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Rect.inl
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25
27 template <typename T>
28 Rect<T>::Rect() :
29 left (0),
30 top (0),
31 width (0),
32 height(0)
33 {
34
35 }
36
37
39 template <typename T>
40 Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
41 left (rectLeft),
42 top (rectTop),
43 width (rectWidth),
44 height(rectHeight)
45 {
46
47 }
48
49
51 template <typename T>
52 Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
53 left (position.x),
54 top (position.y),
55 width (size.x),
56 height(size.y)
57 {
58
59 }
60
61
63 template <typename T>
64 template <typename U>
65 Rect<T>::Rect(const Rect<U>& rectangle) :
66 left (static_cast<T>(rectangle.left)),
67 top (static_cast<T>(rectangle.top)),
68 width (static_cast<T>(rectangle.width)),
69 height(static_cast<T>(rectangle.height))
70 {
71 }
72
73
75 template <typename T>
76 bool Rect<T>::contains(T x, T y) const
77 {
78 // Rectangles with negative dimensions are allowed, so we must handle them correctly
79
80 // Compute the real min and max of the rectangle on both axes
81 T minX = std::min(left, left + width);
82 T maxX = std::max(left, left + width);
83 T minY = std::min(top, top + height);
84 T maxY = std::max(top, top + height);
85
86 return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
87 }
88
89
91 template <typename T>
92 bool Rect<T>::contains(const Vector2<T>& point) const
93 {
94 return contains(point.x, point.y);
95 }
96
97
99 template <typename T>
100 bool Rect<T>::intersects(const Rect<T>& rectangle) const
101 {
102 Rect<T> intersection;
103 return intersects(rectangle, intersection);
104 }
105
106
108 template <typename T>
109 bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
110 {
111 // Rectangles with negative dimensions are allowed, so we must handle them correctly
112
113 // Compute the min and max of the first rectangle on both axes
114 T r1MinX = std::min(left, left + width);
115 T r1MaxX = std::max(left, left + width);
116 T r1MinY = std::min(top, top + height);
117 T r1MaxY = std::max(top, top + height);
118
119 // Compute the min and max of the second rectangle on both axes
120 T r2MinX = std::min(rectangle.left, rectangle.left + rectangle.width);
121 T r2MaxX = std::max(rectangle.left, rectangle.left + rectangle.width);
122 T r2MinY = std::min(rectangle.top, rectangle.top + rectangle.height);
123 T r2MaxY = std::max(rectangle.top, rectangle.top + rectangle.height);
124
125 // Compute the intersection boundaries
126 T interLeft = std::max(r1MinX, r2MinX);
127 T interTop = std::max(r1MinY, r2MinY);
128 T interRight = std::min(r1MaxX, r2MaxX);
129 T interBottom = std::min(r1MaxY, r2MaxY);
130
131 // If the intersection is valid (positive non zero area), then there is an intersection
132 if ((interLeft < interRight) && (interTop < interBottom))
133 {
134 intersection = Rect<T>(interLeft, interTop, interRight - interLeft, interBottom - interTop);
135 return true;
136 }
137 else
138 {
139 intersection = Rect<T>(0, 0, 0, 0);
140 return false;
141 }
142 }
143
144
146 template <typename T>
147 inline bool operator ==(const Rect<T>& left, const Rect<T>& right)
148 {
149 return (left.left == right.left) && (left.width == right.width) &&
150 (left.top == right.top) && (left.height == right.height);
151 }
152
153
155 template <typename T>
156 inline bool operator !=(const Rect<T>& left, const Rect<T>& right)
157 {
158 return !(left == right);
159 }
sf::Color::operator!=
bool operator!=(const Color &left, const Color &right)
Overload of the != operator.
sf::Color::operator==
bool operator==(const Color &left, const Color &right)
Overload of the == operator.