Here is a list of all functions with links to the files they belong to:

### - b -

- SDL_BeginGPUComputePass() : SDL_gpu.h
- SDL_BeginGPUCopyPass() : SDL_gpu.h
- SDL_BeginGPURenderPass() : SDL_gpu.h
- SDL_BindAudioStream() : SDL_audio.h
- SDL_BindAudioStreams() : SDL_audio.h
- SDL_BindGPUComputePipeline() : SDL_gpu.h
- SDL_BindGPUComputeSamplers() : SDL_gpu.h
- SDL_BindGPUComputeStorageBuffers() : SDL_gpu.h
- SDL_BindGPUComputeStorageTextures() : SDL_gpu.h
- SDL_BindGPUFragmentSamplers() : SDL_gpu.h
- SDL_BindGPUFragmentStorageBuffers() : SDL_gpu.h
- SDL_BindGPUFragmentStorageTextures() : SDL_gpu.h
- SDL_BindGPUGraphicsPipeline() : SDL_gpu.h
- SDL_BindGPUIndexBuffer() : SDL_gpu.h
- SDL_BindGPUVertexBuffers() : SDL_gpu.h
- SDL_BindGPUVertexSamplers() : SDL_gpu.h
- SDL_BindGPUVertexStorageBuffers() : SDL_gpu.h
- SDL_BindGPUVertexStorageTextures() : SDL_gpu.h
- SDL_BlitGPUTexture() : SDL_gpu.h
- SDL_BlitSurface() : SDL_surface.h
- SDL_BlitSurface9Grid() : SDL_surface.h
- SDL_BlitSurfaceScaled() : SDL_surface.h
- SDL_BlitSurfaceTiled() : SDL_surface.h
- SDL_BlitSurfaceTiledWithScale() : SDL_surface.h
- SDL_BlitSurfaceUnchecked() : SDL_surface.h
- SDL_BlitSurfaceUncheckedScaled() : SDL_surface.h
- SDL_BroadcastCondition() : SDL_mutex.h
- SDL_bsearch() : SDL_stdinc.h
- SDL_bsearch_r() : SDL_stdinc.h