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Ogre::SkeletonInstance Member List

This is the complete list of members for Ogre::SkeletonInstance, including all inherited members.

_buildMapBoneByHandle(const Skeleton *source, BoneHandleMap &boneHandleMap) const | Ogre::Skeleton | virtual
_buildMapBoneByName(const Skeleton *source, BoneHandleMap &boneHandleMap) const | Ogre::Skeleton | virtual
_dirtyState() | Ogre::Resource | virtual
_fireLoadingComplete(bool unused=false) | Ogre::Resource |
_firePreparingComplete(bool unused=false) | Ogre::Resource |
_fireUnloadingComplete(void) | Ogre::Resource |
_getAnimationImpl(const String &name, const LinkedSkeletonAnimationSource **linker=0) const override | Ogre::SkeletonInstance | virtual
_getBoneMatrices(Affine3 *pMatrices) | Ogre::Skeleton |
_initAnimationState(AnimationStateSet *animSet) override | Ogre::SkeletonInstance | virtual
_mergeSkeletonAnimations(const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector()) | Ogre::Skeleton | virtual
_notifyManualBonesDirty(void) | Ogre::Skeleton | virtual
_notifyManualBoneStateChange(Bone *bone) | Ogre::Skeleton | virtual
_notifyOrigin(const String &origin) | Ogre::Resource | inline
_refreshAnimationState(AnimationStateSet *animSet) override | Ogre::SkeletonInstance | virtual
_updateTransforms(void) | Ogre::Skeleton | virtual
addLinkedSkeletonAnimationSource(const String &skelName, Real scale=1.0f) override | Ogre::SkeletonInstance | virtual
addListener(Listener *lis) | Ogre::Resource | virtual
AnimationList typedef | Ogre::AnimationContainer |
BoneHandleMap typedef | Ogre::Skeleton |
BoneIterator typedef | Ogre::Skeleton |
BoneList typedef | Ogre::Skeleton |
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual
cleanupDictionary() | Ogre::StringInterface | static
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface |
createAnimation(const String &name, Real length) override | Ogre::SkeletonInstance | virtual
createBone(void) | Ogre::Skeleton | virtual
createBone(unsigned short handle) | Ogre::Skeleton | virtual
createBone(const String &name) | Ogre::Skeleton | virtual
createBone(const String &name, unsigned short handle) | Ogre::Skeleton | virtual
createTagPointOnBone(Bone *bone, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) | Ogre::SkeletonInstance |
escalateLoading() | Ogre::Resource | virtual
freeTagPoint(TagPoint *tagPoint) | Ogre::SkeletonInstance |
getAnimation(unsigned short index) const override | Ogre::SkeletonInstance | virtual
getAnimation(const String &name, const LinkedSkeletonAnimationSource **linker=0) const override | Ogre::SkeletonInstance | virtual
Ogre::Skeleton::getAnimation(const String &name) const override | Ogre::Skeleton | virtual
getBlendMode() const | Ogre::Skeleton | inline
getBone(unsigned short handle) const | Ogre::Skeleton | inline
getBone(const String &name) const | Ogre::Skeleton |
getBoneIterator(void) | Ogre::Skeleton | virtual
getBones() const | Ogre::Skeleton | inline
getCreator(void) | Ogre::Resource | inline
getGroup(void) const | Ogre::SkeletonInstance |
getHandle(void) const | Ogre::SkeletonInstance |
getLinkedSkeletonAnimationSourceIterator(void) const override | Ogre::SkeletonInstance | virtual
getLinkedSkeletonAnimationSources() const override | Ogre::SkeletonInstance | virtual
getLoadingState() const | Ogre::Resource | inline
getManualBonesDirty(void) const | Ogre::Skeleton | inline virtual
getName(void) const | Ogre::SkeletonInstance |
getNumAnimations(void) const override | Ogre::SkeletonInstance | virtual
getNumBones(void) const | Ogre::Skeleton | inline
getOrigin(void) const | Ogre::Resource | inline
getParamDictionary(void) | Ogre::StringInterface | inline
getParamDictionary(void) const | Ogre::StringInterface | inline
getParameter(const String &name) const | Ogre::StringInterface |
getParameters(void) const | Ogre::StringInterface |
getRootBoneIterator(void) | Ogre::Skeleton | virtual
getRootBones() const | Ogre::Skeleton |
getSize(void) const | Ogre::Resource | inline
getStateCount() const | Ogre::Resource | inline virtual
hasAnimation(const String &name) const override | Ogre::Skeleton | virtual
hasBone(const String &name) const | Ogre::Skeleton |
hasManualBones(void) const | Ogre::Skeleton | inline virtual
isBackgroundLoaded(void) const | Ogre::Resource | inline
isLoaded(void) const | Ogre::Resource | inline
isLoading() const | Ogre::Resource | inline
isManuallyLoaded(void) const | Ogre::Resource | inline
isPrepared(void) const | Ogre::Resource | inline
isReloadable(void) const | Ogre::Resource | inline
LF_DEFAULT enum value | Ogre::Resource |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_PRESERVE_STATE enum value | Ogre::Resource |
LinkedSkeletonAnimSourceIterator typedef | Ogre::Skeleton |
LinkedSkeletonAnimSourceList typedef | Ogre::Skeleton |
load(bool backgroundThread=false) | Ogre::Resource | virtual
LoadingFlags enum name | Ogre::Resource |
LoadingState enum name | Ogre::Resource |
LOADSTATE_LOADED enum value | Ogre::Resource |
LOADSTATE_LOADING enum value | Ogre::Resource |
LOADSTATE_PREPARED enum value | Ogre::Resource |
LOADSTATE_PREPARING enum value | Ogre::Resource |
LOADSTATE_UNLOADED enum value | Ogre::Resource |
LOADSTATE_UNLOADING enum value | Ogre::Resource |
optimiseAllAnimations(bool preservingIdentityNodeTracks=false) | Ogre::Skeleton | virtual
prepare(bool backgroundThread=false) | Ogre::Resource | virtual
reload(LoadingFlags flags=LF_DEFAULT) | Ogre::Resource | virtual
removeAllLinkedSkeletonAnimationSources(void) override | Ogre::SkeletonInstance | virtual
removeAnimation(const String &name) override | Ogre::SkeletonInstance | virtual
removeListener(Listener *lis) | Ogre::Resource | virtual
reset(bool resetManualBones=false) | Ogre::Skeleton |
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource |
setAnimationState(const AnimationStateSet &animSet) | Ogre::Skeleton | virtual
setBackgroundLoaded(bool bl) | Ogre::Resource | inline
setBindingPose(void) | Ogre::Skeleton |
setBlendMode(SkeletonAnimationBlendMode state) | Ogre::Skeleton | inline
setParameter(const String &name, const String &value) | Ogre::StringInterface |
setParameterList(const NameValuePairList &paramList) | Ogre::StringInterface |
Skeleton(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Skeleton |
SkeletonInstance(const SkeletonPtr &masterCopy) | Ogre::SkeletonInstance |
StringInterface() | Ogre::StringInterface | inline
touch(void) | Ogre::Resource | virtual
unload(void) | Ogre::Resource | virtual
~AnimationContainer() | Ogre::AnimationContainer | inline virtual
~Resource() | Ogre::Resource | virtual
~Skeleton() | Ogre::Skeleton | virtual
~SkeletonInstance() | Ogre::SkeletonInstance |
~StringInterface() | Ogre::StringInterface | inline virtual