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Ogre::Light Member List

This is the complete list of members for Ogre::Light, including all inherited members.

_calcTempSquareDist(const Vector3 &worldPos) | Ogre::Light |
_deriveShadowFarClipDistance() const | Ogre::Light |
_deriveShadowFarClipDistance(const Camera *) const | Ogre::Light | inline
_deriveShadowNearClipDistance(const Camera *maincam) const | Ogre::Light |
_getCreator(void) const | Ogre::MovableObject | inline
_getFrustumClipVolumes(const Camera *const cam) const | Ogre::Light | virtual
_getIndexInFrame() const | Ogre::Light | inline
_getLightList() | Ogre::MovableObject | inline
_getManager(void) const | Ogre::MovableObject | inline
_getNearClipVolume(const Camera *const cam) const | Ogre::Light | virtual
_getParentNodeFullTransform(void) const | Ogre::MovableObject | virtual
_notifyAttached(Node *parent, bool isTagPoint=false) override | Ogre::Light | virtual
_notifyCreator(MovableObjectFactory *fact) | Ogre::MovableObject | inline virtual
_notifyCurrentCamera(Camera *cam) | Ogre::MovableObject | virtual
_notifyIndexInFrame(size_t i) | Ogre::Light | inline
_notifyManager(SceneManager *man) | Ogre::MovableObject | inline virtual
_notifyMoved(void) override | Ogre::Light | virtual
_releaseManualHardwareResources() | Ogre::MovableObject | inline virtual
_restoreManualHardwareResources() | Ogre::MovableObject | inline virtual
_setCameraRelative(Camera *cam) | Ogre::Light |
_updateCustomGpuParameter(uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | Ogre::Light | virtual
_updateRenderQueue(RenderQueue *queue) override | Ogre::Light | inline virtual
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
AnimableObject() | Ogre::AnimableObject | inline
clearShadowRenderableList(ShadowRenderableList &shadowRenderables) | Ogre::ShadowCaster | static
createAnimableValue(const String &valueName) override | Ogre::Light | virtual
detachFromParent(void) | Ogre::MovableObject |
extrudeVertices(const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | static
getAnimableValueNames(void) const | Ogre::AnimableObject | inline virtual
getAs4DVector(bool cameraRelativeIfSet=false) const | Ogre::Light |
getAttenuation() const | Ogre::Light | inline
getAttenuationConstant(void) const | Ogre::Light | inline
getAttenuationLinear(void) const | Ogre::Light | inline
getAttenuationQuadric(void) const | Ogre::Light | inline
getAttenuationRange(void) const | Ogre::Light | inline
getBoundingBox(void) const override | Ogre::Light | virtual
getBoundingRadius(void) const override | Ogre::Light | inline virtual
getBoundingRadiusScaled() const | Ogre::MovableObject |
getCastShadows(void) const override | Ogre::MovableObject | inline virtual
getCustomParameter(uint16 index) const | Ogre::Light |
getCustomShadowCameraSetup(void) const | Ogre::Light |
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const | Ogre::ShadowCaster |
getDefaultQueryFlags() | Ogre::MovableObject | inline static
getDefaultVisibilityFlags() | Ogre::MovableObject | inline static
getDerivedDirection(void) const | Ogre::Light |
getDerivedPosition(bool cameraRelativeIfSet=false) const | Ogre::Light |
getDerivedSourceHalfHeight() const | Ogre::Light |
getDerivedSourceHalfWidth() const | Ogre::Light |
getDiffuseColour(void) const | Ogre::Light |
getDirection(void) const | Ogre::Light |
getEdgeList(void) | Ogre::ShadowCaster | inline virtual
getLightCapBounds(void) const | Ogre::ShadowCaster | inline
getLightMask() const | Ogre::MovableObject | inline
getListener(void) const | Ogre::MovableObject | inline
getMovableType(void) const override | Ogre::Light | virtual
getName(void) const | Ogre::MovableObject | inline
getParentNode(void) const | Ogre::MovableObject | inline
getParentSceneNode(void) const | Ogre::MovableObject |
getPointExtrusionDistance(const Light *l) const override | Ogre::MovableObject | virtual
getPosition(void) const | Ogre::Light |
getPowerScale(void) const | Ogre::Light |
getQueryFlags(void) const | Ogre::MovableObject | inline virtual
getReceivesShadows() | Ogre::MovableObject |
getRenderingDistance(void) const | Ogre::MovableObject | inline
getRenderingMinPixelSize() const | Ogre::MovableObject | inline
getRenderQueueGroup(void) const | Ogre::MovableObject | inline
getShadowFarClipDistance() const | Ogre::Light | inline
getShadowFarDistance(void) const | Ogre::Light |
getShadowFarDistanceSquared(void) const | Ogre::Light |
getShadowNearClipDistance() const | Ogre::Light | inline
getShadowVolumeRenderableList(const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) | Ogre::ShadowCaster | virtual
getSourceSize() const | Ogre::Light | inline
getSpecularColour(void) const | Ogre::Light |
getSpotlightFalloff(void) const | Ogre::Light |
getSpotlightInnerAngle(void) const | Ogre::Light |
getSpotlightNearClipDistance() const | Ogre::Light | inline
getSpotlightOuterAngle(void) const | Ogre::Light |
getType(void) const | Ogre::Light |
getTypeFlags(void) const override | Ogre::Light | virtual
getUserAny(void) const | Ogre::MovableObject | inline
getUserObjectBindings() | Ogre::MovableObject | inline
getUserObjectBindings() const | Ogre::MovableObject | inline
getVisibilityFlags(void) const | Ogre::MovableObject | inline virtual
getVisible(void) const | Ogre::MovableObject | inline
getWorldBoundingBox(bool derive=false) const override | Ogre::MovableObject | virtual
getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | virtual
hasEdgeList() | Ogre::ShadowCaster | inline
isAttached(void) const | Ogre::MovableObject | inline
isDebugDisplayEnabled(void) const | Ogre::MovableObject | inline
isInLightRange(const Ogre::Sphere &sphere) const | Ogre::Light |
isInLightRange(const Ogre::AxisAlignedBox &container) const | Ogre::Light |
isInScene(void) const | Ogre::MovableObject | virtual
isParentTagPoint() const | Ogre::MovableObject | inline
isVisible(void) const | Ogre::MovableObject | virtual
Light() | Ogre::Light |
Light(const String &name) | Ogre::Light |
LightTypes enum name | Ogre::Light |
LT_DIRECTIONAL enum value | Ogre::Light |
LT_POINT enum value | Ogre::Light |
LT_RECTLIGHT enum value | Ogre::Light |
LT_SPOTLIGHT enum value | Ogre::Light |
MovableObject() | Ogre::MovableObject |
MovableObject(const String &name) | Ogre::MovableObject |
queryLights(void) const | Ogre::MovableObject |
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
resetCustomShadowCameraSetup(void) | Ogre::Light |
resetShadowFarDistance(void) | Ogre::Light |
setAttenuation(float range, float constant, float linear, float quadratic) | Ogre::Light | inline
setCastShadows(bool enabled) | Ogre::MovableObject | inline
setCustomParameter(uint16 index, const Vector4f &value) | Ogre::Light |
setCustomShadowCameraSetup(const ShadowCameraSetupPtr &customShadowSetup) | Ogre::Light |
setDebugDisplayEnabled(bool enabled) | Ogre::MovableObject | inline
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inline static
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline static
setDiffuseColour(float red, float green, float blue) | Ogre::Light |
setDiffuseColour(const ColourValue &colour) | Ogre::Light |
setDirection(Real x, Real y, Real z) | Ogre::Light |
setDirection(const Vector3 &vec) | Ogre::Light |
setLightMask(uint32 lightMask) | Ogre::MovableObject |
setListener(Listener *listener) | Ogre::MovableObject | inline
setPosition(Real x, Real y, Real z) | Ogre::Light |
setPosition(const Vector3 &vec) | Ogre::Light |
setPowerScale(Real power) | Ogre::Light |
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline
setRenderingDistance(Real dist) | Ogre::MovableObject | inline
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) | Ogre::MovableObject | virtual
setShadowFarClipDistance(Real farClip) | Ogre::Light | inline
setShadowFarDistance(Real distance) | Ogre::Light |
setShadowNearClipDistance(Real nearClip) | Ogre::Light | inline
setSourceSize(float width, float height) | Ogre::Light | inline
setSpecularColour(float red, float green, float blue) | Ogre::Light |
setSpecularColour(const ColourValue &colour) | Ogre::Light |
setSpotlightFalloff(Real val) | Ogre::Light |
setSpotlightInnerAngle(const Radian &val) | Ogre::Light |
setSpotlightNearClipDistance(Real nearClip) | Ogre::Light | inline
setSpotlightOuterAngle(const Radian &val) | Ogre::Light |
setSpotlightRange(const Radian &innerAngle, const Radian &outerAngle, Real falloff=2.0) | Ogre::Light |
setType(LightTypes type) | Ogre::Light |
setUserAny(const Any &anything) | Ogre::MovableObject | inline
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline
setVisible(bool visible) | Ogre::Light | inline
ShadowRenderableList typedef | Ogre::ShadowCaster |
ShadowRenderableListIterator typedef | Ogre::ShadowCaster |
tempSquareDist | Ogre::Light |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) override | Ogre::Light | virtual
~AnimableObject() | Ogre::AnimableObject | inline virtual
~Light() | Ogre::Light |
~MovableObject() | Ogre::MovableObject | virtual
~ShadowCaster() | Ogre::ShadowCaster | inline virtual