Here is a list of all functions with links to the files they belong to:

### - r -

- SDL_RaiseWindow() : SDL_video.h
- SDL_rand() : SDL_stdinc.h
- SDL_rand_bits() : SDL_stdinc.h
- SDL_rand_bits_r() : SDL_stdinc.h
- SDL_rand_r() : SDL_stdinc.h
- SDL_randf() : SDL_stdinc.h
- SDL_randf_r() : SDL_stdinc.h
- SDL_ReadAsyncIO() : SDL_asyncio.h
- SDL_ReadIO() : SDL_iostream.h
- SDL_ReadProcess() : SDL_process.h
- SDL_ReadS16BE() : SDL_iostream.h
- SDL_ReadS16LE() : SDL_iostream.h
- SDL_ReadS32BE() : SDL_iostream.h
- SDL_ReadS32LE() : SDL_iostream.h
- SDL_ReadS64BE() : SDL_iostream.h
- SDL_ReadS64LE() : SDL_iostream.h
- SDL_ReadS8() : SDL_iostream.h
- SDL_ReadStorageFile() : SDL_storage.h
- SDL_ReadSurfacePixel() : SDL_surface.h
- SDL_ReadSurfacePixelFloat() : SDL_surface.h
- SDL_ReadU16BE() : SDL_iostream.h
- SDL_ReadU16LE() : SDL_iostream.h
- SDL_ReadU32BE() : SDL_iostream.h
- SDL_ReadU32LE() : SDL_iostream.h
- SDL_ReadU64BE() : SDL_iostream.h
- SDL_ReadU64LE() : SDL_iostream.h
- SDL_ReadU8() : SDL_iostream.h
- SDL_RectEmpty() : SDL_rect.h
- SDL_RectEmptyFloat() : SDL_rect.h
- SDL_RectsEqual() : SDL_rect.h
- SDL_RectsEqualEpsilon() : SDL_rect.h
- SDL_RectsEqualFloat() : SDL_rect.h
- SDL_RectToFRect() : SDL_rect.h
- SDL_RegisterEvents() : SDL_events.h
- SDL_ReleaseCameraFrame() : SDL_camera.h
- SDL_ReleaseGPUBuffer() : SDL_gpu.h
- SDL_ReleaseGPUComputePipeline() : SDL_gpu.h
- SDL_ReleaseGPUFence() : SDL_gpu.h
- SDL_ReleaseGPUGraphicsPipeline() : SDL_gpu.h
- SDL_ReleaseGPUSampler() : SDL_gpu.h
- SDL_ReleaseGPUShader() : SDL_gpu.h
- SDL_ReleaseGPUTexture() : SDL_gpu.h
- SDL_ReleaseGPUTransferBuffer() : SDL_gpu.h
- SDL_ReleaseWindowFromGPUDevice() : SDL_gpu.h
- SDL_ReloadGamepadMappings() : SDL_gamepad.h
- SDL_RemoveEventWatch() : SDL_events.h
- SDL_RemoveHintCallback() : SDL_hints.h
- SDL_RemovePath() : SDL_filesystem.h
- SDL_RemoveStoragePath() : SDL_storage.h
- SDL_RemoveSurfaceAlternateImages() : SDL_surface.h
- SDL_RemoveTimer() : SDL_timer.h
- SDL_RemoveTrayEntry() : SDL_tray.h
- SDL_RenamePath() : SDL_filesystem.h
- SDL_RenameStoragePath() : SDL_storage.h
- SDL_RenderClear() : SDL_render.h
- SDL_RenderClipEnabled() : SDL_render.h
- SDL_RenderCoordinatesFromWindow() : SDL_render.h
- SDL_RenderCoordinatesToWindow() : SDL_render.h
- SDL_RenderDebugText() : SDL_render.h
- SDL_RenderDebugTextFormat() : SDL_render.h
- SDL_RenderFillRect() : SDL_render.h
- SDL_RenderFillRects() : SDL_render.h
- SDL_RenderGeometry() : SDL_render.h
- SDL_RenderGeometryRaw() : SDL_render.h
- SDL_RenderLine() : SDL_render.h
- SDL_RenderLines() : SDL_render.h
- SDL_RenderPoint() : SDL_render.h
- SDL_RenderPoints() : SDL_render.h
- SDL_RenderPresent() : SDL_render.h
- SDL_RenderReadPixels() : SDL_render.h
- SDL_RenderRect() : SDL_render.h
- SDL_RenderRects() : SDL_render.h
- SDL_RenderTexture() : SDL_render.h
- SDL_RenderTexture9Grid() : SDL_render.h
- SDL_RenderTextureAffine() : SDL_render.h
- SDL_RenderTextureRotated() : SDL_render.h
- SDL_RenderTextureTiled() : SDL_render.h
- SDL_RenderViewportSet() : SDL_render.h
- SDL_ReportAssertion() : SDL_assert.h
- SDL_ResetAssertionReport() : SDL_assert.h
- SDL_ResetHint() : SDL_hints.h
- SDL_ResetHints() : SDL_hints.h
- SDL_ResetKeyboard() : SDL_keyboard.h
- SDL_ResetLogPriorities() : SDL_log.h
- SDL_RestoreWindow() : SDL_video.h
- SDL_ResumeAudioDevice() : SDL_audio.h
- SDL_ResumeAudioStreamDevice() : SDL_audio.h
- SDL_ResumeHaptic() : SDL_haptic.h
- SDL_round() : SDL_stdinc.h
- SDL_roundf() : SDL_stdinc.h
- SDL_RumbleGamepad() : SDL_gamepad.h
- SDL_RumbleGamepadTriggers() : SDL_gamepad.h
- SDL_RumbleJoystick() : SDL_joystick.h
- SDL_RumbleJoystickTriggers() : SDL_joystick.h
- SDL_RunApp() : SDL_main.h
- SDL_RunHapticEffect() : SDL_haptic.h
- SDL_RunOnMainThread() : SDL_init.h