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Ogre::RenderQueue Member List

This is the complete list of members for Ogre::RenderQueue, including all inherited members.

_getQueueGroups() const | Ogre::RenderQueue | inline
addRenderable(Renderable *pRend, uint8 groupID, ushort priority) | Ogre::RenderQueue |
addRenderable(Renderable *pRend, uint8 groupId) | Ogre::RenderQueue |
addRenderable(Renderable *pRend) | Ogre::RenderQueue |
clear(bool destroyPassMaps=false) | Ogre::RenderQueue |
getDefaultQueueGroup(void) const | Ogre::RenderQueue |
getDefaultRenderablePriority(void) const | Ogre::RenderQueue |
getQueueGroup(uint8 qid) | Ogre::RenderQueue |
getRenderableListener(void) const | Ogre::RenderQueue | inline
getShadowCastersCannotBeReceivers(void) const | Ogre::RenderQueue |
getSplitNoShadowPasses(void) const | Ogre::RenderQueue |
getSplitPassesByLightingType(void) const | Ogre::RenderQueue |
merge(const RenderQueue *rhs) | Ogre::RenderQueue |
processVisibleObject(MovableObject *mo, Camera *cam, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds) | Ogre::RenderQueue |
RenderQueue() | Ogre::RenderQueue |
RenderQueueGroupMap typedef | Ogre::RenderQueue |
setDefaultQueueGroup(uint8 grp) | Ogre::RenderQueue |
setDefaultRenderablePriority(ushort priority) | Ogre::RenderQueue |
setRenderableListener(RenderableListener *listener) | Ogre::RenderQueue | inline
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderQueue |
setSplitNoShadowPasses(bool split) | Ogre::RenderQueue |
setSplitPassesByLightingType(bool split) | Ogre::RenderQueue |
~RenderQueue() | Ogre::RenderQueue | virtual