SDL_blendline.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* vi: set ts=4 sw=4 expandtab: */
r
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
x1
GLuint GLfloat GLfloat GLfloat x1
Definition: SDL_opengl_glext.h:8583
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1737
SDL_BlendMode
SDL_BlendMode
The blend mode used in SDL_RenderCopy() and drawing operations.
Definition: SDL_blendmode.h:40
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
y2
GLfixed GLfixed GLfixed y2
Definition: SDL_opengl_glext.h:4583
SDL_Point
The structure that defines a point.
Definition: SDL_rect.h:48
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
x2
GLfixed GLfixed x2
Definition: SDL_opengl_glext.h:4583
points
GLfixed GLfixed GLint GLint GLfixed points
Definition: SDL_opengl_glext.h:4558
SDL_BlendLines
int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Definition: SDL_blendline.c:733
y1
GLfixed y1
Definition: SDL_opengl_glext.h:4583
blendMode
static SDL_BlendMode blendMode
Definition: testdraw2.c:34
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:157
SDL_BlendLine
int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Definition: SDL_blendline.c:708
a
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl_glext.h:1109
g
GLboolean GLboolean g
Definition: SDL_opengl_glext.h:1109
b
GLboolean GLboolean GLboolean b
Definition: SDL_opengl_glext.h:1109