SDL_bopengl.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BOPENGL_H
#define SDL_BOPENGL_H
#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
#ifdef __cplusplus
extern "C" {
#endif
#include "../SDL_sysvideo.h"
extern int BE_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
extern void BE_GL_UnloadLibrary(_THIS); /* TODO */
extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void BE_GL_RebootContexts(_THIS);
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
#endif
/* vi: set ts=4 sw=4 expandtab: */
context
static screen_context_t context
Definition: video.c:25
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730