SDL_pandora.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __SDL_PANDORA_H__
#define __SDL_PANDORA_H__
#include <GLES/egl.h>
#include "../../SDL_internal.h"
#include "../SDL_sysvideo.h"
typedef struct SDL_VideoData
{
SDL_bool egl_initialized; /* OpenGL ES device initialization status */
EGLDisplay egl_display; /* OpenGL ES display connection */
uint32_t egl_refcount; /* OpenGL ES reference count */
uint32_t swapinterval; /* OpenGL ES default swap interval */
} SDL_VideoData;
typedef struct SDL_DisplayData
{
} SDL_DisplayData;
typedef struct SDL_WindowData
{
SDL_bool uses_gles; /* if true window must support OpenGL ES */
EGLConfig gles_configs[32];
EGLint gles_config; /* OpenGL ES configuration index */
EGLContext gles_context; /* OpenGL ES context */
EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
EGLSurface gles_surface; /* OpenGL ES target rendering surface */
} SDL_WindowData;
/****************************************************************************/
/* SDL_VideoDevice functions declaration */
/****************************************************************************/
/* Display and window functions */
int PND_videoinit(_THIS);
void PND_videoquit(_THIS);
void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display);
int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
int PND_createwindow(_THIS, SDL_Window * window);
int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data);
void PND_setwindowtitle(_THIS, SDL_Window * window);
void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
void PND_setwindowposition(_THIS, SDL_Window * window);
void PND_setwindowsize(_THIS, SDL_Window * window);
void PND_showwindow(_THIS, SDL_Window * window);
void PND_hidewindow(_THIS, SDL_Window * window);
void PND_raisewindow(_THIS, SDL_Window * window);
void PND_maximizewindow(_THIS, SDL_Window * window);
void PND_minimizewindow(_THIS, SDL_Window * window);
void PND_restorewindow(_THIS, SDL_Window * window);
void PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed);
void PND_destroywindow(_THIS, SDL_Window * window);
/* Window manager function */
SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
/* OpenGL/OpenGL ES functions */
int PND_gl_loadlibrary(_THIS, const char *path);
void *PND_gl_getprocaddres(_THIS, const char *proc);
void PND_gl_unloadlibrary(_THIS);
SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window);
int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int PND_gl_setswapinterval(_THIS, int interval);
int PND_gl_getswapinterval(_THIS);
int PND_gl_swapwindow(_THIS, SDL_Window * window);
void PND_gl_deletecontext(_THIS, SDL_GLContext context);
#endif /* __SDL_PANDORA_H__ */
/* vi: set ts=4 sw=4 expandtab: */
EGLSurface
void * EGLSurface
Definition: egl.h:59
PND_gl_setswapinterval
int PND_gl_setswapinterval(_THIS, int interval)
EGLConfig
void * EGLConfig
Definition: egl.h:58
PND_raisewindow
void PND_raisewindow(_THIS, SDL_Window *window)
SDL_VideoData::display
struct wl_display * display
Definition: SDL_waylandvideo.h:40
PND_restorewindow
void PND_restorewindow(_THIS, SDL_Window *window)
PND_gl_deletecontext
void PND_gl_deletecontext(_THIS, SDL_GLContext context)
PND_destroywindow
void PND_destroywindow(_THIS, SDL_Window *window)
PND_createwindowfrom
int PND_createwindowfrom(_THIS, SDL_Window *window, const void *data)
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
PND_gl_unloadlibrary
void PND_gl_unloadlibrary(_THIS)
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
PND_createwindow
int PND_createwindow(_THIS, SDL_Window *window)
SDL_VideoData::egl_refcount
uint32_t egl_refcount
Definition: SDL_pandora.h:34
EGLDisplay
void * EGLDisplay
Definition: egl.h:55
PND_gl_getswapinterval
int PND_gl_getswapinterval(_THIS)
PND_getdisplaymodes
void PND_getdisplaymodes(_THIS, SDL_VideoDisplay *display)
SDL_DisplayData
Definition: SDL_cocoamodes.h:26
SDL_WindowData
Definition: SDL_androidwindow.h:35
SDL_WindowData::gles_surface
EGLSurface gles_surface
Definition: SDL_pandora.h:54
PND_maximizewindow
void PND_maximizewindow(_THIS, SDL_Window *window)
EGLContext
void * EGLContext
Definition: egl.h:60
PND_setwindowsize
void PND_setwindowsize(_THIS, SDL_Window *window)
PND_setwindowgrab
void PND_setwindowgrab(_THIS, SDL_Window *window, SDL_bool grabbed)
SDL_WindowData::gles_context
EGLContext gles_context
Definition: SDL_pandora.h:52
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
PND_setwindowicon
void PND_setwindowicon(_THIS, SDL_Window *window, SDL_Surface *icon)
SDL_SysWMinfo
Definition: SDL_syswm.h:194
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
PND_videoquit
void PND_videoquit(_THIS)
EGLint
khronos_int32_t EGLint
Definition: eglplatform.h:122
SDL_WindowData::uses_gles
SDL_bool uses_gles
Definition: SDL_pandora.h:48
PND_hidewindow
void PND_hidewindow(_THIS, SDL_Window *window)
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
PND_gl_swapwindow
int PND_gl_swapwindow(_THIS, SDL_Window *window)
PND_gl_loadlibrary
int PND_gl_loadlibrary(_THIS, const char *path)
SDL_VideoDisplay
Definition: SDL_sysvideo.h:125
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:139
uint32_t
unsigned int uint32_t
Definition: SDL_config_windows.h:63
PND_setdisplaymode
int PND_setdisplaymode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_VideoData::egl_display
EGLDisplay egl_display
Definition: SDL_pandora.h:33
PND_gl_makecurrent
int PND_gl_makecurrent(_THIS, SDL_Window *window, SDL_GLContext context)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
PND_setwindowtitle
void PND_setwindowtitle(_THIS, SDL_Window *window)
SDL_VideoData::egl_initialized
SDL_bool egl_initialized
Definition: SDL_pandora.h:32
SDL_VideoData
Definition: SDL_androidvideo.h:35
PND_gl_createcontext
SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window *window)
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
PND_getwindowwminfo
SDL_bool PND_getwindowwminfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_VideoData::context
EGLContext context
Definition: SDL_waylandvideo.h:56
PND_showwindow
void PND_showwindow(_THIS, SDL_Window *window)
PND_gl_getprocaddres
void * PND_gl_getprocaddres(_THIS, const char *proc)
SDL_WindowData::gles_config
EGLint gles_config
Definition: SDL_pandora.h:51
PND_minimizewindow
void PND_minimizewindow(_THIS, SDL_Window *window)
SDL_VideoData::swapinterval
uint32_t swapinterval
Definition: SDL_pandora.h:35
PND_setwindowposition
void PND_setwindowposition(_THIS, SDL_Window *window)
PND_videoinit
int PND_videoinit(_THIS)