Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - w -

- w : SDL_DisplayMode, SDL_FRect, SDL_GPUBlitRegion, SDL_GPUTextureRegion, SDL_GPUViewport, SDL_Rect, SDL_Surface, SDL_Texture
- wheel : SDL_Event
- which : SDL_AudioDeviceEvent, SDL_CameraDeviceEvent, SDL_GamepadAxisEvent, SDL_GamepadButtonEvent, SDL_GamepadDeviceEvent, SDL_GamepadSensorEvent, SDL_GamepadTouchpadEvent, SDL_JoyAxisEvent, SDL_JoyBallEvent, SDL_JoyBatteryEvent, SDL_JoyButtonEvent, SDL_JoyDeviceEvent, SDL_JoyHatEvent, SDL_KeyboardDeviceEvent, SDL_KeyboardEvent, SDL_MouseButtonEvent, SDL_MouseDeviceEvent, SDL_MouseMotionEvent, SDL_MouseWheelEvent, SDL_PenAxisEvent, SDL_PenButtonEvent, SDL_PenMotionEvent, SDL_PenProximityEvent, SDL_PenTouchEvent, SDL_SensorEvent
- width : SDL_CameraSpec, SDL_GPUTextureCreateInfo
- window : SDL_Event, SDL_MessageBoxData
- window_flags : SDLTest_CommonState
- window_h : SDLTest_CommonState
- window_icon : SDLTest_CommonState
- window_max_aspect : SDLTest_CommonState
- window_maxH : SDLTest_CommonState
- window_maxW : SDLTest_CommonState
- window_min_aspect : SDLTest_CommonState
- window_minH : SDLTest_CommonState
- window_minW : SDLTest_CommonState
- window_title : SDLTest_CommonState
- window_w : SDLTest_CommonState
- window_x : SDLTest_CommonState
- window_y : SDLTest_CommonState
- windowID : SDL_DropEvent, SDL_KeyboardEvent, SDL_MouseButtonEvent, SDL_MouseMotionEvent, SDL_MouseWheelEvent, SDL_PenAxisEvent, SDL_PenButtonEvent, SDL_PenMotionEvent, SDL_PenProximityEvent, SDL_PenTouchEvent, SDL_PinchFingerEvent, SDL_RenderEvent, SDL_TextEditingCandidatesEvent, SDL_TextEditingEvent, SDL_TextInputEvent, SDL_TouchFingerEvent, SDL_UserEvent, SDL_WindowEvent
- windows : SDLTest_CommonState
- write : SDL_IOStreamInterface
- write_file : SDL_StorageInterface
- write_mask : SDL_GPUDepthStencilState