Here is a list of all variables with links to the structures/unions they belong to:

### - h -

- h : SDL_DisplayMode, SDL_FRect, SDL_GPUBlitRegion, SDL_GPUTextureRegion, SDL_GPUViewport, SDL_Rect, SDL_Surface, SDL_Texture
- has_depth_stencil_target : SDL_GPUGraphicsPipelineTargetInfo
- hat : SDL_GamepadBinding, SDL_JoyHatEvent
- hat_mask : SDL_GamepadBinding
- height : SDL_CameraSpec, SDL_GPUTextureCreateInfo
- hide_cursor : SDLTest_CommonState
- horizontal : SDL_TextEditingCandidatesEvent
- hour : SDL_DateTime