SFML 2.3.2

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Audio module

Sounds, streaming (musics or custom sources), recording, spatialization. More...

## Classes

class | sf::AlResource
| Base class for classes that require an OpenAL context. More...
class | sf::InputSoundFile
| Provide read access to sound files. More...
class | sf::Listener
| The audio listener is the point in the scene from where all the sounds are heard. More...
class | sf::Music
| Streamed music played from an audio file. More...
class | sf::OutputSoundFile
| Provide write access to sound files. More...
class | sf::Sound
| Regular sound that can be played in the audio environment. More...
class | sf::SoundBuffer
| Storage for audio samples defining a sound. More...
class | sf::SoundBufferRecorder
| Specialized SoundRecorder which stores the captured audio data into a sound buffer. More...
class | sf::SoundFileFactory
| Manages and instantiates sound file readers and writers. More...
class | sf::SoundFileReader
| Abstract base class for sound file decoding. More...
class | sf::SoundFileWriter
| Abstract base class for sound file encoding. More...
class | sf::SoundRecorder
| Abstract base class for capturing sound data. More...
class | sf::SoundSource
| Base class defining a sound's properties. More...
class | sf::SoundStream
| Abstract base class for streamed audio sources. More...

## Detailed Description

Sounds, streaming (musics or custom sources), recording, spatialization.