SFML 2.6.2

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Classes | Namespaces
Shader.hpp File Reference
`#include <SFML/Graphics/Export.hpp>`
`#include <SFML/Graphics/Glsl.hpp>`
`#include <SFML/Window/GlResource.hpp>`
`#include <SFML/System/NonCopyable.hpp>`
`#include <SFML/System/Vector2.hpp>`
`#include <SFML/System/Vector3.hpp>`
`#include <map>`
`#include <string>`

Go to the source code of this file.

## Classes

class | sf::Shader
| Shader class (vertex, geometry and fragment) More...
struct | sf::Shader::CurrentTextureType
| Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...

## Namespaces

namespace | sf