Here is a list of all functions with links to the files they belong to:

### - c -

- SDL_CalculateGPUTextureFormatSize() : SDL_gpu.h
- SDL_CancelGPUCommandBuffer() : SDL_gpu.h
- SDL_CaptureMouse() : SDL_mouse.h
- SDL_ceil() : SDL_stdinc.h
- SDL_ceilf() : SDL_stdinc.h
- SDL_ClaimWindowForGPUDevice() : SDL_gpu.h
- SDL_CleanupTLS() : SDL_thread.h
- SDL_ClearAudioStream() : SDL_audio.h
- SDL_ClearClipboardData() : SDL_clipboard.h
- SDL_ClearComposition() : SDL_keyboard.h
- SDL_ClearError() : SDL_error.h
- SDL_ClearProperty() : SDL_properties.h
- SDL_ClearSurface() : SDL_surface.h
- SDL_ClickTrayEntry() : SDL_tray.h
- SDL_CloseAsyncIO() : SDL_asyncio.h
- SDL_CloseAudioDevice() : SDL_audio.h
- SDL_CloseCamera() : SDL_camera.h
- SDL_CloseGamepad() : SDL_gamepad.h
- SDL_CloseHaptic() : SDL_haptic.h
- SDL_CloseIO() : SDL_iostream.h
- SDL_CloseJoystick() : SDL_joystick.h
- SDL_CloseSensor() : SDL_sensor.h
- SDL_CloseStorage() : SDL_storage.h
- SDL_CompareAndSwapAtomicInt() : SDL_atomic.h
- SDL_CompareAndSwapAtomicPointer() : SDL_atomic.h
- SDL_CompareAndSwapAtomicU32() : SDL_atomic.h
- SDL_COMPILE_TIME_ASSERT() : SDL_events.h, SDL_iostream.h, SDL_joystick.h, SDL_storage.h
- SDL_ComposeCustomBlendMode() : SDL_blendmode.h
- SDL_ConvertAudioSamples() : SDL_audio.h
- SDL_ConvertEventToRenderCoordinates() : SDL_render.h
- SDL_ConvertPixels() : SDL_surface.h
- SDL_ConvertPixelsAndColorspace() : SDL_surface.h
- SDL_ConvertSurface() : SDL_surface.h
- SDL_ConvertSurfaceAndColorspace() : SDL_surface.h
- SDL_CopyFile() : SDL_filesystem.h
- SDL_CopyGPUBufferToBuffer() : SDL_gpu.h
- SDL_CopyGPUTextureToTexture() : SDL_gpu.h
- SDL_CopyProperties() : SDL_properties.h
- SDL_copysign() : SDL_stdinc.h
- SDL_copysignf() : SDL_stdinc.h
- SDL_CopyStorageFile() : SDL_storage.h
- SDL_cos() : SDL_stdinc.h
- SDL_cosf() : SDL_stdinc.h
- SDL_crc16() : SDL_stdinc.h
- SDL_crc32() : SDL_stdinc.h
- SDL_CreateAnimatedCursor() : SDL_mouse.h
- SDL_CreateAsyncIOQueue() : SDL_asyncio.h
- SDL_CreateAudioStream() : SDL_audio.h
- SDL_CreateColorCursor() : SDL_mouse.h
- SDL_CreateCondition() : SDL_mutex.h
- SDL_CreateCursor() : SDL_mouse.h
- SDL_CreateDirectory() : SDL_filesystem.h
- SDL_CreateEnvironment() : SDL_stdinc.h
- SDL_CreateGPUBuffer() : SDL_gpu.h
- SDL_CreateGPUComputePipeline() : SDL_gpu.h
- SDL_CreateGPUDevice() : SDL_gpu.h
- SDL_CreateGPUDeviceWithProperties() : SDL_gpu.h
- SDL_CreateGPUGraphicsPipeline() : SDL_gpu.h
- SDL_CreateGPURenderer() : SDL_render.h
- SDL_CreateGPURenderState() : SDL_render.h
- SDL_CreateGPUSampler() : SDL_gpu.h
- SDL_CreateGPUShader() : SDL_gpu.h
- SDL_CreateGPUTexture() : SDL_gpu.h
- SDL_CreateGPUTransferBuffer() : SDL_gpu.h
- SDL_CreateHapticEffect() : SDL_haptic.h
- SDL_CreateMutex() : SDL_mutex.h
- SDL_CreatePalette() : SDL_pixels.h
- SDL_CreatePopupWindow() : SDL_video.h
- SDL_CreateProcess() : SDL_process.h
- SDL_CreateProcessWithProperties() : SDL_process.h
- SDL_CreateProperties() : SDL_properties.h
- SDL_CreateRenderer() : SDL_render.h
- SDL_CreateRendererWithProperties() : SDL_render.h
- SDL_CreateRWLock() : SDL_mutex.h
- SDL_CreateSemaphore() : SDL_mutex.h
- SDL_CreateSoftwareRenderer() : SDL_render.h
- SDL_CreateStorageDirectory() : SDL_storage.h
- SDL_CreateSurface() : SDL_surface.h
- SDL_CreateSurfaceFrom() : SDL_surface.h
- SDL_CreateSurfacePalette() : SDL_surface.h
- SDL_CreateSystemCursor() : SDL_mouse.h
- SDL_CreateTexture() : SDL_render.h
- SDL_CreateTextureFromSurface() : SDL_render.h
- SDL_CreateTextureWithProperties() : SDL_render.h
- SDL_CreateThreadRuntime() : SDL_thread.h
- SDL_CreateThreadWithPropertiesRuntime() : SDL_thread.h
- SDL_CreateTray() : SDL_tray.h
- SDL_CreateTrayMenu() : SDL_tray.h
- SDL_CreateTraySubmenu() : SDL_tray.h
- SDL_CreateWindow() : SDL_video.h
- SDL_CreateWindowAndRenderer() : SDL_render.h
- SDL_CreateWindowWithProperties() : SDL_video.h
- SDL_CursorVisible() : SDL_mouse.h