SDL_test_common.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* Ported from original test\common.c file. */
#include "SDL_config.h"
#include "SDL_test.h"
#include <stdio.h>
#define VIDEO_USAGE \
"[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--logical WxH] [--scale N] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--allow-highdpi]"
#define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... )
{
size_t length = SDL_strlen(text);
va_list ap;
va_start(ap, fmt);
text += length;
maxlen -= length;
SDL_vsnprintf(text, maxlen, fmt, ap);
va_end(ap);
}
SDLTest_CommonState *
SDLTest_CommonCreateState(char **argv, Uint32 flags)
{
int i;
SDLTest_CommonState *state;
/* Do this first so we catch all allocations */
for (i = 1; argv[i]; ++i) {
if (SDL_strcasecmp(argv[i], "--trackmem") == 0) {
SDLTest_TrackAllocations();
break;
}
}
state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
if (!state) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize some defaults */
state->argv = argv;
state->flags = flags;
state->window_title = argv[0];
state->window_flags = 0;
state->window_x = SDL_WINDOWPOS_UNDEFINED;
state->window_y = SDL_WINDOWPOS_UNDEFINED;
state->window_w = DEFAULT_WINDOW_WIDTH;
state->window_h = DEFAULT_WINDOW_HEIGHT;
state->num_windows = 1;
state->audiospec.freq = 22050;
state->audiospec.format = AUDIO_S16;
state->audiospec.channels = 2;
state->audiospec.samples = 2048;
/* Set some very sane GL defaults */
state->gl_red_size = 3;
state->gl_green_size = 3;
state->gl_blue_size = 2;
state->gl_alpha_size = 0;
state->gl_buffer_size = 0;
state->gl_depth_size = 16;
state->gl_stencil_size = 0;
state->gl_double_buffer = 1;
state->gl_accum_red_size = 0;
state->gl_accum_green_size = 0;
state->gl_accum_blue_size = 0;
state->gl_accum_alpha_size = 0;
state->gl_stereo = 0;
state->gl_multisamplebuffers = 0;
state->gl_multisamplesamples = 0;
state->gl_retained_backing = 1;
state->gl_accelerated = -1;
state->gl_debug = 0;
return state;
}
int
SDLTest_CommonArg(SDLTest_CommonState * state, int index)
{
char **argv = state->argv;
if (SDL_strcasecmp(argv[index], "--video") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->videodriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->renderdriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
state->gl_debug = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--info") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
state->verbose |=
(VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
VERBOSE_EVENT);
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
state->verbose |= VERBOSE_VIDEO;
return 2;
}
if (SDL_strcasecmp(argv[index], "modes") == 0) {
state->verbose |= VERBOSE_MODES;
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
state->verbose |= VERBOSE_RENDER;
return 2;
}
if (SDL_strcasecmp(argv[index], "event") == 0) {
state->verbose |= VERBOSE_EVENT;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--log") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
if (SDL_strcasecmp(argv[index], "error") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_ERROR, SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
if (SDL_strcasecmp(argv[index], "system") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
if (SDL_strcasecmp(argv[index], "audio") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_AUDIO, SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
if (SDL_strcasecmp(argv[index], "input") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_VERBOSE);
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--display") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->display = SDL_atoi(argv[index]);
if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
}
if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
return 1;
}
if (SDL_strcasecmp(argv[index], "--windows") == 0) {
++index;
if (!argv[index] || !SDL_isdigit(*argv[index])) {
return -1;
}
if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
state->num_windows = SDL_atoi(argv[index]);
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--title") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_title = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--icon") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_icon = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--center") == 0) {
state->window_x = SDL_WINDOWPOS_CENTERED;
state->window_y = SDL_WINDOWPOS_CENTERED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--position") == 0) {
char *x, *y;
++index;
if (!argv[index]) {
return -1;
}
x = argv[index];
y = argv[index];
while (*y && *y != ',') {
++y;
}
if (!*y) {
return -1;
}
*y++ = '\0';
state->window_x = SDL_atoi(x);
state->window_y = SDL_atoi(y);
return 2;
}
if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_w = SDL_atoi(w);
state->window_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_minW = SDL_atoi(w);
state->window_minH = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_maxW = SDL_atoi(w);
state->window_maxH = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--logical") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->logical_w = SDL_atoi(w);
state->logical_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--scale") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->scale = (float)SDL_atof(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--depth") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->depth = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->refresh_rate = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
return 1;
}
if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
state->window_flags |= SDL_WINDOW_BORDERLESS;
return 1;
}
if (SDL_strcasecmp(argv[index], "--resize") == 0) {
state->window_flags |= SDL_WINDOW_RESIZABLE;
return 1;
}
if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
state->window_flags |= SDL_WINDOW_MINIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
state->window_flags |= SDL_WINDOW_MAXIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--grab") == 0) {
state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--rate") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.freq = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--format") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "U8") == 0) {
state->audiospec.format = AUDIO_U8;
return 2;
}
if (SDL_strcasecmp(argv[index], "S8") == 0) {
state->audiospec.format = AUDIO_S8;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16") == 0) {
state->audiospec.format = AUDIO_U16;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
state->audiospec.format = AUDIO_U16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
state->audiospec.format = AUDIO_U16MSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16") == 0) {
state->audiospec.format = AUDIO_S16;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
state->audiospec.format = AUDIO_S16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
state->audiospec.format = AUDIO_S16MSB;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--channels") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--samples") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--trackmem") == 0) {
/* Already handled in SDLTest_CommonCreateState() */
return 1;
}
if ((SDL_strcasecmp(argv[index], "-h") == 0)
|| (SDL_strcasecmp(argv[index], "--help") == 0)) {
/* Print the usage message */
return -1;
}
if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
/* Debug flag sent by Xcode */
return 2;
}
return 0;
}
const char *
SDLTest_CommonUsage(SDLTest_CommonState * state)
{
switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
case SDL_INIT_VIDEO:
return "[--trackmem] " VIDEO_USAGE;
case SDL_INIT_AUDIO:
return "[--trackmem] " AUDIO_USAGE;
case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
return "[--trackmem] " VIDEO_USAGE " " AUDIO_USAGE;
default:
return "[--trackmem]";
}
}
static void
SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
{
switch (flag) {
case SDL_RENDERER_SOFTWARE:
SDL_snprintfcat(text, maxlen, "Software");
break;
case SDL_RENDERER_ACCELERATED:
SDL_snprintfcat(text, maxlen, "Accelerated");
break;
case SDL_RENDERER_PRESENTVSYNC:
SDL_snprintfcat(text, maxlen, "PresentVSync");
break;
case SDL_RENDERER_TARGETTEXTURE:
SDL_snprintfcat(text, maxlen, "TargetTexturesSupported");
break;
default:
SDL_snprintfcat(text, maxlen, "0x%8.8x", flag);
break;
}
}
static void
SDLTest_PrintPixelFormat(char *text, size_t maxlen, Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_UNKNOWN:
SDL_snprintfcat(text, maxlen, "Unknown");
break;
case SDL_PIXELFORMAT_INDEX1LSB:
SDL_snprintfcat(text, maxlen, "Index1LSB");
break;
case SDL_PIXELFORMAT_INDEX1MSB:
SDL_snprintfcat(text, maxlen, "Index1MSB");
break;
case SDL_PIXELFORMAT_INDEX4LSB:
SDL_snprintfcat(text, maxlen, "Index4LSB");
break;
case SDL_PIXELFORMAT_INDEX4MSB:
SDL_snprintfcat(text, maxlen, "Index4MSB");
break;
case SDL_PIXELFORMAT_INDEX8:
SDL_snprintfcat(text, maxlen, "Index8");
break;
case SDL_PIXELFORMAT_RGB332:
SDL_snprintfcat(text, maxlen, "RGB332");
break;
case SDL_PIXELFORMAT_RGB444:
SDL_snprintfcat(text, maxlen, "RGB444");
break;
case SDL_PIXELFORMAT_RGB555:
SDL_snprintfcat(text, maxlen, "RGB555");
break;
case SDL_PIXELFORMAT_BGR555:
SDL_snprintfcat(text, maxlen, "BGR555");
break;
case SDL_PIXELFORMAT_ARGB4444:
SDL_snprintfcat(text, maxlen, "ARGB4444");
break;
case SDL_PIXELFORMAT_ABGR4444:
SDL_snprintfcat(text, maxlen, "ABGR4444");
break;
case SDL_PIXELFORMAT_ARGB1555:
SDL_snprintfcat(text, maxlen, "ARGB1555");
break;
case SDL_PIXELFORMAT_ABGR1555:
SDL_snprintfcat(text, maxlen, "ABGR1555");
break;
case SDL_PIXELFORMAT_RGB565:
SDL_snprintfcat(text, maxlen, "RGB565");
break;
case SDL_PIXELFORMAT_BGR565:
SDL_snprintfcat(text, maxlen, "BGR565");
break;
case SDL_PIXELFORMAT_RGB24:
SDL_snprintfcat(text, maxlen, "RGB24");
break;
case SDL_PIXELFORMAT_BGR24:
SDL_snprintfcat(text, maxlen, "BGR24");
break;
case SDL_PIXELFORMAT_RGB888:
SDL_snprintfcat(text, maxlen, "RGB888");
break;
case SDL_PIXELFORMAT_BGR888:
SDL_snprintfcat(text, maxlen, "BGR888");
break;
case SDL_PIXELFORMAT_ARGB8888:
SDL_snprintfcat(text, maxlen, "ARGB8888");
break;
case SDL_PIXELFORMAT_RGBA8888:
SDL_snprintfcat(text, maxlen, "RGBA8888");
break;
case SDL_PIXELFORMAT_ABGR8888:
SDL_snprintfcat(text, maxlen, "ABGR8888");
break;
case SDL_PIXELFORMAT_BGRA8888:
SDL_snprintfcat(text, maxlen, "BGRA8888");
break;
case SDL_PIXELFORMAT_ARGB2101010:
SDL_snprintfcat(text, maxlen, "ARGB2101010");
break;
case SDL_PIXELFORMAT_YV12:
SDL_snprintfcat(text, maxlen, "YV12");
break;
case SDL_PIXELFORMAT_IYUV:
SDL_snprintfcat(text, maxlen, "IYUV");
break;
case SDL_PIXELFORMAT_YUY2:
SDL_snprintfcat(text, maxlen, "YUY2");
break;
case SDL_PIXELFORMAT_UYVY:
SDL_snprintfcat(text, maxlen, "UYVY");
break;
case SDL_PIXELFORMAT_YVYU:
SDL_snprintfcat(text, maxlen, "YVYU");
break;
case SDL_PIXELFORMAT_NV12:
SDL_snprintfcat(text, maxlen, "NV12");
break;
case SDL_PIXELFORMAT_NV21:
SDL_snprintfcat(text, maxlen, "NV21");
break;
default:
SDL_snprintfcat(text, maxlen, "0x%8.8x", format);
break;
}
}
static void
SDLTest_PrintRenderer(SDL_RendererInfo * info)
{
int i, count;
char text[1024];
SDL_Log(" Renderer %s:\n", info->name);
SDL_snprintf(text, sizeof(text), " Flags: 0x%8.8X", info->flags);
SDL_snprintfcat(text, sizeof(text), " (");
count = 0;
for (i = 0; i < sizeof(info->flags) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->flags & flag) {
if (count > 0) {
SDL_snprintfcat(text, sizeof(text), " | ");
}
SDLTest_PrintRendererFlag(text, sizeof(text), flag);
++count;
}
}
SDL_snprintfcat(text, sizeof(text), ")");
SDL_Log("%s\n", text);
SDL_snprintf(text, sizeof(text), " Texture formats (%d): ", info->num_texture_formats);
for (i = 0; i < (int) info->num_texture_formats; ++i) {
if (i > 0) {
SDL_snprintfcat(text, sizeof(text), ", ");
}
SDLTest_PrintPixelFormat(text, sizeof(text), info->texture_formats[i]);
}
SDL_Log("%s\n", text);
if (info->max_texture_width || info->max_texture_height) {
SDL_Log(" Max Texture Size: %dx%d\n",
info->max_texture_width, info->max_texture_height);
}
}
static SDL_Surface *
SDLTest_LoadIcon(const char *file)
{
SDL_Surface *icon;
/* Load the icon surface */
icon = SDL_LoadBMP(file);
if (icon == NULL) {
SDL_Log("Couldn't load %s: %s\n", file, SDL_GetError());
return (NULL);
}
if (icon->format->palette) {
/* Set the colorkey */
SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
}
return (icon);
}
static SDL_HitTestResult SDLCALL
SDLTest_ExampleHitTestCallback(SDL_Window *win, const SDL_Point *area, void *data)
{
int w, h;
const int RESIZE_BORDER = 8;
const int DRAGGABLE_TITLE = 32;
/*SDL_Log("Hit test point %d,%d\n", area->x, area->y);*/
SDL_GetWindowSize(win, &w, &h);
if (area->x < RESIZE_BORDER) {
if (area->y < RESIZE_BORDER) {
SDL_Log("SDL_HITTEST_RESIZE_TOPLEFT\n");
return SDL_HITTEST_RESIZE_TOPLEFT;
} else if (area->y >= (h-RESIZE_BORDER)) {
SDL_Log("SDL_HITTEST_RESIZE_BOTTOMLEFT\n");
return SDL_HITTEST_RESIZE_BOTTOMLEFT;
} else {
SDL_Log("SDL_HITTEST_RESIZE_LEFT\n");
return SDL_HITTEST_RESIZE_LEFT;
}
} else if (area->x >= (w-RESIZE_BORDER)) {
if (area->y < RESIZE_BORDER) {
SDL_Log("SDL_HITTEST_RESIZE_TOPRIGHT\n");
return SDL_HITTEST_RESIZE_TOPRIGHT;
} else if (area->y >= (h-RESIZE_BORDER)) {
SDL_Log("SDL_HITTEST_RESIZE_BOTTOMRIGHT\n");
return SDL_HITTEST_RESIZE_BOTTOMRIGHT;
} else {
SDL_Log("SDL_HITTEST_RESIZE_RIGHT\n");
return SDL_HITTEST_RESIZE_RIGHT;
}
} else if (area->y >= (h-RESIZE_BORDER)) {
SDL_Log("SDL_HITTEST_RESIZE_BOTTOM\n");
return SDL_HITTEST_RESIZE_BOTTOM;
} else if (area->y < RESIZE_BORDER) {
SDL_Log("SDL_HITTEST_RESIZE_TOP\n");
return SDL_HITTEST_RESIZE_TOP;
} else if (area->y < DRAGGABLE_TITLE) {
SDL_Log("SDL_HITTEST_DRAGGABLE\n");
return SDL_HITTEST_DRAGGABLE;
}
return SDL_HITTEST_NORMAL;
}
SDL_bool
SDLTest_CommonInit(SDLTest_CommonState * state)
{
int i, j, m, n, w, h;
SDL_DisplayMode fullscreen_mode;
char text[1024];
if (state->flags & SDL_INIT_VIDEO) {
if (state->verbose & VERBOSE_VIDEO) {
n = SDL_GetNumVideoDrivers();
if (n == 0) {
SDL_Log("No built-in video drivers\n");
} else {
SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
SDL_snprintfcat(text, sizeof(text), ",");
}
SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
}
SDL_Log("%s\n", text);
}
}
if (SDL_VideoInit(state->videodriver) < 0) {
SDL_Log("Couldn't initialize video driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
SDL_Log("Video driver: %s\n",
SDL_GetCurrentVideoDriver());
}
/* Upload GL settings */
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
if (state->gl_accelerated >= 0) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
state->gl_accelerated);
}
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
if (state->gl_major_version) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
}
if (state->gl_debug) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
if (state->gl_profile_mask) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, state->gl_profile_mask);
}
if (state->verbose & VERBOSE_MODES) {
SDL_Rect bounds, usablebounds;
float hdpi = 0;
float vdpi = 0;
SDL_DisplayMode mode;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
#if SDL_VIDEO_DRIVER_WINDOWS
int adapterIndex = 0;
int outputIndex = 0;
#endif
n = SDL_GetNumVideoDisplays();
SDL_Log("Number of displays: %d\n", n);
for (i = 0; i < n; ++i) {
SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
SDL_zero(bounds);
SDL_GetDisplayBounds(i, &bounds);
SDL_zero(usablebounds);
SDL_GetDisplayUsableBounds(i, &usablebounds);
SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
SDL_GetDesktopDisplayMode(i, &mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
mode.w, mode.h, mode.refresh_rate, bpp,
SDL_GetPixelFormatName(mode.format));
if (Rmask || Gmask || Bmask) {
SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
if (Amask)
SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
}
/* Print available fullscreen video modes */
m = SDL_GetNumDisplayModes(i);
if (m == 0) {
SDL_Log("No available fullscreen video modes\n");
} else {
SDL_Log(" Fullscreen video modes:\n");
for (j = 0; j < m; ++j) {
SDL_GetDisplayMode(i, j, &mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
&Gmask, &Bmask, &Amask);
SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
j, mode.w, mode.h, mode.refresh_rate, bpp,
SDL_GetPixelFormatName(mode.format));
if (Rmask || Gmask || Bmask) {
SDL_Log(" Red Mask = 0x%.8x\n",
Rmask);
SDL_Log(" Green Mask = 0x%.8x\n",
Gmask);
SDL_Log(" Blue Mask = 0x%.8x\n",
Bmask);
if (Amask)
SDL_Log(" Alpha Mask = 0x%.8x\n",
Amask);
}
}
}
#if SDL_VIDEO_DRIVER_WINDOWS
/* Print the D3D9 adapter index */
adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
/* Print the DXGI adapter and output indices */
SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
#endif
}
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
if (n == 0) {
SDL_Log("No built-in render drivers\n");
} else {
SDL_Log("Built-in render drivers:\n");
for (i = 0; i < n; ++i) {
SDL_GetRenderDriverInfo(i, &info);
SDLTest_PrintRenderer(&info);
}
}
}
SDL_zero(fullscreen_mode);
switch (state->depth) {
case 8:
fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
break;
case 15:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
break;
case 16:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
break;
case 24:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
break;
default:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
break;
}
fullscreen_mode.refresh_rate = state->refresh_rate;
state->windows =
(SDL_Window **) SDL_calloc(state->num_windows,
sizeof(*state->windows));
state->renderers =
(SDL_Renderer **) SDL_calloc(state->num_windows,
sizeof(*state->renderers));
state->targets =
(SDL_Texture **) SDL_calloc(state->num_windows,
sizeof(*state->targets));
if (!state->windows || !state->renderers) {
SDL_Log("Out of memory!\n");
return SDL_FALSE;
}
for (i = 0; i < state->num_windows; ++i) {
char title[1024];
if (state->num_windows > 1) {
SDL_snprintf(title, SDL_arraysize(title), "%s %d",
state->window_title, i + 1);
} else {
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
}
state->windows[i] =
SDL_CreateWindow(title, state->window_x, state->window_y,
state->window_w, state->window_h,
state->window_flags);
if (!state->windows[i]) {
SDL_Log("Couldn't create window: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->window_minW || state->window_minH) {
SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
}
if (state->window_maxW || state->window_maxH) {
SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
}
SDL_GetWindowSize(state->windows[i], &w, &h);
if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
(w != state->window_w || h != state->window_h)) {
printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
state->window_w = w;
state->window_h = h;
}
if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
SDL_Log("Can't set up fullscreen display mode: %s\n",
SDL_GetError());
return SDL_FALSE;
}
/* Add resize/drag areas for windows that are borderless and resizable */
if ((state->window_flags & (SDL_WINDOW_RESIZABLE|SDL_WINDOW_BORDERLESS)) ==
(SDL_WINDOW_RESIZABLE|SDL_WINDOW_BORDERLESS)) {
SDL_SetWindowHitTest(state->windows[i], SDLTest_ExampleHitTestCallback, NULL);
}
if (state->window_icon) {
SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
if (icon) {
SDL_SetWindowIcon(state->windows[i], icon);
SDL_FreeSurface(icon);
}
}
SDL_ShowWindow(state->windows[i]);
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_VULKAN)))) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
n = SDL_GetNumRenderDrivers();
for (j = 0; j < n; ++j) {
SDL_GetRenderDriverInfo(j, &info);
if (SDL_strcasecmp(info.name, state->renderdriver) ==
0) {
m = j;
break;
}
}
if (m == -1) {
SDL_Log("Couldn't find render driver named %s",
state->renderdriver);
return SDL_FALSE;
}
}
state->renderers[i] = SDL_CreateRenderer(state->windows[i],
m, state->render_flags);
if (!state->renderers[i]) {
SDL_Log("Couldn't create renderer: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->logical_w && state->logical_h) {
SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
} else if (state->scale) {
SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
}
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
SDL_Log("Current renderer:\n");
SDL_GetRendererInfo(state->renderers[i], &info);
SDLTest_PrintRenderer(&info);
}
}
}
}
if (state->flags & SDL_INIT_AUDIO) {
if (state->verbose & VERBOSE_AUDIO) {
n = SDL_GetNumAudioDrivers();
if (n == 0) {
SDL_Log("No built-in audio drivers\n");
} else {
SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
SDL_snprintfcat(text, sizeof(text), ",");
}
SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
}
SDL_Log("%s\n", text);
}
}
if (SDL_AudioInit(state->audiodriver) < 0) {
SDL_Log("Couldn't initialize audio driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
SDL_Log("Audio driver: %s\n",
SDL_GetCurrentAudioDriver());
}
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
return SDL_FALSE;
}
}
return SDL_TRUE;
}
static const char *
ControllerAxisName(const SDL_GameControllerAxis axis)
{
switch (axis)
{
#define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
AXIS_CASE(INVALID);
AXIS_CASE(LEFTX);
AXIS_CASE(LEFTY);
AXIS_CASE(RIGHTX);
AXIS_CASE(RIGHTY);
AXIS_CASE(TRIGGERLEFT);
AXIS_CASE(TRIGGERRIGHT);
#undef AXIS_CASE
default: return "???";
}
}
static const char *
ControllerButtonName(const SDL_GameControllerButton button)
{
switch (button)
{
#define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
BUTTON_CASE(INVALID);
BUTTON_CASE(A);
BUTTON_CASE(B);
BUTTON_CASE(X);
BUTTON_CASE(Y);
BUTTON_CASE(BACK);
BUTTON_CASE(GUIDE);
BUTTON_CASE(START);
BUTTON_CASE(LEFTSTICK);
BUTTON_CASE(RIGHTSTICK);
BUTTON_CASE(LEFTSHOULDER);
BUTTON_CASE(RIGHTSHOULDER);
BUTTON_CASE(DPAD_UP);
BUTTON_CASE(DPAD_DOWN);
BUTTON_CASE(DPAD_LEFT);
BUTTON_CASE(DPAD_RIGHT);
#undef BUTTON_CASE
default: return "???";
}
}
static void
SDLTest_PrintEvent(SDL_Event * event)
{
if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
/* Mouse and finger motion are really spammy */
return;
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
SDL_Log("SDL EVENT: Window %d moved to %d,%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_Log("SDL EVENT: Window %d resized to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
SDL_Log("SDL EVENT: Mouse entered window %d",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
SDL_Log("SDL EVENT: Window %d gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
SDL_Log("SDL EVENT: Window %d lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
break;
case SDL_WINDOWEVENT_TAKE_FOCUS:
SDL_Log("SDL EVENT: Window %d take focus", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIT_TEST:
SDL_Log("SDL EVENT: Window %d hit test", event->window.windowID);
break;
default:
SDL_Log("SDL EVENT: Window %d got unknown event 0x%4.4x",
event->window.windowID, event->window.event);
break;
}
break;
case SDL_KEYDOWN:
SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_KEYUP:
SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
event->key.windowID,
event->key.keysym.scancode,
SDL_GetScancodeName(event->key.keysym.scancode),
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_TEXTEDITING:
SDL_Log("SDL EVENT: Keyboard: text editing \"%s\" in window %d",
event->edit.text, event->edit.windowID);
break;
case SDL_TEXTINPUT:
SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
event->text.text, event->text.windowID);
break;
case SDL_KEYMAPCHANGED:
SDL_Log("SDL EVENT: Keymap changed");
break;
case SDL_MOUSEMOTION:
SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
event->button.button, event->button.x, event->button.y, event->button.clicks,
event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
event->button.button, event->button.x, event->button.y, event->button.clicks,
event->button.windowID);
break;
case SDL_MOUSEWHEEL:
SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
break;
case SDL_JOYDEVICEADDED:
SDL_Log("SDL EVENT: Joystick index %d attached",
event->jdevice.which);
break;
case SDL_JOYDEVICEREMOVED:
SDL_Log("SDL EVENT: Joystick %d removed",
event->jdevice.which);
break;
case SDL_JOYBALLMOTION:
SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
event->jball.which, event->jball.ball, event->jball.xrel,
event->jball.yrel);
break;
case SDL_JOYHATMOTION:
{
const char *position = "UNKNOWN";
switch (event->jhat.value) {
case SDL_HAT_CENTERED:
position = "CENTER";
break;
case SDL_HAT_UP:
position = "UP";
break;
case SDL_HAT_RIGHTUP:
position = "RIGHTUP";
break;
case SDL_HAT_RIGHT:
position = "RIGHT";
break;
case SDL_HAT_RIGHTDOWN:
position = "RIGHTDOWN";
break;
case SDL_HAT_DOWN:
position = "DOWN";
break;
case SDL_HAT_LEFTDOWN:
position = "LEFTDOWN";
break;
case SDL_HAT_LEFT:
position = "LEFT";
break;
case SDL_HAT_LEFTUP:
position = "LEFTUP";
break;
}
SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
event->jhat.hat, position);
}
break;
case SDL_JOYBUTTONDOWN:
SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
event->jbutton.which, event->jbutton.button);
break;
case SDL_JOYBUTTONUP:
SDL_Log("SDL EVENT: Joystick %d: button %d released",
event->jbutton.which, event->jbutton.button);
break;
case SDL_CONTROLLERDEVICEADDED:
SDL_Log("SDL EVENT: Controller index %d attached",
event->cdevice.which);
break;
case SDL_CONTROLLERDEVICEREMOVED:
SDL_Log("SDL EVENT: Controller %d removed",
event->cdevice.which);
break;
case SDL_CONTROLLERAXISMOTION:
SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
event->caxis.which,
event->caxis.axis,
ControllerAxisName((SDL_GameControllerAxis)event->caxis.axis),
event->caxis.value);
break;
case SDL_CONTROLLERBUTTONDOWN:
SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
event->cbutton.which, event->cbutton.button,
ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
break;
case SDL_CONTROLLERBUTTONUP:
SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
event->cbutton.which, event->cbutton.button,
ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
break;
case SDL_CLIPBOARDUPDATE:
SDL_Log("SDL EVENT: Clipboard updated");
break;
case SDL_FINGERMOTION:
SDL_Log("SDL EVENT: Finger: motion touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
(long) event->tfinger.touchId,
(long) event->tfinger.fingerId,
event->tfinger.x, event->tfinger.y,
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
break;
case SDL_FINGERDOWN:
case SDL_FINGERUP:
SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
(event->type == SDL_FINGERDOWN) ? "down" : "up",
(long) event->tfinger.touchId,
(long) event->tfinger.fingerId,
event->tfinger.x, event->tfinger.y,
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
break;
case SDL_DOLLARGESTURE:
SDL_Log("SDL_EVENT: Dollar gesture detect: %ld", (long) event->dgesture.gestureId);
break;
case SDL_DOLLARRECORD:
SDL_Log("SDL_EVENT: Dollar gesture record: %ld", (long) event->dgesture.gestureId);
break;
case SDL_MULTIGESTURE:
SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
break;
case SDL_RENDER_DEVICE_RESET:
SDL_Log("SDL EVENT: render device reset");
break;
case SDL_RENDER_TARGETS_RESET:
SDL_Log("SDL EVENT: render targets reset");
break;
case SDL_APP_TERMINATING:
SDL_Log("SDL EVENT: App terminating");
break;
case SDL_APP_LOWMEMORY:
SDL_Log("SDL EVENT: App running low on memory");
break;
case SDL_APP_WILLENTERBACKGROUND:
SDL_Log("SDL EVENT: App will enter the background");
break;
case SDL_APP_DIDENTERBACKGROUND:
SDL_Log("SDL EVENT: App entered the background");
break;
case SDL_APP_WILLENTERFOREGROUND:
SDL_Log("SDL EVENT: App will enter the foreground");
break;
case SDL_APP_DIDENTERFOREGROUND:
SDL_Log("SDL EVENT: App entered the foreground");
break;
case SDL_QUIT:
SDL_Log("SDL EVENT: Quit requested");
break;
case SDL_USEREVENT:
SDL_Log("SDL EVENT: User event %d", event->user.code);
break;
default:
SDL_Log("Unknown event 0x%4.4x", event->type);
break;
}
}
static void
SDLTest_ScreenShot(SDL_Renderer *renderer)
{
SDL_Rect viewport;
SDL_Surface *surface;
if (!renderer) {
return;
}
SDL_RenderGetViewport(renderer, &viewport);
surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x00FF0000, 0x0000FF00, 0x000000FF,
#else
0x000000FF, 0x0000FF00, 0x00FF0000,
#endif
0x00000000);
if (!surface) {
SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
return;
}
if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
surface->pixels, surface->pitch) < 0) {
SDL_Log("Couldn't read screen: %s\n", SDL_GetError());
SDL_free(surface);
return;
}
if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
SDL_Log("Couldn't save screenshot.bmp: %s\n", SDL_GetError());
SDL_free(surface);
return;
}
}
static void
FullscreenTo(int index, int windowId)
{
Uint32 flags;
struct SDL_Rect rect = { 0, 0, 0, 0 };
SDL_Window *window = SDL_GetWindowFromID(windowId);
if (!window) {
return;
}
SDL_GetDisplayBounds( index, &rect );
flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen( window, SDL_FALSE );
SDL_Delay( 15 );
}
SDL_SetWindowPosition( window, rect.x, rect.y );
SDL_SetWindowFullscreen( window, SDL_TRUE );
}
void
SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
{
int i;
static SDL_MouseMotionEvent lastEvent;
if (state->verbose & VERBOSE_EVENT) {
SDLTest_PrintEvent(event);
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_CLOSE:
{
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window) {
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
if (state->targets[i]) {
SDL_DestroyTexture(state->targets[i]);
state->targets[i] = NULL;
}
if (state->renderers[i]) {
SDL_DestroyRenderer(state->renderers[i]);
state->renderers[i] = NULL;
}
SDL_DestroyWindow(state->windows[i]);
state->windows[i] = NULL;
break;
}
}
}
}
break;
}
break;
case SDL_KEYDOWN: {
SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
switch (event->key.keysym.sym) {
/* Add hotkeys here */
case SDLK_PRINTSCREEN: {
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
SDLTest_ScreenShot(state->renderers[i]);
}
}
}
}
break;
case SDLK_EQUALS:
if (withControl) {
/* Ctrl-+ double the size of the window */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_SetWindowSize(window, w*2, h*2);
}
}
break;
case SDLK_MINUS:
if (withControl) {
/* Ctrl-- half the size of the window */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_SetWindowSize(window, w/2, h/2);
}
}
break;
case SDLK_UP:
case SDLK_DOWN:
case SDLK_LEFT:
case SDLK_RIGHT:
if (withAlt) {
/* Alt-Up/Down/Left/Right switches between displays */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
int currentIndex = SDL_GetWindowDisplayIndex(window);
int numDisplays = SDL_GetNumVideoDisplays();
if (currentIndex >= 0 && numDisplays >= 1) {
int dest;
if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
dest = (currentIndex + numDisplays - 1) % numDisplays;
} else {
dest = (currentIndex + numDisplays + 1) % numDisplays;
}
SDL_Log("Centering on display %d\n", dest);
SDL_SetWindowPosition(window,
SDL_WINDOWPOS_CENTERED_DISPLAY(dest),
SDL_WINDOWPOS_CENTERED_DISPLAY(dest));
}
}
}
if (withShift) {
/* Shift-Up/Down/Left/Right shift the window by 100px */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
const int delta = 100;
int x, y;
SDL_GetWindowPosition(window, &x, &y);
if (event->key.keysym.sym == SDLK_UP) y -= delta;
if (event->key.keysym.sym == SDLK_DOWN) y += delta;
if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
SDL_Log("Setting position to (%d, %d)\n", x, y);
SDL_SetWindowPosition(window, x, y);
}
}
break;
case SDLK_o:
if (withControl) {
/* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
float opacity;
if (SDL_GetWindowOpacity(window, &opacity) == 0) {
if (withShift) {
opacity += 0.20f;
} else {
opacity -= 0.20f;
}
SDL_SetWindowOpacity(window, opacity);
}
}
}
break;
case SDLK_c:
if (withControl) {
/* Ctrl-C copy awesome text! */
SDL_SetClipboardText("SDL rocks!\nYou know it!");
printf("Copied text to clipboard\n");
}
if (withAlt) {
/* Alt-C toggle a render clip rectangle */
for (i = 0; i < state->num_windows; ++i) {
int w, h;
if (state->renderers[i]) {
SDL_Rect clip;
SDL_GetWindowSize(state->windows[i], &w, &h);
SDL_RenderGetClipRect(state->renderers[i], &clip);
if (SDL_RectEmpty(&clip)) {
clip.x = w/4;
clip.y = h/4;
clip.w = w/2;
clip.h = h/2;
SDL_RenderSetClipRect(state->renderers[i], &clip);
} else {
SDL_RenderSetClipRect(state->renderers[i], NULL);
}
}
}
}
if (withShift) {
SDL_Window *current_win = SDL_GetKeyboardFocus();
if (current_win) {
const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
const int rc = SDL_CaptureMouse(shouldCapture);
SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
}
}
break;
case SDLK_v:
if (withControl) {
/* Ctrl-V paste awesome text! */
char *text = SDL_GetClipboardText();
if (*text) {
printf("Clipboard: %s\n", text);
} else {
printf("Clipboard is empty\n");
}
SDL_free(text);
}
break;
case SDLK_g:
if (withControl) {
/* Ctrl-G toggle grab */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
}
}
break;
case SDLK_m:
if (withControl) {
/* Ctrl-M maximize */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_MAXIMIZED) {
SDL_RestoreWindow(window);
} else {
SDL_MaximizeWindow(window);
}
}
}
break;
case SDLK_r:
if (withControl) {
/* Ctrl-R toggle mouse relative mode */
SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode() ? SDL_TRUE : SDL_FALSE);
}
break;
case SDLK_z:
if (withControl) {
/* Ctrl-Z minimize */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
SDL_MinimizeWindow(window);
}
}
break;
case SDLK_RETURN:
if (withControl) {
/* Ctrl-Enter toggle fullscreen */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(window, SDL_FALSE);
} else {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
}
}
} else if (withAlt) {
/* Alt-Enter toggle fullscreen desktop */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(window, SDL_FALSE);
} else {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
}
} else if (withShift) {
/* Shift-Enter toggle fullscreen desktop / fullscreen */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
} else {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
}
}
break;
case SDLK_b:
if (withControl) {
/* Ctrl-B toggle window border */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
const Uint32 flags = SDL_GetWindowFlags(window);
const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
SDL_SetWindowBordered(window, b);
}
}
break;
case SDLK_a:
if (withControl) {
/* Ctrl-A reports absolute mouse position. */
int x, y;
const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
(mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
(mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
(mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
(mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
(mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
}
break;
case SDLK_0:
if (withControl) {
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
}
break;
case SDLK_1:
if (withControl) {
FullscreenTo(0, event->key.windowID);
}
break;
case SDLK_2:
if (withControl) {
FullscreenTo(1, event->key.windowID);
}
break;
case SDLK_ESCAPE:
*done = 1;
break;
case SDLK_SPACE:
{
char message[256];
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
break;
}
default:
break;
}
break;
}
case SDL_QUIT:
*done = 1;
break;
case SDL_MOUSEMOTION:
lastEvent = event->motion;
break;
}
}
void
SDLTest_CommonQuit(SDLTest_CommonState * state)
{
int i;
SDL_free(state->windows);
if (state->targets) {
for (i = 0; i < state->num_windows; ++i) {
if (state->targets[i]) {
SDL_DestroyTexture(state->targets[i]);
}
}
SDL_free(state->targets);
}
if (state->renderers) {
for (i = 0; i < state->num_windows; ++i) {
if (state->renderers[i]) {
SDL_DestroyRenderer(state->renderers[i]);
}
}
SDL_free(state->renderers);
}
if (state->flags & SDL_INIT_VIDEO) {
SDL_VideoQuit();
}
if (state->flags & SDL_INIT_AUDIO) {
SDL_AudioQuit();
}
SDL_free(state);
SDL_Quit();
SDLTest_LogAllocations();
}
/* vi: set ts=4 sw=4 expandtab: */
SDL_HAT_LEFTDOWN
#define SDL_HAT_LEFTDOWN
Definition: SDL_joystick.h:324
SDL_WINDOWPOS_ISUNDEFINED
#define SDL_WINDOWPOS_ISUNDEFINED(X)
Definition: SDL_video.h:131
SDL_JOYBUTTONUP
Definition: SDL_events.h:112
SDL_RenderReadPixels
#define SDL_RenderReadPixels
Definition: SDL_dynapi_overrides.h:345
SDL_ControllerAxisEvent::which
SDL_JoystickID which
Definition: SDL_events.h:360
SDLTest_CommonState::gl_stereo
int gl_stereo
Definition: SDL_test_common.h:104
SDLK_g
Definition: SDL_keycode.h:106
SDL_test.h
SDL_GetNumAudioDrivers
#define SDL_GetNumAudioDrivers
Definition: SDL_dynapi_overrides.h:73
SDL_strlcpy
#define SDL_strlcpy
Definition: SDL_dynapi_overrides.h:394
SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:248
SDL_Event::motion
SDL_MouseMotionEvent motion
Definition: SDL_events.h:533
SDL_SetWindowMaximumSize
#define SDL_SetWindowMaximumSize
Definition: SDL_dynapi_overrides.h:530
SDL_JoyButtonEvent::which
SDL_JoystickID which
Definition: SDL_events.h:335
SDLTest_CommonState::argv
char ** argv
Definition: SDL_test_common.h:54
SDL_APP_DIDENTERFOREGROUND
Definition: SDL_events.h:83
SDL_ShowWindow
#define SDL_ShowWindow
Definition: SDL_dynapi_overrides.h:533
SDL_TextEditingEvent::windowID
Uint32 windowID
Definition: SDL_events.h:210
SDL_JOYHATMOTION
Definition: SDL_events.h:110
SDL_APP_WILLENTERFOREGROUND
Definition: SDL_events.h:79
SDLTest_CommonState::targets
SDL_Texture ** targets
Definition: SDL_test_common.h:85
SDL_HITTEST_RESIZE_TOPRIGHT
Definition: SDL_video.h:999
SDL_LOG_CATEGORY_VIDEO
Definition: SDL_log.h:71
SDLTest_CommonState::gl_minor_version
int gl_minor_version
Definition: SDL_test_common.h:110
SDL_PIXELFORMAT_INDEX4LSB
Definition: SDL_pixels.h:180
SDL_WINDOWPOS_CENTERED
#define SDL_WINDOWPOS_CENTERED
Definition: SDL_video.h:139
SDL_LOG_CATEGORY_SYSTEM
Definition: SDL_log.h:69
SDL_KEYDOWN
Definition: SDL_events.h:93
SDL_GetWindowDisplayIndex
#define SDL_GetWindowDisplayIndex
Definition: SDL_dynapi_overrides.h:510
SDL_GetError
#define SDL_GetError
Definition: SDL_dynapi_overrides.h:113
SDL_GetNumVideoDrivers
#define SDL_GetNumVideoDrivers
Definition: SDL_dynapi_overrides.h:496
SDL_Event::caxis
SDL_ControllerAxisEvent caxis
Definition: SDL_events.h:541
SDL_Event::jdevice
SDL_JoyDeviceEvent jdevice
Definition: SDL_events.h:540
SDL_RendererInfo::max_texture_width
int max_texture_width
Definition: SDL_render.h:84
SDL_SetWindowDisplayMode
#define SDL_SetWindowDisplayMode
Definition: SDL_dynapi_overrides.h:511
SDL_OpenAudio
#define SDL_OpenAudio
Definition: SDL_dynapi_overrides.h:78
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_PIXELFORMAT_ARGB2101010
Definition: SDL_pixels.h:260
SDL_TRUE
Definition: SDL_stdinc.h:142
SDL_LOG_CATEGORY_INPUT
Definition: SDL_log.h:73
SDLTest_LoadIcon
static SDL_Surface * SDLTest_LoadIcon(const char *file)
Definition: SDL_test_common.c:660
SDL_Event::dgesture
SDL_DollarGestureEvent dgesture
Definition: SDL_events.h:550
SDL_RenderGetClipRect
#define SDL_RenderGetClipRect
Definition: SDL_dynapi_overrides.h:327
SDLTest_CommonState::gl_accelerated
int gl_accelerated
Definition: SDL_test_common.h:108
SDL_APP_LOWMEMORY
Definition: SDL_events.h:67
SDL_MouseMotionEvent::y
Sint32 y
Definition: SDL_events.h:240
SDL_RENDERER_ACCELERATED
Definition: SDL_render.h:67
SDL_GetDisplayMode
#define SDL_GetDisplayMode
Definition: SDL_dynapi_overrides.h:506
SDL_DXGIGetOutputInfo
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
SDL_MOUSEBUTTONUP
Definition: SDL_events.h:104
SDLTest_PrintRendererFlag
static void SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
Definition: SDL_test_common.c:493
SDL_HITTEST_RESIZE_LEFT
Definition: SDL_video.h:1004
SDL_GL_ACCUM_RED_SIZE
Definition: SDL_video.h:190
SDL_SetWindowFullscreen
#define SDL_SetWindowFullscreen
Definition: SDL_dynapi_overrides.h:539
SDL_SetWindowMinimumSize
#define SDL_SetWindowMinimumSize
Definition: SDL_dynapi_overrides.h:528
SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
SDLTest_CommonState::skip_renderer
SDL_bool skip_renderer
Definition: SDL_test_common.h:83
SDL_RENDERER_TARGETTEXTURE
Definition: SDL_render.h:71
SDL_RendererInfo::flags
Uint32 flags
Definition: SDL_render.h:81
SDL_ControllerAxisEvent::value
Sint16 value
Definition: SDL_events.h:365
SDL_CONTROLLERDEVICEREMOVED
Definition: SDL_events.h:121
SDL_BUTTON_RMASK
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
SDLK_EQUALS
Definition: SDL_keycode.h:87
SDL_Event::cdevice
SDL_ControllerDeviceEvent cdevice
Definition: SDL_events.h:543
SDL_LoadBMP
#define SDL_LoadBMP(file)
Definition: SDL_surface.h:200
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_HITTEST_RESIZE_BOTTOMRIGHT
Definition: SDL_video.h:1001
SDL_GL_ACCUM_BLUE_SIZE
Definition: SDL_video.h:192
SDL_DisplayMode::w
int w
Definition: SDL_video.h:56
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_PIXELFORMAT_BGR24
Definition: SDL_pixels.h:233
AUDIO_U16LSB
#define AUDIO_U16LSB
Definition: SDL_audio.h:91
SDL_WINDOWEVENT_TAKE_FOCUS
Definition: SDL_video.h:168
SDL_Event::jbutton
SDL_JoyButtonEvent jbutton
Definition: SDL_events.h:539
SDL_MouseButtonEvent::y
Sint32 y
Definition: SDL_events.h:259
SDL_AudioInit
#define SDL_AudioInit
Definition: SDL_dynapi_overrides.h:75
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
KMOD_CTRL
#define KMOD_CTRL
Definition: SDL_keycode.h:342
SDL_HITTEST_NORMAL
Definition: SDL_video.h:995
SDL_BUTTON_X2MASK
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
SDL_JoyBallEvent::ball
Uint8 ball
Definition: SDL_events.h:300
SDL_TouchFingerEvent::dx
float dx
Definition: SDL_events.h:421
SDL_TouchFingerEvent::pressure
float pressure
Definition: SDL_events.h:423
SDL_GetNumRenderDrivers
#define SDL_GetNumRenderDrivers
Definition: SDL_dynapi_overrides.h:298
SDL_JOYDEVICEADDED
Definition: SDL_events.h:113
SDL_HAT_RIGHTUP
#define SDL_HAT_RIGHTUP
Definition: SDL_joystick.h:321
SDLK_a
Definition: SDL_keycode.h:100
SDL_FALSE
Definition: SDL_stdinc.h:141
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
AXIS_CASE
#define AXIS_CASE(ax)
SDL_RENDERER_PRESENTVSYNC
Definition: SDL_render.h:69
SDL_SetWindowSize
#define SDL_SetWindowSize
Definition: SDL_dynapi_overrides.h:526
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
surface
EGLSurface surface
Definition: eglext.h:248
SDL_MOUSEBUTTONDOWN
Definition: SDL_events.h:103
SDL_Point
The structure that defines a point.
Definition: SDL_rect.h:48
SDL_Event::jball
SDL_JoyBallEvent jball
Definition: SDL_events.h:537
SDLTest_CommonState::window_w
int window_w
Definition: SDL_test_common.h:66
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
SDLTest_CommonState::gl_buffer_size
int gl_buffer_size
Definition: SDL_test_common.h:96
m
const GLfloat * m
Definition: SDL_opengl_glext.h:6092
SDL_QUIT
Definition: SDL_events.h:60
SDL_TouchFingerEvent::touchId
SDL_TouchID touchId
Definition: SDL_events.h:417
SDL_HITTEST_RESIZE_TOP
Definition: SDL_video.h:998
SDL_GetDesktopDisplayMode
#define SDL_GetDesktopDisplayMode
Definition: SDL_dynapi_overrides.h:507
SDLTest_CommonState::window_x
int window_x
Definition: SDL_test_common.h:64
SDL_GetDisplayName
#define SDL_GetDisplayName
Definition: SDL_dynapi_overrides.h:502
SDL_HITTEST_RESIZE_BOTTOM
Definition: SDL_video.h:1002
SDLTest_CommonState::window_icon
const char * window_icon
Definition: SDL_test_common.h:62
AUDIO_USAGE
#define AUDIO_USAGE
Definition: SDL_test_common.c:32
SDL_RendererInfo::texture_formats
Uint32 texture_formats[16]
Definition: SDL_render.h:83
SDL_GL_ACCUM_ALPHA_SIZE
Definition: SDL_video.h:193
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_GetWindowFlags
#define SDL_GetWindowFlags
Definition: SDL_dynapi_overrides.h:518
SDL_Renderer
Definition: SDL_sysrender.h:76
SDL_USEREVENT
Definition: SDL_events.h:154
SDLK_0
Definition: SDL_keycode.h:74
SDL_MouseMotionEvent::x
Sint32 x
Definition: SDL_events.h:239
SDL_JoyBallEvent::xrel
Sint16 xrel
Definition: SDL_events.h:304
SDLTest_CommonState::verbose
Uint32 verbose
Definition: SDL_test_common.h:56
SDL_WINDOWPOS_ISCENTERED
#define SDL_WINDOWPOS_ISCENTERED(X)
Definition: SDL_video.h:140
SDL_Keysym::scancode
SDL_Scancode scancode
Definition: SDL_keyboard.h:49
SDL_AudioSpec::samples
Uint16 samples
Definition: SDL_audio.h:183
SDL_DisplayMode::refresh_rate
int refresh_rate
Definition: SDL_video.h:58
KMOD_ALT
#define KMOD_ALT
Definition: SDL_keycode.h:344
SDL_GL_ACCELERATED_VISUAL
Definition: SDL_video.h:197
SDL_WINDOWEVENT_MAXIMIZED
Definition: SDL_video.h:160
SDL_SaveBMP
#define SDL_SaveBMP(surface, file)
Definition: SDL_surface.h:223
SDL_LIL_ENDIAN
#define SDL_LIL_ENDIAN
Definition: SDL_endian.h:37
SDLK_RIGHT
Definition: SDL_keycode.h:151
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_PIXELFORMAT_NV21
Definition: SDL_pixels.h:289
SDL_MouseButtonEvent::clicks
Uint8 clicks
Definition: SDL_events.h:256
SDL_JOYBALLMOTION
Definition: SDL_events.h:109
SDLTest_CommonInit
SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
Open test window.
Definition: SDL_test_common.c:726
SDL_CreateWindow
#define SDL_CreateWindow
Definition: SDL_dynapi_overrides.h:514
SDLTest_CommonState::renderdriver
const char * renderdriver
Definition: SDL_test_common.h:81
VERBOSE_EVENT
#define VERBOSE_EVENT
Definition: SDL_test_common.h:48
SDL_WINDOWPOS_UNDEFINED
#define SDL_WINDOWPOS_UNDEFINED
Definition: SDL_video.h:130
axis
SDL_Texture * axis
Definition: testgamecontroller.c:67
SDLTest_TrackAllocations
int SDLTest_TrackAllocations()
Start tracking SDL memory allocations.
Definition: SDL_test_memory.c:197
SDL_SetRelativeMouseMode
#define SDL_SetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:249
SDL_PIXELFORMAT_INDEX1LSB
Definition: SDL_pixels.h:174
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:181
SDL_GL_RED_SIZE
Definition: SDL_video.h:182
SDL_GameControllerButton
SDL_GameControllerButton
Definition: SDL_gamecontroller.h:301
SDL_strcasecmp
#define SDL_strcasecmp
Definition: SDL_dynapi_overrides.h:419
SDL_DollarGestureEvent::gestureId
SDL_GestureID gestureId
Definition: SDL_events.h:452
SDL_MOUSEWHEEL
Definition: SDL_events.h:105
SDL_RendererInfo::name
const char * name
Definition: SDL_render.h:80
SDL_CONTROLLERDEVICEADDED
Definition: SDL_events.h:120
SDL_HITTEST_RESIZE_RIGHT
Definition: SDL_video.h:1000
SDL_WINDOWEVENT_SIZE_CHANGED
Definition: SDL_video.h:156
SDL_MinimizeWindow
#define SDL_MinimizeWindow
Definition: SDL_dynapi_overrides.h:537
SDL_ControllerButtonEvent::which
SDL_JoystickID which
Definition: SDL_events.h:377
SDL_RendererInfo::max_texture_height
int max_texture_height
Definition: SDL_render.h:85
SDL_GetRenderDriverInfo
#define SDL_GetRenderDriverInfo
Definition: SDL_dynapi_overrides.h:299
SDL_LOG_PRIORITY_VERBOSE
Definition: SDL_log.h:104
SDL_RectEmpty
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
Returns true if the rectangle has no area.
Definition: SDL_rect.h:82
SDL_Event::wheel
SDL_MouseWheelEvent wheel
Definition: SDL_events.h:535
SDLK_RETURN
Definition: SDL_keycode.h:54
SDL_config.h
SDL_ControllerDeviceEvent::which
Sint32 which
Definition: SDL_events.h:392
SDL_MESSAGEBOX_INFORMATION
Definition: SDL_messagebox.h:41
SDLTest_CommonState::gl_double_buffer
int gl_double_buffer
Definition: SDL_test_common.h:99
SDLTest_CommonState::window_y
int window_y
Definition: SDL_test_common.h:65
SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:236
SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:150
SDL_PIXELFORMAT_BGR888
Definition: SDL_pixels.h:242
SDLTest_CommonState::audiospec
SDL_AudioSpec audiospec
Definition: SDL_test_common.h:89
SDL_PIXELFORMAT_ARGB4444
Definition: SDL_pixels.h:200
SDL_GetDisplayUsableBounds
#define SDL_GetDisplayUsableBounds
Definition: SDL_dynapi_overrides.h:596
SDL_AudioQuit
#define SDL_AudioQuit
Definition: SDL_dynapi_overrides.h:76
SDL_Texture
Definition: SDL_sysrender.h:49
SDL_KeyboardEvent::windowID
Uint32 windowID
Definition: SDL_events.h:194
SDL_GL_STEREO
Definition: SDL_video.h:194
SDL_CONTROLLERBUTTONUP
Definition: SDL_events.h:119
SDLTest_CommonState::windows
SDL_Window ** windows
Definition: SDL_test_common.h:78
SDLK_MINUS
Definition: SDL_keycode.h:71
SDL_GL_CONTEXT_MINOR_VERSION
Definition: SDL_video.h:200
SDLTest_CommonState::scale
float scale
Definition: SDL_test_common.h:74
SDL_TouchFingerEvent::dy
float dy
Definition: SDL_events.h:422
SDL_SetWindowIcon
#define SDL_SetWindowIcon
Definition: SDL_dynapi_overrides.h:521
SDL_PIXELFORMAT_YVYU
Definition: SDL_pixels.h:285
SDL_GetNumVideoDisplays
#define SDL_GetNumVideoDisplays
Definition: SDL_dynapi_overrides.h:501
SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:114
SDL_PIXELFORMAT_RGB332
Definition: SDL_pixels.h:188
SDL_Direct3D9GetAdapterIndex
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
SDL_HitTestResult
SDL_HitTestResult
Possible return values from the SDL_HitTest callback.
Definition: SDL_video.h:993
SDLTest_CommonState::flags
Uint32 flags
Definition: SDL_test_common.h:55
SDLK_1
Definition: SDL_keycode.h:75
SDL_DOLLARGESTURE
Definition: SDL_events.h:130
SDL_WINDOWEVENT_FOCUS_GAINED
Definition: SDL_video.h:165
SDL_Event::window
SDL_WindowEvent window
Definition: SDL_events.h:529
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
SDLTest_CommonState::num_windows
int num_windows
Definition: SDL_test_common.h:77
VERBOSE_AUDIO
#define VERBOSE_AUDIO
Definition: SDL_test_common.h:49
SDL_PIXELFORMAT_RGBA8888
Definition: SDL_pixels.h:251
SDL_Point::x
int x
Definition: SDL_rect.h:50
SDL_GL_CONTEXT_FLAGS
Definition: SDL_video.h:202
SDL_RENDER_DEVICE_RESET
Definition: SDL_events.h:149
SDL_GL_SetAttribute
#define SDL_GL_SetAttribute
Definition: SDL_dynapi_overrides.h:557
SDL_GetWindowSize
#define SDL_GetWindowSize
Definition: SDL_dynapi_overrides.h:527
SDL_PIXELFORMAT_NV12
Definition: SDL_pixels.h:287
SDL_MouseMotionEvent::yrel
Sint32 yrel
Definition: SDL_events.h:242
SDL_OUT_Z_CAP
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) int return int return int size_t return size_t return const wchar_t return const wchar_t size_t retur SDL_OUT_Z_CAP)(c) char *a
Definition: SDL_dynapi_procs.h:425
SDLTest_CommonState::window_flags
Uint32 window_flags
Definition: SDL_test_common.h:63
SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:116
AUDIO_U8
#define AUDIO_U8
Definition: SDL_audio.h:89
SDL_HAT_RIGHT
#define SDL_HAT_RIGHT
Definition: SDL_joystick.h:318
SDL_JoyBallEvent::which
SDL_JoystickID which
Definition: SDL_events.h:299
SDLK_c
Definition: SDL_keycode.h:102
SDL_Log
#define SDL_Log
Definition: SDL_dynapi_overrides.h:31
SDL_MouseButtonEvent::button
Uint8 button
Definition: SDL_events.h:254
SDL_GetRelativeMouseMode
#define SDL_GetRelativeMouseMode
Definition: SDL_dynapi_overrides.h:250
SDL_FINGERDOWN
Definition: SDL_events.h:125
SDL_PIXELFORMAT_INDEX8
Definition: SDL_pixels.h:186
SDL_Event::text
SDL_TextInputEvent text
Definition: SDL_events.h:532
SDL_vsnprintf
#define SDL_vsnprintf
Definition: SDL_dynapi_overrides.h:421
SDL_PIXELFORMAT_BGR555
Definition: SDL_pixels.h:197
SDL_snprintfcat
static void SDL_snprintfcat(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt,...)
Definition: SDL_test_common.c:35
SDL_MouseMotionEvent::xrel
Sint32 xrel
Definition: SDL_events.h:241
SDLK_o
Definition: SDL_keycode.h:114
SDL_TextInputEvent::text
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]
Definition: SDL_events.h:226
SDL_ShowSimpleMessageBox
#define SDL_ShowSimpleMessageBox
Definition: SDL_dynapi_overrides.h:244
SDL_AudioSpec::freq
int freq
Definition: SDL_audio.h:179
SDL_GetClipboardText
#define SDL_GetClipboardText
Definition: SDL_dynapi_overrides.h:99
SDL_PIXELFORMAT_INDEX4MSB
Definition: SDL_pixels.h:183
SDL_HAT_RIGHTDOWN
#define SDL_HAT_RIGHTDOWN
Definition: SDL_joystick.h:322
SDLTest_CommonState::display
int display
Definition: SDL_test_common.h:60
ControllerButtonName
static const char * ControllerButtonName(const SDL_GameControllerButton button)
Definition: SDL_test_common.c:1070
SDLTest_CommonState::gl_retained_backing
int gl_retained_backing
Definition: SDL_test_common.h:107
SDL_VideoInit
#define SDL_VideoInit
Definition: SDL_dynapi_overrides.h:498
SDLTest_CommonState::gl_multisamplebuffers
int gl_multisamplebuffers
Definition: SDL_test_common.h:105
SDL_GL_STENCIL_SIZE
Definition: SDL_video.h:189
SDL_WINDOWPOS_UNDEFINED_DISPLAY
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
Definition: SDL_video.h:129
SDL_GL_CONTEXT_MAJOR_VERSION
Definition: SDL_video.h:199
SDL_atof
#define SDL_atof
Definition: SDL_dynapi_overrides.h:411
SDLTest_PrintRenderer
static void SDLTest_PrintRenderer(SDL_RendererInfo *info)
Definition: SDL_test_common.c:621
SDL_SetWindowGrab
#define SDL_SetWindowGrab
Definition: SDL_dynapi_overrides.h:543
SDL_isdigit
#define SDL_isdigit
Definition: SDL_dynapi_overrides.h:382
SDL_JOYBUTTONDOWN
Definition: SDL_events.h:111
SDL_PIXELFORMAT_ABGR8888
Definition: SDL_pixels.h:254
KMOD_SHIFT
#define KMOD_SHIFT
Definition: SDL_keycode.h:343
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#define SDL_HAT_LEFT
Definition: SDL_joystick.h:320
SDL_Point::y
int y
Definition: SDL_rect.h:51
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Definition: SDL_audio.h:181
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int gl_depth_size
Definition: SDL_test_common.h:97
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Definition: SDL_video.h:195
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void * pixels
Definition: SDL_surface.h:75
SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:161
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#define SDL_FreeSurface
Definition: SDL_dynapi_overrides.h:446
renderer
static SDL_Renderer * renderer
Definition: testaudiocapture.c:21
SDL_TouchFingerEvent::x
float x
Definition: SDL_events.h:419
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:157
SDL_MultiGestureEvent::numFingers
Uint16 numFingers
Definition: SDL_events.h:439
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
SDL_Event::mgesture
SDL_MultiGestureEvent mgesture
Definition: SDL_events.h:549
SDL_WINDOW_VULKAN
Definition: SDL_video.h:122
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
SDL_GL_RETAINED_BACKING
Definition: SDL_video.h:198
SDLTest_CommonEvent
void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done)
Common event handler for test windows.
Definition: SDL_test_common.c:1425
SDL_KEYUP
Definition: SDL_events.h:94
SDLK_b
Definition: SDL_keycode.h:101
SDL_RenderSetLogicalSize
#define SDL_RenderSetLogicalSize
Definition: SDL_dynapi_overrides.h:322
SDL_PIXELFORMAT_ABGR4444
Definition: SDL_pixels.h:206
SDL_Quit
#define SDL_Quit
Definition: SDL_dynapi_overrides.h:58
done
int done
Definition: checkkeys.c:28
j
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
SDL_WINDOW_ALLOW_HIGHDPI
Definition: SDL_video.h:113
SDL_WindowEvent::data2
Sint32 data2
Definition: SDL_events.h:184
SDLTest_CommonQuit
void SDLTest_CommonQuit(SDLTest_CommonState *state)
Close test window.
Definition: SDL_test_common.c:1751
mask
GLenum GLint GLuint mask
Definition: SDL_opengl_glext.h:657
SDLTest_CommonState::window_h
int window_h
Definition: SDL_test_common.h:67
SDL_GL_ALPHA_SIZE
Definition: SDL_video.h:185
SDLTest_CommonState::refresh_rate
int refresh_rate
Definition: SDL_test_common.h:76
SDL_MouseWheelEvent::windowID
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Definition: SDL_events.h:269
SDL_WINDOWEVENT_FOCUS_LOST
Definition: SDL_video.h:166
SDL_PIXELFORMAT_UNKNOWN
Definition: SDL_pixels.h:173
SDL_SetWindowOpacity
#define SDL_SetWindowOpacity
Definition: SDL_dynapi_overrides.h:598
SDL_BUTTON_X1MASK
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:290
SDL_RenderGetViewport
#define SDL_RenderGetViewport
Definition: SDL_dynapi_overrides.h:325
SDLK_r
Definition: SDL_keycode.h:117
mode
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Definition: SDL_opengl_glext.h:1122
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
VIDEO_USAGE
#define VIDEO_USAGE
Definition: SDL_test_common.c:29
SDL_GetDisplayBounds
#define SDL_GetDisplayBounds
Definition: SDL_dynapi_overrides.h:503
SDLTest_CommonState::depth
int depth
Definition: SDL_test_common.h:75
SDLTest_CommonCreateState
SDLTest_CommonState * SDLTest_CommonCreateState(char **argv, Uint32 flags)
Parse command line parameters and create common state.
Definition: SDL_test_common.c:48
SDL_WINDOWEVENT
Definition: SDL_events.h:89
SDLTest_CommonState::window_minH
int window_minH
Definition: SDL_test_common.h:69
SDL_TextEditingEvent::text
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]
Definition: SDL_events.h:211
SDLTest_CommonState::gl_multisamplesamples
int gl_multisamplesamples
Definition: SDL_test_common.h:106
SDL_LOG_CATEGORY_AUDIO
Definition: SDL_log.h:70
SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
DEFAULT_WINDOW_HEIGHT
#define DEFAULT_WINDOW_HEIGHT
Definition: SDL_test_common.h:42
SDL_CONTROLLERBUTTONDOWN
Definition: SDL_events.h:118
SDLTest_CommonState::gl_profile_mask
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Definition: SDL_test_common.h:112
SDL_BUTTON_LMASK
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
SDL_DisplayMode::h
int h
Definition: SDL_video.h:57
SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:106
BUTTON_CASE
#define BUTTON_CASE(btn)
SDL_SetColorKey
#define SDL_SetColorKey
Definition: SDL_dynapi_overrides.h:453
SDL_GetWindowPosition
#define SDL_GetWindowPosition
Definition: SDL_dynapi_overrides.h:525
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
SDL_GetAudioDriver
#define SDL_GetAudioDriver
Definition: SDL_dynapi_overrides.h:74
SDL_HITTEST_DRAGGABLE
Definition: SDL_video.h:996
SDL_TextInputEvent::windowID
Uint32 windowID
Definition: SDL_events.h:225
SDL_PixelFormatEnumToMasks
#define SDL_PixelFormatEnumToMasks
Definition: SDL_dynapi_overrides.h:278
SDL_Rect::x
int x
Definition: SDL_rect.h:66
SDL_WindowEvent::event
Uint8 event
Definition: SDL_events.h:179
SDL_KeyboardEvent::keysym
SDL_Keysym keysym
Definition: SDL_events.h:199
SDL_UserEvent::code
Sint32 code
Definition: SDL_events.h:500
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Definition: SDL_video.h:164
SDL_GetWindowFromID
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Definition: SDL_dynapi_overrides.h:517
SDL_GL_ACCUM_GREEN_SIZE
Definition: SDL_video.h:191
SDL_FINGERMOTION
Definition: SDL_events.h:127
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Definition: SDL_rect.h:67
SDL_GL_DEPTH_SIZE
Definition: SDL_video.h:188
SDLK_PRINTSCREEN
Definition: SDL_keycode.h:142
SDL_RenderSetScale
#define SDL_RenderSetScale
Definition: SDL_dynapi_overrides.h:328
SDL_atoi
#define SDL_atoi
Definition: SDL_dynapi_overrides.h:410
SDL_WINDOWEVENT_CLOSE
Definition: SDL_video.h:167
SDLTest_CommonState
Definition: SDL_test_common.h:51
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDLTest_CommonState::gl_green_size
int gl_green_size
Definition: SDL_test_common.h:93
SDL_Delay
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Definition: SDL_dynapi_overrides.h:486
SDL_RestoreWindow
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Definition: SDL_dynapi_overrides.h:538
SDLTest_CommonState::renderers
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Definition: SDL_test_common.h:84
SDLTest_PrintEvent
static void SDLTest_PrintEvent(SDL_Event *event)
Definition: SDL_test_common.c:1097
SDL_WINDOWPOS_CENTERED_DISPLAY
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)
Definition: SDL_video.h:138
SDLTest_CommonUsage
const char * SDLTest_CommonUsage(SDLTest_CommonState *state)
Returns common usage information.
Definition: SDL_test_common.c:478
SDL_GL_CONTEXT_PROFILE_MASK
Definition: SDL_video.h:203
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
RESIZE_BORDER
#define RESIZE_BORDER
Definition: testhittesting.c:6
SDL_GL_DOUBLEBUFFER
Definition: SDL_video.h:187
SDLK_m
Definition: SDL_keycode.h:112
SDL_LogSetPriority
#define SDL_LogSetPriority
Definition: SDL_dynapi_overrides.h:236
SDL_GetWindowOpacity
#define SDL_GetWindowOpacity
Definition: SDL_dynapi_overrides.h:599
SDL_GetCurrentAudioDriver
#define SDL_GetCurrentAudioDriver
Definition: SDL_dynapi_overrides.h:77
SDLK_LEFT
Definition: SDL_keycode.h:152
SDLTest_CommonState::window_maxW
int window_maxW
Definition: SDL_test_common.h:70
NULL
#define NULL
Definition: begin_code.h:164
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#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_bool
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Definition: SDL_stdinc.h:139
SDL_GetCurrentVideoDriver
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Definition: SDL_dynapi_overrides.h:500
SDL_HITTEST_RESIZE_BOTTOMLEFT
Definition: SDL_video.h:1003
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#define SDL_SetWindowBordered
Definition: SDL_dynapi_overrides.h:532
SDL_Event::edit
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Definition: SDL_events.h:531
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Definition: SDL_video.h:105
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Definition: SDL_surface.h:72
VERBOSE_MODES
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Definition: SDL_test_common.h:46
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Definition: SDL_events.h:378
SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
SDL_FINGERUP
Definition: SDL_events.h:126
SDL_GetVideoDriver
#define SDL_GetVideoDriver
Definition: SDL_dynapi_overrides.h:497
SDL_RendererInfo
Information on the capabilities of a render driver or context.
Definition: SDL_render.h:78
SDLK_2
Definition: SDL_keycode.h:76
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
SDL_MOUSEMOTION
Definition: SDL_events.h:102
SDL_PIXELFORMAT_INDEX1MSB
Definition: SDL_pixels.h:177
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
SDLTest_CommonState::gl_blue_size
int gl_blue_size
Definition: SDL_test_common.h:94
SDLK_v
Definition: SDL_keycode.h:121
VERBOSE_RENDER
#define VERBOSE_RENDER
Definition: SDL_test_common.h:47
SDL_MouseMotionEvent
Mouse motion event structure (event.motion.*)
Definition: SDL_events.h:232
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_JoyHatEvent::hat
Uint8 hat
Definition: SDL_events.h:316
SDL_CreateRGBSurface
#define SDL_CreateRGBSurface
Definition: SDL_dynapi_overrides.h:444
SDLTest_CommonState::audiodriver
const char * audiodriver
Definition: SDL_test_common.h:88
SDL_GetScancodeName
#define SDL_GetScancodeName
Definition: SDL_dynapi_overrides.h:222
SDL_INIT_AUDIO
#define SDL_INIT_AUDIO
Definition: SDL.h:77
SDL_JoyDeviceEvent::which
Sint32 which
Definition: SDL_events.h:349
SDL_WINDOWEVENT_SHOWN
Definition: SDL_video.h:149
SDL_PIXELFORMAT_YV12
Definition: SDL_pixels.h:277
SDL_TEXTINPUT
Definition: SDL_events.h:96
AUDIO_S16MSB
#define AUDIO_S16MSB
Definition: SDL_audio.h:94
SDL_PIXELFORMAT_RGB565
Definition: SDL_pixels.h:224
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_Event::key
SDL_KeyboardEvent key
Definition: SDL_events.h:530
SDL_DestroyTexture
#define SDL_DestroyTexture
Definition: SDL_dynapi_overrides.h:347
SDLK_DOWN
Definition: SDL_keycode.h:153
SDLTest_CommonState::gl_stencil_size
int gl_stencil_size
Definition: SDL_test_common.h:98
SDL_Event::cbutton
SDL_ControllerButtonEvent cbutton
Definition: SDL_events.h:542
SDL_SetWindowHitTest
#define SDL_SetWindowHitTest
Definition: SDL_dynapi_overrides.h:585
SDL_ControllerAxisEvent::axis
Uint8 axis
Definition: SDL_events.h:361
SDL_strlen
#define SDL_strlen
Definition: SDL_dynapi_overrides.h:393
SDL_Rect::h
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Definition: SDL_rect.h:67
SDL_PIXELFORMAT_IYUV
Definition: SDL_pixels.h:279
SDL_HAT_LEFTUP
#define SDL_HAT_LEFTUP
Definition: SDL_joystick.h:323
SDL_AudioSpec::format
SDL_AudioFormat format
Definition: SDL_audio.h:180
SDL_MouseMotionEvent::windowID
Uint32 windowID
Definition: SDL_events.h:236
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_WINDOW_MAXIMIZED
Definition: SDL_video.h:107
SDL_GetWindowGrab
#define SDL_GetWindowGrab
Definition: SDL_dynapi_overrides.h:544
SDL_TouchFingerEvent::y
float y
Definition: SDL_events.h:420
SDL_RENDERER_SOFTWARE
Definition: SDL_render.h:66
SDL_PIXELFORMAT_RGB444
Definition: SDL_pixels.h:191
viewport
SDL_Rect viewport
Definition: testviewport.c:28
SDL_VideoQuit
#define SDL_VideoQuit
Definition: SDL_dynapi_overrides.h:499
SDL_MouseWheelEvent::x
Sint32 x
Definition: SDL_events.h:271
n
GLdouble n
Definition: SDL_opengl_glext.h:1952
SDLTest_CommonState::logical_h
int logical_h
Definition: SDL_test_common.h:73
SDL_CaptureMouse
#define SDL_CaptureMouse
Definition: SDL_dynapi_overrides.h:584
SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_GL_MULTISAMPLESAMPLES
Definition: SDL_video.h:196
SDL_JoyHatEvent::value
Uint8 value
Definition: SDL_events.h:317
AUDIO_S16
#define AUDIO_S16
Definition: SDL_audio.h:96
AUDIO_S16LSB
#define AUDIO_S16LSB
Definition: SDL_audio.h:92
SDL_WINDOWEVENT_ENTER
Definition: SDL_video.h:163
SDL_GetKeyName
#define SDL_GetKeyName
Definition: SDL_dynapi_overrides.h:224
SDL_WINDOWEVENT_EXPOSED
Definition: SDL_video.h:151
SDL_TouchFingerEvent::fingerId
SDL_FingerID fingerId
Definition: SDL_events.h:418
SDL_Keysym::sym
SDL_Keycode sym
Definition: SDL_keyboard.h:50
SDL_Surface::pitch
int pitch
Definition: SDL_surface.h:74
ControllerAxisName
static const char * ControllerAxisName(const SDL_GameControllerAxis axis)
Definition: SDL_test_common.c:1052
SDL_GetGlobalMouseState
#define SDL_GetGlobalMouseState
Definition: SDL_dynapi_overrides.h:586
SDL_LogSetAllPriority
#define SDL_LogSetAllPriority
Definition: SDL_dynapi_overrides.h:235
SDL_Event::button
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Definition: SDL_events.h:534
SDLTest_PrintPixelFormat
static void SDLTest_PrintPixelFormat(char *text, size_t maxlen, Uint32 format)
Definition: SDL_test_common.c:515
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Sint32 x
Definition: SDL_events.h:258
SDLTest_ScreenShot
static void SDLTest_ScreenShot(SDL_Renderer *renderer)
Definition: SDL_test_common.c:1366
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:169
SDL_PIXELFORMAT_RGB24
Definition: SDL_pixels.h:230
SDL_GetDisplayDPI
#define SDL_GetDisplayDPI
Definition: SDL_dynapi_overrides.h:504
SDLTest_CommonState::gl_alpha_size
int gl_alpha_size
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SDL_snprintf
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SDLK_UP
Definition: SDL_keycode.h:154
SDLTest_CommonState::window_maxH
int window_maxH
Definition: SDL_test_common.h:71
SDL_PIXELFORMAT_UYVY
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Definition: SDL_events.h:525
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Definition: SDL_pixels.h:194