Here is a list of all enum values with links to the files they belong to:

### - g -

- SDL_GAMEPAD_AXIS_COUNT : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_INVALID : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_LEFT_TRIGGER : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_LEFTX : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_LEFTY : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_RIGHT_TRIGGER : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_RIGHTX : SDL_gamepad.h
- SDL_GAMEPAD_AXIS_RIGHTY : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_AXIS : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_BUTTON : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_HAT : SDL_gamepad.h
- SDL_GAMEPAD_BINDTYPE_NONE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_BACK : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_COUNT : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_DOWN : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_LEFT : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_RIGHT : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_DPAD_UP : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_EAST : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_GUIDE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_INVALID : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_A : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_B : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_CIRCLE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_CROSS : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_SQUARE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_X : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LABEL_Y : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_SHOULDER : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_LEFT_STICK : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC1 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC2 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC3 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC4 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC5 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_MISC6 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_NORTH : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_RIGHT_STICK : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_SOUTH : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_START : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_TOUCHPAD : SDL_gamepad.h
- SDL_GAMEPAD_BUTTON_WEST : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_COUNT : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_PS3 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_PS4 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_PS5 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_STANDARD : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_UNKNOWN : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_XBOX360 : SDL_gamepad.h
- SDL_GAMEPAD_TYPE_XBOXONE : SDL_gamepad.h
- SDL_GETEVENT : SDL_events.h
- SDL_GL_ACCELERATED_VISUAL : SDL_video.h
- SDL_GL_ACCUM_ALPHA_SIZE : SDL_video.h
- SDL_GL_ACCUM_BLUE_SIZE : SDL_video.h
- SDL_GL_ACCUM_GREEN_SIZE : SDL_video.h
- SDL_GL_ACCUM_RED_SIZE : SDL_video.h
- SDL_GL_ALPHA_SIZE : SDL_video.h
- SDL_GL_BLUE_SIZE : SDL_video.h
- SDL_GL_BUFFER_SIZE : SDL_video.h
- SDL_GL_CONTEXT_FLAGS : SDL_video.h
- SDL_GL_CONTEXT_MAJOR_VERSION : SDL_video.h
- SDL_GL_CONTEXT_MINOR_VERSION : SDL_video.h
- SDL_GL_CONTEXT_NO_ERROR : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_MASK : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR : SDL_video.h
- SDL_GL_CONTEXT_RESET_NOTIFICATION : SDL_video.h
- SDL_GL_DEPTH_SIZE : SDL_video.h
- SDL_GL_DOUBLEBUFFER : SDL_video.h
- SDL_GL_EGL_PLATFORM : SDL_video.h
- SDL_GL_FLOATBUFFERS : SDL_video.h
- SDL_GL_FRAMEBUFFER_SRGB_CAPABLE : SDL_video.h
- SDL_GL_GREEN_SIZE : SDL_video.h
- SDL_GL_MULTISAMPLEBUFFERS : SDL_video.h
- SDL_GL_MULTISAMPLESAMPLES : SDL_video.h
- SDL_GL_RED_SIZE : SDL_video.h
- SDL_GL_RETAINED_BACKING : SDL_video.h
- SDL_GL_SHARE_WITH_CURRENT_CONTEXT : SDL_video.h
- SDL_GL_STENCIL_SIZE : SDL_video.h
- SDL_GL_STEREO : SDL_video.h
- SDL_GPU_BLENDFACTOR_CONSTANT_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_DST_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_DST_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_INVALID : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_SRC_ALPHA : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_SRC_COLOR : SDL_gpu.h
- SDL_GPU_BLENDFACTOR_ZERO : SDL_gpu.h
- SDL_GPU_BLENDOP_ADD : SDL_gpu.h
- SDL_GPU_BLENDOP_INVALID : SDL_gpu.h
- SDL_GPU_BLENDOP_MAX : SDL_gpu.h
- SDL_GPU_BLENDOP_MIN : SDL_gpu.h
- SDL_GPU_BLENDOP_REVERSE_SUBTRACT : SDL_gpu.h
- SDL_GPU_BLENDOP_SUBTRACT : SDL_gpu.h
- SDL_GPU_COMPAREOP_ALWAYS : SDL_gpu.h
- SDL_GPU_COMPAREOP_EQUAL : SDL_gpu.h
- SDL_GPU_COMPAREOP_GREATER : SDL_gpu.h
- SDL_GPU_COMPAREOP_GREATER_OR_EQUAL : SDL_gpu.h
- SDL_GPU_COMPAREOP_INVALID : SDL_gpu.h
- SDL_GPU_COMPAREOP_LESS : SDL_gpu.h
- SDL_GPU_COMPAREOP_LESS_OR_EQUAL : SDL_gpu.h
- SDL_GPU_COMPAREOP_NEVER : SDL_gpu.h
- SDL_GPU_COMPAREOP_NOT_EQUAL : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_NEGATIVEX : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_NEGATIVEY : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_NEGATIVEZ : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_POSITIVEX : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_POSITIVEY : SDL_gpu.h
- SDL_GPU_CUBEMAPFACE_POSITIVEZ : SDL_gpu.h
- SDL_GPU_CULLMODE_BACK : SDL_gpu.h
- SDL_GPU_CULLMODE_FRONT : SDL_gpu.h
- SDL_GPU_CULLMODE_NONE : SDL_gpu.h
- SDL_GPU_FILLMODE_FILL : SDL_gpu.h
- SDL_GPU_FILLMODE_LINE : SDL_gpu.h
- SDL_GPU_FILTER_LINEAR : SDL_gpu.h
- SDL_GPU_FILTER_NEAREST : SDL_gpu.h
- SDL_GPU_FRONTFACE_CLOCKWISE : SDL_gpu.h
- SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE : SDL_gpu.h
- SDL_GPU_INDEXELEMENTSIZE_16BIT : SDL_gpu.h
- SDL_GPU_INDEXELEMENTSIZE_32BIT : SDL_gpu.h
- SDL_GPU_LOADOP_CLEAR : SDL_gpu.h
- SDL_GPU_LOADOP_DONT_CARE : SDL_gpu.h
- SDL_GPU_LOADOP_LOAD : SDL_gpu.h
- SDL_GPU_PRESENTMODE_IMMEDIATE : SDL_gpu.h
- SDL_GPU_PRESENTMODE_MAILBOX : SDL_gpu.h
- SDL_GPU_PRESENTMODE_VSYNC : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_LINELIST : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_LINESTRIP : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_POINTLIST : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_TRIANGLELIST : SDL_gpu.h
- SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_1 : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_2 : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_4 : SDL_gpu.h
- SDL_GPU_SAMPLECOUNT_8 : SDL_gpu.h
- SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE : SDL_gpu.h
- SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT : SDL_gpu.h
- SDL_GPU_SAMPLERADDRESSMODE_REPEAT : SDL_gpu.h
- SDL_GPU_SAMPLERMIPMAPMODE_LINEAR : SDL_gpu.h
- SDL_GPU_SAMPLERMIPMAPMODE_NEAREST : SDL_gpu.h
- SDL_GPU_SHADERSTAGE_FRAGMENT : SDL_gpu.h
- SDL_GPU_SHADERSTAGE_VERTEX : SDL_gpu.h
- SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP : SDL_gpu.h
- SDL_GPU_STENCILOP_DECREMENT_AND_WRAP : SDL_gpu.h
- SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP : SDL_gpu.h
- SDL_GPU_STENCILOP_INCREMENT_AND_WRAP : SDL_gpu.h
- SDL_GPU_STENCILOP_INVALID : SDL_gpu.h
- SDL_GPU_STENCILOP_INVERT : SDL_gpu.h
- SDL_GPU_STENCILOP_KEEP : SDL_gpu.h
- SDL_GPU_STENCILOP_REPLACE : SDL_gpu.h
- SDL_GPU_STENCILOP_ZERO : SDL_gpu.h
- SDL_GPU_STOREOP_DONT_CARE : SDL_gpu.h
- SDL_GPU_STOREOP_RESOLVE : SDL_gpu.h
- SDL_GPU_STOREOP_RESOLVE_AND_STORE : SDL_gpu.h
- SDL_GPU_STOREOP_STORE : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_SDR : SDL_gpu.h
- SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_A8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D24_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_INVALID : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM : SDL_gpu.h
- SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_2D : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_2D_ARRAY : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_3D : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_CUBE : SDL_gpu.h
- SDL_GPU_TEXTURETYPE_CUBE_ARRAY : SDL_gpu.h
- SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD : SDL_gpu.h
- SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_HALF2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_HALF4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT3 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_INVALID : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT3 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_UINT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT2 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT4 : SDL_gpu.h
- SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM : SDL_gpu.h
- SDL_GPU_VERTEXINPUTRATE_INSTANCE : SDL_gpu.h
- SDL_GPU_VERTEXINPUTRATE_VERTEX : SDL_gpu.h