Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - n -

- name : SDL_DialogFileFilter, SDL_VirtualJoystickDesc, SDLTest_TestCaseReference, SDLTest_TestSuiteReference
- nanosecond : SDL_DateTime
- naxes : SDL_VirtualJoystickDesc
- nballs : SDL_VirtualJoystickDesc
- nbuttons : SDL_VirtualJoystickDesc
- ncolors : SDL_Palette
- next : SDL_AssertData, SDL_hid_device_info, SDLTest_ArgumentParser
- nfingers : SDL_VirtualJoystickTouchpadDesc
- nhats : SDL_VirtualJoystickDesc
- nsensors : SDL_VirtualJoystickDesc
- ntouchpads : SDL_VirtualJoystickDesc
- num_candidates : SDL_TextEditingCandidatesEvent
- num_color_targets : SDL_GPUGraphicsPipelineTargetInfo
- num_indices : SDL_GPUIndexedIndirectDrawCommand
- num_instances : SDL_GPUIndexedIndirectDrawCommand, SDL_GPUIndirectDrawCommand
- num_levels : SDL_GPUTextureCreateInfo
- num_mime_types : SDL_ClipboardEvent
- num_readonly_storage_buffers : SDL_GPUComputePipelineCreateInfo
- num_readonly_storage_textures : SDL_GPUComputePipelineCreateInfo
- num_readwrite_storage_buffers : SDL_GPUComputePipelineCreateInfo
- num_readwrite_storage_textures : SDL_GPUComputePipelineCreateInfo
- num_samplers : SDL_GPUComputePipelineCreateInfo, SDL_GPUShaderCreateInfo
- num_storage_buffers : SDL_GPUShaderCreateInfo
- num_storage_textures : SDL_GPUShaderCreateInfo
- num_uniform_buffers : SDL_GPUComputePipelineCreateInfo, SDL_GPUShaderCreateInfo
- num_vertex_attributes : SDL_GPUVertexInputState
- num_vertex_buffers : SDL_GPUVertexInputState
- num_vertices : SDL_GPUIndirectDrawCommand
- num_windows : SDLTest_CommonState
- numbuttons : SDL_MessageBoxData
- numlines : SDLTest_TextWindow