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Ogre::CompositionTargetPass Class Reference
Core » Effects

Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...

`#include <OgreCompositionTargetPass.h>`

Inheritance diagram for Ogre::CompositionTargetPass:
[legend]

## Public Types

enum | InputMode { IM_NONE , IM_PREVIOUS }
| Input mode of a TargetPass. More...
typedef std::vector< CompositionPass * > | Passes
typedef VectorIterator< Passes > | PassIterator

## Public Member Functions

| CompositionTargetPass (CompositionTechnique *parent)
| ~CompositionTargetPass ()
bool | _isSupported (void)
| Determine if this target pass is supported on the current rendering device.
CompositionPass * | createPass (CompositionPass::PassType type=CompositionPass::PT_RENDERQUAD)
| Create a new pass, and return a pointer to it.
InputMode | getInputMode () const
| Get input mode.
float | getLodBias ()
| Get the scene LOD bias used by this pass.
const String & | getMaterialScheme (void) const
| Get the material scheme used by this target pass.
size_t | getNumPasses () const
| Get the number of passes.
bool | getOnlyInitial ()
| Get "only initial" flag.
const String & | getOutputName () const
| Get output local texture name.
int | getOutputSlice () const
CompositionTechnique * | getParent ()
| Get parent object.
CompositionPass * | getPass (size_t idx) const
| Get a pass.
const Passes & | getPasses () const
| Get the Passes in this TargetPass.
PassIterator | getPassIterator (void)
| Get an iterator over the Passes in this TargetPass.
bool | getShadowsEnabled (void) const
| Get whether shadows are enabled in this target pass.
uint32 | getVisibilityMask ()
| Get the scene visibility mask used by this pass.
void | removeAllPasses ()
| Remove all passes.
void | removePass (size_t idx)
| Remove a pass.
void | setInputMode (InputMode mode)
| Set input mode of this TargetPass.
void | setLodBias (float bias)
| Set the scene LOD bias used by this pass.
void | setMaterialScheme (const String &schemeName)
| Set the material scheme used by this target pass.
void | setOnlyInitial (bool value)
| Set "only initial" flag.
void | setOutputName (const String &out)
| Set output local texture name.
void | setOutputSlice (int slice)
| sets the slice of output texture
void | setShadowsEnabled (bool enabled)
| Set whether shadows are enabled in this target pass.
void | setVisibilityMask (uint32 mask)
| Set the scene visibility mask used by this pass.

## Detailed Description

Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.

## Member Typedef Documentation

## Passes

typedef std::vector<CompositionPass *> Ogre::CompositionTargetPass::Passes

## PassIterator

typedef VectorIterator<Passes> Ogre::CompositionTargetPass::PassIterator

## Member Enumeration Documentation

## InputMode

enum Ogre::CompositionTargetPass::InputMode

Input mode of a TargetPass.

Enumerator
IM_NONE |
IM_PREVIOUS | No input. Output of previous Composition in chain

## Constructor & Destructor Documentation

## CompositionTargetPass()

Ogre::CompositionTargetPass::CompositionTargetPass | ( | CompositionTechnique * | parent | ) |

## ~CompositionTargetPass()

Ogre::CompositionTargetPass::~CompositionTargetPass | ( |  | ) |

## Member Function Documentation

## setInputMode()

void Ogre::CompositionTargetPass::setInputMode | ( | InputMode | mode | ) |

Set input mode of this TargetPass.

## getInputMode()

InputMode Ogre::CompositionTargetPass::getInputMode | ( |  | ) | const

Get input mode.

## setOutputName()

void Ogre::CompositionTargetPass::setOutputName | ( | const String & | out | ) |

Set output local texture name.

## getOutputName()

const String & Ogre::CompositionTargetPass::getOutputName | ( |  | ) | const

Get output local texture name.

## setOutputSlice()

void Ogre::CompositionTargetPass::setOutputSlice | ( | int | slice | ) |

inline

sets the slice of output texture

## getOutputSlice()

int Ogre::CompositionTargetPass::getOutputSlice | ( |  | ) | const

inline

## setOnlyInitial()

void Ogre::CompositionTargetPass::setOnlyInitial | ( | bool | value | ) |

Set "only initial" flag.

This makes that this target pass is only executed initially after the effect has been enabled.

## getOnlyInitial()

bool Ogre::CompositionTargetPass::getOnlyInitial | ( |  | ) |

Get "only initial" flag.

## setVisibilityMask()

void Ogre::CompositionTargetPass::setVisibilityMask | ( | uint32 | mask | ) |

Set the scene visibility mask used by this pass.

## getVisibilityMask()

uint32 Ogre::CompositionTargetPass::getVisibilityMask | ( |  | ) |

Get the scene visibility mask used by this pass.

## setMaterialScheme()

void Ogre::CompositionTargetPass::setMaterialScheme | ( | const String & | schemeName | ) |

Set the material scheme used by this target pass.

Only applicable to targets that render the scene as one of their passes.

See also
  Technique::setScheme.

## getMaterialScheme()

const String & Ogre::CompositionTargetPass::getMaterialScheme | ( | void |  | ) | const

Get the material scheme used by this target pass.

Only applicable to targets that render the scene as one of their passes.

See also
  Technique::setScheme.

## setShadowsEnabled()

void Ogre::CompositionTargetPass::setShadowsEnabled | ( | bool | enabled | ) |

Set whether shadows are enabled in this target pass.

Only applicable to targets that render the scene as one of their passes.

## getShadowsEnabled()

bool Ogre::CompositionTargetPass::getShadowsEnabled | ( | void |  | ) | const

Get whether shadows are enabled in this target pass.

Only applicable to targets that render the scene as one of their passes.

## setLodBias()

void Ogre::CompositionTargetPass::setLodBias | ( | float | bias | ) |

Set the scene LOD bias used by this pass.

The default is 1.0, everything below that means lower quality, higher means higher quality.

## getLodBias()

float Ogre::CompositionTargetPass::getLodBias | ( |  | ) |

Get the scene LOD bias used by this pass.

## createPass()

CompositionPass * Ogre::CompositionTargetPass::createPass | ( | CompositionPass::PassType | type = CompositionPass::PT_RENDERQUAD | ) |

Create a new pass, and return a pointer to it.

References Ogre::CompositionPass::PT_RENDERQUAD.

## removePass()

void Ogre::CompositionTargetPass::removePass | ( | size_t | idx | ) |

Remove a pass.

It will also be destroyed.

## getPass()

CompositionPass * Ogre::CompositionTargetPass::getPass | ( | size_t | idx | ) | const

inline

Get a pass.

## getNumPasses()

size_t Ogre::CompositionTargetPass::getNumPasses | ( |  | ) | const

inline

Get the number of passes.

## getPasses()

const Passes & Ogre::CompositionTargetPass::getPasses | ( |  | ) | const

inline

Get the Passes in this TargetPass.

## removeAllPasses()

void Ogre::CompositionTargetPass::removeAllPasses | ( |  | ) |

Remove all passes.

## getPassIterator()

PassIterator Ogre::CompositionTargetPass::getPassIterator | ( | void |  | ) |

Get an iterator over the Passes in this TargetPass.

Deprecated
  use getPasses()

## getParent()

CompositionTechnique * Ogre::CompositionTargetPass::getParent | ( |  | ) |

Get parent object.

## _isSupported()

bool Ogre::CompositionTargetPass::_isSupported | ( | void |  | ) |

Determine if this target pass is supported on the current rendering device.

The documentation for this class was generated from the following file:

- OgreCompositionTargetPass.h