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Topics
Here is a list of all topics with brief descriptions:

Core |
Animation |
Effects |
General |
Image |
Level of Detail |
Materials |
Math |
RenderSystem |
Resources |
Scene |
Script |
deprecated | Deprecated std:: wrappers for backwards-compatibility only
Optional Components |
Bites | Reusable utilities for rapid prototyping
Input | SDL2 inspired input abstraction layer providing basic events
Trays | Simplistic GUI System build with Overlays
Bullet | Bullet-Physics to Ogre connection
MeshLodGenerator | Generate Low-poly models from High-poly models automatically
Overlay | Layers which is rendered on top of the 'normal' scene contents
Paging | Render large modular structures
Property | Associate values of arbitrary type with names
Python | Convenience functions for python
RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process
Terrain | Editable Terrain System with LOD [de2000fast], serialization and Paging support
Volume | Volume Rendering with LOD aimed at terrain
Plugins |
AssimpCodec | Codec for loading geometry using the Open-Asset-Importer
BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager
CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language
DotSceneCodec | Codec for loading and saving the SceneNode hierarchy in .scene files
EXRCodec | Codec specialized in loading high dynamic range .exr images using OpenEXR
FreeImageCodec | Codec for loading generic image formats (e.g
GLSLangProgramManager | GLslang can be used to compile common, high-level GLSL/ HLSL code down to SPIRV assembler language for both GL and Vulkan
OctreeSceneManager | Octree datastructure for managing scene nodes
OctreeZone | Octree version of PCZone
PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially
ParticleFX | Provides Emmiter and Affector implementations for ParticleSystem
RsImageCodec | Codec for loading generic image formats (e.g
STBIImageCodec | Codec for loading generic image formats (e.g
RenderSystems |
Direct3D11 | Implementation of DirectX11 as a rendering system
Direct3D9 | Implementation of DirectX9 as a rendering system
GL | Implementation of GL as a rendering system
GL3Plus | Implementation of GL 3 as a rendering system
GLES2 | Implementation of GL ES 2.x as a rendering system
Metal | Implementation of Metal as a rendering system
Tiny | Software rasterizer Implementation as a rendering system
Vulkan | Implementation of Vulkan as a rendering system