SFML 2.3.2

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Drawable.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_DRAWABLE_HPP
26 #define SFML_DRAWABLE_HPP
27
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderStates.hpp>
33
34
35 namespace sf
36 {
37 class RenderTarget;
38
44 class SFML_GRAPHICS_API Drawable
45 {
46 public:
47
52 virtual ~Drawable() {}
53
54 protected:
55
56 friend class RenderTarget;
57
69 virtual void draw(RenderTarget& target, RenderStates states) const = 0;
70 };
71
72 } // namespace sf
73
74
75 #endif // SFML_DRAWABLE_HPP
76
77
sf::Drawable::~Drawable
virtual ~Drawable()
Virtual destructor.
Definition: Drawable.hpp:52
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.hpp:45
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.hpp:51
sf::Drawable
Abstract base class for objects that can be drawn to a render target.
Definition: Drawable.hpp:44
sf
Definition: AlResource.hpp:34