SDL_dynapi_overrides.h File Reference
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## Macros

#define | SDL_SetError SDL_SetError_REAL
#define | SDL_Log SDL_Log_REAL
#define | SDL_LogVerbose SDL_LogVerbose_REAL
#define | SDL_LogDebug SDL_LogDebug_REAL
#define | SDL_LogInfo SDL_LogInfo_REAL
#define | SDL_LogWarn SDL_LogWarn_REAL
#define | SDL_LogError SDL_LogError_REAL
#define | SDL_LogCritical SDL_LogCritical_REAL
#define | SDL_LogMessage SDL_LogMessage_REAL
#define | SDL_sscanf SDL_sscanf_REAL
#define | SDL_snprintf SDL_snprintf_REAL
#define | SDL_CreateThread SDL_CreateThread_REAL
#define | SDL_RWFromFP SDL_RWFromFP_REAL
#define | SDL_RegisterApp SDL_RegisterApp_REAL
#define | SDL_UnregisterApp SDL_UnregisterApp_REAL
#define | SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
#define | SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL
#define | SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL
#define | SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL
#define | SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
#define | SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define | SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
#define | SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
#define | SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
#define | SDL_Init SDL_Init_REAL
#define | SDL_InitSubSystem SDL_InitSubSystem_REAL
#define | SDL_QuitSubSystem SDL_QuitSubSystem_REAL
#define | SDL_WasInit SDL_WasInit_REAL
#define | SDL_Quit SDL_Quit_REAL
#define | SDL_ReportAssertion SDL_ReportAssertion_REAL
#define | SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define | SDL_GetAssertionReport SDL_GetAssertionReport_REAL
#define | SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
#define | SDL_AtomicTryLock SDL_AtomicTryLock_REAL
#define | SDL_AtomicLock SDL_AtomicLock_REAL
#define | SDL_AtomicUnlock SDL_AtomicUnlock_REAL
#define | SDL_AtomicCAS SDL_AtomicCAS_REAL
#define | SDL_AtomicSet SDL_AtomicSet_REAL
#define | SDL_AtomicGet SDL_AtomicGet_REAL
#define | SDL_AtomicAdd SDL_AtomicAdd_REAL
#define | SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
#define | SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
#define | SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
#define | SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define | SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define | SDL_AudioInit SDL_AudioInit_REAL
#define | SDL_AudioQuit SDL_AudioQuit_REAL
#define | SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define | SDL_OpenAudio SDL_OpenAudio_REAL
#define | SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
#define | SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
#define | SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
#define | SDL_GetAudioStatus SDL_GetAudioStatus_REAL
#define | SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
#define | SDL_PauseAudio SDL_PauseAudio_REAL
#define | SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define | SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
#define | SDL_FreeWAV SDL_FreeWAV_REAL
#define | SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
#define | SDL_ConvertAudio SDL_ConvertAudio_REAL
#define | SDL_MixAudio SDL_MixAudio_REAL
#define | SDL_MixAudioFormat SDL_MixAudioFormat_REAL
#define | SDL_LockAudio SDL_LockAudio_REAL
#define | SDL_LockAudioDevice SDL_LockAudioDevice_REAL
#define | SDL_UnlockAudio SDL_UnlockAudio_REAL
#define | SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
#define | SDL_CloseAudio SDL_CloseAudio_REAL
#define | SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
#define | SDL_SetClipboardText SDL_SetClipboardText_REAL
#define | SDL_GetClipboardText SDL_GetClipboardText_REAL
#define | SDL_HasClipboardText SDL_HasClipboardText_REAL
#define | SDL_GetCPUCount SDL_GetCPUCount_REAL
#define | SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define | SDL_HasRDTSC SDL_HasRDTSC_REAL
#define | SDL_HasAltiVec SDL_HasAltiVec_REAL
#define | SDL_HasMMX SDL_HasMMX_REAL
#define | SDL_Has3DNow SDL_Has3DNow_REAL
#define | SDL_HasSSE SDL_HasSSE_REAL
#define | SDL_HasSSE2 SDL_HasSSE2_REAL
#define | SDL_HasSSE3 SDL_HasSSE3_REAL
#define | SDL_HasSSE41 SDL_HasSSE41_REAL
#define | SDL_HasSSE42 SDL_HasSSE42_REAL
#define | SDL_GetSystemRAM SDL_GetSystemRAM_REAL
#define | SDL_GetError SDL_GetError_REAL
#define | SDL_ClearError SDL_ClearError_REAL
#define | SDL_Error SDL_Error_REAL
#define | SDL_PumpEvents SDL_PumpEvents_REAL
#define | SDL_PeepEvents SDL_PeepEvents_REAL
#define | SDL_HasEvent SDL_HasEvent_REAL
#define | SDL_HasEvents SDL_HasEvents_REAL
#define | SDL_FlushEvent SDL_FlushEvent_REAL
#define | SDL_FlushEvents SDL_FlushEvents_REAL
#define | SDL_PollEvent SDL_PollEvent_REAL
#define | SDL_WaitEvent SDL_WaitEvent_REAL
#define | SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
#define | SDL_PushEvent SDL_PushEvent_REAL
#define | SDL_SetEventFilter SDL_SetEventFilter_REAL
#define | SDL_GetEventFilter SDL_GetEventFilter_REAL
#define | SDL_AddEventWatch SDL_AddEventWatch_REAL
#define | SDL_DelEventWatch SDL_DelEventWatch_REAL
#define | SDL_FilterEvents SDL_FilterEvents_REAL
#define | SDL_EventState SDL_EventState_REAL
#define | SDL_RegisterEvents SDL_RegisterEvents_REAL
#define | SDL_GetBasePath SDL_GetBasePath_REAL
#define | SDL_GetPrefPath SDL_GetPrefPath_REAL
#define | SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
#define | SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
#define | SDL_GameControllerMapping SDL_GameControllerMapping_REAL
#define | SDL_IsGameController SDL_IsGameController_REAL
#define | SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
#define | SDL_GameControllerOpen SDL_GameControllerOpen_REAL
#define | SDL_GameControllerName SDL_GameControllerName_REAL
#define | SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
#define | SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
#define | SDL_GameControllerEventState SDL_GameControllerEventState_REAL
#define | SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
#define | SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
#define | SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
#define | SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
#define | SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
#define | SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
#define | SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
#define | SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
#define | SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
#define | SDL_GameControllerClose SDL_GameControllerClose_REAL
#define | SDL_RecordGesture SDL_RecordGesture_REAL
#define | SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
#define | SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
#define | SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
#define | SDL_NumHaptics SDL_NumHaptics_REAL
#define | SDL_HapticName SDL_HapticName_REAL
#define | SDL_HapticOpen SDL_HapticOpen_REAL
#define | SDL_HapticOpened SDL_HapticOpened_REAL
#define | SDL_HapticIndex SDL_HapticIndex_REAL
#define | SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
#define | SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
#define | SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
#define | SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
#define | SDL_HapticClose SDL_HapticClose_REAL
#define | SDL_HapticNumEffects SDL_HapticNumEffects_REAL
#define | SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
#define | SDL_HapticQuery SDL_HapticQuery_REAL
#define | SDL_HapticNumAxes SDL_HapticNumAxes_REAL
#define | SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
#define | SDL_HapticNewEffect SDL_HapticNewEffect_REAL
#define | SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
#define | SDL_HapticRunEffect SDL_HapticRunEffect_REAL
#define | SDL_HapticStopEffect SDL_HapticStopEffect_REAL
#define | SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
#define | SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
#define | SDL_HapticSetGain SDL_HapticSetGain_REAL
#define | SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
#define | SDL_HapticPause SDL_HapticPause_REAL
#define | SDL_HapticUnpause SDL_HapticUnpause_REAL
#define | SDL_HapticStopAll SDL_HapticStopAll_REAL
#define | SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
#define | SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
#define | SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
#define | SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
#define | SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
#define | SDL_SetHint SDL_SetHint_REAL
#define | SDL_GetHint SDL_GetHint_REAL
#define | SDL_AddHintCallback SDL_AddHintCallback_REAL
#define | SDL_DelHintCallback SDL_DelHintCallback_REAL
#define | SDL_ClearHints SDL_ClearHints_REAL
#define | SDL_NumJoysticks SDL_NumJoysticks_REAL
#define | SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
#define | SDL_JoystickOpen SDL_JoystickOpen_REAL
#define | SDL_JoystickName SDL_JoystickName_REAL
#define | SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
#define | SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
#define | SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
#define | SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
#define | SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
#define | SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
#define | SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
#define | SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL
#define | SDL_JoystickNumHats SDL_JoystickNumHats_REAL
#define | SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
#define | SDL_JoystickUpdate SDL_JoystickUpdate_REAL
#define | SDL_JoystickEventState SDL_JoystickEventState_REAL
#define | SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
#define | SDL_JoystickGetHat SDL_JoystickGetHat_REAL
#define | SDL_JoystickGetBall SDL_JoystickGetBall_REAL
#define | SDL_JoystickGetButton SDL_JoystickGetButton_REAL
#define | SDL_JoystickClose SDL_JoystickClose_REAL
#define | SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
#define | SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define | SDL_GetModState SDL_GetModState_REAL
#define | SDL_SetModState SDL_SetModState_REAL
#define | SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
#define | SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define | SDL_GetScancodeName SDL_GetScancodeName_REAL
#define | SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
#define | SDL_GetKeyName SDL_GetKeyName_REAL
#define | SDL_GetKeyFromName SDL_GetKeyFromName_REAL
#define | SDL_StartTextInput SDL_StartTextInput_REAL
#define | SDL_IsTextInputActive SDL_IsTextInputActive_REAL
#define | SDL_StopTextInput SDL_StopTextInput_REAL
#define | SDL_SetTextInputRect SDL_SetTextInputRect_REAL
#define | SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
#define | SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
#define | SDL_LoadObject SDL_LoadObject_REAL
#define | SDL_LoadFunction SDL_LoadFunction_REAL
#define | SDL_UnloadObject SDL_UnloadObject_REAL
#define | SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
#define | SDL_LogSetPriority SDL_LogSetPriority_REAL
#define | SDL_LogGetPriority SDL_LogGetPriority_REAL
#define | SDL_LogResetPriorities SDL_LogResetPriorities_REAL
#define | SDL_LogMessageV SDL_LogMessageV_REAL
#define | SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
#define | SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
#define | SDL_SetMainReady SDL_SetMainReady_REAL
#define | SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define | SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define | SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define | SDL_GetMouseState SDL_GetMouseState_REAL
#define | SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
#define | SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
#define | SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
#define | SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
#define | SDL_CreateCursor SDL_CreateCursor_REAL
#define | SDL_CreateColorCursor SDL_CreateColorCursor_REAL
#define | SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
#define | SDL_SetCursor SDL_SetCursor_REAL
#define | SDL_GetCursor SDL_GetCursor_REAL
#define | SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
#define | SDL_FreeCursor SDL_FreeCursor_REAL
#define | SDL_ShowCursor SDL_ShowCursor_REAL
#define | SDL_CreateMutex SDL_CreateMutex_REAL
#define | SDL_LockMutex SDL_LockMutex_REAL
#define | SDL_TryLockMutex SDL_TryLockMutex_REAL
#define | SDL_UnlockMutex SDL_UnlockMutex_REAL
#define | SDL_DestroyMutex SDL_DestroyMutex_REAL
#define | SDL_CreateSemaphore SDL_CreateSemaphore_REAL
#define | SDL_DestroySemaphore SDL_DestroySemaphore_REAL
#define | SDL_SemWait SDL_SemWait_REAL
#define | SDL_SemTryWait SDL_SemTryWait_REAL
#define | SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
#define | SDL_SemPost SDL_SemPost_REAL
#define | SDL_SemValue SDL_SemValue_REAL
#define | SDL_CreateCond SDL_CreateCond_REAL
#define | SDL_DestroyCond SDL_DestroyCond_REAL
#define | SDL_CondSignal SDL_CondSignal_REAL
#define | SDL_CondBroadcast SDL_CondBroadcast_REAL
#define | SDL_CondWait SDL_CondWait_REAL
#define | SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
#define | SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
#define | SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
#define | SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
#define | SDL_AllocFormat SDL_AllocFormat_REAL
#define | SDL_FreeFormat SDL_FreeFormat_REAL
#define | SDL_AllocPalette SDL_AllocPalette_REAL
#define | SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
#define | SDL_SetPaletteColors SDL_SetPaletteColors_REAL
#define | SDL_FreePalette SDL_FreePalette_REAL
#define | SDL_MapRGB SDL_MapRGB_REAL
#define | SDL_MapRGBA SDL_MapRGBA_REAL
#define | SDL_GetRGB SDL_GetRGB_REAL
#define | SDL_GetRGBA SDL_GetRGBA_REAL
#define | SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL
#define | SDL_GetPlatform SDL_GetPlatform_REAL
#define | SDL_GetPowerInfo SDL_GetPowerInfo_REAL
#define | SDL_HasIntersection SDL_HasIntersection_REAL
#define | SDL_IntersectRect SDL_IntersectRect_REAL
#define | SDL_UnionRect SDL_UnionRect_REAL
#define | SDL_EnclosePoints SDL_EnclosePoints_REAL
#define | SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
#define | SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
#define | SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
#define | SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define | SDL_CreateRenderer SDL_CreateRenderer_REAL
#define | SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
#define | SDL_GetRenderer SDL_GetRenderer_REAL
#define | SDL_GetRendererInfo SDL_GetRendererInfo_REAL
#define | SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
#define | SDL_CreateTexture SDL_CreateTexture_REAL
#define | SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
#define | SDL_QueryTexture SDL_QueryTexture_REAL
#define | SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
#define | SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
#define | SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
#define | SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
#define | SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
#define | SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
#define | SDL_UpdateTexture SDL_UpdateTexture_REAL
#define | SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
#define | SDL_LockTexture SDL_LockTexture_REAL
#define | SDL_UnlockTexture SDL_UnlockTexture_REAL
#define | SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
#define | SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define | SDL_GetRenderTarget SDL_GetRenderTarget_REAL
#define | SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
#define | SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
#define | SDL_RenderSetViewport SDL_RenderSetViewport_REAL
#define | SDL_RenderGetViewport SDL_RenderGetViewport_REAL
#define | SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
#define | SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
#define | SDL_RenderSetScale SDL_RenderSetScale_REAL
#define | SDL_RenderGetScale SDL_RenderGetScale_REAL
#define | SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define | SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
#define | SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define | SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
#define | SDL_RenderClear SDL_RenderClear_REAL
#define | SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
#define | SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
#define | SDL_RenderDrawLine SDL_RenderDrawLine_REAL
#define | SDL_RenderDrawLines SDL_RenderDrawLines_REAL
#define | SDL_RenderDrawRect SDL_RenderDrawRect_REAL
#define | SDL_RenderDrawRects SDL_RenderDrawRects_REAL
#define | SDL_RenderFillRect SDL_RenderFillRect_REAL
#define | SDL_RenderFillRects SDL_RenderFillRects_REAL
#define | SDL_RenderCopy SDL_RenderCopy_REAL
#define | SDL_RenderCopyEx SDL_RenderCopyEx_REAL
#define | SDL_RenderReadPixels SDL_RenderReadPixels_REAL
#define | SDL_RenderPresent SDL_RenderPresent_REAL
#define | SDL_DestroyTexture SDL_DestroyTexture_REAL
#define | SDL_DestroyRenderer SDL_DestroyRenderer_REAL
#define | SDL_GL_BindTexture SDL_GL_BindTexture_REAL
#define | SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
#define | SDL_RWFromFile SDL_RWFromFile_REAL
#define | SDL_RWFromMem SDL_RWFromMem_REAL
#define | SDL_RWFromConstMem SDL_RWFromConstMem_REAL
#define | SDL_AllocRW SDL_AllocRW_REAL
#define | SDL_FreeRW SDL_FreeRW_REAL
#define | SDL_ReadU8 SDL_ReadU8_REAL
#define | SDL_ReadLE16 SDL_ReadLE16_REAL
#define | SDL_ReadBE16 SDL_ReadBE16_REAL
#define | SDL_ReadLE32 SDL_ReadLE32_REAL
#define | SDL_ReadBE32 SDL_ReadBE32_REAL
#define | SDL_ReadLE64 SDL_ReadLE64_REAL
#define | SDL_ReadBE64 SDL_ReadBE64_REAL
#define | SDL_WriteU8 SDL_WriteU8_REAL
#define | SDL_WriteLE16 SDL_WriteLE16_REAL
#define | SDL_WriteBE16 SDL_WriteBE16_REAL
#define | SDL_WriteLE32 SDL_WriteLE32_REAL
#define | SDL_WriteBE32 SDL_WriteBE32_REAL
#define | SDL_WriteLE64 SDL_WriteLE64_REAL
#define | SDL_WriteBE64 SDL_WriteBE64_REAL
#define | SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
#define | SDL_IsShapedWindow SDL_IsShapedWindow_REAL
#define | SDL_SetWindowShape SDL_SetWindowShape_REAL
#define | SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
#define | SDL_malloc SDL_malloc_REAL
#define | SDL_calloc SDL_calloc_REAL
#define | SDL_realloc SDL_realloc_REAL
#define | SDL_free SDL_free_REAL
#define | SDL_getenv SDL_getenv_REAL
#define | SDL_setenv SDL_setenv_REAL
#define | SDL_qsort SDL_qsort_REAL
#define | SDL_abs SDL_abs_REAL
#define | SDL_isdigit SDL_isdigit_REAL
#define | SDL_isspace SDL_isspace_REAL
#define | SDL_toupper SDL_toupper_REAL
#define | SDL_tolower SDL_tolower_REAL
#define | SDL_memset SDL_memset_REAL
#define | SDL_memcpy SDL_memcpy_REAL
#define | SDL_memmove SDL_memmove_REAL
#define | SDL_memcmp SDL_memcmp_REAL
#define | SDL_wcslen SDL_wcslen_REAL
#define | SDL_wcslcpy SDL_wcslcpy_REAL
#define | SDL_wcslcat SDL_wcslcat_REAL
#define | SDL_strlen SDL_strlen_REAL
#define | SDL_strlcpy SDL_strlcpy_REAL
#define | SDL_utf8strlcpy SDL_utf8strlcpy_REAL
#define | SDL_strlcat SDL_strlcat_REAL
#define | SDL_strdup SDL_strdup_REAL
#define | SDL_strrev SDL_strrev_REAL
#define | SDL_strupr SDL_strupr_REAL
#define | SDL_strlwr SDL_strlwr_REAL
#define | SDL_strchr SDL_strchr_REAL
#define | SDL_strrchr SDL_strrchr_REAL
#define | SDL_strstr SDL_strstr_REAL
#define | SDL_itoa SDL_itoa_REAL
#define | SDL_uitoa SDL_uitoa_REAL
#define | SDL_ltoa SDL_ltoa_REAL
#define | SDL_ultoa SDL_ultoa_REAL
#define | SDL_lltoa SDL_lltoa_REAL
#define | SDL_ulltoa SDL_ulltoa_REAL
#define | SDL_atoi SDL_atoi_REAL
#define | SDL_atof SDL_atof_REAL
#define | SDL_strtol SDL_strtol_REAL
#define | SDL_strtoul SDL_strtoul_REAL
#define | SDL_strtoll SDL_strtoll_REAL
#define | SDL_strtoull SDL_strtoull_REAL
#define | SDL_strtod SDL_strtod_REAL
#define | SDL_strcmp SDL_strcmp_REAL
#define | SDL_strncmp SDL_strncmp_REAL
#define | SDL_strcasecmp SDL_strcasecmp_REAL
#define | SDL_strncasecmp SDL_strncasecmp_REAL
#define | SDL_vsnprintf SDL_vsnprintf_REAL
#define | SDL_acos SDL_acos_REAL
#define | SDL_asin SDL_asin_REAL
#define | SDL_atan SDL_atan_REAL
#define | SDL_atan2 SDL_atan2_REAL
#define | SDL_ceil SDL_ceil_REAL
#define | SDL_copysign SDL_copysign_REAL
#define | SDL_cos SDL_cos_REAL
#define | SDL_cosf SDL_cosf_REAL
#define | SDL_fabs SDL_fabs_REAL
#define | SDL_floor SDL_floor_REAL
#define | SDL_log SDL_log_REAL
#define | SDL_pow SDL_pow_REAL
#define | SDL_scalbn SDL_scalbn_REAL
#define | SDL_sin SDL_sin_REAL
#define | SDL_sinf SDL_sinf_REAL
#define | SDL_sqrt SDL_sqrt_REAL
#define | SDL_iconv_open SDL_iconv_open_REAL
#define | SDL_iconv_close SDL_iconv_close_REAL
#define | SDL_iconv SDL_iconv_REAL
#define | SDL_iconv_string SDL_iconv_string_REAL
#define | SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
#define | SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
#define | SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL
#define | SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL
#define | SDL_FreeSurface SDL_FreeSurface_REAL
#define | SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
#define | SDL_LockSurface SDL_LockSurface_REAL
#define | SDL_UnlockSurface SDL_UnlockSurface_REAL
#define | SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
#define | SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
#define | SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
#define | SDL_SetColorKey SDL_SetColorKey_REAL
#define | SDL_GetColorKey SDL_GetColorKey_REAL
#define | SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
#define | SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
#define | SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
#define | SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
#define | SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
#define | SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
#define | SDL_SetClipRect SDL_SetClipRect_REAL
#define | SDL_GetClipRect SDL_GetClipRect_REAL
#define | SDL_ConvertSurface SDL_ConvertSurface_REAL
#define | SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
#define | SDL_ConvertPixels SDL_ConvertPixels_REAL
#define | SDL_FillRect SDL_FillRect_REAL
#define | SDL_FillRects SDL_FillRects_REAL
#define | SDL_UpperBlit SDL_UpperBlit_REAL
#define | SDL_LowerBlit SDL_LowerBlit_REAL
#define | SDL_SoftStretch SDL_SoftStretch_REAL
#define | SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
#define | SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
#define | SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
#define | SDL_GetThreadName SDL_GetThreadName_REAL
#define | SDL_ThreadID SDL_ThreadID_REAL
#define | SDL_GetThreadID SDL_GetThreadID_REAL
#define | SDL_SetThreadPriority SDL_SetThreadPriority_REAL
#define | SDL_WaitThread SDL_WaitThread_REAL
#define | SDL_DetachThread SDL_DetachThread_REAL
#define | SDL_TLSCreate SDL_TLSCreate_REAL
#define | SDL_TLSGet SDL_TLSGet_REAL
#define | SDL_TLSSet SDL_TLSSet_REAL
#define | SDL_GetTicks SDL_GetTicks_REAL
#define | SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define | SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
#define | SDL_Delay SDL_Delay_REAL
#define | SDL_AddTimer SDL_AddTimer_REAL
#define | SDL_RemoveTimer SDL_RemoveTimer_REAL
#define | SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
#define | SDL_GetTouchDevice SDL_GetTouchDevice_REAL
#define | SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
#define | SDL_GetTouchFinger SDL_GetTouchFinger_REAL
#define | SDL_GetVersion SDL_GetVersion_REAL
#define | SDL_GetRevision SDL_GetRevision_REAL
#define | SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL
#define | SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define | SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define | SDL_VideoInit SDL_VideoInit_REAL
#define | SDL_VideoQuit SDL_VideoQuit_REAL
#define | SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define | SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
#define | SDL_GetDisplayName SDL_GetDisplayName_REAL
#define | SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
#define | SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
#define | SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
#define | SDL_GetDisplayMode SDL_GetDisplayMode_REAL
#define | SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
#define | SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define | SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
#define | SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
#define | SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
#define | SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
#define | SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define | SDL_CreateWindow SDL_CreateWindow_REAL
#define | SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
#define | SDL_GetWindowID SDL_GetWindowID_REAL
#define | SDL_GetWindowFromID SDL_GetWindowFromID_REAL
#define | SDL_GetWindowFlags SDL_GetWindowFlags_REAL
#define | SDL_SetWindowTitle SDL_SetWindowTitle_REAL
#define | SDL_GetWindowTitle SDL_GetWindowTitle_REAL
#define | SDL_SetWindowIcon SDL_SetWindowIcon_REAL
#define | SDL_SetWindowData SDL_SetWindowData_REAL
#define | SDL_GetWindowData SDL_GetWindowData_REAL
#define | SDL_SetWindowPosition SDL_SetWindowPosition_REAL
#define | SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define | SDL_SetWindowSize SDL_SetWindowSize_REAL
#define | SDL_GetWindowSize SDL_GetWindowSize_REAL
#define | SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
#define | SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
#define | SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
#define | SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
#define | SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define | SDL_ShowWindow SDL_ShowWindow_REAL
#define | SDL_HideWindow SDL_HideWindow_REAL
#define | SDL_RaiseWindow SDL_RaiseWindow_REAL
#define | SDL_MaximizeWindow SDL_MaximizeWindow_REAL
#define | SDL_MinimizeWindow SDL_MinimizeWindow_REAL
#define | SDL_RestoreWindow SDL_RestoreWindow_REAL
#define | SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
#define | SDL_GetWindowSurface SDL_GetWindowSurface_REAL
#define | SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
#define | SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
#define | SDL_SetWindowGrab SDL_SetWindowGrab_REAL
#define | SDL_GetWindowGrab SDL_GetWindowGrab_REAL
#define | SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL
#define | SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL
#define | SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL
#define | SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL
#define | SDL_DestroyWindow SDL_DestroyWindow_REAL
#define | SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
#define | SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
#define | SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
#define | SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
#define | SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
#define | SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
#define | SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
#define | SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
#define | SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
#define | SDL_GL_CreateContext SDL_GL_CreateContext_REAL
#define | SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
#define | SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
#define | SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
#define | SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
#define | SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
#define | SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
#define | SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
#define | SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
#define | SDL_vsscanf SDL_vsscanf_REAL
#define | SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
#define | SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
#define | SDL_HasAVX SDL_HasAVX_REAL
#define | SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
#define | SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
#define | SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define | SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
#define | SDL_WinRTRunApp SDL_WinRTRunApp_REAL
#define | SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define | SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
#define | SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
#define | SDL_WinRTRunApp SDL_WinRTRunApp_REAL
#define | SDL_sqrtf SDL_sqrtf_REAL
#define | SDL_tan SDL_tan_REAL
#define | SDL_tanf SDL_tanf_REAL
#define | SDL_CaptureMouse SDL_CaptureMouse_REAL
#define | SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define | SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
#define | SDL_HasAVX2 SDL_HasAVX2_REAL
#define | SDL_QueueAudio SDL_QueueAudio_REAL
#define | SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define | SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
#define | SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
#define | SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
#define | SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
#define | SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
#define | SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
#define | SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define | SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define | SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL
#define | SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define | SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL
#define | SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL
#define | SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
#define | SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
#define | SDL_DequeueAudio SDL_DequeueAudio_REAL
#define | SDL_SetWindowResizable SDL_SetWindowResizable_REAL
#define | SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL
#define | SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL
#define | SDL_GetHintBoolean SDL_GetHintBoolean_REAL
#define | SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL
#define | SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL
#define | SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL
#define | SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL
#define | SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL
#define | SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL
#define | SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL
#define | SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL
#define | SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL
#define | SDL_HasNEON SDL_HasNEON_REAL
#define | SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL
#define | SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL
#define | SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL
#define | SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL
#define | SDL_JoystickGetType SDL_JoystickGetType_REAL
#define | SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL
#define | SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
#define | SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL
#define | SDL_utf8strlen SDL_utf8strlen_REAL
#define | SDL_LoadFile_RW SDL_LoadFile_RW_REAL
#define | SDL_wcscmp SDL_wcscmp_REAL
#define | SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
#define | SDL_DuplicateSurface SDL_DuplicateSurface_REAL
#define | SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
#define | SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
#define | SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
#define | SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL
#define | SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL
#define | SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL
#define | SDL_LockJoysticks SDL_LockJoysticks_REAL
#define | SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
#define | SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL
#define | SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL
#define | SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define | SDL_NewAudioStream SDL_NewAudioStream_REAL
#define | SDL_AudioStreamPut SDL_AudioStreamPut_REAL
#define | SDL_AudioStreamGet SDL_AudioStreamGet_REAL
#define | SDL_AudioStreamClear SDL_AudioStreamClear_REAL
#define | SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
#define | SDL_FreeAudioStream SDL_FreeAudioStream_REAL
#define | SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
#define | SDL_acosf SDL_acosf_REAL
#define | SDL_asinf SDL_asinf_REAL
#define | SDL_atanf SDL_atanf_REAL
#define | SDL_atan2f SDL_atan2f_REAL
#define | SDL_ceilf SDL_ceilf_REAL
#define | SDL_copysignf SDL_copysignf_REAL
#define | SDL_fabsf SDL_fabsf_REAL
#define | SDL_floorf SDL_floorf_REAL
#define | SDL_logf SDL_logf_REAL
#define | SDL_powf SDL_powf_REAL
#define | SDL_scalbnf SDL_scalbnf_REAL
#define | SDL_fmod SDL_fmod_REAL
#define | SDL_fmodf SDL_fmodf_REAL
#define | SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL
#define | SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL
#define | SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL
#define | SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL
#define | SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
#define | SDL_IsAndroidTV SDL_IsAndroidTV_REAL
#define | SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
#define | SDL_log10 SDL_log10_REAL
#define | SDL_log10f SDL_log10f_REAL

## Macro Definition Documentation

## SDL_abs

#define SDL_abs SDL_abs_REAL

Definition at line 381 of file SDL_dynapi_overrides.h.

Referenced by SDL_PrivateJoystickAxis(), SDL_PrivateSendMouseButton(), and WatchJoystick().

## SDL_acos

#define SDL_acos SDL_acos_REAL

Definition at line 422 of file SDL_dynapi_overrides.h.

## SDL_acosf

#define SDL_acosf SDL_acosf_REAL

Definition at line 650 of file SDL_dynapi_overrides.h.

## SDL_AddEventWatch

#define SDL_AddEventWatch SDL_AddEventWatch_REAL

Definition at line 128 of file SDL_dynapi_overrides.h.

Referenced by events_addDelEventWatch(), events_addDelEventWatchWithUserdata(), SDL_CreateRenderer(), and SDL_GameControllerInit().

## SDL_AddHintCallback

#define SDL_AddHintCallback SDL_AddHintCallback_REAL

Definition at line 192 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerInitMappings(), SDL_JoystickInit(), SDL_MouseInit(), SDL_SYS_JoystickInit(), and WINRT_ProcessWindowSizeChange().

## SDL_AddTimer

#define SDL_AddTimer SDL_AddTimer_REAL

Definition at line 487 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_SetTestTimeout(), and timer_addRemoveTimer().

## SDL_AllocFormat

#define SDL_AllocFormat SDL_AllocFormat_REAL

Definition at line 280 of file SDL_dynapi_overrides.h.

Referenced by pixels_allocFreeFormat(), SDL_ConvertSurfaceFormat(), SDL_CreateRGBSurfaceWithFormat(), SDL_CreateTextureFromSurface(), and surface_testCompleteSurfaceConversion().

## SDL_AllocPalette

#define SDL_AllocPalette SDL_AllocPalette_REAL

Definition at line 282 of file SDL_dynapi_overrides.h.

Referenced by pixels_allocFreePalette(), and SDL_CreateRGBSurfaceWithFormat().

## SDL_AllocRW

#define SDL_AllocRW SDL_AllocRW_REAL

Definition at line 354 of file SDL_dynapi_overrides.h.

Referenced by rwops_testAllocFree().

## SDL_AndroidGetActivity

#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL

Definition at line 50 of file SDL_dynapi_overrides.h.

## SDL_AndroidGetExternalStoragePath

#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL

Definition at line 53 of file SDL_dynapi_overrides.h.

## SDL_AndroidGetExternalStorageState

#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL

Definition at line 52 of file SDL_dynapi_overrides.h.

## SDL_AndroidGetInternalStoragePath

#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL

Definition at line 51 of file SDL_dynapi_overrides.h.

Referenced by SDL_GetControllerMappingFilePath(), and SDL_RWFromFile().

## SDL_AndroidGetJNIEnv

#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL

Definition at line 49 of file SDL_dynapi_overrides.h.

## SDL_asin

#define SDL_asin SDL_asin_REAL

Definition at line 423 of file SDL_dynapi_overrides.h.

## SDL_asinf

#define SDL_asinf SDL_asinf_REAL

Definition at line 651 of file SDL_dynapi_overrides.h.

## SDL_atan

#define SDL_atan SDL_atan_REAL

Definition at line 424 of file SDL_dynapi_overrides.h.

## SDL_atan2

#define SDL_atan2 SDL_atan2_REAL

Definition at line 425 of file SDL_dynapi_overrides.h.

Referenced by dollarNormalize(), and SDL_GestureProcessEvent().

## SDL_atan2f

#define SDL_atan2f SDL_atan2f_REAL

Definition at line 653 of file SDL_dynapi_overrides.h.

## SDL_atanf

#define SDL_atanf SDL_atanf_REAL

Definition at line 652 of file SDL_dynapi_overrides.h.

## SDL_atof

#define SDL_atof SDL_atof_REAL

Definition at line 411 of file SDL_dynapi_overrides.h.

Referenced by SDL_MouseNormalSpeedScaleChanged(), SDL_MouseRelativeSpeedScaleChanged(), and SDLTest_CommonArg().

## SDL_atoi

#define SDL_atoi SDL_atoi_REAL

Definition at line 410 of file SDL_dynapi_overrides.h.

Referenced by isAtLeastGL3(), main(), prepare_audiospec(), SDL_HapticSetGain(), SDL_PrivateGameControllerParseElement(), SDL_StopEventLoop(), and SDLTest_CommonArg().

## SDL_AtomicAdd

#define SDL_AtomicAdd SDL_AtomicAdd_REAL

Definition at line 69 of file SDL_dynapi_overrides.h.

Referenced by adder(), FIFO_Reader(), FIFO_Writer(), RunBasicTest(), RunEpicTest(), SDL_AddEvent(), and SDL_CutEvent().

## SDL_AtomicCAS

#define SDL_AtomicCAS SDL_AtomicCAS_REAL

Definition at line 66 of file SDL_dynapi_overrides.h.

Referenced by DequeueEvent_LockFree(), EnqueueEvent_LockFree(), RunBasicTest(), RunEpicTest(), SDL_DetachThread(), SDL_RunThread(), and SDL_TimerQuit().

## SDL_AtomicCASPtr

#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL

Definition at line 70 of file SDL_dynapi_overrides.h.

## SDL_AtomicGet

#define SDL_AtomicGet SDL_AtomicGet_REAL

Definition at line 68 of file SDL_dynapi_overrides.h.

Referenced by DequeueEvent_LockFree(), EnqueueEvent_LockFree(), FIFO_Reader(), FIFO_Watcher(), loop(), Run(), runAdder(), RunBasicTest(), RunEpicTest(), RunFIFOTest(), SDL_AddEvent(), SDL_AddTimer(), SDL_CaptureAudio(), SDL_CutEvent(), SDL_DetachThread(), SDL_FlushEvents(), SDL_GetAudioDeviceStatus(), SDL_GetNumAllocations(), SDL_OpenedAudioDeviceDisconnected(), SDL_PeepEvents(), SDL_RemoveTimer(), SDL_RunAudio(), SDL_TimerInit(), SDL_TimerThread(), test_multi_audio(), and ThreadFunc().

## SDL_AtomicGetPtr

#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL

Definition at line 72 of file SDL_dynapi_overrides.h.

## SDL_AtomicLock

#define SDL_AtomicLock SDL_AtomicLock_REAL

Definition at line 64 of file SDL_dynapi_overrides.h.

Referenced by DequeueEvent_LockFree(), EnqueueEvent_LockFree(), enterLock(), FIFO_Watcher(), RunBasicTest(), SDL_AddTimer(), SDL_AllocFormat(), SDL_FreeFormat(), SDL_Generic_GetTLSData(), SDL_GetErrBuf(), SDL_PrepareResampleFilter(), SDL_ReportAssertion(), SDL_SYS_GetTLSData(), and SDL_TimerThread().

## SDL_AtomicSet

#define SDL_AtomicSet SDL_AtomicSet_REAL

Definition at line 67 of file SDL_dynapi_overrides.h.

Referenced by close_audio_device(), closemutex(), DequeueEvent_LockFree(), EnqueueEvent_LockFree(), InitEventQueue(), main(), open_audio_device(), play_through_once(), runAdder(), RunBasicTest(), RunEpicTest(), RunFIFOTest(), SDL_AddTimer(), SDL_CreateThreadWithStackSize(), SDL_OpenedAudioDeviceDisconnected(), SDL_PauseAudioDevice(), SDL_RemoveTimer(), SDL_StartEventLoop(), SDL_StopEventLoop(), SDL_TimerInit(), SDL_TimerThread(), and terminate().

## SDL_AtomicSetPtr

#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL

Definition at line 71 of file SDL_dynapi_overrides.h.

## SDL_AtomicTryLock

#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL

Definition at line 63 of file SDL_dynapi_overrides.h.

## SDL_AtomicUnlock

#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL

Definition at line 65 of file SDL_dynapi_overrides.h.

Referenced by DequeueEvent_LockFree(), EnqueueEvent_LockFree(), FIFO_Watcher(), leaveLock(), RunBasicTest(), SDL_AddTimer(), SDL_AllocFormat(), SDL_FreeFormat(), SDL_Generic_GetTLSData(), SDL_GetErrBuf(), SDL_PrepareResampleFilter(), SDL_ReportAssertion(), SDL_SYS_GetTLSData(), and SDL_TimerThread().

## SDL_AudioInit

#define SDL_AudioInit SDL_AudioInit_REAL

Definition at line 75 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_initQuitAudio(), audio_pauseUnpauseAudio(), SDL_InitSubSystem(), and SDLTest_CommonInit().

## SDL_AudioQuit

#define SDL_AudioQuit SDL_AudioQuit_REAL

Definition at line 76 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_initQuitAudio(), audio_pauseUnpauseAudio(), SDL_QuitSubSystem(), and SDLTest_CommonQuit().

## SDL_AudioStreamAvailable

#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL

Definition at line 647 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

## SDL_AudioStreamClear

#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL

Definition at line 646 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio().

## SDL_AudioStreamFlush

#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL

Definition at line 649 of file SDL_dynapi_overrides.h.

## SDL_AudioStreamGet

#define SDL_AudioStreamGet SDL_AudioStreamGet_REAL

Definition at line 645 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

## SDL_AudioStreamPut

#define SDL_AudioStreamPut SDL_AudioStreamPut_REAL

Definition at line 644 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

## SDL_BuildAudioCVT

#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL

Definition at line 88 of file SDL_dynapi_overrides.h.

Referenced by audio_buildAudioCVT(), audio_buildAudioCVTNegative(), audio_convertAudio(), and main().

## SDL_CalculateGammaRamp

#define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL

Definition at line 290 of file SDL_dynapi_overrides.h.

Referenced by pixels_calcGammaRamp(), and SDL_SetWindowBrightness().

## SDL_calloc

#define SDL_calloc SDL_calloc_REAL

Definition at line 375 of file SDL_dynapi_overrides.h.

Referenced by createDevice(), createWindow(), main(), open_audio_device(), SDL_AllocBlitMap(), SDL_CreateMutex(), SDL_CreateRGBSurfaceWithFormat(), SDL_CreateTexture(), SDL_CreateWindow(), SDL_CreateWindowFrom(), SDL_CreateWindowTexture(), SDL_EventState(), SDL_GameControllerOpen(), SDL_JoystickOpen(), SDL_NewAudioStream(), SDL_ResampleCVT(), SDL_SW_CreateYUVTexture(), SDL_SYS_AddJoystickDevice(), SDLTest_CommonCreateState(), SDLTest_CommonInit(), SteamControllerConnectedCallback(), SW_CreateRendererForSurface(), and WatchJoystick().

## SDL_CaptureMouse

#define SDL_CaptureMouse SDL_CaptureMouse_REAL

Definition at line 584 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetKeyboardFocus(), SDL_ShowMessageBox(), and SDLTest_CommonEvent().

## SDL_ceil

#define SDL_ceil SDL_ceil_REAL

Definition at line 426 of file SDL_dynapi_overrides.h.

Referenced by GetScaledMouseDelta(), ResamplerPadding(), SDL_AudioStreamFlush(), SDL_AudioStreamPutInternal(), SDL_BuildAudioResampleCVT(), SDL_RenderSetClipRect(), SDL_RenderSetViewport(), SDL_SendMouseWheel(), SDLgfx_rotozoomSurfaceSizeTrig(), and UpdateLogicalSize().

## SDL_ceilf

#define SDL_ceilf SDL_ceilf_REAL

Definition at line 654 of file SDL_dynapi_overrides.h.

## SDL_ClearError

#define SDL_ClearError SDL_ClearError_REAL

Definition at line 114 of file SDL_dynapi_overrides.h.

Referenced by _checkInvalidNameError(), _checkInvalidParameterError(), _checkInvalidScancodeError(), _checkInvalidWindowError(), audio_buildAudioCVTNegative(), keyboard_getKeyFromScancode(), keyboard_getKeyNameNegative(), keyboard_getScancodeFromNameNegative(), keyboard_getScancodeNameNegative(), keyboard_setTextInputRectNegative(), main(), pixels_allocFreeFormat(), pixels_allocFreePalette(), pixels_calcGammaRamp(), pixels_getPixelFormatName(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), SDL_InitSubSystem(), SDL_LoadBMP_RW(), SDL_SaveBMP_RW(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), sdltest_randomBoundaryNumberSint16(), sdltest_randomBoundaryNumberSint32(), sdltest_randomBoundaryNumberSint64(), sdltest_randomBoundaryNumberSint8(), sdltest_randomBoundaryNumberUint16(), sdltest_randomBoundaryNumberUint32(), sdltest_randomBoundaryNumberUint64(), sdltest_randomBoundaryNumberUint8(), video_getSetWindowData(), video_getSetWindowMaximumSize(), video_getSetWindowMinimumSize(), video_getSetWindowPosition(), video_getSetWindowSize(), video_getWindowGammaRampNegative(), video_getWindowId(), and video_getWindowPixelFormat().

## SDL_ClearHints

#define SDL_ClearHints SDL_ClearHints_REAL

Definition at line 194 of file SDL_dynapi_overrides.h.

Referenced by SDL_Quit().

## SDL_ClearQueuedAudio

#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL

Definition at line 590 of file SDL_dynapi_overrides.h.

## SDL_CloseAudio

#define SDL_CloseAudio SDL_CloseAudio_REAL

Definition at line 96 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_pauseUnpauseAudio(), and main().

## SDL_CloseAudioDevice

#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL

Definition at line 97 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice(), audio_openCloseAndGetAudioStatus(), audio_openCloseAudioDeviceConnected(), close_audio(), iteration(), loop(), and test_multi_audio().

## SDL_ComposeCustomBlendMode

#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL

Definition at line 630 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_CondBroadcast

#define SDL_CondBroadcast SDL_CondBroadcast_REAL

Definition at line 274 of file SDL_dynapi_overrides.h.

## SDL_CondSignal

#define SDL_CondSignal SDL_CondSignal_REAL

Definition at line 273 of file SDL_dynapi_overrides.h.

Referenced by SDL_DestroySemaphore(), and SDL_SemPost().

## SDL_CondWait

#define SDL_CondWait SDL_CondWait_REAL

Definition at line 275 of file SDL_dynapi_overrides.h.

## SDL_CondWaitTimeout

#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL

Definition at line 276 of file SDL_dynapi_overrides.h.

Referenced by SDL_SemWaitTimeout().

## SDL_ConvertAudio

#define SDL_ConvertAudio SDL_ConvertAudio_REAL

Definition at line 89 of file SDL_dynapi_overrides.h.

Referenced by audio_convertAudio(), and main().

## SDL_ConvertPixels

#define SDL_ConvertPixels SDL_ConvertPixels_REAL

Definition at line 465 of file SDL_dynapi_overrides.h.

Referenced by main(), run_automated_tests(), SDL_ConvertPixels_RGB_to_YUV(), SDL_ConvertPixels_YUV_to_RGB(), SDL_SW_CopyYUVToRGB(), SDL_UnlockTextureNative(), SDL_UpdateTextureNative(), SW_RenderReadPixels(), and verify_yuv_data().

## SDL_ConvertSurface

#define SDL_ConvertSurface SDL_ConvertSurface_REAL

Definition at line 463 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateTextureFromSurface(), SDL_SaveBMP_RW(), surface_testCompleteSurfaceConversion(), and surface_testSurfaceConversion().

## SDL_ConvertSurfaceFormat

#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL

Definition at line 464 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_CreateColorCursor(), and SDL_SetWindowIcon().

## SDL_copysign

#define SDL_copysign SDL_copysign_REAL

Definition at line 427 of file SDL_dynapi_overrides.h.

## SDL_copysignf

#define SDL_copysignf SDL_copysignf_REAL

Definition at line 655 of file SDL_dynapi_overrides.h.

## SDL_cos

#define SDL_cos SDL_cos_REAL

Definition at line 428 of file SDL_dynapi_overrides.h.

Referenced by dollarDifference(), dollarNormalize(), and SDLgfx_rotozoomSurfaceSizeTrig().

## SDL_cosf

#define SDL_cosf SDL_cosf_REAL

Definition at line 429 of file SDL_dynapi_overrides.h.

Referenced by drawKnob().

## SDL_CreateColorCursor

#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL

Definition at line 252 of file SDL_dynapi_overrides.h.

Referenced by init_color_cursor(), and mouse_createFreeColorCursor().

## SDL_CreateCond

#define SDL_CreateCond SDL_CreateCond_REAL

Definition at line 271 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateSemaphore().

## SDL_CreateCursor

#define SDL_CreateCursor SDL_CreateCursor_REAL

Definition at line 251 of file SDL_dynapi_overrides.h.

Referenced by _initArrowCursor(), and init_system_cursor().

## SDL_CreateMutex

#define SDL_CreateMutex SDL_CreateMutex_REAL

Definition at line 259 of file SDL_dynapi_overrides.h.

Referenced by main(), open_audio_device(), RunFIFOTest(), SDL_AtomicTryLock(), SDL_AudioInit(), SDL_CreateCond(), SDL_CreateSemaphore(), SDL_Generic_GetTLSData(), SDL_JoystickInit(), SDL_ReportAssertion(), SDL_StartEventLoop(), and SDL_TimerInit().

## SDL_CreateRenderer

#define SDL_CreateRenderer SDL_CreateRenderer_REAL

Definition at line 301 of file SDL_dynapi_overrides.h.

Referenced by InitCreateRenderer(), main(), SDL_CreateWindowTexture(), SDLTest_CommonInit(), WatchGameController(), and WatchJoystick().

## SDL_CreateRGBSurface

#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL

Definition at line 444 of file SDL_dynapi_overrides.h.

Referenced by _surfaceSetUp(), SDL_CreateCursor(), SDL_LoadBMP_RW(), SDL_SW_CopyYUVToRGB(), SDLgfx_rotateSurface(), SDLTest_DrawCharacter(), SDLTest_ScreenShot(), SW_CreateTexture(), and SW_RenderCopyEx().

## SDL_CreateRGBSurfaceFrom

#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL

Definition at line 445 of file SDL_dynapi_overrides.h.

Referenced by _compare(), SDL_CreateWindowFramebuffer(), SDL_SW_CopyYUVToRGB(), SDLTest_ImageBlit(), SDLTest_ImageBlitAlpha(), SDLTest_ImageBlitBlend(), SDLTest_ImageBlitBlendAdd(), SDLTest_ImageBlitBlendAll(), SDLTest_ImageBlitBlendMod(), SDLTest_ImageBlitBlendNone(), SDLTest_ImageBlitColor(), SDLTest_ImageFace(), SDLTest_ImagePrimitives(), SDLTest_ImagePrimitivesBlend(), and SW_RenderCopyEx().

## SDL_CreateRGBSurfaceWithFormat [1/2]

#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL

Definition at line 606 of file SDL_dynapi_overrides.h.

Referenced by generate_test_pattern(), and main().

## SDL_CreateRGBSurfaceWithFormat [2/2]

#define SDL_CreateRGBSurfaceWithFormat SDL_CreateRGBSurfaceWithFormat_REAL

Definition at line 606 of file SDL_dynapi_overrides.h.

## SDL_CreateRGBSurfaceWithFormatFrom [1/2]

#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL

Definition at line 607 of file SDL_dynapi_overrides.h.

## SDL_CreateRGBSurfaceWithFormatFrom [2/2]

#define SDL_CreateRGBSurfaceWithFormatFrom SDL_CreateRGBSurfaceWithFormatFrom_REAL

Definition at line 607 of file SDL_dynapi_overrides.h.

## SDL_CreateSemaphore

#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL

Definition at line 264 of file SDL_dynapi_overrides.h.

Referenced by main(), runAdder(), RunFIFOTest(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateThreadWithStackSize(), SDL_TimerInit(), and TestWaitTimeout().

## SDL_CreateShapedWindow

#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL

Definition at line 370 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_CreateSoftwareRenderer

#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL

Definition at line 302 of file SDL_dynapi_overrides.h.

Referenced by loop(), and main().

## SDL_CreateSystemCursor

#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL

Definition at line 253 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_CreateTexture

#define SDL_CreateTexture SDL_CreateTexture_REAL

Definition at line 306 of file SDL_dynapi_overrides.h.

Referenced by Draw(), DrawComposite(), main(), SDL_CreateWindowTexture(), and unifont_load_texture().

## SDL_CreateTextureFromSurface

#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL

Definition at line 307 of file SDL_dynapi_overrides.h.

Referenced by _loadTestFace(), _Redraw(), LoadSprite(), LoadTexture(), main(), and SDLTest_DrawCharacter().

## SDL_CreateThread

#define SDL_CreateThread SDL_CreateThread_REAL

Definition at line 41 of file SDL_dynapi_overrides.h.

Referenced by main(), runAdder(), RunFIFOTest(), and ThreadFunc().

## SDL_CreateWindow

#define SDL_CreateWindow SDL_CreateWindow_REAL

Definition at line 514 of file SDL_dynapi_overrides.h.

Referenced by _createMouseSuiteTestWindow(), _createVideoSuiteTestWindow(), InitCreateRenderer(), initWindow(), main(), SDL_CreateShapedWindow(), SDL_CreateWindowAndRenderer(), SDLTest_CommonInit(), syswm_getWindowWMInfo(), test_multi_audio(), video_createWindowVariousFlags(), video_createWindowVariousPositions(), video_createWindowVariousSizes(), WatchGameController(), and WatchJoystick().

## SDL_CreateWindowAndRenderer

#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL

Definition at line 300 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_CreateWindowFrom

#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL

Definition at line 515 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_Delay

#define SDL_Delay SDL_Delay_REAL

Definition at line 486 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice(), audio_pauseUnpauseAudio(), DUMMYAUDIO_CaptureFromDevice(), FIFO_Reader(), FIFO_Watcher(), FIFO_Writer(), FullscreenTo(), killed(), loop(), main(), render(), Run(), SDL_AtomicLock(), SDL_CaptureAudio(), SDL_DestroySemaphore(), SDL_RunAudio(), SDL_SemWaitTimeout(), SDL_WaitEventTimeout(), test_multi_audio(), ThreadFunc(), timer_addRemoveTimer(), timer_delayAndGetTicks(), and WatchJoystick().

## SDL_DelEventWatch

#define SDL_DelEventWatch SDL_DelEventWatch_REAL

Definition at line 129 of file SDL_dynapi_overrides.h.

Referenced by events_addDelEventWatch(), events_addDelEventWatchWithUserdata(), SDL_DestroyRenderer(), and SDL_GameControllerQuitMappings().

## SDL_DelHintCallback

#define SDL_DelHintCallback SDL_DelHintCallback_REAL

Definition at line 193 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerQuitMappings(), SDL_JoystickQuit(), SDL_MouseQuit(), and SDL_SYS_JoystickQuit().

## SDL_DequeueAudio

#define SDL_DequeueAudio SDL_DequeueAudio_REAL

Definition at line 604 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_DestroyCond

#define SDL_DestroyCond SDL_DestroyCond_REAL

Definition at line 272 of file SDL_dynapi_overrides.h.

Referenced by SDL_DestroySemaphore().

## SDL_DestroyMutex

#define SDL_DestroyMutex SDL_DestroyMutex_REAL

Definition at line 263 of file SDL_dynapi_overrides.h.

Referenced by close_audio_device(), closemutex(), RunFIFOTest(), SDL_AssertionsQuit(), SDL_AudioQuit(), SDL_DestroyCond(), SDL_DestroySemaphore(), SDL_JoystickQuit(), SDL_StopEventLoop(), SDL_TimerInit(), and SDL_TimerQuit().

## SDL_DestroyRenderer

#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL

Definition at line 348 of file SDL_dynapi_overrides.h.

Referenced by CleanupDestroyRenderer(), loop(), main(), SDL_CreateWindowTexture(), SDL_DestroyWindowTexture(), SDLTest_CommonEvent(), SDLTest_CommonQuit(), WatchGameController(), and WatchJoystick().

## SDL_DestroySemaphore

#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL

Definition at line 265 of file SDL_dynapi_overrides.h.

Referenced by main(), runAdder(), RunFIFOTest(), SDL_CreateThreadWithStackSize(), SDL_DestroyCond(), SDL_DestroyMutex(), and SDL_TimerQuit().

## SDL_DestroyTexture

#define SDL_DestroyTexture SDL_DestroyTexture_REAL

Definition at line 347 of file SDL_dynapi_overrides.h.

Referenced by _hasTexAlpha(), _hasTexColor(), _Redraw(), Draw(), DrawComposite(), LoadSprite(), main(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), SDL_CreateWindowTexture(), SDL_DestroyWindowTexture(), SDLTest_CleanupTextDrawing(), SDLTest_CommonEvent(), SDLTest_CommonQuit(), and unifont_cleanup().

## SDL_DestroyWindow

#define SDL_DestroyWindow SDL_DestroyWindow_REAL

Definition at line 549 of file SDL_dynapi_overrides.h.

Referenced by _destroyMouseSuiteTestWindow(), _destroyVideoSuiteTestWindow(), CleanupDestroyRenderer(), InitCreateRenderer(), loop(), main(), SDL_CreateShapedWindow(), SDLTest_CommonEvent(), syswm_getWindowWMInfo(), WatchGameController(), and WatchJoystick().

## SDL_DetachThread

#define SDL_DetachThread SDL_DetachThread_REAL

Definition at line 479 of file SDL_dynapi_overrides.h.

## SDL_Direct3D9GetAdapterIndex

#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL

Definition at line 45 of file SDL_dynapi_overrides.h.

## SDL_DisableScreenSaver

#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL

Definition at line 552 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

## SDL_DuplicateSurface

#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL

Definition at line 631 of file SDL_dynapi_overrides.h.

## SDL_DXGIGetOutputInfo

#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL

Definition at line 574 of file SDL_dynapi_overrides.h.

## SDL_EnableScreenSaver

#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL

Definition at line 551 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

## SDL_EnclosePoints

#define SDL_EnclosePoints SDL_EnclosePoints_REAL

Definition at line 296 of file SDL_dynapi_overrides.h.

Referenced by rect_testEnclosePoints(), rect_testEnclosePointsParam(), rect_testEnclosePointsRepeatedInput(), rect_testEnclosePointsWithClipping(), and SDL_GetWindowDisplayIndex().

## SDL_Error

#define SDL_Error SDL_Error_REAL

Definition at line 115 of file SDL_dynapi_overrides.h.

Referenced by ReadChunk(), SDL_LoadBMP_RW(), SDL_SaveBMP_RW(), SDLTest_GenerateExecKey(), SDLTest_GenerateRunSeed(), and SDLTest_RunSuites().

## SDL_EventState

#define SDL_EventState SDL_EventState_REAL

Definition at line 131 of file SDL_dynapi_overrides.h.

Referenced by SDL_BApp::_HandleKey(), main(), SDL_GameControllerEventState(), SDL_JoystickEventState(), SDL_SetKeyboardFocus(), SDL_StartTextInput(), and SDL_StopTextInput().

## SDL_fabs

#define SDL_fabs SDL_fabs_REAL

Definition at line 430 of file SDL_dynapi_overrides.h.

Referenced by bestDollarDifference(), drawCircle(), drawLine(), SDLgfx_rotozoomSurfaceSizeTrig(), and UpdateLogicalSize().

## SDL_fabsf

#define SDL_fabsf SDL_fabsf_REAL

Definition at line 656 of file SDL_dynapi_overrides.h.

## SDL_FillRect

#define SDL_FillRect SDL_FillRect_REAL

Definition at line 466 of file SDL_dynapi_overrides.h.

Referenced by _clearTestSurface(), DrawScreen(), SDL_ConvertSurface(), SDL_UnRLESurface(), SDLgfx_rotateSurface(), and SW_RenderClear().

## SDL_FillRects

#define SDL_FillRects SDL_FillRects_REAL

Definition at line 467 of file SDL_dynapi_overrides.h.

Referenced by SW_RenderFillRects().

## SDL_FilterEvents

#define SDL_FilterEvents SDL_FilterEvents_REAL

Definition at line 130 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendWindowEvent().

## SDL_floor

#define SDL_floor SDL_floor_REAL

Definition at line 431 of file SDL_dynapi_overrides.h.

Referenced by GetScaledMouseDelta(), SDL_RenderSetClipRect(), SDL_RenderSetViewport(), SDL_SendMouseWheel(), and SDL_UpperBlitScaled().

## SDL_floorf

#define SDL_floorf SDL_floorf_REAL

Definition at line 657 of file SDL_dynapi_overrides.h.

Referenced by ConvertRGBtoPacked4(), ConvertRGBtoPlanar2x2(), and RGBtoYUV().

## SDL_FlushEvent

#define SDL_FlushEvent SDL_FlushEvent_REAL

Definition at line 120 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetRelativeMouseMode().

## SDL_FlushEvents

#define SDL_FlushEvents SDL_FlushEvents_REAL

Definition at line 121 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_fmod

#define SDL_fmod SDL_fmod_REAL

Definition at line 661 of file SDL_dynapi_overrides.h.

## SDL_fmodf

#define SDL_fmodf SDL_fmodf_REAL

Definition at line 662 of file SDL_dynapi_overrides.h.

## SDL_free

#define SDL_free SDL_free_REAL

Definition at line 377 of file SDL_dynapi_overrides.h.

Referenced by _compare(), audio_convertAudio(), clean_out_device_list(), clipboard_testClipboardTextFunctions(), clipboard_testGetClipboardText(), clipboard_testSetClipboardText(), close_audio_device(), createCommandBuffers(), createFences(), createInstance(), createWindow(), deleteDevice(), destroyCommandBuffers(), destroyFences(), destroySwapchain(), findPhysicalDevice(), free_device_list(), getSurfaceFormats(), getSwapchainImages(), hints_setHint(), IMA_ADPCM_decode(), IsSDLWindowEventPending(), keyboard_getScancodeFromNameNegative(), main(), MS_ADPCM_decode(), pixels_calcGammaRamp(), quit(), ReadChunk(), RLEAlphaSurface(), RLEColorkeySurface(), run_automated_tests(), SDL_AddHintCallback(), SDL_AddTimer(), SDL_AllocFormat(), SDL_AllocPalette(), SDL_CleanupAudioStreamResampler(), SDL_ClearHints(), SDL_ConvertPixels_PackUVPlanes_to_NV(), SDL_ConvertPixels_RGB_to_YUV(), SDL_ConvertPixels_SplitNV_to_UVPlanes(), SDL_ConvertPixels_SwapUVPlanes(), SDL_ConvertPixels_YUV_to_RGB(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateSemaphore(), SDL_CreateThreadWithStackSize(), SDL_CreateWindowTexture(), SDL_DelHintCallback(), SDL_DelTouch(), SDL_DestroyCond(), SDL_DestroyMutex(), SDL_DestroySemaphore(), SDL_DestroyTexture(), SDL_DestroyWindow(), SDL_DestroyWindowTexture(), SDL_FreeAudioStream(), SDL_FreeBlitMap(), SDL_FreeDataQueue(), SDL_FreeDataQueueList(), SDL_FreeFormat(), SDL_FreePalette(), SDL_FreeResampleFilter(), SDL_FreeRW(), SDL_FreeShapeTree(), SDL_FreeSurface(), SDL_FreeWAV(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerClose(), SDL_GameControllerLoadHints(), SDL_GameControllerOpen(), SDL_GameControllerQuitMappings(), SDL_Generic_SetTLSData(), SDL_GestureDelTouch(), SDL_GestureQuit(), SDL_GetErrBuf(), SDL_GL_DeleteContext(), SDL_HapticClose(), SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_iconv_close(), SDL_InvalidateMap(), SDL_JoystickClose(), SDL_JoystickOpen(), SDL_LoadFile_RW(), SDL_LoadVIDPIDListFromHint(), SDL_LoadWAV_RW(), SDL_LogOutput(), SDL_LogResetPriorities(), SDL_MouseQuit(), SDL_NewAudioStream(), SDL_PrepareResampleFilter(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGameControllerAddMapping(), SDL_RemoveTimer(), SDL_ResampleCVT(), SDL_RunThread(), SDL_SetClipboardText(), SDL_setenv(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_SetWindowTitle(), SDL_StopEventLoop(), SDL_SW_DestroyYUVTexture(), SDL_SYS_AddJoystickDevice(), SDL_SYS_RemoveJoystickDevice(), SDL_TimerQuit(), SDL_TLSCleanup(), SDL_TouchQuit(), SDL_UnRLESurface(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDL_VideoQuit(), SDL_vsnprintf(), SDL_WaitThread(), SDLTest_CommonEvent(), SDLTest_CommonQuit(), SDLTest_GenerateExecKey(), sdltest_generateRunSeed(), sdltest_randomAsciiString(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), SDLTest_RunSuites(), SDLTest_ScreenShot(), shutdownVulkan(), stdlib_getsetenv(), SW_DestroyRenderer(), unifont_cleanup(), unifont_load_texture(), verify_yuv_data(), video_getSetWindowData(), WatchGameController(), and WatchJoystick().

## SDL_FreeAudioStream

#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL

Definition at line 648 of file SDL_dynapi_overrides.h.

Referenced by close_audio_device().

## SDL_FreeCursor

#define SDL_FreeCursor SDL_FreeCursor_REAL

Definition at line 257 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), mouse_createFreeColorCursor(), mouse_createFreeCursor(), and mouse_setCursor().

## SDL_FreeFormat

#define SDL_FreeFormat SDL_FreeFormat_REAL

Definition at line 281 of file SDL_dynapi_overrides.h.

Referenced by pixels_allocFreeFormat(), SDL_ConvertSurfaceFormat(), SDL_CreateTextureFromSurface(), SDL_FreeSurface(), and surface_testCompleteSurfaceConversion().

## SDL_FreePalette

#define SDL_FreePalette SDL_FreePalette_REAL

Definition at line 285 of file SDL_dynapi_overrides.h.

Referenced by pixels_allocFreePalette(), and SDL_CreateRGBSurfaceWithFormat().

## SDL_FreeRW

#define SDL_FreeRW SDL_FreeRW_REAL

Definition at line 355 of file SDL_dynapi_overrides.h.

Referenced by rwops_testAllocFree().

## SDL_FreeSurface

#define SDL_FreeSurface SDL_FreeSurface_REAL

Definition at line 446 of file SDL_dynapi_overrides.h.

Referenced by _compare(), _loadTestFace(), _Redraw(), _surfaceTearDown(), _testBlitBlendMode(), init_color_cursor(), LoadSprite(), LoadTexture(), main(), mouse_createFreeColorCursor(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), render_testPrimitives(), render_testPrimitivesBlend(), run_automated_tests(), SDL_CreateColorCursor(), SDL_CreateCursor(), SDL_CreateTextureFromSurface(), SDL_DestroyWindow(), SDL_GetWindowSurface(), SDL_InvalidateMap(), SDL_LoadBMP_RW(), SDL_RecreateWindow(), SDL_SaveBMP_RW(), SDL_SetWindowIcon(), SDL_SW_CopyYUVToRGB(), SDL_SW_DestroyYUVTexture(), SDLTest_CommonInit(), SDLTest_DrawCharacter(), surface_testBlit(), surface_testBlitAlphaMod(), surface_testBlitBlendAdd(), surface_testBlitBlendBlend(), surface_testBlitBlendLoop(), surface_testBlitBlendMod(), surface_testBlitBlendNone(), surface_testBlitColorMod(), surface_testCompleteSurfaceConversion(), surface_testSaveLoadBitmap(), surface_testSurfaceConversion(), SW_DestroyTexture(), and SW_RenderCopyEx().

## SDL_FreeWAV

#define SDL_FreeWAV SDL_FreeWAV_REAL

Definition at line 87 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and open_audio().

## SDL_GameControllerAddMapping

#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL

Definition at line 135 of file SDL_dynapi_overrides.h.

## SDL_GameControllerAddMappingsFromRW

#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL

Definition at line 569 of file SDL_dynapi_overrides.h.

## SDL_GameControllerClose

#define SDL_GameControllerClose SDL_GameControllerClose_REAL

Definition at line 154 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerEventState

#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL

Definition at line 144 of file SDL_dynapi_overrides.h.

## SDL_GameControllerFromInstanceID

#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL

Definition at line 594 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerGetAttached

#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL

Definition at line 142 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GameControllerGetAxis

#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL

Definition at line 149 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GameControllerGetAxisFromString

#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL

Definition at line 146 of file SDL_dynapi_overrides.h.

## SDL_GameControllerGetBindForAxis

#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL

Definition at line 148 of file SDL_dynapi_overrides.h.

## SDL_GameControllerGetBindForButton

#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL

Definition at line 152 of file SDL_dynapi_overrides.h.

## SDL_GameControllerGetButton

#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL

Definition at line 153 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GameControllerGetButtonFromString

#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL

Definition at line 150 of file SDL_dynapi_overrides.h.

## SDL_GameControllerGetJoystick

#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL

Definition at line 143 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerGetProduct

#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_REAL

Definition at line 616 of file SDL_dynapi_overrides.h.

## SDL_GameControllerGetProductVersion

#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_REAL

Definition at line 617 of file SDL_dynapi_overrides.h.

## SDL_GameControllerGetStringForAxis

#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL

Definition at line 147 of file SDL_dynapi_overrides.h.

Referenced by loop(), and WatchJoystick().

## SDL_GameControllerGetStringForButton

#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL

Definition at line 151 of file SDL_dynapi_overrides.h.

Referenced by loop(), and WatchJoystick().

## SDL_GameControllerGetVendor

#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_REAL

Definition at line 615 of file SDL_dynapi_overrides.h.

## SDL_GameControllerMapping

#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL

Definition at line 137 of file SDL_dynapi_overrides.h.

## SDL_GameControllerMappingForGUID

#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL

Definition at line 136 of file SDL_dynapi_overrides.h.

## SDL_GameControllerMappingForIndex

#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_REAL

Definition at line 620 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerName

#define SDL_GameControllerName SDL_GameControllerName_REAL

Definition at line 141 of file SDL_dynapi_overrides.h.

Referenced by WatchGameController().

## SDL_GameControllerNameForIndex

#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL

Definition at line 139 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerNumMappings

#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_REAL

Definition at line 619 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerOpen

#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL

Definition at line 140 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GameControllerUpdate

#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL

Definition at line 145 of file SDL_dynapi_overrides.h.

## SDL_GetAssertionHandler

#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL

Definition at line 573 of file SDL_dynapi_overrides.h.

## SDL_GetAssertionReport

#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL

Definition at line 61 of file SDL_dynapi_overrides.h.

Referenced by TestAssertions().

## SDL_GetAudioDeviceName

#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL

Definition at line 80 of file SDL_dynapi_overrides.h.

Referenced by audio_enumerateAndNameAudioDevices(), audio_enumerateAndNameAudioDevicesNegativeTests(), audio_lockUnlockOpenAudioDevice(), audio_openCloseAndGetAudioStatus(), audio_openCloseAudioDeviceConnected(), iteration(), main(), print_devices(), and test_multi_audio().

## SDL_GetAudioDeviceStatus

#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL

Definition at line 83 of file SDL_dynapi_overrides.h.

Referenced by audio_openCloseAndGetAudioStatus(), and loop().

## SDL_GetAudioDriver

#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL

Definition at line 74 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_initQuitAudio(), audio_pauseUnpauseAudio(), audio_printAudioDrivers(), main(), and SDLTest_CommonInit().

## SDL_GetAudioStatus

#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL

Definition at line 82 of file SDL_dynapi_overrides.h.

Referenced by audio_getAudioStatus(), loop(), and main().

## SDL_GetBasePath

#define SDL_GetBasePath SDL_GetBasePath_REAL

Definition at line 133 of file SDL_dynapi_overrides.h.

## SDL_GetClipboardText

#define SDL_GetClipboardText SDL_GetClipboardText_REAL

Definition at line 99 of file SDL_dynapi_overrides.h.

Referenced by clipboard_testClipboardTextFunctions(), clipboard_testGetClipboardText(), and SDLTest_CommonEvent().

## SDL_GetClipRect

#define SDL_GetClipRect SDL_GetClipRect_REAL

Definition at line 462 of file SDL_dynapi_overrides.h.

## SDL_GetClosestDisplayMode

#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL

Definition at line 509 of file SDL_dynapi_overrides.h.

Referenced by video_getClosestDisplayModeCurrentResolution(), and video_getClosestDisplayModeRandomResolution().

## SDL_GetColorKey

#define SDL_GetColorKey SDL_GetColorKey_REAL

Definition at line 454 of file SDL_dynapi_overrides.h.

Referenced by _colorkey(), SDL_CreateTextureFromSurface(), and SDLgfx_rotateSurface().

## SDL_GetCPUCacheLineSize

#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL

Definition at line 102 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetFunctions(), and TestCPUInfo().

## SDL_GetCPUCount

#define SDL_GetCPUCount SDL_GetCPUCount_REAL

Definition at line 101 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetFunctions(), and TestCPUInfo().

## SDL_GetCurrentAudioDriver

#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL

Definition at line 77 of file SDL_dynapi_overrides.h.

Referenced by audio_printCurrentAudioDriver(), main(), and SDLTest_CommonInit().

## SDL_GetCurrentDisplayMode

#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL

Definition at line 508 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GetCurrentVideoDriver

#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL

Definition at line 500 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonInit(), and UpdateLogicalSize().

## SDL_GetCursor

#define SDL_GetCursor SDL_GetCursor_REAL

Definition at line 255 of file SDL_dynapi_overrides.h.

Referenced by mouse_getCursor().

## SDL_GetDefaultAssertionHandler

#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL

Definition at line 572 of file SDL_dynapi_overrides.h.

## SDL_GetDefaultCursor

#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL

Definition at line 256 of file SDL_dynapi_overrides.h.

## SDL_GetDesktopDisplayMode

#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL

Definition at line 507 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

## SDL_GetDisplayBounds

#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL

Definition at line 503 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), main(), SDLTest_CommonInit(), video_getSetWindowMaximumSize(), video_getSetWindowMinimumSize(), and video_getSetWindowSize().

## SDL_GetDisplayDPI

#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL

Definition at line 504 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

## SDL_GetDisplayMode

#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL

Definition at line 506 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonInit(), and video_getClosestDisplayModeCurrentResolution().

## SDL_GetDisplayName

#define SDL_GetDisplayName SDL_GetDisplayName_REAL

Definition at line 502 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and SDLTest_CommonInit().

## SDL_GetDisplayUsableBounds

#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL

Definition at line 596 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

## SDL_getenv

#define SDL_getenv SDL_getenv_REAL

Definition at line 378 of file SDL_dynapi_overrides.h.

Referenced by getlocale(), InitIME(), open_audio_device(), prepare_audiospec(), SDL_AudioInit(), SDL_ChooseBlitFunc(), SDL_GetHint(), SDL_GL_ExtensionSupported(), SDL_HapticSetGain(), SDL_PromptAssertion(), SDL_SetHintWithPriority(), SDL_VideoInit(), and stdlib_getsetenv().

## SDL_GetError

#define SDL_GetError SDL_GetError_REAL

Definition at line 113 of file SDL_dynapi_overrides.h.

Referenced by _audioSetUp(), _checkInvalidNameError(), _checkInvalidParameterError(), _checkInvalidScancodeError(), _checkInvalidWindowError(), _loadTestFace(), _timerSetUp(), audio_buildAudioCVT(), audio_buildAudioCVTNegative(), audio_convertAudio(), button_messagebox(), createInstance(), createSurface(), Draw(), iteration(), keyboard_setTextInputRectNegative(), loadGlobalFunctions(), LoadSprite(), LoadTexture(), loop(), main(), open_audio(), pixels_allocFreeFormat(), pixels_allocFreePalette(), pixels_calcGammaRamp(), pixels_getPixelFormatName(), platform_testDefaultInit(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), print_devices(), Run(), run_automated_tests(), SDL_LoadBMP_RW(), SDL_SaveBMP_RW(), SDLTest_CommonInit(), SDLTest_LoadIcon(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), sdltest_randomBoundaryNumberSint16(), sdltest_randomBoundaryNumberSint32(), sdltest_randomBoundaryNumberSint64(), sdltest_randomBoundaryNumberSint8(), sdltest_randomBoundaryNumberUint16(), sdltest_randomBoundaryNumberUint32(), sdltest_randomBoundaryNumberUint64(), sdltest_randomBoundaryNumberUint8(), SDLTest_ScreenShot(), SDLTest_SetTestTimeout(), test_multi_audio(), ThreadFunc(), UpdateTexture(), verify_yuv_data(), video_getWindowBrightnessNegative(), video_getWindowDisplayModeNegative(), WatchGameController(), and WatchJoystick().

## SDL_GetEventFilter

#define SDL_GetEventFilter SDL_GetEventFilter_REAL

Definition at line 127 of file SDL_dynapi_overrides.h.

## SDL_GetGlobalMouseState

#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL

Definition at line 586 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_GetGrabbedWindow

#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL

Definition at line 591 of file SDL_dynapi_overrides.h.

## SDL_GetHint

#define SDL_GetHint SDL_GetHint_REAL

Definition at line 191 of file SDL_dynapi_overrides.h.

Referenced by GetScaleQuality(), hints_getHint(), hints_setHint(), IsSDLWindowEventPending(), SDL_CreateRenderer(), SDL_CreateThread(), SDL_CreateWindowTexture(), SDL_GameControllerLoadHints(), SDL_StopEventLoop(), ShouldUseTextureFramebuffer(), and UpdateLogicalSize().

## SDL_GetHintBoolean

#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL

Definition at line 608 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateRenderer(), SDL_CreateWindow(), SDL_QuitInit(), SDL_SaveBMP_RW(), SDL_ShouldAllowTopmost(), SDL_ShouldIgnoreGameController(), SDL_SYS_AddJoystickDevice(), SDL_SYS_AddMFIJoystickDevice(), SDL_SYS_JoystickInit(), SDL_VideoInit(), ShouldMinimizeOnFocusLoss(), ShouldUseRelativeModeWarp(), and WINRT_OnBackButtonPressed().

## SDL_GetKeyboardFocus

#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL

Definition at line 216 of file SDL_dynapi_overrides.h.

Referenced by SDL_BApp::_HandleKeyboardFocus(), IsSDLWindowEventPending(), keyboard_getKeyboardFocus(), SDL_CaptureMouse(), SDL_DestroyWindow(), SDL_PrivateJoystickShouldIgnoreEvent(), SDL_SetRelativeMouseMode(), SDL_ShowMessageBox(), and SDLTest_CommonEvent().

## SDL_GetKeyboardState

#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL

Definition at line 217 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyboardState().

## SDL_GetKeyFromName

#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL

Definition at line 225 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyFromName().

## SDL_GetKeyFromScancode

#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL

Definition at line 220 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyFromScancode().

## SDL_GetKeyName

#define SDL_GetKeyName SDL_GetKeyName_REAL

Definition at line 224 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getKeyName(), keyboard_getKeyNameNegative(), main(), PrintKey(), and SDLTest_PrintEvent().

## SDL_GetMemoryFunctions

#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL

Definition at line 640 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_TrackAllocations().

## SDL_GetModState

#define SDL_GetModState SDL_GetModState_REAL

Definition at line 218 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getSetModState(), and print_modifiers().

## SDL_GetMouseFocus

#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL

Definition at line 245 of file SDL_dynapi_overrides.h.

Referenced by SDL_BApp::_HandleMouseFocus(), mouse_getMouseFocus(), SDL_DestroyWindow(), and SDL_RestoreMousePosition().

## SDL_GetMouseState

#define SDL_GetMouseState SDL_GetMouseState_REAL

Definition at line 246 of file SDL_dynapi_overrides.h.

Referenced by mouse_getMouseState(), and SDL_RestoreMousePosition().

## SDL_GetNumAllocations

#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL

Definition at line 642 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_TrackAllocations().

## SDL_GetNumAudioDevices

#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL

Definition at line 79 of file SDL_dynapi_overrides.h.

Referenced by audio_enumerateAndNameAudioDevices(), audio_enumerateAndNameAudioDevicesNegativeTests(), audio_lockUnlockOpenAudioDevice(), audio_openCloseAndGetAudioStatus(), audio_openCloseAudioDeviceConnected(), main(), and print_devices().

## SDL_GetNumAudioDrivers

#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL

Definition at line 73 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_initQuitAudio(), audio_pauseUnpauseAudio(), audio_printAudioDrivers(), main(), and SDLTest_CommonInit().

## SDL_GetNumDisplayModes

#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL

Definition at line 505 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonInit(), video_getNumDisplayModes(), and video_getNumDisplayModesNegative().

## SDL_GetNumRenderDrivers

#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL

Definition at line 298 of file SDL_dynapi_overrides.h.

Referenced by render_testGetNumRenderDrivers(), SDL_CreateWindowTexture(), and SDLTest_CommonInit().

## SDL_GetNumTouchDevices

#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL

Definition at line 489 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GetNumTouchFingers

#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL

Definition at line 491 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GetNumVideoDisplays

#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL

Definition at line 501 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonEvent(), SDLTest_CommonInit(), video_getClosestDisplayModeCurrentResolution(), video_getClosestDisplayModeRandomResolution(), video_getNumDisplayModes(), and video_getNumDisplayModesNegative().

## SDL_GetNumVideoDrivers

#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL

Definition at line 496 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_GetPerformanceCounter

#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL

Definition at line 484 of file SDL_dynapi_overrides.h.

Referenced by main(), render(), and timer_getPerformanceCounter().

## SDL_GetPerformanceFrequency

#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL

Definition at line 485 of file SDL_dynapi_overrides.h.

## SDL_GetPixelFormatName

#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL

Definition at line 277 of file SDL_dynapi_overrides.h.

Referenced by GetYUVPlanes(), main(), pixels_getPixelFormatName(), print_mode(), run_automated_tests(), SDL_ConvertPixels_ARGB8888_to_YUV(), SDL_ConvertPixels_Packed4_to_Packed4(), SDL_ConvertPixels_Planar2x2_to_Planar2x2(), SDL_ConvertPixels_YUV_to_YUV(), SDL_ConvertPixels_YUV_to_YUV_Copy(), SDLTest_CommonInit(), and verify_yuv_data().

## SDL_GetPlatform

#define SDL_GetPlatform SDL_GetPlatform_REAL

Definition at line 291 of file SDL_dynapi_overrides.h.

Referenced by main(), platform_testGetFunctions(), SDL_GameControllerAddMappingsFromRW(), and WatchJoystick().

## SDL_GetPowerInfo

#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL

Definition at line 292 of file SDL_dynapi_overrides.h.

Referenced by platform_testGetPowerInfo(), and report_power().

## SDL_GetPrefPath

#define SDL_GetPrefPath SDL_GetPrefPath_REAL

Definition at line 134 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GetQueuedAudioSize

#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL

Definition at line 589 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GetRelativeMouseMode

#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL

Definition at line 250 of file SDL_dynapi_overrides.h.

Referenced by mouse_getSetRelativeMouseMode(), SDL_ShowMessageBox(), and SDLTest_CommonEvent().

## SDL_GetRelativeMouseState

#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL

Definition at line 247 of file SDL_dynapi_overrides.h.

Referenced by mouse_getRelativeMouseState().

## SDL_GetRenderDrawBlendMode

#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL

Definition at line 333 of file SDL_dynapi_overrides.h.

Referenced by _hasBlendModes().

## SDL_GetRenderDrawColor

#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL

Definition at line 331 of file SDL_dynapi_overrides.h.

Referenced by _hasDrawColor(), and SDLTest_DrawCharacter().

## SDL_GetRenderDriverInfo

#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL

Definition at line 299 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowTexture(), and SDLTest_CommonInit().

## SDL_GetRenderer

#define SDL_GetRenderer SDL_GetRenderer_REAL

Definition at line 303 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending().

## SDL_GetRendererInfo

#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL

Definition at line 304 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowTexture(), and SDLTest_CommonInit().

## SDL_GetRendererOutputSize

#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL

Definition at line 305 of file SDL_dynapi_overrides.h.

## SDL_GetRenderTarget

#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL

Definition at line 321 of file SDL_dynapi_overrides.h.

## SDL_GetRevision

#define SDL_GetRevision SDL_GetRevision_REAL

Definition at line 494 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetFunctions().

## SDL_GetRevisionNumber

#define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL

Definition at line 495 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetFunctions().

## SDL_GetRGB

#define SDL_GetRGB SDL_GetRGB_REAL

Definition at line 288 of file SDL_dynapi_overrides.h.

Referenced by setpix().

## SDL_GetRGBA

#define SDL_GetRGBA SDL_GetRGBA_REAL

Definition at line 289 of file SDL_dynapi_overrides.h.

Referenced by RecursivelyCalculateShapeTree(), SDL_CalculateShapeBitmap(), SDL_DrawLine2(), SDL_DrawLine4(), and SDLTest_CompareSurfaces().

## SDL_GetScancodeFromKey

#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL

Definition at line 221 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getScancodeFromKey().

## SDL_GetScancodeFromName

#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL

Definition at line 223 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getScancodeFromName(), and keyboard_getScancodeFromNameNegative().

## SDL_GetScancodeName

#define SDL_GetScancodeName SDL_GetScancodeName_REAL

Definition at line 222 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getScancodeNameNegative(), main(), PrintKey(), and SDLTest_PrintEvent().

## SDL_GetShapedWindowMode

#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL

Definition at line 373 of file SDL_dynapi_overrides.h.

## SDL_GetSurfaceAlphaMod

#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL

Definition at line 458 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateTextureFromSurface(), and SW_RenderCopyEx().

## SDL_GetSurfaceBlendMode

#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL

Definition at line 460 of file SDL_dynapi_overrides.h.

Referenced by _surfaceSetUp(), SDL_CreateTextureFromSurface(), SDLgfx_rotateSurface(), and SW_RenderCopyEx().

## SDL_GetSurfaceColorMod

#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL

Definition at line 456 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateTextureFromSurface(), and SW_RenderCopyEx().

## SDL_GetSystemRAM

#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL

Definition at line 112 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

## SDL_GetTextureAlphaMod

#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL

Definition at line 312 of file SDL_dynapi_overrides.h.

Referenced by _hasTexAlpha().

## SDL_GetTextureBlendMode

#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL

Definition at line 314 of file SDL_dynapi_overrides.h.

## SDL_GetTextureColorMod

#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL

Definition at line 310 of file SDL_dynapi_overrides.h.

Referenced by _hasTexColor().

## SDL_GetThreadID

#define SDL_GetThreadID SDL_GetThreadID_REAL

Definition at line 476 of file SDL_dynapi_overrides.h.

## SDL_GetThreadName

#define SDL_GetThreadName SDL_GetThreadName_REAL

Definition at line 474 of file SDL_dynapi_overrides.h.

## SDL_GetTicks

#define SDL_GetTicks SDL_GetTicks_REAL

Definition at line 483 of file SDL_dynapi_overrides.h.

## SDL_GetTouchDevice

#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL

Definition at line 490 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_GetTouchFinger

#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL

Definition at line 492 of file SDL_dynapi_overrides.h.

## SDL_GetVersion

#define SDL_GetVersion SDL_GetVersion_REAL

Definition at line 493 of file SDL_dynapi_overrides.h.

Referenced by main(), and platform_testGetVersion().

## SDL_GetVideoDriver

#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL

Definition at line 497 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_GetWindowBordersSize

#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL

Definition at line 597 of file SDL_dynapi_overrides.h.

## SDL_GetWindowBrightness

#define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL

Definition at line 546 of file SDL_dynapi_overrides.h.

Referenced by video_getWindowBrightness(), and video_getWindowBrightnessNegative().

## SDL_GetWindowData

#define SDL_GetWindowData SDL_GetWindowData_REAL

Definition at line 523 of file SDL_dynapi_overrides.h.

Referenced by SDL_GetRenderer(), and video_getSetWindowData().

## SDL_GetWindowDisplayIndex

#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL

Definition at line 510 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDLTest_CommonEvent().

## SDL_GetWindowDisplayMode

#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL

Definition at line 512 of file SDL_dynapi_overrides.h.

Referenced by video_getWindowDisplayMode(), and video_getWindowDisplayModeNegative().

## SDL_GetWindowFlags

#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL

Definition at line 518 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), SDL_CreateRenderer(), SDL_PromptAssertion(), SDL_RendererEventWatch(), SDLTest_CommonEvent(), and video_getWindowFlags().

## SDL_GetWindowFromID

#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL

Definition at line 517 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), loop(), SDL_RendererEventWatch(), SDLTest_CommonEvent(), and video_getWindowId().

## SDL_GetWindowGammaRamp

#define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL

Definition at line 548 of file SDL_dynapi_overrides.h.

Referenced by video_getWindowGammaRamp(), and video_getWindowGammaRampNegative().

## SDL_GetWindowGrab

#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL

Definition at line 544 of file SDL_dynapi_overrides.h.

Referenced by _setAndCheckWindowGrabState(), SDLTest_CommonEvent(), and video_getSetWindowGrab().

## SDL_GetWindowID

#define SDL_GetWindowID SDL_GetWindowID_REAL

Definition at line 516 of file SDL_dynapi_overrides.h.

Referenced by video_getWindowId().

## SDL_GetWindowMaximumSize

#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL

Definition at line 531 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowMaximumSize().

## SDL_GetWindowMinimumSize

#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL

Definition at line 529 of file SDL_dynapi_overrides.h.

Referenced by video_getSetWindowMinimumSize().

## SDL_GetWindowOpacity

#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL

Definition at line 599 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_GetWindowPixelFormat

#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL

Definition at line 513 of file SDL_dynapi_overrides.h.

Referenced by SDL_RenderReadPixels(), and video_getWindowPixelFormat().

## SDL_GetWindowPosition

#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL

Definition at line 525 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent(), and video_getSetWindowPosition().

## SDL_GetWindowSize

#define SDL_GetWindowSize SDL_GetWindowSize_REAL

Definition at line 527 of file SDL_dynapi_overrides.h.

Referenced by hitTest(), main(), SDL_CreateRenderer(), SDL_GetRendererOutputSize(), SDL_PrivateSendMouseMotion(), SDL_RendererEventWatch(), SDL_UpdateMouseFocus(), SDLTest_CommonEvent(), SDLTest_CommonInit(), SDLTest_ExampleHitTestCallback(), and video_getSetWindowSize().

## SDL_GetWindowSurface

#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL

Definition at line 540 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), SW_ActivateRenderer(), and SW_CreateRenderer().

## SDL_GetWindowTitle

#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL

Definition at line 520 of file SDL_dynapi_overrides.h.

## SDL_GetWindowWMInfo

#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL

Definition at line 473 of file SDL_dynapi_overrides.h.

Referenced by syswm_getWindowWMInfo().

## SDL_GetYUVConversionMode

#define SDL_GetYUVConversionMode SDL_GetYUVConversionMode_REAL

Definition at line 664 of file SDL_dynapi_overrides.h.

## SDL_GetYUVConversionModeForResolution

#define SDL_GetYUVConversionModeForResolution SDL_GetYUVConversionModeForResolution_REAL

Definition at line 665 of file SDL_dynapi_overrides.h.

Referenced by main(), and run_automated_tests().

## SDL_GL_BindTexture

#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL

Definition at line 349 of file SDL_dynapi_overrides.h.

## SDL_GL_CreateContext

#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL

Definition at line 559 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_GL_DeleteContext

#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL

Definition at line 567 of file SDL_dynapi_overrides.h.

## SDL_GL_ExtensionSupported

#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL

Definition at line 556 of file SDL_dynapi_overrides.h.

## SDL_GL_GetAttribute

#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL

Definition at line 558 of file SDL_dynapi_overrides.h.

## SDL_GL_GetCurrentContext

#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL

Definition at line 562 of file SDL_dynapi_overrides.h.

## SDL_GL_GetCurrentWindow

#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL

Definition at line 561 of file SDL_dynapi_overrides.h.

## SDL_GL_GetDrawableSize

#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL

Definition at line 563 of file SDL_dynapi_overrides.h.

## SDL_GL_GetProcAddress

#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL

Definition at line 554 of file SDL_dynapi_overrides.h.

## SDL_GL_GetSwapInterval

#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL

Definition at line 565 of file SDL_dynapi_overrides.h.

## SDL_GL_LoadLibrary

#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL

Definition at line 553 of file SDL_dynapi_overrides.h.

## SDL_GL_MakeCurrent

#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL

Definition at line 560 of file SDL_dynapi_overrides.h.

## SDL_GL_ResetAttributes

#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL

Definition at line 570 of file SDL_dynapi_overrides.h.

## SDL_GL_SetAttribute

#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL

Definition at line 557 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_GL_SetSwapInterval

#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL

Definition at line 564 of file SDL_dynapi_overrides.h.

## SDL_GL_SwapWindow

#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL

Definition at line 566 of file SDL_dynapi_overrides.h.

## SDL_GL_UnbindTexture

#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL

Definition at line 350 of file SDL_dynapi_overrides.h.

## SDL_GL_UnloadLibrary

#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL

Definition at line 555 of file SDL_dynapi_overrides.h.

## SDL_HapticClose

#define SDL_HapticClose SDL_HapticClose_REAL

Definition at line 168 of file SDL_dynapi_overrides.h.

Referenced by abort_execution(), and main().

## SDL_HapticDestroyEffect

#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL

Definition at line 178 of file SDL_dynapi_overrides.h.

## SDL_HapticEffectSupported

#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL

Definition at line 173 of file SDL_dynapi_overrides.h.

## SDL_HapticGetEffectStatus

#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL

Definition at line 179 of file SDL_dynapi_overrides.h.

## SDL_HapticIndex

#define SDL_HapticIndex SDL_HapticIndex_REAL

Definition at line 163 of file SDL_dynapi_overrides.h.

## SDL_HapticName

#define SDL_HapticName SDL_HapticName_REAL

Definition at line 160 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticNewEffect

#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL

Definition at line 174 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticNumAxes

#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL

Definition at line 172 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticNumEffects

#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL

Definition at line 169 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported().

## SDL_HapticNumEffectsPlaying

#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL

Definition at line 170 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported().

## SDL_HapticOpen

#define SDL_HapticOpen SDL_HapticOpen_REAL

Definition at line 161 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticOpened

#define SDL_HapticOpened SDL_HapticOpened_REAL

Definition at line 162 of file SDL_dynapi_overrides.h.

## SDL_HapticOpenFromJoystick

#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL

Definition at line 167 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticOpenFromMouse

#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL

Definition at line 165 of file SDL_dynapi_overrides.h.

## SDL_HapticPause

#define SDL_HapticPause SDL_HapticPause_REAL

Definition at line 182 of file SDL_dynapi_overrides.h.

## SDL_HapticQuery

#define SDL_HapticQuery SDL_HapticQuery_REAL

Definition at line 171 of file SDL_dynapi_overrides.h.

Referenced by HapticPrintSupported(), and main().

## SDL_HapticRumbleInit

#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL

Definition at line 186 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticRumblePlay

#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL

Definition at line 187 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticRumbleStop

#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL

Definition at line 188 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticRumbleSupported

#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL

Definition at line 185 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticRunEffect

#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL

Definition at line 176 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_HapticSetAutocenter

#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL

Definition at line 181 of file SDL_dynapi_overrides.h.

## SDL_HapticSetGain

#define SDL_HapticSetGain SDL_HapticSetGain_REAL

Definition at line 180 of file SDL_dynapi_overrides.h.

## SDL_HapticStopAll

#define SDL_HapticStopAll SDL_HapticStopAll_REAL

Definition at line 184 of file SDL_dynapi_overrides.h.

## SDL_HapticStopEffect

#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL

Definition at line 177 of file SDL_dynapi_overrides.h.

## SDL_HapticUnpause

#define SDL_HapticUnpause SDL_HapticUnpause_REAL

Definition at line 183 of file SDL_dynapi_overrides.h.

## SDL_HapticUpdateEffect

#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL

Definition at line 175 of file SDL_dynapi_overrides.h.

## SDL_Has3DNow

#define SDL_Has3DNow SDL_Has3DNow_REAL

Definition at line 106 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), SDL_CalculateBlitA(), SDL_ChooseBlitFunc(), and TestCPUInfo().

## SDL_HasAltiVec

#define SDL_HasAltiVec SDL_HasAltiVec_REAL

Definition at line 104 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), SDL_CalculateBlitN(), SDL_ChooseBlitFunc(), and TestCPUInfo().

## SDL_HasAVX

#define SDL_HasAVX SDL_HasAVX_REAL

Definition at line 571 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

## SDL_HasAVX2

#define SDL_HasAVX2 SDL_HasAVX2_REAL

Definition at line 587 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

## SDL_HasClipboardText

#define SDL_HasClipboardText SDL_HasClipboardText_REAL

Definition at line 100 of file SDL_dynapi_overrides.h.

Referenced by clipboard_testClipboardTextFunctions(), and clipboard_testHasClipboardText().

## SDL_HasEvent

#define SDL_HasEvent SDL_HasEvent_REAL

Definition at line 118 of file SDL_dynapi_overrides.h.

## SDL_HasEvents

#define SDL_HasEvents SDL_HasEvents_REAL

Definition at line 119 of file SDL_dynapi_overrides.h.

## SDL_HasIntersection

#define SDL_HasIntersection SDL_HasIntersection_REAL

Definition at line 293 of file SDL_dynapi_overrides.h.

Referenced by rect_testHasIntersectionEmpty(), rect_testHasIntersectionInside(), rect_testHasIntersectionOutside(), rect_testHasIntersectionParam(), rect_testHasIntersectionPartial(), rect_testHasIntersectionPoint(), and SDL_RenderCopy().

## SDL_HasMMX

#define SDL_HasMMX SDL_HasMMX_REAL

Definition at line 105 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), SDL_BlitCopy(), SDL_CalculateBlitA(), SDL_ChooseBlitFunc(), and TestCPUInfo().

## SDL_HasNEON

#define SDL_HasNEON SDL_HasNEON_REAL

Definition at line 618 of file SDL_dynapi_overrides.h.

Referenced by TestCPUInfo().

## SDL_HasRDTSC

#define SDL_HasRDTSC SDL_HasRDTSC_REAL

Definition at line 103 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

## SDL_HasScreenKeyboardSupport

#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL

Definition at line 230 of file SDL_dynapi_overrides.h.

## SDL_HasSSE

#define SDL_HasSSE SDL_HasSSE_REAL

Definition at line 107 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), SDL_BlitCopy(), SDL_ChooseBlitFunc(), SDL_FillRect(), and TestCPUInfo().

## SDL_HasSSE2

#define SDL_HasSSE2 SDL_HasSSE2_REAL

Definition at line 108 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), SDL_ChooseAudioConverters(), SDL_ChooseBlitFunc(), SDL_ConvertPixels_PackUVPlanes_to_NV(), SDL_ConvertPixels_SplitNV_to_UVPlanes(), SDL_ConvertPixels_SwapNV(), SDL_ConvertPixels_UYVY_to_YUY2(), SDL_ConvertPixels_UYVY_to_YVYU(), SDL_ConvertPixels_YUY2_to_UYVY(), SDL_ConvertPixels_YUY2_to_YVYU(), SDL_ConvertPixels_YVYU_to_UYVY(), SDL_ConvertPixels_YVYU_to_YUY2(), TestCPUInfo(), and yuv_rgb_sse().

## SDL_HasSSE3

#define SDL_HasSSE3 SDL_HasSSE3_REAL

Definition at line 109 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), SDL_BuildAudioCVT(), and TestCPUInfo().

## SDL_HasSSE41

#define SDL_HasSSE41 SDL_HasSSE41_REAL

Definition at line 110 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

## SDL_HasSSE42

#define SDL_HasSSE42 SDL_HasSSE42_REAL

Definition at line 111 of file SDL_dynapi_overrides.h.

Referenced by platform_testHasFunctions(), and TestCPUInfo().

## SDL_HideWindow

#define SDL_HideWindow SDL_HideWindow_REAL

Definition at line 534 of file SDL_dynapi_overrides.h.

## SDL_iconv

#define SDL_iconv SDL_iconv_REAL

Definition at line 440 of file SDL_dynapi_overrides.h.

## SDL_iconv_close

#define SDL_iconv_close SDL_iconv_close_REAL

Definition at line 439 of file SDL_dynapi_overrides.h.

## SDL_iconv_open

#define SDL_iconv_open SDL_iconv_open_REAL

Definition at line 438 of file SDL_dynapi_overrides.h.

## SDL_iconv_string

#define SDL_iconv_string SDL_iconv_string_REAL

Definition at line 441 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_vsnprintf().

## SDL_Init

#define SDL_Init SDL_Init_REAL

Definition at line 54 of file SDL_dynapi_overrides.h.

Referenced by main(), main_testInitQuitJoystickHaptic(), and platform_testDefaultInit().

## SDL_InitSubSystem

#define SDL_InitSubSystem SDL_InitSubSystem_REAL

Definition at line 55 of file SDL_dynapi_overrides.h.

Referenced by _audioSetUp(), _timerSetUp(), main_testImpliedJoystickInit(), main_testImpliedJoystickQuit(), main_testInitQuitSubSystem(), SDL_JoystickInit(), SDL_OpenAudio(), SDL_VideoInit(), SDL_WinRTInitXAMLApp(), and SDLTest_SetTestTimeout().

## SDL_IntersectRect

#define SDL_IntersectRect SDL_IntersectRect_REAL

Definition at line 294 of file SDL_dynapi_overrides.h.

Referenced by DrawRectRectIntersections(), rect_testIntersectRectEmpty(), rect_testIntersectRectInside(), rect_testIntersectRectOutside(), rect_testIntersectRectParam(), rect_testIntersectRectPartial(), rect_testIntersectRectPoint(), SDL_BlendFillRect(), SDL_BlendFillRects(), SDL_FillRect(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderReadPixels(), SDL_SetClipRect(), and SW_UpdateClipRect().

## SDL_IntersectRectAndLine

#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL

Definition at line 297 of file SDL_dynapi_overrides.h.

Referenced by DrawRectLineIntersections(), rect_testIntersectRectAndLine(), rect_testIntersectRectAndLineEmpty(), rect_testIntersectRectAndLineInside(), rect_testIntersectRectAndLineOutside(), rect_testIntersectRectAndLineParam(), SDL_BlendLine(), SDL_BlendLines(), SDL_DrawLine(), and SDL_DrawLines().

## SDL_iPhoneSetAnimationCallback

#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL

Definition at line 47 of file SDL_dynapi_overrides.h.

## SDL_iPhoneSetEventPump

#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL

Definition at line 48 of file SDL_dynapi_overrides.h.

## SDL_IsAndroidTV

#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL

Definition at line 668 of file SDL_dynapi_overrides.h.

## SDL_isdigit

#define SDL_isdigit SDL_isdigit_REAL

Definition at line 382 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_PrivateGameControllerParseElement(), SDL_ScanFloat(), SDL_ScanLong(), SDL_ScanLongLong(), SDL_ScanUintPtrT(), SDL_ScanUnsignedLong(), SDL_ScanUnsignedLongLong(), and SDLTest_CommonArg().

## SDL_IsGameController

#define SDL_IsGameController SDL_IsGameController_REAL

Definition at line 138 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_JoystickGetDeviceType(), and SDL_JoystickOpen().

## SDL_IsScreenKeyboardShown

#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL

Definition at line 231 of file SDL_dynapi_overrides.h.

## SDL_IsScreenSaverEnabled

#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL

Definition at line 550 of file SDL_dynapi_overrides.h.

Referenced by video_enableDisableScreensaver().

## SDL_IsShapedWindow

#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL

Definition at line 371 of file SDL_dynapi_overrides.h.

## SDL_isspace

#define SDL_isspace SDL_isspace_REAL

Definition at line 383 of file SDL_dynapi_overrides.h.

Referenced by SDL_vsscanf(), and WatchJoystick().

## SDL_IsTextInputActive

#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL

Definition at line 227 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_itoa

#define SDL_itoa SDL_itoa_REAL

Definition at line 404 of file SDL_dynapi_overrides.h.

Referenced by SDL_AddVideoDisplay().

## SDL_JoystickClose

#define SDL_JoystickClose SDL_JoystickClose_REAL

Definition at line 215 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GameControllerClose(), and SDL_GameControllerOpen().

## SDL_JoystickCurrentPowerLevel

#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL

Definition at line 593 of file SDL_dynapi_overrides.h.

## SDL_JoystickEventState

#define SDL_JoystickEventState SDL_JoystickEventState_REAL

Definition at line 210 of file SDL_dynapi_overrides.h.

Referenced by SDL_PumpEvents().

## SDL_JoystickFromInstanceID

#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL

Definition at line 595 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_JoystickGetAttached

#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL

Definition at line 203 of file SDL_dynapi_overrides.h.

Referenced by loop(), and SDL_GameControllerGetAttached().

## SDL_JoystickGetAxis

#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL

Definition at line 211 of file SDL_dynapi_overrides.h.

Referenced by loop(), SDL_GameControllerGetAxis(), and SDL_GameControllerGetButton().

## SDL_JoystickGetAxisInitialState

#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_REAL

Definition at line 621 of file SDL_dynapi_overrides.h.

Referenced by WatchJoystick().

## SDL_JoystickGetBall

#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL

Definition at line 213 of file SDL_dynapi_overrides.h.

## SDL_JoystickGetButton

#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL

Definition at line 214 of file SDL_dynapi_overrides.h.

Referenced by loop(), SDL_GameControllerGetAxis(), and SDL_GameControllerGetButton().

## SDL_JoystickGetDeviceGUID

#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL

Definition at line 199 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_PrivateGetControllerMapping().

## SDL_JoystickGetDeviceInstanceID

#define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL

Definition at line 626 of file SDL_dynapi_overrides.h.

## SDL_JoystickGetDeviceProduct

#define SDL_JoystickGetDeviceProduct SDL_JoystickGetDeviceProduct_REAL

Definition at line 610 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_JoystickGetDeviceProductVersion

#define SDL_JoystickGetDeviceProductVersion SDL_JoystickGetDeviceProductVersion_REAL

Definition at line 611 of file SDL_dynapi_overrides.h.

## SDL_JoystickGetDeviceType

#define SDL_JoystickGetDeviceType SDL_JoystickGetDeviceType_REAL

Definition at line 622 of file SDL_dynapi_overrides.h.

## SDL_JoystickGetDeviceVendor

#define SDL_JoystickGetDeviceVendor SDL_JoystickGetDeviceVendor_REAL

Definition at line 609 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_JoystickGetGUID

#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL

Definition at line 200 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

## SDL_JoystickGetGUIDFromString

#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL

Definition at line 202 of file SDL_dynapi_overrides.h.

Referenced by SDL_PrivateGameControllerAddMapping().

## SDL_JoystickGetGUIDString

#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL

Definition at line 201 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), and WatchJoystick().

## SDL_JoystickGetHat

#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL

Definition at line 212 of file SDL_dynapi_overrides.h.

Referenced by loop(), SDL_GameControllerGetAxis(), and SDL_GameControllerGetButton().

## SDL_JoystickGetProduct

#define SDL_JoystickGetProduct SDL_JoystickGetProduct_REAL

Definition at line 613 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerGetProduct().

## SDL_JoystickGetProductVersion

#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_REAL

Definition at line 614 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerGetProductVersion().

## SDL_JoystickGetType

#define SDL_JoystickGetType SDL_JoystickGetType_REAL

Definition at line 623 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_JoystickGetVendor

#define SDL_JoystickGetVendor SDL_JoystickGetVendor_REAL

Definition at line 612 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerGetVendor().

## SDL_JoystickInstanceID

#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL

Definition at line 204 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

## SDL_JoystickIsHaptic

#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL

Definition at line 166 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_JoystickName

#define SDL_JoystickName SDL_JoystickName_REAL

Definition at line 198 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

## SDL_JoystickNameForIndex

#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL

Definition at line 196 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_PrivateGetControllerMapping().

## SDL_JoystickNumAxes

#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL

Definition at line 205 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

## SDL_JoystickNumBalls

#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL

Definition at line 206 of file SDL_dynapi_overrides.h.

Referenced by main(), and WatchJoystick().

## SDL_JoystickNumButtons

#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL

Definition at line 208 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

## SDL_JoystickNumHats

#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL

Definition at line 207 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), and WatchJoystick().

## SDL_JoystickOpen

#define SDL_JoystickOpen SDL_JoystickOpen_REAL

Definition at line 197 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_GameControllerOpen().

## SDL_JoystickUpdate

#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL

Definition at line 209 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerUpdate(), and SDL_PumpEvents().

## SDL_lltoa

#define SDL_lltoa SDL_lltoa_REAL

Definition at line 408 of file SDL_dynapi_overrides.h.

## SDL_LoadBMP_RW

#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL

Definition at line 450 of file SDL_dynapi_overrides.h.

## SDL_LoadDollarTemplates

#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL

Definition at line 158 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_LoadFile_RW

#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL

Definition at line 628 of file SDL_dynapi_overrides.h.

## SDL_LoadFunction

#define SDL_LoadFunction SDL_LoadFunction_REAL

Definition at line 233 of file SDL_dynapi_overrides.h.

## SDL_LoadObject

#define SDL_LoadObject SDL_LoadObject_REAL

Definition at line 232 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_LoadWAV_RW

#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL

Definition at line 86 of file SDL_dynapi_overrides.h.

## SDL_LockAudio

#define SDL_LockAudio SDL_LockAudio_REAL

Definition at line 92 of file SDL_dynapi_overrides.h.

## SDL_LockAudioDevice

#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL

Definition at line 93 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice().

## SDL_LockJoysticks

#define SDL_LockJoysticks SDL_LockJoysticks_REAL

Definition at line 638 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerClose(), SDL_GameControllerFromInstanceID(), SDL_GameControllerOpen(), SDL_GameControllerQuit(), and SDL_PrivateGetControllerMapping().

## SDL_LockMutex

#define SDL_LockMutex SDL_LockMutex_REAL

Definition at line 260 of file SDL_dynapi_overrides.h.

Referenced by add_audio_device(), DequeueEvent_Mutex(), EnqueueEvent_Mutex(), open_audio_device(), Run(), SDL_AddEventWatch(), SDL_AddTimer(), SDL_AtomicTryLock(), SDL_AudioLockDevice_Default(), SDL_CaptureAudio(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWaitTimeout(), SDL_DelEventWatch(), SDL_DestroySemaphore(), SDL_FilterEvents(), SDL_FlushEvents(), SDL_Generic_GetTLSData(), SDL_Generic_SetTLSData(), SDL_GetAudioDeviceName(), SDL_GetEventFilter(), SDL_GetNumAudioDevices(), SDL_LockJoysticks(), SDL_PeepEvents(), SDL_PushEvent(), SDL_RemoveAudioDevice(), SDL_RemoveTimer(), SDL_ReportAssertion(), SDL_RunAudio(), SDL_SemPost(), SDL_SemTryWait(), SDL_SemValue(), SDL_SemWaitTimeout(), SDL_SetEventFilter(), and SDL_StopEventLoop().

## SDL_LockSurface

#define SDL_LockSurface SDL_LockSurface_REAL

Definition at line 448 of file SDL_dynapi_overrides.h.

Referenced by SDL_CalculateShapeBitmap(), SDL_CalculateShapeTree(), SDL_CreateTextureFromSurface(), SDL_RLEAlphaBlit(), SDL_RLEBlit(), SDL_SaveBMP_RW(), SDL_SoftBlit(), SDL_SoftStretch(), SDLgfx_rotateSurface(), SDLTest_CompareSurfaces(), SW_RenderCopyEx(), and SW_UpdateTexture().

## SDL_LockTexture

#define SDL_LockTexture SDL_LockTexture_REAL

Definition at line 317 of file SDL_dynapi_overrides.h.

Referenced by UpdateTexture().

## SDL_Log

#define SDL_Log SDL_Log_REAL

Definition at line 31 of file SDL_dynapi_overrides.h.

Referenced by abort_execution(), add_line(), add_rect(), adder(), button_messagebox(), callback(), closemutex(), ConfigureBinding(), DequeueEvent_Mutex(), DrawComposite(), EnqueueEvent_Mutex(), HapticPrintSupported(), hitTest(), IsSDLWindowEventPending(), iteration(), killed(), loop(), main(), print_devices(), print_mode(), printid(), PrintKey(), PrintModifierState(), PrintText(), PrintUsage(), report_power(), Run(), runAdder(), RunBasicTest(), RunEpicTest(), RunFIFOTest(), SDL_StopEventLoop(), SDLTest_CommonEvent(), SDLTest_CommonInit(), SDLTest_ExampleHitTestCallback(), SDLTest_LoadIcon(), SDLTest_LogAllocations(), SDLTest_PrintEvent(), SDLTest_PrintRenderer(), SDLTest_ScreenShot(), SDLTest_TrackAllocations(), Test64Bit(), test_multi_audio(), test_sort(), TestAssertions(), TestCPUInfo(), TestEndian(), TestTypes(), TestWaitTimeout(), ThreadFunc(), unifont_init(), unifont_load_texture(), usage(), WatchGameController(), WatchJoystick(), WINRT_LogPointerEvent(), and WINRT_ProcessWindowSizeChange().

## SDL_log

#define SDL_log SDL_log_REAL

Definition at line 432 of file SDL_dynapi_overrides.h.

## SDL_log10

#define SDL_log10 SDL_log10_REAL

Definition at line 670 of file SDL_dynapi_overrides.h.

## SDL_log10f

#define SDL_log10f SDL_log10f_REAL

Definition at line 671 of file SDL_dynapi_overrides.h.

## SDL_LogCritical

#define SDL_LogCritical SDL_LogCritical_REAL

Definition at line 37 of file SDL_dynapi_overrides.h.

## SDL_LogDebug

#define SDL_LogDebug SDL_LogDebug_REAL

Definition at line 33 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetError().

## SDL_LogError

#define SDL_LogError SDL_LogError_REAL

Definition at line 36 of file SDL_dynapi_overrides.h.

Referenced by button_messagebox(), createCommandBuffers(), createCommandPool(), createDevice(), createFences(), createInstance(), createSemaphore(), createSurface(), createSwapchain(), Draw(), findPhysicalDevice(), getSurfaceCaps(), getSurfaceFormats(), getSwapchainImages(), HapticPrintSupported(), iteration(), loadGlobalFunctions(), LoadSprite(), LoadTexture(), main(), open_audio(), render(), rerecordCommandBuffer(), Run(), run_automated_tests(), rwops_error_quit(), test_multi_audio(), TestWaitTimeout(), unifont_init(), unifont_load_texture(), UpdateTexture(), verify_yuv_data(), WatchGameController(), and WatchJoystick().

## SDL_logf

#define SDL_logf SDL_logf_REAL

Definition at line 658 of file SDL_dynapi_overrides.h.

## SDL_LogGetOutputFunction

#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL

Definition at line 240 of file SDL_dynapi_overrides.h.

## SDL_LogGetPriority

#define SDL_LogGetPriority SDL_LogGetPriority_REAL

Definition at line 237 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetError().

## SDL_LogInfo

#define SDL_LogInfo SDL_LogInfo_REAL

Definition at line 34 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_CreateRenderer().

## SDL_LogMessage

#define SDL_LogMessage SDL_LogMessage_REAL

Definition at line 38 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_Log(), and SDLTest_LogError().

## SDL_LogMessageV

#define SDL_LogMessageV SDL_LogMessageV_REAL

Definition at line 239 of file SDL_dynapi_overrides.h.

Referenced by debug_print().

## SDL_LogResetPriorities

#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL

Definition at line 238 of file SDL_dynapi_overrides.h.

Referenced by SDL_Quit().

## SDL_LogSetAllPriority

#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL

Definition at line 235 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonArg().

## SDL_LogSetOutputFunction

#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL

Definition at line 241 of file SDL_dynapi_overrides.h.

## SDL_LogSetPriority

#define SDL_LogSetPriority SDL_LogSetPriority_REAL

Definition at line 236 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonArg().

## SDL_LogVerbose

#define SDL_LogVerbose SDL_LogVerbose_REAL

Definition at line 32 of file SDL_dynapi_overrides.h.

## SDL_LogWarn

#define SDL_LogWarn SDL_LogWarn_REAL

Definition at line 35 of file SDL_dynapi_overrides.h.

Referenced by unifont_init().

## SDL_LowerBlit

#define SDL_LowerBlit SDL_LowerBlit_REAL

Definition at line 469 of file SDL_dynapi_overrides.h.

## SDL_LowerBlitScaled

#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL

Definition at line 472 of file SDL_dynapi_overrides.h.

## SDL_ltoa

#define SDL_ltoa SDL_ltoa_REAL

Definition at line 406 of file SDL_dynapi_overrides.h.

## SDL_malloc

#define SDL_malloc SDL_malloc_REAL

Definition at line 374 of file SDL_dynapi_overrides.h.

Referenced by _compare(), add_audio_device(), AllocateDataQueuePacket(), audio_convertAudio(), createCommandBuffers(), createFences(), createInstance(), findPhysicalDevice(), getSurfaceFormats(), getSwapchainImages(), IMA_ADPCM_decode(), main(), Map1to1(), Map1toN(), MS_ADPCM_decode(), open_audio_device(), pixels_calcGammaRamp(), ReadChunk(), RecursivelyCalculateShapeTree(), RLEAlphaSurface(), RLEColorkeySurface(), run_automated_tests(), SDL_AddEvent(), SDL_AddFinger(), SDL_AddHintCallback(), SDL_AddTimer(), SDL_AddTouch(), SDL_AllocFormat(), SDL_AllocPalette(), SDL_AllocRW(), SDL_ConvertPixels_PackUVPlanes_to_NV(), SDL_ConvertPixels_RGB_to_YUV(), SDL_ConvertPixels_SplitNV_to_UVPlanes(), SDL_ConvertPixels_SwapUVPlanes(), SDL_ConvertPixels_YUV_to_RGB(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateRGBSurfaceWithFormat(), SDL_CreateSemaphore(), SDL_CreateThreadWithStackSize(), SDL_CreateWindowTexture(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerLoadHints(), SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), SDL_Generic_SetTLSData(), SDL_GetErrBuf(), SDL_GetWindowGammaRamp(), SDL_GL_DeleteContext(), SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_iconv_open(), SDL_iconv_string(), SDL_LoadFile_RW(), SDL_LogSetPriority(), SDL_NewAudioStream(), SDL_NewDataQueue(), SDL_PeepEvents(), SDL_PrepareResampleFilter(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_setenv(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_strdup(), SDL_SW_CreateYUVTexture(), SDL_UnRLESurface(), SDL_UpdateTextureNative(), SDL_UpdateTextureYUV(), SDL_UpdateTextureYUVPlanar(), SDLTest_GenerateExecKey(), SDLTest_GenerateRunSeed(), SDLTest_RandomAsciiStringOfSize(), SDLTest_RunSuites(), unifont_init(), unifont_load_texture(), UnRLEAlpha(), verify_yuv_data(), and WatchGameController().

## SDL_MapRGB

#define SDL_MapRGB SDL_MapRGB_REAL

Definition at line 286 of file SDL_dynapi_overrides.h.

Referenced by setpix().

## SDL_MapRGBA

#define SDL_MapRGBA SDL_MapRGBA_REAL

Definition at line 287 of file SDL_dynapi_overrides.h.

Referenced by _clearTestSurface(), SDLgfx_rotateSurface(), SW_RenderClear(), SW_RenderDrawLines(), SW_RenderDrawPoints(), and SW_RenderFillRects().

## SDL_MasksToPixelFormatEnum

#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL

Definition at line 279 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateRGBSurface().

## SDL_MaximizeWindow

#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL

Definition at line 536 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_memcmp

#define SDL_memcmp SDL_memcmp_REAL

Definition at line 389 of file SDL_dynapi_overrides.h.

Referenced by _testGenericRWopsValidations(), BBindingContainsBinding(), main(), Map1to1(), SDL_ConvertSurface(), SDL_GameControllerMappingForIndex(), SDL_GameControllerNumMappings(), SDL_LoadWAV_RW(), SDL_PrivateGameControllerRefreshMapping(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_PrivateGetControllerMappingForGUID(), and SDL_SetDisplayModeForDisplay().

## SDL_memcpy

#define SDL_memcpy SDL_memcpy_REAL

Definition at line 387 of file SDL_dynapi_overrides.h.

Referenced by SDL_BApp::_HandleKey(), BlitBto3Key(), fillerup(), main(), mem_read(), mem_write(), play_through_once(), prepare_audiospec(), RLEColorkeySurface(), SDL_AddDollarGesture_one(), SDL_AudioStreamPut(), SDL_AudioStreamPutInternal(), SDL_BlitCopy(), SDL_ConvertPixels(), SDL_ConvertPixels_PackUVPlanes_to_NV(), SDL_ConvertPixels_Planar2x2_to_Planar2x2(), SDL_ConvertPixels_SplitNV_to_UVPlanes(), SDL_ConvertPixels_SwapUVPlanes(), SDL_ConvertPixels_YUV_to_YUV_Copy(), SDL_ConvertSurface(), SDL_GameControllerLoadHints(), SDL_GestureDelTouch(), SDL_GetDefaultKeymap(), SDL_GetWindowGammaRamp(), SDL_HapticNewEffect(), SDL_HapticUpdateEffect(), SDL_KeyboardInit(), SDL_PeekIntoDataQueue(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_ReadFromDataQueue(), SDL_ResampleAudioStream(), SDL_SetKeymap(), SDL_SetPaletteColors(), SDL_SetWindowGammaRamp(), SDL_SW_UpdateYUVTexture(), SDL_SW_UpdateYUVTexturePlanar(), SDL_SYS_AddJoystickDevice(), SDL_WriteToDataQueue(), setpix(), and SW_UpdateTexture().

## SDL_memmove

#define SDL_memmove SDL_memmove_REAL

Definition at line 388 of file SDL_dynapi_overrides.h.

Referenced by SDL_BlitCopy(), SDL_DelEventWatch(), SDL_PushEvent(), SDL_ResampleCVT(), unifont_init(), and WatchJoystick().

## SDL_MemoryBarrierAcquireFunction

#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL

Definition at line 625 of file SDL_dynapi_overrides.h.

## SDL_MemoryBarrierReleaseFunction

#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL

Definition at line 624 of file SDL_dynapi_overrides.h.

## SDL_memset

#define SDL_memset SDL_memset_REAL

Definition at line 386 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_pauseUnpauseAudio(), dollarRecognize(), DUMMYAUDIO_CaptureFromDevice(), generate_test_pattern(), initVulkan(), play_through_once(), RunFIFOTest(), SDL_AllocPalette(), SDL_AudioStreamFlush(), SDL_BufferQueueDrainCallback(), SDL_CalculateGammaRamp(), SDL_CaptureAudio(), SDL_CreateRGBSurfaceWithFormat(), SDL_DrawLine1(), SDL_Error(), SDL_GL_DeleteContext(), SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_iconv_string(), SDL_JoystickGetGUIDFromString(), SDL_PrivateLoadButtonMapping(), SDL_Quit(), SDL_ResetAudioStreamResampler(), SDL_RunAudio(), SDL_SendSysWMEvent(), SDLTest_Assert(), SDLTest_AssertCheck(), SDLTest_AssertPass(), SDLTest_FuzzerInit(), SDLTest_GenerateExecKey(), SDLTest_Log(), SDLTest_LogError(), SDLTest_TimestampToString(), test_multi_audio(), transformSurfaceY(), unifont_init(), unifont_load_texture(), and UnRLEAlpha().

## SDL_MinimizeWindow

#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL

Definition at line 537 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_PromptAssertion(), and SDLTest_CommonEvent().

## SDL_MixAudio

#define SDL_MixAudio SDL_MixAudio_REAL

Definition at line 90 of file SDL_dynapi_overrides.h.

## SDL_MixAudioFormat

#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL

Definition at line 91 of file SDL_dynapi_overrides.h.

Referenced by SDL_MixAudio().

## SDL_MouseIsHaptic

#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL

Definition at line 164 of file SDL_dynapi_overrides.h.

## SDL_NewAudioStream

#define SDL_NewAudioStream SDL_NewAudioStream_REAL

Definition at line 643 of file SDL_dynapi_overrides.h.

Referenced by open_audio_device().

## SDL_NumHaptics

#define SDL_NumHaptics SDL_NumHaptics_REAL

Definition at line 159 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_NumJoysticks

#define SDL_NumJoysticks SDL_NumJoysticks_REAL

Definition at line 195 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GameControllerInit(), SDL_GameControllerOpen(), and SDL_PrivateGetControllerMapping().

## SDL_OpenAudio

#define SDL_OpenAudio SDL_OpenAudio_REAL

Definition at line 78 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_pauseUnpauseAudio(), main(), and SDLTest_CommonInit().

## SDL_OpenAudioDevice

#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL

Definition at line 81 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice(), audio_openCloseAndGetAudioStatus(), audio_openCloseAudioDeviceConnected(), iteration(), main(), open_audio(), and test_multi_audio().

## SDL_PauseAudio

#define SDL_PauseAudio SDL_PauseAudio_REAL

Definition at line 84 of file SDL_dynapi_overrides.h.

Referenced by audio_pauseUnpauseAudio(), and main().

## SDL_PauseAudioDevice

#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL

Definition at line 85 of file SDL_dynapi_overrides.h.

Referenced by iteration(), loop(), open_audio(), and test_multi_audio().

## SDL_PeepEvents

#define SDL_PeepEvents SDL_PeepEvents_REAL

Definition at line 117 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending(), and UpdateEventsForDeviceRemoval().

## SDL_PixelFormatEnumToMasks

#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL

Definition at line 278 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateWindowFramebuffer(), SDL_SW_CopyYUVToRGB(), SDLTest_CommonInit(), and SW_CreateTexture().

## SDL_PollEvent

#define SDL_PollEvent SDL_PollEvent_REAL

Definition at line 122 of file SDL_dynapi_overrides.h.

Referenced by events_pushPumpAndPollUserevent(), iteration(), loop(), main(), test_multi_audio(), and WatchJoystick().

## SDL_pow

#define SDL_pow SDL_pow_REAL

Definition at line 433 of file SDL_dynapi_overrides.h.

Referenced by bessel(), decode_fraction(), kaiser_and_sinc(), and SDL_CalculateGammaRamp().

## SDL_powf

#define SDL_powf SDL_powf_REAL

Definition at line 659 of file SDL_dynapi_overrides.h.

## SDL_PumpEvents

#define SDL_PumpEvents SDL_PumpEvents_REAL

Definition at line 116 of file SDL_dynapi_overrides.h.

Referenced by events_addDelEventWatch(), events_addDelEventWatchWithUserdata(), events_pushPumpAndPollUserevent(), main(), mouse_getMouseFocus(), mouse_getMouseState(), mouse_getRelativeMouseState(), and mouse_warpMouseInWindow().

## SDL_PushEvent

#define SDL_PushEvent SDL_PushEvent_REAL

Definition at line 125 of file SDL_dynapi_overrides.h.

Referenced by button_messagebox(), events_addDelEventWatch(), events_addDelEventWatchWithUserdata(), events_pushPumpAndPollUserevent(), SDL_AddAudioDevice(), SDL_GameControllerEventWatcher(), SDL_GameControllerInit(), SDL_OpenedAudioDeviceDisconnected(), SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), SDL_PrivateGameControllerRefreshMapping(), SDL_PrivateJoystickAdded(), SDL_PrivateJoystickAxis(), SDL_PrivateJoystickBall(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_PrivateJoystickRemoved(), SDL_PrivateSendMouseButton(), SDL_PrivateSendMouseMotion(), SDL_SendClipboardUpdate(), SDL_SendDollarRecord(), SDL_SendDrop(), SDL_SendEditingText(), SDL_SendGestureDollar(), SDL_SendGestureMulti(), SDL_SendKeyboardKey(), SDL_SendKeyboardText(), SDL_SendMouseWheel(), SDL_SendTouch(), SDL_SendTouchMotion(), and SDL_SendWindowEvent().

## SDL_qsort

#define SDL_qsort SDL_qsort_REAL

Definition at line 380 of file SDL_dynapi_overrides.h.

Referenced by SDL_AddDisplayMode(), SDL_GetNumDisplayModesForDisplay(), and test_sort().

## SDL_QueryTexture

#define SDL_QueryTexture SDL_QueryTexture_REAL

Definition at line 308 of file SDL_dynapi_overrides.h.

Referenced by _testBlitBlendMode(), main(), MoveSprites(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), and WatchJoystick().

## SDL_QueueAudio

#define SDL_QueueAudio SDL_QueueAudio_REAL

Definition at line 588 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_Quit

#define SDL_Quit SDL_Quit_REAL

Definition at line 58 of file SDL_dynapi_overrides.h.

Referenced by abort_execution(), loop(), main(), main_testInitQuitJoystickHaptic(), quit(), SDL_AbortAssertion(), SDL_Quit_Wrapper(), and SDLTest_CommonQuit().

## SDL_QuitSubSystem

#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL

Definition at line 56 of file SDL_dynapi_overrides.h.

Referenced by audio_initOpenCloseQuitAudio(), audio_initQuitAudio(), audio_pauseUnpauseAudio(), audio_quitInitAudioSubSystem(), main(), main_testImpliedJoystickInit(), main_testImpliedJoystickQuit(), main_testInitQuitSubSystem(), SDL_JoystickQuit(), and SDL_VideoQuit().

## SDL_RaiseWindow

#define SDL_RaiseWindow SDL_RaiseWindow_REAL

Definition at line 535 of file SDL_dynapi_overrides.h.

Referenced by WatchGameController(), and WatchJoystick().

## SDL_ReadBE16

#define SDL_ReadBE16 SDL_ReadBE16_REAL

Definition at line 358 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_ReadBE32

#define SDL_ReadBE32 SDL_ReadBE32_REAL

Definition at line 360 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_ReadBE64

#define SDL_ReadBE64 SDL_ReadBE64_REAL

Definition at line 362 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_ReadLE16

#define SDL_ReadLE16 SDL_ReadLE16_REAL

Definition at line 357 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian(), and SDL_LoadBMP_RW().

## SDL_ReadLE32

#define SDL_ReadLE32 SDL_ReadLE32_REAL

Definition at line 359 of file SDL_dynapi_overrides.h.

Referenced by ReadChunk(), rwops_testFileWriteReadEndian(), SDL_LoadBMP_RW(), and SDL_LoadWAV_RW().

## SDL_ReadLE64

#define SDL_ReadLE64 SDL_ReadLE64_REAL

Definition at line 361 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_ReadU8

#define SDL_ReadU8 SDL_ReadU8_REAL

Definition at line 356 of file SDL_dynapi_overrides.h.

## SDL_realloc

#define SDL_realloc SDL_realloc_REAL

Definition at line 376 of file SDL_dynapi_overrides.h.

Referenced by ConvertSint24ToSint32(), EnsureStreamBufferSize(), GetMouseClickState(), RLEAlphaSurface(), RLEColorkeySurface(), SDL_AddDisplayMode(), SDL_AddDollarGesture_one(), SDL_AddEventWatch(), SDL_AddFinger(), SDL_AddTouch(), SDL_AddVideoDisplay(), SDL_GestureAddTouch(), SDL_iconv_string(), SDL_LoadBMP_RW(), SDL_LoadFile_RW(), SDL_LoadVIDPIDListFromHint(), SDL_PrivateGameControllerParseElement(), SDL_setenv(), and SDL_TLSSet().

## SDL_RecordGesture

#define SDL_RecordGesture SDL_RecordGesture_REAL

Definition at line 155 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_RegisterApp

#define SDL_RegisterApp SDL_RegisterApp_REAL

Definition at line 43 of file SDL_dynapi_overrides.h.

## SDL_RegisterEvents

#define SDL_RegisterEvents SDL_RegisterEvents_REAL

Definition at line 132 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_RemoveTimer

#define SDL_RemoveTimer SDL_RemoveTimer_REAL

Definition at line 488 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_RunTest(), and timer_addRemoveTimer().

## SDL_RenderClear

#define SDL_RenderClear SDL_RenderClear_REAL

Definition at line 334 of file SDL_dynapi_overrides.h.

Referenced by _clearScreen(), DrawOnViewport(), loop(), main(), MoveSprites(), Redraw(), render(), WatchGameController(), and WatchJoystick().

## SDL_RenderCopy

#define SDL_RenderCopy SDL_RenderCopy_REAL

Definition at line 343 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), _testBlitBlendMode(), Draw(), DrawComposite(), loop(), main(), MoveSprites(), render(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), SDL_UpdateWindowTexture(), SDLTest_DrawCharacter(), unifont_draw_glyph(), and WatchJoystick().

## SDL_RenderCopyEx

#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL

Definition at line 344 of file SDL_dynapi_overrides.h.

Referenced by Draw(), loop(), and WatchJoystick().

## SDL_RenderDrawLine

#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL

Definition at line 337 of file SDL_dynapi_overrides.h.

Referenced by DrawLines(), DrawOnViewport(), DrawRectLineIntersections(), MoveSprites(), render_testPrimitives(), and render_testPrimitivesBlend().

## SDL_RenderDrawLines

#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL

Definition at line 338 of file SDL_dynapi_overrides.h.

## SDL_RenderDrawPoint

#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL

Definition at line 335 of file SDL_dynapi_overrides.h.

Referenced by DrawOnViewport(), DrawPoints(), MoveSprites(), render_testPrimitives(), and render_testPrimitivesBlend().

## SDL_RenderDrawPoints

#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL

Definition at line 336 of file SDL_dynapi_overrides.h.

## SDL_RenderDrawRect

#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL

Definition at line 339 of file SDL_dynapi_overrides.h.

## SDL_RenderDrawRects

#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL

Definition at line 340 of file SDL_dynapi_overrides.h.

## SDL_RenderFillRect

#define SDL_RenderFillRect SDL_RenderFillRect_REAL

Definition at line 341 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), DrawChessBoard(), DrawComposite(), DrawOnViewport(), DrawRect(), DrawRectRectIntersections(), DrawRects(), MoveSprites(), render_testPrimitives(), and render_testPrimitivesBlend().

## SDL_RenderFillRects

#define SDL_RenderFillRects SDL_RenderFillRects_REAL

Definition at line 342 of file SDL_dynapi_overrides.h.

Referenced by DrawRects(), and main().

## SDL_RenderGetClipRect

#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL

Definition at line 327 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_RenderGetD3D9Device

#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL

Definition at line 46 of file SDL_dynapi_overrides.h.

## SDL_RenderGetIntegerScale

#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL

Definition at line 603 of file SDL_dynapi_overrides.h.

## SDL_RenderGetLogicalSize

#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL

Definition at line 323 of file SDL_dynapi_overrides.h.

## SDL_RenderGetMetalCommandEncoder

#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL

Definition at line 667 of file SDL_dynapi_overrides.h.

## SDL_RenderGetMetalLayer

#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_REAL

Definition at line 666 of file SDL_dynapi_overrides.h.

## SDL_RenderGetScale

#define SDL_RenderGetScale SDL_RenderGetScale_REAL

Definition at line 329 of file SDL_dynapi_overrides.h.

## SDL_RenderGetViewport

#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL

Definition at line 325 of file SDL_dynapi_overrides.h.

Referenced by Draw(), DrawChessBoard(), DrawComposite(), DrawLines(), DrawPoints(), DrawRects(), loop(), MoveSprites(), and SDLTest_ScreenShot().

## SDL_RenderIsClipEnabled

#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL

Definition at line 575 of file SDL_dynapi_overrides.h.

## SDL_RenderPresent

#define SDL_RenderPresent SDL_RenderPresent_REAL

Definition at line 346 of file SDL_dynapi_overrides.h.

Referenced by _clearScreen(), Draw(), DrawComposite(), loop(), main(), MoveSprites(), Redraw(), render(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), render_testPrimitives(), render_testPrimitivesBlend(), SDL_UpdateWindowTexture(), WatchGameController(), and WatchJoystick().

## SDL_RenderReadPixels

#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL

Definition at line 345 of file SDL_dynapi_overrides.h.

Referenced by _compare(), DrawComposite(), and SDLTest_ScreenShot().

## SDL_RenderSetClipRect

#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL

Definition at line 326 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_RenderSetIntegerScale

#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL

Definition at line 602 of file SDL_dynapi_overrides.h.

## SDL_RenderSetLogicalSize

#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL

Definition at line 322 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), WatchGameController(), and WatchJoystick().

## SDL_RenderSetScale

#define SDL_RenderSetScale SDL_RenderSetScale_REAL

Definition at line 328 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_RenderSetViewport

#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL

Definition at line 324 of file SDL_dynapi_overrides.h.

Referenced by DrawOnViewport(), loop(), and SDL_CreateWindowTexture().

## SDL_RenderTargetSupported

#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL

Definition at line 319 of file SDL_dynapi_overrides.h.

## SDL_ReportAssertion

#define SDL_ReportAssertion SDL_ReportAssertion_REAL

Definition at line 59 of file SDL_dynapi_overrides.h.

## SDL_ResetAssertionReport

#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL

Definition at line 62 of file SDL_dynapi_overrides.h.

## SDL_RestoreWindow

#define SDL_RestoreWindow SDL_RestoreWindow_REAL

Definition at line 538 of file SDL_dynapi_overrides.h.

Referenced by SDL_PromptAssertion(), and SDLTest_CommonEvent().

## SDL_RWFromConstMem

#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL

Definition at line 353 of file SDL_dynapi_overrides.h.

Referenced by rwops_testConstMem(), and rwops_testParamNegative().

## SDL_RWFromFile

#define SDL_RWFromFile SDL_RWFromFile_REAL

Definition at line 351 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), rwops_testCompareRWFromMemWithRWFromFile(), rwops_testFileRead(), rwops_testFileWrite(), rwops_testFileWriteReadEndian(), rwops_testParamNegative(), and unifont_init().

## SDL_RWFromFP

#define SDL_RWFromFP SDL_RWFromFP_REAL

Definition at line 42 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFPRead(), and rwops_testFPWrite().

## SDL_RWFromMem

#define SDL_RWFromMem SDL_RWFromMem_REAL

Definition at line 352 of file SDL_dynapi_overrides.h.

Referenced by rwops_testCompareRWFromMemWithRWFromFile(), rwops_testMem(), and rwops_testParamNegative().

## SDL_SaveAllDollarTemplates

#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL

Definition at line 156 of file SDL_dynapi_overrides.h.

Referenced by loop().

## SDL_SaveBMP_RW

#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL

Definition at line 451 of file SDL_dynapi_overrides.h.

## SDL_SaveDollarTemplate

#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL

Definition at line 157 of file SDL_dynapi_overrides.h.

## SDL_scalbn

#define SDL_scalbn SDL_scalbn_REAL

Definition at line 434 of file SDL_dynapi_overrides.h.

## SDL_scalbnf

#define SDL_scalbnf SDL_scalbnf_REAL

Definition at line 660 of file SDL_dynapi_overrides.h.

## SDL_SemPost

#define SDL_SemPost SDL_SemPost_REAL

Definition at line 269 of file SDL_dynapi_overrides.h.

Referenced by adder(), FIFO_Reader(), FIFO_Writer(), SDL_AddTimer(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWaitTimeout(), SDL_mutexV(), SDL_RunThread(), SDL_TimerQuit(), and ThreadFunc().

## SDL_SemTryWait

#define SDL_SemTryWait SDL_SemTryWait_REAL

Definition at line 267 of file SDL_dynapi_overrides.h.

## SDL_SemValue

#define SDL_SemValue SDL_SemValue_REAL

Definition at line 270 of file SDL_dynapi_overrides.h.

Referenced by ThreadFunc().

## SDL_SemWait

#define SDL_SemWait SDL_SemWait_REAL

Definition at line 266 of file SDL_dynapi_overrides.h.

Referenced by runAdder(), RunFIFOTest(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWaitTimeout(), SDL_CreateThreadWithStackSize(), SDL_LockMutex(), SDL_TryLockMutex(), and ThreadFunc().

## SDL_SemWaitTimeout

#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL

Definition at line 268 of file SDL_dynapi_overrides.h.

Referenced by SDL_CondWaitTimeout(), SDL_TimerThread(), and TestWaitTimeout().

## SDL_SetAssertionHandler

#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL

Definition at line 60 of file SDL_dynapi_overrides.h.

## SDL_SetClipboardText

#define SDL_SetClipboardText SDL_SetClipboardText_REAL

Definition at line 98 of file SDL_dynapi_overrides.h.

Referenced by clipboard_testClipboardTextFunctions(), clipboard_testSetClipboardText(), and SDLTest_CommonEvent().

## SDL_SetClipRect

#define SDL_SetClipRect SDL_SetClipRect_REAL

Definition at line 461 of file SDL_dynapi_overrides.h.

Referenced by SW_RenderClear(), SW_UpdateClipRect(), and SW_UpdateViewport().

## SDL_SetColorKey

#define SDL_SetColorKey SDL_SetColorKey_REAL

Definition at line 453 of file SDL_dynapi_overrides.h.

Referenced by _testBlitBlendMode(), LoadSprite(), LoadTexture(), SDLgfx_rotateSurface(), SDLTest_LoadIcon(), surface_testCompleteSurfaceConversion(), and surface_testSurfaceConversion().

## SDL_SetCursor

#define SDL_SetCursor SDL_SetCursor_REAL

Definition at line 254 of file SDL_dynapi_overrides.h.

Referenced by IsSDLWindowEventPending(), loop(), main(), and mouse_setCursor().

## SDL_setenv

#define SDL_setenv SDL_setenv_REAL

Definition at line 379 of file SDL_dynapi_overrides.h.

Referenced by stdlib_getsetenv().

## SDL_SetError

#define SDL_SetError SDL_SetError_REAL

Definition at line 30 of file SDL_dynapi_overrides.h.

Referenced by dollarNormalize(), EnsureStreamBufferSize(), get_audio_device(), GetYUVConversionType(), GetYUVPlanes(), IMA_ADPCM_decode(), InitMS_ADPCM(), main(), mem_seek(), mem_writeconst(), open_audio_device(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), prepare_audiospec(), SDL_AddAudioCVTFilter(), SDL_AddDollarGesture(), SDL_AddEvent(), SDL_AudioInit(), SDL_AudioStreamGet(), SDL_AudioStreamPut(), SDL_BlendFillRect(), SDL_BlendFillRects(), SDL_BlendLine(), SDL_BlendLines(), SDL_BlendPoint(), SDL_BlendPoints(), SDL_BuildAudioCVT(), SDL_BuildAudioResampleCVT(), SDL_BuildAudioTypeCVTFromFloat(), SDL_BuildAudioTypeCVTToFloat(), SDL_CalculateBlit(), SDL_CaptureMouse(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWait(), SDL_CondWaitTimeout(), SDL_ConvertAudio(), SDL_ConvertPixels_ARGB8888_to_YUV(), SDL_ConvertPixels_Packed4_to_Packed4(), SDL_ConvertPixels_Packed4_to_Planar2x2(), SDL_ConvertPixels_Planar2x2_to_Packed4(), SDL_ConvertPixels_Planar2x2_to_Planar2x2(), SDL_ConvertPixels_YUV_to_RGB(), SDL_ConvertPixels_YUV_to_YUV(), SDL_ConvertPixels_YUV_to_YUV_Copy(), SDL_ConvertSurface(), SDL_CreateColorCursor(), SDL_CreateCond(), SDL_CreateMutex(), SDL_CreateRenderer(), SDL_CreateRGBSurface(), SDL_CreateSemaphore(), SDL_CreateSoftwareRenderer(), SDL_CreateSurfaceOnStack(), SDL_CreateSystemCursor(), SDL_CreateTexture(), SDL_CreateTextureFromSurface(), SDL_CreateWindow(), SDL_CreateWindowTexture(), sdl_dfb_check(), SDL_DrawLine(), SDL_DrawLines(), SDL_DrawPoint(), SDL_DrawPoints(), SDL_FillRect(), SDL_FillRects(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerOpen(), SDL_GetAudioDeviceName(), SDL_GetClipboardText(), SDL_GetClosestDisplayModeForDisplay(), SDL_GetColorKey(), SDL_GetDisplayMode(), SDL_GetRenderDriverInfo(), SDL_GetRendererOutputSize(), SDL_GetTouch(), SDL_GetTouchDevice(), SDL_GetTouchFinger(), SDL_GetWindowDisplayIndex(), SDL_GetWindowDisplayMode(), SDL_GL_CreateContext(), SDL_GL_GetAttribute(), SDL_GL_GetProcAddress(), SDL_GL_LoadLibrary(), SDL_GL_MakeCurrent(), SDL_GL_SetAttribute(), SDL_GL_SetSwapInterval(), SDL_GL_SwapWindow(), SDL_HapticGetEffectStatus(), SDL_HapticName(), SDL_HapticNewEffect(), SDL_HapticOpen(), SDL_HapticOpened(), SDL_HapticOpenFromJoystick(), SDL_HapticOpenFromMouse(), SDL_HapticPause(), SDL_HapticRumbleInit(), SDL_HapticRumblePlay(), SDL_HapticRumbleStop(), SDL_HapticSetAutocenter(), SDL_HapticSetGain(), SDL_HapticUpdateEffect(), SDL_HasClipboardText(), SDL_InitSubSystem(), SDL_JoystickGetAxis(), SDL_JoystickGetAxisInitialState(), SDL_JoystickGetBall(), SDL_JoystickGetButton(), SDL_JoystickGetDeviceGUID(), SDL_JoystickGetDeviceInstanceID(), SDL_JoystickGetHat(), SDL_JoystickNameForIndex(), SDL_JoystickOpen(), SDL_LoadBMP_RW(), SDL_LoadDollarTemplates(), SDL_LoadWAV_RW(), SDL_LockMutex(), SDL_LockTexture(), SDL_MixAudioFormat(), SDL_mutexP(), SDL_mutexV(), SDL_OpenAudio(), SDL_PeepEvents(), SDL_PixelFormatEnumToMasks(), SDL_PrivateAddMappingForGUID(), SDL_PrivateGameControllerAddMapping(), SDL_PrivateGameControllerParseControllerConfigString(), SDL_PrivateGameControllerParseElement(), SDL_PrivateGetControllerMapping(), SDL_PrivateJoystickValid(), SDL_QueueAudio(), SDL_RecreateWindow(), SDL_RenderCopy(), SDL_RenderCopyEx(), SDL_RenderDrawLines(), SDL_RenderDrawPoints(), SDL_RenderDrawRects(), SDL_RenderFillRects(), SDL_ReserveSpaceInDataQueue(), SDL_RWFromFile(), SDL_RWFromFP(), SDL_SaveBMP_RW(), SDL_SaveDollarTemplate(), SDL_SemPost(), SDL_SemTryWait(), SDL_SemWait(), SDL_SemWaitTimeout(), SDL_SetClipboardText(), SDL_SetCursor(), SDL_SetDisplayModeForDisplay(), SDL_SetPixelFormatPalette(), SDL_SetRenderTarget(), SDL_SetSurfacePalette(), SDL_SetWindowMaximumSize(), SDL_SetWindowMinimumSize(), SDL_ShowMessageBox(), SDL_SoftStretch(), SDL_SW_CreateYUVTexture(), SDL_SW_LockYUVTexture(), SDL_SYS_CreateThread(), SDL_SYS_JoystickOpen(), SDL_SYS_SetThreadPriority(), SDL_SYS_SetTLSData(), SDL_TryLockMutex(), SDL_UninitializedVideo(), SDL_UnlockMutex(), SDL_UpdateWindowSurfaceRects(), SDL_UpdateWindowTexture(), SDL_UpdateYUVTexture(), SDL_UpperBlit(), SDL_UpperBlitScaled(), SDL_VideoInit(), SDL_Vulkan_CreateSurface(), SDL_Vulkan_GetInstanceExtensions(), SDL_Vulkan_GetVkGetInstanceProcAddr(), SDL_Vulkan_LoadLibrary(), SDL_WinRTInitXAMLApp(), SW_CreateRendererForSurface(), SW_CreateTexture(), SW_GetOutputSize(), SW_RenderReadPixels(), ThreadFunc(), ValidEffect(), and ValidHaptic().

## SDL_SetEventFilter

#define SDL_SetEventFilter SDL_SetEventFilter_REAL

Definition at line 126 of file SDL_dynapi_overrides.h.

## SDL_SetHint

#define SDL_SetHint SDL_SetHint_REAL

Definition at line 190 of file SDL_dynapi_overrides.h.

Referenced by hints_setHint(), and main().

## SDL_SetHintWithPriority

#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL

Definition at line 189 of file SDL_dynapi_overrides.h.

## SDL_SetMainReady

#define SDL_SetMainReady SDL_SetMainReady_REAL

Definition at line 242 of file SDL_dynapi_overrides.h.

Referenced by SDL_WinRTInitXAMLApp(), and WINRT_ProcessWindowSizeChange().

## SDL_SetMemoryFunctions

#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL

Definition at line 641 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_TrackAllocations().

## SDL_SetModState

#define SDL_SetModState SDL_SetModState_REAL

Definition at line 219 of file SDL_dynapi_overrides.h.

Referenced by keyboard_getSetModState().

## SDL_SetPaletteColors

#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL

Definition at line 284 of file SDL_dynapi_overrides.h.

## SDL_SetPixelFormatPalette

#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL

Definition at line 283 of file SDL_dynapi_overrides.h.

Referenced by SDL_SetSurfacePalette().

## SDL_SetRelativeMouseMode

#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL

Definition at line 249 of file SDL_dynapi_overrides.h.

Referenced by main(), mouse_getSetRelativeMouseMode(), SDL_ShowMessageBox(), and SDLTest_CommonEvent().

## SDL_SetRenderDrawBlendMode

#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL

Definition at line 332 of file SDL_dynapi_overrides.h.

Referenced by _clearScreen(), _hasBlendModes(), DrawComposite(), main(), and render_testPrimitivesBlend().

## SDL_SetRenderDrawColor

#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL

Definition at line 330 of file SDL_dynapi_overrides.h.

Referenced by _clearScreen(), _hasDrawColor(), _Redraw(), DrawChessBoard(), DrawComposite(), DrawLines(), DrawOnViewport(), DrawPoints(), DrawRectLineIntersections(), DrawRectRectIntersections(), DrawRects(), loop(), main(), MoveSprites(), Redraw(), render(), render_testPrimitives(), render_testPrimitivesBlend(), WatchGameController(), and WatchJoystick().

## SDL_SetRenderTarget

#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL

Definition at line 320 of file SDL_dynapi_overrides.h.

Referenced by Draw(), DrawComposite(), loop(), and main().

## SDL_SetSurfaceAlphaMod

#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL

Definition at line 457 of file SDL_dynapi_overrides.h.

Referenced by _testBlitBlendMode(), SW_CreateTexture(), SW_RenderCopyEx(), and SW_SetTextureAlphaMod().

## SDL_SetSurfaceBlendMode

#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL

Definition at line 459 of file SDL_dynapi_overrides.h.

Referenced by _surfaceSetUp(), _testBlitBlendMode(), SDLgfx_rotateSurface(), SW_CreateTexture(), SW_RenderCopyEx(), and SW_SetTextureBlendMode().

## SDL_SetSurfaceColorMod

#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL

Definition at line 455 of file SDL_dynapi_overrides.h.

Referenced by _testBlitBlendMode(), SW_CreateTexture(), SW_RenderCopyEx(), and SW_SetTextureColorMod().

## SDL_SetSurfacePalette

#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL

Definition at line 447 of file SDL_dynapi_overrides.h.

## SDL_SetSurfaceRLE

#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL

Definition at line 452 of file SDL_dynapi_overrides.h.

Referenced by SW_CreateTexture(), SW_RenderCopy(), SW_SetTextureAlphaMod(), SW_SetTextureBlendMode(), and SW_SetTextureColorMod().

## SDL_SetTextInputRect

#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL

Definition at line 229 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), _testSetTextInputRect(), keyboard_setTextInputRect(), and keyboard_setTextInputRectNegative().

## SDL_SetTextureAlphaMod

#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL

Definition at line 311 of file SDL_dynapi_overrides.h.

Referenced by _hasTexAlpha(), MoveSprites(), render_testBlitAlpha(), render_testBlitBlend(), SDLTest_DrawCharacter(), and WatchJoystick().

## SDL_SetTextureBlendMode

#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL

Definition at line 313 of file SDL_dynapi_overrides.h.

Referenced by _testBlitBlendMode(), DrawComposite(), LoadSprite(), render_testBlitBlend(), and unifont_load_texture().

## SDL_SetTextureColorMod

#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL

Definition at line 309 of file SDL_dynapi_overrides.h.

Referenced by _hasTexColor(), MoveSprites(), render_testBlitBlend(), render_testBlitColor(), SDLTest_DrawCharacter(), WatchGameController(), and WatchJoystick().

## SDL_SetThreadPriority

#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL

Definition at line 477 of file SDL_dynapi_overrides.h.

Referenced by SDL_CaptureAudio(), and SDL_RunAudio().

## SDL_SetWindowBordered

#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL

Definition at line 532 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_SetWindowBrightness

#define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL

Definition at line 545 of file SDL_dynapi_overrides.h.

## SDL_SetWindowData

#define SDL_SetWindowData SDL_SetWindowData_REAL

Definition at line 522 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateRenderer(), SDL_DestroyRenderer(), and video_getSetWindowData().

## SDL_SetWindowDisplayMode

#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL

Definition at line 511 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_SetWindowFullscreen

#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL

Definition at line 539 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), and SDLTest_CommonEvent().

## SDL_SetWindowGammaRamp

#define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL

Definition at line 547 of file SDL_dynapi_overrides.h.

## SDL_SetWindowGrab

#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL

Definition at line 543 of file SDL_dynapi_overrides.h.

Referenced by _setAndCheckWindowGrabState(), SDLTest_CommonEvent(), and video_getSetWindowGrab().

## SDL_SetWindowHitTest

#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL

Definition at line 585 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonInit().

## SDL_SetWindowIcon

#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL

Definition at line 521 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_SetWindowInputFocus

#define SDL_SetWindowInputFocus SDL_SetWindowInputFocus_REAL

Definition at line 600 of file SDL_dynapi_overrides.h.

## SDL_SetWindowMaximumSize

#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL

Definition at line 530 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), and video_getSetWindowMaximumSize().

## SDL_SetWindowMinimumSize

#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL

Definition at line 528 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit(), and video_getSetWindowMinimumSize().

## SDL_SetWindowModalFor

#define SDL_SetWindowModalFor SDL_SetWindowModalFor_REAL

Definition at line 601 of file SDL_dynapi_overrides.h.

## SDL_SetWindowOpacity

#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL

Definition at line 598 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonEvent().

## SDL_SetWindowPosition

#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL

Definition at line 524 of file SDL_dynapi_overrides.h.

Referenced by FullscreenTo(), main(), SDL_SetWindowShape(), SDLTest_CommonEvent(), and video_getSetWindowPosition().

## SDL_SetWindowResizable

#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL

Definition at line 605 of file SDL_dynapi_overrides.h.

## SDL_SetWindowShape

#define SDL_SetWindowShape SDL_SetWindowShape_REAL

Definition at line 372 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_SetWindowSize

#define SDL_SetWindowSize SDL_SetWindowSize_REAL

Definition at line 526 of file SDL_dynapi_overrides.h.

Referenced by main(), SDLTest_CommonEvent(), and video_getSetWindowSize().

## SDL_SetWindowsMessageHook

#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL

Definition at line 592 of file SDL_dynapi_overrides.h.

## SDL_SetWindowTitle

#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL

Definition at line 519 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_SetYUVConversionMode

#define SDL_SetYUVConversionMode SDL_SetYUVConversionMode_REAL

Definition at line 663 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_ShowCursor

#define SDL_ShowCursor SDL_ShowCursor_REAL

Definition at line 258 of file SDL_dynapi_overrides.h.

Referenced by _changeCursorVisibility(), mouse_showCursor(), and SDL_ShowMessageBox().

## SDL_ShowMessageBox

#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL

Definition at line 243 of file SDL_dynapi_overrides.h.

Referenced by button_messagebox(), and SDL_PromptAssertion().

## SDL_ShowSimpleMessageBox

#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL

Definition at line 244 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDLTest_CommonEvent().

## SDL_ShowWindow

#define SDL_ShowWindow SDL_ShowWindow_REAL

Definition at line 533 of file SDL_dynapi_overrides.h.

Referenced by SDLTest_CommonInit().

## SDL_sin

#define SDL_sin SDL_sin_REAL

Definition at line 435 of file SDL_dynapi_overrides.h.

Referenced by dollarDifference(), dollarNormalize(), render(), and SDLgfx_rotozoomSurfaceSizeTrig().

## SDL_sinf

#define SDL_sinf SDL_sinf_REAL

Definition at line 436 of file SDL_dynapi_overrides.h.

Referenced by drawKnob(), and kaiser_and_sinc().

## SDL_snprintf

#define SDL_snprintf SDL_snprintf_REAL

Definition at line 40 of file SDL_dynapi_overrides.h.

Referenced by main(), open_audio_device(), PrintText(), RunFIFOTest(), SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), SDL_GetControllerMappingFilePath(), SDL_GetErrorMsg(), SDL_LogOutput(), SDL_PrivateGetControllerMapping(), SDL_PromptAssertion(), SDL_RWFromFile(), SDL_setenv(), SDL_SYS_SetupThread(), SDLTest_CommonEvent(), SDLTest_CommonInit(), SDLTest_CompareSurfaces(), SDLTest_GenerateExecKey(), SDLTest_LogAllocations(), SDLTest_PrintRenderer(), stdlib_snprintf(), ThreadFunc(), WatchGameController(), and WatchJoystick().

## SDL_SoftStretch

#define SDL_SoftStretch SDL_SoftStretch_REAL

Definition at line 470 of file SDL_dynapi_overrides.h.

Referenced by SDL_LowerBlitScaled(), and SDL_SW_CopyYUVToRGB().

## SDL_sqrt

#define SDL_sqrt SDL_sqrt_REAL

Definition at line 437 of file SDL_dynapi_overrides.h.

Referenced by dollarDifference(), dollarNormalize(), drawCircle(), kaiser_and_sinc(), SDL_ComputeDiagonalDPI(), and SDL_GestureProcessEvent().

## SDL_sqrtf

#define SDL_sqrtf SDL_sqrtf_REAL

Definition at line 581 of file SDL_dynapi_overrides.h.

## SDL_sscanf

#define SDL_sscanf SDL_sscanf_REAL

Definition at line 39 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_ChooseBlitFunc(), and stdlib_sscanf().

## SDL_StartTextInput

#define SDL_StartTextInput SDL_StartTextInput_REAL

Definition at line 226 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), InitInput(), keyboard_startStopTextInput(), loop(), and main().

## SDL_StopTextInput

#define SDL_StopTextInput SDL_StopTextInput_REAL

Definition at line 228 of file SDL_dynapi_overrides.h.

Referenced by _Redraw(), CleanupVideo(), keyboard_startStopTextInput(), and loop().

## SDL_strcasecmp

#define SDL_strcasecmp SDL_strcasecmp_REAL

Definition at line 419 of file SDL_dynapi_overrides.h.

Referenced by GetScaleQuality(), main(), SDL_CreateRenderer(), SDL_CreateWindowTexture(), SDL_GameControllerGetAxisFromString(), SDL_GameControllerGetButtonFromString(), SDL_GetHintBoolean(), SDL_GetScancodeFromName(), SDL_iconv_open(), SDL_PrivateGameControllerAddMapping(), SDL_TouchMouseEventsChanged(), SDLTest_CommonArg(), SDLTest_CommonCreateState(), SDLTest_CommonInit(), ShouldUseTextureFramebuffer(), and UpdateLogicalSize().

## SDL_strchr

#define SDL_strchr SDL_strchr_REAL

Definition at line 401 of file SDL_dynapi_overrides.h.

Referenced by getlocale(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerLoadHints(), SDL_GL_ExtensionSupported(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_PrivateGetControllerMappingFromMappingString(), SDL_PrivateGetControllerNameFromMappingString(), SDL_setenv(), and WatchJoystick().

## SDL_strcmp

#define SDL_strcmp SDL_strcmp_REAL

Definition at line 417 of file SDL_dynapi_overrides.h.

Referenced by _checkInvalidNameError(), _checkInvalidScancodeError(), _checkInvalidWindowError(), audio_buildAudioCVTNegative(), audio_enumerateAndNameAudioDevices(), clipboard_testClipboardTextFunctions(), clipboard_testSetClipboardText(), findPhysicalDevice(), getlocale(), hints_getHint(), hints_setHint(), InitIME(), IsSDLWindowEventPending(), keyboard_getKeyName(), keyboard_getKeyNameNegative(), keyboard_getScancodeNameNegative(), keyboard_setTextInputRectNegative(), main(), open_audio_device(), pixels_allocFreeFormat(), pixels_allocFreePalette(), pixels_calcGammaRamp(), pixels_getPixelFormatName(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), SDL_AddHintCallback(), SDL_CreateWindowTexture(), SDL_DelHintCallback(), SDL_GetCPUCacheLineSize(), SDL_getenv(), SDL_GetHint(), SDL_GetWindowData(), SDL_GL_ExtensionSupported(), SDL_GL_LoadLibrary(), SDL_LoadBMP_RW(), SDL_PromptAssertion(), SDL_SaveBMP_RW(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_UpdateFullscreenMode(), SDL_Vulkan_LoadLibrary(), SDLTest_CommonArg(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), sdltest_randomBoundaryNumberSint16(), sdltest_randomBoundaryNumberSint32(), sdltest_randomBoundaryNumberSint64(), sdltest_randomBoundaryNumberSint8(), sdltest_randomBoundaryNumberUint16(), sdltest_randomBoundaryNumberUint32(), sdltest_randomBoundaryNumberUint64(), sdltest_randomBoundaryNumberUint8(), SDLTest_RunSuites(), ShouldMinimizeOnFocusLoss(), stdlib_getsetenv(), stdlib_snprintf(), stdlib_strlcpy(), video_getSetWindowData(), video_getWindowBrightnessNegative(), video_getWindowDisplayModeNegative(), and WINRT_SetDisplayOrientationsPreference().

## SDL_strdup

#define SDL_strdup SDL_strdup_REAL

Definition at line 397 of file SDL_dynapi_overrides.h.

Referenced by clipboard_testClipboardTextFunctions(), clipboard_testSetClipboardText(), main(), SDL_AddHintCallback(), SDL_AddVideoDisplay(), SDL_CreateThreadWithStackSize(), SDL_GetClipboardText(), SDL_JoystickOpen(), SDL_PrivateGetControllerMappingFromMappingString(), SDL_SendDrop(), SDL_SetClipboardText(), SDL_SetHintWithPriority(), SDL_SetWindowData(), SDL_SetWindowTitle(), SDL_SYS_AddJoystickDevice(), SDL_SYS_AddMFIJoystickDevice(), SteamControllerConnectedCallback(), and video_getSetWindowData().

## SDL_strlcat

#define SDL_strlcat SDL_strlcat_REAL

Definition at line 396 of file SDL_dynapi_overrides.h.

Referenced by audio_buildAudioCVTNegative(), audio_convertAudio(), main(), and WatchJoystick().

## SDL_strlcpy

#define SDL_strlcpy SDL_strlcpy_REAL

Definition at line 394 of file SDL_dynapi_overrides.h.

Referenced by add_audio_device(), audio_buildAudioCVTNegative(), audio_convertAudio(), getlocale(), main(), SDL_GameControllerAddMappingsFromRW(), SDL_GetControllerMappingFilePath(), SDL_GetCPUType(), SDL_SetError(), SDLTest_CommonInit(), SDLTest_LogAllocations(), stdlib_strlcpy(), and WatchJoystick().

## SDL_strlen

#define SDL_strlen SDL_strlen_REAL

Definition at line 393 of file SDL_dynapi_overrides.h.

Referenced by _checkInvalidParameterError(), _Redraw(), add_audio_device(), clipboard_testClipboardTextFunctions(), main(), platform_testGetFunctions(), platform_testGetSetClearError(), platform_testSetErrorEmptyInput(), platform_testSetErrorInvalidInput(), PrintText(), RunFIFOTest(), RWopsSetUp(), SDL_AudioInit(), SDL_GameControllerAddMappingsFromRW(), SDL_GameControllerLoadHints(), SDL_GameControllerMappingForGUID(), SDL_GameControllerMappingForIndex(), SDL_getenv(), SDL_GetKeyFromName(), SDL_GL_ExtensionSupported(), SDL_JoystickGetGUIDFromString(), SDL_LogMessageV(), SDL_LogOutput(), SDL_PrivateGameControllerParseElement(), SDL_PrivateGetControllerGUIDFromMappingString(), SDL_setenv(), SDL_snprintfcat(), SDL_SYS_AddJoystickDevice(), SDL_VideoInit(), SDLTest_GenerateExecKey(), sdltest_generateRunSeed(), sdltest_randomAsciiString(), sdltest_randomAsciiStringOfSize(), sdltest_randomAsciiStringWithMaximumLength(), stdlib_getsetenv(), stdlib_snprintf(), stdlib_strlcpy(), WatchGameController(), and WatchJoystick().

## SDL_strlwr

#define SDL_strlwr SDL_strlwr_REAL

Definition at line 400 of file SDL_dynapi_overrides.h.

## SDL_strncasecmp

#define SDL_strncasecmp SDL_strncasecmp_REAL

Definition at line 420 of file SDL_dynapi_overrides.h.

Referenced by SDL_AudioInit(), SDL_GameControllerAddMappingsFromRW(), and SDL_VideoInit().

## SDL_strncmp

#define SDL_strncmp SDL_strncmp_REAL

Definition at line 418 of file SDL_dynapi_overrides.h.

Referenced by _checkInvalidParameterError(), main(), rwops_testCompareRWFromMemWithRWFromFile(), SDL_getenv(), SDL_LoadBMP_RW(), SDL_PromptAssertion(), SDL_setenv(), and SDL_ShouldIgnoreGameController().

## SDL_strrchr

#define SDL_strrchr SDL_strrchr_REAL

Definition at line 402 of file SDL_dynapi_overrides.h.

## SDL_strrev

#define SDL_strrev SDL_strrev_REAL

Definition at line 398 of file SDL_dynapi_overrides.h.

## SDL_strstr

#define SDL_strstr SDL_strstr_REAL

Definition at line 403 of file SDL_dynapi_overrides.h.

Referenced by InitIME(), SDL_GameControllerAddMappingsFromRW(), SDL_GL_ExtensionSupported(), SDL_LoadVIDPIDListFromHint(), SDL_PrivateGetControllerMappingForNameAndGUID(), and ShouldUseTextureFramebuffer().

## SDL_strtod

#define SDL_strtod SDL_strtod_REAL

Definition at line 416 of file SDL_dynapi_overrides.h.

## SDL_strtol

#define SDL_strtol SDL_strtol_REAL

Definition at line 412 of file SDL_dynapi_overrides.h.

Referenced by SDL_LoadVIDPIDListFromHint().

## SDL_strtoll

#define SDL_strtoll SDL_strtoll_REAL

Definition at line 414 of file SDL_dynapi_overrides.h.

Referenced by SDL_CreateThread().

## SDL_strtoul

#define SDL_strtoul SDL_strtoul_REAL

Definition at line 413 of file SDL_dynapi_overrides.h.

## SDL_strtoull

#define SDL_strtoull SDL_strtoull_REAL

Definition at line 415 of file SDL_dynapi_overrides.h.

## SDL_strupr

#define SDL_strupr SDL_strupr_REAL

Definition at line 399 of file SDL_dynapi_overrides.h.

## SDL_tan

#define SDL_tan SDL_tan_REAL

Definition at line 582 of file SDL_dynapi_overrides.h.

## SDL_tanf

#define SDL_tanf SDL_tanf_REAL

Definition at line 583 of file SDL_dynapi_overrides.h.

## SDL_ThreadID

#define SDL_ThreadID SDL_ThreadID_REAL

Definition at line 475 of file SDL_dynapi_overrides.h.

Referenced by closemutex(), is_in_audio_device_thread(), main(), printid(), Run(), SDL_CaptureAudio(), SDL_Generic_GetTLSData(), SDL_Generic_SetTLSData(), SDL_GetThreadID(), SDL_LockMutex(), SDL_mutexV(), SDL_RunAudio(), SDL_RunThread(), SDL_TryLockMutex(), and ThreadFunc().

## SDL_TLSCreate

#define SDL_TLSCreate SDL_TLSCreate_REAL

Definition at line 480 of file SDL_dynapi_overrides.h.

Referenced by main(), and SDL_VideoInit().

## SDL_TLSGet

#define SDL_TLSGet SDL_TLSGet_REAL

Definition at line 481 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GL_GetCurrentContext(), SDL_GL_GetCurrentWindow(), and ThreadFunc().

## SDL_TLSSet

#define SDL_TLSSet SDL_TLSSet_REAL

Definition at line 482 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_GL_CreateContext(), SDL_GL_MakeCurrent(), and ThreadFunc().

## SDL_tolower

#define SDL_tolower SDL_tolower_REAL

Definition at line 385 of file SDL_dynapi_overrides.h.

Referenced by SDL_strlwr(), SDL_strncasecmp(), and SDL_vsscanf().

## SDL_toupper

#define SDL_toupper SDL_toupper_REAL

Definition at line 384 of file SDL_dynapi_overrides.h.

Referenced by SDL_strcasecmp(), and SDL_strupr().

## SDL_TryLockMutex

#define SDL_TryLockMutex SDL_TryLockMutex_REAL

Definition at line 261 of file SDL_dynapi_overrides.h.

## SDL_uitoa

#define SDL_uitoa SDL_uitoa_REAL

Definition at line 405 of file SDL_dynapi_overrides.h.

## SDL_ulltoa

#define SDL_ulltoa SDL_ulltoa_REAL

Definition at line 409 of file SDL_dynapi_overrides.h.

## SDL_ultoa

#define SDL_ultoa SDL_ultoa_REAL

Definition at line 407 of file SDL_dynapi_overrides.h.

## SDL_UnionRect

#define SDL_UnionRect SDL_UnionRect_REAL

Definition at line 295 of file SDL_dynapi_overrides.h.

Referenced by rect_testUnionRectEmpty(), rect_testUnionRectInside(), rect_testUnionRectOutside(), and rect_testUnionRectParam().

## SDL_UnloadObject

#define SDL_UnloadObject SDL_UnloadObject_REAL

Definition at line 234 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_UnlockAudio

#define SDL_UnlockAudio SDL_UnlockAudio_REAL

Definition at line 94 of file SDL_dynapi_overrides.h.

## SDL_UnlockAudioDevice

#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL

Definition at line 95 of file SDL_dynapi_overrides.h.

Referenced by audio_lockUnlockOpenAudioDevice().

## SDL_UnlockJoysticks

#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL

Definition at line 639 of file SDL_dynapi_overrides.h.

Referenced by SDL_GameControllerClose(), SDL_GameControllerFromInstanceID(), SDL_GameControllerOpen(), SDL_GameControllerQuit(), and SDL_PrivateGetControllerMapping().

## SDL_UnlockMutex

#define SDL_UnlockMutex SDL_UnlockMutex_REAL

Definition at line 262 of file SDL_dynapi_overrides.h.

Referenced by add_audio_device(), DequeueEvent_Mutex(), EnqueueEvent_Mutex(), open_audio_device(), Run(), SDL_AddEventWatch(), SDL_AddTimer(), SDL_AtomicTryLock(), SDL_AudioUnlockDevice_Default(), SDL_CaptureAudio(), SDL_CondBroadcast(), SDL_CondSignal(), SDL_CondWaitTimeout(), SDL_DelEventWatch(), SDL_DestroySemaphore(), SDL_FilterEvents(), SDL_FlushEvents(), SDL_Generic_GetTLSData(), SDL_Generic_SetTLSData(), SDL_GetAudioDeviceName(), SDL_GetEventFilter(), SDL_GetNumAudioDevices(), SDL_PeepEvents(), SDL_PushEvent(), SDL_RemoveAudioDevice(), SDL_RemoveTimer(), SDL_ReportAssertion(), SDL_RunAudio(), SDL_SemPost(), SDL_SemTryWait(), SDL_SemValue(), SDL_SemWaitTimeout(), SDL_SetEventFilter(), SDL_StopEventLoop(), and SDL_UnlockJoysticks().

## SDL_UnlockSurface

#define SDL_UnlockSurface SDL_UnlockSurface_REAL

Definition at line 449 of file SDL_dynapi_overrides.h.

Referenced by SDL_CalculateShapeBitmap(), SDL_CalculateShapeTree(), SDL_CreateTextureFromSurface(), SDL_RLEAlphaBlit(), SDL_RLEBlit(), SDL_SaveBMP_RW(), SDL_SoftBlit(), SDL_SoftStretch(), SDLgfx_rotateSurface(), SDLTest_CompareSurfaces(), SW_RenderCopyEx(), and SW_UpdateTexture().

## SDL_UnlockTexture

#define SDL_UnlockTexture SDL_UnlockTexture_REAL

Definition at line 318 of file SDL_dynapi_overrides.h.

Referenced by UpdateTexture().

## SDL_UnregisterApp

#define SDL_UnregisterApp SDL_UnregisterApp_REAL

Definition at line 44 of file SDL_dynapi_overrides.h.

## SDL_UpdateTexture

#define SDL_UpdateTexture SDL_UpdateTexture_REAL

Definition at line 315 of file SDL_dynapi_overrides.h.

Referenced by loop(), main(), SDL_UpdateWindowTexture(), and unifont_load_texture().

## SDL_UpdateWindowSurface

#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL

Definition at line 541 of file SDL_dynapi_overrides.h.

Referenced by DrawScreen(), loop(), and SW_RenderPresent().

## SDL_UpdateWindowSurfaceRects

#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL

Definition at line 542 of file SDL_dynapi_overrides.h.

## SDL_UpdateYUVTexture

#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL

Definition at line 316 of file SDL_dynapi_overrides.h.

## SDL_UpperBlit

#define SDL_UpperBlit SDL_UpperBlit_REAL

Definition at line 468 of file SDL_dynapi_overrides.h.

## SDL_UpperBlitScaled

#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL

Definition at line 471 of file SDL_dynapi_overrides.h.

## SDL_utf8strlcpy

#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL

Definition at line 395 of file SDL_dynapi_overrides.h.

Referenced by SDL_SendEditingText(), and SDL_SendKeyboardText().

## SDL_utf8strlen

#define SDL_utf8strlen SDL_utf8strlen_REAL

Definition at line 627 of file SDL_dynapi_overrides.h.

## SDL_VideoInit

#define SDL_VideoInit SDL_VideoInit_REAL

Definition at line 498 of file SDL_dynapi_overrides.h.

Referenced by main(), SDL_InitSubSystem(), and SDLTest_CommonInit().

## SDL_VideoQuit

#define SDL_VideoQuit SDL_VideoQuit_REAL

Definition at line 499 of file SDL_dynapi_overrides.h.

Referenced by main(), quit(), SDL_QuitSubSystem(), and SDLTest_CommonQuit().

## SDL_vsnprintf

#define SDL_vsnprintf SDL_vsnprintf_REAL

Definition at line 421 of file SDL_dynapi_overrides.h.

Referenced by print_string(), SDL_LogMessageV(), SDL_snprintfcat(), SDLTest_Assert(), SDLTest_AssertCheck(), SDLTest_AssertPass(), SDLTest_Log(), and SDLTest_LogError().

## SDL_vsscanf

#define SDL_vsscanf SDL_vsscanf_REAL

Definition at line 568 of file SDL_dynapi_overrides.h.

## SDL_Vulkan_CreateSurface

#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL

Definition at line 636 of file SDL_dynapi_overrides.h.

Referenced by createSurface().

## SDL_Vulkan_GetDrawableSize

#define SDL_Vulkan_GetDrawableSize SDL_Vulkan_GetDrawableSize_REAL

Definition at line 637 of file SDL_dynapi_overrides.h.

Referenced by createSwapchain(), main(), and render().

## SDL_Vulkan_GetInstanceExtensions

#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL

Definition at line 635 of file SDL_dynapi_overrides.h.

Referenced by createInstance().

## SDL_Vulkan_GetVkGetInstanceProcAddr

#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL

Definition at line 633 of file SDL_dynapi_overrides.h.

Referenced by loadGlobalFunctions().

## SDL_Vulkan_LoadLibrary

#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL

Definition at line 632 of file SDL_dynapi_overrides.h.

Referenced by initVulkan().

## SDL_Vulkan_UnloadLibrary

#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL

Definition at line 634 of file SDL_dynapi_overrides.h.

Referenced by shutdownVulkan().

## SDL_WaitEvent

#define SDL_WaitEvent SDL_WaitEvent_REAL

Definition at line 123 of file SDL_dynapi_overrides.h.

Referenced by main().

## SDL_WaitEventTimeout

#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL

Definition at line 124 of file SDL_dynapi_overrides.h.

## SDL_WaitThread

#define SDL_WaitThread SDL_WaitThread_REAL

Definition at line 478 of file SDL_dynapi_overrides.h.

Referenced by close_audio_device(), closemutex(), main(), SDL_TimerQuit(), and ThreadFunc().

## SDL_WarpMouseGlobal

#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL

Definition at line 577 of file SDL_dynapi_overrides.h.

## SDL_WarpMouseInWindow

#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL

Definition at line 248 of file SDL_dynapi_overrides.h.

Referenced by mouse_getMouseFocus(), mouse_warpMouseInWindow(), SDL_OnWindowFocusGained(), and SDL_RestoreMousePosition().

## SDL_WasInit

#define SDL_WasInit SDL_WasInit_REAL

Definition at line 57 of file SDL_dynapi_overrides.h.

Referenced by main_testImpliedJoystickInit(), main_testImpliedJoystickQuit(), main_testInitQuitJoystickHaptic(), main_testInitQuitSubSystem(), open_audio_device(), platform_testDefaultInit(), SDL_AudioInit(), SDL_GetAudioDeviceName(), SDL_GetNumAudioDevices(), SDL_OpenAudio(), and SDLTest_SetTestTimeout().

## SDL_wcscmp

#define SDL_wcscmp SDL_wcscmp_REAL

Definition at line 629 of file SDL_dynapi_overrides.h.

## SDL_wcslcat

#define SDL_wcslcat SDL_wcslcat_REAL

Definition at line 392 of file SDL_dynapi_overrides.h.

## SDL_wcslcpy

#define SDL_wcslcpy SDL_wcslcpy_REAL

Definition at line 391 of file SDL_dynapi_overrides.h.

## SDL_wcslen

#define SDL_wcslen SDL_wcslen_REAL

Definition at line 390 of file SDL_dynapi_overrides.h.

## SDL_WinRTGetDeviceFamily

#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL

Definition at line 669 of file SDL_dynapi_overrides.h.

## SDL_WinRTGetFSPathUNICODE

#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL

Definition at line 578 of file SDL_dynapi_overrides.h.

## SDL_WinRTGetFSPathUTF8

#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL

Definition at line 579 of file SDL_dynapi_overrides.h.

## SDL_WinRTRunApp [1/2]

#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL

Definition at line 580 of file SDL_dynapi_overrides.h.

## SDL_WinRTRunApp [2/2]

#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL

Definition at line 580 of file SDL_dynapi_overrides.h.

## SDL_WriteBE16

#define SDL_WriteBE16 SDL_WriteBE16_REAL

Definition at line 365 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_WriteBE32

#define SDL_WriteBE32 SDL_WriteBE32_REAL

Definition at line 367 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_WriteBE64

#define SDL_WriteBE64 SDL_WriteBE64_REAL

Definition at line 369 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_WriteLE16

#define SDL_WriteLE16 SDL_WriteLE16_REAL

Definition at line 364 of file SDL_dynapi_overrides.h.

Referenced by main(), rwops_testFileWriteReadEndian(), and SDL_SaveBMP_RW().

## SDL_WriteLE32

#define SDL_WriteLE32 SDL_WriteLE32_REAL

Definition at line 366 of file SDL_dynapi_overrides.h.

Referenced by main(), rwops_testFileWriteReadEndian(), and SDL_SaveBMP_RW().

## SDL_WriteLE64

#define SDL_WriteLE64 SDL_WriteLE64_REAL

Definition at line 368 of file SDL_dynapi_overrides.h.

Referenced by rwops_testFileWriteReadEndian().

## SDL_WriteU8

#define SDL_WriteU8 SDL_WriteU8_REAL

Definition at line 363 of file SDL_dynapi_overrides.h.