Here is a list of all macros with links to the files they belong to:

### - g -

- SDL_GameController : SDL_oldnames.h
- SDL_GameControllerAddMapping : SDL_oldnames.h
- SDL_GameControllerAddMappingsFromFile : SDL_oldnames.h
- SDL_GameControllerAddMappingsFromRW : SDL_oldnames.h
- SDL_GameControllerAxis : SDL_oldnames.h
- SDL_GameControllerBindType : SDL_oldnames.h
- SDL_GameControllerButton : SDL_oldnames.h
- SDL_GameControllerClose : SDL_oldnames.h
- SDL_GameControllerFromInstanceID : SDL_oldnames.h
- SDL_GameControllerFromPlayerIndex : SDL_oldnames.h
- SDL_GameControllerGetAppleSFSymbolsNameForAxis : SDL_oldnames.h
- SDL_GameControllerGetAppleSFSymbolsNameForButton : SDL_oldnames.h
- SDL_GameControllerGetAttached : SDL_oldnames.h
- SDL_GameControllerGetAxis : SDL_oldnames.h
- SDL_GameControllerGetAxisFromString : SDL_oldnames.h
- SDL_GameControllerGetButton : SDL_oldnames.h
- SDL_GameControllerGetButtonFromString : SDL_oldnames.h
- SDL_GameControllerGetFirmwareVersion : SDL_oldnames.h
- SDL_GameControllerGetJoystick : SDL_oldnames.h
- SDL_GameControllerGetNumTouchpadFingers : SDL_oldnames.h
- SDL_GameControllerGetNumTouchpads : SDL_oldnames.h
- SDL_GameControllerGetPlayerIndex : SDL_oldnames.h
- SDL_GameControllerGetProduct : SDL_oldnames.h
- SDL_GameControllerGetProductVersion : SDL_oldnames.h
- SDL_GameControllerGetSensorData : SDL_oldnames.h
- SDL_GameControllerGetSensorDataRate : SDL_oldnames.h
- SDL_GameControllerGetSerial : SDL_oldnames.h
- SDL_GameControllerGetSteamHandle : SDL_oldnames.h
- SDL_GameControllerGetStringForAxis : SDL_oldnames.h
- SDL_GameControllerGetStringForButton : SDL_oldnames.h
- SDL_GameControllerGetTouchpadFinger : SDL_oldnames.h
- SDL_GameControllerGetType : SDL_oldnames.h
- SDL_GameControllerGetVendor : SDL_oldnames.h
- SDL_GameControllerHasAxis : SDL_oldnames.h
- SDL_GameControllerHasButton : SDL_oldnames.h
- SDL_GameControllerHasSensor : SDL_oldnames.h
- SDL_GameControllerIsSensorEnabled : SDL_oldnames.h
- SDL_GameControllerMapping : SDL_oldnames.h
- SDL_GameControllerMappingForDeviceIndex : SDL_oldnames.h
- SDL_GameControllerMappingForGUID : SDL_oldnames.h
- SDL_GameControllerName : SDL_oldnames.h
- SDL_GameControllerOpen : SDL_oldnames.h
- SDL_GameControllerPath : SDL_oldnames.h
- SDL_GameControllerRumble : SDL_oldnames.h
- SDL_GameControllerRumbleTriggers : SDL_oldnames.h
- SDL_GameControllerSendEffect : SDL_oldnames.h
- SDL_GameControllerSetLED : SDL_oldnames.h
- SDL_GameControllerSetPlayerIndex : SDL_oldnames.h
- SDL_GameControllerSetSensorEnabled : SDL_oldnames.h
- SDL_GameControllerType : SDL_oldnames.h
- SDL_GameControllerUpdate : SDL_oldnames.h
- SDL_GDKGetDefaultUser : SDL_oldnames.h
- SDL_GDKGetTaskQueue : SDL_oldnames.h
- SDL_GetClipRect : SDL_oldnames.h
- SDL_GetClosestDisplayMode : SDL_oldnames.h
- SDL_GetColorKey : SDL_oldnames.h
- SDL_GetCPUCount : SDL_oldnames.h
- SDL_GetDisplayOrientation : SDL_oldnames.h
- SDL_GetPointDisplayIndex : SDL_oldnames.h
- SDL_GetRectDisplayIndex : SDL_oldnames.h
- SDL_GetRendererOutputSize : SDL_oldnames.h
- SDL_GetTicks64 : SDL_oldnames.h
- SDL_GetWindowDisplayIndex : SDL_oldnames.h
- SDL_GetWindowDisplayMode : SDL_oldnames.h
- SDL_GL_CONTEXT_DEBUG_FLAG : SDL_video.h
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_COMPATIBILITY : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_CORE : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_ES : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE : SDL_video.h
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG : SDL_video.h
- SDL_GL_CONTEXT_RESET_LOSE_CONTEXT : SDL_video.h
- SDL_GL_CONTEXT_RESET_NO_NOTIFICATION : SDL_video.h
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG : SDL_video.h
- SDL_GL_DeleteContext : SDL_oldnames.h
- SDL_GLattr : SDL_oldnames.h
- SDL_GLcontextFlag : SDL_oldnames.h
- SDL_GLcontextReleaseFlag : SDL_oldnames.h
- SDL_GLOB_CASEINSENSITIVE : SDL_filesystem.h
- SDL_GLprofile : SDL_oldnames.h
- SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_INDEX : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_INDIRECT : SDL_gpu.h
- SDL_GPU_BUFFERUSAGE_VERTEX : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_A : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_B : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_G : SDL_gpu.h
- SDL_GPU_COLORCOMPONENT_R : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_DXBC : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_DXIL : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_INVALID : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_METALLIB : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_MSL : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_PRIVATE : SDL_gpu.h
- SDL_GPU_SHADERFORMAT_SPIRV : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COLOR_TARGET : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ : SDL_gpu.h
- SDL_GPU_TEXTUREUSAGE_SAMPLER : SDL_gpu.h
- SDL_GUARDED_BY : SDL_mutex.h
- SDL_GUIDFromString : SDL_oldnames.h