# Stream



> Stability: 2 - Stable

A stream is an abstract interface for working with streaming data in Node.js.
The `stream` module provides a base API that makes it easy to build objects
that implement the stream interface.

There are many stream objects provided by Node.js. For instance, a
[request to an HTTP server][http-incoming-message] and [`process.stdout`][]
are both stream instances.

Streams can be readable, writable, or both. All streams are instances of
[`EventEmitter`][].

The `stream` module can be accessed using:

```js
const stream = require('stream');
```

While it is important to understand how streams work, the `stream` module itself
is most useful for developers that are creating new types of stream instances.
Developers who are primarily *consuming* stream objects will rarely need to use
the `stream` module directly.

## Organization of this Document

This document is divided into two primary sections with a third section for
additional notes. The first section explains the elements of the stream API that
are required to *use* streams within an application. The second section explains
the elements of the API that are required to *implement* new types of streams.

## Types of Streams

There are four fundamental stream types within Node.js:

* [`Writable`][] - streams to which data can be written (for example,
  [`fs.createWriteStream()`][]).
* [`Readable`][] - streams from which data can be read (for example,
  [`fs.createReadStream()`][]).
* [`Duplex`][] - streams that are both `Readable` and `Writable` (for example,
  [`net.Socket`][]).
* [`Transform`][] - `Duplex` streams that can modify or transform the data as it
  is written and read (for example, [`zlib.createDeflate()`][]).

Additionally, this module includes the utility functions [pipeline][],
[finished][] and [Readable.from][].

### Object Mode

All streams created by Node.js APIs operate exclusively on strings and `Buffer`
(or `Uint8Array`) objects. It is possible, however, for stream implementations
to work with other types of JavaScript values (with the exception of `null`,
which serves a special purpose within streams). Such streams are considered to
operate in "object mode".

Stream instances are switched into object mode using the `objectMode` option
when the stream is created. Attempting to switch an existing stream into
object mode is not safe.

### Buffering



Both [`Writable`][] and [`Readable`][] streams will store data in an internal
buffer that can be retrieved using `writable.writableBuffer` or
`readable.readableBuffer`, respectively.

The amount of data potentially buffered depends on the `highWaterMark` option
passed into the stream's constructor. For normal streams, the `highWaterMark`
option specifies a [total number of bytes][hwm-gotcha]. For streams operating
in object mode, the `highWaterMark` specifies a total number of objects.

Data is buffered in `Readable` streams when the implementation calls
[`stream.push(chunk)`][stream-push]. If the consumer of the Stream does not
call [`stream.read()`][stream-read], the data will sit in the internal
queue until it is consumed.

Once the total size of the internal read buffer reaches the threshold specified
by `highWaterMark`, the stream will temporarily stop reading data from the
underlying resource until the data currently buffered can be consumed (that is,
the stream will stop calling the internal `readable._read()` method that is
used to fill the read buffer).

Data is buffered in `Writable` streams when the
[`writable.write(chunk)`][stream-write] method is called repeatedly. While the
total size of the internal write buffer is below the threshold set by
`highWaterMark`, calls to `writable.write()` will return `true`. Once
the size of the internal buffer reaches or exceeds the `highWaterMark`, `false`
will be returned.

A key goal of the `stream` API, particularly the [`stream.pipe()`] method,
is to limit the buffering of data to acceptable levels such that sources and
destinations of differing speeds will not overwhelm the available memory.

Because [`Duplex`][] and [`Transform`][] streams are both `Readable` and
`Writable`, each maintains *two* separate internal buffers used for reading and
writing, allowing each side to operate independently of the other while
maintaining an appropriate and efficient flow of data. For example,
[`net.Socket`][] instances are [`Duplex`][] streams whose `Readable` side allows
consumption of data received *from* the socket and whose `Writable` side allows
writing data *to* the socket. Because data may be written to the socket at a
faster or slower rate than data is received, it is important for each side to
operate (and buffer) independently of the other.

## API for Stream Consumers



Almost all Node.js applications, no matter how simple, use streams in some
manner. The following is an example of using streams in a Node.js application
that implements an HTTP server:

```js
const http = require('http');

const server = http.createServer((req, res) => {
  // req is an http.IncomingMessage, which is a Readable Stream
  // res is an http.ServerResponse, which is a Writable Stream

  let body = '';
  // Get the data as utf8 strings.
  // If an encoding is not set, Buffer objects will be received.
  req.setEncoding('utf8');

  // Readable streams emit 'data' events once a listener is added
  req.on('data', (chunk) => {
    body += chunk;
  });

  // the 'end' event indicates that the entire body has been received
  req.on('end', () => {
    try {
      const data = JSON.parse(body);
      // write back something interesting to the user:
      res.write(typeof data);
      res.end();
    } catch (er) {
      // uh oh! bad json!
      res.statusCode = 400;
      return res.end(`error: ${er.message}`);
    }
  });
});

server.listen(1337);

// $ curl localhost:1337 -d "{}"
// object
// $ curl localhost:1337 -d "\"foo\""
// string
// $ curl localhost:1337 -d "not json"
// error: Unexpected token o in JSON at position 1
```

[`Writable`][] streams (such as `res` in the example) expose methods such as
`write()` and `end()` that are used to write data onto the stream.

[`Readable`][] streams use the [`EventEmitter`][] API for notifying application
code when data is available to be read off the stream. That available data can
be read from the stream in multiple ways.

Both [`Writable`][] and [`Readable`][] streams use the [`EventEmitter`][] API in
various ways to communicate the current state of the stream.

[`Duplex`][] and [`Transform`][] streams are both [`Writable`][] and
[`Readable`][].

Applications that are either writing data to or consuming data from a stream
are not required to implement the stream interfaces directly and will generally
have no reason to call `require('stream')`.

Developers wishing to implement new types of streams should refer to the
section [API for Stream Implementers][].

### Writable Streams

Writable streams are an abstraction for a *destination* to which data is
written.

Examples of [`Writable`][] streams include:

* [HTTP requests, on the client][]
* [HTTP responses, on the server][]
* [fs write streams][]
* [zlib streams][zlib]
* [crypto streams][crypto]
* [TCP sockets][]
* [child process stdin][]
* [`process.stdout`][], [`process.stderr`][]

Some of these examples are actually [`Duplex`][] streams that implement the
[`Writable`][] interface.

All [`Writable`][] streams implement the interface defined by the
`stream.Writable` class.

While specific instances of [`Writable`][] streams may differ in various ways,
all `Writable` streams follow the same fundamental usage pattern as illustrated
in the example below:

```js
const myStream = getWritableStreamSomehow();
myStream.write('some data');
myStream.write('some more data');
myStream.end('done writing data');
```

#### Class: stream.Writable




##### Event: 'close'


The `'close'` event is emitted when the stream and any of its underlying
resources (a file descriptor, for example) have been closed. The event indicates
that no more events will be emitted, and no further computation will occur.

A [`Writable`][] stream will always emit the `'close'` event if it is
created with the `emitClose` option.

##### Event: 'drain'


If a call to [`stream.write(chunk)`][stream-write] returns `false`, the
`'drain'` event will be emitted when it is appropriate to resume writing data
to the stream.

```js
// Write the data to the supplied writable stream one million times.
// Be attentive to back-pressure.
function writeOneMillionTimes(writer, data, encoding, callback) {
  let i = 1000000;
  write();
  function write() {
    let ok = true;
    do {
      i--;
      if (i === 0) {
        // last time!
        writer.write(data, encoding, callback);
      } else {
        // see if we should continue, or wait
        // don't pass the callback, because we're not done yet.
        ok = writer.write(data, encoding);
      }
    } while (i > 0 && ok);
    if (i > 0) {
      // had to stop early!
      // write some more once it drains
      writer.once('drain', write);
    }
  }
}
```

##### Event: 'error'


* {Error}

The `'error'` event is emitted if an error occurred while writing or piping
data. The listener callback is passed a single `Error` argument when called.

The stream is not closed when the `'error'` event is emitted.

##### Event: 'finish'


The `'finish'` event is emitted after the [`stream.end()`][stream-end] method
has been called, and all data has been flushed to the underlying system.

```js
const writer = getWritableStreamSomehow();
for (let i = 0; i < 100; i++) {
  writer.write(`hello, #${i}!\n`);
}
writer.end('This is the end\n');
writer.on('finish', () => {
  console.log('All writes are now complete.');
});
```

##### Event: 'pipe'


* `src` {stream.Readable} source stream that is piping to this writable

The `'pipe'` event is emitted when the [`stream.pipe()`][] method is called on
a readable stream, adding this writable to its set of destinations.

```js
const writer = getWritableStreamSomehow();
const reader = getReadableStreamSomehow();
writer.on('pipe', (src) => {
  console.log('Something is piping into the writer.');
  assert.equal(src, reader);
});
reader.pipe(writer);
```

##### Event: 'unpipe'


* `src` {stream.Readable} The source stream that
  [unpiped][`stream.unpipe()`] this writable

The `'unpipe'` event is emitted when the [`stream.unpipe()`][] method is called
on a [`Readable`][] stream, removing this [`Writable`][] from its set of
destinations.

This is also emitted in case this [`Writable`][] stream emits an error when a
[`Readable`][] stream pipes into it.

```js
const writer = getWritableStreamSomehow();
const reader = getReadableStreamSomehow();
writer.on('unpipe', (src) => {
  console.log('Something has stopped piping into the writer.');
  assert.equal(src, reader);
});
reader.pipe(writer);
reader.unpipe(writer);
```

##### writable.cork()


The `writable.cork()` method forces all written data to be buffered in memory.
The buffered data will be flushed when either the [`stream.uncork()`][] or
[`stream.end()`][stream-end] methods are called.

The primary intent of `writable.cork()` is to avoid a situation where writing
many small chunks of data to a stream do not cause a backup in the internal
buffer that would have an adverse impact on performance. In such situations,
implementations that implement the `writable._writev()` method can perform
buffered writes in a more optimized manner.

See also: [`writable.uncork()`][].

##### writable.destroy([error])


* `error` {Error}
* Returns: {this}

Destroy the stream, and emit the passed `'error'` and a `'close'` event.
After this call, the writable stream has ended and subsequent calls
to `write()` or `end()` will result in an `ERR_STREAM_DESTROYED` error.
Implementors should not override this method,
but instead implement [`writable._destroy()`][writable-_destroy].

##### writable.end([chunk][, encoding][, callback])


* `chunk` {string|Buffer|Uint8Array|any} Optional data to write. For streams
  not operating in object mode, `chunk` must be a string, `Buffer` or
  `Uint8Array`. For object mode streams, `chunk` may be any JavaScript value
  other than `null`.
* `encoding` {string} The encoding if `chunk` is a string
* `callback` {Function} Optional callback for when the stream is finished
* Returns: {this}

Calling the `writable.end()` method signals that no more data will be written
to the [`Writable`][]. The optional `chunk` and `encoding` arguments allow one
final additional chunk of data to be written immediately before closing the
stream. If provided, the optional `callback` function is attached as a listener
for the [`'finish'`][] event.

Calling the [`stream.write()`][stream-write] method after calling
[`stream.end()`][stream-end] will raise an error.

```js
// write 'hello, ' and then end with 'world!'
const fs = require('fs');
const file = fs.createWriteStream('example.txt');
file.write('hello, ');
file.end('world!');
// writing more now is not allowed!
```

##### writable.setDefaultEncoding(encoding)


* `encoding` {string} The new default encoding
* Returns: {this}

The `writable.setDefaultEncoding()` method sets the default `encoding` for a
[`Writable`][] stream.

##### writable.uncork()


The `writable.uncork()` method flushes all data buffered since
[`stream.cork()`][] was called.

When using [`writable.cork()`][] and `writable.uncork()` to manage the buffering
of writes to a stream, it is recommended that calls to `writable.uncork()` be
deferred using `process.nextTick()`. Doing so allows batching of all
`writable.write()` calls that occur within a given Node.js event loop phase.

```js
stream.cork();
stream.write('some ');
stream.write('data ');
process.nextTick(() => stream.uncork());
```

If the [`writable.cork()`][] method is called multiple times on a stream, the
same number of calls to `writable.uncork()` must be called to flush the buffered
data.

```js
stream.cork();
stream.write('some ');
stream.cork();
stream.write('data ');
process.nextTick(() => {
  stream.uncork();
  // The data will not be flushed until uncork() is called a second time.
  stream.uncork();
});
```

See also: [`writable.cork()`][].

##### writable.writable


* {boolean}

Is `true` if it is safe to call [`writable.write()`][].

##### writable.writableHighWaterMark


* {number}

Return the value of `highWaterMark` passed when constructing this
`Writable`.

##### writable.writableLength


This property contains the number of bytes (or objects) in the queue
ready to be written. The value provides introspection data regarding
the status of the `highWaterMark`.

##### writable.write(chunk[, encoding][, callback])


* `chunk` {string|Buffer|Uint8Array|any} Optional data to write. For streams
  not operating in object mode, `chunk` must be a string, `Buffer` or
  `Uint8Array`. For object mode streams, `chunk` may be any JavaScript value
  other than `null`.
* `encoding` {string} The encoding, if `chunk` is a string
* `callback` {Function} Callback for when this chunk of data is flushed
* Returns: {boolean} `false` if the stream wishes for the calling code to
  wait for the `'drain'` event to be emitted before continuing to write
  additional data; otherwise `true`.

The `writable.write()` method writes some data to the stream, and calls the
supplied `callback` once the data has been fully handled. If an error
occurs, the `callback` *may or may not* be called with the error as its
first argument. To reliably detect write errors, add a listener for the
`'error'` event.

The return value is `true` if the internal buffer is less than the
`highWaterMark` configured when the stream was created after admitting `chunk`.
If `false` is returned, further attempts to write data to the stream should
stop until the [`'drain'`][] event is emitted.

While a stream is not draining, calls to `write()` will buffer `chunk`, and
return false. Once all currently buffered chunks are drained (accepted for
delivery by the operating system), the `'drain'` event will be emitted.
It is recommended that once `write()` returns false, no more chunks be written
until the `'drain'` event is emitted. While calling `write()` on a stream that
is not draining is allowed, Node.js will buffer all written chunks until
maximum memory usage occurs, at which point it will abort unconditionally.
Even before it aborts, high memory usage will cause poor garbage collector
performance and high RSS (which is not typically released back to the system,
even after the memory is no longer required). Since TCP sockets may never
drain if the remote peer does not read the data, writing a socket that is
not draining may lead to a remotely exploitable vulnerability.

Writing data while the stream is not draining is particularly
problematic for a [`Transform`][], because the `Transform` streams are paused
by default until they are piped or a `'data'` or `'readable'` event handler
is added.

If the data to be written can be generated or fetched on demand, it is
recommended to encapsulate the logic into a [`Readable`][] and use
[`stream.pipe()`][]. However, if calling `write()` is preferred, it is
possible to respect backpressure and avoid memory issues using the
[`'drain'`][] event:

```js
function write(data, cb) {
  if (!stream.write(data)) {
    stream.once('drain', cb);
  } else {
    process.nextTick(cb);
  }
}

// Wait for cb to be called before doing any other write.
write('hello', () => {
  console.log('Write completed, do more writes now.');
});
```

A `Writable` stream in object mode will always ignore the `encoding` argument.

### Readable Streams

Readable streams are an abstraction for a *source* from which data is
consumed.

Examples of `Readable` streams include:

* [HTTP responses, on the client][http-incoming-message]
* [HTTP requests, on the server][http-incoming-message]
* [fs read streams][]
* [zlib streams][zlib]
* [crypto streams][crypto]
* [TCP sockets][]
* [child process stdout and stderr][]
* [`process.stdin`][]

All [`Readable`][] streams implement the interface defined by the
`stream.Readable` class.

#### Two Reading Modes

`Readable` streams effectively operate in one of two modes: flowing and
paused. These modes are separate from [object mode][object-mode].
A [`Readable`][] stream can be in object mode or not, regardless of whether
it is in flowing mode or paused mode.

* In flowing mode, data is read from the underlying system automatically
and provided to an application as quickly as possible using events via the
[`EventEmitter`][] interface.

* In paused mode, the [`stream.read()`][stream-read] method must be called
explicitly to read chunks of data from the stream.

All [`Readable`][] streams begin in paused mode but can be switched to flowing
mode in one of the following ways:

* Adding a [`'data'`][] event handler.
* Calling the [`stream.resume()`][stream-resume] method.
* Calling the [`stream.pipe()`][] method to send the data to a [`Writable`][].

The `Readable` can switch back to paused mode using one of the following:

* If there are no pipe destinations, by calling the
  [`stream.pause()`][stream-pause] method.
* If there are pipe destinations, by removing all pipe destinations.
  Multiple pipe destinations may be removed by calling the
  [`stream.unpipe()`][] method.

The important concept to remember is that a `Readable` will not generate data
until a mechanism for either consuming or ignoring that data is provided. If
the consuming mechanism is disabled or taken away, the `Readable` will *attempt*
to stop generating the data.

For backward compatibility reasons, removing [`'data'`][] event handlers will
**not** automatically pause the stream. Also, if there are piped destinations,
then calling [`stream.pause()`][stream-pause] will not guarantee that the
stream will *remain* paused once those destinations drain and ask for more data.

If a [`Readable`][] is switched into flowing mode and there are no consumers
available to handle the data, that data will be lost. This can occur, for
instance, when the `readable.resume()` method is called without a listener
attached to the `'data'` event, or when a `'data'` event handler is removed
from the stream.

Adding a [`'readable'`][] event handler automatically make the stream to
stop flowing, and the data to be consumed via
[`readable.read()`][stream-read]. If the [`'readable'`] event handler is
removed, then the stream will start flowing again if there is a
[`'data'`][] event handler.

#### Three States

The "two modes" of operation for a `Readable` stream are a simplified
abstraction for the more complicated internal state management that is happening
within the `Readable` stream implementation.

Specifically, at any given point in time, every `Readable` is in one of three
possible states:

* `readable.readableFlowing === null`
* `readable.readableFlowing === false`
* `readable.readableFlowing === true`

When `readable.readableFlowing` is `null`, no mechanism for consuming the
stream's data is provided. Therefore, the stream will not generate data.
While in this state, attaching a listener for the `'data'` event, calling the
`readable.pipe()` method, or calling the `readable.resume()` method will switch
`readable.readableFlowing` to `true`, causing the `Readable` to begin actively
emitting events as data is generated.

Calling `readable.pause()`, `readable.unpipe()`, or receiving backpressure
will cause the `readable.readableFlowing` to be set as `false`,
temporarily halting the flowing of events but *not* halting the generation of
data. While in this state, attaching a listener for the `'data'` event
will not switch `readable.readableFlowing` to `true`.

```js
const { PassThrough, Writable } = require('stream');
const pass = new PassThrough();
const writable = new Writable();

pass.pipe(writable);
pass.unpipe(writable);
// readableFlowing is now false

pass.on('data', (chunk) => { console.log(chunk.toString()); });
pass.write('ok');  // will not emit 'data'
pass.resume();     // must be called to make stream emit 'data'
```

While `readable.readableFlowing` is `false`, data may be accumulating
within the stream's internal buffer.

#### Choose One API Style

The `Readable` stream API evolved across multiple Node.js versions and provides
multiple methods of consuming stream data. In general, developers should choose
*one* of the methods of consuming data and *should never* use multiple methods
to consume data from a single stream. Specifically, using a combination
of `on('data')`, `on('readable')`, `pipe()`, or async iterators could
lead to unintuitive behavior.

Use of the `readable.pipe()` method is recommended for most users as it has been
implemented to provide the easiest way of consuming stream data. Developers that
require more fine-grained control over the transfer and generation of data can
use the [`EventEmitter`][] and `readable.on('readable')`/`readable.read()`
or the `readable.pause()`/`readable.resume()` APIs.

#### Class: stream.Readable




##### Event: 'close'


The `'close'` event is emitted when the stream and any of its underlying
resources (a file descriptor, for example) have been closed. The event indicates
that no more events will be emitted, and no further computation will occur.

A [`Readable`][] stream will always emit the `'close'` event if it is
created with the `emitClose` option.

##### Event: 'data'


* `chunk` {Buffer|string|any} The chunk of data. For streams that are not
  operating in object mode, the chunk will be either a string or `Buffer`.
  For streams that are in object mode, the chunk can be any JavaScript value
  other than `null`.

The `'data'` event is emitted whenever the stream is relinquishing ownership of
a chunk of data to a consumer. This may occur whenever the stream is switched
in flowing mode by calling `readable.pipe()`, `readable.resume()`, or by
attaching a listener callback to the `'data'` event. The `'data'` event will
also be emitted whenever the `readable.read()` method is called and a chunk of
data is available to be returned.

Attaching a `'data'` event listener to a stream that has not been explicitly
paused will switch the stream into flowing mode. Data will then be passed as
soon as it is available.

The listener callback will be passed the chunk of data as a string if a default
encoding has been specified for the stream using the
`readable.setEncoding()` method; otherwise the data will be passed as a
`Buffer`.

```js
const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
});
```

##### Event: 'end'


The `'end'` event is emitted when there is no more data to be consumed from
the stream.

The `'end'` event **will not be emitted** unless the data is completely
consumed. This can be accomplished by switching the stream into flowing mode,
or by calling [`stream.read()`][stream-read] repeatedly until all data has been
consumed.

```js
const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
});
readable.on('end', () => {
  console.log('There will be no more data.');
});
```

##### Event: 'error'


* {Error}

The `'error'` event may be emitted by a `Readable` implementation at any time.
Typically, this may occur if the underlying stream is unable to generate data
due to an underlying internal failure, or when a stream implementation attempts
to push an invalid chunk of data.

The listener callback will be passed a single `Error` object.

##### Event: 'readable'


The `'readable'` event is emitted when there is data available to be read from
the stream. In some cases, attaching a listener for the `'readable'` event will
cause some amount of data to be read into an internal buffer.

```javascript
const readable = getReadableStreamSomehow();
readable.on('readable', function() {
  // there is some data to read now
  let data;

  while (data = this.read()) {
    console.log(data);
  }
});
```

The `'readable'` event will also be emitted once the end of the stream data
has been reached but before the `'end'` event is emitted.

Effectively, the `'readable'` event indicates that the stream has new
information: either new data is available or the end of the stream has been
reached. In the former case, [`stream.read()`][stream-read] will return the
available data. In the latter case, [`stream.read()`][stream-read] will return
`null`. For instance, in the following example, `foo.txt` is an empty file:

```js
const fs = require('fs');
const rr = fs.createReadStream('foo.txt');
rr.on('readable', () => {
  console.log(`readable: ${rr.read()}`);
});
rr.on('end', () => {
  console.log('end');
});
```

The output of running this script is:

```txt
$ node test.js
readable: null
end
```

In general, the `readable.pipe()` and `'data'` event mechanisms are easier to
understand than the `'readable'` event. However, handling `'readable'` might
result in increased throughput.

If both `'readable'` and [`'data'`][] are used at the same time, `'readable'`
takes precedence in controlling the flow, i.e. `'data'` will be emitted
only when [`stream.read()`][stream-read] is called. The
`readableFlowing` property would become `false`.
If there are `'data'` listeners when `'readable'` is removed, the stream
will start flowing, i.e. `'data'` events will be emitted without calling
`.resume()`.

##### readable.destroy([error])


* `error` {Error} Error which will be passed as payload in `'error'` event
* Returns: {this}

Destroy the stream, and emit `'error'` and `'close'`. After this call, the
readable stream will release any internal resources and subsequent calls
to `push()` will be ignored.
Implementors should not override this method, but instead implement
[`readable._destroy()`][readable-_destroy].

##### readable.isPaused()


* Returns: {boolean}

The `readable.isPaused()` method returns the current operating state of the
`Readable`. This is used primarily by the mechanism that underlies the
`readable.pipe()` method. In most typical cases, there will be no reason to
use this method directly.

```js
const readable = new stream.Readable();

readable.isPaused(); // === false
readable.pause();
readable.isPaused(); // === true
readable.resume();
readable.isPaused(); // === false
```

##### readable.pause()


* Returns: {this}

The `readable.pause()` method will cause a stream in flowing mode to stop
emitting [`'data'`][] events, switching out of flowing mode. Any data that
becomes available will remain in the internal buffer.

```js
const readable = getReadableStreamSomehow();
readable.on('data', (chunk) => {
  console.log(`Received ${chunk.length} bytes of data.`);
  readable.pause();
  console.log('There will be no additional data for 1 second.');
  setTimeout(() => {
    console.log('Now data will start flowing again.');
    readable.resume();
  }, 1000);
});
```

The `readable.pause()` method has no effect if there is a `'readable'`
event listener.

##### readable.pipe(destination[, options])


* `destination` {stream.Writable} The destination for writing data
* `options` {Object} Pipe options
  * `end` {boolean} End the writer when the reader ends. **Default:** `true`.
* Returns: {stream.Writable} The *destination*, allowing for a chain of pipes if
  it is a [`Duplex`][] or a [`Transform`][] stream

The `readable.pipe()` method attaches a [`Writable`][] stream to the `readable`,
causing it to switch automatically into flowing mode and push all of its data
to the attached [`Writable`][]. The flow of data will be automatically managed
so that the destination `Writable` stream is not overwhelmed by a faster
`Readable` stream.

The following example pipes all of the data from the `readable` into a file
named `file.txt`:

```js
const fs = require('fs');
const readable = getReadableStreamSomehow();
const writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt'
readable.pipe(writable);
```
It is possible to attach multiple `Writable` streams to a single `Readable`
stream.

The `readable.pipe()` method returns a reference to the *destination* stream
making it possible to set up chains of piped streams:

```js
const fs = require('fs');
const r = fs.createReadStream('file.txt');
const z = zlib.createGzip();
const w = fs.createWriteStream('file.txt.gz');
r.pipe(z).pipe(w);
```

By default, [`stream.end()`][stream-end] is called on the destination `Writable`
stream when the source `Readable` stream emits [`'end'`][], so that the
destination is no longer writable. To disable this default behavior, the `end`
option can be passed as `false`, causing the destination stream to remain open:

```js
reader.pipe(writer, { end: false });
reader.on('end', () => {
  writer.end('Goodbye\n');
});
```

One important caveat is that if the `Readable` stream emits an error during
processing, the `Writable` destination *is not closed* automatically. If an
error occurs, it will be necessary to *manually* close each stream in order
to prevent memory leaks.

The [`process.stderr`][] and [`process.stdout`][] `Writable` streams are never
closed until the Node.js process exits, regardless of the specified options.

##### readable.read([size])


* `size` {number} Optional argument to specify how much data to read.
* Returns: {string|Buffer|null|any}

The `readable.read()` method pulls some data out of the internal buffer and
returns it. If no data available to be read, `null` is returned. By default,
the data will be returned as a `Buffer` object unless an encoding has been
specified using the `readable.setEncoding()` method or the stream is operating
in object mode.

The optional `size` argument specifies a specific number of bytes to read. If
`size` bytes are not available to be read, `null` will be returned *unless*
the stream has ended, in which case all of the data remaining in the internal
buffer will be returned.

If the `size` argument is not specified, all of the data contained in the
internal buffer will be returned.

The `size` argument must be less than or equal to 1 GB.

The `readable.read()` method should only be called on `Readable` streams
operating in paused mode. In flowing mode, `readable.read()` is called
automatically until the internal buffer is fully drained.

```js
const readable = getReadableStreamSomehow();
readable.on('readable', () => {
  let chunk;
  while (null !== (chunk = readable.read())) {
    console.log(`Received ${chunk.length} bytes of data.`);
  }
});
```

Note that the `while` loop is necessary when processing data with
`readable.read()`. Only after `readable.read()` returns `null`,
[`'readable'`]() will be emitted.

A `Readable` stream in object mode will always return a single item from
a call to [`readable.read(size)`][stream-read], regardless of the value of the
`size` argument.

If the `readable.read()` method returns a chunk of data, a `'data'` event will
also be emitted.

Calling [`stream.read([size])`][stream-read] after the [`'end'`][] event has
been emitted will return `null`. No runtime error will be raised.

##### readable.readable


* {boolean}

Is `true` if it is safe to call [`readable.read()`][].

##### readable.readableFlowing


* {boolean}

This property reflects the current state of a `Readable` stream as described
in the [Stream Three States][] section.

##### readable.readableHighWaterMark


* {number}

Returns the value of `highWaterMark` passed when constructing this
`Readable`.

##### readable.readableLength


* {number}

This property contains the number of bytes (or objects) in the queue
ready to be read. The value provides introspection data regarding
the status of the `highWaterMark`.

##### readable.resume()


* Returns: {this}

The `readable.resume()` method causes an explicitly paused `Readable` stream to
resume emitting [`'data'`][] events, switching the stream into flowing mode.

The `readable.resume()` method can be used to fully consume the data from a
stream without actually processing any of that data:

```js
getReadableStreamSomehow()
  .resume()
  .on('end', () => {
    console.log('Reached the end, but did not read anything.');
  });
```

The `readable.resume()` method has no effect if there is a `'readable'`
event listener.

##### readable.setEncoding(encoding)


* `encoding` {string} The encoding to use.
* Returns: {this}

The `readable.setEncoding()` method sets the character encoding for
data read from the `Readable` stream.

By default, no encoding is assigned and stream data will be returned as
`Buffer` objects. Setting an encoding causes the stream data
to be returned as strings of the specified encoding rather than as `Buffer`
objects. For instance, calling `readable.setEncoding('utf8')` will cause the
output data to be interpreted as UTF-8 data, and passed as strings. Calling
`readable.setEncoding('hex')` will cause the data to be encoded in hexadecimal
string format.

The `Readable` stream will properly handle multi-byte characters delivered
through the stream that would otherwise become improperly decoded if simply
pulled from the stream as `Buffer` objects.

```js
const readable = getReadableStreamSomehow();
readable.setEncoding('utf8');
readable.on('data', (chunk) => {
  assert.equal(typeof chunk, 'string');
  console.log('Got %d characters of string data:', chunk.length);
});
```

##### readable.unpipe([destination])


* `destination` {stream.Writable} Optional specific stream to unpipe
* Returns: {this}

The `readable.unpipe()` method detaches a `Writable` stream previously attached
using the [`stream.pipe()`][] method.

If the `destination` is not specified, then *all* pipes are detached.

If the `destination` is specified, but no pipe is set up for it, then
the method does nothing.

```js
const fs = require('fs');
const readable = getReadableStreamSomehow();
const writable = fs.createWriteStream('file.txt');
// All the data from readable goes into 'file.txt',
// but only for the first second
readable.pipe(writable);
setTimeout(() => {
  console.log('Stop writing to file.txt.');
  readable.unpipe(writable);
  console.log('Manually close the file stream.');
  writable.end();
}, 1000);
```

##### readable.unshift(chunk)


* `chunk` {Buffer|Uint8Array|string|any} Chunk of data to unshift onto the
  read queue. For streams not operating in object mode, `chunk` must be a
  string, `Buffer` or `Uint8Array`. For object mode streams, `chunk` may be
  any JavaScript value other than `null`.

The `readable.unshift()` method pushes a chunk of data back into the internal
buffer. This is useful in certain situations where a stream is being consumed by
code that needs to "un-consume" some amount of data that it has optimistically
pulled out of the source, so that the data can be passed on to some other party.

The `stream.unshift(chunk)` method cannot be called after the [`'end'`][] event
has been emitted or a runtime error will be thrown.

Developers using `stream.unshift()` often should consider switching to
use of a [`Transform`][] stream instead. See the [API for Stream Implementers][]
section for more information.

```js
// Pull off a header delimited by \n\n
// use unshift() if we get too much
// Call the callback with (error, header, stream)
const { StringDecoder } = require('string_decoder');
function parseHeader(stream, callback) {
  stream.on('error', callback);
  stream.on('readable', onReadable);
  const decoder = new StringDecoder('utf8');
  let header = '';
  function onReadable() {
    let chunk;
    while (null !== (chunk = stream.read())) {
      const str = decoder.write(chunk);
      if (str.match(/\n\n/)) {
        // found the header boundary
        const split = str.split(/\n\n/);
        header += split.shift();
        const remaining = split.join('\n\n');
        const buf = Buffer.from(remaining, 'utf8');
        stream.removeListener('error', callback);
        // remove the 'readable' listener before unshifting
        stream.removeListener('readable', onReadable);
        if (buf.length)
          stream.unshift(buf);
        // now the body of the message can be read from the stream.
        callback(null, header, stream);
      } else {
        // still reading the header.
        header += str;
      }
    }
  }
}
```

Unlike [`stream.push(chunk)`][stream-push], `stream.unshift(chunk)` will not
end the reading process by resetting the internal reading state of the stream.
This can cause unexpected results if `readable.unshift()` is called during a
read (i.e. from within a [`stream._read()`][stream-_read] implementation on a
custom stream). Following the call to `readable.unshift()` with an immediate
[`stream.push('')`][stream-push] will reset the reading state appropriately,
however it is best to simply avoid calling `readable.unshift()` while in the
process of performing a read.

##### readable.wrap(stream)


* `stream` {Stream} An "old style" readable stream
* Returns: {this}

Prior to Node.js 0.10, streams did not implement the entire `stream` module API
as it is currently defined. (See [Compatibility][] for more information.)

When using an older Node.js library that emits [`'data'`][] events and has a
[`stream.pause()`][stream-pause] method that is advisory only, the
`readable.wrap()` method can be used to create a [`Readable`][] stream that uses
the old stream as its data source.

It will rarely be necessary to use `readable.wrap()` but the method has been
provided as a convenience for interacting with older Node.js applications and
libraries.

```js
const { OldReader } = require('./old-api-module.js');
const { Readable } = require('stream');
const oreader = new OldReader();
const myReader = new Readable().wrap(oreader);

myReader.on('readable', () => {
  myReader.read(); // etc.
});
```

##### readable\[Symbol.asyncIterator\]()


> Stability: 2 - Stable

* Returns: {AsyncIterator} to fully consume the stream.

```js
const fs = require('fs');

async function print(readable) {
  readable.setEncoding('utf8');
  let data = '';
  for await (const k of readable) {
    data += k;
  }
  console.log(data);
}

print(fs.createReadStream('file')).catch(console.log);
```

If the loop terminates with a `break` or a `throw`, the stream will be
destroyed. In other terms, iterating over a stream will consume the stream
fully. The stream will be read in chunks of size equal to the `highWaterMark`
option. In the code example above, data will be in a single chunk if the file
has less then 64kb of data because no `highWaterMark` option is provided to
[`fs.createReadStream()`][].

### Duplex and Transform Streams

#### Class: stream.Duplex




Duplex streams are streams that implement both the [`Readable`][] and
[`Writable`][] interfaces.

Examples of `Duplex` streams include:

* [TCP sockets][]
* [zlib streams][zlib]
* [crypto streams][crypto]

#### Class: stream.Transform




Transform streams are [`Duplex`][] streams where the output is in some way
related to the input. Like all [`Duplex`][] streams, `Transform` streams
implement both the [`Readable`][] and [`Writable`][] interfaces.

Examples of `Transform` streams include:

* [zlib streams][zlib]
* [crypto streams][crypto]

##### transform.destroy([error])

* `error` {Error}

Destroy the stream, and emit `'error'`. After this call, the
transform stream would release any internal resources.
Implementors should not override this method, but instead implement
[`readable._destroy()`][readable-_destroy].
The default implementation of `_destroy()` for `Transform` also emit `'close'`.

### stream.finished(stream, callback)


* `stream` {Stream} A readable and/or writable stream.
* `callback` {Function} A callback function that takes an optional error
  argument.

A function to get notified when a stream is no longer readable, writable
or has experienced an error or a premature close event.

```js
const { finished } = require('stream');

const rs = fs.createReadStream('archive.tar');

finished(rs, (err) => {
  if (err) {
    console.error('Stream failed.', err);
  } else {
    console.log('Stream is done reading.');
  }
});

rs.resume(); // drain the stream
```

Especially useful in error handling scenarios where a stream is destroyed
prematurely (like an aborted HTTP request), and will not emit `'end'`
or `'finish'`.

The `finished` API is promisify-able as well;

```js
const finished = util.promisify(stream.finished);

const rs = fs.createReadStream('archive.tar');

async function run() {
  await finished(rs);
  console.log('Stream is done reading.');
}

run().catch(console.error);
rs.resume(); // drain the stream
```

### stream.pipeline(...streams[, callback])


* `...streams` {Stream} Two or more streams to pipe between.
* `callback` {Function} A callback function that takes an optional error
  argument.

A module method to pipe between streams forwarding errors and properly cleaning
up and provide a callback when the pipeline is complete.

```js
const { pipeline } = require('stream');
const fs = require('fs');
const zlib = require('zlib');

// Use the pipeline API to easily pipe a series of streams
// together and get notified when the pipeline is fully done.

// A pipeline to gzip a potentially huge tar file efficiently:

pipeline(
  fs.createReadStream('archive.tar'),
  zlib.createGzip(),
  fs.createWriteStream('archive.tar.gz'),
  (err) => {
    if (err) {
      console.error('Pipeline failed.', err);
    } else {
      console.log('Pipeline succeeded.');
    }
  }
);
```

The `pipeline` API is promisify-able as well:

```js
const pipeline = util.promisify(stream.pipeline);

async function run() {
  await pipeline(
    fs.createReadStream('archive.tar'),
    zlib.createGzip(),
    fs.createWriteStream('archive.tar.gz')
  );
  console.log('Pipeline succeeded.');
}

run().catch(console.error);
```

### Readable.from(iterable, [options])

* `iterable` {Iterable} Object implementing the `Symbol.asyncIterator` or
  `Symbol.iterator` iterable protocol.
* `options` {Object} Options provided to `new stream.Readable([options])`.
  By default, `Readable.from()` will set `options.objectMode` to `true`, unless
  this is explicitly opted out by setting `options.objectMode` to `false`.

A utility method for creating Readable Streams out of iterators.

```js
const { Readable } = require('stream');

async function * generate() {
  yield 'hello';
  yield 'streams';
}

const readable = Readable.from(generate());

readable.on('data', (chunk) => {
  console.log(chunk);
});
```

## API for Stream Implementers



The `stream` module API has been designed to make it possible to easily
implement streams using JavaScript's prototypal inheritance model.

First, a stream developer would declare a new JavaScript class that extends one
of the four basic stream classes (`stream.Writable`, `stream.Readable`,
`stream.Duplex`, or `stream.Transform`), making sure they call the appropriate
parent class constructor:


```js
const { Writable } = require('stream');

class MyWritable extends Writable {
  constructor(options) {
    super(options);
    // ...
  }
}
```

The new stream class must then implement one or more specific methods, depending
on the type of stream being created, as detailed in the chart below:

| Use-case | Class | Method(s) to implement |
| -------- | ----- | ---------------------- |
| Reading only | [`Readable`] | [_read][stream-_read] |
| Writing only | [`Writable`] | [_write][stream-_write], [_writev][stream-_writev], [_final][stream-_final] |
| Reading and writing | [`Duplex`] | [_read][stream-_read], [_write][stream-_write], [_writev][stream-_writev], [_final][stream-_final] |
| Operate on written data, then read the result | [`Transform`] | [_transform][stream-_transform], [_flush][stream-_flush], [_final][stream-_final] |

The implementation code for a stream should *never* call the "public" methods
of a stream that are intended for use by consumers (as described in the
[API for Stream Consumers][] section). Doing so may lead to adverse side effects
in application code consuming the stream.

### Simplified Construction

For many simple cases, it is possible to construct a stream without relying on
inheritance. This can be accomplished by directly creating instances of the
`stream.Writable`, `stream.Readable`, `stream.Duplex` or `stream.Transform`
objects and passing appropriate methods as constructor options.

```js
const { Writable } = require('stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    // ...
  }
});
```

### Implementing a Writable Stream

The `stream.Writable` class is extended to implement a [`Writable`][] stream.

Custom `Writable` streams *must* call the `new stream.Writable([options])`
constructor and implement the `writable._write()` method. The
`writable._writev()` method *may* also be implemented.

#### Constructor: new stream.Writable([options])


* `options` {Object}
  * `highWaterMark` {number} Buffer level when
    [`stream.write()`][stream-write] starts returning `false`. **Default:**
    `16384` (16kb), or `16` for `objectMode` streams.
  * `decodeStrings` {boolean} Whether to encode `string`s passed to
    [`stream.write()`][stream-write] to `Buffer`s (with the encoding
    specified in the [`stream.write()`][stream-write] call) before passing
    them to [`stream._write()`][stream-_write]. Other types of data are not
    converted (i.e. `Buffer`s are not decoded into `string`s). Setting to
    false will prevent `string`s from being converted.  **Default:** `true`.
  * `defaultEncoding` {string} The default encoding that is used when no
    encoding is specified as an argument to [`stream.write()`][stream-write].
    **Default:** `'utf8'`.
  * `objectMode` {boolean} Whether or not the
    [`stream.write(anyObj)`][stream-write] is a valid operation. When set,
    it becomes possible to write JavaScript values other than string,
    `Buffer` or `Uint8Array` if supported by the stream implementation.
    **Default:** `false`.
  * `emitClose` {boolean} Whether or not the stream should emit `'close'`
    after it has been destroyed. **Default:** `true`.
  * `write` {Function} Implementation for the
    [`stream._write()`][stream-_write] method.
  * `writev` {Function} Implementation for the
    [`stream._writev()`][stream-_writev] method.
  * `destroy` {Function} Implementation for the
    [`stream._destroy()`][writable-_destroy] method.
  * `final` {Function} Implementation for the
    [`stream._final()`][stream-_final] method.
  * `autoDestroy` {boolean} Whether this stream should automatically call
    `.destroy()` on itself after ending. **Default:** `false`.


```js
const { Writable } = require('stream');

class MyWritable extends Writable {
  constructor(options) {
    // Calls the stream.Writable() constructor
    super(options);
    // ...
  }
}
```

Or, when using pre-ES6 style constructors:

```js
const { Writable } = require('stream');
const util = require('util');

function MyWritable(options) {
  if (!(this instanceof MyWritable))
    return new MyWritable(options);
  Writable.call(this, options);
}
util.inherits(MyWritable, Writable);
```

Or, using the Simplified Constructor approach:

```js
const { Writable } = require('stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    // ...
  },
  writev(chunks, callback) {
    // ...
  }
});
```

#### writable.\_write(chunk, encoding, callback)

* `chunk` {Buffer|string|any} The `Buffer` to be written, converted from the
  `string` passed to [`stream.write()`][stream-write]. If the stream's
  `decodeStrings` option is `false` or the stream is operating in object mode,
  the chunk will not be converted & will be whatever was passed to
  [`stream.write()`][stream-write].
* `encoding` {string} If the chunk is a string, then `encoding` is the
  character encoding of that string. If chunk is a `Buffer`, or if the
  stream is operating in object mode, `encoding` may be ignored.
* `callback` {Function} Call this function (optionally with an error
  argument) when processing is complete for the supplied chunk.

All `Writable` stream implementations must provide a
[`writable._write()`][stream-_write] method to send data to the underlying
resource.

[`Transform`][] streams provide their own implementation of the
[`writable._write()`][stream-_write].

This function MUST NOT be called by application code directly. It should be
implemented by child classes, and called by the internal `Writable` class
methods only.

The `callback` method must be called to signal either that the write completed
successfully or failed with an error. The first argument passed to the
`callback` must be the `Error` object if the call failed or `null` if the
write succeeded.

All calls to `writable.write()` that occur between the time `writable._write()`
is called and the `callback` is called will cause the written data to be
buffered. When the `callback` is invoked, the stream might emit a [`'drain'`][]
event. If a stream implementation is capable of processing multiple chunks of
data at once, the `writable._writev()` method should be implemented.

If the `decodeStrings` property is explicitly set to `false` in the constructor
options, then `chunk` will remain the same object that is passed to `.write()`,
and may be a string rather than a `Buffer`. This is to support implementations
that have an optimized handling for certain string data encodings. In that case,
the `encoding` argument will indicate the character encoding of the string.
Otherwise, the `encoding` argument can be safely ignored.

The `writable._write()` method is prefixed with an underscore because it is
internal to the class that defines it, and should never be called directly by
user programs.

#### writable.\_writev(chunks, callback)

* `chunks` {Object[]} The chunks to be written. Each chunk has following
  format: `{ chunk: ..., encoding: ... }`.
* `callback` {Function} A callback function (optionally with an error
  argument) to be invoked when processing is complete for the supplied chunks.

This function MUST NOT be called by application code directly. It should be
implemented by child classes, and called by the internal `Writable` class
methods only.

The `writable._writev()` method may be implemented in addition to
`writable._write()` in stream implementations that are capable of processing
multiple chunks of data at once. If implemented, the method will be called with
all chunks of data currently buffered in the write queue.

The `writable._writev()` method is prefixed with an underscore because it is
internal to the class that defines it, and should never be called directly by
user programs.

#### writable.\_destroy(err, callback)


* `err` {Error} A possible error.
* `callback` {Function} A callback function that takes an optional error
  argument.

The `_destroy()` method is called by [`writable.destroy()`][writable-destroy].
It can be overridden by child classes but it **must not** be called directly.

#### writable.\_final(callback)


* `callback` {Function} Call this function (optionally with an error
  argument) when finished writing any remaining data.

The `_final()` method **must not** be called directly. It may be implemented
by child classes, and if so, will be called by the internal `Writable`
class methods only.

This optional function will be called before the stream closes, delaying the
`'finish'` event until `callback` is called. This is useful to close resources
or write buffered data before a stream ends.

#### Errors While Writing

It is recommended that errors occurring during the processing of the
`writable._write()` and `writable._writev()` methods are reported by invoking
the callback and passing the error as the first argument. This will cause an
`'error'` event to be emitted by the `Writable`. Throwing an `Error` from within
`writable._write()` can result in unexpected and inconsistent behavior depending
on how the stream is being used. Using the callback ensures consistent and
predictable handling of errors.

If a `Readable` stream pipes into a `Writable` stream when `Writable` emits an
error, the `Readable` stream will be unpiped.

```js
const { Writable } = require('stream');

const myWritable = new Writable({
  write(chunk, encoding, callback) {
    if (chunk.toString().indexOf('a') >= 0) {
      callback(new Error('chunk is invalid'));
    } else {
      callback();
    }
  }
});
```

#### An Example Writable Stream

The following illustrates a rather simplistic (and somewhat pointless) custom
`Writable` stream implementation. While this specific `Writable` stream instance
is not of any real particular usefulness, the example illustrates each of the
required elements of a custom [`Writable`][] stream instance:

```js
const { Writable } = require('stream');

class MyWritable extends Writable {
  _write(chunk, encoding, callback) {
    if (chunk.toString().indexOf('a') >= 0) {
      callback(new Error('chunk is invalid'));
    } else {
      callback();
    }
  }
}
```

#### Decoding buffers in a Writable Stream

Decoding buffers is a common task, for instance, when using transformers whose
input is a string. This is not a trivial process when using multi-byte
characters encoding, such as UTF-8. The following example shows how to decode
multi-byte strings using `StringDecoder` and [`Writable`][].

```js
const { Writable } = require('stream');
const { StringDecoder } = require('string_decoder');

class StringWritable extends Writable {
  constructor(options) {
    super(options);
    this._decoder = new StringDecoder(options && options.defaultEncoding);
    this.data = '';
  }
  _write(chunk, encoding, callback) {
    if (encoding === 'buffer') {
      chunk = this._decoder.write(chunk);
    }
    this.data += chunk;
    callback();
  }
  _final(callback) {
    this.data += this._decoder.end();
    callback();
  }
}

const euro = [[0xE2, 0x82], [0xAC]].map(Buffer.from);
const w = new StringWritable();

w.write('currency: ');
w.write(euro[0]);
w.end(euro[1]);

console.log(w.data); // currency: €
```

### Implementing a Readable Stream

The `stream.Readable` class is extended to implement a [`Readable`][] stream.

Custom `Readable` streams *must* call the `new stream.Readable([options])`
constructor and implement the `readable._read()` method.

#### new stream.Readable([options])


* `options` {Object}
  * `highWaterMark` {number} The maximum [number of bytes][hwm-gotcha] to store
    in the internal buffer before ceasing to read from the underlying resource.
    **Default:** `16384` (16kb), or `16` for `objectMode` streams.
  * `encoding` {string} If specified, then buffers will be decoded to
    strings using the specified encoding. **Default:** `null`.
  * `objectMode` {boolean} Whether this stream should behave
    as a stream of objects. Meaning that [`stream.read(n)`][stream-read] returns
    a single value instead of a `Buffer` of size `n`. **Default:** `false`.
  * `read` {Function} Implementation for the [`stream._read()`][stream-_read]
    method.
  * `destroy` {Function} Implementation for the
    [`stream._destroy()`][readable-_destroy] method.
  * `autoDestroy` {boolean} Whether this stream should automatically call
    `.destroy()` on itself after ending. **Default:** `false`.


```js
const { Readable } = require('stream');

class MyReadable extends Readable {
  constructor(options) {
    // Calls the stream.Readable(options) constructor
    super(options);
    // ...
  }
}
```

Or, when using pre-ES6 style constructors:

```js
const { Readable } = require('stream');
const util = require('util');

function MyReadable(options) {
  if (!(this instanceof MyReadable))
    return new MyReadable(options);
  Readable.call(this, options);
}
util.inherits(MyReadable, Readable);
```

Or, using the Simplified Constructor approach:

```js
const { Readable } = require('stream');

const myReadable = new Readable({
  read(size) {
    // ...
  }
});
```

#### readable.\_read(size)


* `size` {number} Number of bytes to read asynchronously

This function MUST NOT be called by application code directly. It should be
implemented by child classes, and called by the internal `Readable` class
methods only.

All `Readable` stream implementations must provide an implementation of the
`readable._read()` method to fetch data from the underlying resource.

When `readable._read()` is called, if data is available from the resource, the
implementation should begin pushing that data into the read queue using the
[`this.push(dataChunk)`][stream-push] method. `_read()` should continue reading
from the resource and pushing data until `readable.push()` returns `false`. Only
when `_read()` is called again after it has stopped should it resume pushing
additional data onto the queue.

Once the `readable._read()` method has been called, it will not be called again
until the [`readable.push()`][stream-push] method is called. `readable._read()`
is guaranteed to be called only once within a synchronous execution, i.e. a
microtick.

The `size` argument is advisory. For implementations where a "read" is a
single operation that returns data can use the `size` argument to determine how
much data to fetch. Other implementations may ignore this argument and simply
provide data whenever it becomes available. There is no need to "wait" until
`size` bytes are available before calling [`stream.push(chunk)`][stream-push].

The `readable._read()` method is prefixed with an underscore because it is
internal to the class that defines it, and should never be called directly by
user programs.

#### readable.\_destroy(err, callback)


* `err` {Error} A possible error.
* `callback` {Function} A callback function that takes an optional error
  argument.

The `_destroy()` method is called by [`readable.destroy()`][readable-destroy].
It can be overridden by child classes but it **must not** be called directly.

#### readable.push(chunk[, encoding])


* `chunk` {Buffer|Uint8Array|string|null|any} Chunk of data to push into the
  read queue. For streams not operating in object mode, `chunk` must be a
  string, `Buffer` or `Uint8Array`. For object mode streams, `chunk` may be
  any JavaScript value.
* `encoding` {string} Encoding of string chunks. Must be a valid
  `Buffer` encoding, such as `'utf8'` or `'ascii'`.
* Returns: {boolean} `true` if additional chunks of data may continue to be
  pushed; `false` otherwise.

When `chunk` is a `Buffer`, `Uint8Array` or `string`, the `chunk` of data will
be added to the internal queue for users of the stream to consume.
Passing `chunk` as `null` signals the end of the stream (EOF), after which no
more data can be written.

When the `Readable` is operating in paused mode, the data added with
`readable.push()` can be read out by calling the
[`readable.read()`][stream-read] method when the [`'readable'`][] event is
emitted.

When the `Readable` is operating in flowing mode, the data added with
`readable.push()` will be delivered by emitting a `'data'` event.

The `readable.push()` method is designed to be as flexible as possible. For
example, when wrapping a lower-level source that provides some form of
pause/resume mechanism, and a data callback, the low-level source can be wrapped
by the custom `Readable` instance:

```js
// source is an object with readStop() and readStart() methods,
// and an `ondata` member that gets called when it has data, and
// an `onend` member that gets called when the data is over.

class SourceWrapper extends Readable {
  constructor(options) {
    super(options);

    this._source = getLowlevelSourceObject();

    // Every time there's data, push it into the internal buffer.
    this._source.ondata = (chunk) => {
      // if push() returns false, then stop reading from source
      if (!this.push(chunk))
        this._source.readStop();
    };

    // When the source ends, push the EOF-signaling `null` chunk
    this._source.onend = () => {
      this.push(null);
    };
  }
  // _read will be called when the stream wants to pull more data in
  // the advisory size argument is ignored in this case.
  _read(size) {
    this._source.readStart();
  }
}
```

The `readable.push()` method is intended be called only by `Readable`
implementers, and only from within the `readable._read()` method.

For streams not operating in object mode, if the `chunk` parameter of
`readable.push()` is `undefined`, it will be treated as empty string or
buffer. See [`readable.push('')`][] for more information.

#### Errors While Reading

It is recommended that errors occurring during the processing of the
`readable._read()` method are emitted using the `'error'` event rather than
being thrown. Throwing an `Error` from within `readable._read()` can result in
unexpected and inconsistent behavior depending on whether the stream is
operating in flowing or paused mode. Using the `'error'` event ensures
consistent and predictable handling of errors.


```js
const { Readable } = require('stream');

const myReadable = new Readable({
  read(size) {
    if (checkSomeErrorCondition()) {
      process.nextTick(() => this.emit('error', err));
      return;
    }
    // do some work
  }
});
```

#### An Example Counting Stream



The following is a basic example of a `Readable` stream that emits the numerals
from 1 to 1,000,000 in ascending order, and then ends.

```js
const { Readable } = require('stream');

class Counter extends Readable {
  constructor(opt) {
    super(opt);
    this._max = 1000000;
    this._index = 1;
  }

  _read() {
    const i = this._index++;
    if (i > this._max)
      this.push(null);
    else {
      const str = String(i);
      const buf = Buffer.from(str, 'ascii');
      this.push(buf);
    }
  }
}
```

### Implementing a Duplex Stream

A [`Duplex`][] stream is one that implements both [`Readable`][] and
[`Writable`][], such as a TCP socket connection.

Because JavaScript does not have support for multiple inheritance, the
`stream.Duplex` class is extended to implement a [`Duplex`][] stream (as opposed
to extending the `stream.Readable` *and* `stream.Writable` classes).

The `stream.Duplex` class prototypically inherits from `stream.Readable` and
parasitically from `stream.Writable`, but `instanceof` will work properly for
both base classes due to overriding [`Symbol.hasInstance`][] on
`stream.Writable`.

Custom `Duplex` streams *must* call the `new stream.Duplex([options])`
constructor and implement *both* the `readable._read()` and
`writable._write()` methods.

#### new stream.Duplex(options)


* `options` {Object} Passed to both `Writable` and `Readable`
  constructors. Also has the following fields:
  * `allowHalfOpen` {boolean} If set to `false`, then the stream will
    automatically end the writable side when the readable side ends.
    **Default:** `true`.
  * `readableObjectMode` {boolean} Sets `objectMode` for readable side of the
    stream. Has no effect if `objectMode` is `true`. **Default:** `false`.
  * `writableObjectMode` {boolean} Sets `objectMode` for writable side of the
    stream. Has no effect if `objectMode` is `true`. **Default:** `false`.
  * `readableHighWaterMark` {number} Sets `highWaterMark` for the readable side
    of the stream. Has no effect if `highWaterMark` is provided.
  * `writableHighWaterMark` {number} Sets `highWaterMark` for the writable side
    of the stream. Has no effect if `highWaterMark` is provided.


```js
const { Duplex } = require('stream');

class MyDuplex extends Duplex {
  constructor(options) {
    super(options);
    // ...
  }
}
```

Or, when using pre-ES6 style constructors:

```js
const { Duplex } = require('stream');
const util = require('util');

function MyDuplex(options) {
  if (!(this instanceof MyDuplex))
    return new MyDuplex(options);
  Duplex.call(this, options);
}
util.inherits(MyDuplex, Duplex);
```

Or, using the Simplified Constructor approach:

```js
const { Duplex } = require('stream');

const myDuplex = new Duplex({
  read(size) {
    // ...
  },
  write(chunk, encoding, callback) {
    // ...
  }
});
```

#### An Example Duplex Stream

The following illustrates a simple example of a `Duplex` stream that wraps a
hypothetical lower-level source object to which data can be written, and
from which data can be read, albeit using an API that is not compatible with
Node.js streams.
The following illustrates a simple example of a `Duplex` stream that buffers
incoming written data via the [`Writable`][] interface that is read back out
via the [`Readable`][] interface.

```js
const { Duplex } = require('stream');
const kSource = Symbol('source');

class MyDuplex extends Duplex {
  constructor(source, options) {
    super(options);
    this[kSource] = source;
  }

  _write(chunk, encoding, callback) {
    // The underlying source only deals with strings
    if (Buffer.isBuffer(chunk))
      chunk = chunk.toString();
    this[kSource].writeSomeData(chunk);
    callback();
  }

  _read(size) {
    this[kSource].fetchSomeData(size, (data, encoding) => {
      this.push(Buffer.from(data, encoding));
    });
  }
}
```

The most important aspect of a `Duplex` stream is that the `Readable` and
`Writable` sides operate independently of one another despite co-existing within
a single object instance.

#### Object Mode Duplex Streams

For `Duplex` streams, `objectMode` can be set exclusively for either the
`Readable` or `Writable` side using the `readableObjectMode` and
`writableObjectMode` options respectively.

In the following example, for instance, a new `Transform` stream (which is a
type of [`Duplex`][] stream) is created that has an object mode `Writable` side
that accepts JavaScript numbers that are converted to hexadecimal strings on
the `Readable` side.

```js
const { Transform } = require('stream');

// All Transform streams are also Duplex Streams
const myTransform = new Transform({
  writableObjectMode: true,

  transform(chunk, encoding, callback) {
    // Coerce the chunk to a number if necessary
    chunk |= 0;

    // Transform the chunk into something else.
    const data = chunk.toString(16);

    // Push the data onto the readable queue.
    callback(null, '0'.repeat(data.length % 2) + data);
  }
});

myTransform.setEncoding('ascii');
myTransform.on('data', (chunk) => console.log(chunk));

myTransform.write(1);
// Prints: 01
myTransform.write(10);
// Prints: 0a
myTransform.write(100);
// Prints: 64
```

### Implementing a Transform Stream

A [`Transform`][] stream is a [`Duplex`][] stream where the output is computed
in some way from the input. Examples include [zlib][] streams or [crypto][]
streams that compress, encrypt, or decrypt data.

There is no requirement that the output be the same size as the input, the same
number of chunks, or arrive at the same time. For example, a `Hash` stream will
only ever have a single chunk of output which is provided when the input is
ended. A `zlib` stream will produce output that is either much smaller or much
larger than its input.

The `stream.Transform` class is extended to implement a [`Transform`][] stream.

The `stream.Transform` class prototypically inherits from `stream.Duplex` and
implements its own versions of the `writable._write()` and `readable._read()`
methods. Custom `Transform` implementations *must* implement the
[`transform._transform()`][stream-_transform] method and *may* also implement
the [`transform._flush()`][stream-_flush] method.

Care must be taken when using `Transform` streams in that data written to the
stream can cause the `Writable` side of the stream to become paused if the
output on the `Readable` side is not consumed.

#### new stream.Transform([options])

* `options` {Object} Passed to both `Writable` and `Readable`
  constructors. Also has the following fields:
  * `transform` {Function} Implementation for the
    [`stream._transform()`][stream-_transform] method.
  * `flush` {Function} Implementation for the [`stream._flush()`][stream-_flush]
    method.


```js
const { Transform } = require('stream');

class MyTransform extends Transform {
  constructor(options) {
    super(options);
    // ...
  }
}
```

Or, when using pre-ES6 style constructors:

```js
const { Transform } = require('stream');
const util = require('util');

function MyTransform(options) {
  if (!(this instanceof MyTransform))
    return new MyTransform(options);
  Transform.call(this, options);
}
util.inherits(MyTransform, Transform);
```

Or, using the Simplified Constructor approach:

```js
const { Transform } = require('stream');

const myTransform = new Transform({
  transform(chunk, encoding, callback) {
    // ...
  }
});
```

#### Events: 'finish' and 'end'

The [`'finish'`][] and [`'end'`][] events are from the `stream.Writable`
and `stream.Readable` classes, respectively. The `'finish'` event is emitted
after [`stream.end()`][stream-end] is called and all chunks have been processed
by [`stream._transform()`][stream-_transform]. The `'end'` event is emitted
after all data has been output, which occurs after the callback in
[`transform._flush()`][stream-_flush] has been called.

#### transform.\_flush(callback)

* `callback` {Function} A callback function (optionally with an error
  argument and data) to be called when remaining data has been flushed.

This function MUST NOT be called by application code directly. It should be
implemented by child classes, and called by the internal `Readable` class
methods only.

In some cases, a transform operation may need to emit an additional bit of
data at the end of the stream. For example, a `zlib` compression stream will
store an amount of internal state used to optimally compress the output. When
the stream ends, however, that additional data needs to be flushed so that the
compressed data will be complete.

Custom [`Transform`][] implementations *may* implement the `transform._flush()`
method. This will be called when there is no more written data to be consumed,
but before the [`'end'`][] event is emitted signaling the end of the
[`Readable`][] stream.

Within the `transform._flush()` implementation, the `readable.push()` method
may be called zero or more times, as appropriate. The `callback` function must
be called when the flush operation is complete.

The `transform._flush()` method is prefixed with an underscore because it is
internal to the class that defines it, and should never be called directly by
user programs.

#### transform.\_transform(chunk, encoding, callback)

* `chunk` {Buffer|string|any} The `Buffer` to be transformed, converted from
  the `string` passed to [`stream.write()`][stream-write]. If the stream's
  `decodeStrings` option is `false` or the stream is operating in object mode,
  the chunk will not be converted & will be whatever was passed to
  [`stream.write()`][stream-write].
* `encoding` {string} If the chunk is a string, then this is the
  encoding type. If chunk is a buffer, then this is the special
  value - 'buffer', ignore it in this case.
* `callback` {Function} A callback function (optionally with an error
  argument and data) to be called after the supplied `chunk` has been
  processed.

This function MUST NOT be called by application code directly. It should be
implemented by child classes, and called by the internal `Readable` class
methods only.

All `Transform` stream implementations must provide a `_transform()`
method to accept input and produce output. The `transform._transform()`
implementation handles the bytes being written, computes an output, then passes
that output off to the readable portion using the `readable.push()` method.

The `transform.push()` method may be called zero or more times to generate
output from a single input chunk, depending on how much is to be output
as a result of the chunk.

It is possible that no output is generated from any given chunk of input data.

The `callback` function must be called only when the current chunk is completely
consumed. The first argument passed to the `callback` must be an `Error` object
if an error occurred while processing the input or `null` otherwise. If a second
argument is passed to the `callback`, it will be forwarded on to the
`readable.push()` method. In other words, the following are equivalent:

```js
transform.prototype._transform = function(data, encoding, callback) {
  this.push(data);
  callback();
};

transform.prototype._transform = function(data, encoding, callback) {
  callback(null, data);
};
```

The `transform._transform()` method is prefixed with an underscore because it
is internal to the class that defines it, and should never be called directly by
user programs.

`transform._transform()` is never called in parallel; streams implement a
queue mechanism, and to receive the next chunk, `callback` must be
called, either synchronously or asynchronously.

#### Class: stream.PassThrough

The `stream.PassThrough` class is a trivial implementation of a [`Transform`][]
stream that simply passes the input bytes across to the output. Its purpose is
primarily for examples and testing, but there are some use cases where
`stream.PassThrough` is useful as a building block for novel sorts of streams.

## Additional Notes



### Streams Compatibility with Async Generators and Async Iterators

With the support of async generators and iterators in JavaScript, async
generators are effectively a first-class language-level stream construct at
this point.

Some common interop cases of using Node.js streams with async generators
and async iterators are provided below.

#### Consuming Readable Streams with Async Iterators

```js
(async function() {
  for await (const chunk of readable) {
    console.log(chunk);
  }
})();
```

#### Creating Readable Streams with Async Generators

We can construct a Node.js Readable Stream from an asynchronous generator
using the `Readable.from` utility method:

```js
const { Readable } = require('stream');

async function * generate() {
  yield 'a';
  yield 'b';
  yield 'c';
}

const readable = Readable.from(generate());

readable.on('data', (chunk) => {
  console.log(chunk);
});
```

#### Piping to Writable Streams from Async Iterators

In the scenario of writing to a writeable stream from an async iterator,
it is important to ensure the correct handling of backpressure and errors.

```js
const { once } = require('events');

const writeable = fs.createWriteStream('./file');

(async function() {
  for await (const chunk of iterator) {
    // Handle backpressure on write
    if (!writeable.write(value))
      await once(writeable, 'drain');
  }
  writeable.end();
  // Ensure completion without errors
  await once(writeable, 'finish');
})();
```

In the above, errors on the write stream would be caught and thrown by the two
`once` listeners, since `once` will also handle `'error'` events.

Alternatively the readable stream could be wrapped with `Readable.from` and
then piped via `.pipe`:

```js
const { once } = require('events');

const writeable = fs.createWriteStream('./file');

(async function() {
  const readable = Readable.from(iterator);
  readable.pipe(writeable);
  // Ensure completion without errors
  await once(writeable, 'finish');
})();
```



### Compatibility with Older Node.js Versions



Prior to Node.js 0.10, the `Readable` stream interface was simpler, but also
less powerful and less useful.

* Rather than waiting for calls to the [`stream.read()`][stream-read] method,
  [`'data'`][] events would begin emitting immediately. Applications that
  would need to perform some amount of work to decide how to handle data
  were required to store read data into buffers so the data would not be lost.
* The [`stream.pause()`][stream-pause] method was advisory, rather than
  guaranteed. This meant that it was still necessary to be prepared to receive
  [`'data'`][] events *even when the stream was in a paused state*.

In Node.js 0.10, the [`Readable`][] class was added. For backward
compatibility with older Node.js programs, `Readable` streams switch into
"flowing mode" when a [`'data'`][] event handler is added, or when the
[`stream.resume()`][stream-resume] method is called. The effect is that, even
when not using the new [`stream.read()`][stream-read] method and
[`'readable'`][] event, it is no longer necessary to worry about losing
[`'data'`][] chunks.

While most applications will continue to function normally, this introduces an
edge case in the following conditions:

* No [`'data'`][] event listener is added.
* The [`stream.resume()`][stream-resume] method is never called.
* The stream is not piped to any writable destination.

For example, consider the following code:

```js
// WARNING!  BROKEN!
net.createServer((socket) => {

  // we add an 'end' listener, but never consume the data
  socket.on('end', () => {
    // It will never get here.
    socket.end('The message was received but was not processed.\n');
  });

}).listen(1337);
```

Prior to Node.js 0.10, the incoming message data would be simply discarded.
However, in Node.js 0.10 and beyond, the socket remains paused forever.

The workaround in this situation is to call the
[`stream.resume()`][stream-resume] method to begin the flow of data:

```js
// Workaround
net.createServer((socket) => {
  socket.on('end', () => {
    socket.end('The message was received but was not processed.\n');
  });

  // start the flow of data, discarding it.
  socket.resume();
}).listen(1337);
```

In addition to new `Readable` streams switching into flowing mode,
pre-0.10 style streams can be wrapped in a `Readable` class using the
[`readable.wrap()`][`stream.wrap()`] method.

### `readable.read(0)`

There are some cases where it is necessary to trigger a refresh of the
underlying readable stream mechanisms, without actually consuming any
data. In such cases, it is possible to call `readable.read(0)`, which will
always return `null`.

If the internal read buffer is below the `highWaterMark`, and the
stream is not currently reading, then calling `stream.read(0)` will trigger
a low-level [`stream._read()`][stream-_read] call.

While most applications will almost never need to do this, there are
situations within Node.js where this is done, particularly in the
`Readable` stream class internals.

### `readable.push('')`

Use of `readable.push('')` is not recommended.

Pushing a zero-byte string, `Buffer` or `Uint8Array` to a stream that is not in
object mode has an interesting side effect. Because it *is* a call to
[`readable.push()`][stream-push], the call will end the reading process.
However, because the argument is an empty string, no data is added to the
readable buffer so there is nothing for a user to consume.

### `highWaterMark` discrepancy after calling `readable.setEncoding()`

The use of `readable.setEncoding()` will change the behavior of how the
`highWaterMark` operates in non-object mode.

Typically, the size of the current buffer is measured against the
`highWaterMark` in _bytes_. However, after `setEncoding()` is called, the
comparison function will begin to measure the buffer's size in _characters_.

This is not a problem in common cases with `latin1` or `ascii`. But it is
advised to be mindful about this behavior when working with strings that could
contain multi-byte characters.

[`'data'`]: #stream_event_data
[`'drain'`]: #stream_event_drain
[`'end'`]: #stream_event_end
[`'finish'`]: #stream_event_finish
[`'readable'`]: #stream_event_readable
[`Duplex`]: #stream_class_stream_duplex
[`EventEmitter`]: events.html#events_class_eventemitter
[`Readable`]: #stream_class_stream_readable
[`Symbol.hasInstance`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Symbol/hasInstance
[`Transform`]: #stream_class_stream_transform
[`Writable`]: #stream_class_stream_writable
[`fs.createReadStream()`]: fs.html#fs_fs_createreadstream_path_options
[`fs.createWriteStream()`]: fs.html#fs_fs_createwritestream_path_options
[`net.Socket`]: net.html#net_class_net_socket
[`process.stderr`]: process.html#process_process_stderr
[`process.stdin`]: process.html#process_process_stdin
[`process.stdout`]: process.html#process_process_stdout
[`readable.push('')`]: #stream_readable_push
[`stream.cork()`]: #stream_writable_cork
[`stream.pipe()`]: #stream_readable_pipe_destination_options
[`stream.uncork()`]: #stream_writable_uncork
[`stream.unpipe()`]: #stream_readable_unpipe_destination
[`stream.wrap()`]: #stream_readable_wrap_stream
[`writable.cork()`]: #stream_writable_cork
[`writable.uncork()`]: #stream_writable_uncork
[`zlib.createDeflate()`]: zlib.html#zlib_zlib_createdeflate_options
[API for Stream Consumers]: #stream_api_for_stream_consumers
[API for Stream Implementers]: #stream_api_for_stream_implementers
[Compatibility]: #stream_compatibility_with_older_node_js_versions
[HTTP requests, on the client]: http.html#http_class_http_clientrequest
[HTTP responses, on the server]: http.html#http_class_http_serverresponse
[Readable.from]: #readable.from
[TCP sockets]: net.html#net_class_net_socket
[child process stdin]: child_process.html#child_process_subprocess_stdin
[child process stdout and stderr]: child_process.html#child_process_subprocess_stdout
[crypto]: crypto.html
[finished]: #stream_stream_finished_stream_callback
[fs read streams]: fs.html#fs_class_fs_readstream
[fs write streams]: fs.html#fs_class_fs_writestream
[http-incoming-message]: http.html#http_class_http_incomingmessage
[hwm-gotcha]: #stream_highwatermark_discrepancy_after_calling_readable_setencoding
[object-mode]: #stream_object_mode
[pipeline]: #stream_stream_pipeline_streams_callback
[readable-_destroy]: #stream_readable_destroy_err_callback
[readable-destroy]: #stream_readable_destroy_error
[stream-_final]: #stream_writable_final_callback
[stream-_flush]: #stream_transform_flush_callback
[stream-_read]: #stream_readable_read_size_1
[stream-_transform]: #stream_transform_transform_chunk_encoding_callback
[stream-_write]: #stream_writable_write_chunk_encoding_callback_1
[stream-_writev]: #stream_writable_writev_chunks_callback
[stream-end]: #stream_writable_end_chunk_encoding_callback
[stream-pause]: #stream_readable_pause
[stream-push]: #stream_readable_push_chunk_encoding
[stream-read]: #stream_readable_read_size
[stream-resume]: #stream_readable_resume
[stream-write]: #stream_writable_write_chunk_encoding_callback
[Stream Three States]: #stream_three_states
[writable-_destroy]: #stream_writable_destroy_err_callback
[writable-destroy]: #stream_writable_destroy_error
[zlib]: zlib.html
