SDL_KeyboardEvent(3type)

NAME
SDL_KeyboardEvent - Keyboard button event structure (event.key.*)

HEADER FILE
Defined in SDL3/SDL_events.h

SYNOPSIS
#include "SDL3/SDL.h"

typedef struct SDL_KeyboardEvent
{
    SDL_EventType type;     /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */
    Uint32 reserved;
    Uint64 timestamp;       /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_WindowID windowID;  /**< The window with keyboard focus, if any */
    SDL_KeyboardID which;   /**< The keyboard instance id, or 0 if unknown or virtual */
    SDL_Scancode scancode;  /**< SDL physical key code */
    SDL_Keycode key;        /**< SDL virtual key code */
    SDL_Keymod mod;         /**< current key modifiers */
    Uint16 raw;             /**< The platform dependent scancode for this event */
    bool down;              /**< true if the key is pressed */
    bool repeat;            /**< true if this is a key repeat */
} SDL_KeyboardEvent;

DESCRIPTION
The key is the base SDL_Keycode
 generated by pressing the scancode using the current keyboard layout, applying any options specified in SDL_HINT_KEYCODE_OPTIONS . You can get the SDL_Keycode
 corresponding to the event scancode and modifiers directly from the keyboard layout, bypassing

SDL_HINT_KEYCODE_OPTIONS , by calling

SDL_GetKeyFromScancode ().

AVAILABILITY
This struct is available since SDL 3.2.0.

SEE ALSO
•(3), SDL_GetKeyFromScancode(3), •(3), SDL_HINT_KEYCODE_OPTIONS(3)