# What's New in MM3D?

Below is a list of new features in version 1.4.

- General:
  - 64-bit support
  - Translation support
  - Context-sensitive panel for editing properties of selected objects
  - Export selected portions of a model to a separate file
  - Boolean Operations
  - Global transformations (works on entire model, including all animations)
  - Texture projections (cylinder/sphere mapping)
  - Direct vertex coordinate editing
  - Orthographic projections can be rotated to any view angle
  - Flip between orthographic and perpective projections
  - Rotate a viewport on the Z axis
  - Save/restore viewing angle and zoom with keyboard shortcuts
  - Render selected faces in red (instead of rendering just the edges in red)
  - Numerous texture coordinate window improvements
- Animation / Bone Joints:
  - Converted the animation window to a dockable toolbar
  - Support for multiple bone joint influences on a single vertex
  - Auto-assign bone joint command
- New Tools:
  - Snap to Grid/Vertex
  - Bolt points
  - Extrude (viewport interactive version of the geometry command)
- New Commands:
  - Edge turn
  - Edge divide
  - Cap Holes
  - Simplify Mesh
  - Face Out
- File formats:
  - MD3
  - Cal3D
  - COB
  - DXF
  - IQE
  - SMD
  - D3D

[ Contents | Introduction | Tools | Geometry Menu ]
Copyright © 2004-2008, Kevin Worcester
Copyright © 2015-2024, Zack Middleton