SDL_windowsvideo.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_hints.h"
#include "SDL_mouse.h"
#include "SDL_system.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsframebuffer.h"
#include "SDL_windowsshape.h"
#include "SDL_windowsvulkan.h"
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);
/* Hints */
SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
static void SDLCALL
UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowsEnableMessageLoop = SDL_FALSE;
} else {
g_WindowsEnableMessageLoop = SDL_TRUE;
}
}
static void SDLCALL
UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
} else {
g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
}
}
/* Windows driver bootstrap functions */
static int
WIN_Available(void)
{
return (1);
}
static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
SDL_UnregisterApp();
if (data->userDLL) {
SDL_UnloadObject(data->userDLL);
}
if (data->shcoreDLL) {
SDL_UnloadObject(data->shcoreDLL);
}
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_free(device);
SDL_OutOfMemory();
return NULL;
}
device->driverdata = data;
data->userDLL = SDL_LoadObject("USER32.DLL");
if (data->userDLL) {
data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
} else {
SDL_ClearError();
}
data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
if (data->shcoreDLL) {
data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
} else {
SDL_ClearError();
}
/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
device->VideoQuit = WIN_VideoQuit;
device->GetDisplayBounds = WIN_GetDisplayBounds;
device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
device->GetDisplayDPI = WIN_GetDisplayDPI;
device->GetDisplayModes = WIN_GetDisplayModes;
device->SetDisplayMode = WIN_SetDisplayMode;
device->PumpEvents = WIN_PumpEvents;
device->CreateSDLWindow = WIN_CreateWindow;
device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
device->SetWindowTitle = WIN_SetWindowTitle;
device->SetWindowIcon = WIN_SetWindowIcon;
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->GetWindowBordersSize = WIN_GetWindowBordersSize;
device->SetWindowOpacity = WIN_SetWindowOpacity;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowBordered = WIN_SetWindowBordered;
device->SetWindowResizable = WIN_SetWindowResizable;
device->SetWindowFullscreen = WIN_SetWindowFullscreen;
device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
device->SetWindowGrab = WIN_SetWindowGrab;
device->DestroyWindow = WIN_DestroyWindow;
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
device->OnWindowEnter = WIN_OnWindowEnter;
device->SetWindowHitTest = WIN_SetWindowHitTest;
device->shape_driver.CreateShaper = Win32_CreateShaper;
device->shape_driver.SetWindowShape = Win32_SetWindowShape;
device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
#if SDL_VIDEO_OPENGL_WGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DeleteContext = WIN_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
/* Use EGL based functions */
device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
device->GL_DeleteContext = WIN_GLES_DeleteContext;
#endif
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
#endif
device->StartTextInput = WIN_StartTextInput;
device->StopTextInput = WIN_StopTextInput;
device->SetTextInputRect = WIN_SetTextInputRect;
device->SetClipboardText = WIN_SetClipboardText;
device->GetClipboardText = WIN_GetClipboardText;
device->HasClipboardText = WIN_HasClipboardText;
device->free = WIN_DeleteDevice;
return device;
}
VideoBootStrap WINDOWS_bootstrap = {
"windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
};
int
WIN_VideoInit(_THIS)
{
if (WIN_InitModes(_this) < 0) {
return -1;
}
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
return 0;
}
void
WIN_VideoQuit(_THIS)
{
WIN_QuitModes(_this);
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
}
#define D3D_DEBUG_INFO
#include <d3d9.h>
SDL_bool
D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
{
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
if (*pD3DDLL) {
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
Direct3DCreate9_t Direct3DCreate9Func;
#ifdef USE_D3D9EX
typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
if (Direct3DCreate9ExFunc) {
IDirect3D9Ex *pDirect3D9ExInterface;
HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface);
IDirect3D9Ex_Release(pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
return SDL_TRUE;
}
}
}
#endif /* USE_D3D9EX */
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
if (Direct3DCreate9Func) {
*pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
if (*pDirect3D9Interface) {
return SDL_TRUE;
}
}
SDL_UnloadObject(*pD3DDLL);
*pD3DDLL = NULL;
}
*pDirect3D9Interface = NULL;
return SDL_FALSE;
}
int
SDL_Direct3D9GetAdapterIndex(int displayIndex)
{
void *pD3DDLL;
IDirect3D9 *pD3D;
if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
SDL_SetError("Unable to create Direct3D interface");
return D3DADAPTER_DEFAULT;
} else {
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
int adapterIndex = D3DADAPTER_DEFAULT;
if (!pData) {
SDL_SetError("Invalid display index");
adapterIndex = -1; /* make sure we return something invalid */
} else {
char *displayName = WIN_StringToUTF8(pData->DeviceName);
unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
unsigned int i;
for (i=0; i<count; i++) {
D3DADAPTER_IDENTIFIER9 id;
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
adapterIndex = i;
break;
}
}
SDL_free(displayName);
}
/* free up the D3D stuff we inited */
IDirect3D9_Release(pD3D);
SDL_UnloadObject(pD3DDLL);
return adapterIndex;
}
}
#if HAVE_DXGI_H
#define CINTERFACE
#define COBJMACROS
#include <dxgi.h>
static SDL_bool
DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
{
*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
if (*pDXGIDLL) {
HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);
CreateDXGI =
(HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
"CreateDXGIFactory");
if (CreateDXGI) {
GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}};
if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) {
*pDXGIFactory = NULL;
}
}
if (!*pDXGIFactory) {
SDL_UnloadObject(*pDXGIDLL);
*pDXGIDLL = NULL;
return SDL_FALSE;
}
return SDL_TRUE;
} else {
*pDXGIFactory = NULL;
return SDL_FALSE;
}
}
#endif
SDL_bool
SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
{
#if !HAVE_DXGI_H
if (adapterIndex) *adapterIndex = -1;
if (outputIndex) *outputIndex = -1;
SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
return SDL_FALSE;
#else
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
void *pDXGIDLL;
char *displayName;
int nAdapter, nOutput;
IDXGIFactory *pDXGIFactory;
IDXGIAdapter *pDXGIAdapter;
IDXGIOutput* pDXGIOutput;
if (!adapterIndex) {
SDL_InvalidParamError("adapterIndex");
return SDL_FALSE;
}
if (!outputIndex) {
SDL_InvalidParamError("outputIndex");
return SDL_FALSE;
}
*adapterIndex = -1;
*outputIndex = -1;
if (!pData) {
SDL_SetError("Invalid display index");
return SDL_FALSE;
}
if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
SDL_SetError("Unable to create DXGI interface");
return SDL_FALSE;
}
displayName = WIN_StringToUTF8(pData->DeviceName);
nAdapter = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
nOutput = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
DXGI_OUTPUT_DESC outputDesc;
if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
char *outputName = WIN_StringToUTF8(outputDesc.DeviceName);
if (SDL_strcmp(outputName, displayName) == 0) {
*adapterIndex = nAdapter;
*outputIndex = nOutput;
}
SDL_free(outputName);
}
IDXGIOutput_Release(pDXGIOutput);
nOutput++;
}
IDXGIAdapter_Release(pDXGIAdapter);
nAdapter++;
}
SDL_free(displayName);
/* free up the DXGI factory */
IDXGIFactory_Release(pDXGIFactory);
SDL_UnloadObject(pDXGIDLL);
if (*adapterIndex == -1) {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
#endif
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vim: set ts=4 sw=4 expandtab: */
SDL_VideoDevice::Vulkan_LoadLibrary
int(* Vulkan_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:270
IDirect3D9
struct IDirect3D9 IDirect3D9
Definition: SDL_windowsvideo.h:194
SDL_VideoDevice::GetDisplayDPI
int(* GetDisplayDPI)(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
Definition: SDL_sysvideo.h:186
SDL_ClearError
#define SDL_ClearError
Definition: SDL_dynapi_overrides.h:114
id
GLuint id
Definition: SDL_opengl_glext.h:528
g_WindowFrameUsableWhileCursorHidden
SDL_bool g_WindowFrameUsableWhileCursorHidden
SDL_VideoDevice::RestoreWindow
void(* RestoreWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:227
WIN_SetWindowSize
void WIN_SetWindowSize(_THIS, SDL_Window *window)
SDL_TRUE
Definition: SDL_stdinc.h:142
SDL_VideoData::shcoreDLL
void * shcoreDLL
Definition: SDL_windowsvideo.h:138
Win32_ResizeWindowShape
int Win32_ResizeWindowShape(SDL_Window *window)
SDL_DXGIGetOutputInfo
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
SDL_VideoDevice::SetWindowHitTest
int(* SetWindowHitTest)(SDL_Window *window, SDL_bool enabled)
Definition: SDL_sysvideo.h:305
WIN_QuitModes
void WIN_QuitModes(_THIS)
WIN_RaiseWindow
void WIN_RaiseWindow(_THIS, SDL_Window *window)
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
MONITOR_DPI_TYPE
MONITOR_DPI_TYPE
Definition: SDL_windowsvideo.h:81
WIN_GetWindowGammaRamp
int WIN_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
SDL_VideoDevice::free
void(* free)(_THIS)
Definition: SDL_sysvideo.h:390
SDL_FALSE
Definition: SDL_stdinc.h:141
WIN_DestroyWindow
void WIN_DestroyWindow(_THIS, SDL_Window *window)
WIN_GetClipboardText
char * WIN_GetClipboardText(_THIS)
WIN_GetWindowWMInfo
SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:377
SDL_VideoDevice::GL_SetSwapInterval
int(* GL_SetSwapInterval)(_THIS, int interval)
Definition: SDL_sysvideo.h:260
WIN_MaximizeWindow
void WIN_MaximizeWindow(_THIS, SDL_Window *window)
SDL_VideoDevice::ShowWindow
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:222
SDL_VideoDevice::StartTextInput
void(* StartTextInput)(_THIS)
Definition: SDL_sysvideo.h:286
SDL_VideoDevice::SetWindowSize
void(* SetWindowSize)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:215
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_VideoDevice::GetWindowBordersSize
int(* GetWindowBordersSize)(_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
Definition: SDL_sysvideo.h:218
Win32_CreateShaper
SDL_WindowShaper * Win32_CreateShaper(SDL_Window *window)
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
SDL_LoadObject
#define SDL_LoadObject
Definition: SDL_dynapi_overrides.h:232
SDL_UnloadObject
#define SDL_UnloadObject
Definition: SDL_dynapi_overrides.h:234
WIN_InitModes
int WIN_InitModes(_THIS)
g_WindowsEnableMessageLoop
SDL_bool g_WindowsEnableMessageLoop
WIN_OnWindowEnter
void WIN_OnWindowEnter(_THIS, SDL_Window *window)
SDL_VideoDevice::GL_LoadLibrary
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:254
SDL_DisplayData
Definition: SDL_cocoamodes.h:26
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_VideoData::userDLL
void * userDLL
Definition: SDL_windowsvideo.h:133
SDL_VideoDevice::SetDisplayMode
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:204
WIN_SetWindowPosition
void WIN_SetWindowPosition(_THIS, SDL_Window *window)
SDL_GetDisplayDriverData
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:660
WIN_SetWindowHitTest
int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
SDL_VideoDevice::SetWindowBordered
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:228
WIN_CreateWindow
int WIN_CreateWindow(_THIS, SDL_Window *window)
SDL_Direct3D9GetAdapterIndex
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
WIN_InitMouse
void WIN_InitMouse(_THIS)
WIN_CreateWindowFramebuffer
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
SDL_VideoDevice::HideWindow
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:223
device
static SDL_AudioDeviceID device
Definition: loopwave.c:37
SDL_UnregisterApp
void SDL_UnregisterApp(void)
WIN_GetDisplayModes
void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
SDL_DisplayData::DeviceName
TCHAR DeviceName[32]
Definition: SDL_windowsmodes.h:28
SDL_VideoDevice::RaiseWindow
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:224
SDL_ShapeDriver::SetWindowShape
int(* SetWindowShape)(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
Definition: SDL_sysvideo.h:61
SDL_VideoDevice::SetTextInputRect
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:288
WIN_StartTextInput
void WIN_StartTextInput(_THIS)
SDL_video.h
SDL_VideoDevice::Vulkan_GetInstanceExtensions
SDL_bool(* Vulkan_GetInstanceExtensions)(_THIS, SDL_Window *window, unsigned *count, const char **names)
Definition: SDL_sysvideo.h:272
WIN_GetDisplayBounds
int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
SDL_system.h
SDL_VideoDevice::GetWindowWMInfo
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:247
SDL_VideoDevice::GL_CreateContext
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:257
WIN_DestroyWindowFramebuffer
void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
WIN_SetWindowResizable
void WIN_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
A variable controlling whether the windows message loop is processed by SDL.
Definition: SDL_hints.h:252
WINDOWS_bootstrap
VideoBootStrap WINDOWS_bootstrap
SDL_VideoDevice::Vulkan_CreateSurface
SDL_bool(* Vulkan_CreateSurface)(_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface)
Definition: SDL_sysvideo.h:273
WIN_MinimizeWindow
void WIN_MinimizeWindow(_THIS, SDL_Window *window)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_VideoDevice::GL_MakeCurrent
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:258
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
WIN_SetWindowOpacity
int WIN_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
SDL_VideoData::HRESULT
HRESULT(WINAPI *GetDpiForMonitor)(HMONITOR hmonitor
SDL_mouse.h
VideoBootStrap
Definition: SDL_sysvideo.h:393
WIN_SetWindowIcon
void WIN_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
SDL_VideoDevice::Vulkan_UnloadLibrary
void(* Vulkan_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:271
WIN_SetDisplayMode
int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
SDL_VideoData::PTOUCHINPUT
PTOUCHINPUT
Definition: SDL_windowsvideo.h:135
WIN_ShowWindow
void WIN_ShowWindow(_THIS, SDL_Window *window)
SDL_hints.h
SDL_VideoDevice::GetDisplayBounds
int(* GetDisplayBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:181
SDL_VideoDevice::DestroyWindow
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:234
WIN_StopTextInput
void WIN_StopTextInput(_THIS)
WIN_StringToUTF8
#define WIN_StringToUTF8(S)
Definition: SDL_windows.h:46
SDL_VideoDevice::StopTextInput
void(* StopTextInput)(_THIS)
Definition: SDL_sysvideo.h:287
SDL_VideoDevice::SetWindowIcon
void(* SetWindowIcon)(_THIS, SDL_Window *window, SDL_Surface *icon)
Definition: SDL_sysvideo.h:213
WIN_InitKeyboard
void WIN_InitKeyboard(_THIS)
WIN_HasClipboardText
SDL_bool WIN_HasClipboardText(_THIS)
SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
A variable controlling whether the window frame and title bar are interactive when the cursor is hidd...
Definition: SDL_hints.h:235
WIN_QuitKeyboard
void WIN_QuitKeyboard(_THIS)
SDL_VideoData::BOOL
BOOL(WINAPI *CloseTouchInputHandle)(HTOUCHINPUT)
WIN_RestoreWindow
void WIN_RestoreWindow(_THIS, SDL_Window *window)
WIN_QuitMouse
void WIN_QuitMouse(_THIS)
D3D_LoadDLL
SDL_bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
SDL_VideoDevice::DestroyWindowFramebuffer
void(* DestroyWindowFramebuffer)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:237
SDL_VideoDevice::GL_UnloadLibrary
void(* GL_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:256
SDL_VideoData::UINT
UINT
Definition: SDL_windowsvideo.h:135
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_VideoDevice::GetDisplayModes
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:196
WIN_SetWindowGammaRamp
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