SDL_uikitopengles.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitopengles_
#define SDL_uikitopengles_
#include "../SDL_sysvideo.h"
extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
extern void UIKit_GL_RestoreCurrentContext(void);
#endif /* SDL_uikitopengles_ */
/* vi: set ts=4 sw=4 expandtab: */
UIKit_GL_DeleteContext
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
UIKit_GL_GetDrawableSize
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
context
static screen_context_t context
Definition: video.c:25
UIKit_GL_LoadLibrary
int UIKit_GL_LoadLibrary(_THIS, const char *path)
UIKit_GL_RestoreCurrentContext
void UIKit_GL_RestoreCurrentContext(void)
UIKit_GL_SwapWindow
int UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
UIKit_GL_CreateContext
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
UIKit_GL_GetProcAddress
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
UIKit_GL_MakeCurrent
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)