Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - ~ -

- ~Any() : MyGUI::Any
- ~BiIndexBase() : MyGUI::BiIndexBase
- ~DataFileStream() : MyGUI::DataFileStream
- ~DataManager() : MyGUI::DataManager
- ~DataMemoryStream() : MyGUI::DataMemoryStream
- ~DataStreamHolder() : MyGUI::DataStreamHolder
- ~ICroppedRectangle() : MyGUI::ICroppedRectangle
- ~IDataStream() : MyGUI::IDataStream
- ~IDelegateUnlink() : MyGUI::delegates::IDelegateUnlink
- ~IItem() : MyGUI::IItem
- ~IItemContainer() : MyGUI::IItemContainer
- ~ILayerItem() : MyGUI::ILayerItem
- ~ILogFilter() : MyGUI::ILogFilter
- ~ILogListener() : MyGUI::ILogListener
- ~IObject() : MyGUI::IObject
- ~IPlugin() : MyGUI::IPlugin
- ~IRenderTarget() : MyGUI::IRenderTarget
- ~IResource() : MyGUI::IResource
- ~ITexture() : MyGUI::ITexture
- ~ITextureInvalidateListener() : MyGUI::ITextureInvalidateListener
- ~IUnlinkWidget() : MyGUI::IUnlinkWidget
- ~IVertexBuffer() : MyGUI::IVertexBuffer
- ~LayerNode() : MyGUI::LayerNode
- ~LogManager() : MyGUI::LogManager
- ~OverlappedLayer() : MyGUI::OverlappedLayer
- ~RenderItem() : MyGUI::RenderItem
- ~RenderManager() : MyGUI::RenderManager
- ~ResourceSkin() : MyGUI::ResourceSkin
- ~ResourceTrueTypeFont() : MyGUI::ResourceTrueTypeFont
- ~ScrollViewBase() : MyGUI::ScrollViewBase
- ~SharedLayer() : MyGUI::SharedLayer
- ~Singleton() : MyGUI::Singleton< T >
- ~SingletonHolder() : MyGUI::SingletonHolder< T >
- ~UserData() : MyGUI::UserData
- ~UString() : MyGUI::UString
- ~Widget() : MyGUI::Widget
- ~WidgetInput() : MyGUI::WidgetInput