SDL_joystick_c.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_joystick.c */
#include "SDL_joystick.h"
/* Initialization and shutdown functions */
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
/* Initialization and shutdown functions */
extern int SDL_GameControllerInitMappings(void);
extern void SDL_GameControllerQuitMappings(void);
extern int SDL_GameControllerInit(void);
extern void SDL_GameControllerQuit(void);
/* Function to extract information from an SDL joystick GUID */
extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
/* Function to return whether a joystick name and GUID is a game controller */
extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
/* Function to return whether a game controller should be ignored */
extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
/* Internal event queueing functions */
extern void SDL_PrivateJoystickAdded(int device_index);
extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
Uint8 axis, Sint16 value);
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
Uint8 ball, Sint16 xrel, Sint16 yrel);
extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
Uint8 hat, Uint8 value);
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
SDL_JoystickPowerLevel ePowerLevel);
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
/* vi: set ts=4 sw=4 expandtab: */
SDL_GetJoystickGUIDInfo
void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version)
Definition: SDL_joystick.c:933
SDL_joystick.h
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_PrivateJoystickBatteryLevel
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel)
Definition: SDL_joystick.c:1261
SDL_JoystickInit
int SDL_JoystickInit(void)
Definition: SDL_joystick.c:70
SDL_JoystickQuit
void SDL_JoystickQuit(void)
Definition: SDL_joystick.c:545
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
SDL_GameControllerQuit
void SDL_GameControllerQuit(void)
Definition: SDL_gamecontroller.c:1733
axis
SDL_Texture * axis
Definition: testgamecontroller.c:67
SDL_PrivateJoystickHat
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
Definition: SDL_joystick.c:712
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_JoystickID
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:81
SDL_PrivateJoystickBall
int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel)
Definition: SDL_joystick.c:752
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:157
SDL_GameControllerInitMappings
int SDL_GameControllerInitMappings(void)
Definition: SDL_gamecontroller.c:1208
SDL_ShouldIgnoreGameController
SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
Definition: SDL_gamecontroller.c:1301
SDL_PrivateJoystickAdded
void SDL_PrivateJoystickAdded(int device_index)
Definition: SDL_joystick.c:595
SDL_PrivateJoystickAxis
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
Definition: SDL_joystick.c:655
value
GLsizei const GLfloat * value
Definition: SDL_opengl_glext.h:698
SDL_GameControllerQuitMappings
void SDL_GameControllerQuitMappings(void)
Definition: SDL_gamecontroller.c:1744
SDL_PrivateJoystickButton
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
Definition: SDL_joystick.c:788
SDL_JoystickPowerLevel
SDL_JoystickPowerLevel
Definition: SDL_joystick.h:97
SDL_GameControllerInit
int SDL_GameControllerInit(void)
Definition: SDL_gamecontroller.c:1237
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
SDL_PrivateJoystickValid
int SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:259
SDL_JoystickGUID
Definition: SDL_joystick.h:70
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:169
SDL_IsGameControllerNameAndGUID
SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
Definition: SDL_gamecontroller.c:1276
Sint16
int16_t Sint16
Definition: SDL_stdinc.h:163
SDL_PrivateJoystickRemoved
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
Definition: SDL_joystick.c:638