SDL_GPUVertexBufferDescription(3type)

NAME
SDL_GPUVertexBufferDescription - A structure specifying the parameters of vertex buffers used in a graphics pipeline.

HEADER FILE
Defined in SDL3/SDL_gpu.h

SYNOPSIS
#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexBufferDescription
{
    Uint32 slot;                        /**< The binding slot of the vertex buffer. */
    Uint32 pitch;                       /**< The byte pitch between consecutive elements of the vertex buffer. */
    SDL_GPUVertexInputRate input_rate;  /**< Whether attribute addressing is a function of the vertex index or instance index. */
    Uint32 instance_step_rate;          /**< Reserved for future use. Must be set to 0. */
} SDL_GPUVertexBufferDescription;

DESCRIPTION
When you call SDL_BindGPUVertexBuffers , you specify the binding slots of the vertex buffers. For example if you called

SDL_BindGPUVertexBuffers
 with a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be used by the vertex buffers you pass in.

Vertex attributes are linked to buffers via the buffer_slot field of

SDL_GPUVertexAttribute . For example, if an attribute has a buffer_slot of 0, then that attribute belongs to the vertex buffer bound at slot 0.

AVAILABILITY
This struct is available since SDL 3.2.0.

SEE ALSO
•(3), SDL_GPUVertexAttribute(3type), •(3), SDL_GPUVertexInputRate(3type)