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# tnt_array3d_utils.h

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    00001
    00002
    00003 #ifndef TNT_ARRAY3D_UTILS_H
    00004 #define TNT_ARRAY3D_UTILS_H
    00005
    00006 #include <cstdlib>
    00007 #include <cassert>
    00008
    00009 namespace TNT
    00010 {
    00011
    00012
    00020 template <class T>
    00021 std::ostream& operator<<(std::ostream &s, const Array3D<T> &A);
    00022
    00039 template <class T>
    00040 std::istream& operator>>(std::istream &s, Array3D<T> &A);
    00041
    00042
    00043
    00055 template <class T>
    00056 Array3D<T> operator+(const Array3D<T> &A, const Array3D<T> &B);
    00057
    00058
    00070 template <class T>
    00071 Array3D<T> operator-(const Array3D<T> &A, const Array3D<T> &B);
    00072
    00073
    00074
    00086 template <class T>
    00087 Array3D<T> operator*(const Array3D<T> &A, const Array3D<T> &B);
    00088
    00100 template <class T>
    00101 Array3D<T> operator/(const Array3D<T> &A, const Array3D<T> &B);
    00102
    00103
    00115 template <class T>
    00116 Array3D<T>& operator+=(Array3D<T> &A, const Array3D<T> &B);
    00117
    00118
    00130 template <class T>
    00131 Array3D<T>& operator-=(Array3D<T> &A, const Array3D<T> &B);
    00132
    00144 template <class T>
    00145 Array3D<T>& operator*=(Array3D<T> &A, const Array3D<T> &B);
    00146
    00158 template <class T>
    00159 Array3D<T>& operator/=(Array3D<T> &A, const Array3D<T> &B);
    00160
    00161
    00162
    00163
    00164 } // namespace TNT
    00165
    00166 #endif