Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - a -

- a : SDL_Color, SDL_FColor
- Abits : SDL_PixelFormatDetails
- access_time : SDL_PathInfo
- address_mode_u : SDL_GPUSamplerCreateInfo
- address_mode_v : SDL_GPUSamplerCreateInfo
- address_mode_w : SDL_GPUSamplerCreateInfo
- adevice : SDL_Event
- alpha_blend_op : SDL_GPUColorTargetBlendState
- always_ignore : SDL_AssertData
- Amask : SDL_PixelFormatDetails
- argparser : SDLTest_CommonState
- argv : SDLTest_CommonState
- Ashift : SDL_PixelFormatDetails
- asyncio : SDL_AsyncIOOutcome
- attack_length : SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp
- attack_level : SDL_HapticConstant, SDL_HapticCustom, SDL_HapticPeriodic, SDL_HapticRamp
- audio_argparser : SDLTest_CommonState
- audio_channels : SDLTest_CommonState
- audio_format : SDLTest_CommonState
- audio_freq : SDLTest_CommonState
- audio_id : SDLTest_CommonState
- audiodriver : SDLTest_CommonState
- auto_scale_content : SDLTest_CommonState
- axis : SDL_GamepadAxisEvent, SDL_GamepadBinding, SDL_JoyAxisEvent, SDL_PenAxisEvent
- axis_mask : SDL_VirtualJoystickDesc
- axis_max : SDL_GamepadBinding
- axis_min : SDL_GamepadBinding