SDL_internal.h File Reference
`#include "dynapi/SDL_dynapi.h"`
`#include "dynapi/SDL_dynapi_overrides.h"`
`#include "SDL_config.h"`
Include dependency graph for SDL_internal.h:

Go to the source code of this file.

## Macros

#define | _GNU_SOURCE
#define | SDL_VARIABLE_LENGTH_ARRAY
#define | DECLSPEC
#define | SDLCALL

## Macro Definition Documentation

## _GNU_SOURCE

#define _GNU_SOURCE

Definition at line 26 of file SDL_internal.h.

## DECLSPEC

#define DECLSPEC

Definition at line 44 of file SDL_internal.h.

Referenced by SDL_CreateThreadWithStackSize(), SDL_memset4(), SDL_RectEquals(), and SDL_WinRTRunApp().

## SDL_VARIABLE_LENGTH_ARRAY

#define SDL_VARIABLE_LENGTH_ARRAY

Definition at line 35 of file SDL_internal.h.

## SDLCALL

#define SDLCALL

Definition at line 45 of file SDL_internal.h.

Referenced by closemutex(), mem_read(), mem_seek(), mem_size(), mem_write(), mem_writeconst(), quit(), RemovePendingMoveEvents(), RemovePendingResizedEvents(), RemovePendingSizeChangedEvents(), reopen_audio(), RLEAlphaClipBlit(), RLEClipBlit(), SDL_AbortAssertion(), SDL_AddTimerInternal(), SDL_BufferQueueDrainCallback(), SDL_ClearQueuedAudio(), SDL_Convert51ToQuad(), SDL_Convert51ToStereo(), SDL_Convert71To51(), SDL_Convert_F32_to_S16_Scalar(), SDL_Convert_F32_to_S32_Scalar(), SDL_Convert_F32_to_S8_Scalar(), SDL_Convert_F32_to_U16_Scalar(), SDL_Convert_F32_to_U8_Scalar(), SDL_Convert_S16_to_F32_Scalar(), SDL_Convert_S32_to_F32_Scalar(), SDL_Convert_S8_to_F32_Scalar(), SDL_Convert_U16_to_F32_Scalar(), SDL_Convert_U8_to_F32_Scalar(), SDL_ConvertAudio(), SDL_ConvertMonoToStereo(), SDL_ConvertQuadTo51(), SDL_ConvertQuadToStereo(), SDL_ConvertStereoTo51(), SDL_ConvertStereoToMono(), SDL_ConvertStereoToQuad(), SDL_CreateThreadWithStackSize(), SDL_GameControllerIgnoreDevicesChanged(), SDL_GetRenderDriverInfo(), SDL_LoadVIDPIDListFromHint(), SDL_LogMessageV(), SDL_memset4(), SDL_MouseNormalSpeedScaleChanged(), SDL_MouseRelativeSpeedScaleChanged(), SDL_RectEquals(), SDL_RemoveAudioDevice(), SDL_RunAudio(), SDL_RunThread(), SDL_SYS_RemoveJoystickDevice(), SDL_UnlockJoysticks(), SDL_WinRTInitNonXAMLApp(), SDLTest_LoadIcon(), SubThreadFunc(), and ticktock().