Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - g -

- g : SDL_opengl_glext.h , gl2ext.h , SDL_x11sym.h
- G : SDL_test_md5.c
- g : SDL_dynapi_procs.h
- g_WindowFrameUsableWhileCursorHidden : SDL_windowsvideo.h
- g_WindowsEnableMessageLoop : SDL_windowsvideo.h
- gainX : gl2ext.h
- gainY : gl2ext.h
- gbm : SDL_kmsdrmsym.h
- gbm_bo_create : SDL_kmsdrmsym.h
- gbm_device_is_format_supported : SDL_kmsdrmsym.h
- generate_test_pattern() : testyuv.c
- generic_local_storage : SDL_systls.c
- genMode : SDL_opengl_glext.h , gl2ext.h
- get : eglext.h
- get_allocation_bucket() : SDL_test_memory.c
- get_audio_device() : SDL_audio.c
- get_bit() : edid-parse.c
- get_bits() : edid-parse.c
- GET_FLOAT_WORD : math_private.h
- get_foot : SDL_malloc.c
- GET_HIGH_WORD : math_private.h
- GET_LOW_WORD : math_private.h
- get_sdlapi_entry() : SDL_dynapi.c
- GetBlitFeatures : SDL_blit_N.c
- GetClock() : SDL_test_harness.c
- GetClosestSupportedFormat() : SDL_render.c
- GetDeviceForIndex() : SDL_sysjoystick.m
- getlocale() : SDL_iconv.c
- GetMouseClickState() : SDL_mouse.c
- getpix_16() : SDL_RLEaccel.c
- getpix_24() : SDL_RLEaccel.c
- getpix_32() : SDL_RLEaccel.c
- getpix_8() : SDL_RLEaccel.c
- getpix_func : SDL_RLEaccel.c
- getpixes : SDL_RLEaccel.c
- getProcAddress : SDL_opengl_glext.h
- getQueues() : testvulkan.c
- GetScaledMouseDelta() : SDL_mouse.c
- GetScaleQuality() : SDL_render_sw.c
- getSurfaceCaps() : testvulkan.c
- getSurfaceFormats() : testvulkan.c
- getSwapchainImages() : testvulkan.c
- getVulkanResultString() : testvulkan.c
- GetYUVConversionType() : SDL_yuv.c
- GetYUVPlanes() : SDL_yuv.c
- GG : SDL_test_md5.c
- GL_1PASS_EXT : SDL_opengl_glext.h
- GL_1PASS_SGIS : SDL_opengl_glext.h
- GL_2_BYTES : SDL_opengl.h
- GL_2D : SDL_opengl.h
- GL_2PASS_0_EXT : SDL_opengl_glext.h
- GL_2PASS_0_SGIS : SDL_opengl_glext.h
- GL_2PASS_1_EXT : SDL_opengl_glext.h
- GL_2PASS_1_SGIS : SDL_opengl_glext.h
- GL_2X_BIT_ATI : SDL_opengl_glext.h
- GL_3_BYTES : SDL_opengl.h
- GL_3D : SDL_opengl.h
- GL_3D_COLOR : SDL_opengl.h
- GL_3D_COLOR_TEXTURE : SDL_opengl.h
- GL_3DC_X_AMD : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_3DC_XY_AMD : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_3DFX_multisample : SDL_opengl_glext.h
- GL_3DFX_tbuffer : SDL_opengl_glext.h
- GL_3DFX_texture_compression_FXT1 : SDL_opengl_glext.h
- GL_422_AVERAGE_EXT : SDL_opengl_glext.h
- GL_422_EXT : SDL_opengl_glext.h
- GL_422_REV_AVERAGE_EXT : SDL_opengl_glext.h
- GL_422_REV_EXT : SDL_opengl_glext.h
- GL_4_BYTES : SDL_opengl.h
- GL_4D_COLOR_TEXTURE : SDL_opengl.h
- GL_4PASS_0_EXT : SDL_opengl_glext.h
- GL_4PASS_0_SGIS : SDL_opengl_glext.h
- GL_4PASS_1_EXT : SDL_opengl_glext.h
- GL_4PASS_1_SGIS : SDL_opengl_glext.h
- GL_4PASS_2_EXT : SDL_opengl_glext.h
- GL_4PASS_2_SGIS : SDL_opengl_glext.h
- GL_4PASS_3_EXT : SDL_opengl_glext.h
- GL_4PASS_3_SGIS : SDL_opengl_glext.h
- GL_4X_BIT_ATI : SDL_opengl_glext.h
- GL_8X_BIT_ATI : SDL_opengl_glext.h
- GL_ABGR_EXT : SDL_opengl_glext.h
- GL_ACCUM : SDL_opengl.h
- GL_ACCUM_ADJACENT_PAIRS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_ACCUM_ALPHA_BITS : SDL_opengl.h
- GL_ACCUM_BLUE_BITS : SDL_opengl.h
- GL_ACCUM_BUFFER_BIT : SDL_opengl.h
- GL_ACCUM_CLEAR_VALUE : SDL_opengl.h
- GL_ACCUM_GREEN_BITS : SDL_opengl.h
- GL_ACCUM_RED_BITS : SDL_opengl.h
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ACTIVE_ATTRIBUTES : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ACTIVE_PROGRAM : SDL_opengl_glext.h
- GL_ACTIVE_PROGRAM_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ACTIVE_RESOURCES : SDL_opengl_glext.h
- GL_ACTIVE_STENCIL_FACE_EXT : SDL_opengl_glext.h
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH : SDL_opengl_glext.h
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS : SDL_opengl_glext.h
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH : SDL_opengl_glext.h
- GL_ACTIVE_SUBROUTINE_UNIFORMS : SDL_opengl_glext.h
- GL_ACTIVE_SUBROUTINES : SDL_opengl_glext.h
- GL_ACTIVE_TEXTURE : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ACTIVE_TEXTURE_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH : SDL_opengl_glext.h
- GL_ACTIVE_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_ACTIVE_UNIFORM_MAX_LENGTH : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ACTIVE_UNIFORMS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ACTIVE_VARIABLES : SDL_opengl_glext.h
- GL_ACTIVE_VARYING_MAX_LENGTH_NV : SDL_opengl_glext.h
- GL_ACTIVE_VARYINGS_NV : SDL_opengl_glext.h
- GL_ACTIVE_VERTEX_UNITS_ARB : SDL_opengl_glext.h
- GL_ADD : SDL_opengl.h
- GL_ADD_ATI : SDL_opengl_glext.h
- GL_ADD_SIGNED : SDL_opengl.h , SDL_opengl_glext.h
- GL_ADD_SIGNED_ARB : SDL_opengl_glext.h
- GL_ADD_SIGNED_EXT : SDL_opengl_glext.h
- GL_ADJACENT_PAIRS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_AFFINE_2D_NV : SDL_opengl_glext.h , gl2ext.h
- GL_AFFINE_3D_NV : SDL_opengl_glext.h , gl2ext.h
- GL_ALIASED_LINE_WIDTH_RANGE : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ALIASED_POINT_SIZE_RANGE : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ALL_ATTRIB_BITS : SDL_opengl.h
- GL_ALL_BARRIER_BITS : SDL_opengl_glext.h
- GL_ALL_BARRIER_BITS_EXT : SDL_opengl_glext.h
- GL_ALL_CLIENT_ATTRIB_BITS : SDL_opengl.h
- GL_ALL_COMPLETED_NV : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALL_SHADER_BITS : SDL_opengl_glext.h
- GL_ALL_SHADER_BITS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALL_STATIC_DATA_IBM : SDL_opengl_glext.h
- GL_ALLOW_DRAW_FRG_HINT_PGI : SDL_opengl_glext.h
- GL_ALLOW_DRAW_MEM_HINT_PGI : SDL_opengl_glext.h
- GL_ALLOW_DRAW_OBJ_HINT_PGI : SDL_opengl_glext.h
- GL_ALLOW_DRAW_WIN_HINT_PGI : SDL_opengl_glext.h
- GL_ALPHA : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_ALPHA12 : SDL_opengl.h
- GL_ALPHA12_EXT : SDL_opengl_glext.h
- GL_ALPHA16 : SDL_opengl.h
- GL_ALPHA16_EXT : SDL_opengl_glext.h
- GL_ALPHA16_SNORM : SDL_opengl_glext.h
- GL_ALPHA16F_ARB : SDL_opengl_glext.h
- GL_ALPHA16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALPHA16I_EXT : SDL_opengl_glext.h
- GL_ALPHA16UI_EXT : SDL_opengl_glext.h
- GL_ALPHA32F_ARB : SDL_opengl_glext.h
- GL_ALPHA32F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALPHA32I_EXT : SDL_opengl_glext.h
- GL_ALPHA32UI_EXT : SDL_opengl_glext.h
- GL_ALPHA4 : SDL_opengl.h
- GL_ALPHA4_EXT : SDL_opengl_glext.h
- GL_ALPHA8 : SDL_opengl.h
- GL_ALPHA8_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALPHA8_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALPHA8_SNORM : SDL_opengl_glext.h
- GL_ALPHA8I_EXT : SDL_opengl_glext.h
- GL_ALPHA8UI_EXT : SDL_opengl_glext.h
- GL_ALPHA_BIAS : SDL_opengl.h
- GL_ALPHA_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_ALPHA_BLEND_EQUATION_ATI : SDL_opengl.h
- GL_ALPHA_FLOAT16_APPLE : SDL_opengl_glext.h
- GL_ALPHA_FLOAT16_ATI : SDL_opengl_glext.h
- GL_ALPHA_FLOAT32_APPLE : SDL_opengl_glext.h
- GL_ALPHA_FLOAT32_ATI : SDL_opengl_glext.h
- GL_ALPHA_INTEGER : SDL_opengl_glext.h
- GL_ALPHA_INTEGER_EXT : SDL_opengl_glext.h
- GL_ALPHA_MAX_CLAMP_INGR : SDL_opengl_glext.h
- GL_ALPHA_MAX_SGIX : SDL_opengl_glext.h
- GL_ALPHA_MIN_CLAMP_INGR : SDL_opengl_glext.h
- GL_ALPHA_MIN_SGIX : SDL_opengl_glext.h
- GL_ALPHA_SCALE : SDL_opengl.h
- GL_ALPHA_SNORM : SDL_opengl_glext.h
- GL_ALPHA_TEST : SDL_opengl.h
- GL_ALPHA_TEST_FUNC : SDL_opengl.h
- GL_ALPHA_TEST_FUNC_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALPHA_TEST_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALPHA_TEST_REF : SDL_opengl.h
- GL_ALPHA_TEST_REF_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALREADY_SIGNALED : SDL_opengl_glext.h
- GL_ALREADY_SIGNALED_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ALWAYS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_ALWAYS_FAST_HINT_PGI : SDL_opengl_glext.h
- GL_ALWAYS_SOFT_HINT_PGI : SDL_opengl_glext.h
- GL_AMBIENT : SDL_opengl.h
- GL_AMBIENT_AND_DIFFUSE : SDL_opengl.h
- GL_AMD_blend_minmax_factor : SDL_opengl_glext.h
- GL_AMD_compressed_3DC_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_AMD_compressed_ATC_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_AMD_conservative_depth : SDL_opengl_glext.h
- GL_AMD_debug_output : SDL_opengl_glext.h
- GL_AMD_depth_clamp_separate : SDL_opengl_glext.h
- GL_AMD_draw_buffers_blend : SDL_opengl_glext.h
- GL_AMD_gcn_shader : SDL_opengl_glext.h
- GL_AMD_gpu_shader_int64 : SDL_opengl_glext.h
- GL_AMD_interleaved_elements : SDL_opengl_glext.h
- GL_AMD_multi_draw_indirect : SDL_opengl_glext.h
- GL_AMD_name_gen_delete : SDL_opengl_glext.h
- GL_AMD_occlusion_query_event : SDL_opengl_glext.h
- GL_AMD_performance_monitor : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_AMD_pinned_memory : SDL_opengl_glext.h
- GL_AMD_program_binary_Z400 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_AMD_query_buffer_object : SDL_opengl_glext.h
- GL_AMD_sample_positions : SDL_opengl_glext.h
- GL_AMD_seamless_cubemap_per_texture : SDL_opengl_glext.h
- GL_AMD_shader_atomic_counter_ops : SDL_opengl_glext.h
- GL_AMD_shader_stencil_export : SDL_opengl_glext.h
- GL_AMD_shader_trinary_minmax : SDL_opengl_glext.h
- GL_AMD_sparse_texture : SDL_opengl_glext.h
- GL_AMD_stencil_operation_extended : SDL_opengl_glext.h
- GL_AMD_texture_texture4 : SDL_opengl_glext.h
- GL_AMD_transform_feedback3_lines_triangles : SDL_opengl_glext.h
- GL_AMD_transform_feedback4 : SDL_opengl_glext.h
- GL_AMD_vertex_shader_layer : SDL_opengl_glext.h
- GL_AMD_vertex_shader_tessellator : SDL_opengl_glext.h
- GL_AMD_vertex_shader_viewport_index : SDL_opengl_glext.h
- GL_AND : SDL_opengl.h
- GL_AND_INVERTED : SDL_opengl.h
- GL_AND_REVERSE : SDL_opengl.h
- GL_ANDROID_extension_pack_es31a : gl2ext.h
- GL_ANGLE_depth_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_framebuffer_blit : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_framebuffer_multisample : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_instanced_arrays : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_pack_reverse_row_order : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_program_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_texture_compression_dxt3 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_texture_compression_dxt5 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_texture_usage : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANGLE_translated_shader_source : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANY_SAMPLES_PASSED : SDL_opengl_glext.h
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE : SDL_opengl_glext.h
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ANY_SAMPLES_PASSED_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APICALL : SDL_opengles2_gl2platform.h , gl2platform.h
- GL_APIENTRY : SDL_opengles2_gl2platform.h , gl2platform.h
- GL_APIENTRYP : SDL_opengles2_gl2ext.h , gl2.h , gl2ext.h
- GL_APPLE_aux_depth_stencil : SDL_opengl_glext.h
- GL_APPLE_client_storage : SDL_opengl_glext.h
- GL_APPLE_clip_distance : gl2ext.h
- GL_APPLE_color_buffer_packed_float : gl2ext.h
- GL_APPLE_copy_texture_levels : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APPLE_element_array : SDL_opengl_glext.h
- GL_APPLE_fence : SDL_opengl_glext.h
- GL_APPLE_float_pixels : SDL_opengl_glext.h
- GL_APPLE_flush_buffer_range : SDL_opengl_glext.h
- GL_APPLE_framebuffer_multisample : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APPLE_object_purgeable : SDL_opengl_glext.h
- GL_APPLE_rgb_422 : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APPLE_row_bytes : SDL_opengl_glext.h
- GL_APPLE_specular_vector : SDL_opengl_glext.h
- GL_APPLE_sync : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APPLE_texture_format_BGRA8888 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APPLE_texture_max_level : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_APPLE_texture_packed_float : gl2ext.h
- GL_APPLE_texture_range : SDL_opengl_glext.h
- GL_APPLE_transform_hint : SDL_opengl_glext.h
- GL_APPLE_vertex_array_object : SDL_opengl_glext.h
- GL_APPLE_vertex_array_range : SDL_opengl_glext.h
- GL_APPLE_vertex_program_evaluators : SDL_opengl_glext.h
- GL_APPLE_ycbcr_422 : SDL_opengl_glext.h
- GL_ARB_arrays_of_arrays : SDL_opengl_glext.h
- GL_ARB_base_instance : SDL_opengl_glext.h
- GL_ARB_bindless_texture : SDL_opengl_glext.h
- GL_ARB_blend_func_extended : SDL_opengl_glext.h
- GL_ARB_buffer_storage : SDL_opengl_glext.h
- GL_ARB_cl_event : SDL_opengl_glext.h
- GL_ARB_clear_buffer_object : SDL_opengl_glext.h
- GL_ARB_clear_texture : SDL_opengl_glext.h
- GL_ARB_color_buffer_float : SDL_opengl_glext.h
- GL_ARB_compatibility : SDL_opengl_glext.h
- GL_ARB_compressed_texture_pixel_storage : SDL_opengl_glext.h
- GL_ARB_compute_shader : SDL_opengl_glext.h
- GL_ARB_compute_variable_group_size : SDL_opengl_glext.h
- GL_ARB_conservative_depth : SDL_opengl_glext.h
- GL_ARB_copy_buffer : SDL_opengl_glext.h
- GL_ARB_copy_image : SDL_opengl_glext.h
- GL_ARB_debug_output : SDL_opengl_glext.h
- GL_ARB_depth_buffer_float : SDL_opengl_glext.h
- GL_ARB_depth_clamp : SDL_opengl_glext.h
- GL_ARB_depth_texture : SDL_opengl_glext.h
- GL_ARB_draw_buffers : SDL_opengl_glext.h
- GL_ARB_draw_buffers_blend : SDL_opengl_glext.h
- GL_ARB_draw_elements_base_vertex : SDL_opengl_glext.h
- GL_ARB_draw_indirect : SDL_opengl_glext.h
- GL_ARB_draw_instanced : SDL_opengl_glext.h
- GL_ARB_enhanced_layouts : SDL_opengl_glext.h
- GL_ARB_ES2_compatibility : SDL_opengl_glext.h
- GL_ARB_ES3_compatibility : SDL_opengl_glext.h
- GL_ARB_explicit_attrib_location : SDL_opengl_glext.h
- GL_ARB_explicit_uniform_location : SDL_opengl_glext.h
- GL_ARB_fragment_coord_conventions : SDL_opengl_glext.h
- GL_ARB_fragment_layer_viewport : SDL_opengl_glext.h
- GL_ARB_fragment_program : SDL_opengl_glext.h
- GL_ARB_fragment_program_shadow : SDL_opengl_glext.h
- GL_ARB_fragment_shader : SDL_opengl_glext.h
- GL_ARB_framebuffer_no_attachments : SDL_opengl_glext.h
- GL_ARB_framebuffer_object : SDL_opengl_glext.h
- GL_ARB_framebuffer_sRGB : SDL_opengl_glext.h
- GL_ARB_geometry_shader4 : SDL_opengl_glext.h
- GL_ARB_get_program_binary : SDL_opengl_glext.h
- GL_ARB_gpu_shader5 : SDL_opengl_glext.h
- GL_ARB_gpu_shader_fp64 : SDL_opengl_glext.h
- GL_ARB_half_float_pixel : SDL_opengl_glext.h
- GL_ARB_half_float_vertex : SDL_opengl_glext.h
- GL_ARB_imaging : SDL_opengl.h , SDL_opengl_glext.h
- GL_ARB_indirect_parameters : SDL_opengl_glext.h
- GL_ARB_instanced_arrays : SDL_opengl_glext.h
- GL_ARB_internalformat_query : SDL_opengl_glext.h
- GL_ARB_internalformat_query2 : SDL_opengl_glext.h
- GL_ARB_invalidate_subdata : SDL_opengl_glext.h
- GL_ARB_map_buffer_alignment : SDL_opengl_glext.h
- GL_ARB_map_buffer_range : SDL_opengl_glext.h
- GL_ARB_matrix_palette : SDL_opengl_glext.h
- GL_ARB_multi_bind : SDL_opengl_glext.h
- GL_ARB_multi_draw_indirect : SDL_opengl_glext.h
- GL_ARB_multisample : SDL_opengl_glext.h
- GL_ARB_multitexture : SDL_opengl.h , SDL_opengl_glext.h
- GL_ARB_occlusion_query : SDL_opengl_glext.h
- GL_ARB_occlusion_query2 : SDL_opengl_glext.h
- GL_ARB_pixel_buffer_object : SDL_opengl_glext.h
- GL_ARB_point_parameters : SDL_opengl_glext.h
- GL_ARB_point_sprite : SDL_opengl_glext.h
- GL_ARB_program_interface_query : SDL_opengl_glext.h
- GL_ARB_provoking_vertex : SDL_opengl_glext.h
- GL_ARB_query_buffer_object : SDL_opengl_glext.h
- GL_ARB_robust_buffer_access_behavior : SDL_opengl_glext.h
- GL_ARB_robustness : SDL_opengl_glext.h
- GL_ARB_robustness_isolation : SDL_opengl_glext.h
- GL_ARB_sample_shading : SDL_opengl_glext.h
- GL_ARB_sampler_objects : SDL_opengl_glext.h
- GL_ARB_seamless_cube_map : SDL_opengl_glext.h
- GL_ARB_seamless_cubemap_per_texture : SDL_opengl_glext.h
- GL_ARB_separate_shader_objects : SDL_opengl_glext.h
- GL_ARB_shader_atomic_counters : SDL_opengl_glext.h
- GL_ARB_shader_bit_encoding : SDL_opengl_glext.h
- GL_ARB_shader_draw_parameters : SDL_opengl_glext.h
- GL_ARB_shader_group_vote : SDL_opengl_glext.h
- GL_ARB_shader_image_load_store : SDL_opengl_glext.h
- GL_ARB_shader_image_size : SDL_opengl_glext.h
- GL_ARB_shader_objects : SDL_opengl_glext.h
- GL_ARB_shader_precision : SDL_opengl_glext.h
- GL_ARB_shader_stencil_export : SDL_opengl_glext.h
- GL_ARB_shader_storage_buffer_object : SDL_opengl_glext.h
- GL_ARB_shader_subroutine : SDL_opengl_glext.h
- GL_ARB_shader_texture_lod : SDL_opengl_glext.h
- GL_ARB_shading_language_100 : SDL_opengl_glext.h
- GL_ARB_shading_language_420pack : SDL_opengl_glext.h
- GL_ARB_shading_language_include : SDL_opengl_glext.h
- GL_ARB_shading_language_packing : SDL_opengl_glext.h
- GL_ARB_shadow : SDL_opengl_glext.h
- GL_ARB_shadow_ambient : SDL_opengl_glext.h
- GL_ARB_sparse_texture : SDL_opengl_glext.h
- GL_ARB_stencil_texturing : SDL_opengl_glext.h
- GL_ARB_sync : SDL_opengl_glext.h
- GL_ARB_tessellation_shader : SDL_opengl_glext.h
- GL_ARB_texture_border_clamp : SDL_opengl_glext.h
- GL_ARB_texture_buffer_object : SDL_opengl_glext.h
- GL_ARB_texture_buffer_object_rgb32 : SDL_opengl_glext.h
- GL_ARB_texture_buffer_range : SDL_opengl_glext.h
- GL_ARB_texture_compression : SDL_opengl_glext.h
- GL_ARB_texture_compression_bptc : SDL_opengl_glext.h
- GL_ARB_texture_compression_rgtc : SDL_opengl_glext.h
- GL_ARB_texture_cube_map : SDL_opengl_glext.h
- GL_ARB_texture_cube_map_array : SDL_opengl_glext.h
- GL_ARB_texture_env_add : SDL_opengl_glext.h
- GL_ARB_texture_env_combine : SDL_opengl_glext.h
- GL_ARB_texture_env_crossbar : SDL_opengl_glext.h
- GL_ARB_texture_env_dot3 : SDL_opengl_glext.h
- GL_ARB_texture_float : SDL_opengl_glext.h
- GL_ARB_texture_gather : SDL_opengl_glext.h
- GL_ARB_texture_mirror_clamp_to_edge : SDL_opengl_glext.h
- GL_ARB_texture_mirrored_repeat : SDL_opengl_glext.h
- GL_ARB_texture_multisample : SDL_opengl_glext.h
- GL_ARB_texture_non_power_of_two : SDL_opengl_glext.h
- GL_ARB_texture_query_levels : SDL_opengl_glext.h
- GL_ARB_texture_query_lod : SDL_opengl_glext.h
- GL_ARB_texture_rectangle : SDL_opengl_glext.h
- GL_ARB_texture_rg : SDL_opengl_glext.h
- GL_ARB_texture_rgb10_a2ui : SDL_opengl_glext.h
- GL_ARB_texture_stencil8 : SDL_opengl_glext.h
- GL_ARB_texture_storage : SDL_opengl_glext.h
- GL_ARB_texture_storage_multisample : SDL_opengl_glext.h
- GL_ARB_texture_swizzle : SDL_opengl_glext.h
- GL_ARB_texture_view : SDL_opengl_glext.h
- GL_ARB_timer_query : SDL_opengl_glext.h
- GL_ARB_transform_feedback2 : SDL_opengl_glext.h
- GL_ARB_transform_feedback3 : SDL_opengl_glext.h
- GL_ARB_transform_feedback_instanced : SDL_opengl_glext.h
- GL_ARB_transpose_matrix : SDL_opengl_glext.h
- GL_ARB_uniform_buffer_object : SDL_opengl_glext.h
- GL_ARB_vertex_array_bgra : SDL_opengl_glext.h
- GL_ARB_vertex_array_object : SDL_opengl_glext.h
- GL_ARB_vertex_attrib_64bit : SDL_opengl_glext.h
- GL_ARB_vertex_attrib_binding : SDL_opengl_glext.h
- GL_ARB_vertex_blend : SDL_opengl_glext.h
- GL_ARB_vertex_buffer_object : SDL_opengl_glext.h
- GL_ARB_vertex_program : SDL_opengl_glext.h
- GL_ARB_vertex_shader : SDL_opengl_glext.h
- GL_ARB_vertex_type_10f_11f_11f_rev : SDL_opengl_glext.h
- GL_ARB_vertex_type_2_10_10_10_rev : SDL_opengl_glext.h
- GL_ARB_viewport_array : SDL_opengl_glext.h
- GL_ARB_window_pos : SDL_opengl_glext.h
- GL_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_ARM_mali_program_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ARM_mali_shader_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ARM_rgba8 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ARM_shader_framebuffer_fetch : gl2ext.h
- GL_ARM_shader_framebuffer_fetch_depth_stencil : gl2ext.h
- GL_ARRAY_BUFFER : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ARRAY_BUFFER_ARB : SDL_opengl_glext.h
- GL_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT : SDL_opengl_glext.h
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT : SDL_opengl_glext.h
- GL_ARRAY_OBJECT_BUFFER_ATI : SDL_opengl_glext.h
- GL_ARRAY_OBJECT_OFFSET_ATI : SDL_opengl_glext.h
- GL_ARRAY_SIZE : SDL_opengl_glext.h
- GL_ARRAY_STRIDE : SDL_opengl_glext.h
- GL_ASYNC_DRAW_PIXELS_SGIX : SDL_opengl_glext.h
- GL_ASYNC_HISTOGRAM_SGIX : SDL_opengl_glext.h
- GL_ASYNC_MARKER_SGIX : SDL_opengl_glext.h
- GL_ASYNC_READ_PIXELS_SGIX : SDL_opengl_glext.h
- GL_ASYNC_TEX_IMAGE_SGIX : SDL_opengl_glext.h
- GL_ATC_RGB_AMD : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ATC_RGBA_EXPLICIT_ALPHA_AMD : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ATI_blend_equation_separate : SDL_opengl.h
- GL_ATI_draw_buffers : SDL_opengl_glext.h
- GL_ATI_element_array : SDL_opengl_glext.h
- GL_ATI_envmap_bumpmap : SDL_opengl_glext.h
- GL_ATI_fragment_shader : SDL_opengl_glext.h
- GL_ATI_map_object_buffer : SDL_opengl_glext.h
- GL_ATI_meminfo : SDL_opengl_glext.h
- GL_ATI_pixel_format_float : SDL_opengl_glext.h
- GL_ATI_pn_triangles : SDL_opengl_glext.h
- GL_ATI_separate_stencil : SDL_opengl_glext.h
- GL_ATI_text_fragment_shader : SDL_opengl_glext.h
- GL_ATI_texture_env_combine3 : SDL_opengl_glext.h
- GL_ATI_texture_float : SDL_opengl_glext.h
- GL_ATI_texture_mirror_once : SDL_opengl_glext.h
- GL_ATI_vertex_array_object : SDL_opengl_glext.h
- GL_ATI_vertex_attrib_array_object : SDL_opengl_glext.h
- GL_ATI_vertex_streams : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BARRIER_BIT : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_BINDING : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_INDEX : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_SIZE : SDL_opengl_glext.h
- GL_ATOMIC_COUNTER_BUFFER_START : SDL_opengl_glext.h
- GL_ATTACHED_SHADERS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ATTENUATION_EXT : SDL_opengl_glext.h
- GL_ATTRIB_ARRAY_POINTER_NV : SDL_opengl_glext.h
- GL_ATTRIB_ARRAY_SIZE_NV : SDL_opengl_glext.h
- GL_ATTRIB_ARRAY_STRIDE_NV : SDL_opengl_glext.h
- GL_ATTRIB_ARRAY_TYPE_NV : SDL_opengl_glext.h
- GL_ATTRIB_STACK_DEPTH : SDL_opengl.h
- GL_AUTO_GENERATE_MIPMAP : SDL_opengl_glext.h
- GL_AUTO_NORMAL : SDL_opengl.h
- GL_AUX0 : SDL_opengl.h
- GL_AUX1 : SDL_opengl.h
- GL_AUX2 : SDL_opengl.h
- GL_AUX3 : SDL_opengl.h
- GL_AUX_BUFFERS : SDL_opengl.h
- GL_AUX_DEPTH_STENCIL_APPLE : SDL_opengl_glext.h
- GL_AVERAGE_EXT : SDL_opengl_glext.h
- GL_AVERAGE_HP : SDL_opengl_glext.h
- GL_BACK : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_BACK_LEFT : SDL_opengl.h
- GL_BACK_NORMALS_HINT_PGI : SDL_opengl_glext.h
- GL_BACK_PRIMARY_COLOR_NV : SDL_opengl_glext.h
- GL_BACK_RIGHT : SDL_opengl.h
- GL_BACK_SECONDARY_COLOR_NV : SDL_opengl_glext.h
- GL_BEVEL_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BGR : SDL_opengl.h , SDL_opengl_glext.h
- GL_BGR_EXT : SDL_opengl_glext.h
- GL_BGR_INTEGER : SDL_opengl_glext.h
- GL_BGR_INTEGER_EXT : SDL_opengl_glext.h
- GL_BGRA : SDL_opengl.h , SDL_opengl_glext.h
- GL_BGRA8_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BGRA_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BGRA_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BGRA_INTEGER : SDL_opengl_glext.h
- GL_BGRA_INTEGER_EXT : SDL_opengl_glext.h
- GL_BIAS_BIT_ATI : SDL_opengl_glext.h
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV : SDL_opengl_glext.h
- GL_BINNING_CONTROL_HINT_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BINORMAL_ARRAY_EXT : SDL_opengl_glext.h
- GL_BINORMAL_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_BINORMAL_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_BINORMAL_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_BITMAP : SDL_opengl.h
- GL_BITMAP_TOKEN : SDL_opengl.h
- GL_BLEND : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_ADVANCED_COHERENT_KHR : gl2ext.h
- GL_BLEND_ADVANCED_COHERENT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BLEND_COLOR : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_COLOR_EXT : SDL_opengl_glext.h
- GL_BLEND_DST : SDL_opengl.h
- GL_BLEND_DST_ALPHA : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_DST_ALPHA_EXT : SDL_opengl_glext.h
- GL_BLEND_DST_RGB : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_DST_RGB_EXT : SDL_opengl_glext.h
- GL_BLEND_EQUATION : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_EQUATION_ALPHA : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_EQUATION_ALPHA_EXT : SDL_opengl_glext.h
- GL_BLEND_EQUATION_EXT : SDL_opengl_glext.h
- GL_BLEND_EQUATION_RGB : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_EQUATION_RGB_EXT : SDL_opengl_glext.h
- GL_BLEND_OVERLAP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BLEND_PREMULTIPLIED_SRC_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BLEND_SRC : SDL_opengl.h
- GL_BLEND_SRC_ALPHA : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_SRC_ALPHA_EXT : SDL_opengl_glext.h
- GL_BLEND_SRC_RGB : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLEND_SRC_RGB_EXT : SDL_opengl_glext.h
- GL_BLOCK_INDEX : SDL_opengl_glext.h
- GL_BLUE : SDL_opengl.h
- GL_BLUE_BIAS : SDL_opengl.h
- GL_BLUE_BIT_ATI : SDL_opengl_glext.h
- GL_BLUE_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_BLUE_INTEGER : SDL_opengl_glext.h
- GL_BLUE_INTEGER_EXT : SDL_opengl_glext.h
- GL_BLUE_MAX_CLAMP_INGR : SDL_opengl_glext.h
- GL_BLUE_MIN_CLAMP_INGR : SDL_opengl_glext.h
- GL_BLUE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BLUE_SCALE : SDL_opengl.h
- GL_BOLD_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BOOL : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BOOL_ARB : SDL_opengl_glext.h
- GL_BOOL_VEC2 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BOOL_VEC2_ARB : SDL_opengl_glext.h
- GL_BOOL_VEC3 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BOOL_VEC3_ARB : SDL_opengl_glext.h
- GL_BOOL_VEC4 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BOOL_VEC4_ARB : SDL_opengl_glext.h
- GL_BOUNDING_BOX_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV : SDL_opengl_glext.h , gl2ext.h
- GL_BUFFER : SDL_opengl_glext.h
- GL_BUFFER_ACCESS : SDL_opengl_glext.h
- GL_BUFFER_ACCESS_ARB : SDL_opengl_glext.h
- GL_BUFFER_ACCESS_FLAGS : SDL_opengl_glext.h
- GL_BUFFER_ACCESS_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BUFFER_BINDING : SDL_opengl_glext.h
- GL_BUFFER_DATA_SIZE : SDL_opengl_glext.h
- GL_BUFFER_FLUSHING_UNMAP_APPLE : SDL_opengl_glext.h
- GL_BUFFER_GPU_ADDRESS_NV : SDL_opengl_glext.h
- GL_BUFFER_IMMUTABLE_STORAGE : SDL_opengl_glext.h
- GL_BUFFER_IMMUTABLE_STORAGE_EXT : gl2ext.h
- GL_BUFFER_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BUFFER_MAP_LENGTH : SDL_opengl_glext.h
- GL_BUFFER_MAP_OFFSET : SDL_opengl_glext.h
- GL_BUFFER_MAP_POINTER : SDL_opengl_glext.h
- GL_BUFFER_MAP_POINTER_ARB : SDL_opengl_glext.h
- GL_BUFFER_MAP_POINTER_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BUFFER_MAPPED : SDL_opengl_glext.h
- GL_BUFFER_MAPPED_ARB : SDL_opengl_glext.h
- GL_BUFFER_MAPPED_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BUFFER_OBJECT_APPLE : SDL_opengl_glext.h
- GL_BUFFER_OBJECT_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_BUFFER_SERIALIZED_MODIFY_APPLE : SDL_opengl_glext.h
- GL_BUFFER_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BUFFER_SIZE_ARB : SDL_opengl_glext.h
- GL_BUFFER_STORAGE_FLAGS : SDL_opengl_glext.h
- GL_BUFFER_STORAGE_FLAGS_EXT : gl2ext.h
- GL_BUFFER_UPDATE_BARRIER_BIT : SDL_opengl_glext.h
- GL_BUFFER_UPDATE_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_BUFFER_USAGE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_BUFFER_USAGE_ARB : SDL_opengl_glext.h
- GL_BUFFER_VARIABLE : SDL_opengl_glext.h
- GL_BUMP_ENVMAP_ATI : SDL_opengl_glext.h
- GL_BUMP_NUM_TEX_UNITS_ATI : SDL_opengl_glext.h
- GL_BUMP_ROT_MATRIX_ATI : SDL_opengl_glext.h
- GL_BUMP_ROT_MATRIX_SIZE_ATI : SDL_opengl_glext.h
- GL_BUMP_TARGET_ATI : SDL_opengl_glext.h
- GL_BUMP_TEX_UNITS_ATI : SDL_opengl_glext.h
- GL_BYTE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_C3F_V3F : SDL_opengl.h
- GL_C4F_N3F_V3F : SDL_opengl.h
- GL_C4UB_V2F : SDL_opengl.h
- GL_C4UB_V3F : SDL_opengl.h
- GL_CALLIGRAPHIC_FRAGMENT_SGIX : SDL_opengl_glext.h
- GL_CAVEAT_SUPPORT : SDL_opengl_glext.h
- GL_CCW : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_CIRCULAR_CCW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CIRCULAR_CW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CIRCULAR_TANGENT_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CLAMP : SDL_opengl.h
- GL_CLAMP_FRAGMENT_COLOR : SDL_opengl_glext.h
- GL_CLAMP_FRAGMENT_COLOR_ARB : SDL_opengl_glext.h
- GL_CLAMP_READ_COLOR : SDL_opengl_glext.h
- GL_CLAMP_READ_COLOR_ARB : SDL_opengl_glext.h
- GL_CLAMP_TO_BORDER : SDL_opengl.h , SDL_opengl_glext.h
- GL_CLAMP_TO_BORDER_ARB : SDL_opengl_glext.h
- GL_CLAMP_TO_BORDER_EXT : gl2ext.h
- GL_CLAMP_TO_BORDER_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CLAMP_TO_BORDER_OES : gl2ext.h
- GL_CLAMP_TO_BORDER_SGIS : SDL_opengl_glext.h
- GL_CLAMP_TO_EDGE : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_CLAMP_TO_EDGE_SGIS : SDL_opengl_glext.h
- GL_CLAMP_VERTEX_COLOR : SDL_opengl_glext.h
- GL_CLAMP_VERTEX_COLOR_ARB : SDL_opengl_glext.h
- GL_CLEAR : SDL_opengl.h
- GL_CLEAR_BUFFER : SDL_opengl_glext.h
- GL_CLEAR_TEXTURE : SDL_opengl_glext.h
- GL_CLIENT_ACTIVE_TEXTURE : SDL_opengl.h , SDL_opengl_glext.h
- GL_CLIENT_ACTIVE_TEXTURE_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_CLIENT_ALL_ATTRIB_BITS : SDL_opengl.h
- GL_CLIENT_ATTRIB_STACK_DEPTH : SDL_opengl.h
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT : SDL_opengl_glext.h
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT : gl2ext.h
- GL_CLIENT_PIXEL_STORE_BIT : SDL_opengl.h
- GL_CLIENT_STORAGE_BIT : SDL_opengl_glext.h
- GL_CLIENT_STORAGE_BIT_EXT : gl2ext.h
- GL_CLIENT_VERTEX_ARRAY_BIT : SDL_opengl.h
- GL_CLIP_DEPTH_MODE_EXT : gl2ext.h
- GL_CLIP_DISTANCE0 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE0_APPLE : gl2ext.h
- GL_CLIP_DISTANCE0_EXT : gl2ext.h
- GL_CLIP_DISTANCE1 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE1_APPLE : gl2ext.h
- GL_CLIP_DISTANCE1_EXT : gl2ext.h
- GL_CLIP_DISTANCE2 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE2_APPLE : gl2ext.h
- GL_CLIP_DISTANCE2_EXT : gl2ext.h
- GL_CLIP_DISTANCE3 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE3_APPLE : gl2ext.h
- GL_CLIP_DISTANCE3_EXT : gl2ext.h
- GL_CLIP_DISTANCE4 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE4_APPLE : gl2ext.h
- GL_CLIP_DISTANCE4_EXT : gl2ext.h
- GL_CLIP_DISTANCE5 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE5_APPLE : gl2ext.h
- GL_CLIP_DISTANCE5_EXT : gl2ext.h
- GL_CLIP_DISTANCE6 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE6_APPLE : gl2ext.h
- GL_CLIP_DISTANCE6_EXT : gl2ext.h
- GL_CLIP_DISTANCE7 : SDL_opengl_glext.h
- GL_CLIP_DISTANCE7_APPLE : gl2ext.h
- GL_CLIP_DISTANCE7_EXT : gl2ext.h
- GL_CLIP_DISTANCE_NV : SDL_opengl_glext.h
- GL_CLIP_FAR_HINT_PGI : SDL_opengl_glext.h
- GL_CLIP_NEAR_HINT_PGI : SDL_opengl_glext.h
- GL_CLIP_ORIGIN_EXT : gl2ext.h
- GL_CLIP_PLANE0 : SDL_opengl.h
- GL_CLIP_PLANE1 : SDL_opengl.h
- GL_CLIP_PLANE2 : SDL_opengl.h
- GL_CLIP_PLANE3 : SDL_opengl.h
- GL_CLIP_PLANE4 : SDL_opengl.h
- GL_CLIP_PLANE5 : SDL_opengl.h
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT : SDL_opengl_glext.h
- GL_CLOSE_PATH_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CMYK_EXT : SDL_opengl_glext.h
- GL_CMYKA_EXT : SDL_opengl_glext.h
- GL_CND0_ATI : SDL_opengl_glext.h
- GL_CND_ATI : SDL_opengl_glext.h
- GL_COEFF : SDL_opengl.h
- GL_COLOR : SDL_opengl.h
- GL_COLOR3_BIT_PGI : SDL_opengl_glext.h
- GL_COLOR4_BIT_PGI : SDL_opengl_glext.h
- GL_COLOR_ALPHA_PAIRING_ATI : SDL_opengl_glext.h
- GL_COLOR_ARRAY : SDL_opengl.h
- GL_COLOR_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_COLOR_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_COLOR_ARRAY_COUNT_EXT : SDL_opengl_glext.h
- GL_COLOR_ARRAY_EXT : SDL_opengl_glext.h
- GL_COLOR_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_COLOR_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_COLOR_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL : SDL_opengl_glext.h
- GL_COLOR_ARRAY_POINTER : SDL_opengl.h
- GL_COLOR_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_COLOR_ARRAY_SIZE : SDL_opengl.h
- GL_COLOR_ARRAY_SIZE_EXT : SDL_opengl_glext.h
- GL_COLOR_ARRAY_STRIDE : SDL_opengl.h
- GL_COLOR_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_COLOR_ARRAY_TYPE : SDL_opengl.h
- GL_COLOR_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT0 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_COLOR_ATTACHMENT0_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT0_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT1 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT10 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT10_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT10_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT11 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT11_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT11_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT12 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT12_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT12_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT13 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT13_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT13_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT14 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT14_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT14_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT15 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT15_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT15_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT1_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT1_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT2 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT2_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT2_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT3 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT3_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT3_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT4 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT4_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT4_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT5 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT5_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT5_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT6 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT6_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT6_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT7 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT7_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT7_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT8 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT8_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT8_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT9 : SDL_opengl_glext.h
- GL_COLOR_ATTACHMENT9_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT9_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_ATTACHMENT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_COLOR_BUFFER_BIT0_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT1_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT2_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT3_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT4_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT5_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT6_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_BUFFER_BIT7_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI : SDL_opengl_glext.h
- GL_COLOR_CLEAR_VALUE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_COLOR_COMPONENTS : SDL_opengl_glext.h
- GL_COLOR_ENCODING : SDL_opengl_glext.h
- GL_COLOR_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COLOR_FLOAT_APPLE : SDL_opengl_glext.h
- GL_COLOR_INDEX : SDL_opengl.h
- GL_COLOR_INDEX12_EXT : SDL_opengl_glext.h
- GL_COLOR_INDEX16_EXT : SDL_opengl_glext.h
- GL_COLOR_INDEX1_EXT : SDL_opengl_glext.h
- GL_COLOR_INDEX2_EXT : SDL_opengl_glext.h
- GL_COLOR_INDEX4_EXT : SDL_opengl_glext.h
- GL_COLOR_INDEX8_EXT : SDL_opengl_glext.h
- GL_COLOR_INDEXES : SDL_opengl.h
- GL_COLOR_LOGIC_OP : SDL_opengl.h
- GL_COLOR_MATERIAL : SDL_opengl.h
- GL_COLOR_MATERIAL_FACE : SDL_opengl.h
- GL_COLOR_MATERIAL_PARAMETER : SDL_opengl.h
- GL_COLOR_MATRIX : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_MATRIX_SGI : SDL_opengl_glext.h
- GL_COLOR_MATRIX_STACK_DEPTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_MATRIX_STACK_DEPTH_SGI : SDL_opengl_glext.h
- GL_COLOR_RENDERABLE : SDL_opengl_glext.h
- GL_COLOR_SAMPLES_NV : SDL_opengl_glext.h , gl2ext.h
- GL_COLOR_SUM : SDL_opengl_glext.h
- GL_COLOR_SUM_ARB : SDL_opengl_glext.h
- GL_COLOR_SUM_CLAMP_NV : SDL_opengl_glext.h
- GL_COLOR_SUM_EXT : SDL_opengl_glext.h
- GL_COLOR_TABLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_ALPHA_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_ALPHA_SIZE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_BIAS_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_BLUE_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_BLUE_SIZE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_FORMAT : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_FORMAT_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_GREEN_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_GREEN_SIZE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_INTENSITY_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_LUMINANCE_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_RED_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_RED_SIZE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_SCALE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_COLOR_TABLE_WIDTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_COLOR_TABLE_WIDTH_SGI : SDL_opengl_glext.h
- GL_COLOR_WRITEMASK : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_COLORBURN_KHR : gl2ext.h
- GL_COLORBURN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_COLORDODGE_KHR : gl2ext.h
- GL_COLORDODGE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_COMBINE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMBINE4_NV : SDL_opengl_glext.h
- GL_COMBINE_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMBINE_ALPHA_ARB : SDL_opengl_glext.h
- GL_COMBINE_ALPHA_EXT : SDL_opengl_glext.h
- GL_COMBINE_ARB : SDL_opengl_glext.h
- GL_COMBINE_EXT : SDL_opengl_glext.h
- GL_COMBINE_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMBINE_RGB_ARB : SDL_opengl_glext.h
- GL_COMBINE_RGB_EXT : SDL_opengl_glext.h
- GL_COMBINER0_NV : SDL_opengl_glext.h
- GL_COMBINER1_NV : SDL_opengl_glext.h
- GL_COMBINER2_NV : SDL_opengl_glext.h
- GL_COMBINER3_NV : SDL_opengl_glext.h
- GL_COMBINER4_NV : SDL_opengl_glext.h
- GL_COMBINER5_NV : SDL_opengl_glext.h
- GL_COMBINER6_NV : SDL_opengl_glext.h
- GL_COMBINER7_NV : SDL_opengl_glext.h
- GL_COMBINER_AB_DOT_PRODUCT_NV : SDL_opengl_glext.h
- GL_COMBINER_AB_OUTPUT_NV : SDL_opengl_glext.h
- GL_COMBINER_BIAS_NV : SDL_opengl_glext.h
- GL_COMBINER_CD_DOT_PRODUCT_NV : SDL_opengl_glext.h
- GL_COMBINER_CD_OUTPUT_NV : SDL_opengl_glext.h
- GL_COMBINER_COMPONENT_USAGE_NV : SDL_opengl_glext.h
- GL_COMBINER_INPUT_NV : SDL_opengl_glext.h
- GL_COMBINER_MAPPING_NV : SDL_opengl_glext.h
- GL_COMBINER_MUX_SUM_NV : SDL_opengl_glext.h
- GL_COMBINER_SCALE_NV : SDL_opengl_glext.h
- GL_COMBINER_SUM_OUTPUT_NV : SDL_opengl_glext.h
- GL_COMMAND_BARRIER_BIT : SDL_opengl_glext.h
- GL_COMMAND_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_COMP_BIT_ATI : SDL_opengl_glext.h
- GL_COMPARE_R_TO_TEXTURE : SDL_opengl_glext.h
- GL_COMPARE_R_TO_TEXTURE_ARB : SDL_opengl_glext.h
- GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT : SDL_opengl_glext.h
- GL_COMPARE_REF_TO_TEXTURE : SDL_opengl_glext.h
- GL_COMPARE_REF_TO_TEXTURE_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPATIBLE_SUBROUTINES : SDL_opengl_glext.h
- GL_COMPILE : SDL_opengl.h
- GL_COMPILE_AND_EXECUTE : SDL_opengl.h
- GL_COMPILE_STATUS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_COMPLETION_STATUS_KHR : gl2ext.h
- GL_COMPRESSED_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMPRESSED_ALPHA_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_INTENSITY : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMPRESSED_INTENSITY_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_LUMINANCE : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMPRESSED_LUMINANCE_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_LUMINANCE_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_LUMINANCE_LATC1_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_R11_EAC : SDL_opengl_glext.h
- GL_COMPRESSED_RED : SDL_opengl_glext.h
- GL_COMPRESSED_RED_GREEN_RGTC2_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_RED_RGTC1 : SDL_opengl_glext.h
- GL_COMPRESSED_RED_RGTC1_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_RG : SDL_opengl_glext.h
- GL_COMPRESSED_RG11_EAC : SDL_opengl_glext.h
- GL_COMPRESSED_RG_RGTC2 : SDL_opengl_glext.h
- GL_COMPRESSED_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMPRESSED_RGB8_ETC2 : SDL_opengl_glext.h
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT : gl2ext.h
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT : gl2ext.h
- GL_COMPRESSED_RGB_FXT1_3DFX : SDL_opengl_glext.h
- GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA : SDL_opengl.h , SDL_opengl_glext.h
- GL_COMPRESSED_RGBA8_ETC2_EAC : SDL_opengl_glext.h
- GL_COMPRESSED_RGBA_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_RGBA_ASTC_10x10_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_10x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_10x6_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_10x8_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_12x10_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_12x12_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_3x3x3_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_4x3x3_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_4x4_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_4x4x3_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_4x4x4_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_5x4_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_5x4x4_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_5x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_5x5x4_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_5x5x5_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_6x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_6x5x5_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_6x6_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_6x6x5_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_6x6x6_OES : gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_8x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_8x6_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_ASTC_8x8_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_BPTC_UNORM : SDL_opengl_glext.h
- GL_COMPRESSED_RGBA_BPTC_UNORM_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_RGBA_BPTC_UNORM_EXT : gl2ext.h
- GL_COMPRESSED_RGBA_FXT1_3DFX : SDL_opengl_glext.h
- GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_SIGNED_R11_EAC : SDL_opengl_glext.h
- GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SIGNED_RED_RGTC1 : SDL_opengl_glext.h
- GL_COMPRESSED_SIGNED_RED_RGTC1_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SIGNED_RG11_EAC : SDL_opengl_glext.h
- GL_COMPRESSED_SIGNED_RG_RGTC2 : SDL_opengl_glext.h
- GL_COMPRESSED_SLUMINANCE : SDL_opengl_glext.h
- GL_COMPRESSED_SLUMINANCE_ALPHA : SDL_opengl_glext.h
- GL_COMPRESSED_SLUMINANCE_ALPHA_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_SLUMINANCE_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES : gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB8_ETC2 : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB_ALPHA : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG : gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG : gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_SRGB_EXT : SDL_opengl_glext.h
- GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : gl2ext.h
- GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : gl2ext.h
- GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_COMPRESSED_SRGB_S3TC_DXT1_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COMPRESSED_TEXTURE_FORMATS : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_COMPRESSED_TEXTURE_FORMATS_ARB : SDL_opengl_glext.h
- GL_COMPUTE_PROGRAM_NV : SDL_opengl_glext.h
- GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV : SDL_opengl_glext.h
- GL_COMPUTE_SHADER : SDL_opengl_glext.h
- GL_COMPUTE_SHADER_BIT : SDL_opengl_glext.h
- GL_COMPUTE_SUBROUTINE : SDL_opengl_glext.h
- GL_COMPUTE_SUBROUTINE_UNIFORM : SDL_opengl_glext.h
- GL_COMPUTE_TEXTURE : SDL_opengl_glext.h
- GL_COMPUTE_WORK_GROUP_SIZE : SDL_opengl_glext.h
- GL_CON_0_ATI : SDL_opengl_glext.h
- GL_CON_10_ATI : SDL_opengl_glext.h
- GL_CON_11_ATI : SDL_opengl_glext.h
- GL_CON_12_ATI : SDL_opengl_glext.h
- GL_CON_13_ATI : SDL_opengl_glext.h
- GL_CON_14_ATI : SDL_opengl_glext.h
- GL_CON_15_ATI : SDL_opengl_glext.h
- GL_CON_16_ATI : SDL_opengl_glext.h
- GL_CON_17_ATI : SDL_opengl_glext.h
- GL_CON_18_ATI : SDL_opengl_glext.h
- GL_CON_19_ATI : SDL_opengl_glext.h
- GL_CON_1_ATI : SDL_opengl_glext.h
- GL_CON_20_ATI : SDL_opengl_glext.h
- GL_CON_21_ATI : SDL_opengl_glext.h
- GL_CON_22_ATI : SDL_opengl_glext.h
- GL_CON_23_ATI : SDL_opengl_glext.h
- GL_CON_24_ATI : SDL_opengl_glext.h
- GL_CON_25_ATI : SDL_opengl_glext.h
- GL_CON_26_ATI : SDL_opengl_glext.h
- GL_CON_27_ATI : SDL_opengl_glext.h
- GL_CON_28_ATI : SDL_opengl_glext.h
- GL_CON_29_ATI : SDL_opengl_glext.h
- GL_CON_2_ATI : SDL_opengl_glext.h
- GL_CON_30_ATI : SDL_opengl_glext.h
- GL_CON_31_ATI : SDL_opengl_glext.h
- GL_CON_3_ATI : SDL_opengl_glext.h
- GL_CON_4_ATI : SDL_opengl_glext.h
- GL_CON_5_ATI : SDL_opengl_glext.h
- GL_CON_6_ATI : SDL_opengl_glext.h
- GL_CON_7_ATI : SDL_opengl_glext.h
- GL_CON_8_ATI : SDL_opengl_glext.h
- GL_CON_9_ATI : SDL_opengl_glext.h
- GL_CONDITION_SATISFIED : SDL_opengl_glext.h
- GL_CONDITION_SATISFIED_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CONFORMANT_NV : gl2ext.h
- GL_CONIC_CURVE_TO_NV : gl2ext.h
- GL_CONJOINT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CONSERVATIVE_RASTER_MODE_NV : gl2ext.h
- GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV : gl2ext.h
- GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV : gl2ext.h
- GL_CONSERVATIVE_RASTERIZATION_INTEL : gl2ext.h
- GL_CONSERVATIVE_RASTERIZATION_NV : gl2ext.h
- GL_CONSERVE_MEMORY_HINT_PGI : SDL_opengl_glext.h
- GL_CONST_EYE_NV : SDL_opengl_glext.h
- GL_CONSTANT : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONSTANT_ALPHA : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_CONSTANT_ALPHA_EXT : SDL_opengl_glext.h
- GL_CONSTANT_ARB : SDL_opengl_glext.h
- GL_CONSTANT_ATTENUATION : SDL_opengl.h
- GL_CONSTANT_BORDER : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONSTANT_BORDER_HP : SDL_opengl_glext.h
- GL_CONSTANT_COLOR : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_CONSTANT_COLOR0_NV : SDL_opengl_glext.h
- GL_CONSTANT_COLOR1_NV : SDL_opengl_glext.h
- GL_CONSTANT_COLOR_EXT : SDL_opengl_glext.h
- GL_CONSTANT_EXT : SDL_opengl_glext.h
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT : SDL_opengl_glext.h
- GL_CONTEXT_CORE_PROFILE_BIT : SDL_opengl_glext.h
- GL_CONTEXT_FLAG_DEBUG_BIT : SDL_opengl_glext.h
- GL_CONTEXT_FLAG_DEBUG_BIT_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT : SDL_opengl_glext.h
- GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR : gl2ext.h
- GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT : gl2ext.h
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB : SDL_opengl_glext.h
- GL_CONTEXT_FLAGS : SDL_opengl_glext.h
- GL_CONTEXT_LOST_KHR : gl2ext.h
- GL_CONTEXT_PROFILE_MASK : SDL_opengl_glext.h
- GL_CONTEXT_RELEASE_BEHAVIOR : SDL_opengl_glext.h
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH : SDL_opengl_glext.h
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR : gl2ext.h
- GL_CONTEXT_RELEASE_BEHAVIOR_KHR : gl2ext.h
- GL_CONTEXT_ROBUST_ACCESS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CONTEXT_ROBUST_ACCESS_KHR : gl2ext.h
- GL_CONTINUOUS_AMD : SDL_opengl_glext.h
- GL_CONTRAST_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CONVEX_HULL_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CONVOLUTION_1D : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_1D_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_2D : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_2D_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_BORDER_COLOR : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_BORDER_COLOR_HP : SDL_opengl_glext.h
- GL_CONVOLUTION_BORDER_MODE : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_BORDER_MODE_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_FILTER_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_FILTER_BIAS_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_FILTER_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_FILTER_SCALE_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_FORMAT : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_FORMAT_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_HEIGHT : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_HEIGHT_EXT : SDL_opengl_glext.h
- GL_CONVOLUTION_HINT_SGIX : SDL_opengl_glext.h
- GL_CONVOLUTION_WIDTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_CONVOLUTION_WIDTH_EXT : SDL_opengl_glext.h
- GL_COORD_REPLACE : SDL_opengl_glext.h
- GL_COORD_REPLACE_ARB : SDL_opengl_glext.h
- GL_COORD_REPLACE_NV : SDL_opengl_glext.h
- GL_COPY : SDL_opengl.h
- GL_COPY_INVERTED : SDL_opengl.h
- GL_COPY_PIXEL_TOKEN : SDL_opengl.h
- GL_COPY_READ_BUFFER : SDL_opengl_glext.h
- GL_COPY_READ_BUFFER_BINDING : SDL_opengl_glext.h
- GL_COPY_READ_BUFFER_NV : gl2ext.h
- GL_COPY_WRITE_BUFFER : SDL_opengl_glext.h
- GL_COPY_WRITE_BUFFER_BINDING : SDL_opengl_glext.h
- GL_COPY_WRITE_BUFFER_NV : gl2ext.h
- GL_COUNT_DOWN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_COUNT_UP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_COUNTER_RANGE_AMD : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COUNTER_TYPE_AMD : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_ALL_FRAGMENTS_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_ATTACHMENT_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_AUTOMATIC_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_BUFFER_BIT_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_BUFFERS_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_COMPONENT4_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_COMPONENT_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_EDGE_FRAGMENTS_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_COVERAGE_MODULATION_NV : gl2ext.h
- GL_COVERAGE_MODULATION_TABLE_NV : gl2ext.h
- GL_COVERAGE_MODULATION_TABLE_SIZE_NV : gl2ext.h
- GL_COVERAGE_SAMPLES_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CPU_OPTIMIZED_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CreateShaderContext() : SDL_shaders_gl.h
- GL_CUBIC_CURVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_CUBIC_EXT : SDL_opengl_glext.h
- GL_CUBIC_HP : SDL_opengl_glext.h
- GL_CUBIC_IMG : gl2ext.h
- GL_CUBIC_MIPMAP_LINEAR_IMG : gl2ext.h
- GL_CUBIC_MIPMAP_NEAREST_IMG : gl2ext.h
- GL_CULL_FACE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_CULL_FACE_MODE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_CULL_FRAGMENT_NV : SDL_opengl_glext.h
- GL_CULL_MODES_NV : SDL_opengl_glext.h
- GL_CULL_VERTEX_EXT : SDL_opengl_glext.h
- GL_CULL_VERTEX_EYE_POSITION_EXT : SDL_opengl_glext.h
- GL_CULL_VERTEX_IBM : SDL_opengl_glext.h
- GL_CULL_VERTEX_OBJECT_POSITION_EXT : SDL_opengl_glext.h
- GL_CURRENT_ATTRIB_NV : SDL_opengl_glext.h
- GL_CURRENT_BINORMAL_EXT : SDL_opengl_glext.h
- GL_CURRENT_BIT : SDL_opengl.h
- GL_CURRENT_COLOR : SDL_opengl.h
- GL_CURRENT_FOG_COORD : SDL_opengl_glext.h
- GL_CURRENT_FOG_COORDINATE : SDL_opengl_glext.h
- GL_CURRENT_FOG_COORDINATE_EXT : SDL_opengl_glext.h
- GL_CURRENT_INDEX : SDL_opengl.h
- GL_CURRENT_MATRIX_ARB : SDL_opengl_glext.h
- GL_CURRENT_MATRIX_INDEX_ARB : SDL_opengl_glext.h
- GL_CURRENT_MATRIX_NV : SDL_opengl_glext.h
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB : SDL_opengl_glext.h
- GL_CURRENT_MATRIX_STACK_DEPTH_NV : SDL_opengl_glext.h
- GL_CURRENT_NORMAL : SDL_opengl.h
- GL_CURRENT_OCCLUSION_QUERY_ID_NV : SDL_opengl_glext.h
- GL_CURRENT_PALETTE_MATRIX_ARB : SDL_opengl_glext.h
- GL_CURRENT_PROGRAM : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_CURRENT_QUERY : SDL_opengl_glext.h
- GL_CURRENT_QUERY_ARB : SDL_opengl_glext.h
- GL_CURRENT_QUERY_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_CURRENT_RASTER_COLOR : SDL_opengl.h
- GL_CURRENT_RASTER_DISTANCE : SDL_opengl.h
- GL_CURRENT_RASTER_INDEX : SDL_opengl.h
- GL_CURRENT_RASTER_NORMAL_SGIX : SDL_opengl_glext.h
- GL_CURRENT_RASTER_POSITION : SDL_opengl.h
- GL_CURRENT_RASTER_POSITION_VALID : SDL_opengl.h
- GL_CURRENT_RASTER_SECONDARY_COLOR : SDL_opengl_glext.h
- GL_CURRENT_RASTER_TEXTURE_COORDS : SDL_opengl.h
- GL_CURRENT_SECONDARY_COLOR : SDL_opengl_glext.h
- GL_CURRENT_SECONDARY_COLOR_EXT : SDL_opengl_glext.h
- GL_CURRENT_TANGENT_EXT : SDL_opengl_glext.h
- GL_CURRENT_TEXTURE_COORDS : SDL_opengl.h
- GL_CURRENT_TIME_NV : SDL_opengl_glext.h
- GL_CURRENT_VERTEX_ATTRIB : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_CURRENT_VERTEX_ATTRIB_ARB : SDL_opengl_glext.h
- GL_CURRENT_VERTEX_EXT : SDL_opengl_glext.h
- GL_CURRENT_VERTEX_WEIGHT_EXT : SDL_opengl_glext.h
- GL_CURRENT_WEIGHT_ARB : SDL_opengl_glext.h
- GL_CW : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_D3D12_FENCE_VALUE_EXT : gl2ext.h
- GL_DARKEN_KHR : gl2ext.h
- GL_DARKEN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DATA_BUFFER_AMD : SDL_opengl_glext.h
- GL_DEBUG_CALLBACK_FUNCTION : SDL_opengl_glext.h
- GL_DEBUG_CALLBACK_FUNCTION_ARB : SDL_opengl_glext.h
- GL_DEBUG_CALLBACK_FUNCTION_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_CALLBACK_USER_PARAM : SDL_opengl_glext.h
- GL_DEBUG_CALLBACK_USER_PARAM_ARB : SDL_opengl_glext.h
- GL_DEBUG_CALLBACK_USER_PARAM_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_CATEGORY_API_ERROR_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_APPLICATION_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_DEPRECATION_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_OTHER_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_PERFORMANCE_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD : SDL_opengl_glext.h
- GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD : SDL_opengl_glext.h
- GL_DEBUG_GROUP_STACK_DEPTH : SDL_opengl_glext.h
- GL_DEBUG_GROUP_STACK_DEPTH_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_LOGGED_MESSAGES : SDL_opengl_glext.h
- GL_DEBUG_LOGGED_MESSAGES_AMD : SDL_opengl_glext.h
- GL_DEBUG_LOGGED_MESSAGES_ARB : SDL_opengl_glext.h
- GL_DEBUG_LOGGED_MESSAGES_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH : SDL_opengl_glext.h
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB : SDL_opengl_glext.h
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_OUTPUT : SDL_opengl_glext.h
- GL_DEBUG_OUTPUT_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_OUTPUT_SYNCHRONOUS : SDL_opengl_glext.h
- GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB : SDL_opengl_glext.h
- GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SEVERITY_HIGH : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_HIGH_AMD : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_HIGH_ARB : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_HIGH_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SEVERITY_LOW : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_LOW_AMD : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_LOW_ARB : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_LOW_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SEVERITY_MEDIUM : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_MEDIUM_AMD : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_MEDIUM_ARB : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_MEDIUM_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SEVERITY_NOTIFICATION : SDL_opengl_glext.h
- GL_DEBUG_SEVERITY_NOTIFICATION_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SOURCE_API : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_API_ARB : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_API_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SOURCE_APPLICATION : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_APPLICATION_ARB : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_APPLICATION_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SOURCE_OTHER : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_OTHER_ARB : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_OTHER_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SOURCE_SHADER_COMPILER : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_SHADER_COMPILER_ARB : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_SHADER_COMPILER_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SOURCE_THIRD_PARTY : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_THIRD_PARTY_ARB : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_THIRD_PARTY_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_SOURCE_WINDOW_SYSTEM : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB : SDL_opengl_glext.h
- GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR : SDL_opengl_glext.h
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB : SDL_opengl_glext.h
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_ERROR : SDL_opengl_glext.h
- GL_DEBUG_TYPE_ERROR_ARB : SDL_opengl_glext.h
- GL_DEBUG_TYPE_ERROR_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_MARKER : SDL_opengl_glext.h
- GL_DEBUG_TYPE_MARKER_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_OTHER : SDL_opengl_glext.h
- GL_DEBUG_TYPE_OTHER_ARB : SDL_opengl_glext.h
- GL_DEBUG_TYPE_OTHER_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_PERFORMANCE : SDL_opengl_glext.h
- GL_DEBUG_TYPE_PERFORMANCE_ARB : SDL_opengl_glext.h
- GL_DEBUG_TYPE_PERFORMANCE_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_POP_GROUP : SDL_opengl_glext.h
- GL_DEBUG_TYPE_POP_GROUP_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_PORTABILITY : SDL_opengl_glext.h
- GL_DEBUG_TYPE_PORTABILITY_ARB : SDL_opengl_glext.h
- GL_DEBUG_TYPE_PORTABILITY_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_PUSH_GROUP : SDL_opengl_glext.h
- GL_DEBUG_TYPE_PUSH_GROUP_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR : SDL_opengl_glext.h
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB : SDL_opengl_glext.h
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DECAL : SDL_opengl.h
- GL_DECODE_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DECR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DECR_WRAP : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_DECR_WRAP_EXT : SDL_opengl_glext.h
- GL_DEDICATED_MEMORY_OBJECT_EXT : gl2ext.h
- GL_DEFORMATIONS_MASK_SGIX : SDL_opengl_glext.h
- GL_DELETE_STATUS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPENDENT_AR_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_DEPENDENT_GB_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_DEPENDENT_HILO_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_DEPENDENT_RGB_TEXTURE_3D_NV : SDL_opengl_glext.h
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV : SDL_opengl_glext.h
- GL_DEPTH : SDL_opengl.h
- GL_DEPTH24_STENCIL8 : SDL_opengl_glext.h
- GL_DEPTH24_STENCIL8_EXT : SDL_opengl_glext.h
- GL_DEPTH24_STENCIL8_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH32F_STENCIL8 : SDL_opengl_glext.h
- GL_DEPTH32F_STENCIL8_NV : SDL_opengl_glext.h
- GL_DEPTH_ATTACHMENT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_ATTACHMENT_EXT : SDL_opengl_glext.h
- GL_DEPTH_BIAS : SDL_opengl.h
- GL_DEPTH_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_BOUNDS_EXT : SDL_opengl_glext.h
- GL_DEPTH_BOUNDS_TEST_EXT : SDL_opengl_glext.h
- GL_DEPTH_BUFFER_BIT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_BUFFER_BIT0_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT1_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT2_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT3_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT4_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT5_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT6_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_BIT7_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_BUFFER_FLOAT_MODE_NV : SDL_opengl_glext.h
- GL_DEPTH_CLAMP : SDL_opengl_glext.h
- GL_DEPTH_CLAMP_FAR_AMD : SDL_opengl_glext.h
- GL_DEPTH_CLAMP_NEAR_AMD : SDL_opengl_glext.h
- GL_DEPTH_CLAMP_NV : SDL_opengl_glext.h
- GL_DEPTH_CLEAR_VALUE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_COMPONENT : SDL_opengl.h , SDL_opengles2_gl2.h , SDL_opengles2_gl2ext.h , gl2.h
- GL_DEPTH_COMPONENT16 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , SDL_opengles2_gl2ext.h , gl2.h
- GL_DEPTH_COMPONENT16_ARB : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT16_NONLINEAR_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_COMPONENT16_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_COMPONENT16_SGIX : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT24 : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT24_ARB : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT24_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_COMPONENT24_SGIX : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT32 : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT32_ARB : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT32_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_COMPONENT32_SGIX : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT32F : SDL_opengl_glext.h
- GL_DEPTH_COMPONENT32F_NV : SDL_opengl_glext.h
- GL_DEPTH_COMPONENTS : SDL_opengl_glext.h
- GL_DEPTH_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_FUNC : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_RANGE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_RENDERABLE : SDL_opengl_glext.h
- GL_DEPTH_SAMPLES_NV : gl2ext.h
- GL_DEPTH_SCALE : SDL_opengl.h
- GL_DEPTH_STENCIL : SDL_opengl_glext.h
- GL_DEPTH_STENCIL_ATTACHMENT : SDL_opengl_glext.h
- GL_DEPTH_STENCIL_EXT : SDL_opengl_glext.h
- GL_DEPTH_STENCIL_MESA : SDL_opengl.h
- GL_DEPTH_STENCIL_NV : SDL_opengl_glext.h
- GL_DEPTH_STENCIL_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DEPTH_STENCIL_TEXTURE_MODE : SDL_opengl_glext.h
- GL_DEPTH_STENCIL_TO_BGRA_NV : SDL_opengl_glext.h
- GL_DEPTH_STENCIL_TO_RGBA_NV : SDL_opengl_glext.h
- GL_DEPTH_TEST : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DEPTH_TEXTURE_MODE : SDL_opengl_glext.h
- GL_DEPTH_TEXTURE_MODE_ARB : SDL_opengl_glext.h
- GL_DEPTH_WRITEMASK : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DestroyShaderContext() : SDL_shaders_gl.h
- GL_DETAIL_TEXTURE_2D_BINDING_SGIS : SDL_opengl_glext.h
- GL_DETAIL_TEXTURE_2D_SGIS : SDL_opengl_glext.h
- GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS : SDL_opengl_glext.h
- GL_DETAIL_TEXTURE_LEVEL_SGIS : SDL_opengl_glext.h
- GL_DETAIL_TEXTURE_MODE_SGIS : SDL_opengl_glext.h
- GL_DEVICE_LUID_EXT : gl2ext.h
- GL_DEVICE_NODE_MASK_EXT : gl2ext.h
- GL_DEVICE_UUID_EXT : gl2ext.h
- GL_DIFFERENCE_KHR : gl2ext.h
- GL_DIFFERENCE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DIFFUSE : SDL_opengl.h
- GL_DISCARD_ATI : SDL_opengl_glext.h
- GL_DISCARD_NV : SDL_opengl_glext.h
- GL_DISCRETE_AMD : SDL_opengl_glext.h
- GL_DISJOINT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DISPATCH_INDIRECT_BUFFER : SDL_opengl_glext.h
- GL_DISPATCH_INDIRECT_BUFFER_BINDING : SDL_opengl_glext.h
- GL_DISPLAY_LIST : SDL_opengl_glext.h
- GL_DISTANCE_ATTENUATION_EXT : SDL_opengl_glext.h
- GL_DISTANCE_ATTENUATION_SGIS : SDL_opengl_glext.h
- GL_DITHER : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DMP_program_binary : gl2ext.h
- GL_DMP_PROGRAM_BINARY_DMP : gl2ext.h
- GL_DMP_shader_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DOMAIN : SDL_opengl.h
- GL_DONT_CARE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DOT2_ADD_ATI : SDL_opengl_glext.h
- GL_DOT3_ATI : SDL_opengl_glext.h
- GL_DOT3_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_DOT3_RGB_ARB : SDL_opengl_glext.h
- GL_DOT3_RGB_EXT : SDL_opengl_glext.h
- GL_DOT3_RGBA : SDL_opengl.h , SDL_opengl_glext.h
- GL_DOT3_RGBA_ARB : SDL_opengl_glext.h
- GL_DOT3_RGBA_EXT : SDL_opengl_glext.h
- GL_DOT4_ATI : SDL_opengl_glext.h
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_PASS_THROUGH_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_TEXTURE_1D_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_TEXTURE_3D_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV : SDL_opengl_glext.h
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_DOUBLE : SDL_opengl.h
- GL_DOUBLE_MAT2 : SDL_opengl_glext.h
- GL_DOUBLE_MAT2_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT2x3 : SDL_opengl_glext.h
- GL_DOUBLE_MAT2x3_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT2x4 : SDL_opengl_glext.h
- GL_DOUBLE_MAT2x4_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT3 : SDL_opengl_glext.h
- GL_DOUBLE_MAT3_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT3x2 : SDL_opengl_glext.h
- GL_DOUBLE_MAT3x2_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT3x4 : SDL_opengl_glext.h
- GL_DOUBLE_MAT3x4_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT4 : SDL_opengl_glext.h
- GL_DOUBLE_MAT4_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT4x2 : SDL_opengl_glext.h
- GL_DOUBLE_MAT4x2_EXT : SDL_opengl_glext.h
- GL_DOUBLE_MAT4x3 : SDL_opengl_glext.h
- GL_DOUBLE_MAT4x3_EXT : SDL_opengl_glext.h
- GL_DOUBLE_VEC2 : SDL_opengl_glext.h
- GL_DOUBLE_VEC2_EXT : SDL_opengl_glext.h
- GL_DOUBLE_VEC3 : SDL_opengl_glext.h
- GL_DOUBLE_VEC3_EXT : SDL_opengl_glext.h
- GL_DOUBLE_VEC4 : SDL_opengl_glext.h
- GL_DOUBLE_VEC4_EXT : SDL_opengl_glext.h
- GL_DOUBLEBUFFER : SDL_opengl.h
- GL_DOWNSAMPLE_SCALES_IMG : gl2ext.h
- GL_DRAW_BUFFER : SDL_opengl.h
- GL_DRAW_BUFFER0 : SDL_opengl_glext.h
- GL_DRAW_BUFFER0_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER0_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER0_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER0_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER1 : SDL_opengl_glext.h
- GL_DRAW_BUFFER10 : SDL_opengl_glext.h
- GL_DRAW_BUFFER10_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER10_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER10_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER10_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER11 : SDL_opengl_glext.h
- GL_DRAW_BUFFER11_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER11_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER11_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER11_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER12 : SDL_opengl_glext.h
- GL_DRAW_BUFFER12_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER12_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER12_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER12_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER13 : SDL_opengl_glext.h
- GL_DRAW_BUFFER13_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER13_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER13_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER13_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER14 : SDL_opengl_glext.h
- GL_DRAW_BUFFER14_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER14_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER14_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER14_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER15 : SDL_opengl_glext.h
- GL_DRAW_BUFFER15_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER15_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER15_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER15_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER1_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER1_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER1_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER1_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER2 : SDL_opengl_glext.h
- GL_DRAW_BUFFER2_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER2_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER2_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER2_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER3 : SDL_opengl_glext.h
- GL_DRAW_BUFFER3_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER3_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER3_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER3_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER4 : SDL_opengl_glext.h
- GL_DRAW_BUFFER4_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER4_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER4_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER4_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER5 : SDL_opengl_glext.h
- GL_DRAW_BUFFER5_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER5_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER5_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER5_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER6 : SDL_opengl_glext.h
- GL_DRAW_BUFFER6_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER6_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER6_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER6_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER7 : SDL_opengl_glext.h
- GL_DRAW_BUFFER7_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER7_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER7_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER7_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER8 : SDL_opengl_glext.h
- GL_DRAW_BUFFER8_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER8_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER8_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER8_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER9 : SDL_opengl_glext.h
- GL_DRAW_BUFFER9_ARB : SDL_opengl_glext.h
- GL_DRAW_BUFFER9_ATI : SDL_opengl_glext.h
- GL_DRAW_BUFFER9_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER9_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_BUFFER_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_FRAMEBUFFER : SDL_opengl_glext.h
- GL_DRAW_FRAMEBUFFER_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_FRAMEBUFFER_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_FRAMEBUFFER_BINDING : SDL_opengl_glext.h
- GL_DRAW_FRAMEBUFFER_BINDING_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_FRAMEBUFFER_BINDING_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_FRAMEBUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_DRAW_FRAMEBUFFER_BINDING_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_FRAMEBUFFER_EXT : SDL_opengl_glext.h
- GL_DRAW_FRAMEBUFFER_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_DRAW_INDIRECT_ADDRESS_NV : SDL_opengl_glext.h
- GL_DRAW_INDIRECT_BUFFER : SDL_opengl_glext.h
- GL_DRAW_INDIRECT_BUFFER_BINDING : SDL_opengl_glext.h
- GL_DRAW_INDIRECT_LENGTH_NV : SDL_opengl_glext.h
- GL_DRAW_INDIRECT_UNIFIED_NV : SDL_opengl_glext.h
- GL_DRAW_PIXEL_TOKEN : SDL_opengl.h
- GL_DRAW_PIXELS_APPLE : SDL_opengl_glext.h
- GL_DRIVER_UUID_EXT : gl2ext.h
- GL_DS_BIAS_NV : SDL_opengl_glext.h
- GL_DS_SCALE_NV : SDL_opengl_glext.h
- GL_DSDT8_MAG8_INTENSITY8_NV : SDL_opengl_glext.h
- GL_DSDT8_MAG8_NV : SDL_opengl_glext.h
- GL_DSDT8_NV : SDL_opengl_glext.h
- GL_DSDT_MAG_INTENSITY_NV : SDL_opengl_glext.h
- GL_DSDT_MAG_NV : SDL_opengl_glext.h
- GL_DSDT_MAG_VIB_NV : SDL_opengl_glext.h
- GL_DSDT_NV : SDL_opengl_glext.h
- GL_DST_ALPHA : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DST_ATOP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DST_COLOR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_DST_IN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DST_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DST_OUT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DST_OVER_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DT_BIAS_NV : SDL_opengl_glext.h
- GL_DT_SCALE_NV : SDL_opengl_glext.h
- GL_DU8DV8_ATI : SDL_opengl_glext.h
- GL_DUAL_ALPHA12_SGIS : SDL_opengl_glext.h
- GL_DUAL_ALPHA16_SGIS : SDL_opengl_glext.h
- GL_DUAL_ALPHA4_SGIS : SDL_opengl_glext.h
- GL_DUAL_ALPHA8_SGIS : SDL_opengl_glext.h
- GL_DUAL_INTENSITY12_SGIS : SDL_opengl_glext.h
- GL_DUAL_INTENSITY16_SGIS : SDL_opengl_glext.h
- GL_DUAL_INTENSITY4_SGIS : SDL_opengl_glext.h
- GL_DUAL_INTENSITY8_SGIS : SDL_opengl_glext.h
- GL_DUAL_LUMINANCE12_SGIS : SDL_opengl_glext.h
- GL_DUAL_LUMINANCE16_SGIS : SDL_opengl_glext.h
- GL_DUAL_LUMINANCE4_SGIS : SDL_opengl_glext.h
- GL_DUAL_LUMINANCE8_SGIS : SDL_opengl_glext.h
- GL_DUAL_LUMINANCE_ALPHA4_SGIS : SDL_opengl_glext.h
- GL_DUAL_LUMINANCE_ALPHA8_SGIS : SDL_opengl_glext.h
- GL_DUAL_TEXTURE_SELECT_SGIS : SDL_opengl_glext.h
- GL_DUDV_ATI : SDL_opengl_glext.h
- GL_DUP_FIRST_CUBIC_CURVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DUP_LAST_CUBIC_CURVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_DYNAMIC_ATI : SDL_opengl_glext.h
- GL_DYNAMIC_COPY : SDL_opengl_glext.h
- GL_DYNAMIC_COPY_ARB : SDL_opengl_glext.h
- GL_DYNAMIC_DRAW : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_DYNAMIC_DRAW_ARB : SDL_opengl_glext.h
- GL_DYNAMIC_READ : SDL_opengl_glext.h
- GL_DYNAMIC_READ_ARB : SDL_opengl_glext.h
- GL_DYNAMIC_STORAGE_BIT : SDL_opengl_glext.h
- GL_DYNAMIC_STORAGE_BIT_EXT : gl2ext.h
- GL_E_TIMES_F_NV : SDL_opengl_glext.h
- GL_EDGE_FLAG : SDL_opengl.h
- GL_EDGE_FLAG_ARRAY : SDL_opengl.h
- GL_EDGE_FLAG_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_COUNT_EXT : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_EXT : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_POINTER : SDL_opengl.h
- GL_EDGE_FLAG_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_EDGE_FLAG_ARRAY_STRIDE : SDL_opengl.h
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_EDGEFLAG_BIT_PGI : SDL_opengl_glext.h
- GL_EFFECTIVE_RASTER_SAMPLES_EXT : gl2ext.h
- GL_EIGHTH_BIT_ATI : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_APPLE : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_ATI : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_BARRIER_BIT : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_BUFFER : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ELEMENT_ARRAY_BUFFER_ARB : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_POINTER_APPLE : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_POINTER_ATI : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_TYPE_APPLE : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_TYPE_ATI : SDL_opengl_glext.h
- GL_ELEMENT_ARRAY_UNIFIED_NV : SDL_opengl_glext.h
- GL_EMBOSS_CONSTANT_NV : SDL_opengl_glext.h
- GL_EMBOSS_LIGHT_NV : SDL_opengl_glext.h
- GL_EMBOSS_MAP_NV : SDL_opengl_glext.h
- GL_EMISSION : SDL_opengl.h
- GL_ENABLE_BIT : SDL_opengl.h
- GL_EQUAL : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_EQUIV : SDL_opengl.h
- GL_ES_VERSION_2_0 : SDL_opengles2_gl2.h , gl2.h
- GL_ETC1_RGB8_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_ETC1_SRGB8_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EVAL_2D_NV : SDL_opengl_glext.h
- GL_EVAL_BIT : SDL_opengl.h
- GL_EVAL_FRACTIONAL_TESSELLATION_NV : SDL_opengl_glext.h
- GL_EVAL_TRIANGULAR_2D_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB0_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB10_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB11_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB12_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB13_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB14_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB15_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB1_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB2_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB3_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB4_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB5_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB6_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB7_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB8_NV : SDL_opengl_glext.h
- GL_EVAL_VERTEX_ATTRIB9_NV : SDL_opengl_glext.h
- GL_EXCLUSION_KHR : gl2ext.h
- GL_EXCLUSION_NV : SDL_opengl_glext.h , gl2ext.h
- GL_EXCLUSIVE_EXT : gl2ext.h
- GL_EXP : SDL_opengl.h
- GL_EXP2 : SDL_opengl.h
- GL_EXPAND_NEGATE_NV : SDL_opengl_glext.h
- GL_EXPAND_NORMAL_NV : SDL_opengl_glext.h
- GL_EXT_422_pixels : SDL_opengl_glext.h
- GL_EXT_abgr : SDL_opengl_glext.h
- GL_EXT_base_instance : gl2ext.h
- GL_EXT_bgra : SDL_opengl_glext.h
- GL_EXT_bindable_uniform : SDL_opengl_glext.h
- GL_EXT_blend_color : SDL_opengl_glext.h
- GL_EXT_blend_equation_separate : SDL_opengl_glext.h
- GL_EXT_blend_func_extended : gl2ext.h
- GL_EXT_blend_func_separate : SDL_opengl_glext.h
- GL_EXT_blend_logic_op : SDL_opengl_glext.h
- GL_EXT_blend_minmax : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_blend_subtract : SDL_opengl_glext.h
- GL_EXT_buffer_storage : gl2ext.h
- GL_EXT_clear_texture : gl2ext.h
- GL_EXT_clip_control : gl2ext.h
- GL_EXT_clip_cull_distance : gl2ext.h
- GL_EXT_clip_volume_hint : SDL_opengl_glext.h
- GL_EXT_cmyka : SDL_opengl_glext.h
- GL_EXT_color_buffer_float : gl2ext.h
- GL_EXT_color_buffer_half_float : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_color_subtable : SDL_opengl_glext.h
- GL_EXT_compiled_vertex_array : SDL_opengl_glext.h
- GL_EXT_conservative_depth : gl2ext.h
- GL_EXT_convolution : SDL_opengl_glext.h
- GL_EXT_coordinate_frame : SDL_opengl_glext.h
- GL_EXT_copy_image : gl2ext.h
- GL_EXT_copy_texture : SDL_opengl_glext.h
- GL_EXT_cull_vertex : SDL_opengl_glext.h
- GL_EXT_debug_label : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_debug_marker : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_depth_bounds_test : SDL_opengl_glext.h
- GL_EXT_direct_state_access : SDL_opengl_glext.h
- GL_EXT_discard_framebuffer : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_disjoint_timer_query : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_draw_buffers : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_draw_buffers2 : SDL_opengl_glext.h
- GL_EXT_draw_buffers_indexed : gl2ext.h
- GL_EXT_draw_elements_base_vertex : gl2ext.h
- GL_EXT_draw_instanced : SDL_opengl_glext.h , gl2ext.h
- GL_EXT_draw_range_elements : SDL_opengl_glext.h
- GL_EXT_draw_transform_feedback : gl2ext.h
- GL_EXT_EGL_image_array : gl2ext.h
- GL_EXT_external_buffer : gl2ext.h
- GL_EXT_float_blend : gl2ext.h
- GL_EXT_fog_coord : SDL_opengl_glext.h
- GL_EXT_framebuffer_blit : SDL_opengl_glext.h
- GL_EXT_framebuffer_multisample : SDL_opengl_glext.h
- GL_EXT_framebuffer_multisample_blit_scaled : SDL_opengl_glext.h
- GL_EXT_framebuffer_object : SDL_opengl_glext.h
- GL_EXT_framebuffer_sRGB : SDL_opengl_glext.h
- GL_EXT_geometry_point_size : gl2ext.h
- GL_EXT_geometry_shader : gl2ext.h
- GL_EXT_geometry_shader4 : SDL_opengl_glext.h
- GL_EXT_gpu_program_parameters : SDL_opengl_glext.h
- GL_EXT_gpu_shader4 : SDL_opengl_glext.h
- GL_EXT_gpu_shader5 : gl2ext.h
- GL_EXT_histogram : SDL_opengl_glext.h
- GL_EXT_index_array_formats : SDL_opengl_glext.h
- GL_EXT_index_func : SDL_opengl_glext.h
- GL_EXT_index_material : SDL_opengl_glext.h
- GL_EXT_index_texture : SDL_opengl_glext.h
- GL_EXT_instanced_arrays : gl2ext.h
- GL_EXT_light_texture : SDL_opengl_glext.h
- GL_EXT_map_buffer_range : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_memory_object : gl2ext.h
- GL_EXT_memory_object_fd : gl2ext.h
- GL_EXT_memory_object_win32 : gl2ext.h
- GL_EXT_misc_attribute : SDL_opengl_glext.h
- GL_EXT_multi_draw_arrays : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_multi_draw_indirect : gl2ext.h
- GL_EXT_multisample : SDL_opengl_glext.h
- GL_EXT_multisampled_compatibility : gl2ext.h
- GL_EXT_multisampled_render_to_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_multiview_draw_buffers : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_occlusion_query_boolean : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_packed_depth_stencil : SDL_opengl_glext.h
- GL_EXT_packed_float : SDL_opengl_glext.h
- GL_EXT_packed_pixels : SDL_opengl_glext.h
- GL_EXT_paletted_texture : SDL_opengl_glext.h
- GL_EXT_pixel_buffer_object : SDL_opengl_glext.h
- GL_EXT_pixel_transform : SDL_opengl_glext.h
- GL_EXT_pixel_transform_color_table : SDL_opengl_glext.h
- GL_EXT_point_parameters : SDL_opengl_glext.h
- GL_EXT_polygon_offset : SDL_opengl_glext.h
- GL_EXT_polygon_offset_clamp : gl2ext.h
- GL_EXT_post_depth_coverage : gl2ext.h
- GL_EXT_primitive_bounding_box : gl2ext.h
- GL_EXT_protected_textures : gl2ext.h
- GL_EXT_provoking_vertex : SDL_opengl_glext.h
- GL_EXT_pvrtc_sRGB : gl2ext.h
- GL_EXT_raster_multisample : gl2ext.h
- GL_EXT_read_format_bgra : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_render_snorm : gl2ext.h
- GL_EXT_rescale_normal : SDL_opengl_glext.h
- GL_EXT_robustness : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_secondary_color : SDL_opengl_glext.h
- GL_EXT_semaphore : gl2ext.h
- GL_EXT_semaphore_fd : gl2ext.h
- GL_EXT_semaphore_win32 : gl2ext.h
- GL_EXT_separate_shader_objects : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_separate_specular_color : SDL_opengl_glext.h
- GL_EXT_shader_framebuffer_fetch : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_shader_group_vote : gl2ext.h
- GL_EXT_shader_image_load_formatted : SDL_opengl_glext.h
- GL_EXT_shader_image_load_store : SDL_opengl_glext.h
- GL_EXT_shader_implicit_conversions : gl2ext.h
- GL_EXT_shader_integer_mix : SDL_opengl_glext.h , gl2ext.h
- GL_EXT_shader_io_blocks : gl2ext.h
- GL_EXT_shader_non_constant_global_initializers : gl2ext.h
- GL_EXT_shader_pixel_local_storage : gl2ext.h
- GL_EXT_shader_pixel_local_storage2 : gl2ext.h
- GL_EXT_shader_texture_lod : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_shadow_funcs : SDL_opengl_glext.h
- GL_EXT_shadow_samplers : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_shared_texture_palette : SDL_opengl_glext.h
- GL_EXT_sparse_texture : gl2ext.h
- GL_EXT_sparse_texture2 : gl2ext.h
- GL_EXT_sRGB : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_sRGB_write_control : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_stencil_clear_tag : SDL_opengl_glext.h
- GL_EXT_stencil_two_side : SDL_opengl_glext.h
- GL_EXT_stencil_wrap : SDL_opengl_glext.h
- GL_EXT_subtexture : SDL_opengl_glext.h
- GL_EXT_tessellation_point_size : gl2ext.h
- GL_EXT_tessellation_shader : gl2ext.h
- GL_EXT_texture : SDL_opengl_glext.h
- GL_EXT_texture3D : SDL_opengl_glext.h
- GL_EXT_texture_array : SDL_opengl_glext.h
- GL_EXT_texture_border_clamp : gl2ext.h
- GL_EXT_texture_buffer : gl2ext.h
- GL_EXT_texture_buffer_object : SDL_opengl_glext.h
- GL_EXT_texture_compression_astc_decode_mode : gl2ext.h
- GL_EXT_texture_compression_bptc : gl2ext.h
- GL_EXT_texture_compression_dxt1 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_compression_latc : SDL_opengl_glext.h
- GL_EXT_texture_compression_rgtc : SDL_opengl_glext.h , gl2ext.h
- GL_EXT_texture_compression_s3tc : SDL_opengl_glext.h , gl2ext.h
- GL_EXT_texture_compression_s3tc_srgb : gl2ext.h
- GL_EXT_texture_cube_map : SDL_opengl_glext.h
- GL_EXT_texture_cube_map_array : gl2ext.h
- GL_EXT_texture_env_add : SDL_opengl_glext.h
- GL_EXT_texture_env_combine : SDL_opengl_glext.h
- GL_EXT_texture_env_dot3 : SDL_opengl_glext.h
- GL_EXT_texture_filter_anisotropic : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_filter_minmax : gl2ext.h
- GL_EXT_texture_format_BGRA8888 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_integer : SDL_opengl_glext.h
- GL_EXT_texture_lod_bias : SDL_opengl_glext.h
- GL_EXT_texture_mirror_clamp : SDL_opengl_glext.h
- GL_EXT_texture_norm16 : gl2ext.h
- GL_EXT_texture_object : SDL_opengl_glext.h
- GL_EXT_texture_perturb_normal : SDL_opengl_glext.h
- GL_EXT_texture_rg : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_shared_exponent : SDL_opengl_glext.h
- GL_EXT_texture_snorm : SDL_opengl_glext.h
- GL_EXT_texture_sRGB : SDL_opengl_glext.h
- GL_EXT_texture_sRGB_decode : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_sRGB_R8 : gl2ext.h
- GL_EXT_texture_sRGB_RG8 : gl2ext.h
- GL_EXT_texture_storage : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_swizzle : SDL_opengl_glext.h
- GL_EXT_texture_type_2_10_10_10_REV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_texture_view : gl2ext.h
- GL_EXT_timer_query : SDL_opengl_glext.h
- GL_EXT_transform_feedback : SDL_opengl_glext.h
- GL_EXT_unpack_subimage : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_EXT_vertex_array : SDL_opengl_glext.h
- GL_EXT_vertex_array_bgra : SDL_opengl_glext.h
- GL_EXT_vertex_attrib_64bit : SDL_opengl_glext.h
- GL_EXT_vertex_shader : SDL_opengl_glext.h
- GL_EXT_vertex_weighting : SDL_opengl_glext.h
- GL_EXT_win32_keyed_mutex : gl2ext.h
- GL_EXT_window_rectangles : gl2ext.h
- GL_EXT_x11_sync_object : SDL_opengl_glext.h
- GL_EXT_YUV_target : gl2ext.h
- GL_EXTENSIONS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD : SDL_opengl_glext.h
- GL_EYE_DISTANCE_TO_LINE_SGIS : SDL_opengl_glext.h
- GL_EYE_DISTANCE_TO_POINT_SGIS : SDL_opengl_glext.h
- GL_EYE_LINE_SGIS : SDL_opengl_glext.h
- GL_EYE_LINEAR : SDL_opengl.h
- GL_EYE_PLANE : SDL_opengl.h
- GL_EYE_PLANE_ABSOLUTE_NV : SDL_opengl_glext.h
- GL_EYE_POINT_SGIS : SDL_opengl_glext.h
- GL_EYE_RADIAL_NV : SDL_opengl_glext.h
- GL_FACTOR_MAX_AMD : SDL_opengl_glext.h , gl2ext.h
- GL_FACTOR_MIN_AMD : SDL_opengl_glext.h , gl2ext.h
- GL_FAILURE_NV : SDL_opengl_glext.h
- GL_FALSE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_FASTEST : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_FEEDBACK : SDL_opengl.h
- GL_FEEDBACK_BUFFER_POINTER : SDL_opengl.h
- GL_FEEDBACK_BUFFER_SIZE : SDL_opengl.h
- GL_FEEDBACK_BUFFER_TYPE : SDL_opengl.h
- GL_FENCE_APPLE : SDL_opengl_glext.h
- GL_FENCE_CONDITION_NV : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FENCE_STATUS_NV : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FETCH_PER_SAMPLE_ARM : gl2ext.h
- GL_FIELD_LOWER_NV : SDL_opengl_glext.h
- GL_FIELD_UPPER_NV : SDL_opengl_glext.h
- GL_FIELDS_NV : SDL_opengl_glext.h
- GL_FILE_NAME_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FILL : SDL_opengl.h
- GL_FILL_NV : gl2ext.h
- GL_FILL_RECTANGLE_NV : gl2ext.h
- GL_FILTER : SDL_opengl_glext.h
- GL_FILTER4_SGIS : SDL_opengl_glext.h
- GL_FIRST_TO_REST_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FIRST_VERTEX_CONVENTION : SDL_opengl_glext.h
- GL_FIRST_VERTEX_CONVENTION_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_FIRST_VERTEX_CONVENTION_OES : gl2ext.h
- GL_FIXED : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FIXED_OES : SDL_opengl_glext.h
- GL_FIXED_ONLY : SDL_opengl_glext.h
- GL_FIXED_ONLY_ARB : SDL_opengl_glext.h
- GL_FJ_shader_binary_GCCSO : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FLAT : SDL_opengl.h
- GL_FLOAT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT16_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FLOAT16_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FLOAT16_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FLOAT16_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV : SDL_opengl_glext.h
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV : SDL_opengl_glext.h
- GL_FLOAT_CLEAR_COLOR_VALUE_NV : SDL_opengl_glext.h
- GL_FLOAT_MAT2 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT_MAT2_ARB : SDL_opengl_glext.h
- GL_FLOAT_MAT2x3 : SDL_opengl_glext.h
- GL_FLOAT_MAT2x3_NV : gl2ext.h
- GL_FLOAT_MAT2x4 : SDL_opengl_glext.h
- GL_FLOAT_MAT2x4_NV : gl2ext.h
- GL_FLOAT_MAT3 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT_MAT3_ARB : SDL_opengl_glext.h
- GL_FLOAT_MAT3x2 : SDL_opengl_glext.h
- GL_FLOAT_MAT3x2_NV : gl2ext.h
- GL_FLOAT_MAT3x4 : SDL_opengl_glext.h
- GL_FLOAT_MAT3x4_NV : gl2ext.h
- GL_FLOAT_MAT4 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT_MAT4_ARB : SDL_opengl_glext.h
- GL_FLOAT_MAT4x2 : SDL_opengl_glext.h
- GL_FLOAT_MAT4x2_NV : gl2ext.h
- GL_FLOAT_MAT4x3 : SDL_opengl_glext.h
- GL_FLOAT_MAT4x3_NV : gl2ext.h
- GL_FLOAT_R16_NV : SDL_opengl_glext.h
- GL_FLOAT_R32_NV : SDL_opengl_glext.h
- GL_FLOAT_R_NV : SDL_opengl_glext.h
- GL_FLOAT_RG16_NV : SDL_opengl_glext.h
- GL_FLOAT_RG32_NV : SDL_opengl_glext.h
- GL_FLOAT_RG_NV : SDL_opengl_glext.h
- GL_FLOAT_RGB16_NV : SDL_opengl_glext.h
- GL_FLOAT_RGB32_NV : SDL_opengl_glext.h
- GL_FLOAT_RGB_NV : SDL_opengl_glext.h
- GL_FLOAT_RGBA16_NV : SDL_opengl_glext.h
- GL_FLOAT_RGBA32_NV : SDL_opengl_glext.h
- GL_FLOAT_RGBA_MODE_NV : SDL_opengl_glext.h
- GL_FLOAT_RGBA_NV : SDL_opengl_glext.h
- GL_FLOAT_VEC2 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT_VEC2_ARB : SDL_opengl_glext.h
- GL_FLOAT_VEC3 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT_VEC3_ARB : SDL_opengl_glext.h
- GL_FLOAT_VEC4 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FLOAT_VEC4_ARB : SDL_opengl_glext.h
- GL_FOG : SDL_opengl.h
- GL_FOG_BIT : SDL_opengl.h
- GL_FOG_COLOR : SDL_opengl.h
- GL_FOG_COORD : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY_POINTER : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY_STRIDE : SDL_opengl_glext.h
- GL_FOG_COORD_ARRAY_TYPE : SDL_opengl_glext.h
- GL_FOG_COORD_SRC : SDL_opengl_glext.h
- GL_FOG_COORDINATE : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_EXT : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_POINTER : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_STRIDE : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_TYPE : SDL_opengl_glext.h
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_FOG_COORDINATE_EXT : SDL_opengl_glext.h
- GL_FOG_COORDINATE_SOURCE : SDL_opengl_glext.h
- GL_FOG_COORDINATE_SOURCE_EXT : SDL_opengl_glext.h
- GL_FOG_DENSITY : SDL_opengl.h
- GL_FOG_DISTANCE_MODE_NV : SDL_opengl_glext.h
- GL_FOG_END : SDL_opengl.h
- GL_FOG_FUNC_POINTS_SGIS : SDL_opengl_glext.h
- GL_FOG_FUNC_SGIS : SDL_opengl_glext.h
- GL_FOG_HINT : SDL_opengl.h
- GL_FOG_INDEX : SDL_opengl.h
- GL_FOG_MODE : SDL_opengl.h
- GL_FOG_OFFSET_SGIX : SDL_opengl_glext.h
- GL_FOG_OFFSET_VALUE_SGIX : SDL_opengl_glext.h
- GL_FOG_SPECULAR_TEXTURE_WIN : SDL_opengl_glext.h
- GL_FOG_START : SDL_opengl.h
- GL_FONT_ASCENDER_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_DESCENDER_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_GLYPHS_AVAILABLE_NV : gl2ext.h
- GL_FONT_HAS_KERNING_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_HEIGHT_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_NUM_GLYPH_INDICES_BIT_NV : gl2ext.h
- GL_FONT_TARGET_UNAVAILABLE_NV : gl2ext.h
- GL_FONT_UNAVAILABLE_NV : gl2ext.h
- GL_FONT_UNDERLINE_POSITION_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_UNDERLINE_THICKNESS_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_UNINTELLIGIBLE_NV : gl2ext.h
- GL_FONT_UNITS_PER_EM_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_X_MAX_BOUNDS_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_X_MIN_BOUNDS_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_Y_MAX_BOUNDS_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FONT_Y_MIN_BOUNDS_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_FORCE_BLUE_TO_ONE_NV : SDL_opengl_glext.h
- GL_FORMAT_SUBSAMPLE_244_244_OML : SDL_opengl_glext.h
- GL_FORMAT_SUBSAMPLE_24_24_OML : SDL_opengl_glext.h
- GL_FOVEATION_ENABLE_BIT_QCOM : gl2ext.h
- GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM : gl2ext.h
- GL_FRACTIONAL_EVEN : SDL_opengl_glext.h
- GL_FRACTIONAL_EVEN_EXT : gl2ext.h
- GL_FRACTIONAL_EVEN_OES : gl2ext.h
- GL_FRACTIONAL_ODD : SDL_opengl_glext.h
- GL_FRACTIONAL_ODD_EXT : gl2ext.h
- GL_FRACTIONAL_ODD_OES : gl2ext.h
- GL_FRAGMENT_COLOR_EXT : SDL_opengl_glext.h
- GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_COLOR_MATERIAL_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_COVERAGE_COLOR_NV : gl2ext.h
- GL_FRAGMENT_COVERAGE_TO_COLOR_NV : gl2ext.h
- GL_FRAGMENT_DEPTH : SDL_opengl_glext.h
- GL_FRAGMENT_DEPTH_EXT : SDL_opengl_glext.h
- GL_FRAGMENT_INPUT_NV : gl2ext.h
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS : SDL_opengl_glext.h
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES : gl2ext.h
- GL_FRAGMENT_LIGHT0_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT1_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT2_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT3_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT4_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT5_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT6_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT7_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_LIGHTING_SGIX : SDL_opengl_glext.h
- GL_FRAGMENT_MATERIAL_EXT : SDL_opengl_glext.h
- GL_FRAGMENT_NORMAL_EXT : SDL_opengl_glext.h
- GL_FRAGMENT_PROGRAM_ARB : SDL_opengl_glext.h
- GL_FRAGMENT_PROGRAM_BINDING_NV : SDL_opengl_glext.h
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV : SDL_opengl_glext.h
- GL_FRAGMENT_PROGRAM_NV : SDL_opengl_glext.h
- GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV : SDL_opengl_glext.h
- GL_FRAGMENT_SHADER : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAGMENT_SHADER_ARB : SDL_opengl_glext.h
- GL_FRAGMENT_SHADER_ATI : SDL_opengl_glext.h
- GL_FRAGMENT_SHADER_BIT : SDL_opengl_glext.h
- GL_FRAGMENT_SHADER_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT : SDL_opengl_glext.h
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB : SDL_opengl_glext.h
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM : gl2ext.h
- GL_FRAGMENT_SUBROUTINE : SDL_opengl_glext.h
- GL_FRAGMENT_SUBROUTINE_UNIFORM : SDL_opengl_glext.h
- GL_FRAGMENT_TEXTURE : SDL_opengl_glext.h
- GL_FRAME_NV : SDL_opengl_glext.h
- GL_FRAMEBUFFER : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES : gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR : gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR : gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG : gl2ext.h
- GL_FRAMEBUFFER_BARRIER_BIT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_BINDING : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_BLEND : SDL_opengl_glext.h
- GL_FRAMEBUFFER_COMPLETE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_COMPLETE_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_DEFAULT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS : SDL_opengl_glext.h
- GL_FRAMEBUFFER_DEFAULT_HEIGHT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_DEFAULT_LAYERS : SDL_opengl_glext.h
- GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT : gl2ext.h
- GL_FRAMEBUFFER_DEFAULT_LAYERS_OES : gl2ext.h
- GL_FRAMEBUFFER_DEFAULT_SAMPLES : SDL_opengl_glext.h
- GL_FRAMEBUFFER_DEFAULT_WIDTH : SDL_opengl_glext.h
- GL_FRAMEBUFFER_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM : gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS : SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT : gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES : gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG : gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR : gl2ext.h
- GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV : gl2ext.h
- GL_FRAMEBUFFER_RENDERABLE : SDL_opengl_glext.h
- GL_FRAMEBUFFER_RENDERABLE_LAYERED : SDL_opengl_glext.h
- GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV : gl2ext.h
- GL_FRAMEBUFFER_SRGB : SDL_opengl_glext.h
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT : SDL_opengl_glext.h
- GL_FRAMEBUFFER_SRGB_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_UNDEFINED : SDL_opengl_glext.h
- GL_FRAMEBUFFER_UNDEFINED_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_FRAMEBUFFER_UNSUPPORTED : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRAMEBUFFER_UNSUPPORTED_EXT : SDL_opengl_glext.h
- GL_FRAMEZOOM_FACTOR_SGIX : SDL_opengl_glext.h
- GL_FRAMEZOOM_SGIX : SDL_opengl_glext.h
- GL_FRONT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRONT_AND_BACK : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRONT_FACE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_FRONT_LEFT : SDL_opengl.h
- GL_FRONT_RIGHT : SDL_opengl.h
- GL_FULL_RANGE_EXT : SDL_opengl_glext.h
- GL_FULL_STIPPLE_HINT_PGI : SDL_opengl_glext.h
- GL_FULL_SUPPORT : SDL_opengl_glext.h
- GL_FUNC_ADD : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FUNC_ADD_EXT : SDL_opengl_glext.h
- GL_FUNC_REVERSE_SUBTRACT : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FUNC_REVERSE_SUBTRACT_EXT : SDL_opengl_glext.h
- GL_FUNC_SUBTRACT : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_FUNC_SUBTRACT_EXT : SDL_opengl_glext.h
- GL_GCCSO_SHADER_BINARY_FJ : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_GENERATE_MIPMAP : SDL_opengl_glext.h
- GL_GENERATE_MIPMAP_HINT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_GENERATE_MIPMAP_HINT_SGIS : SDL_opengl_glext.h
- GL_GENERATE_MIPMAP_SGIS : SDL_opengl_glext.h
- GL_GENERIC_ATTRIB_NV : SDL_opengl_glext.h
- GL_GEOMETRY_DEFORMATION_BIT_SGIX : SDL_opengl_glext.h
- GL_GEOMETRY_DEFORMATION_SGIX : SDL_opengl_glext.h
- GL_GEOMETRY_INPUT_TYPE : SDL_opengl_glext.h
- GL_GEOMETRY_INPUT_TYPE_ARB : SDL_opengl_glext.h
- GL_GEOMETRY_INPUT_TYPE_EXT : SDL_opengl_glext.h
- GL_GEOMETRY_LINKED_INPUT_TYPE_EXT : gl2ext.h
- GL_GEOMETRY_LINKED_INPUT_TYPE_OES : gl2ext.h
- GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT : gl2ext.h
- GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES : gl2ext.h
- GL_GEOMETRY_LINKED_VERTICES_OUT_EXT : gl2ext.h
- GL_GEOMETRY_LINKED_VERTICES_OUT_OES : gl2ext.h
- GL_GEOMETRY_OUTPUT_TYPE : SDL_opengl_glext.h
- GL_GEOMETRY_OUTPUT_TYPE_ARB : SDL_opengl_glext.h
- GL_GEOMETRY_OUTPUT_TYPE_EXT : SDL_opengl_glext.h
- GL_GEOMETRY_PROGRAM_NV : SDL_opengl_glext.h
- GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV : SDL_opengl_glext.h
- GL_GEOMETRY_SHADER : SDL_opengl_glext.h
- GL_GEOMETRY_SHADER_ARB : SDL_opengl_glext.h
- GL_GEOMETRY_SHADER_BIT : SDL_opengl_glext.h
- GL_GEOMETRY_SHADER_BIT_EXT : gl2ext.h
- GL_GEOMETRY_SHADER_BIT_OES : gl2ext.h
- GL_GEOMETRY_SHADER_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_GEOMETRY_SHADER_INVOCATIONS : SDL_opengl_glext.h
- GL_GEOMETRY_SHADER_INVOCATIONS_EXT : gl2ext.h
- GL_GEOMETRY_SHADER_INVOCATIONS_OES : gl2ext.h
- GL_GEOMETRY_SHADER_OES : gl2ext.h
- GL_GEOMETRY_SUBROUTINE : SDL_opengl_glext.h
- GL_GEOMETRY_SUBROUTINE_UNIFORM : SDL_opengl_glext.h
- GL_GEOMETRY_TEXTURE : SDL_opengl_glext.h
- GL_GEOMETRY_VERTICES_OUT : SDL_opengl_glext.h
- GL_GEOMETRY_VERTICES_OUT_ARB : SDL_opengl_glext.h
- GL_GEOMETRY_VERTICES_OUT_EXT : SDL_opengl_glext.h
- GL_GEQUAL : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_GET_TEXTURE_IMAGE_FORMAT : SDL_opengl_glext.h
- GL_GET_TEXTURE_IMAGE_TYPE : SDL_opengl_glext.h
- GL_GLES_PROTOTYPES : gl2.h
- GL_GLEXT_VERSION : SDL_opengl_glext.h
- GL_GLOBAL_ALPHA_FACTOR_SUN : SDL_opengl_glext.h
- GL_GLOBAL_ALPHA_SUN : SDL_opengl_glext.h
- GL_GLYPH_HAS_KERNING_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_HEIGHT_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_VERTICAL_BEARING_X_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GLYPH_WIDTH_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GPU_ADDRESS_NV : SDL_opengl_glext.h
- GL_GPU_DISJOINT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX : SDL_opengl_glext.h
- GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX : SDL_opengl_glext.h
- GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX : SDL_opengl_glext.h
- GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX : SDL_opengl_glext.h
- GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX : SDL_opengl_glext.h
- GL_GPU_OPTIMIZED_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_GREATER : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_GREEN : SDL_opengl.h
- GL_GREEN_BIAS : SDL_opengl.h
- GL_GREEN_BIT_ATI : SDL_opengl_glext.h
- GL_GREEN_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_GREEN_INTEGER : SDL_opengl_glext.h
- GL_GREEN_INTEGER_EXT : SDL_opengl_glext.h
- GL_GREEN_MAX_CLAMP_INGR : SDL_opengl_glext.h
- GL_GREEN_MIN_CLAMP_INGR : SDL_opengl_glext.h
- GL_GREEN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_GREEN_SCALE : SDL_opengl.h
- GL_GREMEDY_frame_terminator : SDL_opengl_glext.h
- GL_GREMEDY_string_marker : SDL_opengl_glext.h
- GL_GUILTY_CONTEXT_RESET_ARB : SDL_opengl_glext.h
- GL_GUILTY_CONTEXT_RESET_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_GUILTY_CONTEXT_RESET_KHR : gl2ext.h
- GL_HALF_APPLE : SDL_opengl_glext.h
- GL_HALF_BIAS_NEGATE_NV : SDL_opengl_glext.h
- GL_HALF_BIAS_NORMAL_NV : SDL_opengl_glext.h
- GL_HALF_BIT_ATI : SDL_opengl_glext.h
- GL_HALF_FLOAT : SDL_opengl_glext.h
- GL_HALF_FLOAT_ARB : SDL_opengl_glext.h
- GL_HALF_FLOAT_NV : SDL_opengl_glext.h
- GL_HALF_FLOAT_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_HANDLE_TYPE_D3D11_IMAGE_EXT : gl2ext.h
- GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT : gl2ext.h
- GL_HANDLE_TYPE_D3D12_FENCE_EXT : gl2ext.h
- GL_HANDLE_TYPE_D3D12_RESOURCE_EXT : gl2ext.h
- GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT : gl2ext.h
- GL_HANDLE_TYPE_OPAQUE_FD_EXT : gl2ext.h
- GL_HANDLE_TYPE_OPAQUE_WIN32_EXT : gl2ext.h
- GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT : gl2ext.h
- GL_HARDLIGHT_KHR : gl2ext.h
- GL_HARDLIGHT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_HARDMIX_NV : SDL_opengl_glext.h , gl2ext.h
- GL_HI_BIAS_NV : SDL_opengl_glext.h
- GL_HI_SCALE_NV : SDL_opengl_glext.h
- GL_HIGH_FLOAT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_HIGH_INT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_HILO16_NV : SDL_opengl_glext.h
- GL_HILO8_NV : SDL_opengl_glext.h
- GL_HILO_NV : SDL_opengl_glext.h
- GL_HINT_BIT : SDL_opengl.h
- GL_HISTOGRAM : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_ALPHA_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_ALPHA_SIZE_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_BLUE_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_BLUE_SIZE_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_FORMAT : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_FORMAT_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_GREEN_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_GREEN_SIZE_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_LUMINANCE_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_RED_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_RED_SIZE_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_SINK : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_SINK_EXT : SDL_opengl_glext.h
- GL_HISTOGRAM_WIDTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_HISTOGRAM_WIDTH_EXT : SDL_opengl_glext.h
- GL_HORIZONTAL_LINE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_HP_convolution_border_modes : SDL_opengl_glext.h
- GL_HP_image_transform : SDL_opengl_glext.h
- GL_HP_occlusion_test : SDL_opengl_glext.h
- GL_HP_texture_lighting : SDL_opengl_glext.h
- GL_HSL_COLOR_KHR : gl2ext.h
- GL_HSL_COLOR_NV : SDL_opengl_glext.h , gl2ext.h
- GL_HSL_HUE_KHR : gl2ext.h
- GL_HSL_HUE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_HSL_LUMINOSITY_KHR : gl2ext.h
- GL_HSL_LUMINOSITY_NV : SDL_opengl_glext.h , gl2ext.h
- GL_HSL_SATURATION_KHR : gl2ext.h
- GL_HSL_SATURATION_NV : SDL_opengl_glext.h , gl2ext.h
- GL_IBM_cull_vertex : SDL_opengl_glext.h
- GL_IBM_multimode_draw_arrays : SDL_opengl_glext.h
- GL_IBM_rasterpos_clip : SDL_opengl_glext.h
- GL_IBM_static_data : SDL_opengl_glext.h
- GL_IBM_texture_mirrored_repeat : SDL_opengl_glext.h
- GL_IBM_vertex_array_lists : SDL_opengl_glext.h
- GL_IDENTITY_NV : SDL_opengl_glext.h
- GL_IGNORE_BORDER_HP : SDL_opengl_glext.h
- GL_IMAGE_1D : SDL_opengl_glext.h
- GL_IMAGE_1D_ARRAY : SDL_opengl_glext.h
- GL_IMAGE_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_IMAGE_1D_EXT : SDL_opengl_glext.h
- GL_IMAGE_2D : SDL_opengl_glext.h
- GL_IMAGE_2D_ARRAY : SDL_opengl_glext.h
- GL_IMAGE_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_IMAGE_2D_EXT : SDL_opengl_glext.h
- GL_IMAGE_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_IMAGE_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT : SDL_opengl_glext.h
- GL_IMAGE_2D_MULTISAMPLE_EXT : SDL_opengl_glext.h
- GL_IMAGE_2D_RECT : SDL_opengl_glext.h
- GL_IMAGE_2D_RECT_EXT : SDL_opengl_glext.h
- GL_IMAGE_3D : SDL_opengl_glext.h
- GL_IMAGE_3D_EXT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_ACCESS : SDL_opengl_glext.h
- GL_IMAGE_BINDING_ACCESS_EXT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_FORMAT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_FORMAT_EXT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_LAYER : SDL_opengl_glext.h
- GL_IMAGE_BINDING_LAYER_EXT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_LAYERED : SDL_opengl_glext.h
- GL_IMAGE_BINDING_LAYERED_EXT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_LEVEL : SDL_opengl_glext.h
- GL_IMAGE_BINDING_LEVEL_EXT : SDL_opengl_glext.h
- GL_IMAGE_BINDING_NAME : SDL_opengl_glext.h
- GL_IMAGE_BINDING_NAME_EXT : SDL_opengl_glext.h
- GL_IMAGE_BUFFER : SDL_opengl_glext.h
- GL_IMAGE_BUFFER_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_IMAGE_BUFFER_OES : gl2ext.h
- GL_IMAGE_CLASS_10_10_10_2 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_11_11_10 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_1_X_16 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_1_X_32 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_1_X_8 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_2_X_16 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_2_X_32 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_2_X_8 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_4_X_16 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_4_X_32 : SDL_opengl_glext.h
- GL_IMAGE_CLASS_4_X_8 : SDL_opengl_glext.h
- GL_IMAGE_COMPATIBILITY_CLASS : SDL_opengl_glext.h
- GL_IMAGE_CUBE : SDL_opengl_glext.h
- GL_IMAGE_CUBE_EXT : SDL_opengl_glext.h
- GL_IMAGE_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_IMAGE_CUBE_MAP_ARRAY_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_IMAGE_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_IMAGE_CUBIC_WEIGHT_HP : SDL_opengl_glext.h
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS : SDL_opengl_glext.h
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE : SDL_opengl_glext.h
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE : SDL_opengl_glext.h
- GL_IMAGE_MAG_FILTER_HP : SDL_opengl_glext.h
- GL_IMAGE_MIN_FILTER_HP : SDL_opengl_glext.h
- GL_IMAGE_PIXEL_FORMAT : SDL_opengl_glext.h
- GL_IMAGE_PIXEL_TYPE : SDL_opengl_glext.h
- GL_IMAGE_ROTATE_ANGLE_HP : SDL_opengl_glext.h
- GL_IMAGE_ROTATE_ORIGIN_X_HP : SDL_opengl_glext.h
- GL_IMAGE_ROTATE_ORIGIN_Y_HP : SDL_opengl_glext.h
- GL_IMAGE_SCALE_X_HP : SDL_opengl_glext.h
- GL_IMAGE_SCALE_Y_HP : SDL_opengl_glext.h
- GL_IMAGE_TEXEL_SIZE : SDL_opengl_glext.h
- GL_IMAGE_TRANSFORM_2D_HP : SDL_opengl_glext.h
- GL_IMAGE_TRANSLATE_X_HP : SDL_opengl_glext.h
- GL_IMAGE_TRANSLATE_Y_HP : SDL_opengl_glext.h
- GL_IMG_bindless_texture : gl2ext.h
- GL_IMG_framebuffer_downsample : gl2ext.h
- GL_IMG_multisampled_render_to_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_IMG_program_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_IMG_read_format : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_IMG_shader_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_IMG_texture_compression_pvrtc : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_IMG_texture_compression_pvrtc2 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_IMG_texture_filter_cubic : gl2ext.h
- GL_IMPLEMENTATION_COLOR_READ_FORMAT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES : SDL_opengl_glext.h
- GL_IMPLEMENTATION_COLOR_READ_TYPE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_IMPLEMENTATION_COLOR_READ_TYPE_OES : SDL_opengl_glext.h
- GL_INCLUSIVE_EXT : gl2ext.h
- GL_INCR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_INCR_WRAP : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_INCR_WRAP_EXT : SDL_opengl_glext.h
- GL_INDEX : SDL_opengl_glext.h
- GL_INDEX_ARRAY : SDL_opengl.h
- GL_INDEX_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_INDEX_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_INDEX_ARRAY_COUNT_EXT : SDL_opengl_glext.h
- GL_INDEX_ARRAY_EXT : SDL_opengl_glext.h
- GL_INDEX_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_INDEX_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_INDEX_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_INDEX_ARRAY_POINTER : SDL_opengl.h
- GL_INDEX_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_INDEX_ARRAY_STRIDE : SDL_opengl.h
- GL_INDEX_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_INDEX_ARRAY_TYPE : SDL_opengl.h
- GL_INDEX_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_INDEX_BIT_PGI : SDL_opengl_glext.h
- GL_INDEX_BITS : SDL_opengl.h
- GL_INDEX_CLEAR_VALUE : SDL_opengl.h
- GL_INDEX_LOGIC_OP : SDL_opengl.h
- GL_INDEX_MATERIAL_EXT : SDL_opengl_glext.h
- GL_INDEX_MATERIAL_FACE_EXT : SDL_opengl_glext.h
- GL_INDEX_MATERIAL_PARAMETER_EXT : SDL_opengl_glext.h
- GL_INDEX_MODE : SDL_opengl.h
- GL_INDEX_OFFSET : SDL_opengl.h
- GL_INDEX_SHIFT : SDL_opengl.h
- GL_INDEX_TEST_EXT : SDL_opengl_glext.h
- GL_INDEX_TEST_FUNC_EXT : SDL_opengl_glext.h
- GL_INDEX_TEST_REF_EXT : SDL_opengl_glext.h
- GL_INDEX_WRITEMASK : SDL_opengl.h
- GL_INFO_LOG_LENGTH : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_INGR_blend_func_separate : SDL_opengl_glext.h
- GL_INGR_color_clamp : SDL_opengl_glext.h
- GL_INGR_interlace_read : SDL_opengl_glext.h
- GL_INNOCENT_CONTEXT_RESET_ARB : SDL_opengl_glext.h
- GL_INNOCENT_CONTEXT_RESET_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_INNOCENT_CONTEXT_RESET_KHR : gl2ext.h
- GL_INSTRUMENT_BUFFER_POINTER_SGIX : SDL_opengl_glext.h
- GL_INSTRUMENT_MEASUREMENTS_SGIX : SDL_opengl_glext.h
- GL_INT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_INT16_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT16_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT16_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT16_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT64_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT64_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT64_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT64_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT8_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT8_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT8_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT8_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INT_10_10_10_2_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_INT_2_10_10_10_REV : SDL_opengl_glext.h
- GL_INT_IMAGE_1D : SDL_opengl_glext.h
- GL_INT_IMAGE_1D_ARRAY : SDL_opengl_glext.h
- GL_INT_IMAGE_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_1D_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_2D : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_ARRAY : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_MULTISAMPLE_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_RECT : SDL_opengl_glext.h
- GL_INT_IMAGE_2D_RECT_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_3D : SDL_opengl_glext.h
- GL_INT_IMAGE_3D_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_BUFFER : SDL_opengl_glext.h
- GL_INT_IMAGE_BUFFER_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_INT_IMAGE_BUFFER_OES : gl2ext.h
- GL_INT_IMAGE_CUBE : SDL_opengl_glext.h
- GL_INT_IMAGE_CUBE_EXT : SDL_opengl_glext.h
- GL_INT_IMAGE_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_INT_IMAGE_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_INT_SAMPLER_1D : SDL_opengl_glext.h
- GL_INT_SAMPLER_1D_ARRAY : SDL_opengl_glext.h
- GL_INT_SAMPLER_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_1D_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_ARRAY : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES : gl2ext.h
- GL_INT_SAMPLER_2D_RECT : SDL_opengl_glext.h
- GL_INT_SAMPLER_2D_RECT_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_3D : SDL_opengl_glext.h
- GL_INT_SAMPLER_3D_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_BUFFER : SDL_opengl_glext.h
- GL_INT_SAMPLER_BUFFER_AMD : SDL_opengl_glext.h
- GL_INT_SAMPLER_BUFFER_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_INT_SAMPLER_BUFFER_OES : gl2ext.h
- GL_INT_SAMPLER_CUBE : SDL_opengl_glext.h
- GL_INT_SAMPLER_CUBE_EXT : SDL_opengl_glext.h
- GL_INT_SAMPLER_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB : SDL_opengl_glext.h
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT : gl2ext.h
- GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_INT_SAMPLER_RENDERBUFFER_NV : SDL_opengl_glext.h
- GL_INT_VEC2 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_INT_VEC2_ARB : SDL_opengl_glext.h
- GL_INT_VEC3 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_INT_VEC3_ARB : SDL_opengl_glext.h
- GL_INT_VEC4 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_INT_VEC4_ARB : SDL_opengl_glext.h
- GL_INTEL_conservative_rasterization : gl2ext.h
- GL_INTEL_fragment_shader_ordering : SDL_opengl_glext.h
- GL_INTEL_framebuffer_CMAA : gl2ext.h
- GL_INTEL_map_texture : SDL_opengl_glext.h
- GL_INTEL_parallel_arrays : SDL_opengl_glext.h
- GL_INTEL_performance_query : SDL_opengl_glext.h , gl2ext.h
- GL_INTENSITY : SDL_opengl.h
- GL_INTENSITY12 : SDL_opengl.h
- GL_INTENSITY12_EXT : SDL_opengl_glext.h
- GL_INTENSITY16 : SDL_opengl.h
- GL_INTENSITY16_EXT : SDL_opengl_glext.h
- GL_INTENSITY16_SNORM : SDL_opengl_glext.h
- GL_INTENSITY16F_ARB : SDL_opengl_glext.h
- GL_INTENSITY16I_EXT : SDL_opengl_glext.h
- GL_INTENSITY16UI_EXT : SDL_opengl_glext.h
- GL_INTENSITY32F_ARB : SDL_opengl_glext.h
- GL_INTENSITY32I_EXT : SDL_opengl_glext.h
- GL_INTENSITY32UI_EXT : SDL_opengl_glext.h
- GL_INTENSITY4 : SDL_opengl.h
- GL_INTENSITY4_EXT : SDL_opengl_glext.h
- GL_INTENSITY8 : SDL_opengl.h
- GL_INTENSITY8_EXT : SDL_opengl_glext.h
- GL_INTENSITY8_SNORM : SDL_opengl_glext.h
- GL_INTENSITY8I_EXT : SDL_opengl_glext.h
- GL_INTENSITY8UI_EXT : SDL_opengl_glext.h
- GL_INTENSITY_EXT : SDL_opengl_glext.h
- GL_INTENSITY_FLOAT16_APPLE : SDL_opengl_glext.h
- GL_INTENSITY_FLOAT16_ATI : SDL_opengl_glext.h
- GL_INTENSITY_FLOAT32_APPLE : SDL_opengl_glext.h
- GL_INTENSITY_FLOAT32_ATI : SDL_opengl_glext.h
- GL_INTENSITY_SNORM : SDL_opengl_glext.h
- GL_INTERLACE_OML : SDL_opengl_glext.h
- GL_INTERLACE_READ_INGR : SDL_opengl_glext.h
- GL_INTERLACE_READ_OML : SDL_opengl_glext.h
- GL_INTERLACE_SGIX : SDL_opengl_glext.h
- GL_INTERLEAVED_ATTRIBS : SDL_opengl_glext.h
- GL_INTERLEAVED_ATTRIBS_EXT : SDL_opengl_glext.h
- GL_INTERLEAVED_ATTRIBS_NV : SDL_opengl_glext.h
- GL_INTERNALFORMAT_ALPHA_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_ALPHA_TYPE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_BLUE_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_BLUE_TYPE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_DEPTH_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_DEPTH_TYPE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_GREEN_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_GREEN_TYPE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_PREFERRED : SDL_opengl_glext.h
- GL_INTERNALFORMAT_RED_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_RED_TYPE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_SHARED_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_STENCIL_SIZE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_STENCIL_TYPE : SDL_opengl_glext.h
- GL_INTERNALFORMAT_SUPPORTED : SDL_opengl_glext.h
- GL_INTERPOLATE : SDL_opengl.h , SDL_opengl_glext.h
- GL_INTERPOLATE_ARB : SDL_opengl_glext.h
- GL_INTERPOLATE_EXT : SDL_opengl_glext.h
- GL_INVALID_ENUM : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_INVALID_FRAMEBUFFER_OPERATION : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT : SDL_opengl_glext.h
- GL_INVALID_INDEX : SDL_opengl_glext.h
- GL_INVALID_OPERATION : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_INVALID_VALUE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_INVARIANT_DATATYPE_EXT : SDL_opengl_glext.h
- GL_INVARIANT_EXT : SDL_opengl_glext.h
- GL_INVARIANT_VALUE_EXT : SDL_opengl_glext.h
- GL_INVERSE_NV : SDL_opengl_glext.h
- GL_INVERSE_TRANSPOSE_NV : SDL_opengl_glext.h
- GL_INVERT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_INVERT_OVG_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INVERT_RGB_NV : SDL_opengl_glext.h , gl2ext.h
- GL_INVERTED_SCREEN_W_REND : SDL_opengl_glext.h
- GL_IR_INSTRUMENT1_SGIX : SDL_opengl_glext.h
- GL_IS_PER_PATCH : SDL_opengl_glext.h
- GL_IS_PER_PATCH_EXT : gl2ext.h
- GL_IS_PER_PATCH_OES : gl2ext.h
- GL_IS_ROW_MAJOR : SDL_opengl_glext.h
- GL_ISOLINES : SDL_opengl_glext.h
- GL_ISOLINES_EXT : gl2ext.h
- GL_ISOLINES_OES : gl2ext.h
- GL_ITALIC_BIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_IUI_N3F_V2F_EXT : SDL_opengl_glext.h
- GL_IUI_N3F_V3F_EXT : SDL_opengl_glext.h
- GL_IUI_V2F_EXT : SDL_opengl_glext.h
- GL_IUI_V3F_EXT : SDL_opengl_glext.h
- GL_KEEP : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_KHR_blend_equation_advanced : gl2ext.h
- GL_KHR_blend_equation_advanced_coherent : gl2ext.h
- GL_KHR_context_flush_control : gl2ext.h
- GL_KHR_debug : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_KHR_no_error : gl2ext.h
- GL_KHR_parallel_shader_compile : gl2ext.h
- GL_KHR_robust_buffer_access_behavior : gl2ext.h
- GL_KHR_robustness : gl2ext.h
- GL_KHR_texture_compression_astc_hdr : SDL_opengl_glext.h , gl2ext.h
- GL_KHR_texture_compression_astc_ldr : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_KHR_texture_compression_astc_sliced_3d : gl2ext.h
- GL_LARGE_CCW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LARGE_CW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LAST_VERTEX_CONVENTION : SDL_opengl_glext.h
- GL_LAST_VERTEX_CONVENTION_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_LAST_VERTEX_CONVENTION_OES : gl2ext.h
- GL_LAST_VIDEO_CAPTURE_STATUS_NV : SDL_opengl_glext.h
- GL_LAYER_NV : SDL_opengl_glext.h
- GL_LAYER_PROVOKING_VERTEX : SDL_opengl_glext.h
- GL_LAYER_PROVOKING_VERTEX_EXT : gl2ext.h
- GL_LAYER_PROVOKING_VERTEX_OES : gl2ext.h
- GL_LAYOUT_COLOR_ATTACHMENT_EXT : gl2ext.h
- GL_LAYOUT_DEFAULT_INTEL : SDL_opengl_glext.h
- GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT : gl2ext.h
- GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT : gl2ext.h
- GL_LAYOUT_GENERAL_EXT : gl2ext.h
- GL_LAYOUT_LINEAR_CPU_CACHED_INTEL : SDL_opengl_glext.h
- GL_LAYOUT_LINEAR_INTEL : SDL_opengl_glext.h
- GL_LAYOUT_SHADER_READ_ONLY_EXT : gl2ext.h
- GL_LAYOUT_TRANSFER_DST_EXT : gl2ext.h
- GL_LAYOUT_TRANSFER_SRC_EXT : gl2ext.h
- GL_LEFT : SDL_opengl.h
- GL_LEQUAL : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LERP_ATI : SDL_opengl_glext.h
- GL_LESS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LIGHT0 : SDL_opengl.h
- GL_LIGHT1 : SDL_opengl.h
- GL_LIGHT2 : SDL_opengl.h
- GL_LIGHT3 : SDL_opengl.h
- GL_LIGHT4 : SDL_opengl.h
- GL_LIGHT5 : SDL_opengl.h
- GL_LIGHT6 : SDL_opengl.h
- GL_LIGHT7 : SDL_opengl.h
- GL_LIGHT_ENV_MODE_SGIX : SDL_opengl_glext.h
- GL_LIGHT_MODEL_AMBIENT : SDL_opengl.h
- GL_LIGHT_MODEL_COLOR_CONTROL : SDL_opengl.h , SDL_opengl_glext.h
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT : SDL_opengl_glext.h
- GL_LIGHT_MODEL_LOCAL_VIEWER : SDL_opengl.h
- GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE : SDL_opengl_glext.h
- GL_LIGHT_MODEL_TWO_SIDE : SDL_opengl.h
- GL_LIGHTEN_KHR : gl2ext.h
- GL_LIGHTEN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LIGHTING : SDL_opengl.h
- GL_LIGHTING_BIT : SDL_opengl.h
- GL_LINE : SDL_opengl.h
- GL_LINE_BIT : SDL_opengl.h
- GL_LINE_LOOP : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINE_NV : gl2ext.h
- GL_LINE_RESET_TOKEN : SDL_opengl.h
- GL_LINE_SMOOTH : SDL_opengl.h
- GL_LINE_SMOOTH_HINT : SDL_opengl.h
- GL_LINE_STIPPLE : SDL_opengl.h
- GL_LINE_STIPPLE_PATTERN : SDL_opengl.h
- GL_LINE_STIPPLE_REPEAT : SDL_opengl.h
- GL_LINE_STRIP : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINE_STRIP_ADJACENCY : SDL_opengl_glext.h
- GL_LINE_STRIP_ADJACENCY_ARB : SDL_opengl_glext.h
- GL_LINE_STRIP_ADJACENCY_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_LINE_STRIP_ADJACENCY_OES : gl2ext.h
- GL_LINE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LINE_TOKEN : SDL_opengl.h
- GL_LINE_WIDTH : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINE_WIDTH_GRANULARITY : SDL_opengl.h
- GL_LINE_WIDTH_RANGE : SDL_opengl.h
- GL_LINEAR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINEAR_ATTENUATION : SDL_opengl.h
- GL_LINEAR_CLIPMAP_LINEAR_SGIX : SDL_opengl_glext.h
- GL_LINEAR_CLIPMAP_NEAREST_SGIX : SDL_opengl_glext.h
- GL_LINEAR_DETAIL_ALPHA_SGIS : SDL_opengl_glext.h
- GL_LINEAR_DETAIL_COLOR_SGIS : SDL_opengl_glext.h
- GL_LINEAR_DETAIL_SGIS : SDL_opengl_glext.h
- GL_LINEAR_MIPMAP_LINEAR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINEAR_MIPMAP_NEAREST : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINEAR_SHARPEN_ALPHA_SGIS : SDL_opengl_glext.h
- GL_LINEAR_SHARPEN_COLOR_SGIS : SDL_opengl_glext.h
- GL_LINEAR_SHARPEN_SGIS : SDL_opengl_glext.h
- GL_LINEAR_TILING_EXT : gl2ext.h
- GL_LINEARBURN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LINEARDODGE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LINEARLIGHT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_LINES : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LINES_ADJACENCY : SDL_opengl_glext.h
- GL_LINES_ADJACENCY_ARB : SDL_opengl_glext.h
- GL_LINES_ADJACENCY_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_LINES_ADJACENCY_OES : gl2ext.h
- GL_LINK_STATUS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_LIST_BASE : SDL_opengl.h
- GL_LIST_BIT : SDL_opengl.h
- GL_LIST_INDEX : SDL_opengl.h
- GL_LIST_MODE : SDL_opengl.h
- GL_LIST_PRIORITY_SGIX : SDL_opengl_glext.h
- GL_LO_BIAS_NV : SDL_opengl_glext.h
- GL_LO_SCALE_NV : SDL_opengl_glext.h
- GL_LOAD : SDL_opengl.h
- GL_LOCAL_CONSTANT_DATATYPE_EXT : SDL_opengl_glext.h
- GL_LOCAL_CONSTANT_EXT : SDL_opengl_glext.h
- GL_LOCAL_CONSTANT_VALUE_EXT : SDL_opengl_glext.h
- GL_LOCAL_EXT : SDL_opengl_glext.h
- GL_LOCATION : SDL_opengl_glext.h
- GL_LOCATION_COMPONENT : SDL_opengl_glext.h
- GL_LOCATION_INDEX : SDL_opengl_glext.h
- GL_LOCATION_INDEX_EXT : gl2ext.h
- GL_LOGIC_OP : SDL_opengl.h
- GL_LOGIC_OP_MODE : SDL_opengl.h
- GL_LOSE_CONTEXT_ON_RESET_ARB : SDL_opengl_glext.h
- GL_LOSE_CONTEXT_ON_RESET_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LOSE_CONTEXT_ON_RESET_KHR : gl2ext.h
- GL_LOW_FLOAT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_LOW_INT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_LOWER_LEFT : SDL_opengl_glext.h
- GL_LOWER_LEFT_EXT : gl2ext.h
- GL_LUID_SIZE_EXT : gl2ext.h
- GL_LUMINANCE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LUMINANCE12 : SDL_opengl.h
- GL_LUMINANCE12_ALPHA12 : SDL_opengl.h
- GL_LUMINANCE12_ALPHA12_EXT : SDL_opengl_glext.h
- GL_LUMINANCE12_ALPHA4 : SDL_opengl.h
- GL_LUMINANCE12_ALPHA4_EXT : SDL_opengl_glext.h
- GL_LUMINANCE12_EXT : SDL_opengl_glext.h
- GL_LUMINANCE16 : SDL_opengl.h
- GL_LUMINANCE16_ALPHA16 : SDL_opengl.h
- GL_LUMINANCE16_ALPHA16_EXT : SDL_opengl_glext.h
- GL_LUMINANCE16_ALPHA16_SNORM : SDL_opengl_glext.h
- GL_LUMINANCE16_EXT : SDL_opengl_glext.h
- GL_LUMINANCE16_SNORM : SDL_opengl_glext.h
- GL_LUMINANCE16F_ARB : SDL_opengl_glext.h
- GL_LUMINANCE16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE16I_EXT : SDL_opengl_glext.h
- GL_LUMINANCE16UI_EXT : SDL_opengl_glext.h
- GL_LUMINANCE32F_ARB : SDL_opengl_glext.h
- GL_LUMINANCE32F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE32I_EXT : SDL_opengl_glext.h
- GL_LUMINANCE32UI_EXT : SDL_opengl_glext.h
- GL_LUMINANCE4 : SDL_opengl.h
- GL_LUMINANCE4_ALPHA4 : SDL_opengl.h
- GL_LUMINANCE4_ALPHA4_EXT : SDL_opengl_glext.h
- GL_LUMINANCE4_ALPHA4_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE4_EXT : SDL_opengl_glext.h
- GL_LUMINANCE6_ALPHA2 : SDL_opengl.h
- GL_LUMINANCE6_ALPHA2_EXT : SDL_opengl_glext.h
- GL_LUMINANCE8 : SDL_opengl.h
- GL_LUMINANCE8_ALPHA8 : SDL_opengl.h
- GL_LUMINANCE8_ALPHA8_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE8_ALPHA8_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE8_ALPHA8_SNORM : SDL_opengl_glext.h
- GL_LUMINANCE8_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE8_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE8_SNORM : SDL_opengl_glext.h
- GL_LUMINANCE8I_EXT : SDL_opengl_glext.h
- GL_LUMINANCE8UI_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_LUMINANCE_ALPHA16F_ARB : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE_ALPHA16I_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA16UI_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA32F_ARB : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA32F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_LUMINANCE_ALPHA32I_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA32UI_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA8I_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA8UI_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA_FLOAT16_APPLE : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA_FLOAT16_ATI : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA_FLOAT32_APPLE : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA_FLOAT32_ATI : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA_INTEGER_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_ALPHA_SNORM : SDL_opengl_glext.h
- GL_LUMINANCE_FLOAT16_APPLE : SDL_opengl_glext.h
- GL_LUMINANCE_FLOAT16_ATI : SDL_opengl_glext.h
- GL_LUMINANCE_FLOAT32_APPLE : SDL_opengl_glext.h
- GL_LUMINANCE_FLOAT32_ATI : SDL_opengl_glext.h
- GL_LUMINANCE_INTEGER_EXT : SDL_opengl_glext.h
- GL_LUMINANCE_SNORM : SDL_opengl_glext.h
- GL_MAD_ATI : SDL_opengl_glext.h
- GL_MAGNITUDE_BIAS_NV : SDL_opengl_glext.h
- GL_MAGNITUDE_SCALE_NV : SDL_opengl_glext.h
- GL_MAJOR_VERSION : SDL_opengl_glext.h
- GL_MALI_PROGRAM_BINARY_ARM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MALI_SHADER_BINARY_ARM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MANUAL_GENERATE_MIPMAP : SDL_opengl_glext.h
- GL_MAP1_BINORMAL_EXT : SDL_opengl_glext.h
- GL_MAP1_COLOR_4 : SDL_opengl.h
- GL_MAP1_GRID_DOMAIN : SDL_opengl.h
- GL_MAP1_GRID_SEGMENTS : SDL_opengl.h
- GL_MAP1_INDEX : SDL_opengl.h
- GL_MAP1_NORMAL : SDL_opengl.h
- GL_MAP1_TANGENT_EXT : SDL_opengl_glext.h
- GL_MAP1_TEXTURE_COORD_1 : SDL_opengl.h
- GL_MAP1_TEXTURE_COORD_2 : SDL_opengl.h
- GL_MAP1_TEXTURE_COORD_3 : SDL_opengl.h
- GL_MAP1_TEXTURE_COORD_4 : SDL_opengl.h
- GL_MAP1_VERTEX_3 : SDL_opengl.h
- GL_MAP1_VERTEX_4 : SDL_opengl.h
- GL_MAP1_VERTEX_ATTRIB0_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB10_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB11_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB12_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB13_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB14_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB15_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB1_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB2_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB3_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB4_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB5_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB6_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB7_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB8_4_NV : SDL_opengl_glext.h
- GL_MAP1_VERTEX_ATTRIB9_4_NV : SDL_opengl_glext.h
- GL_MAP2_BINORMAL_EXT : SDL_opengl_glext.h
- GL_MAP2_COLOR_4 : SDL_opengl.h
- GL_MAP2_GRID_DOMAIN : SDL_opengl.h
- GL_MAP2_GRID_SEGMENTS : SDL_opengl.h
- GL_MAP2_INDEX : SDL_opengl.h
- GL_MAP2_NORMAL : SDL_opengl.h
- GL_MAP2_TANGENT_EXT : SDL_opengl_glext.h
- GL_MAP2_TEXTURE_COORD_1 : SDL_opengl.h
- GL_MAP2_TEXTURE_COORD_2 : SDL_opengl.h
- GL_MAP2_TEXTURE_COORD_3 : SDL_opengl.h
- GL_MAP2_TEXTURE_COORD_4 : SDL_opengl.h
- GL_MAP2_VERTEX_3 : SDL_opengl.h
- GL_MAP2_VERTEX_4 : SDL_opengl.h
- GL_MAP2_VERTEX_ATTRIB0_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB10_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB11_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB12_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB13_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB14_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB15_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB1_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB2_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB3_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB4_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB5_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB6_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB7_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB8_4_NV : SDL_opengl_glext.h
- GL_MAP2_VERTEX_ATTRIB9_4_NV : SDL_opengl_glext.h
- GL_MAP_ATTRIB_U_ORDER_NV : SDL_opengl_glext.h
- GL_MAP_ATTRIB_V_ORDER_NV : SDL_opengl_glext.h
- GL_MAP_COHERENT_BIT : SDL_opengl_glext.h
- GL_MAP_COHERENT_BIT_EXT : gl2ext.h
- GL_MAP_COLOR : SDL_opengl.h
- GL_MAP_FLUSH_EXPLICIT_BIT : SDL_opengl_glext.h
- GL_MAP_FLUSH_EXPLICIT_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAP_INVALIDATE_BUFFER_BIT : SDL_opengl_glext.h
- GL_MAP_INVALIDATE_BUFFER_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAP_INVALIDATE_RANGE_BIT : SDL_opengl_glext.h
- GL_MAP_INVALIDATE_RANGE_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAP_PERSISTENT_BIT : SDL_opengl_glext.h
- GL_MAP_PERSISTENT_BIT_EXT : gl2ext.h
- GL_MAP_READ_BIT : SDL_opengl_glext.h , gl2ext.h
- GL_MAP_READ_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAP_STENCIL : SDL_opengl.h
- GL_MAP_TESSELLATION_NV : SDL_opengl_glext.h
- GL_MAP_UNSYNCHRONIZED_BIT : SDL_opengl_glext.h
- GL_MAP_UNSYNCHRONIZED_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAP_WRITE_BIT : SDL_opengl_glext.h , gl2ext.h
- GL_MAP_WRITE_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI : SDL_opengl_glext.h
- GL_MAT_AMBIENT_BIT_PGI : SDL_opengl_glext.h
- GL_MAT_COLOR_INDEXES_BIT_PGI : SDL_opengl_glext.h
- GL_MAT_DIFFUSE_BIT_PGI : SDL_opengl_glext.h
- GL_MAT_EMISSION_BIT_PGI : SDL_opengl_glext.h
- GL_MAT_SHININESS_BIT_PGI : SDL_opengl_glext.h
- GL_MAT_SPECULAR_BIT_PGI : SDL_opengl_glext.h
- GL_MATERIAL_SIDE_HINT_PGI : SDL_opengl_glext.h
- GL_MATRIX0_ARB : SDL_opengl_glext.h
- GL_MATRIX0_NV : SDL_opengl_glext.h
- GL_MATRIX10_ARB : SDL_opengl_glext.h
- GL_MATRIX11_ARB : SDL_opengl_glext.h
- GL_MATRIX12_ARB : SDL_opengl_glext.h
- GL_MATRIX13_ARB : SDL_opengl_glext.h
- GL_MATRIX14_ARB : SDL_opengl_glext.h
- GL_MATRIX15_ARB : SDL_opengl_glext.h
- GL_MATRIX16_ARB : SDL_opengl_glext.h
- GL_MATRIX17_ARB : SDL_opengl_glext.h
- GL_MATRIX18_ARB : SDL_opengl_glext.h
- GL_MATRIX19_ARB : SDL_opengl_glext.h
- GL_MATRIX1_ARB : SDL_opengl_glext.h
- GL_MATRIX1_NV : SDL_opengl_glext.h
- GL_MATRIX20_ARB : SDL_opengl_glext.h
- GL_MATRIX21_ARB : SDL_opengl_glext.h
- GL_MATRIX22_ARB : SDL_opengl_glext.h
- GL_MATRIX23_ARB : SDL_opengl_glext.h
- GL_MATRIX24_ARB : SDL_opengl_glext.h
- GL_MATRIX25_ARB : SDL_opengl_glext.h
- GL_MATRIX26_ARB : SDL_opengl_glext.h
- GL_MATRIX27_ARB : SDL_opengl_glext.h
- GL_MATRIX28_ARB : SDL_opengl_glext.h
- GL_MATRIX29_ARB : SDL_opengl_glext.h
- GL_MATRIX2_ARB : SDL_opengl_glext.h
- GL_MATRIX2_NV : SDL_opengl_glext.h
- GL_MATRIX30_ARB : SDL_opengl_glext.h
- GL_MATRIX31_ARB : SDL_opengl_glext.h
- GL_MATRIX3_ARB : SDL_opengl_glext.h
- GL_MATRIX3_NV : SDL_opengl_glext.h
- GL_MATRIX4_ARB : SDL_opengl_glext.h
- GL_MATRIX4_NV : SDL_opengl_glext.h
- GL_MATRIX5_ARB : SDL_opengl_glext.h
- GL_MATRIX5_NV : SDL_opengl_glext.h
- GL_MATRIX6_ARB : SDL_opengl_glext.h
- GL_MATRIX6_NV : SDL_opengl_glext.h
- GL_MATRIX7_ARB : SDL_opengl_glext.h
- GL_MATRIX7_NV : SDL_opengl_glext.h
- GL_MATRIX8_ARB : SDL_opengl_glext.h
- GL_MATRIX9_ARB : SDL_opengl_glext.h
- GL_MATRIX_EXT : SDL_opengl_glext.h
- GL_MATRIX_INDEX_ARRAY_ARB : SDL_opengl_glext.h
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB : SDL_opengl_glext.h
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB : SDL_opengl_glext.h
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB : SDL_opengl_glext.h
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB : SDL_opengl_glext.h
- GL_MATRIX_MODE : SDL_opengl.h
- GL_MATRIX_PALETTE_ARB : SDL_opengl_glext.h
- GL_MATRIX_STRIDE : SDL_opengl_glext.h
- GL_MAX : SDL_opengl.h , SDL_opengl_glext.h , gl2ext.h
- GL_MAX_3D_TEXTURE_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_3D_TEXTURE_SIZE_EXT : SDL_opengl_glext.h
- GL_MAX_3D_TEXTURE_SIZE_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_4D_TEXTURE_SIZE_SGIS : SDL_opengl_glext.h
- GL_MAX_ACTIVE_LIGHTS_SGIX : SDL_opengl_glext.h
- GL_MAX_ARRAY_TEXTURE_LAYERS : SDL_opengl_glext.h
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT : SDL_opengl_glext.h
- GL_MAX_ASYNC_DRAW_PIXELS_SGIX : SDL_opengl_glext.h
- GL_MAX_ASYNC_HISTOGRAM_SGIX : SDL_opengl_glext.h
- GL_MAX_ASYNC_READ_PIXELS_SGIX : SDL_opengl_glext.h
- GL_MAX_ASYNC_TEX_IMAGE_SGIX : SDL_opengl_glext.h
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS : SDL_opengl_glext.h
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE : SDL_opengl_glext.h
- GL_MAX_ATTRIB_STACK_DEPTH : SDL_opengl.h
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT : SDL_opengl_glext.h
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH : SDL_opengl.h
- GL_MAX_CLIP_DISTANCES : SDL_opengl_glext.h
- GL_MAX_CLIP_DISTANCES_APPLE : gl2ext.h
- GL_MAX_CLIP_DISTANCES_EXT : gl2ext.h
- GL_MAX_CLIP_PLANES : SDL_opengl.h
- GL_MAX_CLIPMAP_DEPTH_SGIX : SDL_opengl_glext.h
- GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX : SDL_opengl_glext.h
- GL_MAX_COLOR_ATTACHMENTS : SDL_opengl_glext.h
- GL_MAX_COLOR_ATTACHMENTS_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_COLOR_ATTACHMENTS_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_COLOR_MATRIX_STACK_DEPTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI : SDL_opengl_glext.h
- GL_MAX_COLOR_TEXTURE_SAMPLES : SDL_opengl_glext.h
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_COMBINED_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT : gl2ext.h
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMBINED_DIMENSIONS : SDL_opengl_glext.h
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT : gl2ext.h
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES : gl2ext.h
- GL_MAX_COMBINED_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS : SDL_opengl_glext.h
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT : SDL_opengl_glext.h
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES : SDL_opengl_glext.h
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT : gl2ext.h
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES : gl2ext.h
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT : gl2ext.h
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES : gl2ext.h
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB : SDL_opengl_glext.h
- GL_MAX_COMBINED_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB : SDL_opengl_glext.h
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_COMPUTE_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE : SDL_opengl_glext.h
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB : SDL_opengl_glext.h
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_COMPUTE_WORK_GROUP_COUNT : SDL_opengl_glext.h
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS : SDL_opengl_glext.h
- GL_MAX_COMPUTE_WORK_GROUP_SIZE : SDL_opengl_glext.h
- GL_MAX_CONVOLUTION_HEIGHT : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_CONVOLUTION_HEIGHT_EXT : SDL_opengl_glext.h
- GL_MAX_CONVOLUTION_WIDTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_CONVOLUTION_WIDTH_EXT : SDL_opengl_glext.h
- GL_MAX_CUBE_MAP_TEXTURE_SIZE : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT : SDL_opengl_glext.h
- GL_MAX_CULL_DISTANCES_EXT : gl2ext.h
- GL_MAX_DEBUG_GROUP_STACK_DEPTH : SDL_opengl_glext.h
- GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_DEBUG_LOGGED_MESSAGES : SDL_opengl_glext.h
- GL_MAX_DEBUG_LOGGED_MESSAGES_AMD : SDL_opengl_glext.h
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB : SDL_opengl_glext.h
- GL_MAX_DEBUG_LOGGED_MESSAGES_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_DEBUG_MESSAGE_LENGTH : SDL_opengl_glext.h
- GL_MAX_DEBUG_MESSAGE_LENGTH_AMD : SDL_opengl_glext.h
- GL_MAX_DEBUG_MESSAGE_LENGTH_ARB : SDL_opengl_glext.h
- GL_MAX_DEBUG_MESSAGE_LENGTH_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV : SDL_opengl_glext.h
- GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV : SDL_opengl_glext.h
- GL_MAX_DEFORMATION_ORDER_SGIX : SDL_opengl_glext.h
- GL_MAX_DEPTH : SDL_opengl_glext.h
- GL_MAX_DEPTH_TEXTURE_SAMPLES : SDL_opengl_glext.h
- GL_MAX_DRAW_BUFFERS : SDL_opengl_glext.h
- GL_MAX_DRAW_BUFFERS_ARB : SDL_opengl_glext.h
- GL_MAX_DRAW_BUFFERS_ATI : SDL_opengl_glext.h
- GL_MAX_DRAW_BUFFERS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_DRAW_BUFFERS_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS : SDL_opengl_glext.h
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT : gl2ext.h
- GL_MAX_ELEMENT_INDEX : SDL_opengl_glext.h
- GL_MAX_ELEMENTS_INDICES : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_ELEMENTS_INDICES_EXT : SDL_opengl_glext.h
- GL_MAX_ELEMENTS_VERTICES : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_ELEMENTS_VERTICES_EXT : SDL_opengl_glext.h
- GL_MAX_EVAL_ORDER : SDL_opengl.h
- GL_MAX_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_FOG_FUNC_POINTS_SGIS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_INPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES : gl2ext.h
- GL_MAX_FRAGMENT_LIGHTS_SGIX : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_FRAGMENT_UNIFORM_VECTORS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_FRAMEBUFFER_HEIGHT : SDL_opengl_glext.h
- GL_MAX_FRAMEBUFFER_LAYERS : SDL_opengl_glext.h
- GL_MAX_FRAMEBUFFER_LAYERS_EXT : gl2ext.h
- GL_MAX_FRAMEBUFFER_LAYERS_OES : gl2ext.h
- GL_MAX_FRAMEBUFFER_SAMPLES : SDL_opengl_glext.h
- GL_MAX_FRAMEBUFFER_WIDTH : SDL_opengl_glext.h
- GL_MAX_FRAMEZOOM_FACTOR_SGIX : SDL_opengl_glext.h
- GL_MAX_GENERAL_COMBINERS_NV : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES : gl2ext.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES : gl2ext.h
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES : gl2ext.h
- GL_MAX_GEOMETRY_INPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_GEOMETRY_OUTPUT_VERTICES : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES : gl2ext.h
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES : gl2ext.h
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES : gl2ext.h
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES : gl2ext.h
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT : gl2ext.h
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES : gl2ext.h
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES : gl2ext.h
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT : SDL_opengl_glext.h
- GL_MAX_HEIGHT : SDL_opengl_glext.h
- GL_MAX_IMAGE_SAMPLES : SDL_opengl_glext.h
- GL_MAX_IMAGE_SAMPLES_EXT : SDL_opengl_glext.h
- GL_MAX_IMAGE_UNITS : SDL_opengl_glext.h
- GL_MAX_IMAGE_UNITS_EXT : SDL_opengl_glext.h
- GL_MAX_INTEGER_SAMPLES : SDL_opengl_glext.h
- GL_MAX_LABEL_LENGTH : SDL_opengl_glext.h
- GL_MAX_LABEL_LENGTH_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_LAYERS : SDL_opengl_glext.h
- GL_MAX_LIGHTS : SDL_opengl.h
- GL_MAX_LIST_NESTING : SDL_opengl.h
- GL_MAX_MAP_TESSELLATION_NV : SDL_opengl_glext.h
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB : SDL_opengl_glext.h
- GL_MAX_MODELVIEW_STACK_DEPTH : SDL_opengl.h
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV : SDL_opengl_glext.h
- GL_MAX_MULTIVIEW_BUFFERS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_NAME_LENGTH : SDL_opengl_glext.h
- GL_MAX_NAME_STACK_DEPTH : SDL_opengl.h
- GL_MAX_NUM_ACTIVE_VARIABLES : SDL_opengl_glext.h
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES : SDL_opengl_glext.h
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT : SDL_opengl_glext.h
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT : SDL_opengl_glext.h
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT : SDL_opengl_glext.h
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT : SDL_opengl_glext.h
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT : SDL_opengl_glext.h
- GL_MAX_PALETTE_MATRICES_ARB : SDL_opengl_glext.h
- GL_MAX_PATCH_VERTICES : SDL_opengl_glext.h
- GL_MAX_PATCH_VERTICES_EXT : gl2ext.h
- GL_MAX_PATCH_VERTICES_OES : gl2ext.h
- GL_MAX_PIXEL_MAP_TABLE : SDL_opengl.h
- GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT : SDL_opengl_glext.h
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI : SDL_opengl_glext.h
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_ATTRIBS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_CALL_DEPTH_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_IF_DEPTH_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_LOOP_COUNT_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_LOOP_DEPTH_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_MATRICES_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_OUTPUT_VERTICES_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_PARAMETERS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_PATCH_ATTRIBS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_SUBROUTINE_NUM_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEMPORARIES_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXEL_OFFSET : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV : SDL_opengl_glext.h
- GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV : SDL_opengl_glext.h
- GL_MAX_PROJECTION_STACK_DEPTH : SDL_opengl.h
- GL_MAX_RASTER_SAMPLES_EXT : gl2ext.h
- GL_MAX_RATIONAL_EVAL_ORDER_NV : SDL_opengl_glext.h
- GL_MAX_RECTANGLE_TEXTURE_SIZE : SDL_opengl_glext.h
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV : SDL_opengl_glext.h
- GL_MAX_RENDERBUFFER_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_RENDERBUFFER_SIZE_EXT : SDL_opengl_glext.h
- GL_MAX_SAMPLE_MASK_WORDS : SDL_opengl_glext.h
- GL_MAX_SAMPLE_MASK_WORDS_NV : SDL_opengl_glext.h
- GL_MAX_SAMPLES : SDL_opengl_glext.h
- GL_MAX_SAMPLES_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_SAMPLES_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_SAMPLES_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_SAMPLES_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_SAMPLES_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_SERVER_WAIT_TIMEOUT : SDL_opengl_glext.h
- GL_MAX_SERVER_WAIT_TIMEOUT_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_SHADER_BUFFER_ADDRESS_NV : SDL_opengl_glext.h
- GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT : gl2ext.h
- GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT : gl2ext.h
- GL_MAX_SHADER_COMPILER_THREADS_KHR : gl2ext.h
- GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT : gl2ext.h
- GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT : gl2ext.h
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE : SDL_opengl_glext.h
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS : SDL_opengl_glext.h
- GL_MAX_SHININESS_NV : SDL_opengl_glext.h
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD : SDL_opengl_glext.h
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT : gl2ext.h
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS : SDL_opengl_glext.h
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB : SDL_opengl_glext.h
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT : gl2ext.h
- GL_MAX_SPARSE_TEXTURE_SIZE_AMD : SDL_opengl_glext.h
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_SPARSE_TEXTURE_SIZE_EXT : gl2ext.h
- GL_MAX_SPOT_EXPONENT_NV : SDL_opengl_glext.h
- GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV : gl2ext.h
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS : SDL_opengl_glext.h
- GL_MAX_SUBROUTINES : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES : gl2ext.h
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES : gl2ext.h
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES : gl2ext.h
- GL_MAX_TESS_GEN_LEVEL : SDL_opengl_glext.h
- GL_MAX_TESS_GEN_LEVEL_EXT : gl2ext.h
- GL_MAX_TESS_GEN_LEVEL_OES : gl2ext.h
- GL_MAX_TESS_PATCH_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TESS_PATCH_COMPONENTS_EXT : gl2ext.h
- GL_MAX_TESS_PATCH_COMPONENTS_OES : gl2ext.h
- GL_MAX_TEXTURE_BUFFER_SIZE : SDL_opengl_glext.h
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB : SDL_opengl_glext.h
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_MAX_TEXTURE_BUFFER_SIZE_OES : gl2ext.h
- GL_MAX_TEXTURE_COORDS : SDL_opengl_glext.h
- GL_MAX_TEXTURE_COORDS_ARB : SDL_opengl_glext.h
- GL_MAX_TEXTURE_COORDS_NV : SDL_opengl_glext.h
- GL_MAX_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB : SDL_opengl_glext.h
- GL_MAX_TEXTURE_IMAGE_UNITS_NV : SDL_opengl_glext.h
- GL_MAX_TEXTURE_LOD_BIAS : SDL_opengl_glext.h
- GL_MAX_TEXTURE_LOD_BIAS_EXT : SDL_opengl_glext.h
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MAX_TEXTURE_SIZE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_TEXTURE_STACK_DEPTH : SDL_opengl.h
- GL_MAX_TEXTURE_UNITS : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_TEXTURE_UNITS_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_MAX_TRACK_MATRICES_NV : SDL_opengl_glext.h
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT : SDL_opengl_glext.h
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV : SDL_opengl_glext.h
- GL_MAX_UNIFORM_BLOCK_SIZE : SDL_opengl_glext.h
- GL_MAX_UNIFORM_BUFFER_BINDINGS : SDL_opengl_glext.h
- GL_MAX_UNIFORM_LOCATIONS : SDL_opengl_glext.h
- GL_MAX_VARYING_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_VARYING_COMPONENTS_EXT : SDL_opengl_glext.h
- GL_MAX_VARYING_FLOATS : SDL_opengl_glext.h
- GL_MAX_VARYING_FLOATS_ARB : SDL_opengl_glext.h
- GL_MAX_VARYING_VECTORS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV : SDL_opengl_glext.h
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS : SDL_opengl_glext.h
- GL_MAX_VERTEX_ATOMIC_COUNTERS : SDL_opengl_glext.h
- GL_MAX_VERTEX_ATTRIB_BINDINGS : SDL_opengl_glext.h
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET : SDL_opengl_glext.h
- GL_MAX_VERTEX_ATTRIB_STRIDE : SDL_opengl_glext.h
- GL_MAX_VERTEX_ATTRIBS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_VERTEX_ATTRIBS_ARB : SDL_opengl_glext.h
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT : SDL_opengl_glext.h
- GL_MAX_VERTEX_HINT_PGI : SDL_opengl_glext.h
- GL_MAX_VERTEX_IMAGE_UNIFORMS : SDL_opengl_glext.h
- GL_MAX_VERTEX_OUTPUT_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT : SDL_opengl_glext.h
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT : SDL_opengl_glext.h
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT : SDL_opengl_glext.h
- GL_MAX_VERTEX_SHADER_LOCALS_EXT : SDL_opengl_glext.h
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : SDL_opengl_glext.h
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT : SDL_opengl_glext.h
- GL_MAX_VERTEX_STREAMS : SDL_opengl_glext.h
- GL_MAX_VERTEX_STREAMS_ATI : SDL_opengl_glext.h
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB : SDL_opengl_glext.h
- GL_MAX_VERTEX_UNIFORM_BLOCKS : SDL_opengl_glext.h
- GL_MAX_VERTEX_UNIFORM_COMPONENTS : SDL_opengl_glext.h
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_VERTEX_UNIFORM_VECTORS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_VERTEX_UNITS_ARB : SDL_opengl_glext.h
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB : SDL_opengl_glext.h
- GL_MAX_VERTEX_VARYING_COMPONENTS_EXT : SDL_opengl_glext.h
- GL_MAX_VIEWPORT_DIMS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_MAX_VIEWPORTS : SDL_opengl_glext.h
- GL_MAX_VIEWPORTS_NV : gl2ext.h
- GL_MAX_VIEWPORTS_OES : gl2ext.h
- GL_MAX_VIEWS_OVR : gl2ext.h
- GL_MAX_WIDTH : SDL_opengl_glext.h
- GL_MAX_WINDOW_RECTANGLES_EXT : gl2ext.h
- GL_MEDIUM_FLOAT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MEDIUM_INT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MESA_pack_invert : SDL_opengl_glext.h
- GL_MESA_packed_depth_stencil : SDL_opengl.h
- GL_MESA_resize_buffers : SDL_opengl_glext.h
- GL_MESA_shader_integer_functions : gl2ext.h
- GL_MESA_window_pos : SDL_opengl_glext.h
- GL_MESA_ycbcr_texture : SDL_opengl_glext.h
- GL_MESAX_texture_stack : SDL_opengl_glext.h
- GL_MIN : SDL_opengl.h , SDL_opengl_glext.h , gl2ext.h
- GL_MIN_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET : SDL_opengl_glext.h
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV : SDL_opengl_glext.h
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES : gl2ext.h
- GL_MIN_LOD_WARNING_AMD : SDL_opengl_glext.h
- GL_MIN_MAP_BUFFER_ALIGNMENT : SDL_opengl_glext.h
- GL_MIN_PROGRAM_TEXEL_OFFSET : SDL_opengl_glext.h
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT : SDL_opengl_glext.h
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV : SDL_opengl_glext.h
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET : SDL_opengl_glext.h
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB : SDL_opengl_glext.h
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV : SDL_opengl_glext.h
- GL_MIN_SAMPLE_SHADING_VALUE : SDL_opengl_glext.h
- GL_MIN_SAMPLE_SHADING_VALUE_ARB : SDL_opengl_glext.h
- GL_MIN_SAMPLE_SHADING_VALUE_OES : gl2ext.h
- GL_MIN_SPARSE_LEVEL_AMD : SDL_opengl_glext.h
- GL_MIN_SPARSE_LEVEL_ARB : SDL_opengl_glext.h
- GL_MINMAX : SDL_opengl.h , SDL_opengl_glext.h
- GL_MINMAX_EXT : SDL_opengl_glext.h
- GL_MINMAX_FORMAT : SDL_opengl.h , SDL_opengl_glext.h
- GL_MINMAX_FORMAT_EXT : SDL_opengl_glext.h
- GL_MINMAX_SINK : SDL_opengl.h , SDL_opengl_glext.h
- GL_MINMAX_SINK_EXT : SDL_opengl_glext.h
- GL_MINOR_VERSION : SDL_opengl_glext.h
- GL_MINUS_CLAMPED_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MINUS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MIPMAP : SDL_opengl_glext.h
- GL_MIRROR_CLAMP_ATI : SDL_opengl_glext.h
- GL_MIRROR_CLAMP_EXT : SDL_opengl_glext.h
- GL_MIRROR_CLAMP_TO_BORDER_EXT : SDL_opengl_glext.h
- GL_MIRROR_CLAMP_TO_EDGE : SDL_opengl_glext.h
- GL_MIRROR_CLAMP_TO_EDGE_ATI : SDL_opengl_glext.h
- GL_MIRROR_CLAMP_TO_EDGE_EXT : SDL_opengl_glext.h
- GL_MIRRORED_REPEAT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_MIRRORED_REPEAT_ARB : SDL_opengl_glext.h
- GL_MIRRORED_REPEAT_IBM : SDL_opengl_glext.h
- GL_MITER_REVERT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MITER_TRUNCATE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV : gl2ext.h
- GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV : gl2ext.h
- GL_MODELVIEW : SDL_opengl.h
- GL_MODELVIEW0_ARB : SDL_opengl_glext.h
- GL_MODELVIEW0_EXT : SDL_opengl_glext.h
- GL_MODELVIEW0_MATRIX_EXT : SDL_opengl_glext.h
- GL_MODELVIEW0_STACK_DEPTH_EXT : SDL_opengl_glext.h
- GL_MODELVIEW10_ARB : SDL_opengl_glext.h
- GL_MODELVIEW11_ARB : SDL_opengl_glext.h
- GL_MODELVIEW12_ARB : SDL_opengl_glext.h
- GL_MODELVIEW13_ARB : SDL_opengl_glext.h
- GL_MODELVIEW14_ARB : SDL_opengl_glext.h
- GL_MODELVIEW15_ARB : SDL_opengl_glext.h
- GL_MODELVIEW16_ARB : SDL_opengl_glext.h
- GL_MODELVIEW17_ARB : SDL_opengl_glext.h
- GL_MODELVIEW18_ARB : SDL_opengl_glext.h
- GL_MODELVIEW19_ARB : SDL_opengl_glext.h
- GL_MODELVIEW1_ARB : SDL_opengl_glext.h
- GL_MODELVIEW1_EXT : SDL_opengl_glext.h
- GL_MODELVIEW1_MATRIX_EXT : SDL_opengl_glext.h
- GL_MODELVIEW1_STACK_DEPTH_EXT : SDL_opengl_glext.h
- GL_MODELVIEW20_ARB : SDL_opengl_glext.h
- GL_MODELVIEW21_ARB : SDL_opengl_glext.h
- GL_MODELVIEW22_ARB : SDL_opengl_glext.h
- GL_MODELVIEW23_ARB : SDL_opengl_glext.h
- GL_MODELVIEW24_ARB : SDL_opengl_glext.h
- GL_MODELVIEW25_ARB : SDL_opengl_glext.h
- GL_MODELVIEW26_ARB : SDL_opengl_glext.h
- GL_MODELVIEW27_ARB : SDL_opengl_glext.h
- GL_MODELVIEW28_ARB : SDL_opengl_glext.h
- GL_MODELVIEW29_ARB : SDL_opengl_glext.h
- GL_MODELVIEW2_ARB : SDL_opengl_glext.h
- GL_MODELVIEW30_ARB : SDL_opengl_glext.h
- GL_MODELVIEW31_ARB : SDL_opengl_glext.h
- GL_MODELVIEW3_ARB : SDL_opengl_glext.h
- GL_MODELVIEW4_ARB : SDL_opengl_glext.h
- GL_MODELVIEW5_ARB : SDL_opengl_glext.h
- GL_MODELVIEW6_ARB : SDL_opengl_glext.h
- GL_MODELVIEW7_ARB : SDL_opengl_glext.h
- GL_MODELVIEW8_ARB : SDL_opengl_glext.h
- GL_MODELVIEW9_ARB : SDL_opengl_glext.h
- GL_MODELVIEW_MATRIX : SDL_opengl.h
- GL_MODELVIEW_PROJECTION_NV : SDL_opengl_glext.h
- GL_MODELVIEW_STACK_DEPTH : SDL_opengl.h
- GL_MODULATE : SDL_opengl.h
- GL_MODULATE_ADD_ATI : SDL_opengl_glext.h
- GL_MODULATE_SIGNED_ADD_ATI : SDL_opengl_glext.h
- GL_MODULATE_SUBTRACT_ATI : SDL_opengl_glext.h
- GL_MOV_ATI : SDL_opengl_glext.h
- GL_MOVE_TO_CONTINUES_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MOVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MOVE_TO_RESETS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MUL_ATI : SDL_opengl_glext.h
- GL_MULT : SDL_opengl.h
- GL_MULTIPLY_KHR : gl2ext.h
- GL_MULTIPLY_NV : SDL_opengl_glext.h , gl2ext.h
- GL_MULTISAMPLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_MULTISAMPLE_3DFX : SDL_opengl_glext.h
- GL_MULTISAMPLE_ARB : SDL_opengl_glext.h
- GL_MULTISAMPLE_BIT : SDL_opengl.h , SDL_opengl_glext.h
- GL_MULTISAMPLE_BIT_3DFX : SDL_opengl_glext.h
- GL_MULTISAMPLE_BIT_ARB : SDL_opengl_glext.h
- GL_MULTISAMPLE_BIT_EXT : SDL_opengl_glext.h
- GL_MULTISAMPLE_BUFFER_BIT0_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT1_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT2_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT3_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT4_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT5_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT6_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_BUFFER_BIT7_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MULTISAMPLE_COVERAGE_MODES_NV : SDL_opengl_glext.h
- GL_MULTISAMPLE_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_MULTISAMPLE_FILTER_HINT_NV : SDL_opengl_glext.h
- GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT : gl2ext.h
- GL_MULTISAMPLE_SGIS : SDL_opengl_glext.h
- GL_MULTISAMPLES_NV : gl2ext.h
- GL_MULTIVIEW_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_MVP_MATRIX_EXT : SDL_opengl_glext.h
- GL_N3F_V3F : SDL_opengl.h
- GL_NAME_LENGTH : SDL_opengl_glext.h
- GL_NAME_STACK_DEPTH : SDL_opengl.h
- GL_NAMED_STRING_LENGTH_ARB : SDL_opengl_glext.h
- GL_NAMED_STRING_TYPE_ARB : SDL_opengl_glext.h
- GL_NAND : SDL_opengl.h
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI : SDL_opengl_glext.h
- GL_NATIVE_GRAPHICS_END_HINT_PGI : SDL_opengl_glext.h
- GL_NATIVE_GRAPHICS_HANDLE_PGI : SDL_opengl_glext.h
- GL_NEAREST : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NEAREST_CLIPMAP_LINEAR_SGIX : SDL_opengl_glext.h
- GL_NEAREST_CLIPMAP_NEAREST_SGIX : SDL_opengl_glext.h
- GL_NEAREST_MIPMAP_LINEAR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NEAREST_MIPMAP_NEAREST : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NEGATE_BIT_ATI : SDL_opengl_glext.h
- GL_NEGATIVE_ONE_EXT : SDL_opengl_glext.h
- GL_NEGATIVE_ONE_TO_ONE_EXT : gl2ext.h
- GL_NEGATIVE_W_EXT : SDL_opengl_glext.h
- GL_NEGATIVE_X_EXT : SDL_opengl_glext.h
- GL_NEGATIVE_Y_EXT : SDL_opengl_glext.h
- GL_NEGATIVE_Z_EXT : SDL_opengl_glext.h
- GL_NEVER : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NEXT_BUFFER_NV : SDL_opengl_glext.h
- GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV : SDL_opengl_glext.h
- GL_NICEST : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NO_ERROR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NO_RESET_NOTIFICATION_ARB : SDL_opengl_glext.h
- GL_NO_RESET_NOTIFICATION_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NO_RESET_NOTIFICATION_KHR : gl2ext.h
- GL_NONE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NOOP : SDL_opengl.h
- GL_NOR : SDL_opengl.h
- GL_NORMAL_ARRAY : SDL_opengl.h
- GL_NORMAL_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_COUNT_EXT : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_EXT : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_POINTER : SDL_opengl.h
- GL_NORMAL_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_STRIDE : SDL_opengl.h
- GL_NORMAL_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_NORMAL_ARRAY_TYPE : SDL_opengl.h
- GL_NORMAL_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_NORMAL_BIT_PGI : SDL_opengl_glext.h
- GL_NORMAL_MAP : SDL_opengl.h , SDL_opengl_glext.h
- GL_NORMAL_MAP_ARB : SDL_opengl_glext.h
- GL_NORMAL_MAP_EXT : SDL_opengl_glext.h
- GL_NORMAL_MAP_NV : SDL_opengl_glext.h
- GL_NORMALIZE : SDL_opengl.h
- GL_NORMALIZED_RANGE_EXT : SDL_opengl_glext.h
- GL_NOTEQUAL : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_NUM_ACTIVE_VARIABLES : SDL_opengl_glext.h
- GL_NUM_COMPATIBLE_SUBROUTINES : SDL_opengl_glext.h
- GL_NUM_COMPRESSED_TEXTURE_FORMATS : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB : SDL_opengl_glext.h
- GL_NUM_DEVICE_UUIDS_EXT : gl2ext.h
- GL_NUM_DOWNSAMPLE_SCALES_IMG : gl2ext.h
- GL_NUM_EXTENSIONS : SDL_opengl_glext.h , SDL_video.c
- GL_NUM_FILL_STREAMS_NV : SDL_opengl_glext.h
- GL_NUM_FRAGMENT_CONSTANTS_ATI : SDL_opengl_glext.h
- GL_NUM_FRAGMENT_REGISTERS_ATI : SDL_opengl_glext.h
- GL_NUM_GENERAL_COMBINERS_NV : SDL_opengl_glext.h
- GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI : SDL_opengl_glext.h
- GL_NUM_INSTRUCTIONS_PER_PASS_ATI : SDL_opengl_glext.h
- GL_NUM_INSTRUCTIONS_TOTAL_ATI : SDL_opengl_glext.h
- GL_NUM_LOOPBACK_COMPONENTS_ATI : SDL_opengl_glext.h
- GL_NUM_PASSES_ATI : SDL_opengl_glext.h
- GL_NUM_PROGRAM_BINARY_FORMATS : SDL_opengl_glext.h
- GL_NUM_PROGRAM_BINARY_FORMATS_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NUM_SAMPLE_COUNTS : SDL_opengl_glext.h
- GL_NUM_SHADER_BINARY_FORMATS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_NUM_SHADING_LANGUAGE_VERSIONS : SDL_opengl_glext.h
- GL_NUM_SPARSE_LEVELS_EXT : gl2ext.h
- GL_NUM_TILING_TYPES_EXT : gl2ext.h
- GL_NUM_VIDEO_CAPTURE_STREAMS_NV : SDL_opengl_glext.h
- GL_NUM_VIRTUAL_PAGE_SIZES_ARB : SDL_opengl_glext.h
- GL_NUM_VIRTUAL_PAGE_SIZES_EXT : gl2ext.h
- GL_NUM_WINDOW_RECTANGLES_EXT : gl2ext.h
- GL_NV_bindless_multi_draw_indirect : SDL_opengl_glext.h
- GL_NV_bindless_texture : SDL_opengl_glext.h , gl2ext.h
- GL_NV_blend_equation_advanced : SDL_opengl_glext.h , gl2ext.h
- GL_NV_blend_equation_advanced_coherent : SDL_opengl_glext.h , gl2ext.h
- GL_NV_blend_minmax_factor : gl2ext.h
- GL_NV_blend_square : SDL_opengl_glext.h
- GL_NV_compute_program5 : SDL_opengl_glext.h
- GL_NV_conditional_render : SDL_opengl_glext.h , gl2ext.h
- GL_NV_conservative_raster : gl2ext.h
- GL_NV_conservative_raster_pre_snap_triangles : gl2ext.h
- GL_NV_copy_buffer : gl2ext.h
- GL_NV_copy_depth_to_color : SDL_opengl_glext.h
- GL_NV_copy_image : SDL_opengl_glext.h
- GL_NV_coverage_sample : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_deep_texture3D : SDL_opengl_glext.h
- GL_NV_depth_buffer_float : SDL_opengl_glext.h
- GL_NV_depth_clamp : SDL_opengl_glext.h
- GL_NV_depth_nonlinear : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_draw_buffers : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_draw_instanced : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_draw_texture : SDL_opengl_glext.h
- GL_NV_draw_vulkan_image : gl2ext.h
- GL_NV_evaluators : SDL_opengl_glext.h
- GL_NV_explicit_attrib_location : gl2ext.h
- GL_NV_explicit_multisample : SDL_opengl_glext.h
- GL_NV_fbo_color_attachments : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_fence : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_fill_rectangle : gl2ext.h
- GL_NV_float_buffer : SDL_opengl_glext.h
- GL_NV_fog_distance : SDL_opengl_glext.h
- GL_NV_fragment_coverage_to_color : gl2ext.h
- GL_NV_fragment_program : SDL_opengl_glext.h
- GL_NV_fragment_program2 : SDL_opengl_glext.h
- GL_NV_fragment_program4 : SDL_opengl_glext.h
- GL_NV_fragment_program_option : SDL_opengl_glext.h
- GL_NV_fragment_shader_interlock : gl2ext.h
- GL_NV_framebuffer_blit : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_framebuffer_mixed_samples : gl2ext.h
- GL_NV_framebuffer_multisample : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_framebuffer_multisample_coverage : SDL_opengl_glext.h
- GL_NV_generate_mipmap_sRGB : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_geometry_program4 : SDL_opengl_glext.h
- GL_NV_geometry_shader4 : SDL_opengl_glext.h
- GL_NV_geometry_shader_passthrough : gl2ext.h
- GL_NV_gpu_program4 : SDL_opengl_glext.h
- GL_NV_gpu_program5 : SDL_opengl_glext.h
- GL_NV_gpu_program5_mem_extended : SDL_opengl_glext.h
- GL_NV_gpu_shader5 : SDL_opengl_glext.h , gl2ext.h
- GL_NV_half_float : SDL_opengl_glext.h
- GL_NV_image_formats : gl2ext.h
- GL_NV_instanced_arrays : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_internalformat_sample_query : gl2ext.h
- GL_NV_light_max_exponent : SDL_opengl_glext.h
- GL_NV_multisample_coverage : SDL_opengl_glext.h
- GL_NV_multisample_filter_hint : SDL_opengl_glext.h
- GL_NV_non_square_matrices : gl2ext.h
- GL_NV_occlusion_query : SDL_opengl_glext.h
- GL_NV_packed_depth_stencil : SDL_opengl_glext.h
- GL_NV_parameter_buffer_object : SDL_opengl_glext.h
- GL_NV_parameter_buffer_object2 : SDL_opengl_glext.h
- GL_NV_path_rendering : SDL_opengl_glext.h , gl2ext.h
- GL_NV_path_rendering_shared_edge : gl2ext.h
- GL_NV_pixel_buffer_object : gl2ext.h
- GL_NV_pixel_data_range : SDL_opengl_glext.h
- GL_NV_point_sprite : SDL_opengl_glext.h
- GL_NV_polygon_mode : gl2ext.h
- GL_NV_present_video : SDL_opengl_glext.h
- GL_NV_primitive_restart : SDL_opengl_glext.h
- GL_NV_read_buffer : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_read_buffer_front : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_read_depth : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_read_depth_stencil : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_read_stencil : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_register_combiners : SDL_opengl_glext.h
- GL_NV_register_combiners2 : SDL_opengl_glext.h
- GL_NV_sample_locations : gl2ext.h
- GL_NV_sample_mask_override_coverage : gl2ext.h
- GL_NV_shader_atomic_counters : SDL_opengl_glext.h
- GL_NV_shader_atomic_float : SDL_opengl_glext.h
- GL_NV_shader_atomic_fp16_vector : gl2ext.h
- GL_NV_shader_buffer_load : SDL_opengl_glext.h
- GL_NV_shader_buffer_store : SDL_opengl_glext.h
- GL_NV_shader_noperspective_interpolation : gl2ext.h
- GL_NV_shader_storage_buffer_object : SDL_opengl_glext.h
- GL_NV_shader_thread_group : SDL_opengl_glext.h
- GL_NV_shader_thread_shuffle : SDL_opengl_glext.h
- GL_NV_shadow_samplers_array : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_shadow_samplers_cube : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_NV_sRGB_formats : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_tessellation_program5 : SDL_opengl_glext.h
- GL_NV_texgen_emboss : SDL_opengl_glext.h
- GL_NV_texgen_reflection : SDL_opengl_glext.h
- GL_NV_texture_barrier : SDL_opengl_glext.h
- GL_NV_texture_border_clamp : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_texture_compression_s3tc_update : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_NV_texture_compression_vtc : SDL_opengl_glext.h
- GL_NV_texture_env_combine4 : SDL_opengl_glext.h
- GL_NV_texture_expand_normal : SDL_opengl_glext.h
- GL_NV_texture_multisample : SDL_opengl_glext.h
- GL_NV_texture_npot_2D_mipmap : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_NV_texture_rectangle : SDL_opengl_glext.h
- GL_NV_texture_shader : SDL_opengl_glext.h
- GL_NV_texture_shader2 : SDL_opengl_glext.h
- GL_NV_texture_shader3 : SDL_opengl_glext.h
- GL_NV_transform_feedback : SDL_opengl_glext.h
- GL_NV_transform_feedback2 : SDL_opengl_glext.h
- GL_NV_vdpau_interop : SDL_opengl_glext.h
- GL_NV_vertex_array_range : SDL_opengl_glext.h
- GL_NV_vertex_array_range2 : SDL_opengl_glext.h
- GL_NV_vertex_attrib_integer_64bit : SDL_opengl_glext.h
- GL_NV_vertex_buffer_unified_memory : SDL_opengl_glext.h
- GL_NV_vertex_program : SDL_opengl_glext.h
- GL_NV_vertex_program1_1 : SDL_opengl_glext.h
- GL_NV_vertex_program2 : SDL_opengl_glext.h
- GL_NV_vertex_program2_option : SDL_opengl_glext.h
- GL_NV_vertex_program3 : SDL_opengl_glext.h
- GL_NV_vertex_program4 : SDL_opengl_glext.h
- GL_NV_video_capture : SDL_opengl_glext.h
- GL_NV_viewport_array : gl2ext.h
- GL_NV_viewport_array2 : gl2ext.h
- GL_NV_viewport_swizzle : gl2ext.h
- GL_NVX_blend_equation_advanced_multi_draw_buffers : gl2ext.h
- GL_NVX_conditional_render : SDL_opengl_glext.h
- GL_NVX_gpu_memory_info : SDL_opengl_glext.h
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB : SDL_opengl_glext.h
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB : SDL_opengl_glext.h
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB : SDL_opengl_glext.h
- GL_OBJECT_ACTIVE_UNIFORMS_ARB : SDL_opengl_glext.h
- GL_OBJECT_ATTACHED_OBJECTS_ARB : SDL_opengl_glext.h
- GL_OBJECT_BUFFER_SIZE_ATI : SDL_opengl_glext.h
- GL_OBJECT_BUFFER_USAGE_ATI : SDL_opengl_glext.h
- GL_OBJECT_COMPILE_STATUS_ARB : SDL_opengl_glext.h
- GL_OBJECT_DELETE_STATUS_ARB : SDL_opengl_glext.h
- GL_OBJECT_DISTANCE_TO_LINE_SGIS : SDL_opengl_glext.h
- GL_OBJECT_DISTANCE_TO_POINT_SGIS : SDL_opengl_glext.h
- GL_OBJECT_INFO_LOG_LENGTH_ARB : SDL_opengl_glext.h
- GL_OBJECT_LINE_SGIS : SDL_opengl_glext.h
- GL_OBJECT_LINEAR : SDL_opengl.h
- GL_OBJECT_LINK_STATUS_ARB : SDL_opengl_glext.h
- GL_OBJECT_PLANE : SDL_opengl.h
- GL_OBJECT_POINT_SGIS : SDL_opengl_glext.h
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB : SDL_opengl_glext.h
- GL_OBJECT_SUBTYPE_ARB : SDL_opengl_glext.h
- GL_OBJECT_TYPE : SDL_opengl_glext.h
- GL_OBJECT_TYPE_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OBJECT_TYPE_ARB : SDL_opengl_glext.h
- GL_OBJECT_VALIDATE_STATUS_ARB : SDL_opengl_glext.h
- GL_OCCLUSION_QUERY_EVENT_MASK_AMD : SDL_opengl_glext.h
- GL_OCCLUSION_TEST_HP : SDL_opengl_glext.h
- GL_OCCLUSION_TEST_RESULT_HP : SDL_opengl_glext.h
- GL_OES_byte_coordinates : SDL_opengl_glext.h
- GL_OES_compressed_ETC1_RGB8_sub_texture : gl2ext.h
- GL_OES_compressed_ETC1_RGB8_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_compressed_paletted_texture : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_copy_image : gl2ext.h
- GL_OES_depth24 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_depth32 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_depth_texture : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_draw_buffers_indexed : gl2ext.h
- GL_OES_draw_elements_base_vertex : gl2ext.h
- GL_OES_EGL_image : SDL_opengl.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_EGL_image_external : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_EGL_image_external_essl3 : gl2ext.h
- GL_OES_element_index_uint : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_fbo_render_mipmap : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_fixed_point : SDL_opengl_glext.h
- GL_OES_fragment_precision_high : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_OES_geometry_point_size : gl2ext.h
- GL_OES_geometry_shader : gl2ext.h
- GL_OES_get_program_binary : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_OES_gpu_shader5 : gl2ext.h
- GL_OES_mapbuffer : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_packed_depth_stencil : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_primitive_bounding_box : gl2ext.h
- GL_OES_query_matrix : SDL_opengl_glext.h
- GL_OES_read_format : SDL_opengl_glext.h
- GL_OES_required_internalformat : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_rgb8_rgba8 : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_OES_sample_shading : gl2ext.h
- GL_OES_sample_variables : gl2ext.h
- GL_OES_shader_image_atomic : gl2ext.h
- GL_OES_shader_io_blocks : gl2ext.h
- GL_OES_shader_multisample_interpolation : gl2ext.h
- GL_OES_single_precision : SDL_opengl_glext.h
- GL_OES_standard_derivatives : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_stencil1 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_stencil4 : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_OES_surfaceless_context : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_tessellation_point_size : gl2ext.h
- GL_OES_tessellation_shader : gl2ext.h
- GL_OES_texture_3D : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_texture_border_clamp : gl2ext.h
- GL_OES_texture_buffer : gl2ext.h
- GL_OES_texture_compression_astc : gl2ext.h
- GL_OES_texture_cube_map_array : gl2ext.h
- GL_OES_texture_float : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_texture_float_linear : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_texture_half_float : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_OES_texture_half_float_linear : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_texture_npot : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_OES_texture_stencil8 : gl2ext.h
- GL_OES_texture_storage_multisample_2d_array : gl2ext.h
- GL_OES_texture_view : gl2ext.h
- GL_OES_vertex_array_object : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_vertex_half_float : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_vertex_type_10_10_10_2 : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_OES_viewport_array : gl2ext.h
- GL_OFFSET : SDL_opengl_glext.h
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_OFFSET_HILO_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV : SDL_opengl_glext.h
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_2D_BIAS_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_2D_MATRIX_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_2D_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_2D_SCALE_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_BIAS_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_MATRIX_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV : SDL_opengl_glext.h
- GL_OFFSET_TEXTURE_SCALE_NV : SDL_opengl_glext.h
- GL_OML_interlace : SDL_opengl_glext.h
- GL_OML_resample : SDL_opengl_glext.h
- GL_OML_subsample : SDL_opengl_glext.h
- GL_ONE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_ONE_EXT : SDL_opengl_glext.h
- GL_ONE_MINUS_CONSTANT_ALPHA : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT : SDL_opengl_glext.h
- GL_ONE_MINUS_CONSTANT_COLOR : gl2.h , SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h
- GL_ONE_MINUS_CONSTANT_COLOR_EXT : SDL_opengl_glext.h
- GL_ONE_MINUS_DST_ALPHA : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_ONE_MINUS_DST_COLOR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_ONE_MINUS_SRC1_ALPHA : SDL_opengl_glext.h
- GL_ONE_MINUS_SRC1_ALPHA_EXT : gl2ext.h
- GL_ONE_MINUS_SRC1_COLOR : SDL_opengl_glext.h
- GL_ONE_MINUS_SRC1_COLOR_EXT : gl2ext.h
- GL_ONE_MINUS_SRC_ALPHA : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_ONE_MINUS_SRC_COLOR : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_OP_ADD_EXT : SDL_opengl_glext.h
- GL_OP_CLAMP_EXT : SDL_opengl_glext.h
- GL_OP_CROSS_PRODUCT_EXT : SDL_opengl_glext.h
- GL_OP_DOT3_EXT : SDL_opengl_glext.h
- GL_OP_DOT4_EXT : SDL_opengl_glext.h
- GL_OP_EXP_BASE_2_EXT : SDL_opengl_glext.h
- GL_OP_FLOOR_EXT : SDL_opengl_glext.h
- GL_OP_FRAC_EXT : SDL_opengl_glext.h
- GL_OP_INDEX_EXT : SDL_opengl_glext.h
- GL_OP_LOG_BASE_2_EXT : SDL_opengl_glext.h
- GL_OP_MADD_EXT : SDL_opengl_glext.h
- GL_OP_MAX_EXT : SDL_opengl_glext.h
- GL_OP_MIN_EXT : SDL_opengl_glext.h
- GL_OP_MOV_EXT : SDL_opengl_glext.h
- GL_OP_MUL_EXT : SDL_opengl_glext.h
- GL_OP_MULTIPLY_MATRIX_EXT : SDL_opengl_glext.h
- GL_OP_NEGATE_EXT : SDL_opengl_glext.h
- GL_OP_POWER_EXT : SDL_opengl_glext.h
- GL_OP_RECIP_EXT : SDL_opengl_glext.h
- GL_OP_RECIP_SQRT_EXT : SDL_opengl_glext.h
- GL_OP_ROUND_EXT : SDL_opengl_glext.h
- GL_OP_SET_GE_EXT : SDL_opengl_glext.h
- GL_OP_SET_LT_EXT : SDL_opengl_glext.h
- GL_OP_SUB_EXT : SDL_opengl_glext.h
- GL_OPERAND0_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_OPERAND0_ALPHA_ARB : SDL_opengl_glext.h
- GL_OPERAND0_ALPHA_EXT : SDL_opengl_glext.h
- GL_OPERAND0_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_OPERAND0_RGB_ARB : SDL_opengl_glext.h
- GL_OPERAND0_RGB_EXT : SDL_opengl_glext.h
- GL_OPERAND1_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_OPERAND1_ALPHA_ARB : SDL_opengl_glext.h
- GL_OPERAND1_ALPHA_EXT : SDL_opengl_glext.h
- GL_OPERAND1_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_OPERAND1_RGB_ARB : SDL_opengl_glext.h
- GL_OPERAND1_RGB_EXT : SDL_opengl_glext.h
- GL_OPERAND2_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_OPERAND2_ALPHA_ARB : SDL_opengl_glext.h
- GL_OPERAND2_ALPHA_EXT : SDL_opengl_glext.h
- GL_OPERAND2_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_OPERAND2_RGB_ARB : SDL_opengl_glext.h
- GL_OPERAND2_RGB_EXT : SDL_opengl_glext.h
- GL_OPERAND3_ALPHA_NV : SDL_opengl_glext.h
- GL_OPERAND3_RGB_NV : SDL_opengl_glext.h
- GL_OPTIMAL_TILING_EXT : gl2ext.h
- GL_OR : SDL_opengl.h
- GL_OR_INVERTED : SDL_opengl.h
- GL_OR_REVERSE : SDL_opengl.h
- GL_ORDER : SDL_opengl.h
- GL_OUT_OF_MEMORY : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_OUTPUT_COLOR0_EXT : SDL_opengl_glext.h
- GL_OUTPUT_COLOR1_EXT : SDL_opengl_glext.h
- GL_OUTPUT_FOG_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD0_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD10_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD11_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD12_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD13_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD14_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD15_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD16_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD17_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD18_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD19_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD1_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD20_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD21_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD22_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD23_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD24_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD25_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD26_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD27_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD28_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD29_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD2_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD30_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD31_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD3_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD4_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD5_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD6_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD7_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD8_EXT : SDL_opengl_glext.h
- GL_OUTPUT_TEXTURE_COORD9_EXT : SDL_opengl_glext.h
- GL_OUTPUT_VERTEX_EXT : SDL_opengl_glext.h
- GL_OVERLAY_KHR : gl2ext.h
- GL_OVERLAY_NV : SDL_opengl_glext.h , gl2ext.h
- GL_OVR_multiview : gl2ext.h
- GL_OVR_multiview2 : gl2ext.h
- GL_OVR_multiview_multisampled_render_to_texture : gl2ext.h
- GL_PACK_ALIGNMENT : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_PACK_CMYK_HINT_EXT : SDL_opengl_glext.h
- GL_PACK_COMPRESSED_BLOCK_DEPTH : SDL_opengl_glext.h
- GL_PACK_COMPRESSED_BLOCK_HEIGHT : SDL_opengl_glext.h
- GL_PACK_COMPRESSED_BLOCK_SIZE : SDL_opengl_glext.h
- GL_PACK_COMPRESSED_BLOCK_WIDTH : SDL_opengl_glext.h
- GL_PACK_IMAGE_DEPTH_SGIS : SDL_opengl_glext.h
- GL_PACK_IMAGE_HEIGHT : SDL_opengl_glext.h , SDL_opengl.h
- GL_PACK_IMAGE_HEIGHT_EXT : SDL_opengl_glext.h
- GL_PACK_INVERT_MESA : SDL_opengl_glext.h
- GL_PACK_LSB_FIRST : SDL_opengl.h
- GL_PACK_RESAMPLE_OML : SDL_opengl_glext.h
- GL_PACK_RESAMPLE_SGIX : SDL_opengl_glext.h
- GL_PACK_REVERSE_ROW_ORDER_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PACK_ROW_BYTES_APPLE : SDL_opengl_glext.h
- GL_PACK_ROW_LENGTH : SDL_opengl.h
- GL_PACK_SKIP_IMAGES : SDL_opengl.h , SDL_opengl_glext.h
- GL_PACK_SKIP_IMAGES_EXT : SDL_opengl_glext.h
- GL_PACK_SKIP_PIXELS : SDL_opengl.h
- GL_PACK_SKIP_ROWS : SDL_opengl.h
- GL_PACK_SKIP_VOLUMES_SGIS : SDL_opengl_glext.h
- GL_PACK_SUBSAMPLE_RATE_SGIX : SDL_opengl_glext.h
- GL_PACK_SWAP_BYTES : SDL_opengl.h
- GL_PALETTE4_R5_G6_B5_OES : gl2ext.h , SDL_opengl_glext.h , SDL_opengles2_gl2ext.h
- GL_PALETTE4_RGB5_A1_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PALETTE4_RGB8_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PALETTE4_RGBA4_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PALETTE4_RGBA8_OES : gl2ext.h , SDL_opengl_glext.h , SDL_opengles2_gl2ext.h
- GL_PALETTE8_R5_G6_B5_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PALETTE8_RGB5_A1_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PALETTE8_RGB8_OES : SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , gl2ext.h
- GL_PALETTE8_RGBA4_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PALETTE8_RGBA8_OES : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PARALLEL_ARRAYS_INTEL : SDL_opengl_glext.h
- GL_PARAMETER_BUFFER_ARB : SDL_opengl_glext.h
- GL_PARAMETER_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_PARTIAL_SUCCESS_NV : SDL_opengl_glext.h
- GL_PASS_THROUGH_NV : SDL_opengl_glext.h
- GL_PASS_THROUGH_TOKEN : SDL_opengl.h
- GL_PATCH_DEFAULT_INNER_LEVEL : SDL_opengl_glext.h
- GL_PATCH_DEFAULT_OUTER_LEVEL : SDL_opengl_glext.h
- GL_PATCH_VERTICES : SDL_opengl_glext.h
- GL_PATCH_VERTICES_EXT : gl2ext.h
- GL_PATCH_VERTICES_OES : gl2ext.h
- GL_PATCHES : SDL_opengl_glext.h , gl2ext.h
- GL_PATCHES_EXT : gl2ext.h
- GL_PATCHES_OES : gl2ext.h
- GL_PATH_CLIENT_LENGTH_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_COMMAND_COUNT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_COMPUTED_LENGTH_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_COORD_COUNT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_COVER_DEPTH_FUNC_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_DASH_ARRAY_COUNT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_DASH_CAPS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_DASH_OFFSET_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_DASH_OFFSET_RESET_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_END_CAPS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_ERROR_POSITION_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_FILL_BOUNDING_BOX_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_FILL_COVER_MODE_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_FILL_MASK_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_FILL_MODE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_FOG_GEN_MODE_NV : SDL_opengl_glext.h
- GL_PATH_FORMAT_PS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_FORMAT_SVG_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_GEN_COEFF_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_GEN_COLOR_FORMAT_NV : SDL_opengl_glext.h
- GL_PATH_GEN_COMPONENTS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_GEN_MODE_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_INITIAL_DASH_CAP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_INITIAL_END_CAP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_JOIN_STYLE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV : gl2ext.h
- GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV : gl2ext.h
- GL_PATH_MITER_LIMIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_MODELVIEW_MATRIX_NV : gl2ext.h
- GL_PATH_MODELVIEW_NV : gl2ext.h
- GL_PATH_MODELVIEW_STACK_DEPTH_NV : gl2ext.h
- GL_PATH_OBJECT_BOUNDING_BOX_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_PROJECTION_MATRIX_NV : gl2ext.h
- GL_PATH_PROJECTION_NV : gl2ext.h
- GL_PATH_PROJECTION_STACK_DEPTH_NV : gl2ext.h
- GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_STENCIL_FUNC_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_STENCIL_REF_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_STENCIL_VALUE_MASK_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_STROKE_BOUNDING_BOX_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_STROKE_COVER_MODE_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_STROKE_MASK_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_STROKE_WIDTH_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_TERMINAL_DASH_CAP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PATH_TERMINAL_END_CAP_NV : gl2ext.h , SDL_opengl_glext.h
- GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV : gl2ext.h
- GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV : gl2ext.h
- GL_PER_STAGE_CONSTANTS_NV : SDL_opengl_glext.h
- GL_PERCENTAGE_AMD : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PERFMON_GLOBAL_MODE_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_PERFMON_RESULT_AMD : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PERFMON_RESULT_AVAILABLE_AMD : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PERFMON_RESULT_SIZE_AMD : SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , gl2ext.h
- GL_PERFORMANCE_MONITOR_AMD : SDL_opengl_glext.h
- GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_EVENT_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_RAW_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_DONOT_FLUSH_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_FLUSH_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_GLOBAL_CONTEXT_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERFQUERY_SINGLE_CONTEXT_INTEL : gl2ext.h , SDL_opengl_glext.h
- GL_PERFQUERY_WAIT_INTEL : SDL_opengl_glext.h , gl2ext.h
- GL_PERSPECTIVE_CORRECTION_HINT : SDL_opengl.h
- GL_PERTURB_EXT : SDL_opengl_glext.h
- GL_PGI_misc_hints : SDL_opengl_glext.h
- GL_PGI_vertex_hints : SDL_opengl_glext.h
- GL_PHONG_HINT_WIN : SDL_opengl_glext.h
- GL_PHONG_WIN : SDL_opengl_glext.h
- GL_PINLIGHT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PIXEL_BUFFER_BARRIER_BIT : SDL_opengl_glext.h
- GL_PIXEL_BUFFER_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_PIXEL_COUNT_AVAILABLE_NV : SDL_opengl_glext.h
- GL_PIXEL_COUNT_NV : SDL_opengl_glext.h
- GL_PIXEL_COUNTER_BITS_NV : SDL_opengl_glext.h
- GL_PIXEL_CUBIC_WEIGHT_EXT : SDL_opengl_glext.h
- GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS : SDL_opengl_glext.h
- GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS : SDL_opengl_glext.h
- GL_PIXEL_GROUP_COLOR_SGIS : SDL_opengl_glext.h
- GL_PIXEL_MAG_FILTER_EXT : SDL_opengl_glext.h
- GL_PIXEL_MAP_A_TO_A : SDL_opengl.h
- GL_PIXEL_MAP_A_TO_A_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_B_TO_B : SDL_opengl.h
- GL_PIXEL_MAP_B_TO_B_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_G_TO_G : SDL_opengl.h
- GL_PIXEL_MAP_G_TO_G_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_A : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_A_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_B : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_B_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_G : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_G_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_I : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_I_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_R : SDL_opengl.h
- GL_PIXEL_MAP_I_TO_R_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_R_TO_R : SDL_opengl.h
- GL_PIXEL_MAP_R_TO_R_SIZE : SDL_opengl.h
- GL_PIXEL_MAP_S_TO_S : SDL_opengl.h
- GL_PIXEL_MAP_S_TO_S_SIZE : SDL_opengl.h
- GL_PIXEL_MIN_FILTER_EXT : SDL_opengl_glext.h
- GL_PIXEL_MODE_BIT : SDL_opengl.h
- GL_PIXEL_PACK_BUFFER : SDL_opengl_glext.h
- GL_PIXEL_PACK_BUFFER_ARB : SDL_opengl_glext.h
- GL_PIXEL_PACK_BUFFER_BINDING : SDL_opengl_glext.h
- GL_PIXEL_PACK_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_PIXEL_PACK_BUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_PIXEL_PACK_BUFFER_BINDING_NV : gl2ext.h
- GL_PIXEL_PACK_BUFFER_EXT : SDL_opengl_glext.h
- GL_PIXEL_PACK_BUFFER_NV : gl2ext.h
- GL_PIXEL_SUBSAMPLE_2424_SGIX : SDL_opengl_glext.h
- GL_PIXEL_SUBSAMPLE_4242_SGIX : SDL_opengl_glext.h
- GL_PIXEL_SUBSAMPLE_4444_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TEX_GEN_MODE_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TEX_GEN_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TEXTURE_SGIS : SDL_opengl_glext.h
- GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_CACHE_INCREMENT_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_CACHE_SIZE_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_GRID_DEPTH_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_GRID_HEIGHT_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_GRID_WIDTH_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_HEIGHT_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TILE_WIDTH_SGIX : SDL_opengl_glext.h
- GL_PIXEL_TRANSFORM_2D_EXT : SDL_opengl_glext.h
- GL_PIXEL_TRANSFORM_2D_MATRIX_EXT : SDL_opengl_glext.h
- GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER_ARB : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER_BINDING : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER_BINDING_NV : gl2ext.h
- GL_PIXEL_UNPACK_BUFFER_EXT : SDL_opengl_glext.h
- GL_PIXEL_UNPACK_BUFFER_NV : gl2ext.h
- GL_PLUS_CLAMPED_ALPHA_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PLUS_CLAMPED_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PLUS_DARKER_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PLUS_NV : SDL_opengl_glext.h , gl2ext.h
- GL_PN_TRIANGLES_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_NORMAL_MODE_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_POINT_MODE_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI : SDL_opengl_glext.h
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI : SDL_opengl_glext.h
- GL_POINT : SDL_opengl.h
- GL_POINT_BIT : SDL_opengl.h
- GL_POINT_DISTANCE_ATTENUATION : SDL_opengl_glext.h
- GL_POINT_DISTANCE_ATTENUATION_ARB : SDL_opengl_glext.h
- GL_POINT_FADE_THRESHOLD_SIZE : SDL_opengl_glext.h
- GL_POINT_FADE_THRESHOLD_SIZE_ARB : SDL_opengl_glext.h
- GL_POINT_FADE_THRESHOLD_SIZE_EXT : SDL_opengl_glext.h
- GL_POINT_FADE_THRESHOLD_SIZE_SGIS : SDL_opengl_glext.h
- GL_POINT_NV : gl2ext.h
- GL_POINT_SIZE : SDL_opengl.h
- GL_POINT_SIZE_GRANULARITY : SDL_opengl.h
- GL_POINT_SIZE_MAX : SDL_opengl_glext.h
- GL_POINT_SIZE_MAX_ARB : SDL_opengl_glext.h
- GL_POINT_SIZE_MAX_EXT : SDL_opengl_glext.h
- GL_POINT_SIZE_MAX_SGIS : SDL_opengl_glext.h
- GL_POINT_SIZE_MIN : SDL_opengl_glext.h
- GL_POINT_SIZE_MIN_ARB : SDL_opengl_glext.h
- GL_POINT_SIZE_MIN_EXT : SDL_opengl_glext.h
- GL_POINT_SIZE_MIN_SGIS : SDL_opengl_glext.h
- GL_POINT_SIZE_RANGE : SDL_opengl.h
- GL_POINT_SMOOTH : SDL_opengl.h
- GL_POINT_SMOOTH_HINT : SDL_opengl.h
- GL_POINT_SPRITE : SDL_opengl_glext.h
- GL_POINT_SPRITE_ARB : SDL_opengl_glext.h
- GL_POINT_SPRITE_COORD_ORIGIN : SDL_opengl_glext.h
- GL_POINT_SPRITE_NV : SDL_opengl_glext.h
- GL_POINT_SPRITE_R_MODE_NV : SDL_opengl_glext.h
- GL_POINT_TOKEN : SDL_opengl.h
- GL_POINTS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_POLYGON : SDL_opengl.h
- GL_POLYGON_BIT : SDL_opengl.h
- GL_POLYGON_MODE : SDL_opengl.h
- GL_POLYGON_MODE_NV : gl2ext.h
- GL_POLYGON_OFFSET_BIAS_EXT : SDL_opengl_glext.h
- GL_POLYGON_OFFSET_CLAMP_EXT : gl2ext.h
- GL_POLYGON_OFFSET_EXT : SDL_opengl_glext.h
- GL_POLYGON_OFFSET_FACTOR : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_POLYGON_OFFSET_FACTOR_EXT : SDL_opengl_glext.h
- GL_POLYGON_OFFSET_FILL : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_POLYGON_OFFSET_LINE : SDL_opengl.h
- GL_POLYGON_OFFSET_LINE_NV : gl2ext.h
- GL_POLYGON_OFFSET_POINT : SDL_opengl.h
- GL_POLYGON_OFFSET_POINT_NV : gl2ext.h
- GL_POLYGON_OFFSET_UNITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_POLYGON_SMOOTH : SDL_opengl.h
- GL_POLYGON_SMOOTH_HINT : SDL_opengl.h
- GL_POLYGON_STIPPLE : SDL_opengl.h
- GL_POLYGON_STIPPLE_BIT : SDL_opengl.h
- GL_POLYGON_TOKEN : SDL_opengl.h
- GL_POSITION : SDL_opengl.h
- GL_POST_COLOR_MATRIX_ALPHA_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_ALPHA_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_BLUE_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_BLUE_SCALE : SDL_opengl_glext.h , SDL_opengl.h
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_COLOR_TABLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_GREEN_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_GREEN_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_RED_BIAS : SDL_opengl_glext.h , SDL_opengl.h
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI : SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_RED_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_ALPHA_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_ALPHA_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_BLUE_BIAS : SDL_opengl_glext.h , SDL_opengl.h
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_BLUE_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_COLOR_TABLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_GREEN_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_GREEN_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_RED_BIAS : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_RED_BIAS_EXT : SDL_opengl_glext.h
- GL_POST_CONVOLUTION_RED_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_POST_CONVOLUTION_RED_SCALE_EXT : SDL_opengl_glext.h
- GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP : SDL_opengl_glext.h
- GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX : SDL_opengl_glext.h
- GL_POST_TEXTURE_FILTER_BIAS_SGIX : SDL_opengl_glext.h
- GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX : SDL_opengl_glext.h
- GL_POST_TEXTURE_FILTER_SCALE_SGIX : SDL_opengl_glext.h
- GL_PREFER_DOUBLEBUFFER_HINT_PGI : SDL_opengl_glext.h
- GL_PRESENT_DURATION_NV : SDL_opengl_glext.h
- GL_PRESENT_TIME_NV : SDL_opengl_glext.h
- GL_PRESERVE_ATI : SDL_opengl_glext.h
- GL_PREVIOUS : SDL_opengl.h , SDL_opengl_glext.h
- GL_PREVIOUS_ARB : SDL_opengl_glext.h
- GL_PREVIOUS_EXT : SDL_opengl_glext.h
- GL_PREVIOUS_TEXTURE_INPUT_NV : SDL_opengl_glext.h
- GL_PRIMARY_COLOR : SDL_opengl.h , SDL_opengl_glext.h
- GL_PRIMARY_COLOR_ARB : SDL_opengl_glext.h
- GL_PRIMARY_COLOR_EXT : SDL_opengl_glext.h
- GL_PRIMARY_COLOR_NV : SDL_opengl_glext.h
- GL_PRIMITIVE_BOUNDING_BOX_EXT : gl2ext.h
- GL_PRIMITIVE_BOUNDING_BOX_OES : gl2ext.h
- GL_PRIMITIVE_ID_NV : SDL_opengl_glext.h
- GL_PRIMITIVE_RESTART : SDL_opengl_glext.h
- GL_PRIMITIVE_RESTART_FIXED_INDEX : SDL_opengl_glext.h
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED : SDL_opengl_glext.h , gl2ext.h
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES : gl2ext.h
- GL_PRIMITIVE_RESTART_INDEX : SDL_opengl_glext.h
- GL_PRIMITIVE_RESTART_INDEX_NV : SDL_opengl_glext.h
- GL_PRIMITIVE_RESTART_NV : SDL_opengl_glext.h
- GL_PRIMITIVES_GENERATED : SDL_opengl_glext.h
- GL_PRIMITIVES_GENERATED_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_PRIMITIVES_GENERATED_NV : SDL_opengl_glext.h
- GL_PRIMITIVES_GENERATED_OES : gl2ext.h
- GL_PROGRAM : SDL_opengl_glext.h
- GL_PROGRAM_ADDRESS_REGISTERS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_ATTRIB_COMPONENTS_NV : SDL_opengl_glext.h
- GL_PROGRAM_ATTRIBS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_BINARY_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_BINARY_FORMATS : SDL_opengl_glext.h
- GL_PROGRAM_BINARY_FORMATS_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_PROGRAM_BINARY_LENGTH : SDL_opengl_glext.h
- GL_PROGRAM_BINARY_LENGTH_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT : SDL_opengl_glext.h
- GL_PROGRAM_BINDING_ARB : SDL_opengl_glext.h
- GL_PROGRAM_ERROR_POSITION_ARB : SDL_opengl_glext.h
- GL_PROGRAM_ERROR_POSITION_NV : SDL_opengl_glext.h
- GL_PROGRAM_ERROR_STRING_ARB : SDL_opengl_glext.h
- GL_PROGRAM_ERROR_STRING_NV : SDL_opengl_glext.h
- GL_PROGRAM_FORMAT_ARB : SDL_opengl_glext.h
- GL_PROGRAM_FORMAT_ASCII_ARB : SDL_opengl_glext.h
- GL_PROGRAM_INPUT : SDL_opengl_glext.h
- GL_PROGRAM_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_LENGTH_ARB : SDL_opengl_glext.h
- GL_PROGRAM_LENGTH_NV : SDL_opengl_glext.h
- GL_PROGRAM_MATRIX_EXT : SDL_opengl_glext.h
- GL_PROGRAM_MATRIX_STACK_DEPTH_EXT : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_ATTRIBS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_PARAMETERS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_OBJECT_ARB : SDL_opengl_glext.h
- GL_PROGRAM_OBJECT_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_OUTPUT : SDL_opengl_glext.h
- GL_PROGRAM_PARAMETER_NV : SDL_opengl_glext.h
- GL_PROGRAM_PARAMETERS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_PIPELINE : SDL_opengl_glext.h
- GL_PROGRAM_PIPELINE_BINDING : SDL_opengl_glext.h
- GL_PROGRAM_PIPELINE_BINDING_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_PIPELINE_KHR : gl2ext.h
- GL_PROGRAM_PIPELINE_OBJECT_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_POINT_SIZE : SDL_opengl_glext.h
- GL_PROGRAM_POINT_SIZE_ARB : SDL_opengl_glext.h
- GL_PROGRAM_POINT_SIZE_EXT : SDL_opengl_glext.h
- GL_PROGRAM_RESIDENT_NV : SDL_opengl_glext.h
- GL_PROGRAM_RESULT_COMPONENTS_NV : SDL_opengl_glext.h
- GL_PROGRAM_SEPARABLE : SDL_opengl_glext.h
- GL_PROGRAM_SEPARABLE_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_PROGRAM_STRING_ARB : SDL_opengl_glext.h
- GL_PROGRAM_STRING_NV : SDL_opengl_glext.h
- GL_PROGRAM_TARGET_NV : SDL_opengl_glext.h
- GL_PROGRAM_TEMPORARIES_ARB : SDL_opengl_glext.h
- GL_PROGRAM_TEX_INDIRECTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB : SDL_opengl_glext.h
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB : SDL_opengl_glext.h
- GL_PROGRAMMABLE_SAMPLE_LOCATION_NV : gl2ext.h
- GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV : gl2ext.h
- GL_PROJECTION : SDL_opengl.h
- GL_PROJECTION_MATRIX : SDL_opengl.h
- GL_PROJECTION_STACK_DEPTH : SDL_opengl.h
- GL_PROTECTED_MEMORY_OBJECT_EXT : gl2ext.h
- GL_PROVOKING_VERTEX : SDL_opengl_glext.h
- GL_PROVOKING_VERTEX_EXT : SDL_opengl_glext.h
- GL_PROXY_COLOR_TABLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_PROXY_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_PROXY_HISTOGRAM : SDL_opengl.h , SDL_opengl_glext.h
- GL_PROXY_HISTOGRAM_EXT : SDL_opengl_glext.h
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE : SDL_opengl.h , SDL_opengl_glext.h
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_1D : SDL_opengl.h
- GL_PROXY_TEXTURE_1D_ARRAY : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_1D_EXT : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_1D_STACK_MESAX : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_2D : SDL_opengl.h
- GL_PROXY_TEXTURE_2D_ARRAY : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_2D_EXT : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_2D_STACK_MESAX : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_3D : SDL_opengl.h , SDL_opengl_glext.h
- GL_PROXY_TEXTURE_3D_EXT : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_4D_SGIS : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_CUBE_MAP : SDL_opengl.h , SDL_opengl_glext.h
- GL_PROXY_TEXTURE_CUBE_MAP_ARB : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_CUBE_MAP_EXT : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_RECTANGLE : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_RECTANGLE_ARB : SDL_opengl_glext.h
- GL_PROXY_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_PURGEABLE_APPLE : SDL_opengl_glext.h
- GL_Q : SDL_opengl.h
- GL_QCOM_alpha_test : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QCOM_binning_control : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QCOM_driver_control : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_QCOM_extended_get : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QCOM_extended_get2 : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_QCOM_framebuffer_foveated : gl2ext.h
- GL_QCOM_perfmon_global_mode : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QCOM_shader_framebuffer_fetch_noncoherent : gl2ext.h
- GL_QCOM_tiled_rendering : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QCOM_writeonly_rendering : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QUAD_ALPHA4_SGIS : SDL_opengl_glext.h
- GL_QUAD_ALPHA8_SGIS : SDL_opengl_glext.h
- GL_QUAD_INTENSITY4_SGIS : SDL_opengl_glext.h
- GL_QUAD_INTENSITY8_SGIS : SDL_opengl_glext.h
- GL_QUAD_LUMINANCE4_SGIS : SDL_opengl_glext.h
- GL_QUAD_LUMINANCE8_SGIS : SDL_opengl_glext.h
- GL_QUAD_MESH_SUN : SDL_opengl_glext.h
- GL_QUAD_STRIP : SDL_opengl.h
- GL_QUAD_TEXTURE_SELECT_SGIS : SDL_opengl_glext.h
- GL_QUADRATIC_ATTENUATION : SDL_opengl.h
- GL_QUADRATIC_CURVE_TO_NV : gl2ext.h , SDL_opengl_glext.h
- GL_QUADS : SDL_opengl.h
- GL_QUADS_EXT : gl2ext.h
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION : SDL_opengl_glext.h
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT : SDL_opengl_glext.h
- GL_QUADS_OES : gl2ext.h
- GL_QUARTER_BIT_ATI : SDL_opengl_glext.h
- GL_QUERY : SDL_opengl_glext.h
- GL_QUERY_ALL_EVENT_BITS_AMD : SDL_opengl_glext.h
- GL_QUERY_BUFFER : SDL_opengl_glext.h
- GL_QUERY_BUFFER_AMD : SDL_opengl_glext.h
- GL_QUERY_BUFFER_BARRIER_BIT : SDL_opengl_glext.h
- GL_QUERY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_QUERY_BUFFER_BINDING_AMD : SDL_opengl_glext.h
- GL_QUERY_BY_REGION_NO_WAIT : SDL_opengl_glext.h
- GL_QUERY_BY_REGION_NO_WAIT_NV : gl2ext.h , SDL_opengl_glext.h
- GL_QUERY_BY_REGION_WAIT : SDL_opengl_glext.h
- GL_QUERY_BY_REGION_WAIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_QUERY_COUNTER_BITS : SDL_opengl_glext.h
- GL_QUERY_COUNTER_BITS_ARB : SDL_opengl_glext.h
- GL_QUERY_COUNTER_BITS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD : SDL_opengl_glext.h
- GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD : SDL_opengl_glext.h
- GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD : SDL_opengl_glext.h
- GL_QUERY_KHR : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_QUERY_NO_WAIT : SDL_opengl_glext.h
- GL_QUERY_NO_WAIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_QUERY_OBJECT_AMD : SDL_opengl_glext.h
- GL_QUERY_OBJECT_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QUERY_RESULT : SDL_opengl_glext.h
- GL_QUERY_RESULT_ARB : SDL_opengl_glext.h
- GL_QUERY_RESULT_AVAILABLE : SDL_opengl_glext.h
- GL_QUERY_RESULT_AVAILABLE_ARB : SDL_opengl_glext.h
- GL_QUERY_RESULT_AVAILABLE_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QUERY_RESULT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_QUERY_RESULT_NO_WAIT : SDL_opengl_glext.h
- GL_QUERY_RESULT_NO_WAIT_AMD : SDL_opengl_glext.h
- GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD : SDL_opengl_glext.h
- GL_QUERY_WAIT : SDL_opengl_glext.h
- GL_QUERY_WAIT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_R : SDL_opengl.h
- GL_R11F_G11F_B10F : SDL_opengl_glext.h
- GL_R11F_G11F_B10F_APPLE : gl2ext.h
- GL_R11F_G11F_B10F_EXT : SDL_opengl_glext.h
- GL_R16 : SDL_opengl_glext.h
- GL_R16_EXT : gl2ext.h
- GL_R16_SNORM : SDL_opengl_glext.h
- GL_R16_SNORM_EXT : gl2ext.h
- GL_R16F : SDL_opengl_glext.h
- GL_R16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_R16I : SDL_opengl_glext.h
- GL_R16UI : SDL_opengl_glext.h
- GL_R1UI_C3F_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_C4F_N3F_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_C4UB_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_N3F_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_T2F_C4F_N3F_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_T2F_N3F_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_T2F_V3F_SUN : SDL_opengl_glext.h
- GL_R1UI_V3F_SUN : SDL_opengl_glext.h
- GL_R32F : SDL_opengl_glext.h
- GL_R32F_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_R32I : SDL_opengl_glext.h
- GL_R32UI : SDL_opengl_glext.h
- GL_R3_G3_B2 : SDL_opengl.h
- GL_R8 : SDL_opengl_glext.h
- GL_R8_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_R8_SNORM : SDL_opengl_glext.h , gl2ext.h
- GL_R8I : SDL_opengl_glext.h
- GL_R8UI : SDL_opengl_glext.h
- GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT : gl2ext.h
- GL_RASTER_MULTISAMPLE_EXT : gl2ext.h
- GL_RASTER_POSITION_UNCLIPPED_IBM : SDL_opengl_glext.h
- GL_RASTER_SAMPLES_EXT : gl2ext.h
- GL_RASTERIZER_DISCARD : SDL_opengl_glext.h
- GL_RASTERIZER_DISCARD_EXT : SDL_opengl_glext.h
- GL_RASTERIZER_DISCARD_NV : SDL_opengl_glext.h
- GL_READ_BUFFER : SDL_opengl.h
- GL_READ_BUFFER_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_BUFFER_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_FRAMEBUFFER : SDL_opengl_glext.h
- GL_READ_FRAMEBUFFER_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_FRAMEBUFFER_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_FRAMEBUFFER_BINDING : SDL_opengl_glext.h
- GL_READ_FRAMEBUFFER_BINDING_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_FRAMEBUFFER_BINDING_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_READ_FRAMEBUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_READ_FRAMEBUFFER_BINDING_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_FRAMEBUFFER_EXT : SDL_opengl_glext.h
- GL_READ_FRAMEBUFFER_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_READ_ONLY : SDL_opengl_glext.h
- GL_READ_ONLY_ARB : SDL_opengl_glext.h
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV : SDL_opengl_glext.h
- GL_READ_PIXEL_DATA_RANGE_NV : SDL_opengl_glext.h
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV : SDL_opengl_glext.h
- GL_READ_PIXELS : SDL_opengl_glext.h
- GL_READ_PIXELS_FORMAT : SDL_opengl_glext.h
- GL_READ_PIXELS_TYPE : SDL_opengl_glext.h
- GL_READ_WRITE : SDL_opengl_glext.h
- GL_READ_WRITE_ARB : SDL_opengl_glext.h
- GL_RECLAIM_MEMORY_HINT_PGI : SDL_opengl_glext.h
- GL_RECT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RED : SDL_opengl.h
- GL_RED_BIAS : SDL_opengl.h
- GL_RED_BIT_ATI : SDL_opengl_glext.h
- GL_RED_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_RED_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RED_INTEGER : SDL_opengl_glext.h
- GL_RED_INTEGER_EXT : SDL_opengl_glext.h
- GL_RED_MAX_CLAMP_INGR : SDL_opengl_glext.h
- GL_RED_MIN_CLAMP_INGR : SDL_opengl_glext.h
- GL_RED_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RED_SCALE : SDL_opengl.h
- GL_RED_SNORM : SDL_opengl_glext.h
- GL_REDUCE : SDL_opengl.h , SDL_opengl_glext.h
- GL_REDUCE_EXT : SDL_opengl_glext.h
- GL_REFERENCE_PLANE_EQUATION_SGIX : SDL_opengl_glext.h
- GL_REFERENCE_PLANE_SGIX : SDL_opengl_glext.h
- GL_REFERENCED_BY_COMPUTE_SHADER : SDL_opengl_glext.h
- GL_REFERENCED_BY_FRAGMENT_SHADER : SDL_opengl_glext.h
- GL_REFERENCED_BY_GEOMETRY_SHADER : SDL_opengl_glext.h
- GL_REFERENCED_BY_GEOMETRY_SHADER_EXT : gl2ext.h
- GL_REFERENCED_BY_GEOMETRY_SHADER_OES : gl2ext.h
- GL_REFERENCED_BY_TESS_CONTROL_SHADER : SDL_opengl_glext.h
- GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT : gl2ext.h
- GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES : gl2ext.h
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER : SDL_opengl_glext.h
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT : gl2ext.h
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES : gl2ext.h
- GL_REFERENCED_BY_VERTEX_SHADER : SDL_opengl_glext.h
- GL_REFLECTION_MAP : SDL_opengl.h , SDL_opengl_glext.h
- GL_REFLECTION_MAP_ARB : SDL_opengl_glext.h
- GL_REFLECTION_MAP_EXT : SDL_opengl_glext.h
- GL_REFLECTION_MAP_NV : SDL_opengl_glext.h
- GL_REG_0_ATI : SDL_opengl_glext.h
- GL_REG_10_ATI : SDL_opengl_glext.h
- GL_REG_11_ATI : SDL_opengl_glext.h
- GL_REG_12_ATI : SDL_opengl_glext.h
- GL_REG_13_ATI : SDL_opengl_glext.h
- GL_REG_14_ATI : SDL_opengl_glext.h
- GL_REG_15_ATI : SDL_opengl_glext.h
- GL_REG_16_ATI : SDL_opengl_glext.h
- GL_REG_17_ATI : SDL_opengl_glext.h
- GL_REG_18_ATI : SDL_opengl_glext.h
- GL_REG_19_ATI : SDL_opengl_glext.h
- GL_REG_1_ATI : SDL_opengl_glext.h
- GL_REG_20_ATI : SDL_opengl_glext.h
- GL_REG_21_ATI : SDL_opengl_glext.h
- GL_REG_22_ATI : SDL_opengl_glext.h
- GL_REG_23_ATI : SDL_opengl_glext.h
- GL_REG_24_ATI : SDL_opengl_glext.h
- GL_REG_25_ATI : SDL_opengl_glext.h
- GL_REG_26_ATI : SDL_opengl_glext.h
- GL_REG_27_ATI : SDL_opengl_glext.h
- GL_REG_28_ATI : SDL_opengl_glext.h
- GL_REG_29_ATI : SDL_opengl_glext.h
- GL_REG_2_ATI : SDL_opengl_glext.h
- GL_REG_30_ATI : SDL_opengl_glext.h
- GL_REG_31_ATI : SDL_opengl_glext.h
- GL_REG_3_ATI : SDL_opengl_glext.h
- GL_REG_4_ATI : SDL_opengl_glext.h
- GL_REG_5_ATI : SDL_opengl_glext.h
- GL_REG_6_ATI : SDL_opengl_glext.h
- GL_REG_7_ATI : SDL_opengl_glext.h
- GL_REG_8_ATI : SDL_opengl_glext.h
- GL_REG_9_ATI : SDL_opengl_glext.h
- GL_REGISTER_COMBINERS_NV : SDL_opengl_glext.h
- GL_RELATIVE_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_CONIC_CURVE_TO_NV : gl2ext.h
- GL_RELATIVE_CUBIC_CURVE_TO_NV : gl2ext.h , SDL_opengl_glext.h
- GL_RELATIVE_HORIZONTAL_LINE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_LARGE_CCW_ARC_TO_NV : gl2ext.h , SDL_opengl_glext.h
- GL_RELATIVE_LARGE_CW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_LINE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_MOVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_QUADRATIC_CURVE_TO_NV : gl2ext.h , SDL_opengl_glext.h
- GL_RELATIVE_RECT_NV : gl2ext.h
- GL_RELATIVE_ROUNDED_RECT2_NV : gl2ext.h
- GL_RELATIVE_ROUNDED_RECT4_NV : gl2ext.h
- GL_RELATIVE_ROUNDED_RECT8_NV : gl2ext.h
- GL_RELATIVE_ROUNDED_RECT_NV : gl2ext.h
- GL_RELATIVE_SMALL_CCW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_SMALL_CW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELATIVE_VERTICAL_LINE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RELEASED_APPLE : SDL_opengl_glext.h
- GL_REND_screen_coordinates : SDL_opengl_glext.h
- GL_RENDER : SDL_opengl.h
- GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RENDER_MODE : SDL_opengl.h
- GL_RENDERBUFFER : SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h
- GL_RENDERBUFFER_ALPHA_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_ALPHA_SIZE_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_BINDING : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_BLUE_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_BLUE_SIZE_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_COLOR_SAMPLES_NV : SDL_opengl_glext.h
- GL_RENDERBUFFER_COVERAGE_SAMPLES_NV : SDL_opengl_glext.h
- GL_RENDERBUFFER_DEPTH_SIZE : SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GL_RENDERBUFFER_DEPTH_SIZE_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_FREE_MEMORY_ATI : SDL_opengl_glext.h
- GL_RENDERBUFFER_GREEN_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_GREEN_SIZE_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_HEIGHT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_HEIGHT_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_INTERNAL_FORMAT : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_RED_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_RED_SIZE_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_SAMPLES : SDL_opengl_glext.h
- GL_RENDERBUFFER_SAMPLES_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RENDERBUFFER_SAMPLES_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RENDERBUFFER_SAMPLES_EXT : SDL_opengl_glext.h , gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RENDERBUFFER_SAMPLES_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RENDERBUFFER_SAMPLES_NV : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RENDERBUFFER_STENCIL_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_STENCIL_SIZE_EXT : SDL_opengl_glext.h
- GL_RENDERBUFFER_WIDTH : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RENDERBUFFER_WIDTH_EXT : SDL_opengl_glext.h
- GL_RenderDriver : SDL_sysrender.h
- GL_RENDERER : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GL_REPEAT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_REPLACE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_REPLACE_EXT : SDL_opengl_glext.h
- GL_REPLACE_MIDDLE_SUN : SDL_opengl_glext.h
- GL_REPLACE_OLDEST_SUN : SDL_opengl_glext.h
- GL_REPLACE_VALUE_AMD : SDL_opengl_glext.h
- GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN : SDL_opengl_glext.h
- GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN : SDL_opengl_glext.h
- GL_REPLACEMENT_CODE_ARRAY_SUN : SDL_opengl_glext.h
- GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN : SDL_opengl_glext.h
- GL_REPLACEMENT_CODE_SUN : SDL_opengl_glext.h
- GL_REPLICATE_BORDER : SDL_opengl.h , SDL_opengl_glext.h
- GL_REPLICATE_BORDER_HP : SDL_opengl_glext.h
- GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RESAMPLE_AVERAGE_OML : SDL_opengl_glext.h
- GL_RESAMPLE_DECIMATE_OML : SDL_opengl_glext.h
- GL_RESAMPLE_DECIMATE_SGIX : SDL_opengl_glext.h
- GL_RESAMPLE_REPLICATE_OML : SDL_opengl_glext.h
- GL_RESAMPLE_REPLICATE_SGIX : SDL_opengl_glext.h
- GL_RESAMPLE_ZERO_FILL_OML : SDL_opengl_glext.h
- GL_RESAMPLE_ZERO_FILL_SGIX : SDL_opengl_glext.h
- GL_RESCALE_NORMAL : SDL_opengl.h , SDL_opengl_glext.h
- GL_RESCALE_NORMAL_EXT : SDL_opengl_glext.h
- GL_RESET_NOTIFICATION_STRATEGY_ARB : SDL_opengl_glext.h
- GL_RESET_NOTIFICATION_STRATEGY_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RESET_NOTIFICATION_STRATEGY_KHR : gl2ext.h
- GL_RESTART_PATH_NV : SDL_opengl_glext.h , gl2ext.h
- GL_RESTART_SUN : SDL_opengl_glext.h
- GL_RETAINED_APPLE : SDL_opengl_glext.h
- GL_RETURN : SDL_opengl.h
- GL_RG : SDL_opengl_glext.h
- GL_RG16 : SDL_opengl_glext.h
- GL_RG16_EXT : gl2ext.h
- GL_RG16_SNORM : SDL_opengl_glext.h
- GL_RG16_SNORM_EXT : gl2ext.h
- GL_RG16F : SDL_opengl_glext.h
- GL_RG16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RG16I : SDL_opengl_glext.h
- GL_RG16UI : SDL_opengl_glext.h
- GL_RG32F : SDL_opengl_glext.h
- GL_RG32F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RG32I : SDL_opengl_glext.h
- GL_RG32UI : SDL_opengl_glext.h
- GL_RG8 : SDL_opengl_glext.h
- GL_RG8_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RG8_SNORM : SDL_opengl_glext.h , gl2ext.h
- GL_RG8I : SDL_opengl_glext.h
- GL_RG8UI : SDL_opengl_glext.h
- GL_RG_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RG_INTEGER : SDL_opengl_glext.h
- GL_RG_SNORM : SDL_opengl_glext.h
- GL_RGB : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_RGB10 : SDL_opengl.h
- GL_RGB10_A2 : SDL_opengl.h
- GL_RGB10_A2_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB10_A2UI : SDL_opengl_glext.h
- GL_RGB10_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB12 : SDL_opengl.h
- GL_RGB12_EXT : SDL_opengl_glext.h
- GL_RGB16 : SDL_opengl.h
- GL_RGB16_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_RGB16_SNORM : SDL_opengl_glext.h
- GL_RGB16_SNORM_EXT : gl2ext.h
- GL_RGB16F : SDL_opengl_glext.h
- GL_RGB16F_ARB : SDL_opengl_glext.h
- GL_RGB16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB16I : SDL_opengl_glext.h
- GL_RGB16I_EXT : SDL_opengl_glext.h
- GL_RGB16UI : SDL_opengl_glext.h
- GL_RGB16UI_EXT : SDL_opengl_glext.h
- GL_RGB2_EXT : SDL_opengl_glext.h
- GL_RGB32F : SDL_opengl_glext.h
- GL_RGB32F_ARB : SDL_opengl_glext.h
- GL_RGB32F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB32I : SDL_opengl_glext.h
- GL_RGB32I_EXT : SDL_opengl_glext.h
- GL_RGB32UI : SDL_opengl_glext.h
- GL_RGB32UI_EXT : SDL_opengl_glext.h
- GL_RGB4 : SDL_opengl.h
- GL_RGB4_EXT : SDL_opengl_glext.h
- GL_RGB4_S3TC : SDL_opengl_glext.h
- GL_RGB5 : SDL_opengl.h
- GL_RGB565 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_RGB565_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RGB5_A1 : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_RGB5_A1_EXT : SDL_opengl_glext.h
- GL_RGB5_A1_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB5_EXT : SDL_opengl_glext.h
- GL_RGB8 : SDL_opengl.h
- GL_RGB8_EXT : SDL_opengl_glext.h
- GL_RGB8_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB8_SNORM : SDL_opengl_glext.h
- GL_RGB8I : SDL_opengl_glext.h
- GL_RGB8I_EXT : SDL_opengl_glext.h
- GL_RGB8UI : SDL_opengl_glext.h
- GL_RGB8UI_EXT : SDL_opengl_glext.h
- GL_RGB9_E5 : SDL_opengl_glext.h
- GL_RGB9_E5_APPLE : gl2ext.h
- GL_RGB9_E5_EXT : SDL_opengl_glext.h
- GL_RGB_422_APPLE : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGB_FLOAT16_APPLE : SDL_opengl_glext.h
- GL_RGB_FLOAT16_ATI : SDL_opengl_glext.h
- GL_RGB_FLOAT32_APPLE : SDL_opengl_glext.h
- GL_RGB_FLOAT32_ATI : SDL_opengl_glext.h
- GL_RGB_INTEGER : SDL_opengl_glext.h
- GL_RGB_INTEGER_EXT : SDL_opengl_glext.h
- GL_RGB_RAW_422_APPLE : SDL_opengl_glext.h , gl2ext.h
- GL_RGB_S3TC : SDL_opengl_glext.h
- GL_RGB_SCALE : SDL_opengl.h , SDL_opengl_glext.h
- GL_RGB_SCALE_ARB : SDL_opengl_glext.h
- GL_RGB_SCALE_EXT : SDL_opengl_glext.h
- GL_RGB_SNORM : SDL_opengl_glext.h
- GL_RGBA : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_RGBA12 : SDL_opengl.h
- GL_RGBA12_EXT : SDL_opengl_glext.h
- GL_RGBA16 : SDL_opengl.h
- GL_RGBA16_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_RGBA16_SNORM : SDL_opengl_glext.h
- GL_RGBA16_SNORM_EXT : gl2ext.h
- GL_RGBA16F : SDL_opengl_glext.h
- GL_RGBA16F_ARB : SDL_opengl_glext.h
- GL_RGBA16F_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGBA16I : SDL_opengl_glext.h
- GL_RGBA16I_EXT : SDL_opengl_glext.h
- GL_RGBA16UI : SDL_opengl_glext.h
- GL_RGBA16UI_EXT : SDL_opengl_glext.h
- GL_RGBA2 : SDL_opengl.h
- GL_RGBA2_EXT : SDL_opengl_glext.h
- GL_RGBA32F : SDL_opengl_glext.h
- GL_RGBA32F_ARB : SDL_opengl_glext.h
- GL_RGBA32F_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RGBA32I : SDL_opengl_glext.h
- GL_RGBA32I_EXT : SDL_opengl_glext.h
- GL_RGBA32UI : SDL_opengl_glext.h
- GL_RGBA32UI_EXT : SDL_opengl_glext.h
- GL_RGBA4 : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_RGBA4_DXT5_S3TC : SDL_opengl_glext.h
- GL_RGBA4_EXT : SDL_opengl_glext.h
- GL_RGBA4_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_RGBA4_S3TC : SDL_opengl_glext.h
- GL_RGBA8 : SDL_opengl.h
- GL_RGBA8_EXT : SDL_opengl_glext.h
- GL_RGBA8_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_RGBA8_SNORM : SDL_opengl_glext.h , gl2ext.h
- GL_RGBA8I : SDL_opengl_glext.h
- GL_RGBA8I_EXT : SDL_opengl_glext.h
- GL_RGBA8UI : SDL_opengl_glext.h
- GL_RGBA8UI_EXT : SDL_opengl_glext.h
- GL_RGBA_DXT5_S3TC : SDL_opengl_glext.h
- GL_RGBA_FLOAT16_APPLE : SDL_opengl_glext.h
- GL_RGBA_FLOAT16_ATI : SDL_opengl_glext.h
- GL_RGBA_FLOAT32_APPLE : SDL_opengl_glext.h
- GL_RGBA_FLOAT32_ATI : SDL_opengl_glext.h
- GL_RGBA_FLOAT_MODE_ARB : SDL_opengl_glext.h
- GL_RGBA_FLOAT_MODE_ATI : SDL_opengl_glext.h
- GL_RGBA_INTEGER : SDL_opengl_glext.h
- GL_RGBA_INTEGER_EXT : SDL_opengl_glext.h
- GL_RGBA_INTEGER_MODE_EXT : SDL_opengl_glext.h
- GL_RGBA_MODE : SDL_opengl.h
- GL_RGBA_S3TC : SDL_opengl_glext.h
- GL_RGBA_SIGNED_COMPONENTS_EXT : SDL_opengl_glext.h
- GL_RGBA_SNORM : SDL_opengl_glext.h
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV : SDL_opengl_glext.h
- GL_RIGHT : SDL_opengl.h
- GL_ROUND_NV : SDL_opengl_glext.h , gl2ext.h
- GL_ROUNDED_RECT2_NV : gl2ext.h
- GL_ROUNDED_RECT4_NV : gl2ext.h
- GL_ROUNDED_RECT8_NV : gl2ext.h
- GL_ROUNDED_RECT_NV : gl2ext.h
- GL_S : SDL_opengl.h
- GL_S3_s3tc : SDL_opengl_glext.h
- GL_SAMPLE_ALPHA_TO_COVERAGE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB : SDL_opengl_glext.h
- GL_SAMPLE_ALPHA_TO_MASK_EXT : SDL_opengl_glext.h
- GL_SAMPLE_ALPHA_TO_MASK_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_ALPHA_TO_ONE : SDL_opengl.h , SDL_opengl_glext.h
- GL_SAMPLE_ALPHA_TO_ONE_ARB : SDL_opengl_glext.h
- GL_SAMPLE_ALPHA_TO_ONE_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_SAMPLE_ALPHA_TO_ONE_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_BUFFERS : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SAMPLE_BUFFERS_3DFX : SDL_opengl_glext.h
- GL_SAMPLE_BUFFERS_ARB : SDL_opengl_glext.h
- GL_SAMPLE_BUFFERS_EXT : SDL_opengl_glext.h
- GL_SAMPLE_BUFFERS_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_COVERAGE : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SAMPLE_COVERAGE_ARB : SDL_opengl_glext.h
- GL_SAMPLE_COVERAGE_INVERT : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SAMPLE_COVERAGE_INVERT_ARB : SDL_opengl_glext.h
- GL_SAMPLE_COVERAGE_VALUE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GL_SAMPLE_COVERAGE_VALUE_ARB : SDL_opengl_glext.h
- GL_SAMPLE_LOCATION_NV : gl2ext.h
- GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV : gl2ext.h
- GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV : gl2ext.h
- GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV : gl2ext.h
- GL_SAMPLE_MASK : SDL_opengl_glext.h
- GL_SAMPLE_MASK_EXT : SDL_opengl_glext.h
- GL_SAMPLE_MASK_INVERT_EXT : SDL_opengl_glext.h
- GL_SAMPLE_MASK_INVERT_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_MASK_NV : SDL_opengl_glext.h
- GL_SAMPLE_MASK_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_MASK_VALUE : SDL_opengl_glext.h
- GL_SAMPLE_MASK_VALUE_EXT : SDL_opengl_glext.h
- GL_SAMPLE_MASK_VALUE_NV : SDL_opengl_glext.h
- GL_SAMPLE_MASK_VALUE_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_PATTERN_EXT : SDL_opengl_glext.h
- GL_SAMPLE_PATTERN_SGIS : SDL_opengl_glext.h
- GL_SAMPLE_POSITION : SDL_opengl_glext.h
- GL_SAMPLE_POSITION_NV : SDL_opengl_glext.h
- GL_SAMPLE_SHADING : SDL_opengl_glext.h
- GL_SAMPLE_SHADING_ARB : SDL_opengl_glext.h
- GL_SAMPLE_SHADING_OES : gl2ext.h
- GL_SAMPLER : SDL_opengl_glext.h , gl2ext.h
- GL_SAMPLER_1D : SDL_opengl_glext.h
- GL_SAMPLER_1D_ARB : SDL_opengl_glext.h
- GL_SAMPLER_1D_ARRAY : SDL_opengl_glext.h
- GL_SAMPLER_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_SAMPLER_1D_ARRAY_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_1D_ARRAY_SHADOW_EXT : SDL_opengl_glext.h
- GL_SAMPLER_1D_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_1D_SHADOW_ARB : SDL_opengl_glext.h
- GL_SAMPLER_2D : SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h
- GL_SAMPLER_2D_ARB : SDL_opengl_glext.h
- GL_SAMPLER_2D_ARRAY : SDL_opengl_glext.h
- GL_SAMPLER_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_SAMPLER_2D_ARRAY_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_2D_ARRAY_SHADOW_EXT : SDL_opengl_glext.h
- GL_SAMPLER_2D_ARRAY_SHADOW_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SAMPLER_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES : gl2ext.h
- GL_SAMPLER_2D_RECT : SDL_opengl_glext.h
- GL_SAMPLER_2D_RECT_ARB : SDL_opengl_glext.h
- GL_SAMPLER_2D_RECT_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_2D_RECT_SHADOW_ARB : SDL_opengl_glext.h
- GL_SAMPLER_2D_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_2D_SHADOW_ARB : SDL_opengl_glext.h
- GL_SAMPLER_2D_SHADOW_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SAMPLER_3D : SDL_opengl_glext.h
- GL_SAMPLER_3D_ARB : SDL_opengl_glext.h
- GL_SAMPLER_3D_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SAMPLER_BINDING : SDL_opengl_glext.h
- GL_SAMPLER_BUFFER : SDL_opengl_glext.h
- GL_SAMPLER_BUFFER_AMD : SDL_opengl_glext.h
- GL_SAMPLER_BUFFER_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_SAMPLER_BUFFER_OES : gl2ext.h
- GL_SAMPLER_CUBE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SAMPLER_CUBE_ARB : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_ARB : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_EXT : gl2ext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT : gl2ext.h
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES : gl2ext.h
- GL_SAMPLER_CUBE_SHADOW : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_SHADOW_EXT : SDL_opengl_glext.h
- GL_SAMPLER_CUBE_SHADOW_NV : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT : gl2ext.h
- GL_SAMPLER_EXTERNAL_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SAMPLER_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SAMPLER_OBJECT_AMD : SDL_opengl_glext.h
- GL_SAMPLER_RENDERBUFFER_NV : SDL_opengl_glext.h
- GL_SAMPLES : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SAMPLES_3DFX : SDL_opengl_glext.h
- GL_SAMPLES_ARB : SDL_opengl_glext.h
- GL_SAMPLES_EXT : SDL_opengl_glext.h
- GL_SAMPLES_PASSED : SDL_opengl_glext.h
- GL_SAMPLES_PASSED_ARB : SDL_opengl_glext.h
- GL_SAMPLES_SGIS : SDL_opengl_glext.h
- GL_SATURATE_BIT_ATI : SDL_opengl_glext.h
- GL_SCALAR_EXT : SDL_opengl_glext.h
- GL_SCALE_BY_FOUR_NV : SDL_opengl_glext.h
- GL_SCALE_BY_ONE_HALF_NV : SDL_opengl_glext.h
- GL_SCALE_BY_TWO_NV : SDL_opengl_glext.h
- GL_SCALEBIAS_HINT_SGIX : SDL_opengl_glext.h
- GL_SCALED_RESOLVE_FASTEST_EXT : SDL_opengl_glext.h
- GL_SCALED_RESOLVE_NICEST_EXT : SDL_opengl_glext.h
- GL_SCISSOR_BIT : SDL_opengl.h
- GL_SCISSOR_BOX : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GL_SCISSOR_TEST : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GL_SCREEN_COORDINATES_REND : SDL_opengl_glext.h
- GL_SCREEN_KHR : gl2ext.h
- GL_SCREEN_NV : gl2ext.h , SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_EXT : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_POINTER : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_SIZE : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_STRIDE : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_TYPE : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_SECONDARY_COLOR_NV : SDL_opengl_glext.h
- GL_SECONDARY_INTERPOLATOR_ATI : SDL_opengl_glext.h
- GL_SELECT : SDL_opengl.h
- GL_SELECTION_BUFFER_POINTER : SDL_opengl.h
- GL_SELECTION_BUFFER_SIZE : SDL_opengl.h
- GL_SelectShader() : SDL_shaders_gl.h
- GL_SEPARABLE_2D : SDL_opengl_glext.h , SDL_opengl.h
- GL_SEPARABLE_2D_EXT : SDL_opengl_glext.h
- GL_SEPARATE_ATTRIBS : SDL_opengl_glext.h
- GL_SEPARATE_ATTRIBS_EXT : SDL_opengl_glext.h
- GL_SEPARATE_ATTRIBS_NV : SDL_opengl_glext.h
- GL_SEPARATE_SPECULAR_COLOR : SDL_opengl.h , SDL_opengl_glext.h
- GL_SEPARATE_SPECULAR_COLOR_EXT : SDL_opengl_glext.h
- GL_SET : SDL_opengl.h
- GL_SET_AMD : SDL_opengl_glext.h
- GL_SGI_color_matrix : SDL_opengl_glext.h
- GL_SGI_color_table : SDL_opengl_glext.h
- GL_SGI_texture_color_table : SDL_opengl_glext.h
- GL_SGIS_detail_texture : SDL_opengl_glext.h
- GL_SGIS_fog_function : SDL_opengl_glext.h
- GL_SGIS_generate_mipmap : SDL_opengl_glext.h
- GL_SGIS_multisample : SDL_opengl_glext.h
- GL_SGIS_pixel_texture : SDL_opengl_glext.h
- GL_SGIS_point_line_texgen : SDL_opengl_glext.h
- GL_SGIS_point_parameters : SDL_opengl_glext.h
- GL_SGIS_sharpen_texture : SDL_opengl_glext.h
- GL_SGIS_texture4D : SDL_opengl_glext.h
- GL_SGIS_texture_border_clamp : SDL_opengl_glext.h
- GL_SGIS_texture_color_mask : SDL_opengl_glext.h
- GL_SGIS_texture_edge_clamp : SDL_opengl_glext.h
- GL_SGIS_texture_filter4 : SDL_opengl_glext.h
- GL_SGIS_texture_lod : SDL_opengl_glext.h
- GL_SGIS_texture_select : SDL_opengl_glext.h
- GL_SGIX_async : SDL_opengl_glext.h
- GL_SGIX_async_histogram : SDL_opengl_glext.h
- GL_SGIX_async_pixel : SDL_opengl_glext.h
- GL_SGIX_blend_alpha_minmax : SDL_opengl_glext.h
- GL_SGIX_calligraphic_fragment : SDL_opengl_glext.h
- GL_SGIX_clipmap : SDL_opengl_glext.h
- GL_SGIX_convolution_accuracy : SDL_opengl_glext.h
- GL_SGIX_depth_pass_instrument : SDL_opengl_glext.h
- GL_SGIX_depth_texture : SDL_opengl_glext.h
- GL_SGIX_flush_raster : SDL_opengl_glext.h
- GL_SGIX_fog_offset : SDL_opengl_glext.h
- GL_SGIX_fragment_lighting : SDL_opengl_glext.h
- GL_SGIX_framezoom : SDL_opengl_glext.h
- GL_SGIX_igloo_interface : SDL_opengl_glext.h
- GL_SGIX_instruments : SDL_opengl_glext.h
- GL_SGIX_interlace : SDL_opengl_glext.h
- GL_SGIX_ir_instrument1 : SDL_opengl_glext.h
- GL_SGIX_list_priority : SDL_opengl_glext.h
- GL_SGIX_pixel_texture : SDL_opengl_glext.h
- GL_SGIX_pixel_tiles : SDL_opengl_glext.h
- GL_SGIX_polynomial_ffd : SDL_opengl_glext.h
- GL_SGIX_reference_plane : SDL_opengl_glext.h
- GL_SGIX_resample : SDL_opengl_glext.h
- GL_SGIX_scalebias_hint : SDL_opengl_glext.h
- GL_SGIX_shadow : SDL_opengl_glext.h
- GL_SGIX_shadow_ambient : SDL_opengl_glext.h
- GL_SGIX_sprite : SDL_opengl_glext.h
- GL_SGIX_subsample : SDL_opengl_glext.h
- GL_SGIX_tag_sample_buffer : SDL_opengl_glext.h
- GL_SGIX_texture_add_env : SDL_opengl_glext.h
- GL_SGIX_texture_coordinate_clamp : SDL_opengl_glext.h
- GL_SGIX_texture_lod_bias : SDL_opengl_glext.h
- GL_SGIX_texture_multi_buffer : SDL_opengl_glext.h
- GL_SGIX_texture_scale_bias : SDL_opengl_glext.h
- GL_SGIX_vertex_preclip : SDL_opengl_glext.h
- GL_SGIX_ycrcb : SDL_opengl_glext.h
- GL_SGIX_ycrcb_subsample : SDL_opengl_glext.h
- GL_SGIX_ycrcba : SDL_opengl_glext.h
- GL_SGX_BINARY_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SGX_PROGRAM_BINARY_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SHADE_MODEL : SDL_opengl.h
- GL_Shader : SDL_shaders_gl.h
- GL_SHADER : SDL_opengl_glext.h
- GL_SHADER_BINARY_DMP : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SHADER_BINARY_FORMATS : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_SHADER_BINARY_VIV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SHADER_COMPILER : SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GL_SHADER_CONSISTENT_NV : SDL_opengl_glext.h
- GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV : SDL_opengl_glext.h
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT : SDL_opengl_glext.h
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_SHADER_IMAGE_ATOMIC : SDL_opengl_glext.h
- GL_SHADER_IMAGE_LOAD : SDL_opengl_glext.h
- GL_SHADER_IMAGE_STORE : SDL_opengl_glext.h
- GL_SHADER_INCLUDE_ARB : SDL_opengl_glext.h
- GL_SHADER_KHR : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SHADER_OBJECT_ARB : SDL_opengl_glext.h
- GL_SHADER_OBJECT_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SHADER_OPERATION_NV : SDL_opengl_glext.h
- GL_SHADER_PIXEL_LOCAL_STORAGE_EXT : gl2ext.h
- GL_SHADER_SOURCE_LENGTH : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SHADER_STORAGE_BARRIER_BIT : SDL_opengl_glext.h
- GL_SHADER_STORAGE_BLOCK : SDL_opengl_glext.h
- GL_SHADER_STORAGE_BUFFER : SDL_opengl_glext.h
- GL_SHADER_STORAGE_BUFFER_BINDING : SDL_opengl_glext.h
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT : SDL_opengl_glext.h
- GL_SHADER_STORAGE_BUFFER_SIZE : SDL_opengl_glext.h
- GL_SHADER_STORAGE_BUFFER_START : SDL_opengl_glext.h
- GL_SHADER_TYPE : gl2.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h
- GL_ShaderContext : SDL_shaders_gl.h
- GL_SHADING_LANGUAGE_VERSION : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_SHADING_LANGUAGE_VERSION_ARB : SDL_opengl_glext.h
- GL_SHADOW_AMBIENT_SGIX : SDL_opengl_glext.h
- GL_SHADOW_ATTENUATION_EXT : SDL_opengl_glext.h
- GL_SHARED_EDGE_NV : gl2ext.h
- GL_SHARED_TEXTURE_PALETTE_EXT : SDL_opengl_glext.h
- GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS : SDL_opengl_glext.h
- GL_SHININESS : SDL_opengl.h
- GL_SHORT : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GL_SIGNALED : SDL_opengl_glext.h
- GL_SIGNALED_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SIGNED_ALPHA8_NV : SDL_opengl_glext.h
- GL_SIGNED_ALPHA_NV : SDL_opengl_glext.h
- GL_SIGNED_HILO16_NV : SDL_opengl_glext.h
- GL_SIGNED_HILO8_NV : SDL_opengl_glext.h
- GL_SIGNED_HILO_NV : SDL_opengl_glext.h
- GL_SIGNED_IDENTITY_NV : SDL_opengl_glext.h
- GL_SIGNED_INTENSITY8_NV : SDL_opengl_glext.h
- GL_SIGNED_INTENSITY_NV : SDL_opengl_glext.h
- GL_SIGNED_LUMINANCE8_ALPHA8_NV : SDL_opengl_glext.h
- GL_SIGNED_LUMINANCE8_NV : SDL_opengl_glext.h
- GL_SIGNED_LUMINANCE_ALPHA_NV : SDL_opengl_glext.h
- GL_SIGNED_LUMINANCE_NV : SDL_opengl_glext.h
- GL_SIGNED_NEGATE_NV : SDL_opengl_glext.h
- GL_SIGNED_NORMALIZED : SDL_opengl_glext.h
- GL_SIGNED_RGB8_NV : SDL_opengl_glext.h
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV : SDL_opengl_glext.h
- GL_SIGNED_RGB_NV : SDL_opengl_glext.h
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV : SDL_opengl_glext.h
- GL_SIGNED_RGBA8_NV : SDL_opengl_glext.h
- GL_SIGNED_RGBA_NV : SDL_opengl_glext.h
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST : SDL_opengl_glext.h
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE : SDL_opengl_glext.h
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST : SDL_opengl_glext.h
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE : SDL_opengl_glext.h
- GL_SINGLE_COLOR : SDL_opengl_glext.h , SDL_opengl.h
- GL_SINGLE_COLOR_EXT : SDL_opengl_glext.h
- GL_SKIP_COMPONENTS1_NV : SDL_opengl_glext.h
- GL_SKIP_COMPONENTS2_NV : SDL_opengl_glext.h
- GL_SKIP_COMPONENTS3_NV : SDL_opengl_glext.h
- GL_SKIP_COMPONENTS4_NV : SDL_opengl_glext.h
- GL_SKIP_DECODE_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SKIP_MISSING_GLYPH_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SLICE_ACCUM_SUN : SDL_opengl_glext.h
- GL_SLUMINANCE : SDL_opengl_glext.h
- GL_SLUMINANCE8 : SDL_opengl_glext.h
- GL_SLUMINANCE8_ALPHA8 : SDL_opengl_glext.h
- GL_SLUMINANCE8_ALPHA8_EXT : SDL_opengl_glext.h
- GL_SLUMINANCE8_ALPHA8_NV : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SLUMINANCE8_EXT : SDL_opengl_glext.h
- GL_SLUMINANCE8_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SLUMINANCE_ALPHA : SDL_opengl_glext.h
- GL_SLUMINANCE_ALPHA_EXT : SDL_opengl_glext.h
- GL_SLUMINANCE_ALPHA_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SLUMINANCE_EXT : SDL_opengl_glext.h
- GL_SLUMINANCE_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SM_COUNT_NV : SDL_opengl_glext.h
- GL_SMALL_CCW_ARC_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SMALL_CW_ARC_TO_NV : gl2ext.h , SDL_opengl_glext.h
- GL_SMAPHS30_PROGRAM_BINARY_DMP : gl2ext.h
- GL_SMAPHS_PROGRAM_BINARY_DMP : gl2ext.h
- GL_SMOOTH : SDL_opengl.h
- GL_SMOOTH_CUBIC_CURVE_TO_NV : gl2ext.h , SDL_opengl_glext.h
- GL_SMOOTH_LINE_WIDTH_GRANULARITY : SDL_opengl.h , SDL_opengl_glext.h
- GL_SMOOTH_LINE_WIDTH_RANGE : SDL_opengl_glext.h , SDL_opengl.h
- GL_SMOOTH_POINT_SIZE_GRANULARITY : SDL_opengl.h , SDL_opengl_glext.h
- GL_SMOOTH_POINT_SIZE_RANGE : SDL_opengl_glext.h , SDL_opengl.h
- GL_SMOOTH_QUADRATIC_CURVE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SOFTLIGHT_KHR : gl2ext.h
- GL_SOFTLIGHT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SOURCE0_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_SOURCE0_ALPHA_ARB : SDL_opengl_glext.h
- GL_SOURCE0_ALPHA_EXT : SDL_opengl_glext.h
- GL_SOURCE0_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_SOURCE0_RGB_ARB : SDL_opengl_glext.h
- GL_SOURCE0_RGB_EXT : SDL_opengl_glext.h
- GL_SOURCE1_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_SOURCE1_ALPHA_ARB : SDL_opengl_glext.h
- GL_SOURCE1_ALPHA_EXT : SDL_opengl_glext.h
- GL_SOURCE1_RGB : SDL_opengl_glext.h , SDL_opengl.h
- GL_SOURCE1_RGB_ARB : SDL_opengl_glext.h
- GL_SOURCE1_RGB_EXT : SDL_opengl_glext.h
- GL_SOURCE2_ALPHA : SDL_opengl.h , SDL_opengl_glext.h
- GL_SOURCE2_ALPHA_ARB : SDL_opengl_glext.h
- GL_SOURCE2_ALPHA_EXT : SDL_opengl_glext.h
- GL_SOURCE2_RGB : SDL_opengl.h , SDL_opengl_glext.h
- GL_SOURCE2_RGB_ARB : SDL_opengl_glext.h
- GL_SOURCE2_RGB_EXT : SDL_opengl_glext.h
- GL_SOURCE3_ALPHA_NV : SDL_opengl_glext.h
- GL_SOURCE3_RGB_NV : SDL_opengl_glext.h
- GL_SPARE0_NV : SDL_opengl_glext.h
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV : SDL_opengl_glext.h
- GL_SPARE1_NV : SDL_opengl_glext.h
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB : SDL_opengl_glext.h
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT : gl2ext.h
- GL_SPECULAR : SDL_opengl.h
- GL_SPHERE_MAP : SDL_opengl.h
- GL_SPOT_CUTOFF : SDL_opengl.h
- GL_SPOT_DIRECTION : SDL_opengl.h
- GL_SPOT_EXPONENT : SDL_opengl.h
- GL_SPRITE_AXIAL_SGIX : SDL_opengl_glext.h
- GL_SPRITE_AXIS_SGIX : SDL_opengl_glext.h
- GL_SPRITE_EYE_ALIGNED_SGIX : SDL_opengl_glext.h
- GL_SPRITE_MODE_SGIX : SDL_opengl_glext.h
- GL_SPRITE_OBJECT_ALIGNED_SGIX : SDL_opengl_glext.h
- GL_SPRITE_SGIX : SDL_opengl_glext.h
- GL_SPRITE_TRANSLATION_SGIX : SDL_opengl_glext.h
- GL_SQUARE_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SR8_EXT : gl2ext.h
- GL_SRC0_ALPHA : SDL_opengl_glext.h
- GL_SRC0_RGB : SDL_opengl_glext.h
- GL_SRC1_ALPHA : SDL_opengl_glext.h
- GL_SRC1_ALPHA_EXT : gl2ext.h
- GL_SRC1_COLOR : SDL_opengl_glext.h
- GL_SRC1_COLOR_EXT : gl2ext.h
- GL_SRC1_RGB : SDL_opengl_glext.h
- GL_SRC2_ALPHA : SDL_opengl_glext.h
- GL_SRC2_RGB : SDL_opengl_glext.h
- GL_SRC_ALPHA : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_SRC_ALPHA_SATURATE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_SRC_ALPHA_SATURATE_EXT : gl2ext.h
- GL_SRC_ATOP_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SRC_COLOR : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GL_SRC_IN_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SRC_NV : gl2ext.h , SDL_opengl_glext.h
- GL_SRC_OUT_NV : SDL_opengl_glext.h , gl2ext.h
- GL_SRC_OVER_NV : gl2ext.h , SDL_opengl_glext.h
- GL_SRG8_EXT : gl2ext.h
- GL_SRGB : SDL_opengl_glext.h
- GL_SRGB8 : SDL_opengl_glext.h
- GL_SRGB8_ALPHA8 : SDL_opengl_glext.h
- GL_SRGB8_ALPHA8_EXT : SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , gl2ext.h
- GL_SRGB8_EXT : SDL_opengl_glext.h
- GL_SRGB8_NV : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SRGB_ALPHA : SDL_opengl_glext.h
- GL_SRGB_ALPHA_EXT : SDL_opengl_glext.h , gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SRGB_DECODE_ARB : SDL_opengl_glext.h
- GL_SRGB_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SRGB_READ : SDL_opengl_glext.h
- GL_SRGB_WRITE : SDL_opengl_glext.h
- GL_STACK_OVERFLOW : SDL_opengl.h
- GL_STACK_OVERFLOW_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_STACK_UNDERFLOW : SDL_opengl.h
- GL_STACK_UNDERFLOW_KHR : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_STANDARD_FONT_FORMAT_NV : gl2ext.h
- GL_STANDARD_FONT_NAME_NV : SDL_opengl_glext.h , gl2ext.h
- GL_STATE_RESTORE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_STATIC_ATI : SDL_opengl_glext.h
- GL_STATIC_COPY : SDL_opengl_glext.h
- GL_STATIC_COPY_ARB : SDL_opengl_glext.h
- GL_STATIC_DRAW : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_STATIC_DRAW_ARB : SDL_opengl_glext.h
- GL_STATIC_READ : SDL_opengl_glext.h
- GL_STATIC_READ_ARB : SDL_opengl_glext.h
- GL_STATIC_VERTEX_ARRAY_IBM : SDL_opengl_glext.h
- GL_STENCIL : SDL_opengl.h
- GL_STENCIL_ATTACHMENT : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_STENCIL_ATTACHMENT_EXT : SDL_opengl_glext.h
- GL_STENCIL_BACK_FAIL : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_STENCIL_BACK_FAIL_ATI : SDL_opengl_glext.h
- GL_STENCIL_BACK_FUNC : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_STENCIL_BACK_FUNC_ATI : SDL_opengl_glext.h
- GL_STENCIL_BACK_OP_VALUE_AMD : SDL_opengl_glext.h
- GL_STENCIL_BACK_PASS_DEPTH_FAIL : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI : SDL_opengl_glext.h
- GL_STENCIL_BACK_PASS_DEPTH_PASS : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI : SDL_opengl_glext.h
- GL_STENCIL_BACK_REF : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_BACK_VALUE_MASK : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_STENCIL_BACK_WRITEMASK : SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h
- GL_STENCIL_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_BUFFER_BIT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_BUFFER_BIT0_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_BUFFER_BIT1_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_STENCIL_BUFFER_BIT2_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_BUFFER_BIT3_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_BUFFER_BIT4_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_BUFFER_BIT5_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_STENCIL_BUFFER_BIT6_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_BUFFER_BIT7_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_CLEAR_TAG_VALUE_EXT : SDL_opengl_glext.h
- GL_STENCIL_CLEAR_VALUE : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_STENCIL_COMPONENTS : SDL_opengl_glext.h
- GL_STENCIL_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_STENCIL_FAIL : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_STENCIL_FUNC : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_INDEX : SDL_opengl.h
- GL_STENCIL_INDEX1 : SDL_opengl_glext.h
- GL_STENCIL_INDEX16 : SDL_opengl_glext.h
- GL_STENCIL_INDEX16_EXT : SDL_opengl_glext.h
- GL_STENCIL_INDEX1_EXT : SDL_opengl_glext.h
- GL_STENCIL_INDEX1_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_INDEX4 : SDL_opengl_glext.h
- GL_STENCIL_INDEX4_EXT : SDL_opengl_glext.h
- GL_STENCIL_INDEX4_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_STENCIL_INDEX8 : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_INDEX8_EXT : SDL_opengl_glext.h
- GL_STENCIL_INDEX8_OES : gl2ext.h
- GL_STENCIL_INDEX_OES : gl2ext.h
- GL_STENCIL_OP_VALUE_AMD : SDL_opengl_glext.h
- GL_STENCIL_PASS_DEPTH_FAIL : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_STENCIL_PASS_DEPTH_PASS : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_STENCIL_REF : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_STENCIL_RENDERABLE : SDL_opengl_glext.h
- GL_STENCIL_SAMPLES_NV : gl2ext.h
- GL_STENCIL_TAG_BITS_EXT : SDL_opengl_glext.h
- GL_STENCIL_TEST : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_STENCIL_TEST_TWO_SIDE_EXT : SDL_opengl_glext.h
- GL_STENCIL_VALUE_MASK : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_STENCIL_WRITEMASK : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GL_STEREO : SDL_opengl.h
- GL_STORAGE_CACHED_APPLE : SDL_opengl_glext.h
- GL_STORAGE_CLIENT_APPLE : SDL_opengl_glext.h
- GL_STORAGE_PRIVATE_APPLE : SDL_opengl_glext.h
- GL_STORAGE_SHARED_APPLE : SDL_opengl_glext.h
- GL_STREAM_COPY : SDL_opengl_glext.h
- GL_STREAM_COPY_ARB : SDL_opengl_glext.h
- GL_STREAM_DRAW : SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GL_STREAM_DRAW_ARB : SDL_opengl_glext.h
- GL_STREAM_RASTERIZATION_AMD : SDL_opengl_glext.h
- GL_STREAM_READ : SDL_opengl_glext.h
- GL_STREAM_READ_ARB : SDL_opengl_glext.h
- GL_STRICT_DEPTHFUNC_HINT_PGI : SDL_opengl_glext.h
- GL_STRICT_LIGHTING_HINT_PGI : SDL_opengl_glext.h
- GL_STRICT_SCISSOR_HINT_PGI : SDL_opengl_glext.h
- GL_SUB_ATI : SDL_opengl_glext.h
- GL_SUBPIXEL_BITS : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV : gl2ext.h
- GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV : gl2ext.h
- GL_SUBSAMPLE_DISTANCE_AMD : SDL_opengl_glext.h
- GL_SUBTRACT : SDL_opengl.h , SDL_opengl_glext.h
- GL_SUBTRACT_ARB : SDL_opengl_glext.h
- GL_SUCCESS_NV : SDL_opengl_glext.h
- GL_SUN_convolution_border_modes : SDL_opengl_glext.h
- GL_SUN_global_alpha : SDL_opengl_glext.h
- GL_SUN_mesh_array : SDL_opengl_glext.h
- GL_SUN_slice_accum : SDL_opengl_glext.h
- GL_SUN_triangle_list : SDL_opengl_glext.h
- GL_SUN_vertex : SDL_opengl_glext.h
- GL_SUNX_constant_data : SDL_opengl_glext.h
- GL_SUPERSAMPLE_SCALE_X_NV : gl2ext.h
- GL_SUPERSAMPLE_SCALE_Y_NV : gl2ext.h
- GL_SURFACE_MAPPED_NV : SDL_opengl_glext.h
- GL_SURFACE_REGISTERED_NV : SDL_opengl_glext.h
- GL_SURFACE_STATE_NV : SDL_opengl_glext.h
- GL_SWIZZLE_STQ_ATI : SDL_opengl_glext.h
- GL_SWIZZLE_STQ_DQ_ATI : SDL_opengl_glext.h
- GL_SWIZZLE_STR_ATI : SDL_opengl_glext.h
- GL_SWIZZLE_STR_DR_ATI : SDL_opengl_glext.h
- GL_SWIZZLE_STRQ_ATI : SDL_opengl_glext.h
- GL_SWIZZLE_STRQ_DQ_ATI : SDL_opengl_glext.h
- GL_SYNC_CL_EVENT_ARB : SDL_opengl_glext.h
- GL_SYNC_CL_EVENT_COMPLETE_ARB : SDL_opengl_glext.h
- GL_SYNC_CONDITION : SDL_opengl_glext.h
- GL_SYNC_CONDITION_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SYNC_FENCE : SDL_opengl_glext.h
- GL_SYNC_FENCE_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SYNC_FLAGS : SDL_opengl_glext.h
- GL_SYNC_FLAGS_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SYNC_FLUSH_COMMANDS_BIT : SDL_opengl_glext.h
- GL_SYNC_FLUSH_COMMANDS_BIT_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SYNC_GPU_COMMANDS_COMPLETE : SDL_opengl_glext.h
- GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SYNC_OBJECT_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_SYNC_STATUS : SDL_opengl_glext.h
- GL_SYNC_STATUS_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_SYNC_X11_FENCE_EXT : SDL_opengl_glext.h
- GL_SYSTEM_FONT_NAME_NV : SDL_opengl_glext.h , gl2ext.h
- GL_T : SDL_opengl.h
- GL_T2F_C3F_V3F : SDL_opengl.h
- GL_T2F_C4F_N3F_V3F : SDL_opengl.h
- GL_T2F_C4UB_V3F : SDL_opengl.h
- GL_T2F_IUI_N3F_V2F_EXT : SDL_opengl_glext.h
- GL_T2F_IUI_N3F_V3F_EXT : SDL_opengl_glext.h
- GL_T2F_IUI_V2F_EXT : SDL_opengl_glext.h
- GL_T2F_IUI_V3F_EXT : SDL_opengl_glext.h
- GL_T2F_N3F_V3F : SDL_opengl.h
- GL_T2F_V3F : SDL_opengl.h
- GL_T4F_C4F_N3F_V4F : SDL_opengl.h
- GL_T4F_V4F : SDL_opengl.h
- GL_TABLE_TOO_LARGE : SDL_opengl.h , SDL_opengl_glext.h
- GL_TABLE_TOO_LARGE_EXT : SDL_opengl_glext.h
- GL_TANGENT_ARRAY_EXT : SDL_opengl_glext.h
- GL_TANGENT_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_TANGENT_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_TANGENT_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_TESS_CONTROL_OUTPUT_VERTICES : SDL_opengl_glext.h
- GL_TESS_CONTROL_OUTPUT_VERTICES_EXT : gl2ext.h
- GL_TESS_CONTROL_OUTPUT_VERTICES_OES : gl2ext.h
- GL_TESS_CONTROL_PROGRAM_NV : SDL_opengl_glext.h
- GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV : SDL_opengl_glext.h
- GL_TESS_CONTROL_SHADER : SDL_opengl_glext.h
- GL_TESS_CONTROL_SHADER_BIT : SDL_opengl_glext.h
- GL_TESS_CONTROL_SHADER_BIT_EXT : gl2ext.h
- GL_TESS_CONTROL_SHADER_BIT_OES : gl2ext.h
- GL_TESS_CONTROL_SHADER_EXT : gl2ext.h
- GL_TESS_CONTROL_SHADER_OES : gl2ext.h
- GL_TESS_CONTROL_SUBROUTINE : SDL_opengl_glext.h
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM : SDL_opengl_glext.h
- GL_TESS_CONTROL_TEXTURE : SDL_opengl_glext.h
- GL_TESS_EVALUATION_PROGRAM_NV : SDL_opengl_glext.h
- GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV : SDL_opengl_glext.h
- GL_TESS_EVALUATION_SHADER : SDL_opengl_glext.h
- GL_TESS_EVALUATION_SHADER_BIT : SDL_opengl_glext.h
- GL_TESS_EVALUATION_SHADER_BIT_EXT : gl2ext.h
- GL_TESS_EVALUATION_SHADER_BIT_OES : gl2ext.h
- GL_TESS_EVALUATION_SHADER_EXT : gl2ext.h
- GL_TESS_EVALUATION_SHADER_OES : gl2ext.h
- GL_TESS_EVALUATION_SUBROUTINE : SDL_opengl_glext.h
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM : SDL_opengl_glext.h
- GL_TESS_EVALUATION_TEXTURE : SDL_opengl_glext.h
- GL_TESS_GEN_MODE : SDL_opengl_glext.h
- GL_TESS_GEN_MODE_EXT : gl2ext.h
- GL_TESS_GEN_MODE_OES : gl2ext.h
- GL_TESS_GEN_POINT_MODE : SDL_opengl_glext.h
- GL_TESS_GEN_POINT_MODE_EXT : gl2ext.h
- GL_TESS_GEN_POINT_MODE_OES : gl2ext.h
- GL_TESS_GEN_SPACING : SDL_opengl_glext.h
- GL_TESS_GEN_SPACING_EXT : gl2ext.h
- GL_TESS_GEN_SPACING_OES : gl2ext.h
- GL_TESS_GEN_VERTEX_ORDER : SDL_opengl_glext.h
- GL_TESS_GEN_VERTEX_ORDER_EXT : gl2ext.h
- GL_TESS_GEN_VERTEX_ORDER_OES : gl2ext.h
- GL_TESSELLATION_FACTOR_AMD : SDL_opengl_glext.h
- GL_TESSELLATION_MODE_AMD : SDL_opengl_glext.h
- GL_TEXCOORD1_BIT_PGI : SDL_opengl_glext.h
- GL_TEXCOORD2_BIT_PGI : SDL_opengl_glext.h
- GL_TEXCOORD3_BIT_PGI : SDL_opengl_glext.h
- GL_TEXCOORD4_BIT_PGI : SDL_opengl_glext.h
- GL_TEXT_FRAGMENT_SHADER_ATI : SDL_opengl_glext.h
- GL_TEXTURE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE0 : SDL_opengl.h , SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE0_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE1 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE10 : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h , SDL_opengl_glext.h
- GL_TEXTURE10_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE11 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE11_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE12 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE12_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE13 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE13_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE14 : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE14_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE15 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE15_ARB : SDL_opengl_glext.h , SDL_opengl.h
- GL_TEXTURE16 : SDL_opengl.h , gl2.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h
- GL_TEXTURE16_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE17 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE17_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE18 : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE18_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE19 : SDL_opengl.h , SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE19_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE1_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE2 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE20 : SDL_opengl.h , SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE20_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE21 : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE21_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE22 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE22_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE23 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE23_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE24 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE24_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE25 : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h , SDL_opengl_glext.h
- GL_TEXTURE25_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE26 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE26_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE27 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE27_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE28 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE28_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE29 : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE29_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE2_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE3 : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h , SDL_opengl_glext.h
- GL_TEXTURE30 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE30_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE31 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE31_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE3_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE4 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE4_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE5 : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE5_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE6 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE6_ARB : SDL_opengl_glext.h , SDL_opengl.h
- GL_TEXTURE7 : SDL_opengles2_gl2.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GL_TEXTURE7_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE8 : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE8_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE9 : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE9_ARB : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_1D : SDL_opengl.h
- GL_TEXTURE_1D_ARRAY : SDL_opengl_glext.h
- GL_TEXTURE_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_TEXTURE_1D_BINDING_EXT : SDL_opengl_glext.h
- GL_TEXTURE_1D_STACK_BINDING_MESAX : SDL_opengl_glext.h
- GL_TEXTURE_1D_STACK_MESAX : SDL_opengl_glext.h
- GL_TEXTURE_2D : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE_2D_ARRAY : gl2ext.h , SDL_opengl_glext.h
- GL_TEXTURE_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_TEXTURE_2D_BINDING_EXT : SDL_opengl_glext.h
- GL_TEXTURE_2D_MULTISAMPLE : gl2ext.h , SDL_opengl_glext.h
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY : gl2ext.h , SDL_opengl_glext.h
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES : gl2ext.h
- GL_TEXTURE_2D_STACK_BINDING_MESAX : SDL_opengl_glext.h
- GL_TEXTURE_2D_STACK_MESAX : SDL_opengl_glext.h
- GL_TEXTURE_3D : SDL_opengl.h , SDL_opengl_glext.h , gl2ext.h
- GL_TEXTURE_3D_BINDING_EXT : SDL_opengl_glext.h
- GL_TEXTURE_3D_EXT : SDL_opengl_glext.h
- GL_TEXTURE_3D_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_4D_BINDING_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_4D_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_4DSIZE_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_ALPHA_SIZE : SDL_opengl.h
- GL_TEXTURE_ALPHA_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_ALPHA_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_ALPHA_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_APPLICATION_MODE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_ASTC_DECODE_PRECISION_EXT : gl2ext.h
- GL_TEXTURE_BASE_LEVEL : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_BASE_LEVEL_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_1D : SDL_opengl.h
- GL_TEXTURE_BINDING_1D_ARRAY : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_2D : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GL_TEXTURE_BINDING_2D_ARRAY : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES : gl2ext.h
- GL_TEXTURE_BINDING_3D : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_BINDING_3D_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_BINDING_BUFFER : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_BUFFER_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_BUFFER_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_TEXTURE_BINDING_BUFFER_OES : gl2ext.h
- GL_TEXTURE_BINDING_CUBE_MAP : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT : gl2ext.h
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_TEXTURE_BINDING_CUBE_MAP_EXT : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_EXTERNAL_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_BINDING_RECTANGLE : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_RECTANGLE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_RECTANGLE_NV : SDL_opengl_glext.h
- GL_TEXTURE_BINDING_RENDERBUFFER_NV : SDL_opengl_glext.h
- GL_TEXTURE_BIT : SDL_opengl.h
- GL_TEXTURE_BLUE_SIZE : SDL_opengl.h
- GL_TEXTURE_BLUE_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_BLUE_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_BLUE_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BORDER : SDL_opengl.h
- GL_TEXTURE_BORDER_COLOR : SDL_opengl.h
- GL_TEXTURE_BORDER_COLOR_EXT : gl2ext.h
- GL_TEXTURE_BORDER_COLOR_NV : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_BORDER_COLOR_OES : gl2ext.h
- GL_TEXTURE_BORDER_VALUES_NV : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_BINDING : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_BINDING_EXT : gl2ext.h
- GL_TEXTURE_BUFFER_BINDING_OES : gl2ext.h
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT : SDL_opengl_glext.h , gl2ext.h
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES : gl2ext.h
- GL_TEXTURE_BUFFER_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_FORMAT_ARB : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_FORMAT_EXT : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_OES : gl2ext.h
- GL_TEXTURE_BUFFER_OFFSET : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT : gl2ext.h
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES : gl2ext.h
- GL_TEXTURE_BUFFER_OFFSET_EXT : gl2ext.h
- GL_TEXTURE_BUFFER_OFFSET_OES : gl2ext.h
- GL_TEXTURE_BUFFER_SIZE : SDL_opengl_glext.h
- GL_TEXTURE_BUFFER_SIZE_EXT : gl2ext.h
- GL_TEXTURE_BUFFER_SIZE_OES : gl2ext.h
- GL_TEXTURE_CLIPMAP_CENTER_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_CLIPMAP_DEPTH_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_CLIPMAP_FRAME_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_CLIPMAP_OFFSET_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_COLOR_SAMPLES_NV : SDL_opengl_glext.h
- GL_TEXTURE_COLOR_TABLE_SGI : SDL_opengl_glext.h
- GL_TEXTURE_COLOR_WRITEMASK_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_FUNC : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_FUNC_ARB : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_FUNC_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_COMPARE_MODE : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_MODE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_MODE_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_COMPARE_OPERATOR_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_COMPARE_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_COMPONENTS : SDL_opengl.h
- GL_TEXTURE_COMPRESSED : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSED_ARB : SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT : SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE : SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH : SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_COMPRESSION_HINT : SDL_opengl_glext.h , SDL_opengl.h
- GL_TEXTURE_COMPRESSION_HINT_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CONSTANT_DATA_SUNX : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY : SDL_opengl.h
- GL_TEXTURE_COORD_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_EXT : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_POINTER : SDL_opengl.h
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_SIZE : SDL_opengl.h
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_STRIDE : SDL_opengl.h
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_COORD_ARRAY_TYPE : SDL_opengl.h
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_COORD_NV : SDL_opengl_glext.h
- GL_TEXTURE_COVERAGE_SAMPLES_NV : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP : SDL_opengl_glext.h , SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE_CUBE_MAP_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_ARRAY_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_ARRAY_EXT : gl2ext.h
- GL_TEXTURE_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_TEXTURE_CUBE_MAP_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X : SDL_opengl_glext.h , gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y : SDL_opengl_glext.h , SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z : gl2.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h , SDL_opengl.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_X : SDL_opengl_glext.h , gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y : gl2.h , SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z : gl2.h , SDL_opengl_glext.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT : SDL_opengl_glext.h
- GL_TEXTURE_CUBE_MAP_SEAMLESS : SDL_opengl_glext.h
- GL_TEXTURE_DEFORMATION_BIT_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_DEFORMATION_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_DEPTH : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_DEPTH_EXT : SDL_opengl_glext.h
- GL_TEXTURE_DEPTH_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_DEPTH_SIZE : SDL_opengl_glext.h
- GL_TEXTURE_DEPTH_SIZE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_DEPTH_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_DEPTH_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_DS_SIZE_NV : SDL_opengl_glext.h
- GL_TEXTURE_DT_SIZE_NV : SDL_opengl_glext.h
- GL_TEXTURE_ENV : SDL_opengl.h
- GL_TEXTURE_ENV_BIAS_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_ENV_COLOR : SDL_opengl.h
- GL_TEXTURE_ENV_MODE : SDL_opengl.h
- GL_TEXTURE_EXTERNAL_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_FETCH_BARRIER_BIT : SDL_opengl_glext.h
- GL_TEXTURE_FETCH_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_TEXTURE_FILTER4_SIZE_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_FILTER_CONTROL : SDL_opengl_glext.h
- GL_TEXTURE_FILTER_CONTROL_EXT : SDL_opengl_glext.h
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS : SDL_opengl_glext.h
- GL_TEXTURE_FLOAT_COMPONENTS_NV : SDL_opengl_glext.h
- GL_TEXTURE_FORMAT_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_FREE_MEMORY_ATI : SDL_opengl_glext.h
- GL_TEXTURE_GATHER : SDL_opengl_glext.h
- GL_TEXTURE_GATHER_SHADOW : SDL_opengl_glext.h
- GL_TEXTURE_GEN_MODE : SDL_opengl.h
- GL_TEXTURE_GEN_Q : SDL_opengl.h
- GL_TEXTURE_GEN_R : SDL_opengl.h
- GL_TEXTURE_GEN_S : SDL_opengl.h
- GL_TEXTURE_GEN_T : SDL_opengl.h
- GL_TEXTURE_GEQUAL_R_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_GREEN_SIZE : SDL_opengl.h
- GL_TEXTURE_GREEN_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_GREEN_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_GREEN_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_HEIGHT : SDL_opengl.h
- GL_TEXTURE_HEIGHT_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_HI_SIZE_NV : SDL_opengl_glext.h
- GL_TEXTURE_IMAGE_FORMAT : SDL_opengl_glext.h
- GL_TEXTURE_IMAGE_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_IMAGE_VALID_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_IMMUTABLE_FORMAT : SDL_opengl_glext.h
- GL_TEXTURE_IMMUTABLE_FORMAT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_IMMUTABLE_LEVELS : gl2ext.h , SDL_opengl_glext.h
- GL_TEXTURE_INDEX_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_INTENSITY_SIZE : SDL_opengl.h
- GL_TEXTURE_INTENSITY_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_INTENSITY_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_INTENSITY_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_INTERNAL_FORMAT : SDL_opengl.h
- GL_TEXTURE_INTERNAL_FORMAT_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_LEQUAL_R_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_LIGHT_EXT : SDL_opengl_glext.h
- GL_TEXTURE_LIGHTING_MODE_HP : SDL_opengl_glext.h
- GL_TEXTURE_LO_SIZE_NV : SDL_opengl_glext.h
- GL_TEXTURE_LOD_BIAS : SDL_opengl_glext.h
- GL_TEXTURE_LOD_BIAS_EXT : SDL_opengl_glext.h
- GL_TEXTURE_LOD_BIAS_R_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_LOD_BIAS_S_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_LOD_BIAS_T_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_LUMINANCE_SIZE : SDL_opengl.h
- GL_TEXTURE_LUMINANCE_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_LUMINANCE_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_LUMINANCE_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_MAG_FILTER : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_TEXTURE_MAG_SIZE_NV : SDL_opengl_glext.h
- GL_TEXTURE_MATERIAL_FACE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_MATERIAL_PARAMETER_EXT : SDL_opengl_glext.h
- GL_TEXTURE_MATRIX : SDL_opengl.h
- GL_TEXTURE_MAX_ANISOTROPY_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_MAX_CLAMP_R_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_MAX_CLAMP_S_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_MAX_CLAMP_T_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_MAX_LEVEL : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_MAX_LEVEL_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_MAX_LEVEL_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_MAX_LOD : SDL_opengl_glext.h , SDL_opengl.h
- GL_TEXTURE_MAX_LOD_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_MEMORY_LAYOUT_INTEL : SDL_opengl_glext.h
- GL_TEXTURE_MIN_FILTER : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_TEXTURE_MIN_LOD : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_MIN_LOD_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_MULTI_BUFFER_HINT_SGIX : SDL_opengl_glext.h
- GL_TEXTURE_NORMAL_EXT : SDL_opengl_glext.h
- GL_TEXTURE_NUM_LEVELS_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_OBJECT_VALID_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_POST_SPECULAR_HP : SDL_opengl_glext.h
- GL_TEXTURE_PRE_SPECULAR_HP : SDL_opengl_glext.h
- GL_TEXTURE_PRIORITY : SDL_opengl.h
- GL_TEXTURE_PRIORITY_EXT : SDL_opengl_glext.h
- GL_TEXTURE_PROTECTED_EXT : gl2ext.h
- GL_TEXTURE_RANGE_LENGTH_APPLE : SDL_opengl_glext.h
- GL_TEXTURE_RANGE_POINTER_APPLE : SDL_opengl_glext.h
- GL_TEXTURE_RECTANGLE : SDL_opengl_glext.h
- GL_TEXTURE_RECTANGLE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_RECTANGLE_NV : SDL_opengl_glext.h
- GL_TEXTURE_RED_SIZE : SDL_opengl.h
- GL_TEXTURE_RED_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_RED_TYPE : SDL_opengl_glext.h
- GL_TEXTURE_RED_TYPE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV : SDL_opengl_glext.h
- GL_TEXTURE_RENDERBUFFER_NV : SDL_opengl_glext.h
- GL_TEXTURE_RESIDENT : SDL_opengl.h
- GL_TEXTURE_RESIDENT_EXT : SDL_opengl_glext.h
- GL_TEXTURE_SAMPLES : SDL_opengl_glext.h
- GL_TEXTURE_SAMPLES_IMG : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_SHADER_NV : SDL_opengl_glext.h
- GL_TEXTURE_SHADOW : SDL_opengl_glext.h
- GL_TEXTURE_SHARED_SIZE : SDL_opengl_glext.h
- GL_TEXTURE_SHARED_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_SPARSE_ARB : SDL_opengl_glext.h
- GL_TEXTURE_SPARSE_EXT : gl2ext.h
- GL_TEXTURE_SRGB_DECODE_EXT : SDL_opengles2_gl2ext.h , gl2ext.h , SDL_opengl_glext.h
- GL_TEXTURE_STACK_DEPTH : SDL_opengl.h
- GL_TEXTURE_STENCIL_SIZE : SDL_opengl_glext.h
- GL_TEXTURE_STENCIL_SIZE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_STORAGE_HINT_APPLE : SDL_opengl_glext.h
- GL_TEXTURE_STORAGE_SPARSE_BIT_AMD : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_A : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_A_EXT : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_B : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_B_EXT : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_G : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_G_EXT : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_R : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_R_EXT : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_RGBA : SDL_opengl_glext.h
- GL_TEXTURE_SWIZZLE_RGBA_EXT : SDL_opengl_glext.h
- GL_TEXTURE_TARGET_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_TILING_EXT : gl2ext.h
- GL_TEXTURE_TOO_LARGE_EXT : SDL_opengl_glext.h
- GL_TEXTURE_TYPE_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV : SDL_opengl_glext.h
- GL_TEXTURE_UPDATE_BARRIER_BIT : SDL_opengl_glext.h
- GL_TEXTURE_UPDATE_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_TEXTURE_USAGE_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_VIEW : SDL_opengl_glext.h
- GL_TEXTURE_VIEW_MIN_LAYER : SDL_opengl_glext.h
- GL_TEXTURE_VIEW_MIN_LAYER_EXT : gl2ext.h
- GL_TEXTURE_VIEW_MIN_LAYER_OES : gl2ext.h
- GL_TEXTURE_VIEW_MIN_LEVEL : SDL_opengl_glext.h
- GL_TEXTURE_VIEW_MIN_LEVEL_EXT : gl2ext.h
- GL_TEXTURE_VIEW_MIN_LEVEL_OES : gl2ext.h
- GL_TEXTURE_VIEW_NUM_LAYERS : SDL_opengl_glext.h
- GL_TEXTURE_VIEW_NUM_LAYERS_EXT : gl2ext.h
- GL_TEXTURE_VIEW_NUM_LAYERS_OES : gl2ext.h
- GL_TEXTURE_VIEW_NUM_LEVELS : SDL_opengl_glext.h
- GL_TEXTURE_VIEW_NUM_LEVELS_EXT : gl2ext.h
- GL_TEXTURE_VIEW_NUM_LEVELS_OES : gl2ext.h
- GL_TEXTURE_WIDTH : SDL_opengl.h
- GL_TEXTURE_WIDTH_QCOM : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TEXTURE_WRAP_Q_SGIS : SDL_opengl_glext.h
- GL_TEXTURE_WRAP_R : SDL_opengl.h , SDL_opengl_glext.h
- GL_TEXTURE_WRAP_R_EXT : SDL_opengl_glext.h
- GL_TEXTURE_WRAP_R_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TEXTURE_WRAP_S : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_TEXTURE_WRAP_T : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_TILING_TYPES_EXT : gl2ext.h
- GL_TIME_ELAPSED : SDL_opengl_glext.h
- GL_TIME_ELAPSED_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TIMEOUT_EXPIRED : SDL_opengl_glext.h
- GL_TIMEOUT_EXPIRED_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TIMEOUT_IGNORED : SDL_opengl_glext.h
- GL_TIMEOUT_IGNORED_APPLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TIMESTAMP : SDL_opengl_glext.h
- GL_TIMESTAMP_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_TOP_LEVEL_ARRAY_SIZE : SDL_opengl_glext.h
- GL_TOP_LEVEL_ARRAY_STRIDE : SDL_opengl_glext.h
- GL_TRACK_MATRIX_NV : SDL_opengl_glext.h
- GL_TRACK_MATRIX_TRANSFORM_NV : SDL_opengl_glext.h
- GL_TRANSFORM_BIT : SDL_opengl.h
- GL_TRANSFORM_FEEDBACK : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSFORM_FEEDBACK_ACTIVE : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_ATTRIBS_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BINDING : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BINDING_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_START : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_START_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_PAUSED : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_RECORD_NV : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_VARYING : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_VARYINGS : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_VARYINGS_EXT : SDL_opengl_glext.h
- GL_TRANSFORM_FEEDBACK_VARYINGS_NV : SDL_opengl_glext.h
- GL_TRANSFORM_HINT_APPLE : SDL_opengl_glext.h
- GL_TRANSLATE_2D_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSLATE_3D_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSLATE_X_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSLATE_Y_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_TRANSPOSE_AFFINE_2D_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSPOSE_AFFINE_3D_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRANSPOSE_COLOR_MATRIX : SDL_opengl.h , SDL_opengl_glext.h
- GL_TRANSPOSE_COLOR_MATRIX_ARB : SDL_opengl_glext.h
- GL_TRANSPOSE_CURRENT_MATRIX_ARB : SDL_opengl_glext.h
- GL_TRANSPOSE_MODELVIEW_MATRIX : SDL_opengl.h , SDL_opengl_glext.h
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB : SDL_opengl_glext.h
- GL_TRANSPOSE_NV : SDL_opengl_glext.h
- GL_TRANSPOSE_PROGRAM_MATRIX_EXT : SDL_opengl_glext.h
- GL_TRANSPOSE_PROJECTION_MATRIX : SDL_opengl_glext.h , SDL_opengl.h
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB : SDL_opengl_glext.h
- GL_TRANSPOSE_TEXTURE_MATRIX : SDL_opengl.h , SDL_opengl_glext.h
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB : SDL_opengl_glext.h
- GL_TRIANGLE_FAN : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_TRIANGLE_LIST_SUN : SDL_opengl_glext.h
- GL_TRIANGLE_MESH_SUN : SDL_opengl_glext.h
- GL_TRIANGLE_STRIP : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_TRIANGLE_STRIP_ADJACENCY : SDL_opengl_glext.h
- GL_TRIANGLE_STRIP_ADJACENCY_ARB : SDL_opengl_glext.h
- GL_TRIANGLE_STRIP_ADJACENCY_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_TRIANGLE_STRIP_ADJACENCY_OES : gl2ext.h
- GL_TRIANGLES : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GL_TRIANGLES_ADJACENCY : SDL_opengl_glext.h
- GL_TRIANGLES_ADJACENCY_ARB : SDL_opengl_glext.h
- GL_TRIANGLES_ADJACENCY_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_TRIANGLES_ADJACENCY_OES : gl2ext.h
- GL_TRIANGULAR_NV : SDL_opengl_glext.h , gl2ext.h
- GL_TRUE : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_TYPE : SDL_opengl_glext.h
- GL_UNCORRELATED_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNDEFINED_APPLE : SDL_opengl_glext.h
- GL_UNDEFINED_VERTEX : SDL_opengl_glext.h
- GL_UNDEFINED_VERTEX_EXT : gl2ext.h
- GL_UNDEFINED_VERTEX_OES : gl2ext.h
- GL_UNIFORM : SDL_opengl_glext.h
- GL_UNIFORM_ARRAY_STRIDE : SDL_opengl_glext.h
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX : SDL_opengl_glext.h
- GL_UNIFORM_BARRIER_BIT : SDL_opengl_glext.h
- GL_UNIFORM_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_BINDING : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_DATA_SIZE : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_INDEX : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_NAME_LENGTH : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER : SDL_opengl_glext.h
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER_BINDING : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER_BINDING_EXT : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER_EXT : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER_SIZE : SDL_opengl_glext.h
- GL_UNIFORM_BUFFER_START : SDL_opengl_glext.h
- GL_UNIFORM_IS_ROW_MAJOR : SDL_opengl_glext.h
- GL_UNIFORM_MATRIX_STRIDE : SDL_opengl_glext.h
- GL_UNIFORM_NAME_LENGTH : SDL_opengl_glext.h
- GL_UNIFORM_OFFSET : SDL_opengl_glext.h
- GL_UNIFORM_SIZE : SDL_opengl_glext.h
- GL_UNIFORM_TYPE : SDL_opengl_glext.h
- GL_UNKNOWN_CONTEXT_RESET_ARB : SDL_opengl_glext.h
- GL_UNKNOWN_CONTEXT_RESET_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_UNKNOWN_CONTEXT_RESET_KHR : gl2ext.h
- GL_UNPACK_ALIGNMENT : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GL_UNPACK_CLIENT_STORAGE_APPLE : SDL_opengl_glext.h
- GL_UNPACK_CMYK_HINT_EXT : SDL_opengl_glext.h
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH : SDL_opengl_glext.h
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT : SDL_opengl_glext.h
- GL_UNPACK_COMPRESSED_BLOCK_SIZE : SDL_opengl_glext.h
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH : SDL_opengl_glext.h
- GL_UNPACK_CONSTANT_DATA_SUNX : SDL_opengl_glext.h
- GL_UNPACK_IMAGE_DEPTH_SGIS : SDL_opengl_glext.h
- GL_UNPACK_IMAGE_HEIGHT : SDL_opengl.h , SDL_opengl_glext.h
- GL_UNPACK_IMAGE_HEIGHT_EXT : SDL_opengl_glext.h
- GL_UNPACK_LSB_FIRST : SDL_opengl.h
- GL_UNPACK_RESAMPLE_OML : SDL_opengl_glext.h
- GL_UNPACK_RESAMPLE_SGIX : SDL_opengl_glext.h
- GL_UNPACK_ROW_BYTES_APPLE : SDL_opengl_glext.h
- GL_UNPACK_ROW_LENGTH : SDL_opengl.h
- GL_UNPACK_ROW_LENGTH_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_UNPACK_SKIP_IMAGES : SDL_opengl.h , SDL_opengl_glext.h
- GL_UNPACK_SKIP_IMAGES_EXT : SDL_opengl_glext.h
- GL_UNPACK_SKIP_PIXELS : SDL_opengl.h
- GL_UNPACK_SKIP_PIXELS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_UNPACK_SKIP_ROWS : SDL_opengl.h
- GL_UNPACK_SKIP_ROWS_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_UNPACK_SKIP_VOLUMES_SGIS : SDL_opengl_glext.h
- GL_UNPACK_SUBSAMPLE_RATE_SGIX : SDL_opengl_glext.h
- GL_UNPACK_SWAP_BYTES : SDL_opengl.h
- GL_UNSIGNALED : SDL_opengl_glext.h
- GL_UNSIGNALED_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_UNSIGNED_BYTE : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_UNSIGNED_BYTE_2_3_3_REV : SDL_opengl.h , SDL_opengl_glext.h
- GL_UNSIGNED_BYTE_3_3_2 : SDL_opengl.h , SDL_opengl_glext.h
- GL_UNSIGNED_BYTE_3_3_2_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_IDENTITY_NV : SDL_opengl_glext.h
- GL_UNSIGNED_INT : SDL_opengl.h , SDL_opengles2_gl2.h , SDL_opengles2_gl2ext.h , gl2.h
- GL_UNSIGNED_INT16_NV : gl2ext.h , SDL_opengl_glext.h
- GL_UNSIGNED_INT16_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT16_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT16_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT64_AMD : gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl_glext.h
- GL_UNSIGNED_INT64_ARB : SDL_opengl_glext.h
- GL_UNSIGNED_INT64_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT64_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT64_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT64_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT8_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT8_VEC2_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT8_VEC3_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT8_VEC4_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_INT_10_10_10_2 : SDL_opengl.h , SDL_opengl_glext.h
- GL_UNSIGNED_INT_10_10_10_2_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_10_10_10_2_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_UNSIGNED_INT_10F_11F_11F_REV : SDL_opengl_glext.h
- GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE : gl2ext.h
- GL_UNSIGNED_INT_10F_11F_11F_REV_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_24_8 : SDL_opengl_glext.h
- GL_UNSIGNED_INT_24_8_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_24_8_MESA : SDL_opengl.h
- GL_UNSIGNED_INT_24_8_NV : SDL_opengl_glext.h
- GL_UNSIGNED_INT_24_8_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_UNSIGNED_INT_2_10_10_10_REV : SDL_opengl_glext.h , SDL_opengl.h
- GL_UNSIGNED_INT_2_10_10_10_REV_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_UNSIGNED_INT_5_9_9_9_REV : SDL_opengl_glext.h
- GL_UNSIGNED_INT_5_9_9_9_REV_APPLE : gl2ext.h
- GL_UNSIGNED_INT_5_9_9_9_REV_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_8_24_REV_MESA : SDL_opengl.h
- GL_UNSIGNED_INT_8_8_8_8 : SDL_opengl_glext.h , SDL_opengl.h
- GL_UNSIGNED_INT_8_8_8_8_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_8_8_8_8_REV : SDL_opengl_glext.h , SDL_opengl.h
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV : SDL_opengl_glext.h
- GL_UNSIGNED_INT_ATOMIC_COUNTER : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_1D : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_1D_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_RECT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_3D : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_3D_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_BUFFER : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_BUFFER_OES : gl2ext.h
- GL_UNSIGNED_INT_IMAGE_CUBE : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_CUBE_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_UNSIGNED_INT_S8_S8_8_8_NV : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_1D : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_1D_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES : gl2ext.h
- GL_UNSIGNED_INT_SAMPLER_2D_RECT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_3D : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_3D_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_BUFFER : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT : gl2ext.h , SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_BUFFER_OES : gl2ext.h
- GL_UNSIGNED_INT_SAMPLER_CUBE : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_CUBE_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB : SDL_opengl_glext.h
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT : gl2ext.h
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES : gl2ext.h
- GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV : SDL_opengl_glext.h
- GL_UNSIGNED_INT_VEC2 : SDL_opengl_glext.h
- GL_UNSIGNED_INT_VEC2_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_VEC3 : SDL_opengl_glext.h
- GL_UNSIGNED_INT_VEC3_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INT_VEC4 : SDL_opengl_glext.h
- GL_UNSIGNED_INT_VEC4_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_INVERT_NV : SDL_opengl_glext.h
- GL_UNSIGNED_NORMALIZED : SDL_opengl_glext.h
- GL_UNSIGNED_NORMALIZED_ARB : SDL_opengl_glext.h
- GL_UNSIGNED_NORMALIZED_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_UNSIGNED_SHORT : gl2.h , SDL_opengl.h , SDL_opengles2_gl2ext.h , SDL_opengles2_gl2.h
- GL_UNSIGNED_SHORT_15_1_MESA : SDL_opengl.h
- GL_UNSIGNED_SHORT_1_15_REV_MESA : SDL_opengl.h
- GL_UNSIGNED_SHORT_1_5_5_5_REV : SDL_opengl_glext.h , SDL_opengl.h
- GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_UNSIGNED_SHORT_4_4_4_4 : SDL_opengl_glext.h , SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_UNSIGNED_SHORT_4_4_4_4_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_SHORT_4_4_4_4_REV : SDL_opengl.h , SDL_opengl_glext.h
- GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_UNSIGNED_SHORT_5_5_5_1 : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h , SDL_opengl.h
- GL_UNSIGNED_SHORT_5_5_5_1_EXT : SDL_opengl_glext.h
- GL_UNSIGNED_SHORT_5_6_5 : SDL_opengl.h , SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h
- GL_UNSIGNED_SHORT_5_6_5_REV : SDL_opengl_glext.h , SDL_opengl.h
- GL_UNSIGNED_SHORT_8_8_APPLE : SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , gl2ext.h
- GL_UNSIGNED_SHORT_8_8_MESA : SDL_opengl_glext.h
- GL_UNSIGNED_SHORT_8_8_REV_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl_glext.h
- GL_UNSIGNED_SHORT_8_8_REV_MESA : SDL_opengl_glext.h
- GL_UPPER_LEFT : SDL_opengl_glext.h
- GL_UPPER_LEFT_EXT : gl2ext.h
- GL_USE_MISSING_GLYPH_NV : SDL_opengl_glext.h , gl2ext.h
- GL_UTF16_NV : gl2ext.h , SDL_opengl_glext.h
- GL_UTF8_NV : gl2ext.h , SDL_opengl_glext.h
- GL_UUID_SIZE_EXT : gl2ext.h
- GL_V2F : SDL_opengl.h
- GL_V3F : SDL_opengl.h
- GL_VALIDATE_STATUS : SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h
- GL_VARIABLE_A_NV : SDL_opengl_glext.h
- GL_VARIABLE_B_NV : SDL_opengl_glext.h
- GL_VARIABLE_C_NV : SDL_opengl_glext.h
- GL_VARIABLE_D_NV : SDL_opengl_glext.h
- GL_VARIABLE_E_NV : SDL_opengl_glext.h
- GL_VARIABLE_F_NV : SDL_opengl_glext.h
- GL_VARIABLE_G_NV : SDL_opengl_glext.h
- GL_VARIANT_ARRAY_EXT : SDL_opengl_glext.h
- GL_VARIANT_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_VARIANT_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_VARIANT_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_VARIANT_DATATYPE_EXT : SDL_opengl_glext.h
- GL_VARIANT_EXT : SDL_opengl_glext.h
- GL_VARIANT_VALUE_EXT : SDL_opengl_glext.h
- GL_VBO_FREE_MEMORY_ATI : SDL_opengl_glext.h
- GL_VECTOR_EXT : SDL_opengl_glext.h
- GL_VENDOR : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GL_VERSION : gl2.h , SDL_opengles2_gl2.h , SDL_opengl.h
- GL_VERSION_1_1 : SDL_opengl.h
- GL_VERSION_1_2 : SDL_opengl_glext.h , SDL_opengl.h
- GL_VERSION_1_3 : SDL_opengl_glext.h , SDL_opengl.h
- GL_VERSION_1_4 : SDL_opengl_glext.h
- GL_VERSION_1_5 : SDL_opengl_glext.h
- GL_VERSION_2_0 : SDL_opengl_glext.h
- GL_VERSION_2_1 : SDL_opengl_glext.h
- GL_VERSION_3_0 : SDL_opengl_glext.h
- GL_VERSION_3_1 : SDL_opengl_glext.h
- GL_VERSION_3_2 : SDL_opengl_glext.h
- GL_VERSION_3_3 : SDL_opengl_glext.h
- GL_VERSION_4_0 : SDL_opengl_glext.h
- GL_VERSION_4_1 : SDL_opengl_glext.h
- GL_VERSION_4_2 : SDL_opengl_glext.h
- GL_VERSION_4_3 : SDL_opengl_glext.h
- GL_VERSION_4_4 : SDL_opengl_glext.h
- GL_VERTEX23_BIT_PGI : SDL_opengl_glext.h
- GL_VERTEX4_BIT_PGI : SDL_opengl_glext.h
- GL_VERTEX_ARRAY : SDL_opengl.h
- GL_VERTEX_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_BINDING : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_BINDING_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_BINDING_OES : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_VERTEX_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_COUNT_EXT : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_EXT : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_KHR : gl2ext.h
- GL_VERTEX_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_LIST_IBM : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_OBJECT_AMD : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_OBJECT_EXT : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_POINTER : SDL_opengl.h
- GL_VERTEX_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_POINTER_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_VALID_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_SIZE : SDL_opengl.h
- GL_VERTEX_ARRAY_SIZE_EXT : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_STRIDE : SDL_opengl.h
- GL_VERTEX_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_VERTEX_ARRAY_TYPE : SDL_opengl.h
- GL_VERTEX_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY0_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY10_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY11_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY12_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY13_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY14_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY15_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY1_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY2_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY3_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY4_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY5_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY6_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY7_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY8_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY9_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT : gl2ext.h
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_VERTEX_ATTRIB_ARRAY_ENABLED : SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_INTEGER : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_LONG : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_POINTER : SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_SIZE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_STRIDE : SDL_opengl_glext.h , SDL_opengles2_gl2.h , gl2.h
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_TYPE : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_BINDING : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP1_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP2_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE : SDL_opengl_glext.h
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET : SDL_opengl_glext.h
- GL_VERTEX_BINDING_BUFFER : SDL_opengl_glext.h
- GL_VERTEX_BINDING_DIVISOR : SDL_opengl_glext.h
- GL_VERTEX_BINDING_OFFSET : SDL_opengl_glext.h
- GL_VERTEX_BINDING_STRIDE : SDL_opengl_glext.h
- GL_VERTEX_BLEND_ARB : SDL_opengl_glext.h
- GL_VERTEX_CONSISTENT_HINT_PGI : SDL_opengl_glext.h
- GL_VERTEX_DATA_HINT_PGI : SDL_opengl_glext.h
- GL_VERTEX_ELEMENT_SWIZZLE_AMD : SDL_opengl_glext.h
- GL_VERTEX_ID_NV : SDL_opengl_glext.h
- GL_VERTEX_ID_SWIZZLE_AMD : SDL_opengl_glext.h
- GL_VERTEX_PRECLIP_HINT_SGIX : SDL_opengl_glext.h
- GL_VERTEX_PRECLIP_SGIX : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_ARB : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_BINDING_NV : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_NV : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_POINT_SIZE : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_POINT_SIZE_NV : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_TWO_SIDE : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB : SDL_opengl_glext.h
- GL_VERTEX_PROGRAM_TWO_SIDE_NV : SDL_opengl_glext.h
- GL_VERTEX_SHADER : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GL_VERTEX_SHADER_ARB : SDL_opengl_glext.h
- GL_VERTEX_SHADER_BINDING_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_BIT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_BIT_EXT : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_VERTEX_SHADER_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_INVARIANTS_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_LOCALS_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_OPTIMIZED_EXT : SDL_opengl_glext.h
- GL_VERTEX_SHADER_VARIANTS_EXT : SDL_opengl_glext.h
- GL_VERTEX_SOURCE_ATI : SDL_opengl_glext.h
- GL_VERTEX_STATE_PROGRAM_NV : SDL_opengl_glext.h
- GL_VERTEX_STREAM0_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM1_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM2_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM3_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM4_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM5_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM6_ATI : SDL_opengl_glext.h
- GL_VERTEX_STREAM7_ATI : SDL_opengl_glext.h
- GL_VERTEX_SUBROUTINE : SDL_opengl_glext.h
- GL_VERTEX_SUBROUTINE_UNIFORM : SDL_opengl_glext.h
- GL_VERTEX_TEXTURE : SDL_opengl_glext.h
- GL_VERTEX_WEIGHT_ARRAY_EXT : SDL_opengl_glext.h
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT : SDL_opengl_glext.h
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT : SDL_opengl_glext.h
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT : SDL_opengl_glext.h
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT : SDL_opengl_glext.h
- GL_VERTEX_WEIGHTING_EXT : SDL_opengl_glext.h
- GL_VERTICAL_LINE_TO_NV : SDL_opengl_glext.h , gl2ext.h
- GL_VIBRANCE_BIAS_NV : SDL_opengl_glext.h
- GL_VIBRANCE_SCALE_NV : SDL_opengl_glext.h
- GL_VIDEO_BUFFER_BINDING_NV : SDL_opengl_glext.h
- GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV : SDL_opengl_glext.h
- GL_VIDEO_BUFFER_NV : SDL_opengl_glext.h
- GL_VIDEO_BUFFER_PITCH_NV : SDL_opengl_glext.h
- GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV : SDL_opengl_glext.h
- GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV : SDL_opengl_glext.h
- GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV : SDL_opengl_glext.h
- GL_VIDEO_CAPTURE_FRAME_WIDTH_NV : SDL_opengl_glext.h
- GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV : SDL_opengl_glext.h
- GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV : SDL_opengl_glext.h
- GL_VIDEO_COLOR_CONVERSION_MATRIX_NV : SDL_opengl_glext.h
- GL_VIDEO_COLOR_CONVERSION_MAX_NV : SDL_opengl_glext.h
- GL_VIDEO_COLOR_CONVERSION_MIN_NV : SDL_opengl_glext.h
- GL_VIDEO_COLOR_CONVERSION_OFFSET_NV : SDL_opengl_glext.h
- GL_VIEW_CLASS_128_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_16_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_24_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_32_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_48_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_64_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_8_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_96_BITS : SDL_opengl_glext.h
- GL_VIEW_CLASS_BPTC_FLOAT : SDL_opengl_glext.h
- GL_VIEW_CLASS_BPTC_UNORM : SDL_opengl_glext.h
- GL_VIEW_CLASS_RGTC1_RED : SDL_opengl_glext.h
- GL_VIEW_CLASS_RGTC2_RG : SDL_opengl_glext.h
- GL_VIEW_CLASS_S3TC_DXT1_RGB : SDL_opengl_glext.h
- GL_VIEW_CLASS_S3TC_DXT1_RGBA : SDL_opengl_glext.h
- GL_VIEW_CLASS_S3TC_DXT3_RGBA : SDL_opengl_glext.h
- GL_VIEW_CLASS_S3TC_DXT5_RGBA : SDL_opengl_glext.h
- GL_VIEW_COMPATIBILITY_CLASS : SDL_opengl_glext.h
- GL_VIEWPORT : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- GL_VIEWPORT_BIT : SDL_opengl.h
- GL_VIEWPORT_BOUNDS_RANGE : SDL_opengl_glext.h
- GL_VIEWPORT_BOUNDS_RANGE_NV : gl2ext.h
- GL_VIEWPORT_BOUNDS_RANGE_OES : gl2ext.h
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX : SDL_opengl_glext.h
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV : gl2ext.h
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES : gl2ext.h
- GL_VIEWPORT_SUBPIXEL_BITS : SDL_opengl_glext.h
- GL_VIEWPORT_SUBPIXEL_BITS_NV : gl2ext.h
- GL_VIEWPORT_SUBPIXEL_BITS_OES : gl2ext.h
- GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_W_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_X_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_Y_NV : gl2ext.h
- GL_VIEWPORT_SWIZZLE_Z_NV : gl2ext.h
- GL_VIRTUAL_PAGE_SIZE_INDEX_ARB : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_INDEX_EXT : gl2ext.h
- GL_VIRTUAL_PAGE_SIZE_X_AMD : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_X_ARB : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_X_EXT : gl2ext.h
- GL_VIRTUAL_PAGE_SIZE_Y_AMD : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_Y_ARB : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_Y_EXT : gl2ext.h
- GL_VIRTUAL_PAGE_SIZE_Z_AMD : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_Z_ARB : SDL_opengl_glext.h
- GL_VIRTUAL_PAGE_SIZE_Z_EXT : gl2ext.h
- GL_VIV_shader_binary : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_VIVIDLIGHT_NV : gl2ext.h , SDL_opengl_glext.h
- GL_VOLATILE_APPLE : SDL_opengl_glext.h
- GL_W_EXT : SDL_opengl_glext.h
- GL_WAIT_FAILED : SDL_opengl_glext.h
- GL_WAIT_FAILED_APPLE : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_WARP_SIZE_NV : SDL_opengl_glext.h
- GL_WARPS_PER_SM_NV : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_ARB : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_BUFFER_BINDING : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_POINTER_ARB : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_SIZE_ARB : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_STRIDE_ARB : SDL_opengl_glext.h
- GL_WEIGHT_ARRAY_TYPE_ARB : SDL_opengl_glext.h
- GL_WEIGHT_SUM_UNITY_ARB : SDL_opengl_glext.h
- GL_WIDE_LINE_HINT_PGI : SDL_opengl_glext.h
- GL_WIN_phong_shading : SDL_opengl_glext.h
- GL_WIN_specular_fog : SDL_opengl_glext.h
- GL_WINDOW_RECTANGLE_EXT : gl2ext.h
- GL_WINDOW_RECTANGLE_MODE_EXT : gl2ext.h
- GL_WRAP_BORDER_SUN : SDL_opengl_glext.h
- GL_WRITE_DISCARD_NV : SDL_opengl_glext.h
- GL_WRITE_ONLY : SDL_opengl_glext.h
- GL_WRITE_ONLY_ARB : SDL_opengl_glext.h
- GL_WRITE_ONLY_OES : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV : SDL_opengl_glext.h
- GL_WRITE_PIXEL_DATA_RANGE_NV : SDL_opengl_glext.h
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV : SDL_opengl_glext.h
- GL_WRITEONLY_RENDERING_QCOM : gl2ext.h , SDL_opengles2_gl2ext.h
- GL_X_EXT : SDL_opengl_glext.h
- GL_XOR : SDL_opengl.h
- GL_XOR_NV : SDL_opengl_glext.h , gl2ext.h
- GL_Y_EXT : SDL_opengl_glext.h
- GL_YCBAYCR8A_4224_NV : SDL_opengl_glext.h
- GL_YCBCR_422_APPLE : SDL_opengl_glext.h
- GL_YCBCR_MESA : SDL_opengl_glext.h
- GL_YCBYCR8_422_NV : SDL_opengl_glext.h
- GL_YCRCB_422_SGIX : SDL_opengl_glext.h
- GL_YCRCB_444_SGIX : SDL_opengl_glext.h
- GL_YCRCB_SGIX : SDL_opengl_glext.h
- GL_YCRCBA_SGIX : SDL_opengl_glext.h
- GL_Z400_BINARY_AMD : SDL_opengles2_gl2ext.h , gl2ext.h
- GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV : SDL_opengl_glext.h
- GL_Z4Y12Z4CB12Z4CR12_444_NV : SDL_opengl_glext.h
- GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV : SDL_opengl_glext.h
- GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV : SDL_opengl_glext.h
- GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV : SDL_opengl_glext.h
- GL_Z_EXT : SDL_opengl_glext.h
- GL_ZERO : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GL_ZERO_EXT : SDL_opengl_glext.h
- GL_ZERO_TO_ONE_EXT : gl2ext.h
- GL_ZOOM_X : SDL_opengl.h
- GL_ZOOM_Y : SDL_opengl.h
- glAccum() : SDL_opengl.h
- glActiveTexture() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glActiveTextureARB() : SDL_opengl.h
- glAlphaFunc() : SDL_opengl.h
- GLAPI : SDL_opengl_glext.h , SDL_opengl.h
- GLAPIENTRY : SDL_opengl.h
- GLAPIENTRYP : SDL_opengl.h
- glAreTexturesResident() : SDL_opengl.h
- glArrayElement() : SDL_opengl.h
- glAttachShader() : gl2.h , SDL_opengles2_gl2.h
- glBegin() : SDL_opengl.h
- glBindAttribLocation() : SDL_opengles2_gl2.h , gl2.h
- glBindBuffer() : gl2.h , SDL_opengles2_gl2.h
- glBindFramebuffer() : gl2.h , SDL_opengles2_gl2.h
- glBindRenderbuffer() : gl2.h , SDL_opengles2_gl2.h
- glBindTexture() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GLbitfield : SDL_opengl.h , gl2.h , SDL_opengl_glext.h , SDL_opengles2_gl2.h
- glBitmap : SDL_glfuncs.h , SDL_opengl.h
- glBlendColor() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glBlendEquation() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glBlendEquationSeparate() : gl2.h , SDL_opengles2_gl2.h
- glBlendEquationSeparateATI() : SDL_opengl.h
- glBlendFunc() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glBlendFuncSeparate() : SDL_opengles2_gl2.h , gl2.h
- GLboolean() : gl2ext.h , SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h , SDL_opengl_glext.h , SDL_opengles2_gl2ext.h
- glBufferData() : gl2.h , SDL_opengles2_gl2.h
- glBufferSubData() : SDL_opengles2_gl2.h , gl2.h
- GLbyte : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glCallList() : SDL_opengl.h
- glCallLists() : SDL_opengl.h
- GLchar : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h
- GLcharARB : SDL_opengl_glext.h
- glCheckFramebufferStatus() : SDL_opengles2_gl2.h , gl2.h
- GLclampd : SDL_opengl.h
- GLclampf : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glClear() : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- glClearAccum() : SDL_opengl.h
- glClearColor() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glClearDepth() : SDL_opengl.h
- glClearDepthf() : gl2.h , SDL_opengles2_gl2.h
- glClearIndex() : SDL_opengl.h
- glClearStencil() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glClientActiveTexture() : SDL_opengl.h
- glClientActiveTextureARB() : SDL_opengl.h
- glClipPlane() : SDL_opengl.h
- glColor3b() : SDL_opengl.h
- glColor3bv() : SDL_opengl.h
- glColor3d() : SDL_opengl.h
- glColor3dv() : SDL_opengl.h
- glColor3f() : SDL_opengl.h
- glColor3fv() : SDL_opengl.h
- glColor3i() : SDL_opengl.h
- glColor3iv() : SDL_opengl.h
- glColor3s() : SDL_opengl.h
- glColor3sv() : SDL_opengl.h
- glColor3ub() : SDL_opengl.h
- glColor3ubv() : SDL_opengl.h
- glColor3ui() : SDL_opengl.h
- glColor3uiv() : SDL_opengl.h
- glColor3us() : SDL_opengl.h
- glColor3usv() : SDL_opengl.h
- glColor4b() : SDL_opengl.h
- glColor4bv() : SDL_opengl.h
- glColor4d() : SDL_opengl.h
- glColor4dv() : SDL_opengl.h
- glColor4f() : SDL_opengl.h
- glColor4fv() : SDL_opengl.h
- glColor4i() : SDL_opengl.h
- glColor4iv() : SDL_opengl.h
- glColor4s() : SDL_opengl.h
- glColor4sv() : SDL_opengl.h
- glColor4ub() : SDL_opengl.h
- glColor4ubv() : SDL_opengl.h
- glColor4ui : SDL_glfuncs.h , SDL_opengl.h
- glColor4uiv() : SDL_opengl.h
- glColor4us() : SDL_opengl.h
- glColor4usv() : SDL_opengl.h
- glColorMask : SDL_glfuncs.h , SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glColorMaterial() : SDL_opengl.h
- glColorPointer() : SDL_opengl.h
- glColorSubTable() : SDL_opengl.h
- glColorTable() : SDL_opengl.h
- glColorTableParameterfv() : SDL_opengl.h
- glColorTableParameteriv() : SDL_opengl.h
- glCompileShader() : gl2.h , SDL_opengles2_gl2.h
- glCompressedTexImage1D() : SDL_opengl.h
- glCompressedTexImage2D() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glCompressedTexImage3D() : SDL_opengl.h
- glCompressedTexSubImage1D() : SDL_opengl.h
- glCompressedTexSubImage2D() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glCompressedTexSubImage3D() : SDL_opengl.h
- glConvolutionFilter1D() : SDL_opengl.h
- glConvolutionFilter2D() : SDL_opengl.h
- glConvolutionParameterf() : SDL_opengl.h
- glConvolutionParameterfv() : SDL_opengl.h
- glConvolutionParameteri() : SDL_opengl.h
- glConvolutionParameteriv() : SDL_opengl.h
- glCopyColorSubTable() : SDL_opengl.h
- glCopyColorTable() : SDL_opengl.h
- glCopyConvolutionFilter1D() : SDL_opengl.h
- glCopyConvolutionFilter2D() : SDL_opengl.h
- glCopyPixels() : SDL_opengl.h , SDL_glfuncs.h
- glCopyTexImage1D() : SDL_opengl.h
- glCopyTexImage2D() : SDL_opengl.h , SDL_glfuncs.h , SDL_opengles2_gl2.h , gl2.h
- glCopyTexSubImage1D() : SDL_opengl.h
- glCopyTexSubImage2D() : gl2.h , SDL_opengl.h , SDL_glfuncs.h , SDL_opengles2_gl2.h
- glCopyTexSubImage3D() : SDL_opengl.h
- glCreateContext() : sdl_qnx.h , gl.c
- glCreateProgram() : gl2.h , SDL_opengles2_gl2.h
- glCreateShader() : SDL_opengles2_gl2.h , gl2.h
- glCullFace() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- GLDEBUGPROC : SDL_opengl_glext.h
- GLDEBUGPROCAMD : SDL_opengl_glext.h
- GLDEBUGPROCARB : SDL_opengl_glext.h
- GLDEBUGPROCKHR : gl2ext.h
- glDeleteBuffers() : SDL_opengles2_gl2.h , gl2.h
- glDeleteContext() : gl.c , sdl_qnx.h
- glDeleteFramebuffers() : SDL_opengles2_gl2.h , gl2.h
- glDeleteLists() : SDL_opengl.h
- glDeleteProgram() : SDL_opengles2_gl2.h , gl2.h
- glDeleteRenderbuffers() : gl2.h , SDL_opengles2_gl2.h
- glDeleteShader() : gl2.h , SDL_opengles2_gl2.h
- glDeleteTextures() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glDepthFunc() : gl2.h , SDL_opengles2_gl2.h , SDL_opengl.h
- glDepthMask() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glDepthRange() : SDL_opengl.h
- glDepthRangef() : SDL_opengles2_gl2.h , gl2.h
- glDetachShader() : gl2.h , SDL_opengles2_gl2.h
- glDisable() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glDisableClientState() : SDL_opengl.h
- glDisableVertexAttribArray() : SDL_opengles2_gl2.h , gl2.h
- GLdouble : SDL_opengl.h
- glDrawArrays() : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- glDrawBuffer() : SDL_opengl.h
- glDrawElements() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glDrawPixels() : SDL_opengl.h , SDL_glfuncs.h
- glDrawRangeElements() : SDL_opengl.h
- glEdgeFlag() : SDL_opengl.h
- glEdgeFlagPointer() : SDL_opengl.h
- glEdgeFlagv() : SDL_opengl.h
- GLeglClientBufferEXT : gl2ext.h
- GLeglImageOES : gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl.h
- glEnable() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glEnableClientState() : SDL_opengl.h
- glEnableVertexAttribArray() : gl2.h , SDL_opengles2_gl2.h
- glEnd() : SDL_opengl.h
- glEndList() : SDL_opengl.h
- GLenum : SDL_opengles2_gl2.h , gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl.h , SDL_opengl_glext.h , gl2.h
- GLES2_RenderDriver : SDL_sysrender.h
- GLES_RenderDriver : SDL_sysrender.h
- glEvalCoord1d() : SDL_opengl.h
- glEvalCoord1dv() : SDL_opengl.h
- glEvalCoord1f() : SDL_opengl.h
- glEvalCoord1fv() : SDL_opengl.h
- glEvalCoord2d() : SDL_opengl.h
- glEvalCoord2dv() : SDL_opengl.h
- glEvalCoord2f() : SDL_opengl.h
- glEvalCoord2fv() : SDL_opengl.h
- glEvalMesh1() : SDL_opengl.h
- glEvalMesh2() : SDL_opengl.h , SDL_glfuncs.h
- glEvalPoint1() : SDL_opengl.h
- glEvalPoint2() : SDL_opengl.h
- GLEXT_64_TYPES_DEFINED : SDL_opengl_glext.h
- glFeedbackBuffer() : SDL_opengl.h
- glFinish() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GLfixed : SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GLfloat : SDL_glfuncs.h , SDL_opengl_glext.h , gl2.h , SDL_opengles2_gl2.h , gl2ext.h , SDL_opengl.h
- glFlush() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glFogf() : SDL_opengl.h
- glFogfv() : SDL_opengl.h
- glFogi() : SDL_opengl.h
- glFogiv() : SDL_opengl.h
- glFramebufferRenderbuffer() : SDL_opengles2_gl2.h , gl2.h
- glFramebufferTexture2D() : SDL_opengles2_gl2.h , gl2.h
- glFrontFace() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glFrustum : SDL_glfuncs.h , SDL_opengl.h
- glGenBuffers() : SDL_opengles2_gl2.h , gl2.h
- glGenerateMipmap() : SDL_opengles2_gl2.h , gl2.h
- glGenFramebuffers() : gl2.h , SDL_opengles2_gl2.h
- glGenLists() : SDL_opengl.h
- glGenRenderbuffers() : gl2.h , SDL_opengles2_gl2.h
- glGenTextures() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glGetActiveAttrib() : gl2.h , SDL_opengles2_gl2.h
- glGetActiveUniform() : SDL_opengles2_gl2.h , gl2.h
- glGetAttachedShaders() : gl2.h , SDL_opengles2_gl2.h
- glGetAttribLocation() : gl2.h , SDL_opengles2_gl2.h
- glGetBooleanv() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glGetBufferParameteriv() : gl2.h , SDL_opengles2_gl2.h
- glGetClipPlane() : SDL_opengl.h
- glGetColorTable() : SDL_opengl.h
- glGetColorTableParameterfv() : SDL_opengl.h
- glGetColorTableParameteriv() : SDL_opengl.h
- glGetCompressedTexImage() : SDL_opengl.h
- glGetConfig() : gl.c , sdl_qnx.h
- glGetConvolutionFilter() : SDL_opengl.h
- glGetConvolutionParameterfv() : SDL_opengl.h
- glGetConvolutionParameteriv() : SDL_opengl.h
- glGetDoublev() : SDL_opengl.h
- glGetError() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glGetFloatv() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glGetFramebufferAttachmentParameteriv() : gl2.h , SDL_opengles2_gl2.h
- glGetHistogram() : SDL_opengl.h
- glGetHistogramParameterfv() : SDL_opengl.h
- glGetHistogramParameteriv() : SDL_opengl.h
- glGetIntegerv() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glGetLightfv() : SDL_opengl.h
- glGetLightiv : SDL_glfuncs.h , SDL_opengl.h
- glGetMapdv() : SDL_opengl.h
- glGetMapfv() : SDL_opengl.h
- glGetMapiv() : SDL_opengl.h
- glGetMaterialfv() : SDL_opengl.h
- glGetMaterialiv() : SDL_opengl.h , SDL_glfuncs.h
- glGetMinmax() : SDL_opengl.h
- glGetMinmaxParameterfv() : SDL_opengl.h
- glGetMinmaxParameteriv() : SDL_opengl.h
- glGetPixelMapfv() : SDL_opengl.h
- glGetPixelMapuiv() : SDL_opengl.h
- glGetPixelMapusv() : SDL_opengl.h
- glGetPointerv() : SDL_opengl.h
- glGetPolygonStipple() : SDL_opengl.h
- glGetProcAddress() : sdl_qnx.h , gl.c
- glGetProgramInfoLog() : SDL_opengles2_gl2.h , gl2.h
- glGetProgramiv() : gl2.h , SDL_opengles2_gl2.h
- glGetRenderbufferParameteriv() : SDL_opengles2_gl2.h , gl2.h
- glGetSeparableFilter() : SDL_opengl.h
- glGetShaderInfoLog() : gl2.h , SDL_opengles2_gl2.h
- glGetShaderiv() : SDL_opengles2_gl2.h , gl2.h
- glGetShaderPrecisionFormat() : gl2.h , SDL_opengles2_gl2.h
- glGetShaderSource() : SDL_opengles2_gl2.h , gl2.h
- glGetString() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glGetTexEnvfv() : SDL_opengl.h
- glGetTexEnviv() : SDL_opengl.h , SDL_glfuncs.h
- glGetTexGendv() : SDL_opengl.h
- glGetTexGenfv : SDL_glfuncs.h , SDL_opengl.h
- glGetTexGeniv() : SDL_opengl.h
- glGetTexImage : SDL_glfuncs.h , SDL_opengl.h
- glGetTexLevelParameterfv() : SDL_opengl.h
- glGetTexLevelParameteriv() : SDL_opengl.h , SDL_glfuncs.h
- glGetTexParameterfv() : gl2.h , SDL_opengles2_gl2.h , SDL_opengl.h
- glGetTexParameteriv : SDL_glfuncs.h , SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glGetUniformfv() : SDL_opengles2_gl2.h , gl2.h
- glGetUniformiv() : SDL_opengles2_gl2.h , gl2.h
- glGetUniformLocation() : SDL_opengles2_gl2.h , gl2.h
- glGetVertexAttribfv() : SDL_opengles2_gl2.h , gl2.h
- glGetVertexAttribiv() : gl2.h , SDL_opengles2_gl2.h
- glGetVertexAttribPointerv() : SDL_opengles2_gl2.h , gl2.h
- GLhalf : SDL_opengl_glext.h
- GLhalfARB : SDL_opengl_glext.h
- GLhalfNV : SDL_opengl_glext.h
- GLhandleARB() : SDL_opengl_glext.h
- glHint() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glHistogram() : SDL_opengl.h
- glIndexd() : SDL_opengl.h
- glIndexdv() : SDL_opengl.h
- glIndexf() : SDL_opengl.h
- glIndexfv() : SDL_opengl.h
- glIndexi() : SDL_opengl.h
- glIndexiv() : SDL_opengl.h
- glIndexMask() : SDL_opengl.h
- glIndexPointer() : SDL_opengl.h
- glIndexs() : SDL_opengl.h
- glIndexsv() : SDL_opengl.h
- glIndexub() : SDL_opengl.h
- glIndexubv() : SDL_opengl.h
- glInitNames() : SDL_opengl.h
- GLint : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h , gl2ext.h
- GLint64 : SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , gl2.h
- GLint64EXT : SDL_opengl_glext.h , gl2ext.h
- glInterleavedArrays : SDL_glfuncs.h , SDL_opengl.h
- GLintptr : SDL_opengles2_gl2.h , SDL_opengl_glext.h , gl2.h , SDL_opengl_glext.h
- GLintptrARB : SDL_opengl_glext.h
- glIsBuffer() : SDL_opengles2_gl2.h , gl2.h
- glIsEnabled() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glIsFramebuffer() : gl2.h , SDL_opengles2_gl2.h
- glIsList() : SDL_opengl.h
- glIsProgram() : SDL_opengles2_gl2.h , gl2.h
- glIsRenderbuffer() : gl2.h , SDL_opengles2_gl2.h
- glIsShader() : gl2.h , SDL_opengles2_gl2.h
- glIsTexture() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glLightf() : SDL_opengl.h
- glLightfv() : SDL_opengl.h
- glLighti() : SDL_opengl.h
- glLightiv : SDL_glfuncs.h , SDL_opengl.h
- glLightModelf() : SDL_opengl.h
- glLightModelfv() : SDL_opengl.h
- glLightModeli() : SDL_opengl.h
- glLightModeliv() : SDL_opengl.h
- glLineStipple() : SDL_opengl.h
- glLineWidth() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glLinkProgram() : gl2.h , SDL_opengles2_gl2.h
- glListBase() : SDL_opengl.h
- glLoadIdentity() : SDL_opengl.h
- glLoadLibrary() : sdl_qnx.h , gl.c
- glLoadMatrixd() : SDL_opengl.h
- glLoadMatrixf() : SDL_opengl.h
- glLoadName() : SDL_opengl.h
- glLoadTransposeMatrixd() : SDL_opengl.h
- glLoadTransposeMatrixf() : SDL_opengl.h
- glLogicOp() : SDL_opengl.h
- glMakeCurrent() : sdl_qnx.h , gl.c
- glMap1d() : SDL_opengl.h
- glMap1f() : SDL_opengl.h , SDL_glfuncs.h
- glMap2d() : SDL_opengl.h
- glMap2f() : SDL_opengl.h , SDL_glfuncs.h
- glMapGrid1d() : SDL_opengl.h
- glMapGrid1f() : SDL_opengl.h
- glMapGrid2d() : SDL_opengl.h
- glMapGrid2f : SDL_glfuncs.h , SDL_opengl.h
- glMaterialf() : SDL_opengl.h
- glMaterialfv() : SDL_opengl.h
- glMateriali() : SDL_opengl.h
- glMaterialiv() : SDL_opengl.h , SDL_glfuncs.h
- glMatrixMode() : SDL_opengl.h
- glMinmax() : SDL_opengl.h
- glMultiTexCoord1d() : SDL_opengl.h
- glMultiTexCoord1dARB() : SDL_opengl.h
- glMultiTexCoord1dv() : SDL_opengl.h
- glMultiTexCoord1dvARB() : SDL_opengl.h
- glMultiTexCoord1f() : SDL_opengl.h
- glMultiTexCoord1fARB() : SDL_opengl.h
- glMultiTexCoord1fv() : SDL_opengl.h
- glMultiTexCoord1fvARB() : SDL_opengl.h
- glMultiTexCoord1i() : SDL_opengl.h
- glMultiTexCoord1iARB() : SDL_opengl.h
- glMultiTexCoord1iv() : SDL_opengl.h
- glMultiTexCoord1ivARB() : SDL_opengl.h
- glMultiTexCoord1s() : SDL_opengl.h
- glMultiTexCoord1sARB() : SDL_opengl.h
- glMultiTexCoord1sv() : SDL_opengl.h
- glMultiTexCoord1svARB() : SDL_opengl.h
- glMultiTexCoord2d() : SDL_opengl.h
- glMultiTexCoord2dARB() : SDL_opengl.h
- glMultiTexCoord2dv() : SDL_opengl.h
- glMultiTexCoord2dvARB() : SDL_opengl.h
- glMultiTexCoord2f() : SDL_opengl.h
- glMultiTexCoord2fARB() : SDL_opengl.h
- glMultiTexCoord2fv() : SDL_opengl.h
- glMultiTexCoord2fvARB() : SDL_opengl.h
- glMultiTexCoord2i() : SDL_opengl.h
- glMultiTexCoord2iARB() : SDL_opengl.h
- glMultiTexCoord2iv() : SDL_opengl.h
- glMultiTexCoord2ivARB() : SDL_opengl.h
- glMultiTexCoord2s() : SDL_opengl.h
- glMultiTexCoord2sARB() : SDL_opengl.h
- glMultiTexCoord2sv() : SDL_opengl.h
- glMultiTexCoord2svARB() : SDL_opengl.h
- glMultiTexCoord3d() : SDL_opengl.h
- glMultiTexCoord3dARB() : SDL_opengl.h
- glMultiTexCoord3dv() : SDL_opengl.h
- glMultiTexCoord3dvARB() : SDL_opengl.h
- glMultiTexCoord3f() : SDL_opengl.h
- glMultiTexCoord3fARB() : SDL_opengl.h
- glMultiTexCoord3fv() : SDL_opengl.h
- glMultiTexCoord3fvARB() : SDL_opengl.h
- glMultiTexCoord3i() : SDL_opengl.h
- glMultiTexCoord3iARB() : SDL_opengl.h
- glMultiTexCoord3iv() : SDL_opengl.h
- glMultiTexCoord3ivARB() : SDL_opengl.h
- glMultiTexCoord3s() : SDL_opengl.h
- glMultiTexCoord3sARB() : SDL_opengl.h
- glMultiTexCoord3sv() : SDL_opengl.h
- glMultiTexCoord3svARB() : SDL_opengl.h
- glMultiTexCoord4d() : SDL_opengl.h
- glMultiTexCoord4dARB() : SDL_opengl.h
- glMultiTexCoord4dv() : SDL_opengl.h
- glMultiTexCoord4dvARB() : SDL_opengl.h
- glMultiTexCoord4f() : SDL_opengl.h
- glMultiTexCoord4fARB() : SDL_opengl.h
- glMultiTexCoord4fv() : SDL_opengl.h
- glMultiTexCoord4fvARB() : SDL_opengl.h
- glMultiTexCoord4i() : SDL_opengl.h
- glMultiTexCoord4iARB() : SDL_opengl.h
- glMultiTexCoord4iv() : SDL_opengl.h
- glMultiTexCoord4ivARB() : SDL_opengl.h
- glMultiTexCoord4s() : SDL_opengl.h
- glMultiTexCoord4sARB() : SDL_opengl.h
- glMultiTexCoord4sv() : SDL_opengl.h
- glMultiTexCoord4svARB() : SDL_opengl.h
- glMultMatrixd() : SDL_opengl.h
- glMultMatrixf() : SDL_opengl.h
- glMultTransposeMatrixd() : SDL_opengl.h
- glMultTransposeMatrixf() : SDL_opengl.h
- glNewList() : SDL_opengl.h
- glNormal3b() : SDL_opengl.h
- glNormal3bv() : SDL_opengl.h
- glNormal3d() : SDL_opengl.h
- glNormal3dv() : SDL_opengl.h
- glNormal3f() : SDL_opengl.h
- glNormal3fv() : SDL_opengl.h
- glNormal3i() : SDL_opengl.h
- glNormal3iv() : SDL_opengl.h
- glNormal3s() : SDL_opengl.h
- glNormal3sv() : SDL_opengl.h
- glNormalPointer() : SDL_opengl.h
- GLOBALLY_INITIALIZE : SDL_malloc.c
- glOrtho() : SDL_opengl.h , SDL_glfuncs.h
- glPassThrough() : SDL_opengl.h
- glPixelMapfv() : SDL_opengl.h
- glPixelMapuiv() : SDL_opengl.h , SDL_glfuncs.h
- glPixelMapusv() : SDL_opengl.h
- glPixelStoref() : SDL_opengl.h
- glPixelStorei() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glPixelTransferf() : SDL_opengl.h
- glPixelTransferi() : SDL_opengl.h
- glPixelZoom() : SDL_opengl.h
- glPointSize() : SDL_opengl.h
- glPolygonMode() : SDL_opengl.h
- glPolygonOffset() : gl2.h , SDL_opengles2_gl2.h , SDL_opengl.h
- glPolygonStipple() : SDL_opengl.h
- glPopAttrib() : SDL_opengl.h
- glPopClientAttrib() : SDL_opengl.h
- glPopMatrix() : SDL_opengl.h
- glPopName() : SDL_opengl.h
- glPrioritizeTextures() : SDL_opengl.h , SDL_glfuncs.h
- glPushAttrib() : SDL_opengl.h
- glPushClientAttrib() : SDL_opengl.h
- glPushMatrix() : SDL_opengl.h
- glPushName() : SDL_opengl.h
- glRasterPos2d() : SDL_opengl.h
- glRasterPos2dv() : SDL_opengl.h
- glRasterPos2f() : SDL_opengl.h
- glRasterPos2fv() : SDL_opengl.h
- glRasterPos2i() : SDL_opengl.h
- glRasterPos2iv() : SDL_opengl.h
- glRasterPos2s() : SDL_opengl.h
- glRasterPos2sv() : SDL_opengl.h
- glRasterPos3d() : SDL_opengl.h
- glRasterPos3dv() : SDL_opengl.h
- glRasterPos3f() : SDL_opengl.h
- glRasterPos3fv() : SDL_opengl.h
- glRasterPos3i() : SDL_opengl.h
- glRasterPos3iv() : SDL_opengl.h
- glRasterPos3s() : SDL_opengl.h
- glRasterPos3sv() : SDL_opengl.h
- glRasterPos4d() : SDL_opengl.h
- glRasterPos4dv() : SDL_opengl.h
- glRasterPos4f : SDL_glfuncs.h , SDL_opengl.h
- glRasterPos4fv() : SDL_opengl.h
- glRasterPos4i() : SDL_opengl.h
- glRasterPos4iv() : SDL_opengl.h
- glRasterPos4s() : SDL_opengl.h
- glRasterPos4sv() : SDL_opengl.h
- glReadBuffer() : SDL_opengl.h
- glReadPixels : SDL_glfuncs.h , SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- glRectd() : SDL_opengl.h
- glRectdv() : SDL_opengl.h
- glRectf : SDL_glfuncs.h , SDL_opengl.h
- glRectfv() : SDL_opengl.h
- glRecti() : SDL_opengl.h
- glRectiv() : SDL_opengl.h
- glRects() : SDL_opengl.h
- glRectsv() : SDL_opengl.h
- glReleaseShaderCompiler() : SDL_opengles2_gl2.h , gl2.h
- glRenderbufferStorage() : SDL_opengles2_gl2.h , gl2.h
- glRenderMode() : SDL_opengl.h
- glResetHistogram() : SDL_opengl.h
- glResetMinmax() : SDL_opengl.h
- glRotated : SDL_glfuncs.h , SDL_opengl.h
- glRotatef() : SDL_opengl.h
- glSampleCoverage() : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- glScaled() : SDL_opengl.h
- glScalef() : SDL_opengl.h
- glScissor() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glSelectBuffer() : SDL_opengl.h
- glSeparableFilter2D() : SDL_opengl.h
- glSetSwapInterval() : sdl_qnx.h , gl.c
- glShadeModel() : SDL_opengl.h
- glShaderBinary() : SDL_opengles2_gl2.h , gl2.h
- glShaderSource() : gl2.h , SDL_opengles2_gl2.h
- GLshort : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h
- GLsizei() : gl2ext.h , SDL_opengles2_gl2.h , gl2.h , SDL_glfuncs.h , SDL_opengl.h
- GLsizeiptr : SDL_opengles2_gl2.h , gl2.h , SDL_opengl_glext.h
- GLsizeiptrARB : SDL_opengl_glext.h
- glStencilFunc() : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- glStencilFuncSeparate() : SDL_opengles2_gl2.h , gl2.h
- glStencilMask() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glStencilMaskSeparate() : SDL_opengles2_gl2.h , gl2.h
- glStencilOp() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glStencilOpSeparate() : SDL_opengles2_gl2.h , gl2.h
- glSwapWindow() : sdl_qnx.h , gl.c
- GLsync : gl2.h , gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , SDL_opengles2_gl2ext.h
- glTexCoord1d() : SDL_opengl.h
- glTexCoord1dv() : SDL_opengl.h
- glTexCoord1f() : SDL_opengl.h
- glTexCoord1fv() : SDL_opengl.h
- glTexCoord1i() : SDL_opengl.h
- glTexCoord1iv() : SDL_opengl.h
- glTexCoord1s() : SDL_opengl.h
- glTexCoord1sv() : SDL_opengl.h
- glTexCoord2d() : SDL_opengl.h
- glTexCoord2dv() : SDL_opengl.h
- glTexCoord2f() : SDL_opengl.h
- glTexCoord2fv() : SDL_opengl.h
- glTexCoord2i() : SDL_opengl.h
- glTexCoord2iv() : SDL_opengl.h
- glTexCoord2s() : SDL_opengl.h
- glTexCoord2sv() : SDL_opengl.h
- glTexCoord3d() : SDL_opengl.h
- glTexCoord3dv() : SDL_opengl.h
- glTexCoord3f() : SDL_opengl.h
- glTexCoord3fv() : SDL_opengl.h
- glTexCoord3i() : SDL_opengl.h
- glTexCoord3iv() : SDL_opengl.h
- glTexCoord3s() : SDL_opengl.h
- glTexCoord3sv() : SDL_opengl.h
- glTexCoord4d : SDL_glfuncs.h , SDL_opengl.h
- glTexCoord4dv() : SDL_opengl.h
- glTexCoord4f() : SDL_opengl.h
- glTexCoord4fv() : SDL_opengl.h
- glTexCoord4i() : SDL_opengl.h
- glTexCoord4iv() : SDL_opengl.h
- glTexCoord4s() : SDL_opengl.h , SDL_glfuncs.h
- glTexCoord4sv() : SDL_opengl.h
- glTexCoordPointer() : SDL_opengl.h
- glTexEnvf() : SDL_opengl.h
- glTexEnvfv : SDL_glfuncs.h , SDL_opengl.h
- glTexEnvi() : SDL_opengl.h
- glTexEnviv() : SDL_opengl.h
- glTexGend() : SDL_opengl.h
- glTexGendv() : SDL_opengl.h , SDL_glfuncs.h
- glTexGenf() : SDL_opengl.h
- glTexGenfv() : SDL_opengl.h
- glTexGeni() : SDL_opengl.h
- glTexGeniv : SDL_glfuncs.h , SDL_opengl.h
- glTexImage1D() : SDL_opengl.h
- glTexImage2D() : SDL_opengl.h , SDL_glfuncs.h , gl2.h , SDL_opengles2_gl2.h
- glTexImage3D() : SDL_opengl.h
- glTexParameterf() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- glTexParameterfv() : SDL_opengles2_gl2.h , gl2.h , SDL_opengl.h , SDL_glfuncs.h
- glTexParameteri() : SDL_opengl.h , SDL_opengles2_gl2.h , gl2.h
- glTexParameteriv() : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- glTexSubImage1D() : SDL_opengl.h , SDL_glfuncs.h
- glTexSubImage2D() : SDL_opengles2_gl2.h , SDL_opengl.h , gl2.h
- glTexSubImage3D() : SDL_opengl.h
- glTranslated() : SDL_opengl.h
- glTranslatef() : SDL_opengl.h
- GLubyte : SDL_opengl.h , gl2.h , SDL_opengles2_gl2.h
- GLuint() : SDL_opengl_glext.h , SDL_opengles2_gl2.h , SDL_opengles2_gl2ext.h , gl2.h , gl2ext.h , SDL_opengl.h
- GLuint64 : SDL_opengl_glext.h , gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl_glext.h , gl2.h
- GLuint64EXT : SDL_opengl_glext.h , gl2ext.h
- glUniform1f() : gl2.h , SDL_opengles2_gl2.h
- glUniform1fv() : gl2.h , SDL_opengles2_gl2.h
- glUniform1i() : gl2.h , SDL_opengles2_gl2.h
- glUniform1iv() : gl2.h , SDL_opengles2_gl2.h
- glUniform2f() : SDL_opengles2_gl2.h , gl2.h
- glUniform2fv() : gl2.h , SDL_opengles2_gl2.h
- glUniform2i() : SDL_opengles2_gl2.h , gl2.h
- glUniform2iv() : gl2.h , SDL_opengles2_gl2.h
- glUniform3f() : SDL_opengles2_gl2.h , gl2.h
- glUniform3fv() : gl2.h , SDL_opengles2_gl2.h
- glUniform3i() : gl2.h , SDL_opengles2_gl2.h
- glUniform3iv() : gl2.h , SDL_opengles2_gl2.h
- glUniform4f() : SDL_opengles2_gl2.h , gl2.h
- glUniform4fv() : gl2.h , SDL_opengles2_gl2.h
- glUniform4i() : SDL_opengles2_gl2.h , gl2.h
- glUniform4iv() : gl2.h , SDL_opengles2_gl2.h
- glUniformMatrix2fv() : gl2.h , SDL_opengles2_gl2.h
- glUniformMatrix3fv() : SDL_opengles2_gl2.h , gl2.h
- glUniformMatrix4fv() : SDL_opengles2_gl2.h , gl2.h
- glUnloadLibrary() : sdl_qnx.h , gl.c
- glUseProgram() : gl2.h , SDL_opengles2_gl2.h
- GLushort : gl2.h , SDL_opengles2_gl2.h , SDL_opengl.h
- glValidateProgram() : gl2.h , SDL_opengles2_gl2.h
- GLvdpauSurfaceNV : SDL_opengl_glext.h
- glVertex2d() : SDL_opengl.h
- glVertex2dv() : SDL_opengl.h
- glVertex2f() : SDL_opengl.h
- glVertex2fv() : SDL_opengl.h
- glVertex2i() : SDL_opengl.h
- glVertex2iv() : SDL_opengl.h
- glVertex2s() : SDL_opengl.h
- glVertex2sv() : SDL_opengl.h
- glVertex3d() : SDL_opengl.h
- glVertex3dv() : SDL_opengl.h
- glVertex3f() : SDL_opengl.h
- glVertex3fv() : SDL_opengl.h
- glVertex3i() : SDL_opengl.h
- glVertex3iv() : SDL_opengl.h
- glVertex3s() : SDL_opengl.h
- glVertex3sv() : SDL_opengl.h
- glVertex4d : SDL_glfuncs.h , SDL_opengl.h
- glVertex4dv() : SDL_opengl.h
- glVertex4f() : SDL_opengl.h
- glVertex4fv() : SDL_opengl.h
- glVertex4i() : SDL_opengl.h
- glVertex4iv() : SDL_opengl.h
- glVertex4s() : SDL_opengl.h , SDL_glfuncs.h
- glVertex4sv() : SDL_opengl.h
- glVertexAttrib1f() : SDL_opengles2_gl2.h , gl2.h
- glVertexAttrib1fv() : gl2.h , SDL_opengles2_gl2.h
- glVertexAttrib2f() : SDL_opengles2_gl2.h , gl2.h
- glVertexAttrib2fv() : gl2.h , SDL_opengles2_gl2.h
- glVertexAttrib3f() : SDL_opengles2_gl2.h , gl2.h
- glVertexAttrib3fv() : gl2.h , SDL_opengles2_gl2.h
- glVertexAttrib4f() : SDL_opengles2_gl2.h , gl2.h
- glVertexAttrib4fv() : SDL_opengles2_gl2.h , gl2.h
- glVertexAttribPointer() : SDL_opengles2_gl2.h , gl2.h
- glVertexPointer() : SDL_opengl.h
- glViewport() : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GLvoid : gl2.h , SDL_opengl.h , SDL_opengles2_gl2.h
- GLVULKANPROCNV() : gl2ext.h
- gm : SDL_malloc.c
- good : testatomic.c
- granularity_align : SDL_malloc.c
- green : SDL_opengl_glext.h , SDL_glfuncs.h , gl2.h
- group : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- group_size_x : SDL_opengl_glext.h
- group_size_y : SDL_opengl_glext.h
- group_size_z : SDL_opengl_glext.h
- groups : gl2ext.h , SDL_opengles2_gl2ext.h , SDL_opengl_glext.h
- groupsSize : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- groupString : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , gl2ext.h
- GUARD_ROWS : SDL_rotate.c
- SDL_GameControllerAddMapping() : SDL_gamecontroller.c , SDL_gamecontroller.h , SDL_dynapi_overrides.h
- SDL_GameControllerAddMappingsFromFile : SDL_gamecontroller.h
- SDL_GameControllerAddMappingsFromRW : SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c , SDL_gamecontroller.h
- SDL_GameControllerAxis : SDL_gamecontroller.h
- SDL_GameControllerBindType : SDL_gamecontroller.h
- SDL_GameControllerButton : SDL_gamecontroller.h
- SDL_GameControllerClose() : SDL_gamecontroller.h , SDL_gamecontroller.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GameControllerEventState : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_gamecontroller.h , SDL_gamecontroller.c
- SDL_GameControllerEventWatcher() : SDL_gamecontroller.c
- SDL_GameControllerFromInstanceID : SDL_dynapi_overrides.h , SDL_gamecontroller.h , SDL_gamecontroller.c , SDL_dynapi_procs.h
- SDL_GameControllerGetAttached : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_gamecontroller.h , SDL_gamecontroller.c
- SDL_GameControllerGetAxis() : SDL_gamecontroller.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c
- SDL_GameControllerGetAxisFromString() : SDL_gamecontroller.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c , SDL_dynapi_procs.h
- SDL_GameControllerGetBindForAxis : SDL_dynapi_procs.h , SDL_gamecontroller.c , SDL_gamecontroller.h , SDL_dynapi_overrides.h
- SDL_GameControllerGetBindForButton : SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c , SDL_gamecontroller.h
- SDL_GameControllerGetButton() : SDL_gamecontroller.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c
- SDL_GameControllerGetButtonFromString() : SDL_gamecontroller.c , SDL_dynapi_overrides.h , SDL_gamecontroller.h , SDL_dynapi_procs.h
- SDL_GameControllerGetJoystick() : SDL_gamecontroller.c , SDL_dynapi_overrides.h , SDL_gamecontroller.h
- SDL_GameControllerGetProduct : SDL_dynapi_procs.h , SDL_gamecontroller.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c
- SDL_GameControllerGetProductVersion() : SDL_gamecontroller.h , SDL_gamecontroller.c , SDL_dynapi_overrides.h
- SDL_GameControllerGetStringForAxis() : SDL_gamecontroller.c , SDL_dynapi_overrides.h , SDL_gamecontroller.h
- SDL_GameControllerGetStringForButton() : SDL_gamecontroller.h , SDL_gamecontroller.c , SDL_dynapi_overrides.h
- SDL_GameControllerGetVendor : SDL_dynapi_overrides.h , SDL_gamecontroller.h , SDL_gamecontroller.c
- SDL_GameControllerIgnoreDevicesChanged() : SDL_gamecontroller.c
- SDL_GameControllerIgnoreDevicesExceptChanged() : SDL_gamecontroller.c
- SDL_GameControllerInit() : SDL_joystick_c.h , SDL_gamecontroller.c
- SDL_GameControllerInitMappings() : SDL_gamecontroller.c , SDL_joystick_c.h
- SDL_GameControllerLoadHints() : SDL_gamecontroller.c
- SDL_GameControllerMapping() : SDL_gamecontroller.c , SDL_dynapi_overrides.h , SDL_gamecontroller.h
- SDL_GameControllerMappingForGUID : SDL_dynapi_overrides.h , SDL_gamecontroller.h , SDL_dynapi_procs.h , SDL_gamecontroller.c
- SDL_GameControllerMappingForIndex : SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c , SDL_gamecontroller.h
- SDL_GameControllerName() : SDL_gamecontroller.c , SDL_gamecontroller.h , SDL_dynapi_overrides.h
- SDL_GameControllerNameForIndex() : SDL_gamecontroller.c , SDL_gamecontroller.h , SDL_dynapi_overrides.h
- SDL_GameControllerNumMappings() : SDL_gamecontroller.h , SDL_dynapi_overrides.h , SDL_gamecontroller.c
- SDL_GameControllerOpen : SDL_dynapi_overrides.h , SDL_gamecontroller.c , SDL_gamecontroller.h , SDL_dynapi_procs.h
- SDL_GameControllerQuit() : SDL_joystick_c.h , SDL_gamecontroller.c
- SDL_GameControllerQuitMappings() : SDL_gamecontroller.c , SDL_joystick_c.h
- SDL_gamecontrollers : SDL_gamecontroller.c
- SDL_GameControllerUpdate() : SDL_gamecontroller.c , SDL_gamecontroller.h , SDL_dynapi_overrides.h
- SDL_GenerateAssertionReport() : SDL_assert.c
- SDL_GeneratedBlitFuncTable : SDL_blit_auto.c , SDL_blit_auto.h
- SDL_Generic_GetTLSData() : SDL_thread.c , SDL_thread_c.h
- SDL_Generic_SetTLSData() : SDL_thread_c.h , SDL_thread.c
- SDL_generic_TLS : SDL_thread.c
- SDL_generic_TLS_mutex : SDL_thread.c
- SDL_GestureAddTouch() : SDL_gesture_c.h , SDL_gesture.c
- SDL_GestureDelTouch() : SDL_gesture.c , SDL_gesture_c.h
- SDL_GestureID : SDL_gesture.h
- SDL_GestureProcessEvent() : SDL_gesture_c.h , SDL_gesture.c
- SDL_GestureQuit() : SDL_gesture_c.h , SDL_gesture.c
- SDL_gestureTouch : SDL_gesture.c
- SDL_GetAssertionHandler() : SDL_assert.h , SDL_assert.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetAssertionReport() : SDL_assert.c , SDL_assert.h , SDL_dynapi_overrides.h
- SDL_GetAudioDeviceName : SDL_dynapi_overrides.h , SDL_audio.h , SDL_dynapi_procs.h , SDL_audio.c
- SDL_GetAudioDeviceStatus() : SDL_audio.h , SDL_dynapi_overrides.h , SDL_audio.c
- SDL_GetAudioDriver : SDL_dynapi_overrides.h , SDL_audio.c , SDL_audio.h , SDL_dynapi_procs.h
- SDL_GetAudioStatus() : SDL_audio.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_audio.h
- SDL_GetBasePath : SDL_dynapi_overrides.h , SDL_filesystem.h
- SDL_GetBlendModeAlphaOperation() : SDL_sysrender.h , SDL_render.c
- SDL_GetBlendModeColorOperation() : SDL_render.c , SDL_sysrender.h
- SDL_GetBlendModeDstAlphaFactor() : SDL_sysrender.h , SDL_render.c
- SDL_GetBlendModeDstColorFactor() : SDL_render.c , SDL_sysrender.h
- SDL_GetBlendModeSrcAlphaFactor() : SDL_render.c , SDL_sysrender.h
- SDL_GetBlendModeSrcColorFactor() : SDL_sysrender.h , SDL_render.c
- SDL_GetClipboardText : SDL_dynapi_overrides.h , SDL_clipboard.h , SDL_clipboard.c
- SDL_GetClipRect : SDL_dynapi_overrides.h , SDL_surface.h , SDL_dynapi_procs.h , SDL_surface.c
- SDL_GetClosestDisplayMode() : SDL_video.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_video.c
- SDL_GetClosestDisplayModeForDisplay() : SDL_video.c
- SDL_GetColorKey() : SDL_surface.c , SDL_surface.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h
- SDL_GetControllerMappingFilePath() : SDL_gamecontroller.c
- SDL_GetCPUCacheLineSize : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_cpuinfo.c , SDL_cpuinfo.h
- SDL_GetCPUCount : SDL_dynapi_overrides.h , SDL_cpuinfo.h , SDL_cpuinfo.c
- SDL_GetCPUFeatures() : SDL_cpuinfo.c
- SDL_GetCPUType() : SDL_cpuinfo.c
- SDL_GetCurrentAudioDriver() : SDL_audio.h , SDL_audio.c , SDL_dynapi_overrides.h
- SDL_GetCurrentDisplayMode() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h
- SDL_GetCurrentVideoDriver : SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c
- SDL_GetCursor() : SDL_mouse.h , SDL_dynapi_overrides.h , SDL_mouse.c
- SDL_GetDefaultAssertionHandler() : SDL_assert.h , SDL_assert.c , SDL_dynapi_overrides.h
- SDL_GetDefaultCursor() : SDL_mouse.h , SDL_mouse.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetDefaultKeymap() : SDL_keyboard.c , SDL_keyboard_c.h
- SDL_GetDesktopDisplayMode : SDL_dynapi_procs.h , SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GetDisplayBounds() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h
- SDL_GetDisplayDPI : SDL_dynapi_procs.h , SDL_video.h , SDL_dynapi_overrides.h , SDL_video.c
- SDL_GetDisplayDriverData() : SDL_video.c , SDL_sysvideo.h
- SDL_GetDisplayForWindow() : SDL_video.c , SDL_sysvideo.h
- SDL_GetDisplayMode : SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c
- SDL_GetDisplayName() : SDL_video.c , SDL_video.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h
- SDL_GetDisplayUsableBounds : SDL_dynapi_procs.h , SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h
- SDL_getenv() : SDL_getenv.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_stdinc.h
- SDL_GetErrBuf() : SDL_thread.c , SDL_error_c.h , SDL_error.c
- SDL_GetError() : SDL_error.h , SDL_dynapi_overrides.h , SDL_error.c
- SDL_GetErrorMsg() : SDL_error.c
- SDL_GETEVENT : SDL_events.h
- SDL_GetEventFilter() : SDL_events.h , SDL_events.c , SDL_dynapi_overrides.h
- SDL_GetEventState : SDL_events.h
- SDL_GetFinger() : SDL_touch.c
- SDL_GetFingerIndex() : SDL_touch.c
- SDL_GetFocusWindow() : SDL_sysvideo.h , SDL_video.c
- SDL_GetGestureTouch() : SDL_gesture.c
- SDL_GetGlobalMouseState() : SDL_mouse.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_mouse.c
- SDL_GetGrabbedWindow() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GetHint() : SDL_hints.h , SDL_hints.c , SDL_dynapi_overrides.h
- SDL_GetHintBoolean() : SDL_hints.c , SDL_hints.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetIndexOfDisplay() : SDL_video.c
- SDL_GetJoystickGUIDInfo() : SDL_joystick.c , SDL_joystick_c.h
- SDL_GetJoystickGUIDType() : SDL_joystick.c
- SDL_GetKeyboardFocus() : SDL_keyboard.h , SDL_keyboard.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetKeyboardState() : SDL_keyboard.h , SDL_dynapi_overrides.h , SDL_keyboard.c
- SDL_GetKeyFromName() : SDL_keyboard.c , SDL_dynapi_overrides.h , SDL_keyboard.h
- SDL_GetKeyFromScancode : SDL_dynapi_procs.h , SDL_keyboard.h , SDL_dynapi_overrides.h , SDL_keyboard.c
- SDL_GetKeyName() : SDL_keyboard.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_keyboard.c
- SDL_GetLongBlendMode() : SDL_render.c
- SDL_GetMemoryFunctions() : SDL_malloc.c , SDL_stdinc.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetModState : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_keyboard.h , SDL_keyboard.c
- SDL_GetMouse() : SDL_mouse.c , SDL_mouse_c.h
- SDL_GetMouseFocus() : SDL_mouse.c , SDL_mouse.h , SDL_dynapi_overrides.h
- SDL_GetMouseState : SDL_dynapi_procs.h , SDL_mouse.h , SDL_dynapi_overrides.h , SDL_mouse.c
- SDL_GetNumAllocations() : SDL_stdinc.h , SDL_dynapi_procs.h , SDL_malloc.c , SDL_dynapi_overrides.h
- SDL_GetNumAudioDevices : SDL_dynapi_overrides.h , SDL_audio.c , SDL_audio.h
- SDL_GetNumAudioDrivers : SDL_dynapi_overrides.h , SDL_audio.c , SDL_audio.h
- SDL_GetNumDisplayModes() : SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetNumDisplayModesForDisplay() : SDL_video.c
- SDL_GetNumRenderDrivers() : SDL_render.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_render.c
- SDL_GetNumTouchDevices() : SDL_touch.c , SDL_touch.h , SDL_dynapi_overrides.h
- SDL_GetNumTouchFingers() : SDL_touch.c , SDL_touch.h , SDL_dynapi_overrides.h
- SDL_GetNumVideoDisplays() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GetNumVideoDrivers : SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c , SDL_dynapi_procs.h
- SDL_GetPerformanceCounter() : SDL_timer.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetPerformanceFrequency() : SDL_timer.h , SDL_dynapi_overrides.h
- SDL_GetPixelFormatName : SDL_dynapi_overrides.h , SDL_pixels.c , SDL_pixels.h
- SDL_GetPlatform : SDL_dynapi_overrides.h , SDL_platform.h , SDL.c
- SDL_GetPowerInfo() : SDL_power.c , SDL_power.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetPowerInfo_Android() : SDL_syspower.h
- SDL_GetPowerInfo_Emscripten() : SDL_syspower.h
- SDL_GetPowerInfo_Haiku() : SDL_syspower.h
- SDL_GetPowerInfo_Hardwired() : SDL_syspower.h
- SDL_GetPowerInfo_Impl : SDL_power.c
- SDL_GetPowerInfo_Linux_org_freedesktop_upower() : SDL_syspower.h
- SDL_GetPowerInfo_Linux_proc_acpi() : SDL_syspower.h
- SDL_GetPowerInfo_Linux_proc_apm() : SDL_syspower.h
- SDL_GetPowerInfo_Linux_sys_class_power_supply() : SDL_syspower.h
- SDL_GetPowerInfo_MacOSX() : SDL_syspower.h
- SDL_GetPowerInfo_PSP() : SDL_syspower.h
- SDL_GetPowerInfo_UIKit() : SDL_syspower.h
- SDL_GetPowerInfo_Windows() : SDL_syspower.h
- SDL_GetPowerInfo_WinRT() : SDL_syspower.h
- SDL_GetPrefPath : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_filesystem.h
- SDL_GetQueuedAudioSize : SDL_dynapi_overrides.h , SDL_audio.h , SDL_audio.c
- SDL_GetRelativeMouseMode() : SDL_mouse.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_mouse.c
- SDL_GetRelativeMouseState() : SDL_mouse.c , SDL_mouse.h , SDL_dynapi_overrides.h
- SDL_GetRenderDrawBlendMode() : SDL_render.h , SDL_render.c , SDL_dynapi_overrides.h
- SDL_GetRenderDrawColor() : SDL_render.h , SDL_render.c , SDL_dynapi_overrides.h
- SDL_GetRenderDriverInfo() : SDL_render.c , SDL_render.h , SDL_dynapi_overrides.h
- SDL_GetRenderer : SDL_dynapi_overrides.h , SDL_render.c , SDL_render.h
- SDL_GetRendererInfo() : SDL_render.c , SDL_render.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetRendererOutputSize() : SDL_render.c , SDL_render.h , SDL_dynapi_overrides.h
- SDL_GetRenderTarget() : SDL_render.c , SDL_dynapi_overrides.h , SDL_render.h
- SDL_GetRevision : SDL_dynapi_overrides.h , SDL.c , SDL_dynapi_procs.h , SDL_version.h
- SDL_GetRevisionNumber : SDL_dynapi_overrides.h , SDL_version.h , SDL.c
- SDL_GetRGB : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_pixels.h , SDL_pixels.c
- SDL_GetRGBA() : SDL_pixels.c , SDL_dynapi_overrides.h , SDL_pixels.h
- SDL_GetScancodeFromKey : SDL_dynapi_overrides.h , SDL_keyboard.h , SDL_keyboard.c
- SDL_GetScancodeFromName : SDL_dynapi_overrides.h , SDL_keyboard.c , SDL_keyboard.h
- SDL_GetScancodeName : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_keyboard.c , SDL_keyboard.h
- SDL_GetShapedWindowMode() : SDL_shape.h , SDL_dynapi_overrides.h , SDL_shape.c
- SDL_GetShortBlendMode() : SDL_render.c
- SDL_GetSpanEnclosingRect() : SDL_rect.c , SDL_rect_c.h
- SDL_GetSteamControllerInputs() : SDL_steamcontroller.h , SDL_steamcontroller.c
- SDL_GetSurfaceAlphaMod() : SDL_surface.h , SDL_surface.c , SDL_dynapi_procs.h , SDL_dynapi_overrides.h
- SDL_GetSurfaceBlendMode() : SDL_surface.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_surface.h
- SDL_GetSurfaceColorMod() : SDL_surface.c , SDL_surface.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetSystemRAM : SDL_dynapi_procs.h , SDL_cpuinfo.h , SDL_dynapi_overrides.h , SDL_cpuinfo.c
- SDL_GetTextureAlphaMod() : SDL_render.c , SDL_render.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetTextureBlendMode() : SDL_render.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_render.c
- SDL_GetTextureColorMod() : SDL_render.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_render.h
- SDL_GetThreadID : SDL_dynapi_overrides.h , SDL_thread.h , SDL_thread.c , SDL_dynapi_procs.h
- SDL_GetThreadName : SDL_dynapi_overrides.h , SDL_thread.c , SDL_thread.h , SDL_dynapi_procs.h
- SDL_GetTicks() : SDL_timer.h , SDL_dynapi_overrides.h
- SDL_GetTouch() : SDL_touch_c.h , SDL_touch.c
- SDL_GetTouchDevice() : SDL_touch.c , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_touch.h
- SDL_GetTouchFinger : SDL_dynapi_procs.h , SDL_touch.h , SDL_dynapi_overrides.h , SDL_touch.c
- SDL_GetTouchIndex() : SDL_touch.c
- SDL_GetVersion() : SDL.c , SDL_version.h , SDL_dynapi_overrides.h
- SDL_GetVideoDevice() : SDL_video.c , SDL_sysvideo.h
- SDL_GetVideoDriver : SDL_dynapi_overrides.h , SDL_video.c , SDL_video.h
- SDL_GetWindowBordersSize() : SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h
- SDL_GetWindowBrightness() : SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h
- SDL_GetWindowData : SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c
- SDL_GetWindowDisplayIndex : SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c
- SDL_GetWindowDisplayMode() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h
- SDL_GetWindowFlags() : SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h
- SDL_GetWindowFromID() : SDL_video.c , SDL_video.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h
- SDL_GetWindowGammaRamp() : SDL_video.h , SDL_dynapi_overrides.h , SDL_video.c
- SDL_GetWindowGrab : SDL_dynapi_overrides.h , SDL_video.c , SDL_video.h
- SDL_GetWindowID() : SDL_video.h , SDL_dynapi_overrides.h , SDL_video.c
- SDL_GetWindowMaximumSize() : SDL_video.c , SDL_dynapi_procs.h , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GetWindowMinimumSize : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_video.c , SDL_video.h
- SDL_GetWindowOpacity() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GetWindowPixelFormat : SDL_dynapi_procs.h , SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h
- SDL_GetWindowPosition() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GetWindowSize : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_video.c , SDL_video.h
- SDL_GetWindowSurface() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GetWindowTitle() : SDL_video.h , SDL_dynapi_overrides.h , SDL_video.c
- SDL_GetWindowWMInfo : SDL_dynapi_overrides.h , SDL_syswm.h , SDL_video.c
- SDL_GetYUVConversionMode() : SDL_surface.h , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_yuv.c
- SDL_GetYUVConversionModeForResolution() : SDL_surface.h , SDL_yuv.c , SDL_dynapi_overrides.h
- SDL_GL_ACCELERATED_VISUAL : SDL_video.h
- SDL_GL_ACCUM_ALPHA_SIZE : SDL_video.h
- SDL_GL_ACCUM_BLUE_SIZE : SDL_video.h
- SDL_GL_ACCUM_GREEN_SIZE : SDL_video.h
- SDL_GL_ACCUM_RED_SIZE : SDL_video.h
- SDL_GL_ALPHA_SIZE : SDL_video.h
- SDL_GL_BindTexture : SDL_dynapi_overrides.h , SDL_render.h , SDL_render.c
- SDL_GL_BLUE_SIZE : SDL_video.h
- SDL_GL_BUFFER_SIZE : SDL_video.h
- SDL_GL_CONTEXT_DEBUG_FLAG : SDL_video.h
- SDL_GL_CONTEXT_EGL : SDL_video.h
- SDL_GL_CONTEXT_FLAGS : SDL_video.h
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG : SDL_video.h
- SDL_GL_CONTEXT_MAJOR_VERSION : SDL_video.h
- SDL_GL_CONTEXT_MINOR_VERSION : SDL_video.h
- SDL_GL_CONTEXT_NO_ERROR : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_COMPATIBILITY : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_CORE : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_ES : SDL_video.h
- SDL_GL_CONTEXT_PROFILE_MASK : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH : SDL_video.h
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE : SDL_video.h
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG : SDL_video.h
- SDL_GL_CONTEXT_RESET_LOSE_CONTEXT : SDL_video.h
- SDL_GL_CONTEXT_RESET_NO_NOTIFICATION : SDL_video.h
- SDL_GL_CONTEXT_RESET_NOTIFICATION : SDL_video.h
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG : SDL_video.h
- SDL_GL_CreateContext() : SDL_video.c , SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_video.h
- SDL_GL_DeduceMaxSupportedESProfile() : SDL_sysvideo.h , SDL_video.c
- SDL_GL_DeleteContext() : SDL_video.h , SDL_dynapi_overrides.h , SDL_video.c , SDL_dynapi_procs.h
- SDL_GL_DEPTH_SIZE : SDL_video.h
- SDL_GL_DOUBLEBUFFER : SDL_video.h
- SDL_GL_ExtensionSupported() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GL_FRAMEBUFFER_SRGB_CAPABLE : SDL_video.h
- SDL_GL_GetAttribute() : SDL_video.c , SDL_video.h , SDL_dynapi_overrides.h
- SDL_GL_GetCurrentContext : SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c
- SDL_GL_GetCurrentWindow() : SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h
- SDL_GL_GetDrawableSize : SDL_dynapi_overrides.h , SDL_video.h , SDL_dynapi_procs.h , SDL_video.c
- SDL_GL_GetProcAddress() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h
- SDL_GL_GetSwapInterval() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h , SDL_dynapi_procs.h
- SDL_GL_GREEN_SIZE : SDL_video.h
- SDL_GL_LoadLibrary() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h , SDL_dynapi_procs.h
- SDL_GL_MakeCurrent() : SDL_video.h , SDL_video.c , SDL_dynapi_overrides.h
- SDL_GL_MULTISAMPLEBUFFERS : SDL_video.h
- SDL_GL_MULTISAMPLESAMPLES : SDL_video.h
- SDL_GL_RED_SIZE : SDL_video.h
- SDL_GL_ResetAttributes : SDL_dynapi_overrides.h , SDL_video.c , SDL_video.h
- SDL_GL_RETAINED_BACKING : SDL_video.h
- SDL_GL_SetAttribute : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_video.c , SDL_video.h
- SDL_GL_SetSwapInterval : SDL_dynapi_overrides.h , SDL_video.h , SDL_video.c
- SDL_GL_SHARE_WITH_CURRENT_CONTEXT : SDL_video.h
- SDL_GL_STENCIL_SIZE : SDL_video.h
- SDL_GL_STEREO : SDL_video.h
- SDL_GL_SwapWindow() : SDL_video.c , SDL_dynapi_overrides.h , SDL_video.h
- SDL_GL_UnbindTexture : SDL_dynapi_procs.h , SDL_dynapi_overrides.h , SDL_render.c , SDL_render.h
- SDL_GL_UnloadLibrary() : SDL_video.h , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_video.c
- SDL_GLattr : SDL_video.h
- SDL_GLContext : SDL_video.h
- SDL_GLcontextFlag : SDL_video.h
- SDL_GLcontextReleaseFlag : SDL_video.h
- SDL_GLContextResetNotification : SDL_video.h
- SDL_GLprofile : SDL_video.h
- SDLgfx_rotateSurface() : SDL_rotate.h , SDL_rotate.c
- SDLgfx_rotozoomSurfaceSizeTrig() : SDL_rotate.c , SDL_rotate.h