SDL_sysvideo.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef SDL_sysvideo_h_
#define SDL_sysvideo_h_
#include "SDL_messagebox.h"
#include "SDL_shape.h"
#include "SDL_thread.h"
#include "SDL_vulkan_internal.h"
/* The SDL video driver */
typedef struct SDL_WindowShaper SDL_WindowShaper;
typedef struct SDL_ShapeDriver SDL_ShapeDriver;
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
typedef struct SDL_VideoDevice SDL_VideoDevice;
/* Define the SDL window-shaper structure */
struct SDL_WindowShaper
{
/* The window associated with the shaper */
SDL_Window *window;
/* The user's specified coordinates for the window, for once we give it a shape. */
Uint32 userx,usery;
/* The parameters for shape calculation. */
SDL_WindowShapeMode mode;
/* Has this window been assigned a shape? */
SDL_bool hasshape;
void *driverdata;
};
/* Define the SDL shape driver structure */
struct SDL_ShapeDriver
{
SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
int (*ResizeWindowShape)(SDL_Window *window);
};
typedef struct SDL_WindowUserData
{
char *name;
void *data;
struct SDL_WindowUserData *next;
} SDL_WindowUserData;
/* Define the SDL window structure, corresponding to toplevel windows */
struct SDL_Window
{
const void *magic;
Uint32 id;
char *title;
SDL_Surface *icon;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
Uint32 flags;
Uint32 last_fullscreen_flags;
/* Stored position and size for windowed mode */
SDL_Rect windowed;
SDL_DisplayMode fullscreen_mode;
float opacity;
float brightness;
Uint16 *gamma;
Uint16 *saved_gamma; /* (just offset into gamma) */
SDL_Surface *surface;
SDL_bool surface_valid;
SDL_bool is_hiding;
SDL_bool is_destroying;
SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */
SDL_WindowShaper *shaper;
SDL_HitTest hit_test;
void *hit_test_data;
SDL_WindowUserData *data;
void *driverdata;
SDL_Window *prev;
SDL_Window *next;
};
#define FULLSCREEN_VISIBLE(W) \
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
((W)->flags & SDL_WINDOW_SHOWN) && \
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*
* Define the SDL display structure This corresponds to physical monitors
* attached to the system.
*/
struct SDL_VideoDisplay
{
char *name;
int max_display_modes;
int num_display_modes;
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_Window *fullscreen_window;
SDL_VideoDevice *device;
void *driverdata;
};
/* Forward declaration */
struct SDL_SysWMinfo;
/* Define the SDL video driver structure */
#define _THIS SDL_VideoDevice *_this
struct SDL_VideoDevice
{
/* * * */
/* The name of this video driver */
const char *name;
/* * * */
/* Initialization/Query functions */
/*
* Initialize the native video subsystem, filling in the list of
* displays for this driver, returning 0 or -1 if there's an error.
*/
int (*VideoInit) (_THIS);
/*
* Reverse the effects VideoInit() -- called if VideoInit() fails or
* if the application is shutting down the video subsystem.
*/
void (*VideoQuit) (_THIS);
/*
* Reinitialize the touch devices -- called if an unknown touch ID occurs.
*/
void (*ResetTouch) (_THIS);
/* * * */
/*
* Display functions
*/
/*
* Get the bounds of a display
*/
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get the dots/pixels-per-inch of a display
*/
int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
/*
* Get the usable bounds of a display (bounds minus menubar or whatever)
*/
int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get a list of the available display modes for a display.
*/
void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
/*
* Setting the display mode is independent of creating windows, so
* when the display mode is changed, all existing windows should have
* their data updated accordingly, including the display surfaces
* associated with them.
*/
int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
/* * * */
/*
* Window functions
*/
int (*CreateSDLWindow) (_THIS, SDL_Window * window);
int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
void (*SetWindowTitle) (_THIS, SDL_Window * window);
void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
void (*SetWindowPosition) (_THIS, SDL_Window * window);
void (*SetWindowSize) (_THIS, SDL_Window * window);
void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
void (*ShowWindow) (_THIS, SDL_Window * window);
void (*HideWindow) (_THIS, SDL_Window * window);
void (*RaiseWindow) (_THIS, SDL_Window * window);
void (*MaximizeWindow) (_THIS, SDL_Window * window);
void (*MinimizeWindow) (_THIS, SDL_Window * window);
void (*RestoreWindow) (_THIS, SDL_Window * window);
void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
void (*DestroyWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
void (*OnWindowEnter) (_THIS, SDL_Window * window);
/* * * */
/*
* Shaped-window functions
*/
SDL_ShapeDriver shape_driver;
/* Get some platform dependent window information */
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);
/* * * */
/*
* OpenGL support
*/
int (*GL_LoadLibrary) (_THIS, const char *path);
void *(*GL_GetProcAddress) (_THIS, const char *proc);
void (*GL_UnloadLibrary) (_THIS);
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
int (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor);
/* * * */
/*
* Vulkan support
*/
int (*Vulkan_LoadLibrary) (_THIS, const char *path);
void (*Vulkan_UnloadLibrary) (_THIS);
SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names);
SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
/* * * */
/*
* Event manager functions
*/
void (*PumpEvents) (_THIS);
/* Suspend the screensaver */
void (*SuspendScreenSaver) (_THIS);
/* Text input */
void (*StartTextInput) (_THIS);
void (*StopTextInput) (_THIS);
void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
/* Screen keyboard */
SDL_bool (*HasScreenKeyboardSupport) (_THIS);
void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
/* Clipboard */
int (*SetClipboardText) (_THIS, const char *text);
char * (*GetClipboardText) (_THIS);
SDL_bool (*HasClipboardText) (_THIS);
/* MessageBox */
int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
/* Hit-testing */
int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
/* * * */
/* Data common to all drivers */
SDL_bool is_dummy;
SDL_bool suspend_screensaver;
int num_displays;
SDL_VideoDisplay *displays;
SDL_Window *windows;
SDL_Window *grabbed_window;
Uint8 window_magic;
Uint32 next_object_id;
char *clipboard_text;
/* * * */
/* Data used by the GL drivers */
struct
{
int red_size;
int green_size;
int blue_size;
int alpha_size;
int depth_size;
int buffer_size;
int stencil_size;
int double_buffer;
int accum_red_size;
int accum_green_size;
int accum_blue_size;
int accum_alpha_size;
int stereo;
int multisamplebuffers;
int multisamplesamples;
int accelerated;
int major_version;
int minor_version;
int flags;
int profile_mask;
int share_with_current_context;
int release_behavior;
int reset_notification;
int framebuffer_srgb_capable;
int no_error;
int retained_backing;
int driver_loaded;
char driver_path[256];
void *dll_handle;
} gl_config;
/* * * */
/* Cache current GL context; don't call the OS when it hasn't changed. */
/* We have the global pointers here so Cocoa continues to work the way
it always has, and the thread-local storage for the general case.
*/
SDL_Window *current_glwin;
SDL_GLContext current_glctx;
SDL_TLSID current_glwin_tls;
SDL_TLSID current_glctx_tls;
/* * * */
/* Data used by the Vulkan drivers */
struct
{
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
int loader_loaded;
char loader_path[256];
void *loader_handle;
} vulkan_config;
/* * * */
/* Data private to this driver */
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_OPENGL_EGL
struct SDL_EGL_VideoData *egl_data;
#endif
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif
/* * * */
/* The function used to dispose of this structure */
void (*free) (_THIS);
};
typedef struct VideoBootStrap
{
const char *name;
const char *desc;
int (*available) (void);
SDL_VideoDevice *(*create) (int devindex);
} VideoBootStrap;
/* Not all of these are available in a given build. Use #ifdefs, etc. */
extern VideoBootStrap COCOA_bootstrap;
extern VideoBootStrap X11_bootstrap;
extern VideoBootStrap MIR_bootstrap;
extern VideoBootStrap DirectFB_bootstrap;
extern VideoBootStrap WINDOWS_bootstrap;
extern VideoBootStrap WINRT_bootstrap;
extern VideoBootStrap HAIKU_bootstrap;
extern VideoBootStrap PND_bootstrap;
extern VideoBootStrap UIKIT_bootstrap;
extern VideoBootStrap Android_bootstrap;
extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap RPI_bootstrap;
extern VideoBootStrap KMSDRM_bootstrap;
extern VideoBootStrap DUMMY_bootstrap;
extern VideoBootStrap Wayland_bootstrap;
extern VideoBootStrap NACL_bootstrap;
extern VideoBootStrap VIVANTE_bootstrap;
extern VideoBootStrap Emscripten_bootstrap;
extern VideoBootStrap QNX_bootstrap;
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
extern void *SDL_GetDisplayDriverData( int displayIndex );
extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor);
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern SDL_bool SDL_HasWindows(void);
extern void SDL_OnWindowShown(SDL_Window * window);
extern void SDL_OnWindowHidden(SDL_Window * window);
extern void SDL_OnWindowResized(SDL_Window * window);
extern void SDL_OnWindowMinimized(SDL_Window * window);
extern void SDL_OnWindowRestored(SDL_Window * window);
extern void SDL_OnWindowEnter(SDL_Window * window);
extern void SDL_OnWindowLeave(SDL_Window * window);
extern void SDL_OnWindowFocusGained(SDL_Window * window);
extern void SDL_OnWindowFocusLost(SDL_Window * window);
extern void SDL_UpdateWindowGrab(SDL_Window * window);
extern SDL_Window * SDL_GetFocusWindow(void);
extern SDL_bool SDL_ShouldAllowTopmost(void);
extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
extern void SDL_OnApplicationWillTerminate(void);
extern void SDL_OnApplicationDidReceiveMemoryWarning(void);
extern void SDL_OnApplicationWillResignActive(void);
extern void SDL_OnApplicationDidEnterBackground(void);
extern void SDL_OnApplicationWillEnterForeground(void);
extern void SDL_OnApplicationDidBecomeActive(void);
#endif /* SDL_sysvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */
SDL_Window::next
SDL_Window * next
Definition: SDL_sysvideo.h:114
SDL_WindowUserData
Definition: SDL_sysvideo.h:65
SDL_VideoDevice::name
const char * name
Definition: SDL_sysvideo.h:151
SDL_VideoDevice::accum_alpha_size
int accum_alpha_size
Definition: SDL_sysvideo.h:334
SDL_UpdateWindowGrab
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2427
SDL_OnApplicationWillTerminate
void SDL_OnApplicationWillTerminate(void)
Definition: SDL_video.c:3925
SDL_VideoDevice::accum_blue_size
int accum_blue_size
Definition: SDL_sysvideo.h:333
SDL_OnApplicationDidEnterBackground
void SDL_OnApplicationDidEnterBackground(void)
Definition: SDL_video.c:3947
X11_bootstrap
VideoBootStrap X11_bootstrap
SDL_VideoDevice::reset_notification
int reset_notification
Definition: SDL_sysvideo.h:345
SDL_Window::fullscreen_mode
SDL_DisplayMode fullscreen_mode
Definition: SDL_sysvideo.h:89
right
GLdouble GLdouble right
Definition: SDL_opengl_glext.h:6103
SDL_VideoDevice::buffer_size
int buffer_size
Definition: SDL_sysvideo.h:328
SDL_Window::w
int w
Definition: SDL_sysvideo.h:80
SDL_Window::hit_test_data
void * hit_test_data
Definition: SDL_sysvideo.h:107
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
KMSDRM_bootstrap
VideoBootStrap KMSDRM_bootstrap
SDL_VideoDevice::minor_version
int minor_version
Definition: SDL_sysvideo.h:340
_THIS
#define _THIS
Definition: SDL_sysvideo.h:145
names
GLuint GLuint * names
Definition: SDL_opengl_glext.h:4956
SDL_VideoDevice::blue_size
int blue_size
Definition: SDL_sysvideo.h:325
SDL_VideoDevice::accum_red_size
int accum_red_size
Definition: SDL_sysvideo.h:331
VideoBootStrap::desc
const char * desc
Definition: SDL_sysvideo.h:396
SDL_WindowUserData::data
void * data
Definition: SDL_sysvideo.h:68
SDL_Window::magic
const void * magic
Definition: SDL_sysvideo.h:75
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
rect
SDL_Rect rect
Definition: testrelative.c:27
MIR_bootstrap
VideoBootStrap MIR_bootstrap
SDL_VideoDevice::current_glwin_tls
SDL_TLSID current_glwin_tls
Definition: SDL_sysvideo.h:361
Wayland_bootstrap
VideoBootStrap Wayland_bootstrap
available
static int available()
Definition: video.c:356
SDL_WindowShaper::hasshape
SDL_bool hasshape
Definition: SDL_sysvideo.h:52
SDL_VideoDisplay::name
char * name
Definition: SDL_sysvideo.h:127
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
free
SDL_EventEntry * free
Definition: SDL_events.c:84
surface
EGLSurface surface
Definition: eglext.h:248
SDL_AddBasicVideoDisplay
int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
Definition: SDL_video.c:592
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
SDL_OnWindowResized
void SDL_OnWindowResized(SDL_Window *window)
Definition: SDL_video.c:2501
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:377
QNX_bootstrap
VideoBootStrap QNX_bootstrap
Definition: video.c:361
SDL_WindowShaper::driverdata
void * driverdata
Definition: SDL_sysvideo.h:54
SDL_messagebox.h
context
static screen_context_t context
Definition: video.c:25
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_Window::is_dropping
SDL_bool is_dropping
Definition: SDL_sysvideo.h:102
SDL_VideoDevice::retained_backing
int retained_backing
Definition: SDL_sysvideo.h:348
DirectFB_bootstrap
VideoBootStrap DirectFB_bootstrap
SDL_HitTest
SDL_HitTestResult(* SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data)
Callback used for hit-testing.
Definition: SDL_video.h:1012
SDL_VideoDevice::profile_mask
int profile_mask
Definition: SDL_sysvideo.h:342
bottom
GLint GLint bottom
Definition: SDL_opengl_glext.h:1949
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_Window::is_destroying
SDL_bool is_destroying
Definition: SDL_sysvideo.h:101
SDL_OnApplicationDidBecomeActive
void SDL_OnApplicationDidBecomeActive(void)
Definition: SDL_video.c:3957
Emscripten_bootstrap
VideoBootStrap Emscripten_bootstrap
SDL_VideoDevice::is_dummy
SDL_bool is_dummy
Definition: SDL_sysvideo.h:309
SDL_Window::saved_gamma
Uint16 * saved_gamma
Definition: SDL_sysvideo.h:95
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:181
SDL_OnWindowEnter
void SDL_OnWindowEnter(SDL_Window *window)
Definition: SDL_video.c:2530
SDL_WindowShaper
Definition: SDL_sysvideo.h:40
top
GLdouble GLdouble GLdouble GLdouble top
Definition: SDL_opengl_glext.h:6103
NACL_bootstrap
VideoBootStrap NACL_bootstrap
PFN_vkGetInstanceProcAddr
PFN_vkVoidFunction(VKAPI_PTR * PFN_vkGetInstanceProcAddr)(VkInstance instance, const char *pName)
Definition: vulkan.h:2484
SDL_Window::windowed
SDL_Rect windowed
Definition: SDL_sysvideo.h:87
SDL_AddVideoDisplay
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
Definition: SDL_video.c:606
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Definition: SDL_sysvideo.h:58
HAIKU_bootstrap
VideoBootStrap HAIKU_bootstrap
SDL_thread.h
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int stereo
Definition: SDL_sysvideo.h:335
SDL_TLSID
unsigned int SDL_TLSID
Definition: SDL_thread.h:52
SDL_VideoDevice::gl_data
struct SDL_GLDriverData * gl_data
Definition: SDL_sysvideo.h:378
SDL_GetDisplayDriverData
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:660
SDL_OnWindowHidden
void SDL_OnWindowHidden(SDL_Window *window)
Definition: SDL_video.c:2495
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1572
SDL_PrivateGLESData
Definition: SDL_waylandopengles.h:29
SDL_VideoDevice::accelerated
int accelerated
Definition: SDL_sysvideo.h:338
SDL_VideoDevice::multisamplebuffers
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Definition: SDL_sysvideo.h:336
SDL_VideoDisplay::num_display_modes
int num_display_modes
Definition: SDL_sysvideo.h:129
SDL_WindowUserData::next
struct SDL_WindowUserData * next
Definition: SDL_sysvideo.h:69
SDL_VideoDevice::multisamplesamples
int multisamplesamples
Definition: SDL_sysvideo.h:337
SDL_OnWindowMinimized
void SDL_OnWindowMinimized(SDL_Window *window)
Definition: SDL_video.c:2508
SDL_VideoDevice::major_version
int major_version
Definition: SDL_sysvideo.h:339
SDL_VideoDisplay::device
SDL_VideoDevice * device
Definition: SDL_sysvideo.h:136
SDL_Window::opacity
float opacity
Definition: SDL_sysvideo.h:91
SDL_shape.h
Android_bootstrap
VideoBootStrap Android_bootstrap
SDL_WindowShaper::mode
SDL_WindowShapeMode mode
Definition: SDL_sysvideo.h:49
VIVANTE_bootstrap
VideoBootStrap VIVANTE_bootstrap
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
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SDL_VideoDevice::no_error
int no_error
Definition: SDL_sysvideo.h:347
SDL_VideoDevice::current_glctx
SDL_GLContext current_glctx
Definition: SDL_sysvideo.h:360
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Definition: SDL_syswm.h:194
SDL_OnApplicationDidReceiveMemoryWarning
void SDL_OnApplicationDidReceiveMemoryWarning(void)
Definition: SDL_video.c:3930
WINDOWS_bootstrap
VideoBootStrap WINDOWS_bootstrap
SDL_RecreateWindow
int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1542
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int depth_size
Definition: SDL_sysvideo.h:327
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SDL_WindowShaper * shaper
Definition: SDL_sysvideo.h:104
SDL_VideoDevice::red_size
int red_size
Definition: SDL_sysvideo.h:323
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:157
SDL_VideoDevice::double_buffer
int double_buffer
Definition: SDL_sysvideo.h:330
SDL_WindowShaper::window
SDL_Window * window
Definition: SDL_sysvideo.h:43
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Definition: SDL_sysvideo.h:67
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SDL_Window * SDL_GetFocusWindow(void)
Definition: SDL_video.c:2594
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int driver_loaded
Definition: SDL_sysvideo.h:349
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Definition: SDL_sysvideo.h:393
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Definition: SDL_sysvideo.h:81
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Definition: SDL_sysvideo.h:311
mask
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Definition: SDL_opengl_glext.h:657
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Definition: SDL_sysvideo.h:130
SDL_VideoDevice::dll_handle
void * dll_handle
Definition: SDL_sysvideo.h:351
SDL_GL_DeduceMaxSupportedESProfile
void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor)
Definition: SDL_video.c:2942
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SDL_DisplayMode current_mode
Definition: SDL_sysvideo.h:132
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
SDL_VideoDevice::displays
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:312
SDL_VideoDevice::green_size
int green_size
Definition: SDL_sysvideo.h:324
SDL_OnWindowLeave
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Definition: SDL_video.c:2538
SDL_Window::title
char * title
Definition: SDL_sysvideo.h:77
SDL_VideoDevice::alpha_size
int alpha_size
Definition: SDL_sysvideo.h:326
SDL_Window::y
int y
Definition: SDL_sysvideo.h:79
SDL_VideoDevice::windows
SDL_Window * windows
Definition: SDL_sysvideo.h:313
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Uint32 userx
Definition: SDL_sysvideo.h:46
pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1572
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Uint32 usery
Definition: SDL_sysvideo.h:46
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int framebuffer_srgb_capable
Definition: SDL_sysvideo.h:346
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Definition: SDL_messagebox.h:92
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Uint8 window_magic
Definition: SDL_sysvideo.h:315
PSP_bootstrap
VideoBootStrap PSP_bootstrap
SDL_Window::brightness
float brightness
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