SDL_sysfilesystem.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_FILESYSTEM_UNIX
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent filesystem routines */
#include <errno.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <limits.h>
#include <fcntl.h>
#if defined(__FREEBSD__) || defined(__OPENBSD__)
#include <sys/sysctl.h>
#endif
#include "SDL_error.h"
#include "SDL_stdinc.h"
#include "SDL_filesystem.h"
#include "SDL_rwops.h"
/* QNX's /proc/self/exefile is a text file and not a symlink. */
#if !defined(__QNXNTO__)
static char *
readSymLink(const char *path)
{
char *retval = NULL;
ssize_t len = 64;
ssize_t rc = -1;
while (1)
{
char *ptr = (char *) SDL_realloc(retval, (size_t) len);
if (ptr == NULL) {
SDL_OutOfMemory();
break;
}
retval = ptr;
rc = readlink(path, retval, len);
if (rc == -1) {
break; /* not a symlink, i/o error, etc. */
} else if (rc < len) {
retval[rc] = '\0'; /* readlink doesn't null-terminate. */
return retval; /* we're good to go. */
}
len *= 2; /* grow buffer, try again. */
}
SDL_free(retval);
return NULL;
}
#endif
char *
SDL_GetBasePath(void)
{
char *retval = NULL;
#if defined(__FREEBSD__)
char fullpath[PATH_MAX];
size_t buflen = sizeof (fullpath);
const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
if (sysctl(mib, SDL_arraysize(mib), fullpath, &buflen, NULL, 0) != -1) {
retval = SDL_strdup(fullpath);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
}
#endif
#if defined(__OPENBSD__)
char **retvalargs;
size_t len;
const int mib[] = { CTL_KERN, KERN_PROC_ARGS, getpid(), KERN_PROC_ARGV };
if (sysctl(mib, 4, NULL, &len, NULL, 0) != -1) {
retvalargs = SDL_malloc(len);
if (!retvalargs) {
SDL_OutOfMemory();
return NULL;
}
sysctl(mib, 4, retvalargs, &len, NULL, 0);
retval = SDL_malloc(PATH_MAX + 1);
if (retval)
realpath(retvalargs[0], retval);
SDL_free(retvalargs);
}
#endif
#if defined(__SOLARIS__)
const char *path = getexecname();
if ((path != NULL) && (path[0] == '/')) { /* must be absolute path... */
retval = SDL_strdup(path);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
}
#endif
/* is a Linux-style /proc filesystem available? */
if (!retval && (access("/proc", F_OK) == 0)) {
/* !!! FIXME: after 2.0.6 ships, let's delete this code and just
use the /proc/%llu version. There's no reason to have
two copies of this plus all the #ifdefs. --ryan. */
#if defined(__FREEBSD__)
retval = readSymLink("/proc/curproc/file");
#elif defined(__NETBSD__)
retval = readSymLink("/proc/curproc/exe");
#elif defined(__QNXNTO__)
retval = SDL_LoadFile("/proc/self/exefile", NULL);
#else
retval = readSymLink("/proc/self/exe"); /* linux. */
if (retval == NULL) {
/* older kernels don't have /proc/self ... try PID version... */
char path[64];
const int rc = (int) SDL_snprintf(path, sizeof(path),
"/proc/%llu/exe",
(unsigned long long) getpid());
if ( (rc > 0) && (rc < sizeof(path)) ) {
retval = readSymLink(path);
}
}
#endif
}
/* If we had access to argv[0] here, we could check it for a path,
or troll through $PATH looking for it, too. */
if (retval != NULL) { /* chop off filename. */
char *ptr = SDL_strrchr(retval, '/');
if (ptr != NULL) {
*(ptr+1) = '\0';
} else { /* shouldn't happen, but just in case... */
SDL_free(retval);
retval = NULL;
}
}
if (retval != NULL) {
/* try to shrink buffer... */
char *ptr = (char *) SDL_realloc(retval, strlen(retval) + 1);
if (ptr != NULL)
retval = ptr; /* oh well if it failed. */
}
return retval;
}
char *
SDL_GetPrefPath(const char *org, const char *app)
{
/*
* We use XDG's base directory spec, even if you're not on Linux.
* This isn't strictly correct, but the results are relatively sane
* in any case.
*
* http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
*/
const char *envr = SDL_getenv("XDG_DATA_HOME");
const char *append;
char *retval = NULL;
char *ptr = NULL;
size_t len = 0;
if (!app) {
SDL_InvalidParamError("app");
return NULL;
}
if (!org) {
org = "";
}
if (!envr) {
/* You end up with "$HOME/.local/share/Game Name 2" */
envr = SDL_getenv("HOME");
if (!envr) {
/* we could take heroic measures with /etc/passwd, but oh well. */
SDL_SetError("neither XDG_DATA_HOME nor HOME environment is set");
return NULL;
}
append = "/.local/share/";
} else {
append = "/";
}
len = SDL_strlen(envr);
if (envr[len - 1] == '/')
append += 1;
len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
retval = (char *) SDL_malloc(len);
if (!retval) {
SDL_OutOfMemory();
return NULL;
}
if (*org) {
SDL_snprintf(retval, len, "%s%s%s/%s/", envr, append, org, app);
} else {
SDL_snprintf(retval, len, "%s%s%s/", envr, append, app);
}
for (ptr = retval+1; *ptr; ptr++) {
if (*ptr == '/') {
*ptr = '\0';
if (mkdir(retval, 0700) != 0 && errno != EEXIST)
goto error;
*ptr = '/';
}
}
if (mkdir(retval, 0700) != 0 && errno != EEXIST) {
error:
SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno));
SDL_free(retval);
return NULL;
}
return retval;
}
#endif /* SDL_FILESYSTEM_UNIX */
/* vi: set ts=4 sw=4 expandtab: */
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
SDL_realloc
#define SDL_realloc
Definition: SDL_dynapi_overrides.h:376
len
GLenum GLsizei len
Definition: SDL_opengl_glext.h:2926
access
GLuint GLint GLboolean GLint GLenum access
Definition: SDL_opengl_glext.h:2162
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_getenv
#define SDL_getenv
Definition: SDL_dynapi_overrides.h:378
NULL
#define NULL
Definition: begin_code.h:164
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
SDL_rwops.h
SDL_stdinc.h
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:397
SDL_GetPrefPath
#define SDL_GetPrefPath
Definition: SDL_dynapi_overrides.h:134
SDL_filesystem.h
Include file for filesystem SDL API functions.
SDL_snprintf
#define SDL_snprintf
Definition: SDL_dynapi_overrides.h:40
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:93
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:374
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_GetBasePath
char * SDL_GetBasePath(void)
Get the path where the application resides.
SDL_strrchr
#define SDL_strrchr
Definition: SDL_dynapi_overrides.h:402
SDL_error.h
SDL_LoadFile
#define SDL_LoadFile(file, datasize)
Definition: SDL_rwops.h:214