SDL_uikitvideo.m
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#import <UIKit/UIKit.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"
#include "SDL_uikitclipboard.h"
#include "SDL_uikitvulkan.h"
#define UIKITVID_DRIVER_NAME "uikit"
@implementation SDL_VideoData
@end
/* Initialization/Query functions */
static int UIKit_VideoInit(_THIS);
static void UIKit_VideoQuit(_THIS);
/* DUMMY driver bootstrap functions */
static int
UIKit_Available(void)
{
return 1;
}
static void UIKit_DeleteDevice(SDL_VideoDevice * device)
{
@autoreleasepool {
CFRelease(device->driverdata);
SDL_free(device);
}
}
static SDL_VideoDevice *
UIKit_CreateDevice(int devindex)
{
@autoreleasepool {
SDL_VideoDevice *device;
SDL_VideoData *data;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = [SDL_VideoData new];
} else {
SDL_free(device);
SDL_OutOfMemory();
return (0);
}
device->driverdata = (void *) CFBridgingRetain(data);
/* Set the function pointers */
device->VideoInit = UIKit_VideoInit;
device->VideoQuit = UIKit_VideoQuit;
device->GetDisplayModes = UIKit_GetDisplayModes;
device->SetDisplayMode = UIKit_SetDisplayMode;
device->PumpEvents = UIKit_PumpEvents;
device->SuspendScreenSaver = UIKit_SuspendScreenSaver;
device->CreateSDLWindow = UIKit_CreateWindow;
device->SetWindowTitle = UIKit_SetWindowTitle;
device->ShowWindow = UIKit_ShowWindow;
device->HideWindow = UIKit_HideWindow;
device->RaiseWindow = UIKit_RaiseWindow;
device->SetWindowBordered = UIKit_SetWindowBordered;
device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
device->DestroyWindow = UIKit_DestroyWindow;
device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds;
#if SDL_IPHONE_KEYBOARD
device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard;
device->HideScreenKeyboard = UIKit_HideScreenKeyboard;
device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown;
device->SetTextInputRect = UIKit_SetTextInputRect;
#endif
device->SetClipboardText = UIKit_SetClipboardText;
device->GetClipboardText = UIKit_GetClipboardText;
device->HasClipboardText = UIKit_HasClipboardText;
/* OpenGL (ES) functions */
device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize;
device->GL_SwapWindow = UIKit_GL_SwapWindow;
device->GL_CreateContext = UIKit_GL_CreateContext;
device->GL_DeleteContext = UIKit_GL_DeleteContext;
device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
device->free = UIKit_DeleteDevice;
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = UIKit_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions
= UIKit_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = UIKit_Vulkan_GetDrawableSize;
#endif
device->gl_config.accelerated = 1;
return device;
}
}
VideoBootStrap UIKIT_bootstrap = {
UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
UIKit_Available, UIKit_CreateDevice
};
int
UIKit_VideoInit(_THIS)
{
_this->gl_config.driver_loaded = 1;
if (UIKit_InitModes(_this) < 0) {
return -1;
}
return 0;
}
void
UIKit_VideoQuit(_THIS)
{
UIKit_QuitModes(_this);
}
void
UIKit_SuspendScreenSaver(_THIS)
{
@autoreleasepool {
/* Ignore ScreenSaver API calls if the idle timer hint has been set. */
/* FIXME: The idle timer hint should be deprecated for SDL 2.1. */
if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) {
UIApplication *app = [UIApplication sharedApplication];
/* Prevent the display from dimming and going to sleep. */
app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE);
}
}
}
SDL_bool
UIKit_IsSystemVersionAtLeast(double version)
{
return [[UIDevice currentDevice].systemVersion doubleValue] >= version;
}
CGRect
UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen)
{
CGRect frame = screen.bounds;
#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0)
BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0);
/* The view should always show behind the status bar in iOS 7+. */
if (!hasiOS7 && !(window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) {
frame = screen.applicationFrame;
}
#endif
#if !TARGET_OS_TV
/* iOS 10 seems to have a bug where, in certain conditions, putting the
* device to sleep with the a landscape-only app open, re-orienting the
* device to portrait, and turning it back on will result in the screen
* bounds returning portrait orientation despite the app being in landscape.
* This is a workaround until a better solution can be found.
* https://bugzilla.libsdl.org/show_bug.cgi?id=3505
* https://bugzilla.libsdl.org/show_bug.cgi?id=3465
* https://forums.developer.apple.com/thread/65337 */
if (UIKit_IsSystemVersionAtLeast(8.0)) {
UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation;
BOOL isLandscape = UIInterfaceOrientationIsLandscape(orient);
if (isLandscape != (frame.size.width > frame.size.height)) {
float height = frame.size.width;
frame.size.width = frame.size.height;
frame.size.height = height;
}
}
#endif
return frame;
}
/*
* iOS log support.
*
* This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file.
*/
void SDL_NSLog(const char *text)
{
NSLog(@"%s", text);
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */
SDL_uikitvulkan.h
SDL_VideoDevice::Vulkan_LoadLibrary
int(* Vulkan_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:270
UIKit_InitModes
int UIKit_InitModes(_THIS)
UIKit_IsSystemVersionAtLeast
SDL_bool UIKit_IsSystemVersionAtLeast(double version)
UIKit_QuitModes
void UIKit_QuitModes(_THIS)
UIKit_PumpEvents
void UIKit_PumpEvents(_THIS)
UIKit_SuspendScreenSaver
void UIKit_SuspendScreenSaver(_THIS)
SDL_uikitopengles.h
UIKit_GetWindowWMInfo
SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
UIKit_CreateWindow
int UIKit_CreateWindow(_THIS, SDL_Window *window)
UIKit_DestroyWindow
void UIKit_DestroyWindow(_THIS, SDL_Window *window)
SDL_VideoDevice::IsScreenKeyboardShown
SDL_bool(* IsScreenKeyboardShown)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:294
UIKit_GL_DeleteContext
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
SDL_VideoDevice::free
void(* free)(_THIS)
Definition: SDL_sysvideo.h:390
SDL_FALSE
Definition: SDL_stdinc.h:141
UIKit_GL_GetDrawableSize
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:377
SDL_VideoDevice::ShowWindow
void(* ShowWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:222
SDL_uikitwindow.h
UIKit_SetWindowTitle
void UIKit_SetWindowTitle(_THIS, SDL_Window *window)
UIKit_RaiseWindow
void UIKit_RaiseWindow(_THIS, SDL_Window *window)
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_uikitevents.h
SDL_uikitclipboard.h
UIKit_HideWindow
void UIKit_HideWindow(_THIS, SDL_Window *window)
UIKit_SetWindowBordered
void UIKit_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
UIKit_GL_LoadLibrary
int UIKit_GL_LoadLibrary(_THIS, const char *path)
UIKit_GetDisplayModes
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
SDL_VideoDevice::GL_LoadLibrary
int(* GL_LoadLibrary)(_THIS, const char *path)
Definition: SDL_sysvideo.h:254
UIKit_GL_SwapWindow
int UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
SDL_VideoDevice::SetDisplayMode
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Definition: SDL_sysvideo.h:204
SDL_GetHintBoolean
#define SDL_GetHintBoolean
Definition: SDL_dynapi_overrides.h:608
SDL_VideoDevice::SetWindowBordered
void(* SetWindowBordered)(_THIS, SDL_Window *window, SDL_bool bordered)
Definition: SDL_sysvideo.h:228
SDL_VideoDevice::GL_GetDrawableSize
void(* GL_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
Definition: SDL_sysvideo.h:259
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:121
SDL_VideoDevice::HideWindow
void(* HideWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:223
SDL_VideoDevice::accelerated
int accelerated
Definition: SDL_sysvideo.h:338
device
static SDL_AudioDeviceID device
Definition: loopwave.c:37
SDL_VideoDevice::RaiseWindow
void(* RaiseWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:224
SDL_VideoDevice::SetTextInputRect
void(* SetTextInputRect)(_THIS, SDL_Rect *rect)
Definition: SDL_sysvideo.h:288
SDL_video.h
SDL_VideoDevice::Vulkan_GetInstanceExtensions
SDL_bool(* Vulkan_GetInstanceExtensions)(_THIS, SDL_Window *window, unsigned *count, const char **names)
Definition: SDL_sysvideo.h:272
SDL_VideoDevice::GetWindowWMInfo
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
Definition: SDL_sysvideo.h:247
SDL_VideoDevice::GL_CreateContext
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:257
SDL_VideoDevice::Vulkan_GetDrawableSize
void(* Vulkan_GetDrawableSize)(_THIS, SDL_Window *window, int *w, int *h)
Definition: SDL_sysvideo.h:274
UIKit_SetWindowFullscreen
void UIKit_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
SDL_VideoDevice::Vulkan_CreateSurface
SDL_bool(* Vulkan_CreateSurface)(_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface)
Definition: SDL_sysvideo.h:273
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_VideoDevice::GL_MakeCurrent
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
Definition: SDL_sysvideo.h:258
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
frame
int frame
Definition: teststreaming.c:60
SDL_mouse.h
SDL_VideoDevice::driver_loaded
int driver_loaded
Definition: SDL_sysvideo.h:349
VideoBootStrap
Definition: SDL_sysvideo.h:393
SDL_VideoDevice::Vulkan_UnloadLibrary
void(* Vulkan_UnloadLibrary)(_THIS)
Definition: SDL_sysvideo.h:271
SDL_hints.h
SDL_VideoDevice::DestroyWindow
void(* DestroyWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:234
SDL_VideoData::BOOL
BOOL(WINAPI *CloseTouchInputHandle)(HTOUCHINPUT)
SDL_HINT_IDLE_TIMER_DISABLED
#define SDL_HINT_IDLE_TIMER_DISABLED
A variable controlling whether the idle timer is disabled on iOS.
Definition: SDL_hints.h:329
SDL_VideoDevice::HasScreenKeyboardSupport
SDL_bool(* HasScreenKeyboardSupport)(_THIS)
Definition: SDL_sysvideo.h:291
UIKit_GL_CreateContext
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
UIKit_GL_GetProcAddress
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
SDL_VideoDevice::GetDisplayModes
void(* GetDisplayModes)(_THIS, SDL_VideoDisplay *display)
Definition: SDL_sysvideo.h:196
SDL_VideoData::devindex
int devindex
Definition: SDL_kmsdrmvideo.h:41
UIKit_GetDisplayUsableBounds
int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
SDL_VideoDevice::CreateSDLWindow
int(* CreateSDLWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:210
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
SDL_VideoDevice::VideoQuit
void(* VideoQuit)(_THIS)
Definition: SDL_sysvideo.h:166
SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
height
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_VideoDevice::GL_SwapWindow
int(* GL_SwapWindow)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:262
SDL_VideoDevice::ShowScreenKeyboard
void(* ShowScreenKeyboard)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:292
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
SDL_VideoDevice
Definition: SDL_sysvideo.h:147
SDL_VideoData
Definition: SDL_androidvideo.h:35
SDL_VideoDevice::HasClipboardText
SDL_bool(* HasClipboardText)(_THIS)
Definition: SDL_sysvideo.h:299
SDL_VideoDevice::VideoInit
int(* VideoInit)(_THIS)
Definition: SDL_sysvideo.h:160
SDL_VideoDevice::suspend_screensaver
SDL_bool suspend_screensaver
Definition: SDL_sysvideo.h:310
SDL_VideoDevice::SetWindowFullscreen
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Definition: SDL_sysvideo.h:230
UIKIT_bootstrap
VideoBootStrap UIKIT_bootstrap
SDL_VideoDevice::gl_config
struct SDL_VideoDevice::@34 gl_config
SDL_VideoDevice::GL_DeleteContext
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
Definition: SDL_sysvideo.h:263
SDL_VideoDevice::GetClipboardText
char *(* GetClipboardText)(_THIS)
Definition: SDL_sysvideo.h:298
SDL_VideoDevice::SetWindowTitle
void(* SetWindowTitle)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:212
SDL_VideoDevice::GetDisplayUsableBounds
int(* GetDisplayUsableBounds)(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
Definition: SDL_sysvideo.h:191
SDL_VideoDevice::SetClipboardText
int(* SetClipboardText)(_THIS, const char *text)
Definition: SDL_sysvideo.h:297
UIKit_ShowWindow
void UIKit_ShowWindow(_THIS, SDL_Window *window)
SDL_Window::flags
Uint32 flags
Definition: SDL_sysvideo.h:83
SDL_uikitmodes.h
screen
SDL_Renderer * screen
Definition: testgamecontroller.c:64
SDL_VideoDevice::SuspendScreenSaver
void(* SuspendScreenSaver)(_THIS)
Definition: SDL_sysvideo.h:283
UIKit_GL_MakeCurrent
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
UIKit_SetClipboardText
int UIKit_SetClipboardText(_THIS, const char *text)
SDL_VideoDevice::GL_GetProcAddress
void *(* GL_GetProcAddress)(_THIS, const char *proc)
Definition: SDL_sysvideo.h:255
SDL_VideoDevice::PumpEvents
void(* PumpEvents)(_THIS)
Definition: SDL_sysvideo.h:280
SDL_uikitvideo.h
SDL_VideoDevice::HideScreenKeyboard
void(* HideScreenKeyboard)(_THIS, SDL_Window *window)
Definition: SDL_sysvideo.h:293
UIKit_GetClipboardText
char * UIKit_GetClipboardText(_THIS)
UIKit_SetDisplayMode
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
UIKit_HasClipboardText
SDL_bool UIKit_HasClipboardText(_THIS)