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Ogre::RTShader::HardwareSkinningFactory Member List

This is the complete list of members for Ogre::RTShader::HardwareSkinningFactory, including all inherited members.

createInstance(const ScriptProperty &prop, Pass *pass, SGScriptTranslator *translator) override | Ogre::RTShader::HardwareSkinningFactory | virtual
Ogre::RTShader::SubRenderStateFactory::createInstance() | Ogre::RTShader::SubRenderStateFactory | virtual
Ogre::RTShader::SubRenderStateFactory::createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | inline virtual
Ogre::RTShader::SubRenderStateFactory::createInstance(const ScriptProperty &prop, TextureUnitState *texState, SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | inline virtual
Ogre::RTShader::SubRenderStateFactory::createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | inline virtual
createOrRetrieveInstance(SGScriptTranslator *translator) | Ogre::RTShader::SubRenderStateFactory | virtual
destroyAllInstances() | Ogre::RTShader::SubRenderStateFactory | virtual
destroyInstance(SubRenderState *subRenderState) | Ogre::RTShader::SubRenderStateFactory | virtual
getCustomShadowCasterMaterial(const SkinningType skinningType, ushort index) | Ogre::RTShader::HardwareSkinningFactory | static
getCustomShadowReceiverMaterial(const SkinningType skinningType, ushort index) | Ogre::RTShader::HardwareSkinningFactory | static
getMaxCalculableBoneCount() | Ogre::RTShader::HardwareSkinningFactory | inline static
getSingleton(void) | Ogre::RTShader::HardwareSkinningFactory | static
getSingletonPtr(void) | Ogre::RTShader::HardwareSkinningFactory | static
getType() const override | Ogre::RTShader::HardwareSkinningFactory | virtual
HardwareSkinningFactory() | Ogre::RTShader::HardwareSkinningFactory |
prepareEntityForSkinning(const Entity *pEntity, SkinningType skinningType=ST_LINEAR, bool correctAntidpodalityHandling=false, bool shearScale=false) | Ogre::RTShader::HardwareSkinningFactory | static
setCustomShadowCasterMaterials(const SkinningType skinningType, const MaterialPtr &caster1Weight, const MaterialPtr &caster2Weight, const MaterialPtr &caster3Weight, const MaterialPtr &caster4Weight) | Ogre::RTShader::HardwareSkinningFactory | static
setCustomShadowReceiverMaterials(const SkinningType skinningType, const MaterialPtr &receiver1Weight, const MaterialPtr &receiver2Weight, const MaterialPtr &receiver3Weight, const MaterialPtr &receiver4Weight) | Ogre::RTShader::HardwareSkinningFactory | static
setMaxCalculableBoneCount(ushort count) | Ogre::RTShader::HardwareSkinningFactory | inline static
SubRenderStateFactory() | Ogre::RTShader::SubRenderStateFactory | inline
writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass) override | Ogre::RTShader::HardwareSkinningFactory | virtual
Ogre::RTShader::SubRenderStateFactory::writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit) | Ogre::RTShader::SubRenderStateFactory | inline virtual
~HardwareSkinningFactory() | Ogre::RTShader::HardwareSkinningFactory |
~Singleton(void) | Ogre::Singleton< HardwareSkinningFactory > | inline
~SubRenderStateFactory() | Ogre::RTShader::SubRenderStateFactory | virtual