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Here is a list of all variables with links to the classes they belong to:

### - n -

- name : bsp_shader_t, Ogre::CompositionPass::InputTex, Ogre::CompositionTechnique::TextureDefinition, Ogre::ConfigOption, Ogre::GpuProgramParameters::AutoConstantDefinition, Ogre::ObjectAbstractNode, Ogre::ParameterDef, Ogre::ProfileInstance, Ogre::PropertyAbstractNode, Ogre::RenderWindowDescription, Ogre::ScriptProperty, Ogre::VariableAccessAbstractNode
- native : OgreBites::NativeWindowPair
- NEG_INFINITY : Ogre::Math
- NEGATIVE_UNIT_X : Ogre::VectorBase< 2, Real >, Ogre::VectorBase< 3, Real >
- NEGATIVE_UNIT_Y : Ogre::VectorBase< 2, Real >, Ogre::VectorBase< 3, Real >
- NEGATIVE_UNIT_Z : Ogre::VectorBase< 3, Real >
- NEVER_COLLAPSE_COST : Ogre::LodData
- newLodIndex : Ogre::EntityMaterialLodChangedEvent, Ogre::EntityMeshLodChangedEvent
- normal : bsp_face_t, bsp_plane_t, bsp_vertex_t, Ogre::LodData::Triangle, Ogre::LodData::Vertex, Ogre::Plane
- numberOfInstances : Ogre::RenderOperation
- numCallsThisFrame : Ogre::ProfileHistory
- numElements : Ogre::StaticFaceGroup
- numPasses : Ogre::Quake3Shader
- numsides : bsp_brush_t
- numVertices : Ogre::StaticFaceGroup
- nX : Ogre::Volume::Vertex
- nY : Ogre::Volume::Vertex
- nZ : Ogre::Volume::Vertex