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Here is a list of all variables with links to the classes they belong to:

### - l -

- lastCFactor : Ogre::TerrainQuadTreeNode::LodLevel
- lastFPS : Ogre::RenderTarget::FrameStats
- lastTransitionDist : Ogre::TerrainQuadTreeNode::LodLevel
- layerDeclaration : Ogre::Terrain::ImportData
- layerList : Ogre::Terrain::ImportData
- left : Ogre::Box, Ogre::TRect< T >
- length : Ogre::StreamSerialiser::Chunk
- levels : Ogre::LodConfig
- lightmap : bsp_vertex_t
- line : Ogre::AbstractNode, Ogre::ConcreteNode
- lines : Ogre::LodData::Vertex
- lm_offset : bsp_face_t
- lm_size : bsp_face_t
- lm_texture : bsp_face_t
- loader : Ogre::ResourceGroupManager::ResourceDeclaration
- LOD_MORPH_CUSTOM_PARAM : Ogre::Terrain
- lodBias : Ogre::CompositorInstance::TargetOperation
- lodCallback : Ogre::Volume::ChunkParameters
- lodValue : Ogre::EntityMaterialLodChangedEvent, Ogre::EntityMeshLodChangedEvent
- LOG2 : Ogre::Math
- logicalIndex : Ogre::GpuConstantDefinition
- lumps : bsp_header_t