# Interface TreeCellRenderer

All Known Implementing Classes:
  `DefaultTreeCellRenderer`

public interface TreeCellRenderer
Defines the requirements for an object that displays a tree node. See How to Use Trees in The Java Tutorial for an example of implementing a tree cell renderer that displays custom icons.

## Method Summary

Modifier and Type
Method
Description
`Component`
`getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus)`
Sets the value of the current tree cell to `value`.

## Method Details

### getTreeCellRendererComponent

Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus)
Sets the value of the current tree cell to `value`. If `selected` is true, the cell will be drawn as if selected. If `expanded` is true the node is currently expanded and if `leaf` is true the node represents a leaf and if `hasFocus` is true the node currently has focus. `tree` is the `JTree` the receiver is being configured for. Returns the `Component` that the renderer uses to draw the value.

The `TreeCellRenderer` is also responsible for rendering the the cell representing the tree's current DnD drop location if it has one. If this renderer cares about rendering the DnD drop location, it should query the tree directly to see if the given row represents the drop location:

        JTree.DropLocation dropLocation = tree.getDropLocation();
        if (dropLocation != null
                && dropLocation.getChildIndex() == -1
                && tree.getRowForPath(dropLocation.getPath()) == row) {

            // this row represents the current drop location
            // so render it specially, perhaps with a different color
        }

Parameters:
  `tree` - the receiver is being configured for
  `value` - the value to render
  `selected` - whether node is selected
  `expanded` - whether node is expanded
  `leaf` - whether node is a lead node
  `row` - row index
  `hasFocus` - whether node has focus
Returns:
  the `Component` that the renderer uses to draw the value