### - g -

- g : SDL_dynapi_procs.h , SDL_x11sym.h
- g_WindowFrameUsableWhileCursorHidden : SDL_windowsvideo.h
- g_WindowsEnableMessageLoop : SDL_windowsvideo.h
- gbm : SDL_kmsdrmsym.h
- gbm_bo_create : SDL_kmsdrmsym.h
- gbm_device_is_format_supported : SDL_kmsdrmsym.h
- generic_local_storage : SDL_systls.c
- getpixes : SDL_RLEaccel.c
- GL_RenderDriver : SDL_sysrender.h
- glBitmap : SDL_glfuncs.h
- glColor4ui : SDL_glfuncs.h
- glColorMask : SDL_glfuncs.h
- glCopyPixels : SDL_glfuncs.h
- glCopyTexImage2D : SDL_glfuncs.h
- glCopyTexSubImage2D : SDL_glfuncs.h
- glDrawPixels : SDL_glfuncs.h
- GLES2_RenderDriver : SDL_sysrender.h
- GLES_RenderDriver : SDL_sysrender.h
- glEvalMesh2 : SDL_glfuncs.h
- GLfloat : SDL_glfuncs.h
- glFrustum : SDL_glfuncs.h
- glGetLightiv : SDL_glfuncs.h
- glGetMaterialiv : SDL_glfuncs.h
- glGetTexEnviv : SDL_glfuncs.h
- glGetTexGenfv : SDL_glfuncs.h
- glGetTexImage : SDL_glfuncs.h
- glGetTexLevelParameteriv : SDL_glfuncs.h
- glGetTexParameteriv : SDL_glfuncs.h
- glInterleavedArrays : SDL_glfuncs.h
- glLightiv : SDL_glfuncs.h
- glMap1f : SDL_glfuncs.h
- glMap2f : SDL_glfuncs.h
- glMapGrid2f : SDL_glfuncs.h
- glMaterialiv : SDL_glfuncs.h
- glOrtho : SDL_glfuncs.h
- glPixelMapuiv : SDL_glfuncs.h
- glPrioritizeTextures : SDL_glfuncs.h
- glRasterPos4f : SDL_glfuncs.h
- glReadPixels : SDL_glfuncs.h
- glRectf : SDL_glfuncs.h
- glRotated : SDL_glfuncs.h
- GLsizei : SDL_glfuncs.h
- glTexCoord4d : SDL_glfuncs.h
- glTexCoord4s : SDL_glfuncs.h
- glTexEnvfv : SDL_glfuncs.h
- glTexGendv : SDL_glfuncs.h
- glTexGeniv : SDL_glfuncs.h
- glTexImage2D : SDL_glfuncs.h
- glTexParameterfv : SDL_glfuncs.h
- glTexSubImage1D : SDL_glfuncs.h
- glVertex4d : SDL_glfuncs.h
- glVertex4s : SDL_glfuncs.h
- good : testatomic.c
- green : SDL_glfuncs.h
- SDL_GameControllerAddMappingsFromRW : SDL_dynapi_procs.h
- SDL_GameControllerClose : SDL_dynapi_procs.h
- SDL_GameControllerEventState : SDL_dynapi_procs.h
- SDL_GameControllerFromInstanceID : SDL_dynapi_procs.h
- SDL_GameControllerGetAttached : SDL_dynapi_procs.h
- SDL_GameControllerGetAxisFromString : SDL_dynapi_procs.h
- SDL_GameControllerGetBindForAxis : SDL_dynapi_procs.h
- SDL_GameControllerGetBindForButton : SDL_dynapi_procs.h
- SDL_GameControllerGetButtonFromString : SDL_dynapi_procs.h
- SDL_GameControllerGetProduct : SDL_dynapi_procs.h
- SDL_GameControllerMappingForGUID : SDL_dynapi_procs.h
- SDL_GameControllerMappingForIndex : SDL_dynapi_procs.h
- SDL_GameControllerOpen : SDL_dynapi_procs.h
- SDL_gamecontrollers : SDL_gamecontroller.c
- SDL_GeneratedBlitFuncTable : SDL_blit_auto.c , SDL_blit_auto.h
- SDL_generic_TLS : SDL_thread.c
- SDL_generic_TLS_mutex : SDL_thread.c
- SDL_gestureTouch : SDL_gesture.c
- SDL_GetAssertionHandler : SDL_dynapi_procs.h
- SDL_GetAudioDeviceName : SDL_dynapi_procs.h
- SDL_GetAudioDriver : SDL_dynapi_procs.h
- SDL_GetAudioStatus : SDL_dynapi_procs.h
- SDL_GetClipRect : SDL_dynapi_procs.h
- SDL_GetClosestDisplayMode : SDL_dynapi_procs.h
- SDL_GetColorKey : SDL_dynapi_procs.h
- SDL_GetCPUCacheLineSize : SDL_dynapi_procs.h
- SDL_GetCurrentVideoDriver : SDL_dynapi_procs.h
- SDL_GetDefaultCursor : SDL_dynapi_procs.h
- SDL_GetDesktopDisplayMode : SDL_dynapi_procs.h
- SDL_GetDisplayDPI : SDL_dynapi_procs.h
- SDL_GetDisplayName : SDL_dynapi_procs.h
- SDL_GetDisplayUsableBounds : SDL_dynapi_procs.h
- SDL_getenv : SDL_dynapi_procs.h
- SDL_GetGlobalMouseState : SDL_dynapi_procs.h
- SDL_GetHintBoolean : SDL_dynapi_procs.h
- SDL_GetKeyboardFocus : SDL_dynapi_procs.h
- SDL_GetKeyFromScancode : SDL_dynapi_procs.h
- SDL_GetKeyName : SDL_dynapi_procs.h
- SDL_GetMemoryFunctions : SDL_dynapi_procs.h
- SDL_GetModState : SDL_dynapi_procs.h
- SDL_GetMouseState : SDL_dynapi_procs.h
- SDL_GetNumAllocations : SDL_dynapi_procs.h
- SDL_GetNumDisplayModes : SDL_dynapi_procs.h
- SDL_GetNumRenderDrivers : SDL_dynapi_procs.h
- SDL_GetNumVideoDrivers : SDL_dynapi_procs.h
- SDL_GetPerformanceCounter : SDL_dynapi_procs.h
- SDL_GetPowerInfo : SDL_dynapi_procs.h
- SDL_GetPrefPath : SDL_dynapi_procs.h
- SDL_GetRelativeMouseMode : SDL_dynapi_procs.h
- SDL_GetRendererInfo : SDL_dynapi_procs.h
- SDL_GetRevision : SDL_dynapi_procs.h
- SDL_GetRGB : SDL_dynapi_procs.h
- SDL_GetScancodeName : SDL_dynapi_procs.h
- SDL_GetSurfaceAlphaMod : SDL_dynapi_procs.h
- SDL_GetSurfaceBlendMode : SDL_dynapi_procs.h
- SDL_GetSurfaceColorMod : SDL_dynapi_procs.h
- SDL_GetSystemRAM : SDL_dynapi_procs.h
- SDL_GetTextureAlphaMod : SDL_dynapi_procs.h
- SDL_GetTextureBlendMode : SDL_dynapi_procs.h
- SDL_GetTextureColorMod : SDL_dynapi_procs.h
- SDL_GetThreadID : SDL_dynapi_procs.h
- SDL_GetThreadName : SDL_dynapi_procs.h
- SDL_GetTouchDevice : SDL_dynapi_procs.h
- SDL_GetTouchFinger : SDL_dynapi_procs.h
- SDL_GetWindowData : SDL_dynapi_procs.h
- SDL_GetWindowFromID : SDL_dynapi_procs.h
- SDL_GetWindowMaximumSize : SDL_dynapi_procs.h
- SDL_GetWindowMinimumSize : SDL_dynapi_procs.h
- SDL_GetWindowPixelFormat : SDL_dynapi_procs.h
- SDL_GetWindowPosition : SDL_dynapi_procs.h
- SDL_GetWindowSize : SDL_dynapi_procs.h
- SDL_GetYUVConversionMode : SDL_dynapi_procs.h
- SDL_GL_CreateContext : SDL_dynapi_procs.h
- SDL_GL_DeleteContext : SDL_dynapi_procs.h
- SDL_GL_GetCurrentWindow : SDL_dynapi_procs.h
- SDL_GL_GetDrawableSize : SDL_dynapi_procs.h
- SDL_GL_GetSwapInterval : SDL_dynapi_procs.h
- SDL_GL_LoadLibrary : SDL_dynapi_procs.h
- SDL_GL_SetAttribute : SDL_dynapi_procs.h
- SDL_GL_UnbindTexture : SDL_dynapi_procs.h
- SDL_GL_UnloadLibrary : SDL_dynapi_procs.h