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Ogre::RenderTexture Class Reference
Core » RenderSystem

This class represents a RenderTarget that renders to a Texture. More...

`#include <OgreRenderTexture.h>`

Inheritance diagram for Ogre::RenderTexture:
[legend]

## Public Member Functions

| RenderTexture (HardwarePixelBuffer *buffer, uint32 zoffset)
virtual | ~RenderTexture ()
void | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO) override
| Copies the current contents of the render target to a pixelbox.
void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
PixelFormat | suggestPixelFormat () const override
| Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.
Public Member Functions inherited from Ogre::RenderTarget
| RenderTarget ()
virtual | ~RenderTarget ()
virtual void | _beginUpdate ()
| Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
virtual void | _detachDepthBuffer ()
| Detaches DepthBuffer without notifying it from the detach.
virtual void | _endUpdate ()
| Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
void | _notifyCameraRemoved (const Camera *cam)
| Utility method to notify a render target that a camera has been removed, in case it was referring to it as a viewer.
void | _updateAutoUpdatedViewports (bool updateStatistics=true)
| Method for manual management of rendering - renders only viewports that are auto updated.
void | _updateViewport (int zorder, bool updateStatistics=true)
| Method for manual management of rendering - renders the given viewport (even if it is not autoupdated).
virtual void | _updateViewport (Viewport *viewport, bool updateStatistics=true)
| Method for manual management of rendering - renders the given viewport (even if it is not autoupdated).
void | addListener (RenderTargetListener *listener)
| Add a listener to this RenderTarget which will be called back before & after rendering.
Viewport * | addViewport (Camera *cam, int ZOrder, float left, float top=0.0f, float width=1.0f, float height=1.0f)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Viewport * | addViewport (Camera *cam, int ZOrder=0, FloatRect rect={0.0f, 0.0f, 1.0f, 1.0f})
| Adds a viewport to the rendering target.
virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer)
void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void | detachDepthBuffer ()
uint | getCustomAttribute (const String &name)
| simplified API for bindings
virtual void | getCustomAttribute (const String &name, void *pData)
| Retrieve a platform or API-specific piece of information.
DepthBuffer * | getDepthBuffer () const
uint16 | getDepthBufferPool () const
uint | getFSAA () const
| Indicates whether multisampling is performed on rendering and at what level.
const String & | getFSAAHint () const
| RenderSystem specific FSAA option. See RenderSystem::_createRenderWindow for details.
uint32 | getHeight (void) const
void | getMetrics (unsigned int &width, unsigned int &height)
| Retrieve information about the render target.
const String & | getName (void) const
| Retrieve target's name.
unsigned short | getNumViewports (void) const
| Returns the number of viewports attached to this target.
uchar | getPriority () const
| Gets the priority of a render target.
const FrameStats & | getStatistics (void) const
| Retrieves details of current rendering performance.
Viewport * | getViewport (unsigned short index)
| Retrieves a pointer to the viewport with the given index.
Viewport * | getViewportByZOrder (int ZOrder)
| Retrieves a pointer to the viewport with the given Z-order.
uint32 | getWidth (void) const
bool | hasViewportWithZOrder (int ZOrder)
| Returns true if and only if a viewport exists at the given Z-order.
void | insertListener (RenderTargetListener *listener, const unsigned int pos=0)
| same as addListener, but force the position in the vector, so we can control the call order
virtual bool | isActive () const
| Used to retrieve or set the active state of the render target.
bool | isAutoUpdated (void) const
| Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
bool | isHardwareGammaEnabled () const
| Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
virtual bool | isPrimary (void) const
| Indicates whether this target is the primary window.
virtual bool | isStereoEnabled (void) const
| Indicates whether stereo is currently enabled for this target.
void | removeAllListeners (void)
| Removes all listeners from this instance.
void | removeAllViewports (void)
| Removes all viewports on this target.
void | removeListener (RenderTargetListener *listener)
| Removes a RenderTargetListener previously registered using addListener.
void | removeViewport (int ZOrder)
| Removes a viewport at a given Z-order.
virtual bool | requiresTextureFlipping () const =0
void | resetStatistics (void)
| Resets saved frame-rate statistices.
void | setActive (bool state)
| Used to set the active state of the render target.
void | setAutoUpdated (bool autoupdate)
| Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
void | setDepthBufferPool (uint16 poolId)
| Sets the pool ID this RenderTarget should query from.
virtual void | setFSAA (uint fsaa, const String &fsaaHint)
| Set the level of multisample AA to be used if hardware support it.
void | setPriority (uchar priority)
| Sets the priority of this render target in relation to the others.
virtual void | swapBuffers ()
| Finalizes the frame by performing buffer swaps and MSAA resolves.
void | update (bool swapBuffers=true)
| Tells the target to update it's contents.
void | writeContentsToFile (const String &filename)
| Writes the current contents of the render target to the named file.
String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix)
| Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.

## Additional Inherited Members

Public Types inherited from Ogre::RenderTarget
enum | FrameBuffer { FB_FRONT , FB_BACK , FB_AUTO }

## Detailed Description

This class represents a RenderTarget that renders to a Texture.

There is no 1 on 1 relation between Textures and RenderTextures, as there can be multiple RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures) of the same Texture.

## Constructor & Destructor Documentation

## RenderTexture()

Ogre::RenderTexture::RenderTexture | ( | HardwarePixelBuffer * | buffer,
|  | uint32 | zoffset )

## ~RenderTexture()

virtual Ogre::RenderTexture::~RenderTexture | ( |  | ) |

virtual

References Ogre::RenderTarget::copyContentsToMemory().

## Member Function Documentation

## copyContentsToMemory() [1/2]

void Ogre::RenderTexture::copyContentsToMemory | ( | const Box & | src,
|  | const PixelBox & | dst,
|  | FrameBuffer | buffer = FB_AUTO )

override virtual

Copies the current contents of the render target to a pixelbox.

Remarks
  See suggestPixelFormat for a tip as to the best pixel format to extract into, although you can use whatever format you like and the results will be converted.

Implements Ogre::RenderTarget.

References Ogre::RenderTarget::FB_AUTO.

## suggestPixelFormat()

PixelFormat Ogre::RenderTexture::suggestPixelFormat | ( |  | ) | const

override virtual

Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.

Reimplemented from Ogre::RenderTarget.

## copyContentsToMemory() [2/2]

void Ogre::RenderTarget::copyContentsToMemory | ( | const PixelBox & | dst,
|  | FrameBuffer | buffer = FB_AUTO )

inline

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Deprecated
  This function is deprecated as behavior for dst.size < RenderTarget.size was inconsistent in previous versions of Ogre. Sometimes the whole rect was used as a source, sometimes the rect with the size equal to the size of destination rect but located in the top left corner of the render target, sometimes the destination rect itself. Use the overload with explicitly specified source and destination boxes instead.

The documentation for this class was generated from the following file:

- OgreRenderTexture.h