# Uses of Class
java.lang.Float

Packages that use Float
Package
Description
java.awt.font
Provides classes and interface relating to fonts.
java.lang
Provides classes that are fundamental to the design of the Java programming language.
javax.management.openmbean
Provides the open data types and Open MBean descriptor classes.
jdk.incubator.vector
Incubating Feature. Will be removed in a future release.

## Uses of Float in java.awt.font

Fields in java.awt.font declared as Float
Modifier and Type
Field
Description
`static final Float`
TextAttribute.`JUSTIFICATION_FULL`
Justify the line to the full requested width.
`static final Float`
TextAttribute.`JUSTIFICATION_NONE`
Do not allow the line to be justified.
`static final Float`
TextAttribute.`POSTURE_OBLIQUE`
The standard italic posture.
`static final Float`
TextAttribute.`POSTURE_REGULAR`
The standard posture, upright.
`static final Float`
TextAttribute.`TRACKING_LOOSE`
Perform loose tracking.
`static final Float`
TextAttribute.`TRACKING_TIGHT`
Perform tight tracking.
`static final Float`
TextAttribute.`WEIGHT_BOLD`
The standard bold weight.
`static final Float`
TextAttribute.`WEIGHT_DEMIBOLD`
A moderately lighter weight than `WEIGHT_BOLD`.
`static final Float`
TextAttribute.`WEIGHT_DEMILIGHT`
An intermediate weight between `WEIGHT_LIGHT` and `WEIGHT_STANDARD`.
`static final Float`
TextAttribute.`WEIGHT_EXTRA_LIGHT`
The lightest predefined weight.
`static final Float`
TextAttribute.`WEIGHT_EXTRABOLD`
An extra heavy weight.
`static final Float`
TextAttribute.`WEIGHT_HEAVY`
A moderately heavier weight than `WEIGHT_BOLD`.
`static final Float`
TextAttribute.`WEIGHT_LIGHT`
The standard light weight.
`static final Float`
TextAttribute.`WEIGHT_MEDIUM`
An intermediate weight between `WEIGHT_REGULAR` and `WEIGHT_BOLD`.
`static final Float`
TextAttribute.`WEIGHT_REGULAR`
The standard weight.
`static final Float`
TextAttribute.`WEIGHT_SEMIBOLD`
A moderately heavier weight than `WEIGHT_REGULAR`.
`static final Float`
TextAttribute.`WEIGHT_ULTRABOLD`
The heaviest predefined weight.
`static final Float`
TextAttribute.`WIDTH_CONDENSED`
The most condensed predefined width.
`static final Float`
TextAttribute.`WIDTH_EXTENDED`
The most extended predefined width.
`static final Float`
TextAttribute.`WIDTH_REGULAR`
The standard width.
`static final Float`
TextAttribute.`WIDTH_SEMI_CONDENSED`
A moderately condensed width.
`static final Float`
TextAttribute.`WIDTH_SEMI_EXTENDED`
A moderately extended width.

## Uses of Float in java.lang

Fields in java.lang with type parameters of type Float
Modifier and Type
Field
Description
`static final Class<Float>`
Float.`TYPE`
The `Class` instance representing the primitive type `float`.
Methods in java.lang that return Float
Modifier and Type
Method
Description
`Float`
Float.`resolveConstantDesc(MethodHandles.Lookup lookup)`
Resolves this instance as a `ConstantDesc`, the result of which is the instance itself.
`static Float`
Float.`valueOf(float f)`
Returns a `Float` instance representing the specified `float` value.
`static Float`
Float.`valueOf(String s)`
Returns a `Float` object holding the `float` value represented by the argument string `s`.
Methods in java.lang that return types with arguments of type Float
Modifier and Type
Method
Description
`Optional<Float>`
Float.`describeConstable()`
Returns an `Optional` containing the nominal descriptor for this instance, which is the instance itself.
Methods in java.lang with parameters of type Float
Modifier and Type
Method
Description
`int`
Float.`compareTo(Float anotherFloat)`
Compares two `Float` objects numerically.

## Uses of Float in javax.management.openmbean

Fields in javax.management.openmbean with type parameters of type Float
Modifier and Type
Field
Description
`static final SimpleType<Float>`
SimpleType.`FLOAT`
The `SimpleType` instance describing values whose Java class name is `java.lang.Float`.

## Uses of Float in jdk.incubator.vector

Fields in jdk.incubator.vector with type parameters of type Float
Modifier and Type
Field
Description
`static final VectorOperators.Conversion<Byte,Float>`
VectorOperators.`B2F`
Convert `byteVal` to `(float)byteVal`.
`static final VectorOperators.Conversion<Double,Float>`
VectorOperators.`D2F`
Convert `doubleVal` to `(float)doubleVal`.
`static final VectorOperators.Conversion<Float,Byte>`
VectorOperators.`F2B`
Convert `floatVal` to `(byte)floatVal`.
`static final VectorOperators.Conversion<Float,Double>`
VectorOperators.`F2D`
Convert `floatVal` to `(double)floatVal`.
`static final VectorOperators.Conversion<Float,Integer>`
VectorOperators.`F2I`
Convert `floatVal` to `(int)floatVal`.
`static final VectorOperators.Conversion<Float,Long>`
VectorOperators.`F2L`
Convert `floatVal` to `(long)floatVal`.
`static final VectorOperators.Conversion<Float,Short>`
VectorOperators.`F2S`
Convert `floatVal` to `(short)floatVal`.
`static final VectorOperators.Conversion<Integer,Float>`
VectorOperators.`I2F`
Convert `intVal` to `(float)intVal`.
`static final VectorOperators.Conversion<Long,Float>`
VectorOperators.`L2F`
Convert `longVal` to `(float)longVal`.
`static final VectorOperators.Conversion<Float,Integer>`
VectorOperators.`REINTERPRET_F2I`
Reinterpret bits of `floatVal` as `int`.
`static final VectorOperators.Conversion<Integer,Float>`
VectorOperators.`REINTERPRET_I2F`
Reinterpret bits of `intVal` as `float`.
`static final VectorOperators.Conversion<Short,Float>`
VectorOperators.`S2F`
Convert `shortVal` to `(float)shortVal`.
`static final VectorSpecies<Float>`
FloatVector.`SPECIES_128`
Species representing `FloatVector`s of `VectorShape.S_128_BIT`.
`static final VectorSpecies<Float>`
FloatVector.`SPECIES_256`
Species representing `FloatVector`s of `VectorShape.S_256_BIT`.
`static final VectorSpecies<Float>`
FloatVector.`SPECIES_512`
Species representing `FloatVector`s of `VectorShape.S_512_BIT`.
`static final VectorSpecies<Float>`
FloatVector.`SPECIES_64`
Species representing `FloatVector`s of `VectorShape.S_64_BIT`.
`static final VectorSpecies<Float>`
FloatVector.`SPECIES_MAX`
Species representing `FloatVector`s of `VectorShape.S_Max_BIT`.
`static final VectorSpecies<Float>`
FloatVector.`SPECIES_PREFERRED`
Preferred species for `FloatVector`s.
Methods in jdk.incubator.vector that return types with arguments of type Float
Modifier and Type
Method
Description
`abstract VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, float e)`
Tests this vector by comparing it with an input scalar, according to the given comparison operation.
`final VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, float e, VectorMask<Float> m)`
Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
`abstract VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, long e)`
Tests this vector by comparing it with an input scalar, according to the given comparison operation.
`final VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Float> m)`
Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
`abstract VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, Vector<Float> v)`
Tests this vector by comparing it with another input vector, according to the given comparison operation.
`final VectorMask<Float>`
FloatVector.`eq(float e)`
Tests if this vector is equal to an input scalar.
`final VectorMask<Float>`
FloatVector.`eq(Vector<Float> v)`
Tests if this vector is equal to another input vector.
`final VectorMask<Float>`
FloatVector.`lt(float e)`
Tests if this vector is less than an input scalar.
`final VectorMask<Float>`
FloatVector.`lt(Vector<Float> v)`
Tests if this vector is less than another input vector.
`abstract VectorMask<Float>`
FloatVector.`test(VectorOperators.Test op)`
Tests the lanes of this vector according to the given operation.
`final VectorMask<Float>`
FloatVector.`test(VectorOperators.Test op, VectorMask<Float> m)`
Test selected lanes of this vector, according to the given operation.
Method parameters in jdk.incubator.vector with type arguments of type Float
Modifier and Type
Method
Description
`final FloatVector`
FloatVector.`add(float e, VectorMask<Float> m)`
Adds this vector to the broadcast of an input scalar, selecting lane elements controlled by a mask.
`final FloatVector`
FloatVector.`add(Vector<Float> v)`
Adds this vector to a second input vector.
`final FloatVector`
FloatVector.`add(Vector<Float> v, VectorMask<Float> m)`
Adds this vector to a second input vector, selecting lanes under the control of a mask.
`final FloatVector`
FloatVector.`add(Vector<Float> v, VectorMask<Float> m)`
Adds this vector to a second input vector, selecting lanes under the control of a mask.
`final FloatVector`
FloatVector.`blend(float e, VectorMask<Float> m)`
Replaces selected lanes of this vector with a scalar value under the control of a mask.
`final FloatVector`
FloatVector.`blend(long e, VectorMask<Float> m)`
Replaces selected lanes of this vector with a scalar value under the control of a mask.
`abstract FloatVector`
FloatVector.`blend(Vector<Float> v, VectorMask<Float> m)`
Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
`abstract FloatVector`
FloatVector.`blend(Vector<Float> v, VectorMask<Float> m)`
Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.
`static FloatVector`
FloatVector.`broadcast(VectorSpecies<Float> species, float e)`
Returns a vector of the given species where all lane elements are set to the primitive value `e`.
`static FloatVector`
FloatVector.`broadcast(VectorSpecies<Float> species, long e)`
Returns a vector of the given species where all lane elements are set to the primitive value `e`.
`final VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, float e, VectorMask<Float> m)`
Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
`final VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, long e, VectorMask<Float> m)`
Tests this vector by comparing it with an input scalar, according to the given comparison operation, in lanes selected by a mask.
`abstract VectorMask<Float>`
FloatVector.`compare(VectorOperators.Comparison op, Vector<Float> v)`
Tests this vector by comparing it with another input vector, according to the given comparison operation.
`final FloatVector`
FloatVector.`div(float e, VectorMask<Float> m)`
Divides this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
`final FloatVector`
FloatVector.`div(Vector<Float> v)`
Divides this vector by a second input vector.
`final FloatVector`
FloatVector.`div(Vector<Float> v, VectorMask<Float> m)`
Divides this vector by a second input vector under the control of a mask.
`final FloatVector`
FloatVector.`div(Vector<Float> v, VectorMask<Float> m)`
Divides this vector by a second input vector under the control of a mask.
`final VectorMask<Float>`
FloatVector.`eq(Vector<Float> v)`
Tests if this vector is equal to another input vector.
`final FloatVector`
FloatVector.`fma(Vector<Float> b, Vector<Float> c)`
Multiplies this vector by a second input vector, and sums the result with a third.
`static FloatVector`
FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset)`
Loads a vector from an array of type `float[]` starting at an offset.
`static FloatVector`
FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset)`
Gathers a new vector composed of elements from an array of type `float[]`, using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
`static FloatVector`
FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m)`
Gathers a new vector composed of elements from an array of type `float[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
`static FloatVector`
FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m)`
Gathers a new vector composed of elements from an array of type `float[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
`static FloatVector`
FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m)`
Loads a vector from an array of type `float[]` starting at an offset and using a mask.
`static FloatVector`
FloatVector.`fromArray(VectorSpecies<Float> species, float[] a, int offset, VectorMask<Float> m)`
Loads a vector from an array of type `float[]` starting at an offset and using a mask.
`static FloatVector`
FloatVector.`fromByteArray(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo)`
Loads a vector from a byte array starting at an offset.
`static FloatVector`
FloatVector.`fromByteArray(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo, VectorMask<Float> m)`
Loads a vector from a byte array starting at an offset and using a mask.
`static FloatVector`
FloatVector.`fromByteArray(VectorSpecies<Float> species, byte[] a, int offset, ByteOrder bo, VectorMask<Float> m)`
Loads a vector from a byte array starting at an offset and using a mask.
`static FloatVector`
FloatVector.`fromByteBuffer(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo)`
Loads a vector from a byte buffer starting at an offset into the byte buffer.
`static FloatVector`
FloatVector.`fromByteBuffer(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m)`
Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
`static FloatVector`
FloatVector.`fromByteBuffer(VectorSpecies<Float> species, ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m)`
Loads a vector from a byte buffer starting at an offset into the byte buffer and using a mask.
`final void`
FloatVector.`intoArray(float[] a, int offset, int[] indexMap, int mapOffset, VectorMask<Float> m)`
Scatters this vector into an array of type `float[]`, under the control of a mask, and using indexes obtained by adding a fixed `offset` to a series of secondary offsets from an index map.
`final void`
FloatVector.`intoArray(float[] a, int offset, VectorMask<Float> m)`
Stores this vector into an array of type `float[]` starting at offset and using a mask.
`final void`
FloatVector.`intoByteArray(byte[] a, int offset, ByteOrder bo, VectorMask<Float> m)`
Stores this vector into a byte array starting at an offset using explicit byte order and a mask.
`final void`
FloatVector.`intoByteBuffer(ByteBuffer bb, int offset, ByteOrder bo, VectorMask<Float> m)`
Stores this vector into a byte buffer starting at an offset using explicit byte order and a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Binary op, float e, VectorMask<Float> m)`
Combines the lane values of this vector with the value of a broadcast scalar, with selection of lane elements controlled by a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Binary op, long e, VectorMask<Float> m)`
Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Binary op, Vector<Float> v)`
Combines the corresponding lane values of this vector with those of a second input vector.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m)`
Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m)`
Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, float e1, float e2, VectorMask<Float> m)`
Combines the lane values of this vector with the values of two broadcast scalars, with selection of lane elements controlled by a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2)`
Combines the lane values of this vector with the values of another vector and a broadcast scalar.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m)`
Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m)`
Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2)`
Combines the lane values of this vector with the values of another vector and a broadcast scalar.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m)`
Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
`final FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m)`
Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2)`
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m)`
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m)`
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.
`abstract FloatVector`
FloatVector.`lanewise(VectorOperators.Unary op, VectorMask<Float> m)`
Operates on the lane values of this vector, with selection of lane elements controlled by a mask.
`final VectorMask<Float>`
FloatVector.`lt(Vector<Float> v)`
Tests if this vector is less than another input vector.
`final FloatVector`
FloatVector.`max(Vector<Float> v)`
Computes the larger of this vector and a second input vector.
`final FloatVector`
FloatVector.`min(Vector<Float> v)`
Computes the smaller of this vector and a second input vector.
`final FloatVector`
FloatVector.`mul(float e, VectorMask<Float> m)`
Multiplies this vector by the broadcast of an input scalar, selecting lane elements controlled by a mask.
`final FloatVector`
FloatVector.`mul(Vector<Float> v)`
Multiplies this vector by a second input vector.
`final FloatVector`
FloatVector.`mul(Vector<Float> v, VectorMask<Float> m)`
Multiplies this vector by a second input vector under the control of a mask.
`final FloatVector`
FloatVector.`mul(Vector<Float> v, VectorMask<Float> m)`
Multiplies this vector by a second input vector under the control of a mask.
`final FloatVector`
FloatVector.`pow(Vector<Float> b)`
Raises this vector to the power of a second input vector.
`abstract FloatVector`
FloatVector.`rearrange(VectorShuffle<Float> m)`
Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.
`abstract FloatVector`
FloatVector.`rearrange(VectorShuffle<Float> s, Vector<Float> v)`
Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
`abstract FloatVector`
FloatVector.`rearrange(VectorShuffle<Float> s, Vector<Float> v)`
Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.
`abstract FloatVector`
FloatVector.`rearrange(VectorShuffle<Float> s, VectorMask<Float> m)`
Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
`abstract FloatVector`
FloatVector.`rearrange(VectorShuffle<Float> s, VectorMask<Float> m)`
Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.
`abstract float`
FloatVector.`reduceLanes(VectorOperators.Associative op, VectorMask<Float> m)`
Returns a value accumulated from selected lanes of this vector, controlled by a mask.
`abstract FloatVector`
FloatVector.`selectFrom(Vector<Float> v)`
Using index values stored in the lanes of this vector, assemble values stored in second vector `v`.
`abstract FloatVector`
FloatVector.`selectFrom(Vector<Float> s, VectorMask<Float> m)`
Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
`abstract FloatVector`
FloatVector.`selectFrom(Vector<Float> s, VectorMask<Float> m)`
Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.
`abstract FloatVector`
FloatVector.`slice(int origin, Vector<Float> v1)`
Slices a segment of adjacent lanes, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
`final FloatVector`
FloatVector.`slice(int origin, Vector<Float> w, VectorMask<Float> m)`
Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
`final FloatVector`
FloatVector.`slice(int origin, Vector<Float> w, VectorMask<Float> m)`
Slices a segment of adjacent lanes under the control of a mask, starting at a given `origin` lane in the current vector, and continuing (as needed) into an immediately following vector.
`final FloatVector`
FloatVector.`sub(float e, VectorMask<Float> m)`
Subtracts an input scalar from this vector under the control of a mask.
`final FloatVector`
FloatVector.`sub(Vector<Float> v)`
Subtracts a second input vector from this vector.
`final FloatVector`
FloatVector.`sub(Vector<Float> v, VectorMask<Float> m)`
Subtracts a second input vector from this vector under the control of a mask.
`final FloatVector`
FloatVector.`sub(Vector<Float> v, VectorMask<Float> m)`
Subtracts a second input vector from this vector under the control of a mask.
`final VectorMask<Float>`
FloatVector.`test(VectorOperators.Test op, VectorMask<Float> m)`
Test selected lanes of this vector, according to the given operation.
`abstract FloatVector`
FloatVector.`unslice(int origin, Vector<Float> w, int part)`
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
`abstract FloatVector`
FloatVector.`unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m)`
Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
`abstract FloatVector`
FloatVector.`unslice(int origin, Vector<Float> w, int part, VectorMask<Float> m)`
Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequent `slice()` operation.
`static FloatVector`
FloatVector.`zero(VectorSpecies<Float> species)`
Returns a vector of the given species where all lane elements are set to zero, the default primitive value.