Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - b -

- b : LL_Test , SDL_BlitInfo , SDL_Color , SDL_DYNAPI_jump_table , SDL_MessageBoxColor , SDL_Renderer , SDL_Texture , tColorRGBA , VkComponentMapping
- back : VkPipelineDepthStencilStateCreateInfo
- background : DrawState
- backingHeight : SDL_uikitopenglview
- backingWidth : SDL_uikitopenglview
- ball : SDL_JoyBallEvent
- balls : SDL_Joystick , recDevice
- base : msegmentptr , SDL_RWops
- baseArrayLayer : VkClearRect , VkImageSubresourceLayers , VkImageSubresourceRange
- baseMipLevel : VkImageSubresourceRange
- basePipelineHandle : VkComputePipelineCreateInfo , VkGraphicsPipelineCreateInfo
- basePipelineIndex : VkComputePipelineCreateInfo , VkGraphicsPipelineCreateInfo
- BeginLoopIteration : SDL_AudioDriverImpl
- binarizationCutoff : SDL_WindowShapeParams
- bindCount : VkSparseBufferMemoryBindInfo , VkSparseImageMemoryBindInfo , VkSparseImageOpaqueMemoryBindInfo
- binding : VkDescriptorSetLayoutBinding , VkVertexInputAttributeDescription , VkVertexInputBindingDescription
- bindingCount : VkDescriptorSetLayoutCreateInfo
- bindings : SDL_GameController
- bindingUnit : VkIndirectCommandsLayoutTokenNVX
- bindType : SDL_GameControllerButtonBind , SDL_GameControllerExtendedBind
- bipolar : DetailedTiming
- bitmap : SDL_ShapeData
- bitmapsize : SDL_ShapeData
- bits : SDL_DisabledEventBlock
- bits_per_primary : MonitorInfo
- BitsPerPixel : SDL_PixelFormat , SDL_VideoData
- bitspersample : WaveFMT
- bk : sbinptr , tbinptr
- blank_to_black : MonitorInfo
- blendConstants : VkPipelineColorBlendStateCreateInfo
- blendEnable : VkPipelineColorBlendAttachmentState
- blendMode : SDL_Renderer , SDL_Texture
- blendOverlap : VkPipelineColorBlendAdvancedStateCreateInfoEXT
- blit : SDL_BlitMap
- blit_features : blit_table
- blitfunc : blit_table
- blockalign : WaveFMT
- Bloss : RLEDestFormat , SDL_PixelFormat
- blue_size : SDL_VideoDevice
- blue_x : MonitorInfo
- blue_y : MonitorInfo
- Bmask : RLEDestFormat , SDL_PixelFormat
- bo : KMSDRM_CursorData
- BOOL : ITfCandidateListUIElementVtbl , ITfReadingInformationUIElementVtbl , ITfUIElementVtbl , SDL_VideoData
- border_bottom : SDL_WindowData
- border_left : SDL_WindowData
- border_right : SDL_WindowData
- border_top : SDL_WindowData
- borderColor : VkSamplerCreateInfo
- bottom_size : DFB_Theme
- bps : SDL_PrivateAudioData
- brightness : SDL_Window
- broken_pointer_grab : SDL_VideoData
- Bshift : RLEDestFormat , SDL_PixelFormat
- bShow : SDL_VideoData
- buf : SDL_AudioCVT , SDL_error , SDLTest_Md5Context
- buf_free : SDL_PrivateAudioData
- buffer : SDL_PrivateAudioData , SDL_RWops , VkBindBufferMemoryInfoKHX , VkBufferMemoryBarrier , VkBufferMemoryRequirementsInfo2KHR , VkBufferViewCreateInfo , VkDedicatedAllocationMemoryAllocateInfoNV , VkDescriptorBufferInfo , VkIndirectCommandsTokenNVX , VkMemoryDedicatedAllocateInfoKHR , VkObjectTableIndexBufferEntryNVX , VkObjectTableVertexBufferEntryNVX , VkSparseBufferMemoryBindInfo
- buffer_queue : SDL_AudioDevice
- buffer_size : SDL_VideoDevice
- bufferBindCount : VkBindSparseInfo
- BufferExists() : SDL_BWin
- bufferFeatures : VkFormatProperties
- bufferImageGranularity : VkPhysicalDeviceLimits
- bufferImageHeight : VkBufferImageCopy
- BufferIsDirty() : SDL_BWin
- bufferOffset : SDL_PrivateAudioData , VkBufferImageCopy
- bufferRowLength : VkBufferImageCopy
- bufferSize : SDL_PrivateAudioData
- button : SDL_ControllerButtonEvent , SDL_Event , SDL_ExtendedGameControllerBind , SDL_GameControllerButtonBind , SDL_GameControllerExtendedBind , SDL_HapticCondition , SDL_HapticConstant , SDL_HapticCustom , SDL_HapticPeriodic , SDL_HapticRamp , SDL_JoyButtonEvent , SDL_MouseButtonEvent , wl_pointer_listener
- buttonid : SDL_MessageBoxButtonData
- buttons : SDL_Joystick , recDevice , SDL_MessageBoxData
- buttonstate : SDL_Mouse
- bXInputDevice : JoyStick_DeviceData , recDevice
- bXInputHaptic : haptic_hwdata , recDevice , SDL_hapticlist_item
- byterate : WaveFMT
- bytes_per_pixel : SDL_WindowTextureData , SDLTest_SurfaceImage_t
- BytesPerPixel : RLEDestFormat , SDL_PixelFormat
- SDL_BApp() : SDL_BApp
- SDL_BuildAudioCVT : SDL_DYNAPI_jump_table
- SDL_BWin() : SDL_BWin