SDL_steamcontroller.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
SteamControllerDisconnectedCallback_t disconnectedCallback);
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
void SDL_UpdateSteamControllers(void);
void SDL_UpdateSteamController(SDL_Joystick *joystick);
void SDL_QuitSteamControllers(void);
/* vi: set ts=4 sw=4 expandtab: */
SDL_GetSteamControllerInputs
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
Definition: SDL_steamcontroller.c:33
_SDL_Joystick::naxes
int naxes
Definition: SDL_sysjoystick.h:46
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_InitSteamControllers
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback)
Definition: SDL_steamcontroller.c:28
SteamControllerConnectedCallback_t
SDL_bool(* SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance)
Definition: SDL_steamcontroller.h:23
SDL_UpdateSteamControllers
void SDL_UpdateSteamControllers(void)
Definition: SDL_steamcontroller.c:40
SteamControllerDisconnectedCallback_t
void(* SteamControllerDisconnectedCallback_t)(int device_instance)
Definition: SDL_steamcontroller.h:24
SDL_QuitSteamControllers
void SDL_QuitSteamControllers(void)
Definition: SDL_steamcontroller.c:48
_SDL_Joystick::nhats
int nhats
Definition: SDL_sysjoystick.h:49
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
void
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89
SDL_JoystickGUID
Definition: SDL_joystick.h:70
SDL_UpdateSteamController
void SDL_UpdateSteamController(SDL_Joystick *joystick)
Definition: SDL_steamcontroller.c:44
_SDL_Joystick::nbuttons
int nbuttons
Definition: SDL_sysjoystick.h:58