Here is a list of all variables with links to the structures/unions they belong to:

### - e -

- edit : SDL_Event
- edit_candidates : SDL_Event
- enable_anisotropy : SDL_GPUSamplerCreateInfo
- enable_blend : SDL_GPUColorTargetBlendState
- enable_color_write_mask : SDL_GPUColorTargetBlendState
- enable_compare : SDL_GPUSamplerCreateInfo
- enable_depth_bias : SDL_GPURasterizerState
- enable_depth_clip : SDL_GPURasterizerState
- enable_depth_test : SDL_GPUDepthStencilState
- enable_depth_write : SDL_GPUDepthStencilState
- enable_mask : SDL_GPUMultisampleState
- enable_stencil_test : SDL_GPUDepthStencilState
- enabled : SDLTest_TestCaseReference
- end : SDL_HapticRamp
- entrypoint : SDL_GPUComputePipelineCreateInfo, SDL_GPUShaderCreateInfo
- enumerate : SDL_StorageInterface
- eraser : SDL_PenTouchEvent