SDL_gesture.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_gesture.h
*
* Include file for SDL gesture event handling.
*/
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
/* Function prototypes */
/**
* \brief Begin Recording a gesture on the specified touch, or all touches (-1)
*
*
*/
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
/**
* \brief Save all currently loaded Dollar Gesture templates
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
/**
* \brief Save a currently loaded Dollar Gesture template
*
*
*/
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
/**
* \brief Load Dollar Gesture templates from a file
*
*
*/
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_gesture_h_ */
/* vi: set ts=4 sw=4 expandtab: */
SDL_SaveDollarTemplate
int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
Save a currently loaded Dollar Gesture template.
Definition: SDL_gesture.c:169
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1737
SDL_RWops
Definition: SDL_rwops.h:52
src
GLenum src
Definition: SDL_opengl_glext.h:1737
begin_code.h
SDL_RecordGesture
int SDL_RecordGesture(SDL_TouchID touchId)
Begin Recording a gesture on the specified touch, or all touches (-1)
Definition: SDL_gesture.c:90
SDL_LoadDollarTemplates
int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
Load Dollar Gesture templates from a file.
Definition: SDL_gesture.c:227
SDL_touch.h
SDL_video.h
DECLSPEC
#define DECLSPEC
Definition: SDL_internal.h:44
close_code.h
SDL_GestureID
Sint64 SDL_GestureID
Definition: SDL_gesture.h:44
SDL_TouchID
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
SDL_SaveAllDollarTemplates
int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
Save all currently loaded Dollar Gesture templates.
Definition: SDL_gesture.c:157
SDL_stdinc.h
Sint64
int64_t Sint64
Definition: SDL_stdinc.h:188
SDLCALL
#define SDLCALL
Definition: SDL_internal.h:45
SDL_error.h