SDL_pspvideo.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_pspvideo_h_
#define SDL_pspvideo_h_
#include <GLES/egl.h>
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
typedef struct SDL_VideoData
{
SDL_bool egl_initialized; /* OpenGL ES device initialization status */
uint32_t egl_refcount; /* OpenGL ES reference count */
} SDL_VideoData;
typedef struct SDL_DisplayData
{
} SDL_DisplayData;
typedef struct SDL_WindowData
{
SDL_bool uses_gles; /* if true window must support OpenGL ES */
} SDL_WindowData;
/****************************************************************************/
/* SDL_VideoDevice functions declaration */
/****************************************************************************/
/* Display and window functions */
int PSP_VideoInit(_THIS);
void PSP_VideoQuit(_THIS);
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
int PSP_CreateWindow(_THIS, SDL_Window * window);
int PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
void PSP_SetWindowTitle(_THIS, SDL_Window * window);
void PSP_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
void PSP_SetWindowPosition(_THIS, SDL_Window * window);
void PSP_SetWindowSize(_THIS, SDL_Window * window);
void PSP_ShowWindow(_THIS, SDL_Window * window);
void PSP_HideWindow(_THIS, SDL_Window * window);
void PSP_RaiseWindow(_THIS, SDL_Window * window);
void PSP_MaximizeWindow(_THIS, SDL_Window * window);
void PSP_MinimizeWindow(_THIS, SDL_Window * window);
void PSP_RestoreWindow(_THIS, SDL_Window * window);
void PSP_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
void PSP_DestroyWindow(_THIS, SDL_Window * window);
/* Window manager function */
SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
/* OpenGL/OpenGL ES functions */
int PSP_GL_LoadLibrary(_THIS, const char *path);
void *PSP_GL_GetProcAddress(_THIS, const char *proc);
void PSP_GL_UnloadLibrary(_THIS);
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
int PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int PSP_GL_SetSwapInterval(_THIS, int interval);
int PSP_GL_GetSwapInterval(_THIS);
int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
/* PSP on screen keyboard */
SDL_bool PSP_HasScreenKeyboardSupport(_THIS);
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window);
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window);
SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window);
#endif /* SDL_pspvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */
PSP_SetDisplayMode
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
SDL_VideoData::display
struct wl_display * display
Definition: SDL_waylandvideo.h:40
PSP_GL_SwapWindow
int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
PSP_GL_GetSwapInterval
int PSP_GL_GetSwapInterval(_THIS)
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
PSP_GL_CreateContext
SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
SDL_VideoData::egl_refcount
uint32_t egl_refcount
Definition: SDL_pandora.h:34
PSP_DestroyWindow
void PSP_DestroyWindow(_THIS, SDL_Window *window)
PSP_RestoreWindow
void PSP_RestoreWindow(_THIS, SDL_Window *window)
PSP_SetWindowGrab
void PSP_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
PSP_MinimizeWindow
void PSP_MinimizeWindow(_THIS, SDL_Window *window)
PSP_VideoQuit
void PSP_VideoQuit(_THIS)
PSP_GL_SetSwapInterval
int PSP_GL_SetSwapInterval(_THIS, int interval)
SDL_DisplayData
Definition: SDL_cocoamodes.h:26
SDL_WindowData
Definition: SDL_androidwindow.h:35
PSP_CreateWindow
int PSP_CreateWindow(_THIS, SDL_Window *window)
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
SDL_SysWMinfo
Definition: SDL_syswm.h:194
PSP_HasScreenKeyboardSupport
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
PSP_SetWindowTitle
void PSP_SetWindowTitle(_THIS, SDL_Window *window)
PSP_SetWindowSize
void PSP_SetWindowSize(_THIS, SDL_Window *window)
PSP_GL_DeleteContext
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
PSP_ShowScreenKeyboard
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
PSP_GetWindowWMInfo
SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
PSP_SetWindowPosition
void PSP_SetWindowPosition(_THIS, SDL_Window *window)
SDL_VideoDisplay
Definition: SDL_sysvideo.h:125
PSP_SetWindowIcon
void PSP_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
PSP_GL_UnloadLibrary
void PSP_GL_UnloadLibrary(_THIS)
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
uint32_t
unsigned int uint32_t
Definition: SDL_config_windows.h:63
PSP_CreateWindowFrom
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
PSP_GL_LoadLibrary
int PSP_GL_LoadLibrary(_THIS, const char *path)
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
PSP_GL_MakeCurrent
int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
PSP_GetDisplayModes
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
PSP_RaiseWindow
void PSP_RaiseWindow(_THIS, SDL_Window *window)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
PSP_GL_GetProcAddress
void * PSP_GL_GetProcAddress(_THIS, const char *proc)
SDL_VideoData::egl_initialized
SDL_bool egl_initialized
Definition: SDL_pandora.h:32
PSP_IsScreenKeyboardShown
SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window)
SDL_VideoData
Definition: SDL_androidvideo.h:35
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
PSP_ShowWindow
void PSP_ShowWindow(_THIS, SDL_Window *window)
PSP_HideWindow
void PSP_HideWindow(_THIS, SDL_Window *window)
SDL_VideoData::context
EGLContext context
Definition: SDL_waylandvideo.h:56
PSP_VideoInit
int PSP_VideoInit(_THIS)
PSP_MaximizeWindow
void PSP_MaximizeWindow(_THIS, SDL_Window *window)
PSP_HideScreenKeyboard
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)