digraph "SDL_SW_YUVTexture"
{
  edge [fontname="FreeSans",fontsize="10",labelfontname="FreeSans",labelfontsize="10"];
  node [fontname="FreeSans",fontsize="10",shape=record];
  Node1 [label="SDL_SW_YUVTexture",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled", fontcolor="black"];
  Node2 -> Node1 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" display\nstretch" ,fontname="FreeSans"];
  Node2 [label="SDL_Surface",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$d6/d0f/struct_s_d_l___surface.html",tooltip="A collection of pixels used in software blitting. "];
  Node3 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" format" ,fontname="FreeSans"];
  Node3 [label="SDL_PixelFormat",height=0.2,width=0.4,color="red", fillcolor="white", style="filled",URL="$de/d29/struct_s_d_l___pixel_format.html"];
  Node3 -> Node3 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" next" ,fontname="FreeSans"];
  Node6 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" clip_rect" ,fontname="FreeSans"];
  Node6 [label="SDL_Rect",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$d4/dda/struct_s_d_l___rect.html",tooltip="A rectangle, with the origin at the upper left. "];
  Node7 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" map" ,fontname="FreeSans"];
  Node7 [label="SDL_BlitMap",height=0.2,width=0.4,color="red", fillcolor="white", style="filled",URL="$dc/dc9/struct_s_d_l___blit_map.html"];
  Node2 -> Node7 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" blit\ndst" ,fontname="FreeSans"];
}
