SDL_shaders_d3d11.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* D3D11 shader implementation */
typedef enum {
SHADER_SOLID,
SHADER_RGB,
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
SHADER_NV12_JPEG,
SHADER_NV12_BT601,
SHADER_NV12_BT709,
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
NUM_SHADERS
} D3D11_Shader;
extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout);
extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader);
/* vi: set ts=4 sw=4 expandtab: */
SHADER_NV21_JPEG
Definition: SDL_shaders_d3d11.h:34
NUM_SHADERS
Definition: SDL_shaders_d3d11.h:37
SHADER_NV12_JPEG
Definition: SDL_shaders_d3d11.h:31
SHADER_NV12_BT601
Definition: SDL_shaders_d3d11.h:32
SHADER_YUV_BT601
Definition: SDL_shaders_d3d11.h:29
SHADER_NV21_BT709
Definition: SDL_shaders_d3d11.h:36
SHADER_YUV_BT709
Definition: SDL_shaders_d3d11.h:30
D3D11_CreateVertexShader
int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout)
SHADER_RGB
Definition: SDL_shaders_d3d11.h:27
SHADER_NV21_BT601
Definition: SDL_shaders_d3d11.h:35
SHADER_YUV_JPEG
Definition: SDL_shaders_d3d11.h:28
SHADER_SOLID
Definition: SDL_shaders_d3d11.h:26
D3D11_Shader
D3D11_Shader
Definition: SDL_shaders_d3d11.h:25
D3D11_CreatePixelShader
int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader)
shader
GLuint shader
Definition: SDL_opengl_glext.h:659
SHADER_NV12_BT709
Definition: SDL_shaders_d3d11.h:33