SFML 2.4.2
PrimitiveType.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
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22 //
24
25 #ifndef SFML_PRIMITIVETYPE_HPP
26 #define SFML_PRIMITIVETYPE_HPP
27
28 namespace sf
29 {
39 enum PrimitiveType
40 {
41 Points,
42 Lines,
43 LineStrip,
44 Triangles,
45 TriangleStrip,
46 TriangleFan,
47 Quads,
48
49 // Deprecated names
50 LinesStrip = LineStrip,
51 TrianglesStrip = TriangleStrip,
52 TrianglesFan = TriangleFan
53 };
54
55 } // namespace sf
56
57
58 #endif // SFML_PRIMITIVETYPE_HPP
sf::PrimitiveType
PrimitiveType
Types of primitives that a sf::VertexArray can render.
Definition: PrimitiveType.hpp:39
sf::TrianglesStrip
Definition: PrimitiveType.hpp:51
sf::Triangles
List of individual triangles.
Definition: PrimitiveType.hpp:44
sf::TrianglesFan
Definition: PrimitiveType.hpp:52
sf::Quads
List of individual quads (deprecated, don&#39;t work with OpenGL ES)
Definition: PrimitiveType.hpp:47
sf::Points
List of individual points.
Definition: PrimitiveType.hpp:41
sf::LinesStrip
Definition: PrimitiveType.hpp:50
sf::TriangleStrip
List of connected triangles, a point uses the two previous points to form a triangle.
Definition: PrimitiveType.hpp:45
sf::Lines
List of individual lines.
Definition: PrimitiveType.hpp:42
sf
Definition: AlResource.hpp:34
sf::TriangleFan
List of connected triangles, a point uses the common center and the previous point to form a triangle...
Definition: PrimitiveType.hpp:46
sf::LineStrip
List of connected lines, a point uses the previous point to form a line.
Definition: PrimitiveType.hpp:43