# Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
Package | Description
--- | ---
java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

## Uses of GraphicsDevice in java.awt

Methods in java.awt that return GraphicsDevice
Modifier and Type | Method | Description
--- | --- | ---
`abstract GraphicsDevice` | GraphicsEnvironment.`getDefaultScreenDevice()` | Returns the default screen `GraphicsDevice`.
`abstract GraphicsDevice` | GraphicsConfiguration.`getDevice()` | Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
`GraphicsDevice` | PointerInfo.`getDevice()` | Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
`abstract GraphicsDevice[]` | GraphicsEnvironment.`getScreenDevices()` | Returns an array of all of the screen `GraphicsDevice` objects.

Constructors in java.awt with parameters of type GraphicsDevice
Constructor | Description
--- | ---
`Robot​(GraphicsDevice screen)` | Creates a Robot for the given screen device.