SDL_GetGamepadButtonFromString(3)

NAME
SDL_GetGamepadButtonFromString - Convert a string into an SDL_GamepadButton
 enum.

HEADER FILE
Defined in SDL3/SDL_gamepad.h

SYNOPSIS
#include "SDL3/SDL.h"

SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);

DESCRIPTION
This function is called internally to translate SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

SDL_Gamepad
 mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
 mappings in your own code.

FUNCTION PARAMETERS

str string representing a SDL_Gamepad
     axis.

RETURN VALUE
( SDL_GamepadButton ) Returns the

SDL_GamepadButton
 enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID if no match was found.

AVAILABILITY
This function is available since SDL 3.2.0.

SEE ALSO
•(3), SDL_GetGamepadStringForButton(3)