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Mouse.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_MOUSE_HPP
26 #define SFML_MOUSE_HPP
27
29 // Headers
31 #include <SFML/Window/Export.hpp>
32 #include <SFML/System/Vector2.hpp>
33
34
35 namespace sf
36 {
37 class Window;
38
43 class SFML_WINDOW_API Mouse
44 {
45 public:
46
51 enum Button
52 {
53 Left,
54 Right,
55 Middle,
56 XButton1,
57 XButton2,
58
59 ButtonCount
60 };
61
66 enum Wheel
67 {
68 VerticalWheel,
69 HorizontalWheel
70 };
71
80 static bool isButtonPressed(Button button);
81
91 static Vector2i getPosition();
92
104 static Vector2i getPosition(const Window& relativeTo);
105
115 static void setPosition(const Vector2i& position);
116
127 static void setPosition(const Vector2i& position, const Window& relativeTo);
128 };
129
130 } // namespace sf
131
132
133 #endif // SFML_MOUSE_HPP
134
135
sf::Mouse
Give access to the real-time state of the mouse.
Definition: Mouse.hpp:44
sf::Mouse::setPosition
static void setPosition(const Vector2i &position)
Set the current position of the mouse in desktop coordinates.
sf::Mouse::Button
Button
Mouse buttons.
Definition: Mouse.hpp:52
sf::Mouse::XButton2
@ XButton2
The second extra mouse button.
Definition: Mouse.hpp:57
sf::Mouse::Middle
@ Middle
The middle (wheel) mouse button.
Definition: Mouse.hpp:55
sf::Mouse::Left
@ Left
The left mouse button.
Definition: Mouse.hpp:53
sf::Mouse::XButton1
@ XButton1
The first extra mouse button.
Definition: Mouse.hpp:56
sf::Mouse::Right
@ Right
The right mouse button.
Definition: Mouse.hpp:54
sf::Mouse::Wheel
Wheel
Mouse wheels.
Definition: Mouse.hpp:67
sf::Mouse::VerticalWheel
@ VerticalWheel
The vertical mouse wheel.
Definition: Mouse.hpp:68
sf::Mouse::getPosition
static Vector2i getPosition(const Window &relativeTo)
Get the current position of the mouse in window coordinates.
sf::Mouse::isButtonPressed
static bool isButtonPressed(Button button)
Check if a mouse button is pressed.
sf::Mouse::getPosition
static Vector2i getPosition()
Get the current position of the mouse in desktop coordinates.
sf::Mouse::setPosition
static void setPosition(const Vector2i &position, const Window &relativeTo)
Set the current position of the mouse in window coordinates.
sf::Vector2
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:38
sf::Window
Window that serves as a target for OpenGL rendering.
Definition: Window/Window.hpp:59