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Here is a list of all variables with links to the classes they belong to:

### - f -

- face_count : bsp_leaf_t, bsp_model_t
- face_start : bsp_leaf_t, bsp_model_t
- faceIndex : Ogre::TangentSpaceCalc::IndexRemap
- factor : Ogre::LayerBlendModeEx
- FACTORY_NAME : Ogre::SimplePageContentCollectionFactory
- FACTORY_TYPE_FLAG : Ogre::AntiPortalFactory, Ogre::PortalFactory
- FACTORY_TYPE_NAME : Ogre::AntiPortalFactory, Ogre::BspSceneManagerFactory, Ogre::OctreeSceneManagerFactory, Ogre::PCZLightFactory, Ogre::PCZSceneManagerFactory, Ogre::PortalFactory
- farbox : Ogre::Quake3Shader
- farboxName : Ogre::Quake3Shader
- fData : Ogre::GpuProgramParameters::AutoConstantEntry
- fDeg2Rad : Ogre::Math
- file : Ogre::AbstractNode, Ogre::ConcreteNode
- filename : Ogre::FileInfo, Ogre::TerrainGroup::TerrainSlotDefinition
- findVisibleObjects : Ogre::CompositorInstance::TargetOperation
- fingerId : OgreBites::TouchFingerEvent
- firstside : bsp_brush_t
- flags : Ogre::Quake3Shader, Ogre::Quake3Shader::Pass
- fog : Ogre::Quake3Shader
- fogColour : Ogre::Quake3Shader
- fogDistance : Ogre::Quake3Shader
- format : Ogre::PixelBox, Ogre::ShadowTextureConfig, Ogre::TerrainLayerSampler
- formatList : Ogre::CompositionTechnique::TextureDefinition
- fRad2Deg : Ogre::Math
- fragment : Ogre::BspNode::Brush
- fragmentType : Ogre::WorldFragment
- frame : Ogre::ProfileInstance
- frameNumber : Ogre::ProfileInstance
- frames : Ogre::Quake3Shader::Pass
- frameTime : Ogre::ProfileFrame
- frequency : Ogre::TextureUnitState::TextureEffect
- front : bsp_node_t, Ogre::Box
- frustum : Ogre::TextureUnitState::TextureEffect
- fsaa : Ogre::CompositionTechnique::TextureDefinition, Ogre::ShadowTextureConfig
- fType : Ogre::StaticFaceGroup