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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:

Ogre |
Bullet |
CollisionListener |
CollisionWorld | Simplified wrapper with automatic memory management
DebugDrawer |
DynamicsWorld | Simplified wrapper with automatic memory management
HeightFieldData | Height field data
KinematicMotionSimple | Helper class for kinematic body motion
RayResultCallback |
RigidBodyState | A MotionState is Bullet's way of informing you about updates to an object
RTShader |
AssignmentAtom | Shorthand for "lhs = rhs;" insted of using FFP_Assign(rhs, lhs)
At | Shorthand for operator[] on preceding operand. e.g. myArray[p]
BinaryOpAtom | Shorthand for "dst = a OP b;"
BuiltinFunctionAtom | Shorthand for "dst = BUILTIN(args);"
ConstParameter | Helper template which is the base for our ConstParameters
FFPTexturing | Texturing sub render state implementation of the Fixed Function Pipeline
Function | A class that represents a shader based program function
FunctionAtom | A class that represents an atomic code section of shader based program function
FunctionInvocation | A class that represents function invocation code from shader based program function
FunctionInvocationCompare | Comparator function to be used for comparisons
FunctionInvocationLessThan | Comparator function to be used for sorting
FunctionStageRef | FFPShaderStage, part of a Function
HardwareSkinningFactory | A factory that enables creation of HardwareSkinning instances
In |
InOut |
LayeredBlending |
Operand | A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields)
Out |
Parameter | A class that represents a shader based program parameter
ParameterFactory | Helper utility class that creates common parameters
Program | A class that represents a shader based program
ProgramManager | A singleton manager class that manages shader based programs
ProgramSet | Container class for shader based programs
ProgramWriter | Base class interface for shader program writers
ProgramWriterManager |
RenderState | This is a container class for sub render state class
SampleTextureAtom | Shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture
SGScriptTranslator | This class responsible for translating core features of the RT Shader System for Ogre material scripts
ShaderGenerator | Shader generator system main interface
SubRenderState | This class is the base interface of sub part from a shader based rendering pipeline
SubRenderStateAccessor | This class uses as accessor from a template SubRenderState to all of its instances that created based on it
SubRenderStateFactory | Abstract factory interface for creating SubRenderState implementation instances
TargetRenderState | This is the target render state
UniformParameter | Uniform parameter class
Volume |
CacheSource | A caching Source
Chunk | A single volume chunk mesh
ChunkParameters | Parameters for loading the volume
ChunkTreeSharedData | Internal shared values of the chunks which are equal in the whole tree
CSGCubeSource | A not rotated cube
CSGDifferenceSource | Builds the difference between two sources
CSGIntersectionSource | Builds the intersection between two sources
CSGNegateSource | Negates the given volume
CSGNoiseSource |
CSGOperationSource | Abstract operation volume source holding two sources as operants
CSGPlaneSource | A plane
CSGScaleSource | Scales the given volume source
CSGSphereSource | A sphere
CSGUnarySource | Source which does a unary operation to another one
CSGUnionSource | Builds the union between two sources
DualCell | To store the generated dual cells in a vector
DualGridGenerator | Class for the generation of the DualGrid
GridSource | A volume source from a discrete 3d grid
HalfFloatGridSource | A volume source from a 16 Bit float 3D grid capable of loading volume serializations
IsoSurface | Abstract IsoSurface
IsoSurfaceMC | Marching Cubes implementation like at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
MeshBuilder | Class to build up a mesh with vertices and indices
MeshBuilderCallback | Callback class when the user needs information about the triangles of chunks of a LOD level
OctreeNode | A node in the volume octree
OctreeNodeSplitPolicy | The class deciding on whether to split an octree node or not when building the octree
SimplexNoise | Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java Thanks Stefan Gustavson!
Source | Abstract class defining the density function
TextureSource | A volume source from a 3D texture
Vertex | Lightweight struct to represent a mesh vertex
AbsolutePixelCountLodStrategy |
AbstractNode |
Affine3 | Transform specialization for 3D Affine - encapsulating a 3x4 Matrix
AlignedAllocator | STL compatible wrapper for AlignedMemory
rebind |
AlignedMemory | Class to provide aligned memory allocate functionality
Angle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit
AnimableObject | Defines an interface to classes which have one or more AnimableValue instances to expose
AnimableValue | Defines an object property which is animable, i.e
Animation | An animation sequence
AnimationContainer | An animation container interface, which allows generic access to sibling animations
AnimationControllerFunction | Predefined controller function for dealing with animation
AnimationState | Represents the state of an animation and the weight of its influence
AnimationStateControllerValue | ControllerValue wrapper class for AnimationState
AnimationStateSet | Class encapsulating a set of AnimationState objects
AnimationTrack | A 'track' in an animation sequence, i.e
Listener | Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally
AntiPortal | AntiPortal datastructure for occlusion culling
AntiPortalFactory | Factory object for creating AntiPortal instances
Any | Variant type that can hold Any other type
APKFileSystemArchiveFactory |
Archive | Archive-handling class
ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this
ArchiveManager | This class manages the available ArchiveFactory plugins
AreaEmitter | Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be)
CmdDepth | Command object for area emitter size (see ParamCommand)
CmdHeight | Command object for area emitter size (see ParamCommand)
CmdWidth | Command object for area emitter size (see ParamCommand)
AssimpLoader |
Options |
AssimpPlugin |
AtomAbstractNode | This is an abstract node which cannot be broken down further
AutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters
AxisAlignedBox | A 3D box aligned with the x/y/z axes
AxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box
BaseInstanceBatchVTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages:
Billboard | A billboard is a primitive which always faces the camera in every frame
BillboardChain | Allows the rendering of a chain of connected billboards
Element | Contains the data of an element of the BillboardChain
BillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet
BillboardParticleRendererFactory | Factory class for BillboardParticleRenderer
BillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other
Bitwise | Class for manipulating bit patterns
Bone | A bone in a skeleton
BorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border
BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement
Box | Structure used to define a box in a 3-D integer space
BoxEmitter | This emitter emits particles from a random location within a 3-dimensional box
BspIntersectionSceneQuery | BSP specialisation of IntersectionSceneQuery
BspLevel | Holds all the data associated with a Binary Space Parition (BSP) based indoor level
BspNode | Encapsulates a node in a BSP tree
Brush |
BspRaySceneQuery | BSP specialisation of RaySceneQuery
BspSceneManager | Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree
BspSceneManagerFactory | Factory for BspSceneManager
BspSceneManagerPlugin | Plugin instance for BSPSceneManager
BspSceneNode | Specialisation of SceneNode for the BspSceneManager
Camera | A viewpoint from which the scene will be rendered
Listener | Listener interface so you can be notified of Camera events
Capsule | 3D Line-Swept-Sphere class for intersection testing in Ogre3D Some algorithms based off code from the Wild Magic library by Dave Eberly
CgFxScriptLoader | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them
CgPlugin | Plugin instance for Cg Program Manager
CgProgram | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language
CmdArgs | Command object for setting compilation arguments
CmdProfiles | Command object for setting profiles
CgProgramFactory | Factory class for Cg programs
Codec | Abstract class that defines a 'codec'
ColourBlendState | Describes the global blending factors for combining subsequent renders with the existing frame contents
ColourFaderAffector | This affector modifies the colour of particles in flight
CmdAlphaAdjust | Command object for alpha adjust (see ParamCommand)
CmdBlueAdjust | Command object for blue adjust (see ParamCommand)
CmdGreenAdjust | Command object for green adjust (see ParamCommand)
CmdRedAdjust | Command object for red adjust (see ParamCommand)
ColourFaderAffector2 |
CmdAlphaAdjust1 | Command object for alpha adjust (see ParamCommand)
CmdAlphaAdjust2 | Command object for alpha adjust (see ParamCommand)
CmdBlueAdjust1 | Command object for blue adjust (see ParamCommand)
CmdBlueAdjust2 | Command object for blue adjust (see ParamCommand)
CmdGreenAdjust1 | Command object for green adjust (see ParamCommand)
CmdGreenAdjust2 | Command object for green adjust (see ParamCommand)
CmdRedAdjust1 | Command object for red adjust (see ParamCommand)
CmdRedAdjust2 | Command object for red adjust (see ParamCommand)
CmdStateChange | Command object for alpha adjust (see ParamCommand)
ColourImageAffector |
CmdImageAdjust | Command object for red adjust (see ParamCommand)
ColourInterpolatorAffector |
CmdColourAdjust | Command object for red adjust (see ParamCommand)
CmdTimeAdjust | Command object for red adjust (see ParamCommand)
ColourValue | Class representing colour
CompositionPass | Object representing one pass or operation in a composition sequence
InputTex | Inputs (for material used for rendering the quad)
CompositionTargetPass | Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework
CompositionTechnique | Base composition technique, can be subclassed in plugins
TextureDefinition | Local texture definition
Compositor | Class representing a Compositor object
CompositorChain | Chain of compositor effects applying to one viewport
CompositorInstance | An instance of a Compositor object for one Viewport
Listener | Provides an interface to "listen in" to to render system operations executed by this CompositorInstance
RenderSystemOperation | Specific render system operation
TargetOperation | Operation setup for a RenderTarget (collected)
CompositorLogic | Interface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically
CompositorManager | Class for managing Compositor settings for Ogre
ConcreteNode |
ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog
ConfigFile | Class for quickly loading settings from a text file
ConfigOption | Packages the details of a configuration option
ConstMapIterator | Concrete IteratorWrapper for const access to the underlying key-value container
ConstVectorIterator | Concrete IteratorWrapper for const access to the underlying container
Controller | Instances of this class 'control' the value of another object in the system
ControllerFunction | Subclasses of this class are responsible for performing a function on an input value for a Controller
ControllerManager | Class for managing Controller instances
ControllerValue | Can either be used as an input or output value
ConvexBody | Holds a solid representation of a convex body
CreateCompositorScriptCompilerEvent |
CreateGpuProgramScriptCompilerEvent |
CreateGpuSharedParametersScriptCompilerEvent |
CreateMaterialScriptCompilerEvent |
CreateParticleSystemScriptCompilerEvent |
CustomCompositionPass | Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes
CylinderEmitter | This emitter emits particles in a random direction from within a cylinder area, where the cylinder is oriented along the Z-axis
D3D11RenderSystem | Implementation of DirectX11 as a rendering system
D3D9RenderSystem | Implementation of DirectX9 as a rendering system
D3D9ResourceManager |
DataStream | General purpose class used for encapsulating the reading and writing of data
DebugDrawer | Interface for visualising debugging the SceneManager state
DefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery
DefaultDebugDrawer |
DefaultHardwareBuffer | Specialisation of HardwareBuffer for emulation
DefaultHardwareBufferManager | DefaultHardwareBufferManager as a Singleton
DefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManagerBase to emulate hardware buffers
DefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery
DefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery
DefaultRaySceneQuery | Default implementation of RaySceneQuery
DefaultShadowCameraSetup | Implements default shadow camera setup
DefaultSphereSceneQuery | Default implementation of SphereSceneQuery
DefaultTextureManager | Specialisation of TextureManager for offline processing. Cannot be used with an active RenderSystem
DefaultWorkQueue | Implementation of a general purpose request / response style background work queue
DefaultWorkQueueBase | Base for a general purpose task-based background work queue
DefaultZone |
DefaultZoneFactory |
DeflateStream | Stream which compresses / uncompresses data using the 'deflate' compression algorithm
DeflectorPlaneAffector | This affector defines a plane which deflects particles which collide with it
CmdBounce | Command object for bounce (see ParamCommand)
CmdPlaneNormal | Command object for plane normal (see ParamCommand)
CmdPlanePoint | Command object for plane point (see ParamCommand)
Degree | Wrapper class which indicates a given angle value is in Degrees
DepthBuffer | An abstract class that contains a depth/stencil buffer
deque |
DirectionRandomiserAffector | This affector applies randomness to the movement of the particles
CmdKeepVelocity | Command object for keep_velocity (see ParamCommand)
CmdRandomness | Command object for randomness (see ParamCommand)
CmdScope | Command object for scope (see ParamCommand)
DistanceLodBoxStrategy | Level of detail strategy based on distance from camera to an object's bounding box
DistanceLodSphereStrategy | Level of detail strategy based on distance from camera to an object's bounding sphere
DistanceLodStrategyBase | Level of detail strategy based on distance from camera
DotSceneLoader |
DotScenePlugin |
DriverVersion | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver
DualQuaternion | Implementation of a dual quaternion, i.e
DynLib | Resource holding data about a dynamic library
DynLibManager | Manager for Dynamic-loading Libraries
EdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes
Edge | Edge data
EdgeGroup | A group of edges sharing the same vertex data
Triangle | Basic triangle structure
EdgeListBuilder | General utility class for building edge lists for geometry
EllipsoidEmitter | Particle emitter which emits particles randomly from points inside an ellipsoid
EmbeddedZipArchiveFactory | Specialisation of ZipArchiveFactory for embedded Zip files
Entity | Defines an instance of a discrete, movable object based on a Mesh
EntityMaterialLodChangedEvent | Struct containing information about a material LOD change event for entities
EntityMeshLodChangedEvent | Struct containing information about a mesh LOD change event for entities
Exception | When thrown, provides information about an error that has occurred inside the engine
ExceptionFactory | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code
EXRCodec |
ExternalTextureSource | IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from
ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins
FactoryObj | Abstract factory class
FileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles
FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct
FileNotFoundException |
FileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream
FileSystemArchiveFactory | Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories
FileSystemLayer | Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to
FloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program
FocusedShadowCameraSetup | Implements the uniform shadow mapping algorithm in focused mode
Font | Class representing a font in the system
FontManager | Manages Font resources, parsing .fontdef files and generally organising them
FrameEvent | Struct containing information about a frame event
FrameListener | A interface class defining a listener which can be used to receive notifications of frame events
FrameTimeControllerValue | Predefined controller value for getting the latest frame time
FreeImageCodec |
Frustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area
GL3PlusRenderSystem | Implementation of GL 3 as a rendering system
GLES2RenderSystem | Implementation of GL ES 2.x as a rendering system
GlobalInstancingData |
GLRenderSystem | Implementation of GL as a rendering system
GLSLangPlugin | Plugin instance for Cg Program Manager
GLSLangProgram | Specialisation of HighLevelGpuProgram to provide support for the GLSLang compiler by Khronos
GLSLangProgramFactory | Factory class for GLSLang programs
GlyphInfo | Information about the position and size of a glyph in a texture
GpuConstantDefinition | Information about predefined program constants
GpuLogicalBufferStruct | Container struct to allow params to safely & update shared list of logical buffer assignments
GpuLogicalIndexUse | Structure recording the use of a physical buffer by a logical parameter index
GpuNamedConstants | Struct collecting together the information for named constants
GpuNamedConstantsSerializer | Simple class for loading / saving GpuNamedConstants
GpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program
GpuProgramFactory | Interface definition for factories of GpuProgram
GpuProgramManager | This ResourceManager manages GPU shader programs
GpuProgramParameters | Collects together the program parameters used for a GpuProgram
AutoConstantDefinition | Structure defining an auto constant that's available for use in a parameters object
AutoConstantEntry | Structure recording the use of an automatic parameter
GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit
GpuSharedParameters | A group of manually updated parameters that are shared between many parameter sets
GpuSharedParametersUsage | This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters
Grid2DPageStrategy | Page strategy which loads new pages based on a regular 2D grid
Grid2DPageStrategyData | Specialisation of PageStrategyData for Grid2DPageStrategy
Grid3DPageStrategy | Page strategy which loads new pages based on a regular 3D grid
Grid3DPageStrategyData | Specialisation of PageStrategyData for Grid3DPageStrategy
HardwareBuffer | Abstract class defining common features of hardware buffers
HardwareBufferLicensee | Abstract interface representing a 'licensee' of a hardware buffer copy
HardwareBufferLockGuard | Locking helper
HardwareBufferManager | Singleton wrapper for hardware buffer manager
HardwareBufferManagerBase | Base definition of a hardware buffer manager
HardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract
HardwareOcclusionQuery | Query how many pixels have passed the per-fragment tests
HardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer
HardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer
HighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program)
HollowEllipsoidEmitter | Particle emitter which emits particles randomly from points inside a hollow ellipsoid
CmdInnerX | Command object for inner size (see ParamCommand)
CmdInnerY | Command object for inner size (see ParamCommand)
CmdInnerZ | Command object for inner size (see ParamCommand)
IlluminationPass | Struct recording a pass which can be used for a specific illumination stage
Image | Class representing an image file
ImageCodec | Codec specialized in images
ImGuiOverlay | Ogre's integrated support for Dear ImGui
ImportAbstractNode | This abstract node represents an import statement
IndexData | Summary class collecting together index data source information
InstanceBatch | InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived to implement different instancing techniques (InstanceManager::InstancingTechnique) OGRE wasn't truly thought for instancing
InstanceBatchHW | This is technique requires true instancing hardware support
InstanceBatchHW_VTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instancing
InstanceBatchShader | Basically it creates a large vertex buffer with many repeating entities, and sends per instance data through shader constants
InstanceBatchVTF |
InstancedEntity |
InstanceManager | This is the main starting point for the manual instancing system
InternalErrorException |
IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another
IntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery
IntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values)
InvalidCallException |
InvalidParametersException |
InvalidStateException |
IOException |
IShader |
isPodLike |
isPodLike< bool > |
isPodLike< char > |
isPodLike< double > |
isPodLike< float > |
isPodLike< int > |
isPodLike< long > |
isPodLike< short > |
isPodLike< signed char > |
isPodLike< std::pair< T, U > > |
isPodLike< T * > |
isPodLike< unsigned > |
isPodLike< unsigned char > |
isPodLike< unsigned long > |
isPodLike< unsigned short > |
ItemIdentityException |
IteratorWrapper | Basefunctionality for IteratorWrappers
KeyFrame | A key frame in an animation sequence defined by an AnimationTrack
LayerBlendModeEx | Class which manages blending of both colour and alpha components
Light | Representation of a dynamic light source in the scene
LinearControllerFunction | Predefined controller function based on linear function interpolation
LinearForceAffector | This affector applies a force vector to all particles to modify their trajectory
CmdForceApp | Command object for force application (see ParamCommand)
CmdForceVector | Command object for force vector (see ParamCommand)
LinkedSkeletonAnimationSource | Link to another skeleton to share animations
LiSPSMShadowCameraSetup | Implements the Light Space Perspective Shadow Mapping Algorithm [WSP04]
list |
Lod0Stripifier |
RemapInfo |
LodCollapseCost |
LodCollapseCostCurvature |
LodCollapseCostOutside |
LodCollapseCostProfiler |
LodCollapseCostQuadric |
LodCollapser |
LodConfig |
Advanced |
LodConfigSerializer |
LodData |
Edge |
IndexBufferInfo |
IndexBufferPointer |
Line |
Triangle |
Vertex |
VertexEqual | Equality function for UniqueVertexSet
VertexHash | Hash function for UniqueVertexSet
LodInputProvider |
LodLevel | Structure for automatic Lod configuration
LodListener | A interface class defining a listener which can be used to receive notifications of LOD events
LodOutputProvider |
LodOutsideMarker | This class will mark vertices of a mesh, which are visible from far away (from outside)
LodStrategy | Strategy for determining level of detail
LodStrategyManager | Manager for LOD strategies
LodWorkQueueInjectorListener |
Log | Log class for writing debug/log data to files
Stream | Stream object which targets a log
Flush | Simple type to indicate a flush of the stream to the log
LogListener |
LogManager | The log manager handles the creation and retrieval of logs for the application
ManualObject | Class providing a much simplified interface to generating manual objects with custom geometry
ManualObjectSection | Built, renderable section of geometry
ManualResourceLoader | Interface describing a manual resource loader
map |
MapIterator | Concrete IteratorWrapper for nonconst access to the underlying key-value container
MapIteratorWrapper | Prepared IteratorWrapper for key-value container
Material | Class encapsulates rendering properties of an object
MaterialManager | Class for managing Material settings for Ogre
Listener | Listener on any general material events
MaterialSerializer | Class for serializing Materials to a .material script
Listener | Class that allows listening in on the various stages of material serialization process
Math | Class to provide access to common mathematical functions
RandomValueProvider | This class is used to provide an external random value provider
Matrix3 | A 3x3 matrix which can represent rotations around axes
Matrix4 | Transform specialization for projective - encapsulating a 4x4 Matrix
MemoryDataStream | Common subclass of DataStream for handling data from chunks of memory
Mesh | Resource holding data about 3D mesh
MeshLodGenerator |
MeshLodUsage | A way of recording the way each LODs is recorded this Mesh
MeshManager | Handles the management of mesh resources
MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file
MeshSerializerListener | This class allows users to hook into the mesh loading process and modify references within the mesh as they are loading
MetalRenderSystem |
MovableObject | Abstract class defining a movable object in a scene
Listener | Listener which gets called back on MovableObject events
MovableObjectFactory | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing
MovableObjectLodChangedEvent | Struct containing information about a LOD change event for movable objects
MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply
multimap |
MultiRenderTarget | This class represents a render target that renders to multiple RenderTextures at once
NameGenerator | Utility class to generate a sequentially numbered series of names
Node | Class representing a general-purpose node an articulated scene graph
Listener | Listener which gets called back on Node events
NodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms
NumericAnimationTrack | Specialised AnimationTrack for dealing with generic animable values
NumericKeyFrame | Specialised KeyFrame which stores any numeric value
ObjectAbstractNode | This specific abstract node represents a script object
Octree | Octree datastructure for managing scene nodes
OctreeAxisAlignedBoxSceneQuery | Octree implementation of AxisAlignedBoxSceneQuery
OctreeCamera | Specialized viewpoint from which an Octree can be rendered
OctreeIntersectionSceneQuery | Octree implementation of IntersectionSceneQuery
OctreeNode | Specialized SceneNode that is customized for working within an Octree
OctreePlaneBoundedVolumeListSceneQuery | Octree implementation of PlaneBoundedVolumeListSceneQuery
OctreePlugin | Plugin instance for Octree Manager
OctreeRaySceneQuery | Octree implementation of RaySceneQuery
OctreeSceneManager | Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial queries
OctreeSceneManagerFactory | Factory for OctreeSceneManager
OctreeSphereSceneQuery | Octree implementation of SphereSceneQuery
OctreeZone |
OctreeZoneData |
OctreeZoneFactory | Factory for OctreeZone
OctreeZonePlugin | Plugin instance for OctreeZone
OptimisedUtil | Utility class for provides optimised functions
Overlay | Represents a layer which is rendered on top of the 'normal' scene contents
OverlayContainer | A 2D element which contains other OverlayElement instances
OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay
OverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement
OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them
OverlayProfileSessionListener | Concrete impl
OverlaySystem | This class simplify initialization / finalization of the overlay system
Page | Page class
PageContent | Interface definition for a unit of content within a page
PageContentCollection | Definition of the interface for a collection of PageContent instances
PageContentCollectionFactory | Define the interface to a factory class that will create subclasses of PageContentCollection
PageContentFactory | Define the interface to a factory class that will create subclasses of PageContent
PagedWorld | This class represents a collection of pages which make up a world
PagedWorldSection | Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances
PagedWorldSectionFactory | A factory class for creating types of world section
PageManager | The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour
PageProvider | Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing
PageStrategy | Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system
PageStrategyData | Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy
PanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements
ParamDictionary | Class to hold a dictionary of parameters for a single class
ParameterDef |
Particle | Class representing a single particle instance
ParticleAffector | Abstract class defining the interface to be implemented by particle affectors
ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses
ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters
ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses
ParticleFXPlugin | Plugin instance for ParticleFX Manager
ParticleSystem | Class defining particle system based special effects
ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories
ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances
Pass | Class defining a single pass of a Technique (of a Material): a single rendering call
HashFunc | Definition of a functor for calculating the hashcode of a Pass
PassthroughControllerFunction | Predefined controller function which just passes through the original source directly to dest
PatchMesh | Patch specialisation of Mesh
PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g
PCPlane | Portal Culling Plane
PCZAxisAlignedBoxSceneQuery | PCZ implementation of AxisAlignedBoxSceneQuery
PCZCamera | Specialized viewpoint from which an PCZone Scene can be rendered
PCZFrustum | Specialized frustum shaped culling volume that has culling planes created from portals
PCZIntersectionSceneQuery | PCZ implementation of IntersectionSceneQuery
PCZLight | Specialized version of Ogre::Light which caches which zones the light affects
PCZLightFactory | Factory object for creating PCZLight instances
PCZone | Portal-Connected Zone datastructure for managing scene nodes
PCZoneFactory | Factory for PCZones
PCZoneFactoryManager |
PCZPlaneBoundedVolumeListSceneQuery | PCZ implementation of PlaneBoundedVolumeListSceneQuery
PCZPlugin | Plugin instance for PCZ Manager
PCZRaySceneQuery | PCZ implementation of RaySceneQuery
PCZSceneManager | Specialized SceneManager that uses Portal-Connected-Zones to divide the scene spatially
PCZSceneManagerFactory | Factory for PCZSceneManager
PCZSceneNode | The PCZSceneNode is an extension used to store zone information and provide additional functionality for a given Ogre::SceneNode
PCZSphereSceneQuery | PCZ implementation of SphereSceneQuery
PixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory
PixelCountLodStrategyBase | Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection
PixelUtil | Some utility functions for packing and unpacking pixel data
Plane | Defines a plane in 3D space
PlaneBoundedVolume | Represents a convex volume bounded by planes
PlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume
PlaneOptimalShadowCameraSetup | Implements the plane optimal shadow camera algorithm
PlatformInformation | Class which provides the run-time platform information Ogre runs on
Plugin | Class defining a generic OGRE plugin
PointEmitter | This emitter emits particles from a single point, which is it’s position
Polygon | The class represents a polygon in 3D space
Pool | Template class describing a simple pool of items
Portal | Portal datastructure for connecting zones
PortalBase | PortalBase - Base class to Portal and AntiPortal classes
PortalBaseFactory | Factory object for creating Portal instances
PortalFactory | Factory object for creating Portal instances
Pose | A pose is a linked set of vertex offsets applying to one set of vertex data
ProcessNameExclusionScriptCompilerEvent |
ProcessResourceNameScriptCompilerEvent |
Profile | An individual profile that will be processed by the Profiler
ProfiledEdge |
ProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame
ProfileHistory | Represents a history of each profile during the duration of the app
ProfileInstance | Represents an individual profile call
Profiler | The profiler allows you to measure the performance of your code
ProfileSessionListener | ProfileSessionListener should be used to visualize profile results
Property | Property instance with passthrough calls to a given object
PropertyAbstractNode | This abstract node represents a script property
PropertyBase | Base interface for an instance of a property
PropertyDef | Definition of a property of an object
PropertySet | Defines a complete set of properties for a single object instance
PropertyValue | A simple structure designed just as a holder of property values between the instances of objects they might target
PSSMShadowCameraSetup | Parallel Split Shadow Map (PSSM) shadow camera setup
Quake3Level | Support for loading and extracting data from a Quake3 level file
Quake3Shader | Class for recording Quake3 shaders
Pass |
Quake3ShaderManager | Class for managing Quake3 custom shaders
Quaternion | Implementation of a Quaternion, i.e
QueuedRenderableCollection | Lowest level collection of renderables
QueuedRenderableVisitor | Visitor interface for items in a QueuedRenderableCollection
Radian | Wrapper class which indicates a given angle value is in Radians
Ray | Representation of a ray in space, i.e
RaySceneQuery | Specialises the SceneQuery class for querying along a ray
RaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery
RaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type
Rectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads
RegionSceneQuery | Abstract class defining a query which returns single results from a region
Renderable | Abstract class defining the interface all renderable objects must implement
Visitor | Visitor object that can be used to iterate over a collection of Renderable instances abstractly
RenderablePass | Struct associating a single Pass with a single Renderable
RenderingAPIException |
RenderObjectListener | Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered
RenderOperation | 'New' rendering operation using vertex buffers
RenderPriorityGroup | Collection of renderables by priority
RenderQueue | Class to manage the scene object rendering queue
RenderableListener | Class to listen in on items being added to the render queue
RenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer
RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue
RenderSystem | Defines the functionality of a 3D API
Listener | Defines a listener on the custom events that this render system can raise
RenderSystemCapabilities | This class stores the capabilities of the graphics card
RenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre
RenderSystemCapabilitiesSerializer | Class for serializing RenderSystemCapabilities to / from a .rendercaps script
RenderTarget | A 'canvas' which can receive the results of a rendering operation
FrameStats |
RenderTargetEvent | Struct containing information about a RenderTarget event
RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events
RenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event
RenderTexture | This class represents a RenderTarget that renders to a Texture
RenderToVertexBuffer | An object which renders geometry to a vertex
RenderWindow | Manages the target rendering window
RenderWindowDescription | Render window creation parameters
Resource | Abstract class representing a loadable resource
Listener |
ResourceBackgroundQueue | This class is used to perform Resource operations in a background thread
ResourceGroupListener | This class defines an interface which is called back during resource group loading to indicate the progress of the load
ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group
ResourceDeclaration | Nested struct defining a resource declaration
ResourceLocation | Resource location entry
ResourceLoadingListener | This class allows users to override resource loading behavior
ResourceManager | Defines a generic resource handler
ResourcePool | Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them
RibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances
RingEmitter | Particle emitter which emits particles randomly from points inside a ring (e.g
CmdInnerX | Command object for inner size (see ParamCommand)
CmdInnerY | Command object for inner size (see ParamCommand)
Root | The root class of the Ogre system
RotationAffector | This affector rotates particles in flight
CmdRotationRangeEnd | Command object for particle emitter - see ParamCommand
CmdRotationRangeStart | Command object for particle emitter - see ParamCommand
CmdRotationSpeedRangeEnd | Command object for particle emitter - see ParamCommand
CmdRotationSpeedRangeStart | Command object for particle emitter - see ParamCommand
RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions
RsImageCodec |
RuntimeAssertionException |
Sampler | Class which determines how a TextureUnitState accesses data from a Texture
UVWAddressingMode | Texture addressing mode for each texture coordinate
ScaleAffector | This affector scales particles in flight
CmdScaleAdjust | Command object for scale adjust (see ParamCommand)
ScaleControllerFunction | Predefined controller function which simply scales an input to an output value
SceneManager | Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry
Listener | Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside
RenderContext |
SceneMgrQueuedRenderableVisitor | Inner helper class to implement the visitor pattern for rendering objects in a queue
SkyBoxGenParameters |
SkyDomeGenParameters |
SkyPlaneGenParameters |
SceneManagerFactory | Class which will create instances of a given SceneManager
SceneNode | Class representing a node in the scene graph
SceneQuery | A class for performing queries on a scene
SceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results
SceneQueryResult | Holds the results of a scene query
ScreenRatioPixelCountLodStrategy |
ScriptCompiler | This is the main class for the compiler
ScriptCompilerEvent | This struct is a base class for events which can be thrown by the compilers and caught by subscribers
ScriptCompilerListener | This is a listener for the compiler
ScriptCompilerManager | Manages threaded compilation of scripts
ScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage
ScriptProperty |
ScriptTranslator | This class translates script AST (abstract syntax tree) into Ogre resources
ScriptTranslatorManager | The ScriptTranslatorManager manages the lifetime and access to script translators
Segment | 3D Line Segment class for intersection testing in Ogre3D
Serializer | Generic class for serialising data to / from binary stream-based files
set |
ShadowCameraSetup | This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures
ShadowCaster | This class defines the interface that must be implemented by shadow casters
ShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces
ShadowTextureConfig | Structure containing the configuration for one shadow texture
ShadowTextureListener |
SharedPtr |
SimplePageContentCollection | Specialisation of PageContentCollection which just provides a simple list of PageContent instances
SimplePageContentCollectionFactory | Factory class for SimplePageContentCollection
SimpleParamCommand | Generic ParamCommand implementation stores pointers to the class getter and setter functions
SimpleParamCommand< _Class, const String &, getter, setter > | Specialization for strings
SimpleRenderable | Simple implementation of MovableObject and Renderable for single-part custom objects
SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines
Singleton | Template class for creating single-instance global classes
Skeleton | A collection of Bone objects used to animate a skinned mesh
SkeletonInstance | A SkeletonInstance is a single instance of a Skeleton used by a world object
SkeletonManager | Handles the management of skeleton resources
SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file
SmallVector | SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small
SmallVector< T, 0 > | Specialize SmallVector at N=0
SmallVectorBase | SmallVectorBase - This is all the non-templated stuff common to all SmallVectors
SmallVectorImpl | SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter
SmallVectorTemplateBase | SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's
SmallVectorTemplateBase< T, true > | SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's
SmallVectorTemplateCommon |
SPFMDeleteT |
SPFMNone |
Sphere | A sphere primitive, mostly used for bounds checking
SphereSceneQuery | Specialises the SceneQuery class for querying within a sphere
StaticCache | Template version of cache based on static array
StaticFaceGroup | Collects a group of static i.e
StaticGeometry | Pre-transforms and batches up meshes on the CPU for efficient use as static geometry in a scene
GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored
LODBucket | A LODBucket is a collection of smaller buckets with the same LOD
MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD)
OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances
QueuedGeometry | Structure recording a queued geometry for low level builds
QueuedSubMesh | Structure recording a queued submesh for the build
Region | The details of a topological region which is the highest level of partitioning for this class
SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry
STBIImageCodec |
StencilState | Describes the stencil buffer operation
StreamSerialiser | Utility class providing helper methods for reading / writing structured data held in a DataStream
Chunk | Definition of a chunk of data in a file
StringConverter | Class for converting the core Ogre data types to/from Strings
StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers
StringUtil | Utility class for manipulating Strings
SubEntity | Utility class which defines the sub-parts of an Entity
SubMesh | Defines a part of a complete mesh
TagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities
TangentSpaceCalc | Class for calculating a tangent space basis
IndexRemap | Information about a remapped index
Result | The result of having built a tangent space basis
Technique | Class representing an approach to rendering this particular Material
GPUDeviceNameRule | Rule controlling whether technique is deemed supported based on GPU device name
GPUVendorRule | Rule controlling whether technique is deemed supported based on GPU vendor
Terrain | The main containing class for a chunk of terrain
DefaultGpuBufferAllocator | Standard implementation of a buffer allocator which re-uses buffers
GpuBufferAllocator | Interface used to by the Terrain instance to allocate GPU buffers
ImportData | Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream
LayerInstance | An instance of a layer, with specific texture names
TerrainAutoUpdateLod | Terrain automatic LOD loading
TerrainAutoUpdateLodByDistance | Class implementing TerrainAutoUpdateLod interface
TerrainAutoUpdateLodFactory |
TerrainGlobalOptions | Options class which just stores default options for the terrain
TerrainGroup | Helper class to assist you in managing multiple terrain instances that are connected to each other
RayResult | Result from a terrain ray intersection with the terrain group
TerrainSlot | Slot for a terrain instance, together with its definition
TerrainSlotDefinition | Definition of how to populate a 'slot' in the terrain group
TerrainLayerBlendMap | Class exposing an interface to a blend map for a given layer
TerrainLayerSampler | Description of a sampler that will be used with each layer
TerrainLodManager | Terrain LOD data manager
LoadLodRequest |
LodInfo |
TerrainMaterialGenerator | Class that provides functionality to generate materials for use with a terrain
Profile |
TerrainMaterialGeneratorA | A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain
SM2Profile | Shader model 2 profile target
TerrainPagedWorldSection | A world section which includes paged terrain
TerrainDefiner |
TerrainPaging | This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required
TerrainQuadTreeNode | A node in a quad tree used to store a patch of terrain
LodLevel |
TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates)
TextAreaOverlayElement | This class implements an overlay element which contains simple unformatted text
Texture | Abstract class representing a Texture resource
TextureAnimatorAffector | This affector makes it possible to have an animated texture for each individual particle
TextureAnimatorAffectorFactory | Factory class for TextureAnimatorAffector
TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer
TextureManager | Class for loading & managing textures
TextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material
TextureEffect | Internal structure defining a texture effect
TimeIndex | Time index object used to search keyframe at the given position
Timer | Timer class
TinyRenderSystem | Software rasterizer Implementation as a rendering system
TransformBase | Class encapsulating a standard 4x4 homogeneous matrix
TransformBaseReal |
TransformKeyFrame | Specialised KeyFrame which stores a full transform
TRect |
UnimplementedException | Template struct which creates a distinct type for each exception code
UserObjectBindings | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes
VariableAccessAbstractNode | This abstract node represents a variable assignment
Vector | Standard N-dimensional vector
vector |
VectorBase | Helper class to implement legacy API. Notably x, y, z access
VectorBase< 2, Real > |
VectorBase< 3, Real > |
VectorBase< 4, Real > |
VectorIterator | Concrete IteratorWrapper for nonconst access to the underlying container
VectorIteratorWrapper | Prepared IteratorWrapper for container like std::vector
VectorSet | VectorSet is basically a helper to use a vector as a small set container
VertexAnimationTrack | Specialised AnimationTrack for dealing with changing vertex position information
VertexBoneAssignment | Records the assignment of a single vertex to a single bone with the corresponding weight
VertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements
VertexCacheProfiler | Vertex cache profiler
VertexData | Collects together all the vertex-related information used to render geometry
HardwareAnimationData | Struct used to hold hardware morph / pose vertex data information
VertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation
VertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration
VertexMorphKeyFrame | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track
VertexPoseKeyFrame | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose
PoseRef | Reference to a pose at a given influence level
ViewPoint | Structure for holding a position & orientation pair
Viewport | An abstraction of a viewport, i.e., a rendering region on a render target
Listener | Listener interface so you can be notified of Viewport changes
VisibleObjectsBoundsInfo | Structure collecting together information about the visible objects that have been discovered in a scene
VulkanRenderSystem |
WaveformControllerFunction | Predefined controller function based on a waveform
WireBoundingBox | Allows the rendering of a wireframe bounding box
WorkQueue | Interface to a general purpose task-based background work queue
Request | General purpose request structure
Response | General purpose response structure
WorldFragment | Represents part of the world geometry that is a result of a SceneQuery
ZipArchiveFactory | Specialisation to allow reading of files from a zip format source archive
ZoneData |
OgreBites |
AdvancedRenderControls |
ApplicationContextBase | Base class responsible for setting up a common context for applications
ApplicationContextQt | Specialization for connecting with Qt
AxisEvent |
Button | Basic button class
ButtonEvent |
CameraMan | Utility class for controlling the camera in samples
CheckBox | Basic check box widget
DecorWidget | Custom, decorative widget created from a template
Event |
HatEvent |
ImGuiInputListener |
InputListener | Return values of the callbacks are ignored by ApplicationContext however they can be used to control event propagation in a hierarchy
InputListenerChain | Chain of multiple InputListeners that acts as a single InputListener
KeyboardEvent |
Keysym |
Label | Basic label widget
MouseButtonEvent |
MouseMotionEvent |
MouseWheelEvent |
NativeWindowPair | Link between a renderwindow and a platform specific window
ParamsPanel | Basic parameters panel widget
ProgressBar | Basic progress bar widget
SelectMenu | Basic selection menu widget
Separator | Basic separator widget
SGTechniqueResolverListener | Default implementation of a Listener to use with the Ogre::RTShader system
Slider | Basic slider widget
StaticPluginLoader | Utility class for loading the plugins statically
TextBox | Scrollable text box widget
TextInputEvent |
TouchFingerEvent |
TrayListener | Listener class for responding to tray events
TrayManager | Main class to manage a cursor, backdrop, trays and widgets
Widget | Abstract base class for all widgets
WindowEventListener | Callback class used to send out window events to client app
WindowEventUtilities | Utility class to handle Window Messages
aiMatrix4x4t |
bsp_brush_t |
bsp_brushside_t |
bsp_face_t |
bsp_header_t |
bsp_leaf_t |
bsp_lump_entry_t |
bsp_model_t |
bsp_node_t |
bsp_plane_t |
bsp_shader_t |
bsp_vertex_t |
bsp_vis_t |