Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - i -

- SDL_iconv() : SDL_stdinc.h
- SDL_iconv_close() : SDL_stdinc.h
- SDL_ICONV_E2BIG : SDL_stdinc.h
- SDL_ICONV_EILSEQ : SDL_stdinc.h
- SDL_ICONV_EINVAL : SDL_stdinc.h
- SDL_ICONV_ERROR : SDL_stdinc.h
- SDL_iconv_open() : SDL_stdinc.h
- SDL_iconv_string() : SDL_stdinc.h
- SDL_iconv_t : SDL_stdinc.h
- SDL_iconv_utf8_locale : SDL_stdinc.h
- SDL_iconv_utf8_ucs2 : SDL_stdinc.h
- SDL_iconv_utf8_ucs4 : SDL_stdinc.h
- SDL_iconv_wchar_utf8 : SDL_stdinc.h
- SDL_IN_BYTECAP : SDL_stdinc.h
- SDL_Init() : SDL_init.h
- SDL_INIT_AUDIO : SDL_init.h
- SDL_INIT_CAMERA : SDL_init.h
- SDL_INIT_EVENTS : SDL_init.h
- SDL_INIT_GAMECONTROLLER : SDL_oldnames.h
- SDL_INIT_GAMEPAD : SDL_init.h
- SDL_INIT_HAPTIC : SDL_init.h
- SDL_INIT_INTERFACE : SDL_stdinc.h
- SDL_INIT_JOYSTICK : SDL_init.h
- SDL_INIT_SENSOR : SDL_init.h
- SDL_INIT_STATUS_INITIALIZED : SDL_mutex.h
- SDL_INIT_STATUS_INITIALIZING : SDL_mutex.h
- SDL_INIT_STATUS_UNINITIALIZED : SDL_mutex.h
- SDL_INIT_STATUS_UNINITIALIZING : SDL_mutex.h
- SDL_INIT_VIDEO : SDL_init.h
- SDL_InitFlags : SDL_init.h
- SDL_InitHapticRumble() : SDL_haptic.h
- SDL_InitStatus : SDL_mutex.h
- SDL_InitSubSystem() : SDL_init.h
- SDL_INLINE : SDL_begin_code.h
- SDL_INOUT_Z_CAP : SDL_stdinc.h
- SDL_InsertGPUDebugLabel() : SDL_gpu.h
- SDL_InsertTrayEntryAt() : SDL_tray.h
- SDL_IntersectFRect : SDL_oldnames.h
- SDL_IntersectFRectAndLine : SDL_oldnames.h
- SDL_IntersectRect : SDL_oldnames.h
- SDL_IntersectRectAndLine : SDL_oldnames.h
- SDL_INVALID_UNICODE_CODEPOINT : SDL_stdinc.h
- SDL_InvalidParamError : SDL_error.h
- SDL_IO_SEEK_CUR : SDL_iostream.h
- SDL_IO_SEEK_END : SDL_iostream.h
- SDL_IO_SEEK_SET : SDL_iostream.h
- SDL_IO_STATUS_EOF : SDL_iostream.h
- SDL_IO_STATUS_ERROR : SDL_iostream.h
- SDL_IO_STATUS_NOT_READY : SDL_iostream.h
- SDL_IO_STATUS_READONLY : SDL_iostream.h
- SDL_IO_STATUS_READY : SDL_iostream.h
- SDL_IO_STATUS_WRITEONLY : SDL_iostream.h
- SDL_IOFromConstMem() : SDL_iostream.h
- SDL_IOFromDynamicMem() : SDL_iostream.h
- SDL_IOFromFile() : SDL_iostream.h
- SDL_IOFromMem() : SDL_iostream.h
- SDL_IOprintf() : SDL_iostream.h
- SDL_iOSSetAnimationCallback : SDL_oldnames.h
- SDL_iOSSetEventPump : SDL_oldnames.h
- SDL_IOStatus : SDL_iostream.h
- SDL_IOStream : SDL_iostream.h
- SDL_IOvprintf() : SDL_iostream.h
- SDL_IOWhence : SDL_iostream.h
- SDL_iPhoneSetAnimationCallback : SDL_oldnames.h
- SDL_iPhoneSetEventPump : SDL_oldnames.h
- SDL_isalnum() : SDL_stdinc.h
- SDL_isalpha() : SDL_stdinc.h
- SDL_IsAudioDevicePhysical() : SDL_audio.h
- SDL_IsAudioDevicePlayback() : SDL_audio.h
- SDL_isblank() : SDL_stdinc.h
- SDL_iscntrl() : SDL_stdinc.h
- SDL_ISCOLORSPACE_FULL_RANGE : SDL_pixels.h
- SDL_ISCOLORSPACE_LIMITED_RANGE : SDL_pixels.h
- SDL_ISCOLORSPACE_MATRIX_BT2020_NCL : SDL_pixels.h
- SDL_ISCOLORSPACE_MATRIX_BT601 : SDL_pixels.h
- SDL_ISCOLORSPACE_MATRIX_BT709 : SDL_pixels.h
- SDL_isdigit() : SDL_stdinc.h
- SDL_IsGameController : SDL_oldnames.h
- SDL_IsGamepad() : SDL_gamepad.h
- SDL_isgraph() : SDL_stdinc.h
- SDL_isinf() : SDL_stdinc.h
- SDL_isinff() : SDL_stdinc.h
- SDL_IsJoystickHaptic() : SDL_haptic.h
- SDL_IsJoystickVirtual() : SDL_joystick.h
- SDL_islower() : SDL_stdinc.h
- SDL_IsMainThread() : SDL_init.h
- SDL_IsMouseHaptic() : SDL_haptic.h
- SDL_isnan() : SDL_stdinc.h
- SDL_isnanf() : SDL_stdinc.h
- SDL_ISPIXELFORMAT_10BIT : SDL_pixels.h
- SDL_ISPIXELFORMAT_ALPHA : SDL_pixels.h
- SDL_ISPIXELFORMAT_ARRAY : SDL_pixels.h
- SDL_ISPIXELFORMAT_FLOAT : SDL_pixels.h
- SDL_ISPIXELFORMAT_FOURCC : SDL_pixels.h
- SDL_ISPIXELFORMAT_INDEXED : SDL_pixels.h
- SDL_ISPIXELFORMAT_PACKED : SDL_pixels.h
- SDL_isprint() : SDL_stdinc.h
- SDL_ispunct() : SDL_stdinc.h
- SDL_IsScreenKeyboardShown : SDL_oldnames.h
- SDL_IsScreenSaverEnabled : SDL_oldnames.h
- SDL_isspace() : SDL_stdinc.h
- SDL_IsTablet() : SDL_system.h
- SDL_IsTextInputActive : SDL_oldnames.h
- SDL_IsTV() : SDL_system.h
- SDL_isupper() : SDL_stdinc.h
- SDL_isxdigit() : SDL_stdinc.h
- SDL_itoa() : SDL_stdinc.h