Here is a list of all enums with links to the files they belong to:

### - a -

- SDL_AppResult : SDL_init.h
- SDL_ArrayOrder : SDL_pixels.h
- SDL_AssertState : SDL_assert.h
- SDL_AsyncIOResult : SDL_asyncio.h
- SDL_AsyncIOTaskType : SDL_asyncio.h
- SDL_AudioFormat : SDL_audio.h

### - b -

- SDL_BitmapOrder : SDL_pixels.h
- SDL_BlendFactor : SDL_blendmode.h
- SDL_BlendOperation : SDL_blendmode.h

### - c -

- SDL_CameraPermissionState : SDL_camera.h
- SDL_CameraPosition : SDL_camera.h
- SDL_Capitalization : SDL_keyboard.h
- SDL_ChromaLocation : SDL_pixels.h
- SDL_ColorPrimaries : SDL_pixels.h
- SDL_ColorRange : SDL_pixels.h
- SDL_Colorspace : SDL_pixels.h
- SDL_ColorType : SDL_pixels.h

### - d -

- SDL_DateFormat : SDL_time.h
- SDL_DisplayOrientation : SDL_video.h

### - e -

- SDL_EnumerationResult : SDL_filesystem.h
- SDL_EventAction : SDL_events.h
- SDL_EventType : SDL_events.h

### - f -

- SDL_FileDialogType : SDL_dialog.h
- SDL_FlashOperation : SDL_video.h
- SDL_FlipMode : SDL_surface.h
- SDL_Folder : SDL_filesystem.h

### - g -

- SDL_GamepadAxis : SDL_gamepad.h
- SDL_GamepadBindingType : SDL_gamepad.h
- SDL_GamepadButton : SDL_gamepad.h
- SDL_GamepadButtonLabel : SDL_gamepad.h
- SDL_GamepadType : SDL_gamepad.h
- SDL_GLAttr : SDL_video.h
- SDL_GPUBlendFactor : SDL_gpu.h
- SDL_GPUBlendOp : SDL_gpu.h
- SDL_GPUCompareOp : SDL_gpu.h
- SDL_GPUCubeMapFace : SDL_gpu.h
- SDL_GPUCullMode : SDL_gpu.h
- SDL_GPUFillMode : SDL_gpu.h
- SDL_GPUFilter : SDL_gpu.h
- SDL_GPUFrontFace : SDL_gpu.h
- SDL_GPUIndexElementSize : SDL_gpu.h
- SDL_GPULoadOp : SDL_gpu.h
- SDL_GPUPresentMode : SDL_gpu.h
- SDL_GPUPrimitiveType : SDL_gpu.h
- SDL_GPUSampleCount : SDL_gpu.h
- SDL_GPUSamplerAddressMode : SDL_gpu.h
- SDL_GPUSamplerMipmapMode : SDL_gpu.h
- SDL_GPUShaderStage : SDL_gpu.h
- SDL_GPUStencilOp : SDL_gpu.h
- SDL_GPUStoreOp : SDL_gpu.h
- SDL_GPUSwapchainComposition : SDL_gpu.h
- SDL_GPUTextureFormat : SDL_gpu.h
- SDL_GPUTextureType : SDL_gpu.h
- SDL_GPUTransferBufferUsage : SDL_gpu.h
- SDL_GPUVertexElementFormat : SDL_gpu.h
- SDL_GPUVertexInputRate : SDL_gpu.h

### - h -

- SDL_hid_bus_type : SDL_hidapi.h
- SDL_HintPriority : SDL_hints.h
- SDL_HitTestResult : SDL_video.h

### - i -

- SDL_InitStatus : SDL_mutex.h
- SDL_IOStatus : SDL_iostream.h
- SDL_IOWhence : SDL_iostream.h

### - j -

- SDL_JoystickConnectionState : SDL_joystick.h
- SDL_JoystickType : SDL_joystick.h

### - l -

- SDL_LogCategory : SDL_log.h
- SDL_LogPriority : SDL_log.h

### - m -

- SDL_MatrixCoefficients : SDL_pixels.h
- SDL_MessageBoxColorType : SDL_messagebox.h
- SDL_MouseWheelDirection : SDL_mouse.h

### - p -

- SDL_PackedLayout : SDL_pixels.h
- SDL_PackedOrder : SDL_pixels.h
- SDL_PathType : SDL_filesystem.h
- SDL_PenAxis : SDL_pen.h
- SDL_PenDeviceType : SDL_pen.h
- SDL_PixelFormat : SDL_pixels.h
- SDL_PixelType : SDL_pixels.h
- SDL_PowerState : SDL_power.h
- SDL_ProcessIO : SDL_process.h
- SDL_ProgressState : SDL_video.h
- SDL_PropertyType : SDL_properties.h

### - r -

- SDL_RendererLogicalPresentation : SDL_render.h

### - s -

- SDL_Sandbox : SDL_system.h
- SDL_ScaleMode : SDL_surface.h
- SDL_Scancode : SDL_scancode.h
- SDL_SensorType : SDL_sensor.h
- SDL_SystemCursor : SDL_mouse.h
- SDL_SystemTheme : SDL_video.h

### - t -

- SDL_TextInputType : SDL_keyboard.h
- SDL_TextureAccess : SDL_render.h
- SDL_TextureAddressMode : SDL_render.h
- SDL_ThreadPriority : SDL_thread.h
- SDL_ThreadState : SDL_thread.h
- SDL_TimeFormat : SDL_time.h
- SDL_TouchDeviceType : SDL_touch.h
- SDL_TransferCharacteristics : SDL_pixels.h