Here is a list of all functions with links to the files they belong to:

### - a -

- alloca() : SDL_stdinc.h
- SDL_abs() : SDL_stdinc.h
- SDL_acos() : SDL_stdinc.h
- SDL_acosf() : SDL_stdinc.h
- SDL_AcquireCameraFrame() : SDL_camera.h
- SDL_AcquireGPUCommandBuffer() : SDL_gpu.h
- SDL_AcquireGPUSwapchainTexture() : SDL_gpu.h
- SDL_AddAtomicInt() : SDL_atomic.h
- SDL_AddEventWatch() : SDL_events.h
- SDL_AddGamepadMapping() : SDL_gamepad.h
- SDL_AddGamepadMappingsFromFile() : SDL_gamepad.h
- SDL_AddGamepadMappingsFromIO() : SDL_gamepad.h
- SDL_AddHintCallback() : SDL_hints.h
- SDL_AddSurfaceAlternateImage() : SDL_surface.h
- SDL_AddTimer() : SDL_timer.h
- SDL_AddTimerNS() : SDL_timer.h
- SDL_AddVulkanRenderSemaphores() : SDL_render.h
- SDL_aligned_alloc() : SDL_stdinc.h
- SDL_aligned_free() : SDL_stdinc.h
- SDL_ALLOC_SIZE() : SDL_stdinc.h
- SDL_ALLOC_SIZE2() : SDL_stdinc.h
- SDL_AppEvent() : hello.c
- SDL_AppInit() : hello.c
- SDL_AppIterate() : hello.c
- SDL_AppQuit() : hello.c
- SDL_asin() : SDL_stdinc.h
- SDL_asinf() : SDL_stdinc.h
- SDL_asprintf() : SDL_stdinc.h
- SDL_AsyncIOFromFile() : SDL_asyncio.h
- SDL_atan() : SDL_stdinc.h
- SDL_atan2() : SDL_stdinc.h
- SDL_atan2f() : SDL_stdinc.h
- SDL_atanf() : SDL_stdinc.h
- SDL_atof() : SDL_stdinc.h
- SDL_atoi() : SDL_stdinc.h
- SDL_AttachVirtualJoystick() : SDL_joystick.h
- SDL_AudioDevicePaused() : SDL_audio.h
- SDL_AudioStreamDevicePaused() : SDL_audio.h