Here is a list of all variables with links to the structures/unions they belong to:

### - d -

- d : SDL_GPUTextureRegion
- data : SDL_DropEvent, SDL_GamepadSensorEvent, SDL_GUID, SDL_HapticCustom, SDL_SensorEvent, SDLTest_ArgumentParser
- data1 : SDL_DisplayEvent, SDL_UserEvent, SDL_WindowEvent
- data2 : SDL_DisplayEvent, SDL_UserEvent, SDL_WindowEvent
- day : SDL_DateTime
- day_of_week : SDL_DateTime
- deadband : SDL_HapticCondition
- delay : SDL_HapticCondition, SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp
- depth : SDLTest_CommonState
- depth_bias_clamp : SDL_GPURasterizerState
- depth_bias_constant_factor : SDL_GPURasterizerState
- depth_bias_slope_factor : SDL_GPURasterizerState
- depth_fail_op : SDL_GPUStencilOpState
- depth_stencil_format : SDL_GPUGraphicsPipelineTargetInfo
- depth_stencil_state : SDL_GPUGraphicsPipelineCreateInfo
- description : SDLTest_TestCaseReference
- destination : SDL_GPUBlitInfo
- device_extension_count : SDL_GPUVulkanOptions
- device_extension_names : SDL_GPUVulkanOptions
- digest : SDLTest_Md5Context
- dir : SDL_HapticDirection
- direction : SDL_HapticCondition, SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp, SDL_MouseWheelEvent
- display : SDL_Event
- display_index : SDLTest_CommonState
- displayID : SDL_DisplayEvent, SDL_DisplayMode, SDLTest_CommonState
- down : SDL_GamepadButtonEvent, SDL_JoyButtonEvent, SDL_KeyboardEvent, SDL_MouseButtonEvent, SDL_PenButtonEvent, SDL_PenTouchEvent
- drop : SDL_Event
- dst_alpha_blendfactor : SDL_GPUColorTargetBlendState
- dst_color_blendfactor : SDL_GPUColorTargetBlendState
- duration : SDL_CursorFrameInfo
- dx : SDL_TouchFingerEvent
- dy : SDL_TouchFingerEvent