PS2

SDL port for the Sony Playstation 2 contributed by:

- Francisco Javier Trujillo Mata

Credit to

- The guys that ported SDL to PSP & Vita because I'm taking them as reference.
- David G. F. for helping me with several issues and tests.

# Building

To build SDL library for the PS2, make sure you have the latest PS2Dev status and run:

cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake
cmake --build build
cmake --install build

# Notes

If you trying to debug a SDL app through ps2client you need to avoid the IOP reset, otherwise you will lose the connection with your computer. So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`. It could be something similar as:

.....
SDL_PS2_SKIP_IOP_RESET();
int main(int argc, char *argv[])
{
.....
main
#define main
Definition SDL_main_impl.h:147

For a release binary is recommendable to reset the IOP always.

Remember to do a clean compilation every time you enable or disable the `SDL_PS2_SKIP_IOP_RESET` otherwise the change won't be reflected.

# Getting PS2 Dev

Installing PS2 Dev

# Running on PCSX2 Emulator

PCSX2

More PCSX2 information

# To Do

- PS2 Screen Keyboard
- Dialogs
- Others