SDL_WindowFlags(3type)

NAME
SDL_WindowFlags - The flags on a window.

SYNOPSIS
#include <SDL3/SDL_video.h>

typedef Uint64 SDL_WindowFlags;

#define SDL_WINDOW_FULLSCREEN           SDL_UINT64_C(0x0000000000000001)    /**< window is in fullscreen mode */
#define SDL_WINDOW_OPENGL               SDL_UINT64_C(0x0000000000000002)    /**< window usable with OpenGL context */
#define SDL_WINDOW_OCCLUDED             SDL_UINT64_C(0x0000000000000004)    /**< window is occluded */
#define SDL_WINDOW_HIDDEN               SDL_UINT64_C(0x0000000000000008)    /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
#define SDL_WINDOW_BORDERLESS           SDL_UINT64_C(0x0000000000000010)    /**< no window decoration */
#define SDL_WINDOW_RESIZABLE            SDL_UINT64_C(0x0000000000000020)    /**< window can be resized */
#define SDL_WINDOW_MINIMIZED            SDL_UINT64_C(0x0000000000000040)    /**< window is minimized */
#define SDL_WINDOW_MAXIMIZED            SDL_UINT64_C(0x0000000000000080)    /**< window is maximized */
#define SDL_WINDOW_MOUSE_GRABBED        SDL_UINT64_C(0x0000000000000100)    /**< window has grabbed mouse input */
#define SDL_WINDOW_INPUT_FOCUS          SDL_UINT64_C(0x0000000000000200)    /**< window has input focus */
#define SDL_WINDOW_MOUSE_FOCUS          SDL_UINT64_C(0x0000000000000400)    /**< window has mouse focus */
#define SDL_WINDOW_EXTERNAL             SDL_UINT64_C(0x0000000000000800)    /**< window not created by SDL */
#define SDL_WINDOW_MODAL                SDL_UINT64_C(0x0000000000001000)    /**< window is modal */
#define SDL_WINDOW_HIGH_PIXEL_DENSITY   SDL_UINT64_C(0x0000000000002000)    /**< window uses high pixel density back buffer if possible */
#define SDL_WINDOW_MOUSE_CAPTURE        SDL_UINT64_C(0x0000000000004000)    /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
#define SDL_WINDOW_MOUSE_RELATIVE_MODE  SDL_UINT64_C(0x0000000000008000)    /**< window has relative mode enabled */
#define SDL_WINDOW_ALWAYS_ON_TOP        SDL_UINT64_C(0x0000000000010000)    /**< window should always be above others */
#define SDL_WINDOW_UTILITY              SDL_UINT64_C(0x0000000000020000)    /**< window should be treated as a utility window, not showing in the task bar and window list */
#define SDL_WINDOW_TOOLTIP              SDL_UINT64_C(0x0000000000040000)    /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
#define SDL_WINDOW_POPUP_MENU           SDL_UINT64_C(0x0000000000080000)    /**< window should be treated as a popup menu, requires a parent window */
#define SDL_WINDOW_KEYBOARD_GRABBED     SDL_UINT64_C(0x0000000000100000)    /**< window has grabbed keyboard input */
#define SDL_WINDOW_VULKAN               SDL_UINT64_C(0x0000000010000000)    /**< window usable for Vulkan surface */
#define SDL_WINDOW_METAL                SDL_UINT64_C(0x0000000020000000)    /**< window usable for Metal view */
#define SDL_WINDOW_TRANSPARENT          SDL_UINT64_C(0x0000000040000000)    /**< window with transparent buffer */
#define SDL_WINDOW_NOT_FOCUSABLE        SDL_UINT64_C(0x0000000080000000)    /**< window should not be focusable */

DESCRIPTION
These cover a lot of true/false, or on/off, window state. Some of it is immutable after being set through SDL_CreateWindow(), some of it can be changed on existing windows by the app, and some of it might be altered by the user or system outside of the app's control.

AVAILABILITY
This datatype is available since SDL 3.2.0.

SEE ALSO
SDL_GetWindowFlags(3)