Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - g -

- SDL_GameController : SDL_oldnames.h
- SDL_GameControllerAddMapping : SDL_oldnames.h
- SDL_GameControllerAddMappingsFromFile : SDL_oldnames.h
- SDL_GameControllerAddMappingsFromRW : SDL_oldnames.h
- SDL_GameControllerAxis : SDL_oldnames.h
- SDL_GameControllerBindType : SDL_oldnames.h
- SDL_GameControllerButton : SDL_oldnames.h
- SDL_GameControllerClose : SDL_oldnames.h
- SDL_GameControllerFromInstanceID : SDL_oldnames.h
- SDL_GameControllerFromPlayerIndex : SDL_oldnames.h
- SDL_GameControllerGetAppleSFSymbolsNameForAxis : SDL_oldnames.h
- SDL_GameControllerGetAppleSFSymbolsNameForButton : SDL_oldnames.h
- SDL_GameControllerGetAttached : SDL_oldnames.h
- SDL_GameControllerGetAxis : SDL_oldnames.h
- SDL_GameControllerGetAxisFromString : SDL_oldnames.h
- SDL_GameControllerGetButton : SDL_oldnames.h
- SDL_GameControllerGetButtonFromString : SDL_oldnames.h
- SDL_GameControllerGetFirmwareVersion : SDL_oldnames.h
- SDL_GameControllerGetJoystick : SDL_oldnames.h
- SDL_GameControllerGetNumTouchpadFingers : SDL_oldnames.h
- SDL_GameControllerGetNumTouchpads : SDL_oldnames.h
- SDL_GameControllerGetPlayerIndex : SDL_oldnames.h
- SDL_GameControllerGetProduct : SDL_oldnames.h
- SDL_GameControllerGetProductVersion : SDL_oldnames.h
- SDL_GameControllerGetSensorData : SDL_oldnames.h
- SDL_GameControllerGetSensorDataRate : SDL_oldnames.h
- SDL_GameControllerGetSerial : SDL_oldnames.h
- SDL_GameControllerGetSteamHandle : SDL_oldnames.h
- SDL_GameControllerGetStringForAxis : SDL_oldnames.h
- SDL_GameControllerGetStringForButton : SDL_oldnames.h
- SDL_GameControllerGetTouchpadFinger : SDL_oldnames.h
- SDL_GameControllerGetType : SDL_oldnames.h
- SDL_GameControllerGetVendor : SDL_oldnames.h
- SDL_GameControllerHasAxis : SDL_oldnames.h
- SDL_GameControllerHasButton : SDL_oldnames.h
- SDL_GameControllerHasSensor : SDL_oldnames.h
- SDL_GameControllerIsSensorEnabled : SDL_oldnames.h
- SDL_GameControllerMapping : SDL_oldnames.h
- SDL_GameControllerMappingForDeviceIndex : SDL_oldnames.h
- SDL_GameControllerMappingForGUID : SDL_oldnames.h
- SDL_GameControllerName : SDL_oldnames.h
- SDL_GameControllerOpen : SDL_oldnames.h
- SDL_GameControllerPath : SDL_oldnames.h
- SDL_GameControllerRumble : SDL_oldnames.h
- SDL_GameControllerRumbleTriggers : SDL_oldnames.h
- SDL_GameControllerSendEffect : SDL_oldnames.h
- SDL_GameControllerSetLED : SDL_oldnames.h
- SDL_GameControllerSetPlayerIndex : SDL_oldnames.h
- SDL_GameControllerSetSensorEnabled : SDL_oldnames.h
- SDL_GameControllerType : SDL_oldnames.h
- SDL_GameControllerUpdate : SDL_oldnames.h
- SDL_Gamepad : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_COUNT : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_INVALID : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_LEFT_TRIGGER : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_LEFTX : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_LEFTY : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_RIGHT_TRIGGER : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_RIGHTX : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_RIGHTY : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_AXIS : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_BUTTON : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_HAT : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_NONE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_BACK : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_COUNT : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_DOWN : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_LEFT : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_RIGHT : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_UP : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_EAST : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_GUIDE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_INVALID : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_A : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_B : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_CIRCLE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_CROSS : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_SQUARE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_X : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_Y : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_SHOULDER : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_STICK : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC1 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC2 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC3 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC4 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC5 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC6 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_NORTH : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_STICK : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_SOUTH : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_START : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_TOUCHPAD : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_WEST : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_COUNT : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_GAMECUBE : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_PS3 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_PS4 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_PS5 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_STANDARD : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_UNKNOWN : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_XBOX360 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_XBOXONE : SDL_gamepad.h
- SDL_GamepadAxis : SDL_gamepad.h
- SDL_GamepadBindingType : SDL_gamepad.h
- SDL_GamepadButton : SDL_gamepad.h
- SDL_GamepadButtonLabel : SDL_gamepad.h
- SDL_GamepadConnected() : SDL_gamepad.h
- SDL_GamepadEventsEnabled() : SDL_gamepad.h
- SDL_GamepadHasAxis() : SDL_gamepad.h
- SDL_GamepadHasButton() : SDL_gamepad.h
- SDL_GamepadHasSensor() : SDL_gamepad.h
- SDL_GamepadSensorEnabled() : SDL_gamepad.h
- SDL_GamepadType : SDL_gamepad.h
- SDL_GDKGetDefaultUser : SDL_oldnames.h
- SDL_GDKGetTaskQueue : SDL_oldnames.h
- SDL_GDKSuspendComplete() : SDL_main.h
- SDL_GenerateMipmapsForGPUTexture() : SDL_gpu.h
- SDL_GetAppMetadataProperty() : SDL_init.h
- SDL_GetAssertionHandler() : SDL_assert.h
- SDL_GetAssertionReport() : SDL_assert.h
- SDL_GetAsyncIOResult() : SDL_asyncio.h
- SDL_GetAsyncIOSize() : SDL_asyncio.h
- SDL_GetAtomicInt() : SDL_atomic.h
- SDL_GetAtomicPointer() : SDL_atomic.h
- SDL_GetAtomicU32() : SDL_atomic.h
- SDL_GetAudioDeviceChannelMap() : SDL_audio.h
- SDL_GetAudioDeviceFormat() : SDL_audio.h
- SDL_GetAudioDeviceGain() : SDL_audio.h
- SDL_GetAudioDeviceName() : SDL_audio.h
- SDL_GetAudioDriver() : SDL_audio.h
- SDL_GetAudioFormatName() : SDL_audio.h
- SDL_GetAudioPlaybackDevices() : SDL_audio.h
- SDL_GetAudioRecordingDevices() : SDL_audio.h
- SDL_GetAudioStreamAvailable() : SDL_audio.h
- SDL_GetAudioStreamData() : SDL_audio.h
- SDL_GetAudioStreamDevice() : SDL_audio.h
- SDL_GetAudioStreamFormat() : SDL_audio.h
- SDL_GetAudioStreamFrequencyRatio() : SDL_audio.h
- SDL_GetAudioStreamGain() : SDL_audio.h
- SDL_GetAudioStreamInputChannelMap() : SDL_audio.h
- SDL_GetAudioStreamOutputChannelMap() : SDL_audio.h
- SDL_GetAudioStreamProperties() : SDL_audio.h
- SDL_GetAudioStreamQueued() : SDL_audio.h
- SDL_GetBasePath() : SDL_filesystem.h
- SDL_GetBooleanProperty() : SDL_properties.h
- SDL_GetCameraDriver() : SDL_camera.h
- SDL_GetCameraFormat() : SDL_camera.h
- SDL_GetCameraID() : SDL_camera.h
- SDL_GetCameraName() : SDL_camera.h
- SDL_GetCameraPermissionState() : SDL_camera.h
- SDL_GetCameraPosition() : SDL_camera.h
- SDL_GetCameraProperties() : SDL_camera.h
- SDL_GetCameras() : SDL_camera.h
- SDL_GetCameraSupportedFormats() : SDL_camera.h
- SDL_GetClipboardData() : SDL_clipboard.h
- SDL_GetClipboardMimeTypes() : SDL_clipboard.h
- SDL_GetClipboardText() : SDL_clipboard.h
- SDL_GetClipRect : SDL_oldnames.h
- SDL_GetClosestDisplayMode : SDL_oldnames.h
- SDL_GetClosestFullscreenDisplayMode() : SDL_video.h
- SDL_GetColorKey : SDL_oldnames.h
- SDL_GetCPUCacheLineSize() : SDL_cpuinfo.h
- SDL_GetCPUCount : SDL_oldnames.h
- SDL_GetCurrentAudioDriver() : SDL_audio.h
- SDL_GetCurrentCameraDriver() : SDL_camera.h
- SDL_GetCurrentDirectory() : SDL_filesystem.h
- SDL_GetCurrentDisplayMode() : SDL_video.h
- SDL_GetCurrentDisplayOrientation() : SDL_video.h
- SDL_GetCurrentRenderOutputSize() : SDL_render.h
- SDL_GetCurrentThreadID() : SDL_thread.h
- SDL_GetCurrentTime() : SDL_time.h
- SDL_GetCurrentVideoDriver() : SDL_video.h
- SDL_GetCursor() : SDL_mouse.h
- SDL_GetDateTimeLocalePreferences() : SDL_time.h
- SDL_GetDayOfWeek() : SDL_time.h
- SDL_GetDayOfYear() : SDL_time.h
- SDL_GetDaysInMonth() : SDL_time.h
- SDL_GetDefaultAssertionHandler() : SDL_assert.h
- SDL_GetDefaultCursor() : SDL_mouse.h
- SDL_GetDefaultLogOutputFunction() : SDL_log.h
- SDL_GetDefaultTextureScaleMode() : SDL_render.h
- SDL_GetDesktopDisplayMode() : SDL_video.h
- SDL_GetDisplayBounds() : SDL_video.h
- SDL_GetDisplayContentScale() : SDL_video.h
- SDL_GetDisplayForPoint() : SDL_video.h
- SDL_GetDisplayForRect() : SDL_video.h
- SDL_GetDisplayForWindow() : SDL_video.h
- SDL_GetDisplayName() : SDL_video.h
- SDL_GetDisplayOrientation : SDL_oldnames.h
- SDL_GetDisplayProperties() : SDL_video.h
- SDL_GetDisplays() : SDL_video.h
- SDL_GetDisplayUsableBounds() : SDL_video.h
- SDL_getenv() : SDL_stdinc.h
- SDL_getenv_unsafe() : SDL_stdinc.h
- SDL_GetEnvironment() : SDL_stdinc.h
- SDL_GetEnvironmentVariable() : SDL_stdinc.h
- SDL_GetEnvironmentVariables() : SDL_stdinc.h
- SDL_GetError() : SDL_error.h
- SDL_GETEVENT : SDL_events.h
- SDL_GetEventDescription() : SDL_events.h
- SDL_GetEventFilter() : SDL_events.h
- SDL_GetFloatProperty() : SDL_properties.h
- SDL_GetFullscreenDisplayModes() : SDL_video.h
- SDL_GetGamepadAppleSFSymbolsNameForAxis() : SDL_gamepad.h
- SDL_GetGamepadAppleSFSymbolsNameForButton() : SDL_gamepad.h
- SDL_GetGamepadAxis() : SDL_gamepad.h
- SDL_GetGamepadAxisFromString() : SDL_gamepad.h
- SDL_GetGamepadBindings() : SDL_gamepad.h
- SDL_GetGamepadButton() : SDL_gamepad.h
- SDL_GetGamepadButtonFromString() : SDL_gamepad.h
- SDL_GetGamepadButtonLabel() : SDL_gamepad.h
- SDL_GetGamepadButtonLabelForType() : SDL_gamepad.h
- SDL_GetGamepadConnectionState() : SDL_gamepad.h
- SDL_GetGamepadFirmwareVersion() : SDL_gamepad.h
- SDL_GetGamepadFromID() : SDL_gamepad.h
- SDL_GetGamepadFromPlayerIndex() : SDL_gamepad.h
- SDL_GetGamepadGUIDForID() : SDL_gamepad.h
- SDL_GetGamepadID() : SDL_gamepad.h
- SDL_GetGamepadJoystick() : SDL_gamepad.h
- SDL_GetGamepadMapping() : SDL_gamepad.h
- SDL_GetGamepadMappingForGUID() : SDL_gamepad.h
- SDL_GetGamepadMappingForID() : SDL_gamepad.h
- SDL_GetGamepadMappings() : SDL_gamepad.h
- SDL_GetGamepadName() : SDL_gamepad.h
- SDL_GetGamepadNameForID() : SDL_gamepad.h
- SDL_GetGamepadPath() : SDL_gamepad.h
- SDL_GetGamepadPathForID() : SDL_gamepad.h
- SDL_GetGamepadPlayerIndex() : SDL_gamepad.h
- SDL_GetGamepadPlayerIndexForID() : SDL_gamepad.h
- SDL_GetGamepadPowerInfo() : SDL_gamepad.h
- SDL_GetGamepadProduct() : SDL_gamepad.h
- SDL_GetGamepadProductForID() : SDL_gamepad.h
- SDL_GetGamepadProductVersion() : SDL_gamepad.h
- SDL_GetGamepadProductVersionForID() : SDL_gamepad.h
- SDL_GetGamepadProperties() : SDL_gamepad.h
- SDL_GetGamepads() : SDL_gamepad.h
- SDL_GetGamepadSensorData() : SDL_gamepad.h
- SDL_GetGamepadSensorDataRate() : SDL_gamepad.h
- SDL_GetGamepadSerial() : SDL_gamepad.h
- SDL_GetGamepadSteamHandle() : SDL_gamepad.h
- SDL_GetGamepadStringForAxis() : SDL_gamepad.h
- SDL_GetGamepadStringForButton() : SDL_gamepad.h
- SDL_GetGamepadStringForType() : SDL_gamepad.h
- SDL_GetGamepadTouchpadFinger() : SDL_gamepad.h
- SDL_GetGamepadType() : SDL_gamepad.h
- SDL_GetGamepadTypeForID() : SDL_gamepad.h
- SDL_GetGamepadTypeFromString() : SDL_gamepad.h
- SDL_GetGamepadVendor() : SDL_gamepad.h
- SDL_GetGamepadVendorForID() : SDL_gamepad.h
- SDL_GetGlobalMouseState() : SDL_mouse.h
- SDL_GetGlobalProperties() : SDL_properties.h
- SDL_GetGPUDeviceDriver() : SDL_gpu.h
- SDL_GetGPUDeviceProperties() : SDL_gpu.h
- SDL_GetGPUDriver() : SDL_gpu.h
- SDL_GetGPURendererDevice() : SDL_render.h
- SDL_GetGPUShaderFormats() : SDL_gpu.h
- SDL_GetGPUSwapchainTextureFormat() : SDL_gpu.h
- SDL_GetGPUTextureFormatFromPixelFormat() : SDL_gpu.h
- SDL_GetGrabbedWindow() : SDL_video.h
- SDL_GetHapticEffectStatus() : SDL_haptic.h
- SDL_GetHapticFeatures() : SDL_haptic.h
- SDL_GetHapticFromID() : SDL_haptic.h
- SDL_GetHapticID() : SDL_haptic.h
- SDL_GetHapticName() : SDL_haptic.h
- SDL_GetHapticNameForID() : SDL_haptic.h
- SDL_GetHaptics() : SDL_haptic.h
- SDL_GetHint() : SDL_hints.h
- SDL_GetHintBoolean() : SDL_hints.h
- SDL_GetIOProperties() : SDL_iostream.h
- SDL_GetIOSize() : SDL_iostream.h
- SDL_GetIOStatus() : SDL_iostream.h
- SDL_GetJoystickAxis() : SDL_joystick.h
- SDL_GetJoystickAxisInitialState() : SDL_joystick.h
- SDL_GetJoystickBall() : SDL_joystick.h
- SDL_GetJoystickButton() : SDL_joystick.h
- SDL_GetJoystickConnectionState() : SDL_joystick.h
- SDL_GetJoystickFirmwareVersion() : SDL_joystick.h
- SDL_GetJoystickFromID() : SDL_joystick.h
- SDL_GetJoystickFromPlayerIndex() : SDL_joystick.h
- SDL_GetJoystickGUID() : SDL_joystick.h
- SDL_GetJoystickGUIDForID() : SDL_joystick.h
- SDL_GetJoystickGUIDInfo() : SDL_joystick.h
- SDL_GetJoystickHat() : SDL_joystick.h
- SDL_GetJoystickID() : SDL_joystick.h
- SDL_GetJoystickName() : SDL_joystick.h
- SDL_GetJoystickNameForID() : SDL_joystick.h
- SDL_GetJoystickPath() : SDL_joystick.h
- SDL_GetJoystickPathForID() : SDL_joystick.h
- SDL_GetJoystickPlayerIndex() : SDL_joystick.h
- SDL_GetJoystickPlayerIndexForID() : SDL_joystick.h
- SDL_GetJoystickPowerInfo() : SDL_joystick.h
- SDL_GetJoystickProduct() : SDL_joystick.h
- SDL_GetJoystickProductForID() : SDL_joystick.h
- SDL_GetJoystickProductVersion() : SDL_joystick.h
- SDL_GetJoystickProductVersionForID() : SDL_joystick.h
- SDL_GetJoystickProperties() : SDL_joystick.h
- SDL_GetJoysticks() : SDL_joystick.h
- SDL_GetJoystickSerial() : SDL_joystick.h
- SDL_GetJoystickType() : SDL_joystick.h
- SDL_GetJoystickTypeForID() : SDL_joystick.h
- SDL_GetJoystickVendor() : SDL_joystick.h
- SDL_GetJoystickVendorForID() : SDL_joystick.h
- SDL_GetKeyboardFocus() : SDL_keyboard.h
- SDL_GetKeyboardNameForID() : SDL_keyboard.h
- SDL_GetKeyboards() : SDL_keyboard.h
- SDL_GetKeyboardState() : SDL_keyboard.h
- SDL_GetKeyFromName() : SDL_keyboard.h
- SDL_GetKeyFromScancode() : SDL_keyboard.h
- SDL_GetKeyName() : SDL_keyboard.h
- SDL_GetLogOutputFunction() : SDL_log.h
- SDL_GetLogPriority() : SDL_log.h
- SDL_GetMasksForPixelFormat() : SDL_pixels.h
- SDL_GetMaxHapticEffects() : SDL_haptic.h
- SDL_GetMaxHapticEffectsPlaying() : SDL_haptic.h
- SDL_GetMemoryFunctions() : SDL_stdinc.h
- SDL_GetMice() : SDL_mouse.h
- SDL_GetModState() : SDL_keyboard.h
- SDL_GetMouseFocus() : SDL_mouse.h
- SDL_GetMouseNameForID() : SDL_mouse.h
- SDL_GetMouseState() : SDL_mouse.h
- SDL_GetNaturalDisplayOrientation() : SDL_video.h
- SDL_GetNumAllocations() : SDL_stdinc.h
- SDL_GetNumAudioDrivers() : SDL_audio.h
- SDL_GetNumberProperty() : SDL_properties.h
- SDL_GetNumCameraDrivers() : SDL_camera.h
- SDL_GetNumGamepadTouchpadFingers() : SDL_gamepad.h
- SDL_GetNumGamepadTouchpads() : SDL_gamepad.h
- SDL_GetNumGPUDrivers() : SDL_gpu.h
- SDL_GetNumHapticAxes() : SDL_haptic.h
- SDL_GetNumJoystickAxes() : SDL_joystick.h
- SDL_GetNumJoystickBalls() : SDL_joystick.h
- SDL_GetNumJoystickButtons() : SDL_joystick.h
- SDL_GetNumJoystickHats() : SDL_joystick.h
- SDL_GetNumLogicalCPUCores() : SDL_cpuinfo.h
- SDL_GetNumRenderDrivers() : SDL_render.h
- SDL_GetNumVideoDrivers() : SDL_video.h
- SDL_GetOriginalMemoryFunctions() : SDL_stdinc.h
- SDL_GetPathInfo() : SDL_filesystem.h
- SDL_GetPenDeviceType() : SDL_pen.h
- SDL_GetPerformanceCounter() : SDL_timer.h
- SDL_GetPerformanceFrequency() : SDL_timer.h
- SDL_GetPixelFormatDetails() : SDL_pixels.h
- SDL_GetPixelFormatForMasks() : SDL_pixels.h
- SDL_GetPixelFormatFromGPUTextureFormat() : SDL_gpu.h
- SDL_GetPixelFormatName() : SDL_pixels.h
- SDL_GetPlatform() : SDL_platform.h
- SDL_GetPointDisplayIndex : SDL_oldnames.h
- SDL_GetPointerProperty() : SDL_properties.h
- SDL_GetPowerInfo() : SDL_power.h
- SDL_GetPreferredLocales() : SDL_locale.h
- SDL_GetPrefPath() : SDL_filesystem.h
- SDL_GetPrimaryDisplay() : SDL_video.h
- SDL_GetPrimarySelectionText() : SDL_clipboard.h
- SDL_GetProcessInput() : SDL_process.h
- SDL_GetProcessOutput() : SDL_process.h
- SDL_GetProcessProperties() : SDL_process.h
- SDL_GetPropertyType() : SDL_properties.h
- SDL_GetRealGamepadType() : SDL_gamepad.h
- SDL_GetRealGamepadTypeForID() : SDL_gamepad.h
- SDL_GetRectAndLineIntersection() : SDL_rect.h
- SDL_GetRectAndLineIntersectionFloat() : SDL_rect.h
- SDL_GetRectDisplayIndex : SDL_oldnames.h
- SDL_GetRectEnclosingPoints() : SDL_rect.h
- SDL_GetRectEnclosingPointsFloat() : SDL_rect.h
- SDL_GetRectIntersection() : SDL_rect.h
- SDL_GetRectIntersectionFloat() : SDL_rect.h
- SDL_GetRectUnion() : SDL_rect.h
- SDL_GetRectUnionFloat() : SDL_rect.h
- SDL_GetRelativeMouseState() : SDL_mouse.h
- SDL_GetRenderClipRect() : SDL_render.h
- SDL_GetRenderColorScale() : SDL_render.h
- SDL_GetRenderDrawBlendMode() : SDL_render.h
- SDL_GetRenderDrawColor() : SDL_render.h
- SDL_GetRenderDrawColorFloat() : SDL_render.h
- SDL_GetRenderDriver() : SDL_render.h
- SDL_GetRenderer() : SDL_render.h
- SDL_GetRendererFromTexture() : SDL_render.h
- SDL_GetRendererName() : SDL_render.h
- SDL_GetRendererOutputSize : SDL_oldnames.h
- SDL_GetRendererProperties() : SDL_render.h
- SDL_GetRenderLogicalPresentation() : SDL_render.h
- SDL_GetRenderLogicalPresentationRect() : SDL_render.h
- SDL_GetRenderMetalCommandEncoder() : SDL_render.h
- SDL_GetRenderMetalLayer() : SDL_render.h
- SDL_GetRenderOutputSize() : SDL_render.h
- SDL_GetRenderSafeArea() : SDL_render.h
- SDL_GetRenderScale() : SDL_render.h
- SDL_GetRenderTarget() : SDL_render.h
- SDL_GetRenderTextureAddressMode() : SDL_render.h
- SDL_GetRenderViewport() : SDL_render.h
- SDL_GetRenderVSync() : SDL_render.h
- SDL_GetRenderWindow() : SDL_render.h
- SDL_GetRevision() : SDL_version.h
- SDL_GetRGB() : SDL_pixels.h
- SDL_GetRGBA() : SDL_pixels.h
- SDL_GetSandbox() : SDL_system.h
- SDL_GetScancodeFromKey() : SDL_keyboard.h
- SDL_GetScancodeFromName() : SDL_keyboard.h
- SDL_GetScancodeName() : SDL_keyboard.h
- SDL_GetSemaphoreValue() : SDL_mutex.h
- SDL_GetSensorData() : SDL_sensor.h
- SDL_GetSensorFromID() : SDL_sensor.h
- SDL_GetSensorID() : SDL_sensor.h
- SDL_GetSensorName() : SDL_sensor.h
- SDL_GetSensorNameForID() : SDL_sensor.h
- SDL_GetSensorNonPortableType() : SDL_sensor.h
- SDL_GetSensorNonPortableTypeForID() : SDL_sensor.h
- SDL_GetSensorProperties() : SDL_sensor.h
- SDL_GetSensors() : SDL_sensor.h
- SDL_GetSensorType() : SDL_sensor.h
- SDL_GetSensorTypeForID() : SDL_sensor.h
- SDL_GetSilenceValueForFormat() : SDL_audio.h
- SDL_GetSIMDAlignment() : SDL_cpuinfo.h
- SDL_GetStorageFileSize() : SDL_storage.h
- SDL_GetStoragePathInfo() : SDL_storage.h
- SDL_GetStorageSpaceRemaining() : SDL_storage.h
- SDL_GetStringProperty() : SDL_properties.h
- SDL_GetSurfaceAlphaMod() : SDL_surface.h
- SDL_GetSurfaceBlendMode() : SDL_surface.h
- SDL_GetSurfaceClipRect() : SDL_surface.h
- SDL_GetSurfaceColorKey() : SDL_surface.h
- SDL_GetSurfaceColorMod() : SDL_surface.h
- SDL_GetSurfaceColorspace() : SDL_surface.h
- SDL_GetSurfaceImages() : SDL_surface.h
- SDL_GetSurfacePalette() : SDL_surface.h
- SDL_GetSurfaceProperties() : SDL_surface.h
- SDL_GetSystemPageSize() : SDL_cpuinfo.h
- SDL_GetSystemRAM() : SDL_cpuinfo.h
- SDL_GetSystemTheme() : SDL_video.h
- SDL_GetTextInputArea() : SDL_keyboard.h
- SDL_GetTextureAlphaMod() : SDL_render.h
- SDL_GetTextureAlphaModFloat() : SDL_render.h
- SDL_GetTextureBlendMode() : SDL_render.h
- SDL_GetTextureColorMod() : SDL_render.h
- SDL_GetTextureColorModFloat() : SDL_render.h
- SDL_GetTexturePalette() : SDL_render.h
- SDL_GetTextureProperties() : SDL_render.h
- SDL_GetTextureScaleMode() : SDL_render.h
- SDL_GetTextureSize() : SDL_render.h
- SDL_GetThreadID() : SDL_thread.h
- SDL_GetThreadName() : SDL_thread.h
- SDL_GetThreadState() : SDL_thread.h
- SDL_GetTicks() : SDL_timer.h
- SDL_GetTicks64 : SDL_oldnames.h
- SDL_GetTicksNS() : SDL_timer.h
- SDL_GetTLS() : SDL_thread.h
- SDL_GetTouchDeviceName() : SDL_touch.h
- SDL_GetTouchDevices() : SDL_touch.h
- SDL_GetTouchDeviceType() : SDL_touch.h
- SDL_GetTouchFingers() : SDL_touch.h
- SDL_GetTrayEntries() : SDL_tray.h
- SDL_GetTrayEntryChecked() : SDL_tray.h
- SDL_GetTrayEntryEnabled() : SDL_tray.h
- SDL_GetTrayEntryLabel() : SDL_tray.h
- SDL_GetTrayEntryParent() : SDL_tray.h
- SDL_GetTrayMenu() : SDL_tray.h
- SDL_GetTrayMenuParentEntry() : SDL_tray.h
- SDL_GetTrayMenuParentTray() : SDL_tray.h
- SDL_GetTraySubmenu() : SDL_tray.h
- SDL_GetUserFolder() : SDL_filesystem.h
- SDL_GetVersion() : SDL_version.h
- SDL_GetVideoDriver() : SDL_video.h
- SDL_GetWindowAspectRatio() : SDL_video.h
- SDL_GetWindowBordersSize() : SDL_video.h
- SDL_GetWindowDisplayIndex : SDL_oldnames.h
- SDL_GetWindowDisplayMode : SDL_oldnames.h
- SDL_GetWindowDisplayScale() : SDL_video.h
- SDL_GetWindowFlags() : SDL_video.h
- SDL_GetWindowFromEvent() : SDL_events.h
- SDL_GetWindowFromID() : SDL_video.h
- SDL_GetWindowFullscreenMode() : SDL_video.h
- SDL_GetWindowICCProfile() : SDL_video.h
- SDL_GetWindowID() : SDL_video.h
- SDL_GetWindowKeyboardGrab() : SDL_video.h
- SDL_GetWindowMaximumSize() : SDL_video.h
- SDL_GetWindowMinimumSize() : SDL_video.h
- SDL_GetWindowMouseGrab() : SDL_video.h
- SDL_GetWindowMouseRect() : SDL_video.h
- SDL_GetWindowOpacity() : SDL_video.h
- SDL_GetWindowParent() : SDL_video.h
- SDL_GetWindowPixelDensity() : SDL_video.h
- SDL_GetWindowPixelFormat() : SDL_video.h
- SDL_GetWindowPosition() : SDL_video.h
- SDL_GetWindowProgressState() : SDL_video.h
- SDL_GetWindowProgressValue() : SDL_video.h
- SDL_GetWindowProperties() : SDL_video.h
- SDL_GetWindowRelativeMouseMode() : SDL_mouse.h
- SDL_GetWindows() : SDL_video.h
- SDL_GetWindowSafeArea() : SDL_video.h
- SDL_GetWindowSize() : SDL_video.h
- SDL_GetWindowSizeInPixels() : SDL_video.h
- SDL_GetWindowSurface() : SDL_video.h
- SDL_GetWindowSurfaceVSync() : SDL_video.h
- SDL_GetWindowTitle() : SDL_video.h
- SDL_GL_ACCELERATED_VISUAL : SDL_video.h
- SDL_GL_ACCUM_ALPHA_SIZE : SDL_video.h
- SDL_GL_ACCUM_BLUE_SIZE : SDL_video.h
- SDL_GL_ACCUM_GREEN_SIZE : SDL_video.h
- SDL_GL_ACCUM_RED_SIZE : SDL_video.h
- SDL_GL_ALPHA_SIZE : SDL_video.h
- SDL_GL_BLUE_SIZE : SDL_video.h
- SDL_GL_BUFFER_SIZE : SDL_video.h
- SDL_GL_CONTEXT_DEBUG_FLAG : SDL_video.h
- SDL_GL_CONTEXT_FLAGS : SDL_video.h
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG : SDL_video.h
- SDL_GL_CONTEXT_MAJOR_VERSION : SDL_video.h
- SDL_GL_CONTEXT_MINOR_VERSION : SDL_video.h
- SDL_GL_CONTEXT_NO_ERROR : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_COMPATIBILITY : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_CORE : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_ES : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_MASK : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE : SDL_video.h
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG : SDL_video.h
- SDL_GL_CONTEXT_RESET_LOSE_CONTEXT : SDL_video.h
- SDL_GL_CONTEXT_RESET_NO_NOTIFICATION : SDL_video.h
- SDL_GL_CONTEXT_RESET_NOTIFICATION : SDL_video.h
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG : SDL_video.h
- SDL_GL_CreateContext() : SDL_video.h
- SDL_GL_DeleteContext : SDL_oldnames.h
- SDL_GL_DEPTH_SIZE : SDL_video.h
- SDL_GL_DestroyContext() : SDL_video.h
- SDL_GL_DOUBLEBUFFER : SDL_video.h
- SDL_GL_EGL_PLATFORM : SDL_video.h
- SDL_GL_ExtensionSupported() : SDL_video.h
- SDL_GL_FLOATBUFFERS : SDL_video.h
- SDL_GL_FRAMEBUFFER_SRGB_CAPABLE : SDL_video.h
- SDL_GL_GetAttribute() : SDL_video.h
- SDL_GL_GetCurrentContext() : SDL_video.h
- SDL_GL_GetCurrentWindow() : SDL_video.h
- SDL_GL_GetProcAddress() : SDL_video.h
- SDL_GL_GetSwapInterval() : SDL_video.h
- SDL_GL_GREEN_SIZE : SDL_video.h
- SDL_GL_LoadLibrary() : SDL_video.h
- SDL_GL_MakeCurrent() : SDL_video.h
- SDL_GL_MULTISAMPLEBUFFERS : SDL_video.h
- SDL_GL_MULTISAMPLESAMPLES : SDL_video.h
- SDL_GL_RED_SIZE : SDL_video.h
- SDL_GL_ResetAttributes() : SDL_video.h
- SDL_GL_RETAINED_BACKING : SDL_video.h
- SDL_GL_SetAttribute() : SDL_video.h
- SDL_GL_SetSwapInterval() : SDL_video.h
- SDL_GL_SHARE_WITH_CURRENT_CONTEXT : SDL_video.h
- SDL_GL_STENCIL_SIZE : SDL_video.h
- SDL_GL_STEREO : SDL_video.h
- SDL_GL_SwapWindow() : SDL_video.h
- SDL_GL_UnloadLibrary() : SDL_video.h
- SDL_GLAttr : SDL_video.h
- SDL_GLattr : SDL_oldnames.h
- SDL_GLContext : SDL_video.h
- SDL_GLContextFlag : SDL_video.h
- SDL_GLcontextFlag : SDL_oldnames.h
- SDL_GLContextReleaseFlag : SDL_video.h
- SDL_GLcontextReleaseFlag : SDL_oldnames.h
- SDL_GLContextResetNotification : SDL_video.h
- SDL_GLOB_CASEINSENSITIVE : SDL_filesystem.h
- SDL_GlobDirectory() : SDL_filesystem.h
- SDL_GlobFlags : SDL_filesystem.h
- SDL_GlobStorageDirectory() : SDL_storage.h
- SDL_GLProfile : SDL_video.h
- SDL_GLprofile : SDL_oldnames.h
- SDL_GPU_BLENDFACTOR_CONSTANT_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_DST_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_DST_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_INVALID : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_SRC_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_SRC_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ZERO : SDL_gpu.h
- SDL_GPU_BLENDOP_ADD : SDL_gpu.h
- SDL_GPU_BLENDOP_INVALID : SDL_gpu.h
- SDL_GPU_BLENDOP_MAX : SDL_gpu.h
- SDL_GPU_BLENDOP_MIN : SDL_gpu.h
- SDL_GPU_BLENDOP_REVERSE_SUBTRACT : SDL_gpu.h
- SDL_GPU_BLENDOP_SUBTRACT : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_INDEX : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_INDIRECT : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_VERTEX : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_A : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_B : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_G : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_R : SDL_gpu.h
- SDL_GPU_COMPAREOP_ALWAYS : SDL_gpu.h
- SDL_GPU_COMPAREOP_EQUAL : SDL_gpu.h
- SDL_GPU_COMPAREOP_GREATER : SDL_gpu.h
- SDL_GPU_COMPAREOP_GREATER_OR_EQUAL : SDL_gpu.h
- SDL_GPU_COMPAREOP_INVALID : SDL_gpu.h
- SDL_GPU_COMPAREOP_LESS : SDL_gpu.h
- SDL_GPU_COMPAREOP_LESS_OR_EQUAL : SDL_gpu.h
- SDL_GPU_COMPAREOP_NEVER : SDL_gpu.h
- SDL_GPU_COMPAREOP_NOT_EQUAL : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_NEGATIVEX : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_NEGATIVEY : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_NEGATIVEZ : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_POSITIVEX : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_POSITIVEY : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_POSITIVEZ : SDL_gpu.h
- SDL_GPU_CULLMODE_BACK : SDL_gpu.h
- SDL_GPU_CULLMODE_FRONT : SDL_gpu.h
- SDL_GPU_CULLMODE_NONE : SDL_gpu.h
- SDL_GPU_FILLMODE_FILL : SDL_gpu.h
- SDL_GPU_FILLMODE_LINE : SDL_gpu.h
- SDL_GPU_FILTER_LINEAR : SDL_gpu.h
- SDL_GPU_FILTER_NEAREST : SDL_gpu.h
- SDL_GPU_FRONTFACE_CLOCKWISE : SDL_gpu.h
- SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE : SDL_gpu.h
- SDL_GPU_INDEXELEMENTSIZE_16BIT : SDL_gpu.h
- SDL_GPU_INDEXELEMENTSIZE_32BIT : SDL_gpu.h
- SDL_GPU_LOADOP_CLEAR : SDL_gpu.h
- SDL_GPU_LOADOP_DONT_CARE : SDL_gpu.h
- SDL_GPU_LOADOP_LOAD : SDL_gpu.h
- SDL_GPU_PRESENTMODE_IMMEDIATE : SDL_gpu.h
- SDL_GPU_PRESENTMODE_MAILBOX : SDL_gpu.h
- SDL_GPU_PRESENTMODE_VSYNC : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_LINELIST : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_LINESTRIP : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_POINTLIST : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_TRIANGLELIST : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP : SDL_gpu.h
- SDL_GPU_RENDERER : SDL_render.h
- SDL_GPU_SAMPLECOUNT_1 : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_2 : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_4 : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_8 : SDL_gpu.h
- SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE : SDL_gpu.h
- SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT : SDL_gpu.h
- SDL_GPU_SAMPLERADDRESSMODE_REPEAT : SDL_gpu.h
- SDL_GPU_SAMPLERMIPMAPMODE_LINEAR : SDL_gpu.h
- SDL_GPU_SAMPLERMIPMAPMODE_NEAREST : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_DXBC : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_DXIL : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_INVALID : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_METALLIB : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_MSL : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_PRIVATE : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_SPIRV : SDL_gpu.h
- SDL_GPU_SHADERSTAGE_FRAGMENT : SDL_gpu.h
- SDL_GPU_SHADERSTAGE_VERTEX : SDL_gpu.h
- SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP : SDL_gpu.h
- SDL_GPU_STENCILOP_DECREMENT_AND_WRAP : SDL_gpu.h
- SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP : SDL_gpu.h
- SDL_GPU_STENCILOP_INCREMENT_AND_WRAP : SDL_gpu.h
- SDL_GPU_STENCILOP_INVALID : SDL_gpu.h
- SDL_GPU_STENCILOP_INVERT : SDL_gpu.h
- SDL_GPU_STENCILOP_KEEP : SDL_gpu.h
- SDL_GPU_STENCILOP_REPLACE : SDL_gpu.h
- SDL_GPU_STENCILOP_ZERO : SDL_gpu.h
- SDL_GPU_STOREOP_DONT_CARE : SDL_gpu.h
- SDL_GPU_STOREOP_RESOLVE : SDL_gpu.h
- SDL_GPU_STOREOP_RESOLVE_AND_STORE : SDL_gpu.h
- SDL_GPU_STOREOP_STORE : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_SDR : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_A8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D24_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_INVALID : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_2D : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_2D_ARRAY : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_3D : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_CUBE : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_CUBE_ARRAY : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COLOR_TARGET : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_SAMPLER : SDL_gpu.h
- SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD : SDL_gpu.h
- SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_HALF2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_HALF4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT3 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INVALID : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT3 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXINPUTRATE_INSTANCE : SDL_gpu.h
- SDL_GPU_VERTEXINPUTRATE_VERTEX : SDL_gpu.h
- SDL_GPUBlendFactor : SDL_gpu.h
- SDL_GPUBlendOp : SDL_gpu.h
- SDL_GPUBuffer : SDL_gpu.h
- SDL_GPUBufferUsageFlags : SDL_gpu.h
- SDL_GPUColorComponentFlags : SDL_gpu.h
- SDL_GPUCommandBuffer : SDL_gpu.h
- SDL_GPUCompareOp : SDL_gpu.h
- SDL_GPUComputePass : SDL_gpu.h
- SDL_GPUComputePipeline : SDL_gpu.h
- SDL_GPUCopyPass : SDL_gpu.h
- SDL_GPUCubeMapFace : SDL_gpu.h
- SDL_GPUCullMode : SDL_gpu.h
- SDL_GPUDevice : SDL_gpu.h
- SDL_GPUFence : SDL_gpu.h
- SDL_GPUFillMode : SDL_gpu.h
- SDL_GPUFilter : SDL_gpu.h
- SDL_GPUFrontFace : SDL_gpu.h
- SDL_GPUGraphicsPipeline : SDL_gpu.h
- SDL_GPUIndexElementSize : SDL_gpu.h
- SDL_GPULoadOp : SDL_gpu.h
- SDL_GPUPresentMode : SDL_gpu.h
- SDL_GPUPrimitiveType : SDL_gpu.h
- SDL_GPURenderPass : SDL_gpu.h
- SDL_GPURenderState : SDL_render.h
- SDL_GPUSampleCount : SDL_gpu.h
- SDL_GPUSampler : SDL_gpu.h
- SDL_GPUSamplerAddressMode : SDL_gpu.h
- SDL_GPUSamplerMipmapMode : SDL_gpu.h
- SDL_GPUShader : SDL_gpu.h
- SDL_GPUShaderFormat : SDL_gpu.h
- SDL_GPUShaderStage : SDL_gpu.h
- SDL_GPUStencilOp : SDL_gpu.h
- SDL_GPUStoreOp : SDL_gpu.h
- SDL_GPUSupportsProperties() : SDL_gpu.h
- SDL_GPUSupportsShaderFormats() : SDL_gpu.h
- SDL_GPUSwapchainComposition : SDL_gpu.h
- SDL_GPUTexture : SDL_gpu.h
- SDL_GPUTextureFormat : SDL_gpu.h
- SDL_GPUTextureFormatTexelBlockSize() : SDL_gpu.h
- SDL_GPUTextureSupportsFormat() : SDL_gpu.h
- SDL_GPUTextureSupportsSampleCount() : SDL_gpu.h
- SDL_GPUTextureType : SDL_gpu.h
- SDL_GPUTextureUsageFlags : SDL_gpu.h
- SDL_GPUTransferBuffer : SDL_gpu.h
- SDL_GPUTransferBufferUsage : SDL_gpu.h
- SDL_GPUVertexElementFormat : SDL_gpu.h
- SDL_GPUVertexInputRate : SDL_gpu.h
- SDL_GUARDED_BY : SDL_mutex.h
- SDL_GUIDFromString : SDL_oldnames.h
- SDL_GUIDToString() : SDL_guid.h