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Ogre::Bullet::DynamicsWorld Member List

This is the complete list of members for Ogre::Bullet::DynamicsWorld, including all inherited members.

addCollisionObject(Entity *ent, ColliderType ct, int group=1, int mask=-1) | Ogre::Bullet::CollisionWorld |
addKinematicRigidBody(Entity *ent, ColliderType ct, int group=1, int mask=-1) | Ogre::Bullet::DynamicsWorld |
addRigidBody(float mass, Entity *ent, ColliderType ct, CollisionListener *listener=nullptr, int group=1, int mask=-1) | Ogre::Bullet::DynamicsWorld |
addTerrainRigidBody(TerrainGroup *terrainGroup, long x, long y, int group=1, int mask=-1, bool debugDraw=false) | Ogre::Bullet::DynamicsWorld |
addTerrainRigidBody(Terrain *terrain, int group=1, int mask=-1, bool debugDraw=false) | Ogre::Bullet::DynamicsWorld |
attachCollisionObject(btCollisionObject *collisionObject, Entity *ent, int group=1, int mask=-1) | Ogre::Bullet::CollisionWorld |
attachRigidBody(btRigidBody *rigidBody, Entity *ent, CollisionListener *listener=nullptr, int group=1, int mask=-1) | Ogre::Bullet::DynamicsWorld |
CollisionWorld(btCollisionWorld *btWorld) | Ogre::Bullet::CollisionWorld | inline
DynamicsWorld(const Vector3 &gravity) | Ogre::Bullet::DynamicsWorld | explicit
DynamicsWorld(btDynamicsWorld *btWorld) | Ogre::Bullet::DynamicsWorld | inline
getBtWorld() const | Ogre::Bullet::DynamicsWorld | inline
rayTest(const Ray &ray, RayResultCallback *callback, float maxDist=1000) | Ogre::Bullet::CollisionWorld |
~CollisionWorld() | Ogre::Bullet::CollisionWorld | virtual