SDL_windowsjoystick_c.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
#include "../../core/windows/SDL_windows.h"
#include "../../core/windows/SDL_directx.h"
#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
typedef struct JoyStick_DeviceData
{
SDL_JoystickGUID guid;
char *joystickname;
Uint8 send_add_event;
SDL_JoystickID nInstanceID;
SDL_bool bXInputDevice;
BYTE SubType;
Uint8 XInputUserId;
DIDEVICEINSTANCE dxdevice;
WCHAR hidPath[MAX_PATH];
struct JoyStick_DeviceData *pNext;
} JoyStick_DeviceData;
extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
typedef enum Type
{
BUTTON,
AXIS,
HAT
} Type;
typedef struct input_t
{
/* DirectInput offset for this input type: */
DWORD ofs;
/* Button, axis or hat: */
Type type;
/* SDL input offset: */
Uint8 num;
} input_t;
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
SDL_JoystickGUID guid;
SDL_bool removed;
SDL_bool send_remove_event;
#if SDL_JOYSTICK_DINPUT
LPDIRECTINPUTDEVICE8 InputDevice;
DIDEVCAPS Capabilities;
SDL_bool buffered;
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
#endif
SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
DWORD dwPacketNumber;
};
#if SDL_JOYSTICK_DINPUT
extern const DIDATAFORMAT SDL_c_dfDIJoystick2;
#endif
extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
/* vi: set ts=4 sw=4 expandtab: */
SYS_Joystick
JoyStick_DeviceData * SYS_Joystick
JoyStick_DeviceData::guid
SDL_JoystickGUID guid
Definition: SDL_windowsjoystick_c.h:32
JoyStick_DeviceData::SubType
BYTE SubType
Definition: SDL_windowsjoystick_c.h:37
JoyStick_DeviceData::pNext
struct JoyStick_DeviceData * pNext
Definition: SDL_windowsjoystick_c.h:41
SDL_SYS_AddJoystickDevice
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
JoyStick_DeviceData
Definition: SDL_windowsjoystick_c.h:30
SDL_events.h
JoyStick_DeviceData::bXInputDevice
SDL_bool bXInputDevice
Definition: SDL_windowsjoystick_c.h:36
JoyStick_DeviceData::joystickname
char * joystickname
Definition: SDL_windowsjoystick_c.h:33
joystick_hwdata::userid
Uint8 userid
Definition: SDL_windowsjoystick_c.h:83
joystick_hwdata::send_remove_event
SDL_bool send_remove_event
Definition: SDL_windowsjoystick_c.h:70
JoyStick_DeviceData::nInstanceID
SDL_JoystickID nInstanceID
Definition: SDL_windowsjoystick_c.h:35
AXIS
Definition: SDL_windowsjoystick_c.h:49
input_t::ofs
DWORD ofs
Definition: SDL_windowsjoystick_c.h:56
DIDEVICEINSTANCE
Definition: SDL_directx.h:106
joystick_hwdata
Definition: SDL_sysjoystick_c.h:44
device
static SDL_AudioDeviceID device
Definition: loopwave.c:37
input_t::type
Type type
Definition: SDL_windowsjoystick_c.h:59
SDL_JoystickID
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
input_t::num
Uint8 num
Definition: SDL_windowsjoystick_c.h:62
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:157
joystick_hwdata::dwPacketNumber
DWORD dwPacketNumber
Definition: SDL_windowsjoystick_c.h:84
JoyStick_DeviceData::send_add_event
Uint8 send_add_event
Definition: SDL_windowsjoystick_c.h:34
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
Type
Type
Definition: SDL_windowsjoystick_c.h:46
JoyStick_DeviceData::XInputUserId
Uint8 XInputUserId
Definition: SDL_windowsjoystick_c.h:38
joystick_hwdata::bXInputDevice
SDL_bool bXInputDevice
Definition: SDL_windowsjoystick_c.h:81
SDL_JoystickGUID
Definition: SDL_joystick.h:70
joystick_hwdata::bXInputHaptic
SDL_bool bXInputHaptic
Definition: SDL_windowsjoystick_c.h:82
BUTTON
Definition: SDL_windowsjoystick_c.h:48
JoyStick_DeviceData::dxdevice
DIDEVICEINSTANCE dxdevice
Definition: SDL_windowsjoystick_c.h:39
HAT
Definition: SDL_windowsjoystick_c.h:50
JoyStick_DeviceData::hidPath
WCHAR hidPath[MAX_PATH]
Definition: SDL_windowsjoystick_c.h:40
input_t
Definition: SDL_windowsjoystick_c.h:53
MAX_INPUTS
#define MAX_INPUTS
Definition: SDL_windowsjoystick_c.h:28