Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - y -

- y : Point , RGB2YUVFactors , SDL_DisplayData , SDL_DollarGestureEvent , SDL_Finger , SDL_FloatPoint , SDL_FPoint , SDL_FRect , SDL_Mouse , SDL_MouseButtonEvent , SDL_MouseMotionEvent , SDL_MouseWheelEvent , SDL_MultiGestureEvent , SDL_Point , SDL_Rect , SDL_TouchFingerEvent
- Y : SDL_VideoData
- y : SDL_Window , tColorY , PTOUCHINPUT , VkDispatchIndirectCommand , VkOffset2D , VkOffset3D , VkViewport , VkViewportSwizzleNV , VkXYColorEXT
- y_factor : YUV2RGBParam
- y_offset : RGB2YUVFactors
- y_shift : RGB2YUVParam , YUV2RGBParam
- ycoeff : VkViewportWScalingNV
- ycrcb422 : MonitorInfo
- ycrcb444 : MonitorInfo
- ydelta : SDL_Mouse
- yrel : SDL_JoyBallEvent , SDL_MouseMotionEvent
- yuv : SDL_Texture