SDL_cocoakeyboard.m
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_cocoavideo.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_darwin.h"
#include <Carbon/Carbon.h>
#include <IOKit/hid/IOHIDLib.h>
/*#define DEBUG_IME NSLog */
#define DEBUG_IME(...)
@interface SDLTranslatorResponder : NSView <NSTextInputClient> {
NSString *_markedText;
NSRange _markedRange;
NSRange _selectedRange;
SDL_Rect _inputRect;
}
- (void)doCommandBySelector:(SEL)myselector;
- (void)setInputRect:(SDL_Rect *)rect;
@end
@implementation SDLTranslatorResponder
- (void)setInputRect:(SDL_Rect *)rect
{
_inputRect = *rect;
}
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
{
/* TODO: Make use of replacementRange? */
const char *str;
DEBUG_IME(@"insertText: %@", aString);
/* Could be NSString or NSAttributedString, so we have
* to test and convert it before return as SDL event */
if ([aString isKindOfClass: [NSAttributedString class]]) {
str = [[aString string] UTF8String];
} else {
str = [aString UTF8String];
}
SDL_SendKeyboardText(str);
}
- (void)doCommandBySelector:(SEL)myselector
{
/* No need to do anything since we are not using Cocoa
selectors to handle special keys, instead we use SDL
key events to do the same job.
*/
}
- (BOOL)hasMarkedText
{
return _markedText != nil;
}
- (NSRange)markedRange
{
return _markedRange;
}
- (NSRange)selectedRange
{
return _selectedRange;
}
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
{
if ([aString isKindOfClass:[NSAttributedString class]]) {
aString = [aString string];
}
if ([aString length] == 0) {
[self unmarkText];
return;
}
if (_markedText != aString) {
[_markedText release];
_markedText = [aString retain];
}
_selectedRange = selectedRange;
_markedRange = NSMakeRange(0, [aString length]);
SDL_SendEditingText([aString UTF8String],
(int) selectedRange.location, (int) selectedRange.length);
DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText,
selRange.location, selRange.length);
}
- (void)unmarkText
{
[_markedText release];
_markedText = nil;
SDL_SendEditingText("", 0, 0);
}
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
NSWindow *window = [self window];
NSRect contentRect = [window contentRectForFrameRect:[window frame]];
float windowHeight = contentRect.size.height;
NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h,
_inputRect.w, _inputRect.h);
if (actualRange) {
*actualRange = aRange;
}
DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@",
aRange.location, aRange.length, windowHeight,
NSStringFromRect(rect));
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
if (![window respondsToSelector:@selector(convertRectToScreen:)]) {
rect.origin = [window convertBaseToScreen:rect.origin];
} else
#endif
{
rect = [window convertRectToScreen:rect];
}
return rect;
}
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", aRange.location, aRange.length);
return nil;
}
- (NSInteger)conversationIdentifier
{
return (NSInteger) self;
}
/* This method returns the index for character that is
* nearest to thePoint. thPoint is in screen coordinate system.
*/
- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint
{
DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y);
return 0;
}
/* This method is the key to attribute extension.
* We could add new attributes through this method.
* NSInputServer examines the return value of this
* method & constructs appropriate attributed string.
*/
- (NSArray *)validAttributesForMarkedText
{
return [NSArray array];
}
@end
/*------------------------------------------------------------------------------
Set up a HID callback to properly detect Caps Lock up/down events.
Derived from:
http://stackoverflow.com/questions/7190852/using-iohidmanager-to-get-modifier-key-events
*/
static IOHIDManagerRef s_hidManager = NULL;
static void
HIDCallback(void *context, IOReturn result, void *sender, IOHIDValueRef value)
{
if (context != s_hidManager) {
/* An old callback, ignore it (related to bug 2157 below) */
return;
}
IOHIDElementRef elem = IOHIDValueGetElement(value);
if (IOHIDElementGetUsagePage(elem) != kHIDPage_KeyboardOrKeypad
|| IOHIDElementGetUsage(elem) != kHIDUsage_KeyboardCapsLock) {
return;
}
CFIndex pressed = IOHIDValueGetIntegerValue(value);
SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
}
static CFDictionaryRef
CreateHIDDeviceMatchingDictionary(UInt32 usagePage, UInt32 usage)
{
CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault,
0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
if (dict) {
CFNumberRef number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usagePage);
if (number) {
CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number);
CFRelease(number);
number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
if (number) {
CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number);
CFRelease(number);
return dict;
}
}
CFRelease(dict);
}
return NULL;
}
static void
QuitHIDCallback()
{
if (!s_hidManager) {
return;
}
#if 0 /* Releasing here causes a crash on Mac OS X 10.10 and earlier,
* so just leak it for now. See bug 2157 for details.
*/
IOHIDManagerUnscheduleFromRunLoop(s_hidManager, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
IOHIDManagerRegisterInputValueCallback(s_hidManager, NULL, NULL);
IOHIDManagerClose(s_hidManager, 0);
CFRelease(s_hidManager);
#endif
s_hidManager = NULL;
}
static void
InitHIDCallback()
{
s_hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
if (!s_hidManager) {
return;
}
CFDictionaryRef keyboard = NULL, keypad = NULL;
CFArrayRef matches = NULL;
keyboard = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard);
if (!keyboard) {
goto fail;
}
keypad = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keypad);
if (!keypad) {
goto fail;
}
CFDictionaryRef matchesList[] = { keyboard, keypad };
matches = CFArrayCreate(kCFAllocatorDefault, (const void **)matchesList, 2, NULL);
if (!matches) {
goto fail;
}
IOHIDManagerSetDeviceMatchingMultiple(s_hidManager, matches);
IOHIDManagerRegisterInputValueCallback(s_hidManager, HIDCallback, s_hidManager);
IOHIDManagerScheduleWithRunLoop(s_hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode);
if (IOHIDManagerOpen(s_hidManager, kIOHIDOptionsTypeNone) == kIOReturnSuccess) {
goto cleanup;
}
fail:
QuitHIDCallback();
cleanup:
if (matches) {
CFRelease(matches);
}
if (keypad) {
CFRelease(keypad);
}
if (keyboard) {
CFRelease(keyboard);
}
}
/* This is a helper function for HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void
HandleNonDeviceModifier(unsigned int device_independent_mask,
unsigned int oldMods,
unsigned int newMods,
SDL_Scancode scancode)
{
unsigned int oldMask, newMask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
oldMask = oldMods & device_independent_mask;
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
}
/* This is a helper function for HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void
HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
SDL_Scancode scancode,
unsigned int sided_device_dependent_mask)
{
unsigned int old_dep_mask, new_dep_mask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
old_dep_mask = oldMods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
}
/* This is a helper function for DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void
HandleModifierSide(int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDL_Scancode left_scancode,
SDL_Scancode right_scancode,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
unsigned int diff_mod;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & newMods) == 0) {
/* Revert to the old behavior */
HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode);
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & oldMods) ^
(device_dependent_mask & newMods);
if (diff_mod) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if (left_device_dependent_mask & diff_mod) {
HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask);
}
if (right_device_dependent_mask & diff_mod) {
HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask);
}
}
}
/* This is a helper function for DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void
ReleaseModifierSide(unsigned int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDL_Scancode left_scancode,
SDL_Scancode right_scancode,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & oldMods) == 0) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void
DoSidedModifiers(unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
/* Set up arrays for the key syms for the left and right side. */
const SDL_Scancode left_mapping[] = {
SDL_SCANCODE_LSHIFT,
SDL_SCANCODE_LCTRL,
SDL_SCANCODE_LALT,
SDL_SCANCODE_LGUI
};
const SDL_Scancode right_mapping[] = {
SDL_SCANCODE_RSHIFT,
SDL_SCANCODE_RCTRL,
SDL_SCANCODE_RALT,
SDL_SCANCODE_RGUI
};
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i, bit;
/* Iterate through the bits, testing each against the old modifiers */
for (i = 0, bit = NSEventModifierFlagShift; bit <= NSEventModifierFlagCommand; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if (newMask) {
HandleModifierSide(bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if (oldMask && oldMask != newMask) {
ReleaseModifierSide(bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
}
}
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (modifierFlags == data->modifierFlags) {
return;
}
DoSidedModifiers(scancode, data->modifierFlags, modifierFlags);
data->modifierFlags = modifierFlags;
}
static void
UpdateKeymap(SDL_VideoData *data, SDL_bool send_event)
{
TISInputSourceRef key_layout;
const void *chr_data;
int i;
SDL_Scancode scancode;
SDL_Keycode keymap[SDL_NUM_SCANCODES];
/* See if the keymap needs to be updated */
key_layout = TISCopyCurrentKeyboardLayoutInputSource();
if (key_layout == data->key_layout) {
return;
}
data->key_layout = key_layout;
SDL_GetDefaultKeymap(keymap);
/* Try Unicode data first */
CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData);
if (uchrDataRef) {
chr_data = CFDataGetBytePtr(uchrDataRef);
} else {
goto cleanup;
}
if (chr_data) {
UInt32 keyboard_type = LMGetKbdType();
OSStatus err;
for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
UniChar s[8];
UniCharCount len;
UInt32 dead_key_state;
/* Make sure this scancode is a valid character scancode */
scancode = darwin_scancode_table[i];
if (scancode == SDL_SCANCODE_UNKNOWN ||
(keymap[scancode] & SDLK_SCANCODE_MASK)) {
continue;
}
dead_key_state = 0;
err = UCKeyTranslate ((UCKeyboardLayout *) chr_data,
i, kUCKeyActionDown,
0, keyboard_type,
kUCKeyTranslateNoDeadKeysMask,
&dead_key_state, 8, &len, s);
if (err != noErr) {
continue;
}
if (len > 0 && s[0] != 0x10) {
keymap[scancode] = s[0];
}
}
SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES);
if (send_event) {
SDL_SendKeymapChangedEvent();
}
return;
}
cleanup:
CFRelease(key_layout);
}
void
Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
UpdateKeymap(data, SDL_FALSE);
/* Set our own names for the platform-dependent but layout-independent keys */
/* This key is NumLock on the MacBook keyboard. :) */
/*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
data->modifierFlags = [NSEvent modifierFlags];
SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSEventModifierFlagCapsLock) != 0);
InitHIDCallback();
}
void
Cocoa_StartTextInput(_THIS)
{ @autoreleasepool
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_Window *window = SDL_GetKeyboardFocus();
NSWindow *nswindow = nil;
if (window) {
nswindow = ((SDL_WindowData*)window->driverdata)->nswindow;
}
NSView *parentView = [nswindow contentView];
/* We only keep one field editor per process, since only the front most
* window can receive text input events, so it make no sense to keep more
* than one copy. When we switched to another window and requesting for
* text input, simply remove the field editor from its superview then add
* it to the front most window's content view */
if (!data->fieldEdit) {
data->fieldEdit =
[[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)];
}
if (![[data->fieldEdit superview] isEqual:parentView]) {
/* DEBUG_IME(@"add fieldEdit to window contentView"); */
[data->fieldEdit removeFromSuperview];
[parentView addSubview: data->fieldEdit];
[nswindow makeFirstResponder: data->fieldEdit];
}
}}
void
Cocoa_StopTextInput(_THIS)
{ @autoreleasepool
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data && data->fieldEdit) {
[data->fieldEdit removeFromSuperview];
[data->fieldEdit release];
data->fieldEdit = nil;
}
}}
void
Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (!rect) {
SDL_InvalidParamError("rect");
return;
}
[data->fieldEdit setInputRect:rect];
}
void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
SDL_VideoData *data = _this ? ((SDL_VideoData *) _this->driverdata) : NULL;
if (!data) {
return; /* can happen when returning from fullscreen Space on shutdown */
}
unsigned short scancode = [event keyCode];
SDL_Scancode code;
#if 0
const char *text;
#endif
if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
/* see comments in SDL_cocoakeys.h */
scancode = 60 - scancode;
}
if (scancode < SDL_arraysize(darwin_scancode_table)) {
code = darwin_scancode_table[scancode];
} else {
/* Hmm, does this ever happen? If so, need to extend the keymap... */
code = SDL_SCANCODE_UNKNOWN;
}
switch ([event type]) {
case NSEventTypeKeyDown:
if (![event isARepeat]) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data, SDL_TRUE);
}
SDL_SendKeyboardKey(SDL_PRESSED, code);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL forums/mailing list <https://discourse.libsdl.org/> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
#if 0
text = [[event characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(text);
[data->fieldEdit setString:@""];
}
#endif
}
break;
case NSEventTypeKeyUp:
SDL_SendKeyboardKey(SDL_RELEASED, code);
break;
case NSEventTypeFlagsChanged:
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
HandleModifiers(_this, scancode, [event modifierFlags]);
break;
default: /* just to avoid compiler warnings */
break;
}
}
void
Cocoa_QuitKeyboard(_THIS)
{
QuitHIDCallback();
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */
SDL_GetDefaultKeymap
void SDL_GetDefaultKeymap(SDL_Keycode *keymap)
Definition: SDL_keyboard.c:588
Cocoa_SetTextInputRect
void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
Cocoa_HandleKeyEvent
void Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
SDL_TRUE
Definition: SDL_stdinc.h:142
result
GLuint64EXT * result
Definition: SDL_opengl_glext.h:9432
s
GLdouble s
Definition: SDL_opengl.h:2063
SDL_VideoData::fieldEdit
SDLTranslatorResponder * fieldEdit
Definition: SDL_cocoavideo.h:105
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_FALSE
Definition: SDL_stdinc.h:141
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:377
context
static screen_context_t context
Definition: video.c:25
SDLK_SCANCODE_MASK
#define SDLK_SCANCODE_MASK
Definition: SDL_keycode.h:47
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
SDL_VideoData::modifierFlags
unsigned int modifierFlags
Definition: SDL_cocoavideo.h:103
Cocoa_StartTextInput
void Cocoa_StartTextInput(_THIS)
SDL_Keycode
Sint32 SDL_Keycode
The SDL virtual key representation.
Definition: SDL_keycode.h:45
SDL_SCANCODE_CAPSLOCK
Definition: SDL_scancode.h:151
len
GLenum GLsizei len
Definition: SDL_opengl_glext.h:2926
SDL_SCANCODE_LALT
Definition: SDL_scancode.h:330
SDL_SendKeyboardKey
int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
Definition: SDL_keyboard.c:679
SDL_WindowData
Definition: SDL_androidwindow.h:35
SDL_cocoavideo.h
Cocoa_QuitKeyboard
void Cocoa_QuitKeyboard(_THIS)
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_SetKeymap
void SDL_SetKeymap(int start, SDL_Keycode *keys, int length)
Definition: SDL_keyboard.c:594
darwin_scancode_table
static const SDL_Scancode darwin_scancode_table[]
Definition: scancodes_darwin.h:29
usage
GLsizeiptr const void GLenum usage
Definition: SDL_opengl_glext.h:537
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_SendKeyboardText
int SDL_SendKeyboardText(const char *text)
Definition: SDL_keyboard.c:789
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
KMOD_CAPS
Definition: SDL_keycode.h:337
SDL_VideoData::key_layout
void * key_layout
Definition: SDL_cocoavideo.h:104
value
GLsizei const GLfloat * value
Definition: SDL_opengl_glext.h:698
SDL_SCANCODE_LCTRL
Definition: SDL_scancode.h:328
SDL_SetScancodeName
void SDL_SetScancodeName(SDL_Scancode scancode, const char *name)
Definition: SDL_keyboard.c:616
SDL_SCANCODE_LSHIFT
Definition: SDL_scancode.h:329
NSEventModifierFlagCapsLock
static const NSUInteger NSEventModifierFlagCapsLock
Definition: SDL_cocoavideo.h:71
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_ToggleModState
void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle)
Definition: SDL_keyboard.c:865
NULL
#define NULL
Definition: begin_code.h:164
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
SDL_SCANCODE_UNKNOWN
Definition: SDL_scancode.h:45
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
SDL_SendKeymapChangedEvent
int SDL_SendKeymapChangedEvent(void)
Definition: SDL_events.c:950
SDL_TEXTINPUT
Definition: SDL_events.h:96
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
void
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_SCANCODE_LGUI
Definition: SDL_scancode.h:331
SDL_EventState
#define SDL_EventState
Definition: SDL_dynapi_overrides.h:131
SDL_NUM_SCANCODES
Definition: SDL_scancode.h:407
Cocoa_InitKeyboard
void Cocoa_InitKeyboard(_THIS)
SDL_SCANCODE_RGUI
Definition: SDL_scancode.h:335
Cocoa_StopTextInput
void Cocoa_StopTextInput(_THIS)
SDL_VideoData
Definition: SDL_androidvideo.h:35
type
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:93
SDL_PRESSED
#define SDL_PRESSED
Definition: SDL_events.h:50
SDL_QUERY
#define SDL_QUERY
Definition: SDL_events.h:719
length
GLuint GLsizei GLsizei * length
Definition: SDL_opengl_glext.h:669
SDL_RELEASED
#define SDL_RELEASED
Definition: SDL_events.h:49
cleanup
static void cleanup(void)
Definition: testfile.c:44
SDL_Scancode
SDL_Scancode
The SDL keyboard scancode representation.
Definition: SDL_scancode.h:43
SDL_SCANCODE_RALT
Definition: SDL_scancode.h:334
SDL_SendEditingText
int SDL_SendEditingText(const char *text, int start, int length)
Definition: SDL_keyboard.c:812
SDL_Rect
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64
SDL_SCANCODE_RSHIFT
Definition: SDL_scancode.h:333
SDL_SCANCODE_RCTRL
Definition: SDL_scancode.h:332