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Ogre::ResourceManager Class Referenceabstract
Core » Resources

Defines a generic resource handler. More...

`#include <OgreResourceManager.h>`

Inheritance diagram for Ogre::ResourceManager:
[legend]

## Classes

class | ResourcePool
| Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...

## Public Types

typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult
typedef std::map< ResourceHandle, ResourcePtr > | ResourceHandleMap
typedef std::unordered_map< String, ResourcePtr > | ResourceMap
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator
typedef std::unordered_map< String, ResourceMap > | ResourceWithGroupMap

## Public Member Functions

| ResourceManager ()
virtual | ~ResourceManager ()
virtual void | _notifyResourceLoaded (Resource *res)
| Notify this manager that a resource which it manages has been loaded.
virtual void | _notifyResourceTouched (Resource *res)
| Notify this manager that a resource which it manages has been 'touched', i.e.
virtual void | _notifyResourceUnloaded (Resource *res)
| Notify this manager that a resource which it manages has been unloaded.
ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
| Create a new resource, or retrieve an existing one with the same name if it already exists.
ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
| Creates a new blank resource, but does not immediately load it.
void | destroyAllResourcePools ()
| destroy all pools
void | destroyResourcePool (const String &name)
| Destroy a resource pool.
void | destroyResourcePool (ResourcePool *pool)
| Destroy a resource pool.
virtual ResourcePtr | getByHandle (ResourceHandle handle) const
| Retrieves a pointer to a resource by handle, or null if the resource does not exist.
Real | getLoadingOrder (void) const override
| Gets the loading order for scripts of this type.
size_t | getMemoryBudget (void) const
| Get the limit on the amount of memory this resource handler may use.
size_t | getMemoryUsage (void) const
| Gets the current memory usage, in bytes.
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) const
| Retrieves a pointer to a resource by name, or null if the resource does not exist.
ResourceMapIterator | getResourceIterator (void)
| Returns an iterator over all resources in this manager.
ResourcePool * | getResourcePool (const String &name)
| Create a resource pool, or reuse one that already exists.
const String & | getResourceType (void) const
| Gets a string identifying the type of resource this manager handles.
const StringVector & | getScriptPatterns (void) const override
| Gets the file patterns which should be used to find scripts for this class.
bool | getVerbose (void)
| Gets whether this manager and its resources habitually produce log output.
ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
void | parseScript (DataStreamPtr &stream, const String &groupName) override
| Parse a script file.
ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
void | reloadAll (bool reloadableOnly=true)
| Caused all currently loaded resources to be reloaded.
virtual void | reloadAll (Resource::LoadingFlags flags)
| Caused all currently loaded resources to be reloaded.
void | reloadUnreferencedResources (bool reloadableOnly=true)
| Caused all currently loaded but not referenced by any other object resources to be reloaded.
void | remove (const ResourcePtr &r)
| Remove a single resource.
void | remove (const String &name, const String &group=RGN_DEFAULT)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void | remove (ResourceHandle handle)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
virtual void | removeAll (void)
| Removes all resources.
virtual void | removeUnreferencedResources (bool reloadableOnly=true)
| Remove all resources which are not referenced by any other object.
bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) const
| Returns whether the named resource exists in this manager.
bool | resourceExists (ResourceHandle handle) const
| Returns whether a resource with the given handle exists in this manager.
void | setMemoryBudget (size_t bytes)
| Set a limit on the amount of memory this resource handler may use.
void | setVerbose (bool v)
| Sets whether this manager and its resources habitually produce log output.
void | unload (const String &name, const String &group=RGN_DEFAULT)
| Unloads a single resource by name.
void | unload (ResourceHandle handle)
| Unloads a single resource by handle.
void | unloadAll (bool reloadableOnly=true)
| Unloads all resources.
virtual void | unloadAll (Resource::LoadingFlags flags)
| Unloads all resources.
void | unloadUnreferencedResources (bool reloadableOnly=true)
| Unload all resources which are not referenced by any other object.
Public Member Functions inherited from Ogre::ScriptLoader
virtual | ~ScriptLoader ()

## Detailed Description

Defines a generic resource handler.

See also
  Resource Management

Note
  If OGRE_THREAD_SUPPORT is 1, this class is thread-safe.

## Member Typedef Documentation

## ResourceCreateOrRetrieveResult

typedef std::pair<ResourcePtr, bool> Ogre::ResourceManager::ResourceCreateOrRetrieveResult

## ResourceMap

typedef std::unordered_map< String, ResourcePtr > Ogre::ResourceManager::ResourceMap

## ResourceWithGroupMap

typedef std::unordered_map< String, ResourceMap > Ogre::ResourceManager::ResourceWithGroupMap

## ResourceHandleMap

typedef std::map<ResourceHandle, ResourcePtr> Ogre::ResourceManager::ResourceHandleMap

## ResourceMapIterator

typedef MapIterator<ResourceHandleMap> Ogre::ResourceManager::ResourceMapIterator

## Constructor & Destructor Documentation

## ResourceManager()

Ogre::ResourceManager::ResourceManager | ( |  | ) |

## ~ResourceManager()

virtual Ogre::ResourceManager::~ResourceManager | ( |  | ) |

virtual

## Member Function Documentation

## createResource()

ResourcePtr Ogre::ResourceManager::createResource | ( | const String & | name,
|  | const String & | group,
|  | bool | isManual = false,
|  | ManualResourceLoader * | loader = 0,
|  | const NameValuePairList * | createParams = 0 )

Creates a new blank resource, but does not immediately load it.

Parameters

  name | The unique name of the Resource
  group | The name of the resource group to attach this new resource to
  isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
  loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
  createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs

## createOrRetrieve()

ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve | ( | const String & | name,
|  | const String & | group,
|  | bool | isManual = false,
|  | ManualResourceLoader * | loader = 0,
|  | const NameValuePairList * | createParams = 0 )

Create a new resource, or retrieve an existing one with the same name if it already exists.

This method performs the same task as calling getByName() followed by create() if that returns null. The advantage is that it does it in one call so there are no race conditions if using multiple threads that could cause getByName() to return null, but create() to fail because another thread created a resource in between.

Parameters

  name | The unique name of the Resource
  group | The name of the resource group to attach this new resource to
  isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
  loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
  createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs

Returns
  A pair, the first element being the pointer, and the second being an indicator specifying whether the resource was newly created.

Referenced by Ogre::MeshManager::create(), and Ogre::TextureManager::getByName().

## setMemoryBudget()

void Ogre::ResourceManager::setMemoryBudget | ( | size_t | bytes | ) |

Set a limit on the amount of memory this resource handler may use.

If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.

## getMemoryBudget()

size_t Ogre::ResourceManager::getMemoryBudget | ( | void |  | ) | const

Get the limit on the amount of memory this resource handler may use.

## getMemoryUsage()

size_t Ogre::ResourceManager::getMemoryUsage | ( | void |  | ) | const

inline

Gets the current memory usage, in bytes.

## unload() [1/2]

void Ogre::ResourceManager::unload | ( | const String & | name,
|  | const String & | group = RGN_DEFAULT )

Unloads a single resource by name.

Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.

See also
  ResourceGroupManager for unloading of resource groups.

References OGRE_RESOURCE_GROUP_INIT.

## unload() [2/2]

void Ogre::ResourceManager::unload | ( | ResourceHandle | handle | ) |

Unloads a single resource by handle.

Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.

See also
  ResourceGroupManager for unloading of resource groups.

## unloadAll() [1/2]

void Ogre::ResourceManager::unloadAll | ( | bool | reloadableOnly = true | ) |

inline

Unloads all resources.

Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.

See also
  ResourceGroupManager for unloading of resource groups.

Parameters

  reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.

See also
  Resource::isReloadable for resource is reloadable.

References Ogre::Resource::LF_DEFAULT, Ogre::Resource::LF_INCLUDE_NON_RELOADABLE, and unloadAll().

Referenced by unloadAll(), and unloadUnreferencedResources().

## reloadAll() [1/2]

void Ogre::ResourceManager::reloadAll | ( | bool | reloadableOnly = true | ) |

inline

Caused all currently loaded resources to be reloaded.

All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.

Parameters

  reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.

See also
  Resource::isReloadable for resource is reloadable.

References Ogre::Resource::LF_DEFAULT, Ogre::Resource::LF_INCLUDE_NON_RELOADABLE, and reloadAll().

Referenced by reloadAll(), and reloadUnreferencedResources().

## unloadUnreferencedResources()

void Ogre::ResourceManager::unloadUnreferencedResources | ( | bool | reloadableOnly = true | ) |

inline

Unload all resources which are not referenced by any other object.

This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).

  Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.

Parameters

  reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded.

References Ogre::Resource::LF_ONLY_UNREFERENCED, Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE, and unloadAll().

## reloadUnreferencedResources()

void Ogre::ResourceManager::reloadUnreferencedResources | ( | bool | reloadableOnly = true | ) |

inline

Caused all currently loaded but not referenced by any other object resources to be reloaded.

This method behaves like reloadAll, except that it only reloads resources which are not in use, i.e. not referenced by other objects.

  Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.

Parameters

  reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded.

References Ogre::Resource::LF_ONLY_UNREFERENCED, Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE, and reloadAll().

## unloadAll() [2/2]

virtual void Ogre::ResourceManager::unloadAll | ( | Resource::LoadingFlags | flags | ) |

virtual

Unloads all resources.

Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.

See also
  ResourceGroupManager for unloading of resource groups.

Parameters

  flags | Allow to restrict processing to only reloadable and/or unreferenced resources.

See also
  Resource::LoadingFlags for additional information.

## reloadAll() [2/2]

virtual void Ogre::ResourceManager::reloadAll | ( | Resource::LoadingFlags | flags | ) |

virtual

Caused all currently loaded resources to be reloaded.

All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.

Parameters

  flags | Allow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere.

See also
  Resource::LoadingFlags for additional information.

## remove() [1/3]

void Ogre::ResourceManager::remove | ( | const ResourcePtr & | r | ) |

Remove a single resource.

Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.

Note
  The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
  If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

## remove() [2/3]

void Ogre::ResourceManager::remove | ( | const String & | name,
|  | const String & | group = RGN_DEFAULT )

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

References OGRE_RESOURCE_GROUP_INIT.

## remove() [3/3]

void Ogre::ResourceManager::remove | ( | ResourceHandle | handle | ) |

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

## removeAll()

virtual void Ogre::ResourceManager::removeAll | ( | void |  | ) |

virtual

Removes all resources.

Note
  The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.
  If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

Reimplemented in Ogre::CompositorManager.

## removeUnreferencedResources()

virtual void Ogre::ResourceManager::removeUnreferencedResources | ( | bool | reloadableOnly = true | ) |

virtual

Remove all resources which are not referenced by any other object.

This method behaves like removeAll, except that it only removes resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).

  Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, remove or reload that resource will cause dangerous pointer access. Use this function instead of removeAll allows you avoid fail in those situations.

Parameters

  reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded.

## getResourceByName()

virtual ResourcePtr Ogre::ResourceManager::getResourceByName | ( | const String & | name,
|  | const String & | groupName = RGN_DEFAULT ) const

virtual

Retrieves a pointer to a resource by name, or null if the resource does not exist.

References OGRE_RESOURCE_GROUP_INIT.

Referenced by resourceExists().

## getByHandle()

virtual ResourcePtr Ogre::ResourceManager::getByHandle | ( | ResourceHandle | handle | ) | const

virtual

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

Referenced by resourceExists().

## resourceExists() [1/2]

bool Ogre::ResourceManager::resourceExists | ( | const String & | name,
|  | const String & | group = RGN_DEFAULT ) const

inline

Returns whether the named resource exists in this manager.

References getResourceByName(), and OGRE_RESOURCE_GROUP_INIT.

## resourceExists() [2/2]

bool Ogre::ResourceManager::resourceExists | ( | ResourceHandle | handle | ) | const

inline

Returns whether a resource with the given handle exists in this manager.

References getByHandle().

## _notifyResourceTouched()

virtual void Ogre::ResourceManager::_notifyResourceTouched | ( | Resource * | res | ) |

virtual

Notify this manager that a resource which it manages has been 'touched', i.e.

used.

## _notifyResourceLoaded()

virtual void Ogre::ResourceManager::_notifyResourceLoaded | ( | Resource * | res | ) |

virtual

Notify this manager that a resource which it manages has been loaded.

## _notifyResourceUnloaded()

virtual void Ogre::ResourceManager::_notifyResourceUnloaded | ( | Resource * | res | ) |

virtual

Notify this manager that a resource which it manages has been unloaded.

## prepare()

ResourcePtr Ogre::ResourceManager::prepare | ( | const String & | name,
|  | const String & | group,
|  | bool | isManual = false,
|  | ManualResourceLoader * | loader = 0,
|  | const NameValuePairList * | loadParams = 0,
|  | bool | backgroundThread = false )

Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).

Parameters

  name | The name of the Resource
  group | The resource group to which this resource will belong
  isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
  loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
  loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.
  backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread

## load()

ResourcePtr Ogre::ResourceManager::load | ( | const String & | name,
|  | const String & | group,
|  | bool | isManual = false,
|  | ManualResourceLoader * | loader = 0,
|  | const NameValuePairList * | loadParams = 0,
|  | bool | backgroundThread = false )

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters

  name | The name of the Resource
  group | The resource group to which this resource will belong
  isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
  loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
  loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.
  backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread

## getScriptPatterns()

const StringVector & Ogre::ResourceManager::getScriptPatterns | ( | void |  | ) | const

inline override virtual

Gets the file patterns which should be used to find scripts for this class.

This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.

Returns
  A list of file patterns, in the order they should be searched in.

Implements Ogre::ScriptLoader.

## parseScript()

void Ogre::ResourceManager::parseScript | ( | DataStreamPtr & | stream,
|  | const String & | groupName )

override virtual

Parse a script file.

Parameters

  stream | Weak reference to a data stream which is the source of the script
  groupName | The name of a resource group which should be used if any resources are created during the parse of this script.

Implements Ogre::ScriptLoader.

## getLoadingOrder()

Real Ogre::ResourceManager::getLoadingOrder | ( | void |  | ) | const

inline override virtual

Gets the loading order for scripts of this type.

There are dependencies between some kinds of scripts, and this value enumerates that. Higher values load later during bulk loading tasks.

Returns
  The loading order

Implements Ogre::ScriptLoader.

## getResourceType()

const String & Ogre::ResourceManager::getResourceType | ( | void |  | ) | const

inline

Gets a string identifying the type of resource this manager handles.

## setVerbose()

void Ogre::ResourceManager::setVerbose | ( | bool | v | ) |

inline

Sets whether this manager and its resources habitually produce log output.

## getVerbose()

bool Ogre::ResourceManager::getVerbose | ( | void |  | ) |

inline

Gets whether this manager and its resources habitually produce log output.

## getResourcePool()

ResourcePool * Ogre::ResourceManager::getResourcePool | ( | const String & | name | ) |

Create a resource pool, or reuse one that already exists.

## destroyResourcePool() [1/2]

void Ogre::ResourceManager::destroyResourcePool | ( | ResourcePool * | pool | ) |

Destroy a resource pool.

## destroyResourcePool() [2/2]

void Ogre::ResourceManager::destroyResourcePool | ( | const String & | name | ) |

Destroy a resource pool.

## destroyAllResourcePools()

void Ogre::ResourceManager::destroyAllResourcePools | ( |  | ) |

destroy all pools

## getResourceIterator()

ResourceMapIterator Ogre::ResourceManager::getResourceIterator | ( | void |  | ) |

inline

Returns an iterator over all resources in this manager.

Note
  Use of this iterator is NOT thread safe!

The documentation for this class was generated from the following file:

- OgreResourceManager.h