MyGUI_VertexData.h
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/*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_VERTEX_DATA_H_
#define MYGUI_VERTEX_DATA_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
namespace MyGUI
{
struct Vertex
{
void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
{
x = _x;
y = _y;
z = _z;
u = _u;
v = _v;
colour = _colour;
}
float x, y, z;
uint32 colour;
float u, v;
};
struct VertexQuad
{
enum Enum
{
CornerLT = 0,
CornerRT = 1,
CornerLB = 2,
CornerLB2 = 3,
CornerRT2 = 4,
CornerRB = 5,
VertexCount = 6
};
void set(
float _l,
float _t,
float _r,
float _b,
float _z,
float _u1,
float _v1,
float _u2,
float _v2,
uint32 _colour)
{
vertex[CornerLT].set(_l, _t, _z, _u1, _v1, _colour);
vertex[CornerRT].set(_r, _t, _z, _u2, _v1, _colour);
vertex[CornerLB].set(_l, _b, _z, _u1, _v2, _colour);
vertex[CornerRB].set(_r, _b, _z, _u2, _v2, _colour);
vertex[CornerRT2] = vertex[CornerRT];
vertex[CornerLB2] = vertex[CornerLB];
}
void set(
float _x1,
float _y1,
float _x2,
float _y2,
float _x3,
float _y3,
float _x4,
float _y4,
float _z,
float _u1,
float _v1,
float _u2,
float _v2,
uint32 _colour)
{
vertex[CornerLT].set(_x1, _y1, _z, _u1, _v1, _colour);
vertex[CornerRT].set(_x2, _y2, _z, _u2, _v1, _colour);
vertex[CornerLB].set(_x4, _y4, _z, _u1, _v2, _colour);
vertex[CornerRB].set(_x3, _y3, _z, _u2, _v2, _colour);
vertex[CornerRT2] = vertex[CornerRT];
vertex[CornerLB2] = vertex[CornerLB];
}
Vertex vertex[VertexCount];
};
} // namespace MyGUI
#endif // MYGUI_VERTEX_DATA_H_
MyGUI_Prerequest.h
MyGUI_Types.h
MyGUI
Definition MyGUI_ActionController.h:15
MyGUI::uint32
uint32_t uint32
Definition MyGUI_Types.h:48
MyGUI::Vertex
Definition MyGUI_VertexData.h:17
MyGUI::Vertex::y
float y
Definition MyGUI_VertexData.h:28
MyGUI::Vertex::v
float v
Definition MyGUI_VertexData.h:30
MyGUI::Vertex::set
void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour)
Definition MyGUI_VertexData.h:18
MyGUI::Vertex::x
float x
Definition MyGUI_VertexData.h:28
MyGUI::Vertex::colour
uint32 colour
Definition MyGUI_VertexData.h:29
MyGUI::Vertex::z
float z
Definition MyGUI_VertexData.h:28
MyGUI::Vertex::u
float u
Definition MyGUI_VertexData.h:30
MyGUI::VertexQuad
Definition MyGUI_VertexData.h:34
MyGUI::VertexQuad::Enum
Enum
Definition MyGUI_VertexData.h:36
MyGUI::VertexQuad::VertexCount
@ VertexCount
Definition MyGUI_VertexData.h:43
MyGUI::VertexQuad::CornerLT
@ CornerLT
Definition MyGUI_VertexData.h:37
MyGUI::VertexQuad::CornerRB
@ CornerRB
Definition MyGUI_VertexData.h:42
MyGUI::VertexQuad::CornerRT2
@ CornerRT2
Definition MyGUI_VertexData.h:41
MyGUI::VertexQuad::CornerLB
@ CornerLB
Definition MyGUI_VertexData.h:39
MyGUI::VertexQuad::CornerLB2
@ CornerLB2
Definition MyGUI_VertexData.h:40
MyGUI::VertexQuad::CornerRT
@ CornerRT
Definition MyGUI_VertexData.h:38
MyGUI::VertexQuad::vertex
Vertex vertex[VertexCount]
Definition MyGUI_VertexData.h:90
MyGUI::VertexQuad::set
void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
Definition MyGUI_VertexData.h:66
MyGUI::VertexQuad::set
void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour)
Definition MyGUI_VertexData.h:46