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SoundBuffer.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SOUNDBUFFER_HPP
26 #define SFML_SOUNDBUFFER_HPP
27
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/AlResource.hpp>
33 #include <SFML/System/Time.hpp>
34 #include <string>
35 #include <vector>
36 #include <set>
37
38
39 namespace sf
40 {
41 class Sound;
42 class InputSoundFile;
43 class InputStream;
44
49 class SFML_AUDIO_API SoundBuffer : AlResource
50 {
51 public:
52
57 SoundBuffer();
58
65 SoundBuffer(const SoundBuffer& copy);
66
71 ~SoundBuffer();
72
86 bool loadFromFile(const std::string& filename);
87
102 bool loadFromMemory(const void* data, std::size_t sizeInBytes);
103
117 bool loadFromStream(InputStream& stream);
118
135 bool loadFromSamples(const Int16* samples, Uint64 sampleCount, unsigned int channelCount, unsigned int sampleRate);
136
150 bool saveToFile(const std::string& filename) const;
151
164 const Int16* getSamples() const;
165
177 Uint64 getSampleCount() const;
178
191 unsigned int getSampleRate() const;
192
204 unsigned int getChannelCount() const;
205
214 Time getDuration() const;
215
224 SoundBuffer& operator =(const SoundBuffer& right);
225
226 private:
227
228 friend class Sound;
229
238 bool initialize(InputSoundFile& file);
239
249 bool update(unsigned int channelCount, unsigned int sampleRate);
250
257 void attachSound(Sound* sound) const;
258
265 void detachSound(Sound* sound) const;
266
268 // Types
270 typedef std::set<Sound*> SoundList;
271
273 // Member data
275 unsigned int m_buffer;
276 std::vector<Int16> m_samples;
277 Time m_duration;
278 mutable SoundList m_sounds;
279 };
280
281 } // namespace sf
282
283
284 #endif // SFML_SOUNDBUFFER_HPP
285
286
sf::Sound
Regular sound that can be played in the audio environment.
Definition: Sound.hpp:45
sf::SoundBuffer
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:49
sf::AlResource
Base class for classes that require an OpenAL context.
Definition: AlResource.hpp:40
sf::InputSoundFile
Provide read access to sound files.
Definition: InputSoundFile.hpp:47
sf::InputStream
Abstract class for custom file input streams.
Definition: InputStream.hpp:41
sf::Time
Represents a time value.
Definition: Time.hpp:40