SDL_windowsevents.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_windowsvideo.h"
#include "SDL_windowsshape.h"
#include "SDL_system.h"
#include "SDL_syswm.h"
#include "SDL_timer.h"
#include "SDL_vkeys.h"
#include "SDL_hints.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/scancodes_windows.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
/* Dropfile support */
#include <shellapi.h>
/* For GET_X_LPARAM, GET_Y_LPARAM. */
#include <windowsx.h>
/* #define WMMSG_DEBUG */
#ifdef WMMSG_DEBUG
#include <stdio.h>
#include "wmmsg.h"
#endif
/* For processing mouse WM_*BUTTON* and WM_MOUSEMOVE message-data from GetMessageExtraInfo() */
#define MOUSEEVENTF_FROMTOUCH 0xFF515700
/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK (1<<30)
#define EXTENDED_KEYMASK (1<<24)
#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */
#ifndef VK_OEM_NEC_EQUAL
#define VK_OEM_NEC_EQUAL 0x92
#endif
/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#endif
#ifndef WM_XBUTTONUP
#define WM_XBUTTONUP 0x020C
#endif
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef WM_INPUT
#define WM_INPUT 0x00ff
#endif
#ifndef WM_TOUCH
#define WM_TOUCH 0x0240
#endif
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_UNICHAR
#define WM_UNICHAR 0x0109
#endif
static SDL_Scancode
VKeytoScancode(WPARAM vkey)
{
switch (vkey) {
case VK_CLEAR: return SDL_SCANCODE_CLEAR;
case VK_MODECHANGE: return SDL_SCANCODE_MODE;
case VK_SELECT: return SDL_SCANCODE_SELECT;
case VK_EXECUTE: return SDL_SCANCODE_EXECUTE;
case VK_HELP: return SDL_SCANCODE_HELP;
case VK_PAUSE: return SDL_SCANCODE_PAUSE;
case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR;
case VK_F13: return SDL_SCANCODE_F13;
case VK_F14: return SDL_SCANCODE_F14;
case VK_F15: return SDL_SCANCODE_F15;
case VK_F16: return SDL_SCANCODE_F16;
case VK_F17: return SDL_SCANCODE_F17;
case VK_F18: return SDL_SCANCODE_F18;
case VK_F19: return SDL_SCANCODE_F19;
case VK_F20: return SDL_SCANCODE_F20;
case VK_F21: return SDL_SCANCODE_F21;
case VK_F22: return SDL_SCANCODE_F22;
case VK_F23: return SDL_SCANCODE_F23;
case VK_F24: return SDL_SCANCODE_F24;
case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS;
case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK;
case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD;
case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH;
case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP;
case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH;
case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS;
case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME;
case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE;
case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN;
case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP;
case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT;
case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV;
case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP;
case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY;
case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL;
case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT;
case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH;
case VK_ATTN: return SDL_SCANCODE_SYSREQ;
case VK_CRSEL: return SDL_SCANCODE_CRSEL;
case VK_EXSEL: return SDL_SCANCODE_EXSEL;
case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR;
case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1;
case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2;
default: return SDL_SCANCODE_UNKNOWN;
}
}
static SDL_Scancode
WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
{
SDL_Scancode code;
int nScanCode = (lParam >> 16) & 0xFF;
SDL_bool bIsExtended = (lParam & (1 << 24)) != 0;
code = VKeytoScancode(wParam);
if (code == SDL_SCANCODE_UNKNOWN && nScanCode <= 127) {
code = windows_scancode_table[nScanCode];
if (bIsExtended) {
switch (code) {
case SDL_SCANCODE_RETURN:
code = SDL_SCANCODE_KP_ENTER;
break;
case SDL_SCANCODE_LALT:
code = SDL_SCANCODE_RALT;
break;
case SDL_SCANCODE_LCTRL:
code = SDL_SCANCODE_RCTRL;
break;
case SDL_SCANCODE_SLASH:
code = SDL_SCANCODE_KP_DIVIDE;
break;
case SDL_SCANCODE_CAPSLOCK:
code = SDL_SCANCODE_KP_PLUS;
break;
default:
break;
}
} else {
switch (code) {
case SDL_SCANCODE_HOME:
code = SDL_SCANCODE_KP_7;
break;
case SDL_SCANCODE_UP:
code = SDL_SCANCODE_KP_8;
break;
case SDL_SCANCODE_PAGEUP:
code = SDL_SCANCODE_KP_9;
break;
case SDL_SCANCODE_LEFT:
code = SDL_SCANCODE_KP_4;
break;
case SDL_SCANCODE_RIGHT:
code = SDL_SCANCODE_KP_6;
break;
case SDL_SCANCODE_END:
code = SDL_SCANCODE_KP_1;
break;
case SDL_SCANCODE_DOWN:
code = SDL_SCANCODE_KP_2;
break;
case SDL_SCANCODE_PAGEDOWN:
code = SDL_SCANCODE_KP_3;
break;
case SDL_SCANCODE_INSERT:
code = SDL_SCANCODE_KP_0;
break;
case SDL_SCANCODE_DELETE:
code = SDL_SCANCODE_KP_PERIOD;
break;
case SDL_SCANCODE_PRINTSCREEN:
code = SDL_SCANCODE_KP_MULTIPLY;
break;
default:
break;
}
}
}
return code;
}
static SDL_bool
WIN_ShouldIgnoreFocusClick()
{
return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
}
static void
WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
{
if (data->focus_click_pending & SDL_BUTTON(button)) {
/* Ignore the button click for activation */
if (!bwParamMousePressed) {
data->focus_click_pending &= ~SDL_BUTTON(button);
if (!data->focus_click_pending) {
WIN_UpdateClipCursor(data->window);
}
}
if (WIN_ShouldIgnoreFocusClick()) {
return;
}
}
if (bwParamMousePressed && !bSDLMousePressed) {
SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button);
} else if (!bwParamMousePressed && bSDLMousePressed) {
SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button);
}
}
/*
* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also
* so this funciton reconciles our view of the world with the current buttons reported by windows
*/
static void
WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID)
{
if (wParam != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID);
data->mouse_button_flags = wParam;
}
}
static void
WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
{
if (rawButtons != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
data->mouse_button_flags = rawButtons;
}
}
static void
WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
{
Uint32 mouseFlags;
SHORT keyState;
/* mouse buttons may have changed state here, we need to resync them,
but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
*/
mouseFlags = SDL_GetMouseState(NULL, NULL);
keyState = GetAsyncKeyState(VK_LBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
}
keyState = GetAsyncKeyState(VK_RBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
}
keyState = GetAsyncKeyState(VK_MBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON1);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON2);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
}
data->mouse_button_flags = 0;
}
static BOOL
WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
{
if (codepoint <= 0x7F) {
text[0] = (char) codepoint;
text[1] = '\0';
} else if (codepoint <= 0x7FF) {
text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
text[1] = 0x80 | (char) (codepoint & 0x3F);
text[2] = '\0';
} else if (codepoint <= 0xFFFF) {
text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
text[2] = 0x80 | (char) (codepoint & 0x3F);
text[3] = '\0';
} else if (codepoint <= 0x10FFFF) {
text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
text[3] = 0x80 | (char) (codepoint & 0x3F);
text[4] = '\0';
} else {
return SDL_FALSE;
}
return SDL_TRUE;
}
static SDL_bool
ShouldGenerateWindowCloseOnAltF4(void)
{
return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
}
/* Win10 "Fall Creators Update" introduced the bug that SetCursorPos() (as used by SDL_WarpMouseInWindow())
doesn't reliably generate WM_MOUSEMOVE events anymore (see #3931) which breaks relative mouse mode via warping.
This is used to implement a workaround.. */
static SDL_bool isWin10FCUorNewer = SDL_FALSE;
LRESULT CALLBACK
WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
SDL_WindowData *data;
LRESULT returnCode = -1;
/* Send a SDL_SYSWMEVENT if the application wants them */
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.subsystem = SDL_SYSWM_WINDOWS;
wmmsg.msg.win.hwnd = hwnd;
wmmsg.msg.win.msg = msg;
wmmsg.msg.win.wParam = wParam;
wmmsg.msg.win.lParam = lParam;
SDL_SendSysWMEvent(&wmmsg);
}
/* Get the window data for the window */
data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
if (!data) {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
#ifdef WMMSG_DEBUG
{
char message[1024];
if (msg > MAX_WMMSG) {
SDL_snprintf(message, sizeof(message), "Received windows message: %p UNKNOWN (%d) -- 0x%X, 0x%X\n", hwnd, msg, wParam, lParam);
} else {
SDL_snprintf(message, sizeof(message), "Received windows message: %p %s -- 0x%X, 0x%X\n", hwnd, wmtab[msg], wParam, lParam);
}
OutputDebugStringA(message);
}
#endif /* WMMSG_DEBUG */
if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata))
return 0;
switch (msg) {
case WM_SHOWWINDOW:
{
if (wParam) {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
break;
case WM_ACTIVATE:
{
POINT cursorPos;
BOOL minimized;
minimized = HIWORD(wParam);
if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
if (LOWORD(wParam) == WA_CLICKACTIVE) {
if (GetAsyncKeyState(VK_LBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_LMASK;
}
if (GetAsyncKeyState(VK_RBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_RMASK;
}
if (GetAsyncKeyState(VK_MBUTTON)) {
data->focus_click_pending |= SDL_BUTTON_MMASK;
}
if (GetAsyncKeyState(VK_XBUTTON1)) {
data->focus_click_pending |= SDL_BUTTON_X1MASK;
}
if (GetAsyncKeyState(VK_XBUTTON2)) {
data->focus_click_pending |= SDL_BUTTON_X2MASK;
}
}
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
if (SDL_GetKeyboardFocus() != data->window) {
SDL_SetKeyboardFocus(data->window);
}
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
WIN_CheckAsyncMouseRelease(data);
/*
* FIXME: Update keyboard state
*/
WIN_CheckClipboardUpdate(data->videodata);
SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0);
SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0);
} else {
data->in_window_deactivation = SDL_TRUE;
if (SDL_GetKeyboardFocus() == data->window) {
SDL_SetKeyboardFocus(NULL);
WIN_ResetDeadKeys();
}
ClipCursor(NULL);
data->in_window_deactivation = SDL_FALSE;
}
}
returnCode = 0;
break;
case WM_MOUSEMOVE:
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
if (isWin10FCUorNewer && mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
/* To work around #3931, Win10 bug introduced in Fall Creators Update, where
SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
after each windows mouse event generate a fake event for the middle of the window
if relative_mode_warp is used */
int center_x = 0, center_y = 0;
SDL_GetWindowSize(data->window, &center_x, &center_y);
center_x /= 2;
center_y /= 2;
SDL_SendMouseMotion(data->window, mouseID, 0, center_x, center_y);
}
}
}
/* don't break here, fall through to check the wParam like the button presses */
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
case WM_XBUTTONDOWN:
case WM_XBUTTONDBLCLK:
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
WIN_CheckWParamMouseButtons(wParam, data, mouseID);
}
}
break;
case WM_INPUT:
{
SDL_Mouse *mouse = SDL_GetMouse();
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
RAWINPUT inp;
UINT size = sizeof(inp);
const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp;
const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0);
if (!isRelative || mouse->focus != data->window) {
if (!isCapture) {
break;
}
}
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* Mouse data */
if (inp.header.dwType == RIM_TYPEMOUSE) {
if (isRelative) {
RAWMOUSE* rawmouse = &inp.data.mouse;
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
} else {
/* synthesize relative moves from the abs position */
static SDL_Point initialMousePoint;
if (initialMousePoint.x == 0 && initialMousePoint.y == 0) {
initialMousePoint.x = rawmouse->lLastX;
initialMousePoint.y = rawmouse->lLastY;
}
SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y));
initialMousePoint.x = rawmouse->lLastX;
initialMousePoint.y = rawmouse->lLastY;
}
WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data);
} else if (isCapture) {
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;
RECT hwndRect;
HWND currentHnd;
GetCursorPos(&pt);
currentHnd = WindowFromPoint(pt);
ScreenToClient(hwnd, &pt);
GetClientRect(hwnd, &hwndRect);
/* if in the window, WM_MOUSEMOVE, etc, will cover it. */
if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
}
} else {
SDL_assert(0 && "Shouldn't happen");
}
}
}
break;
case WM_MOUSEWHEEL:
case WM_MOUSEHWHEEL:
{
short amount = GET_WHEEL_DELTA_WPARAM(wParam);
float fAmount = (float) amount / WHEEL_DELTA;
if (msg == WM_MOUSEWHEEL)
SDL_SendMouseWheel(data->window, 0, 0.0f, fAmount, SDL_MOUSEWHEEL_NORMAL);
else
SDL_SendMouseWheel(data->window, 0, fAmount, 0.0f, SDL_MOUSEWHEEL_NORMAL);
}
break;
#ifdef WM_MOUSELEAVE
case WM_MOUSELEAVE:
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
if (!IsIconic(hwnd)) {
POINT cursorPos;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
}
SDL_SetMouseFocus(NULL);
}
returnCode = 0;
break;
#endif /* WM_MOUSELEAVE */
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
/* Detect relevant keyboard shortcuts */
if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) {
/* ALT+F4: Close window */
if (code == SDL_SCANCODE_F4 && ShouldGenerateWindowCloseOnAltF4()) {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
}
}
if (code != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKey(SDL_PRESSED, code);
}
}
returnCode = 0;
break;
case WM_SYSKEYUP:
case WM_KEYUP:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (code != SDL_SCANCODE_UNKNOWN) {
if (code == SDL_SCANCODE_PRINTSCREEN &&
keyboardState[code] == SDL_RELEASED) {
SDL_SendKeyboardKey(SDL_PRESSED, code);
}
SDL_SendKeyboardKey(SDL_RELEASED, code);
}
}
returnCode = 0;
break;
case WM_UNICHAR:
if ( wParam == UNICODE_NOCHAR ) {
returnCode = 1;
break;
}
/* otherwise fall through to below */
case WM_CHAR:
{
char text[5];
if ( WIN_ConvertUTF32toUTF8( (UINT32)wParam, text ) ) {
SDL_SendKeyboardText( text );
}
}
returnCode = 0;
break;
#ifdef WM_INPUTLANGCHANGE
case WM_INPUTLANGCHANGE:
{
WIN_UpdateKeymap();
SDL_SendKeymapChangedEvent();
}
returnCode = 1;
break;
#endif /* WM_INPUTLANGCHANGE */
case WM_NCLBUTTONDOWN:
{
data->in_title_click = SDL_TRUE;
}
break;
case WM_CAPTURECHANGED:
{
data->in_title_click = SDL_FALSE;
/* The mouse may have been released during a modal loop */
WIN_CheckAsyncMouseRelease(data);
}
break;
#ifdef WM_GETMINMAXINFO
case WM_GETMINMAXINFO:
{
MINMAXINFO *info;
RECT size;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
BOOL constrain_max_size;
if (SDL_IsShapedWindow(data->window))
Win32_ResizeWindowShape(data->window);
/* If this is an expected size change, allow it */
if (data->expected_resize) {
break;
}
/* Get the current position of our window */
GetWindowRect(hwnd, &size);
x = size.left;
y = size.top;
/* Calculate current size of our window */
SDL_GetWindowSize(data->window, &w, &h);
SDL_GetWindowMinimumSize(data->window, &min_w, &min_h);
SDL_GetWindowMaximumSize(data->window, &max_w, &max_h);
/* Store in min_w and min_h difference between current size and minimal
size so we don't need to call AdjustWindowRectEx twice */
min_w -= w;
min_h -= h;
if (max_w && max_h) {
max_w -= w;
max_h -= h;
constrain_max_size = TRUE;
} else {
constrain_max_size = FALSE;
}
if (!(SDL_GetWindowFlags(data->window) & SDL_WINDOW_BORDERLESS)) {
LONG style = GetWindowLong(hwnd, GWL_STYLE);
/* DJM - according to the docs for GetMenu(), the
return value is undefined if hwnd is a child window.
Apparently it's too difficult for MS to check
inside their function, so I have to do it here.
*/
BOOL menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
size.top = 0;
size.left = 0;
size.bottom = h;
size.right = w;
AdjustWindowRectEx(&size, style, menu, 0);
w = size.right - size.left;
h = size.bottom - size.top;
}
/* Fix our size to the current size */
info = (MINMAXINFO *) lParam;
if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
info->ptMinTrackSize.x = w + min_w;
info->ptMinTrackSize.y = h + min_h;
if (constrain_max_size) {
info->ptMaxTrackSize.x = w + max_w;
info->ptMaxTrackSize.y = h + max_h;
}
} else {
info->ptMaxSize.x = w;
info->ptMaxSize.y = h;
info->ptMaxPosition.x = x;
info->ptMaxPosition.y = y;
info->ptMinTrackSize.x = w;
info->ptMinTrackSize.y = h;
info->ptMaxTrackSize.x = w;
info->ptMaxTrackSize.y = h;
}
}
returnCode = 0;
break;
#endif /* WM_GETMINMAXINFO */
case WM_WINDOWPOSCHANGING:
if (data->expected_resize) {
returnCode = 0;
}
break;
case WM_WINDOWPOSCHANGED:
{
RECT rect;
int x, y;
int w, h;
if (data->initializing || data->in_border_change) {
break;
}
if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) {
break;
}
ClientToScreen(hwnd, (LPPOINT) & rect);
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
WIN_UpdateClipCursor(data->window);
x = rect.left;
y = rect.top;
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y);
w = rect.right - rect.left;
h = rect.bottom - rect.top;
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w,
h);
/* Forces a WM_PAINT event */
InvalidateRect(hwnd, NULL, FALSE);
}
break;
case WM_SIZE:
{
switch (wParam) {
case SIZE_MAXIMIZED:
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_RESTORED, 0, 0);
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
break;
case SIZE_MINIMIZED:
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_MINIMIZED, 0, 0);
break;
default:
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_RESTORED, 0, 0);
break;
}
}
break;
case WM_SETCURSOR:
{
Uint16 hittest;
hittest = LOWORD(lParam);
if (hittest == HTCLIENT) {
SetCursor(SDL_cursor);
returnCode = TRUE;
} else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) {
SetCursor(NULL);
returnCode = TRUE;
}
}
break;
/* We were occluded, refresh our display */
case WM_PAINT:
{
RECT rect;
if (GetUpdateRect(hwnd, &rect, FALSE)) {
ValidateRect(hwnd, NULL);
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED,
0, 0);
}
}
returnCode = 0;
break;
/* We'll do our own drawing, prevent flicker */
case WM_ERASEBKGND:
{
}
return (1);
case WM_SYSCOMMAND:
{
if ((wParam & 0xFFF0) == SC_KEYMENU) {
return (0);
}
#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
/* Don't start the screensaver or blank the monitor in fullscreen apps */
if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
(wParam & 0xFFF0) == SC_MONITORPOWER) {
if (SDL_GetVideoDevice()->suspend_screensaver) {
return (0);
}
}
#endif /* System has screensaver support */
}
break;
case WM_CLOSE:
{
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
}
returnCode = 0;
break;
case WM_TOUCH:
if (data->videodata->GetTouchInputInfo && data->videodata->CloseTouchInputHandle) {
UINT i, num_inputs = LOWORD(wParam);
PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
RECT rect;
float x, y;
if (!GetClientRect(hwnd, &rect) ||
(rect.right == rect.left && rect.bottom == rect.top)) {
if (inputs) {
SDL_stack_free(inputs);
}
break;
}
ClientToScreen(hwnd, (LPPOINT) & rect);
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
rect.top *= 100;
rect.left *= 100;
rect.bottom *= 100;
rect.right *= 100;
for (i = 0; i < num_inputs; ++i) {
PTOUCHINPUT input = &inputs[i];
const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
if (SDL_AddTouch(touchId, "") < 0) {
continue;
}
/* Get the normalized coordinates for the window */
x = (float)(input->x - rect.left)/(rect.right - rect.left);
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
if (input->dwFlags & TOUCHEVENTF_DOWN) {
SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_MOVE) {
SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_UP) {
SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f);
}
}
}
SDL_stack_free(inputs);
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
return 0;
}
break;
case WM_DROPFILES:
{
UINT i;
HDROP drop = (HDROP) wParam;
UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
for (i = 0; i < count; ++i) {
UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
LPTSTR buffer = SDL_stack_alloc(TCHAR, size);
if (buffer) {
if (DragQueryFile(drop, i, buffer, size)) {
char *file = WIN_StringToUTF8(buffer);
SDL_SendDropFile(data->window, file);
SDL_free(file);
}
SDL_stack_free(buffer);
}
}
SDL_SendDropComplete(data->window);
DragFinish(drop);
return 0;
}
break;
case WM_NCCALCSIZE:
{
Uint32 window_flags = SDL_GetWindowFlags(data->window);
if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) && !(window_flags & SDL_WINDOW_FULLSCREEN)) {
/* When borderless, need to tell windows that the size of the non-client area is 0 */
if (!(window_flags & SDL_WINDOW_RESIZABLE)) {
int w, h;
NCCALCSIZE_PARAMS *params = (NCCALCSIZE_PARAMS *)lParam;
w = data->window->windowed.w;
h = data->window->windowed.h;
params->rgrc[0].right = params->rgrc[0].left + w;
params->rgrc[0].bottom = params->rgrc[0].top + h;
}
return 0;
}
}
break;
case WM_NCHITTEST:
{
SDL_Window *window = data->window;
if (window->hit_test) {
POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };
if (ScreenToClient(hwnd, &winpoint)) {
const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
switch (rc) {
#define POST_HIT_TEST(ret) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); return ret; }
case SDL_HITTEST_DRAGGABLE: POST_HIT_TEST(HTCAPTION);
case SDL_HITTEST_RESIZE_TOPLEFT: POST_HIT_TEST(HTTOPLEFT);
case SDL_HITTEST_RESIZE_TOP: POST_HIT_TEST(HTTOP);
case SDL_HITTEST_RESIZE_TOPRIGHT: POST_HIT_TEST(HTTOPRIGHT);
case SDL_HITTEST_RESIZE_RIGHT: POST_HIT_TEST(HTRIGHT);
case SDL_HITTEST_RESIZE_BOTTOMRIGHT: POST_HIT_TEST(HTBOTTOMRIGHT);
case SDL_HITTEST_RESIZE_BOTTOM: POST_HIT_TEST(HTBOTTOM);
case SDL_HITTEST_RESIZE_BOTTOMLEFT: POST_HIT_TEST(HTBOTTOMLEFT);
case SDL_HITTEST_RESIZE_LEFT: POST_HIT_TEST(HTLEFT);
#undef POST_HIT_TEST
case SDL_HITTEST_NORMAL: return HTCLIENT;
}
}
/* If we didn't return, this will call DefWindowProc below. */
}
}
break;
}
/* If there's a window proc, assume it's going to handle messages */
if (data->wndproc) {
return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
} else if (returnCode >= 0) {
return returnCode;
} else {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
}
/* A message hook called before TranslateMessage() */
static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
static void *g_WindowsMessageHookData = NULL;
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
{
g_WindowsMessageHook = callback;
g_WindowsMessageHookData = userdata;
}
void
WIN_PumpEvents(_THIS)
{
const Uint8 *keystate;
MSG msg;
DWORD start_ticks = GetTickCount();
if (g_WindowsEnableMessageLoop) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (g_WindowsMessageHook) {
g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam);
}
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);
/* Make sure we don't busy loop here forever if there are lots of events coming in */
if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
break;
}
}
}
/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
You won't get a KEYUP until both are released, and that keyup will only be for the second
key you released. Take heroic measures and check the keystate as of the last handled event,
and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */
keystate = SDL_GetKeyboardState(NULL);
if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
}
}
/* to work around #3931, a bug introduced in Win10 Fall Creators Update (build nr. 16299)
we need to detect the windows version. this struct and the function below does that.
usually this struct and the corresponding function (RtlGetVersion) are in <Ntddk.h>
but here we just load it dynamically */
struct SDL_WIN_OSVERSIONINFOW {
ULONG dwOSVersionInfoSize;
ULONG dwMajorVersion;
ULONG dwMinorVersion;
ULONG dwBuildNumber;
ULONG dwPlatformId;
WCHAR szCSDVersion[128];
};
static SDL_bool
IsWin10FCUorNewer(void)
{
HMODULE handle = GetModuleHandleW(L"ntdll.dll");
if (handle) {
typedef LONG(WINAPI* RtlGetVersionPtr)(struct SDL_WIN_OSVERSIONINFOW*);
RtlGetVersionPtr getVersionPtr = (RtlGetVersionPtr)GetProcAddress(handle, "RtlGetVersion");
if (getVersionPtr != NULL) {
struct SDL_WIN_OSVERSIONINFOW info;
SDL_zero(info);
info.dwOSVersionInfoSize = sizeof(info);
if (getVersionPtr(&info) == 0) { /* STATUS_SUCCESS == 0 */
if ( (info.dwMajorVersion == 10 && info.dwMinorVersion == 0 && info.dwBuildNumber >= 16299)
|| (info.dwMajorVersion == 10 && info.dwMinorVersion > 0)
|| (info.dwMajorVersion > 10) )
{
return SDL_TRUE;
}
}
}
}
return SDL_FALSE;
}
static int app_registered = 0;
LPTSTR SDL_Appname = NULL;
Uint32 SDL_Appstyle = 0;
HINSTANCE SDL_Instance = NULL;
/* Register the class for this application */
int
SDL_RegisterApp(char *name, Uint32 style, void *hInst)
{
const char *hint;
WNDCLASSEX wcex;
TCHAR path[MAX_PATH];
/* Only do this once... */
if (app_registered) {
++app_registered;
return (0);
}
if (!name && !SDL_Appname) {
name = "SDL_app";
#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC)
SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
#endif
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
}
if (name) {
SDL_Appname = WIN_UTF8ToString(name);
SDL_Appstyle = style;
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
}
/* Register the application class */
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.hCursor = NULL;
wcex.hIcon = NULL;
wcex.hIconSm = NULL;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = SDL_Appname;
wcex.style = SDL_Appstyle;
wcex.hbrBackground = NULL;
wcex.lpfnWndProc = WIN_WindowProc;
wcex.hInstance = SDL_Instance;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON);
if (hint && *hint) {
wcex.hIcon = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint)));
hint = SDL_GetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL);
if (hint && *hint) {
wcex.hIconSm = LoadIcon(SDL_Instance, MAKEINTRESOURCE(SDL_atoi(hint)));
}
} else {
/* Use the first icon as a default icon, like in the Explorer */
GetModuleFileName(SDL_Instance, path, MAX_PATH);
ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1);
}
if (!RegisterClassEx(&wcex)) {
return SDL_SetError("Couldn't register application class");
}
isWin10FCUorNewer = IsWin10FCUorNewer();
app_registered = 1;
return 0;
}
/* Unregisters the windowclass registered in SDL_RegisterApp above. */
void
SDL_UnregisterApp()
{
WNDCLASSEX wcex;
/* SDL_RegisterApp might not have been called before */
if (!app_registered) {
return;
}
--app_registered;
if (app_registered == 0) {
/* Check for any registered window classes. */
if (GetClassInfoEx(SDL_Instance, SDL_Appname, &wcex)) {
UnregisterClass(SDL_Appname, SDL_Instance);
if (wcex.hIcon) DestroyIcon(wcex.hIcon);
if (wcex.hIconSm) DestroyIcon(wcex.hIconSm);
}
SDL_free(SDL_Appname);
SDL_Appname = NULL;
}
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */
SDL_SysWMmsg::version
SDL_version version
Definition: SDL_syswm.h:137
TOUCHINPUT
Definition: SDL_windowsvideo.h:64
SDL_SCANCODE_AUDIONEXT
Definition: SDL_scancode.h:351
SDL_SCANCODE_F17
Definition: SDL_scancode.h:219
SDL_SCANCODE_RETURN
Definition: SDL_scancode.h:92
SDL_Instance
HINSTANCE SDL_Instance
SDL_SCANCODE_AC_BOOKMARKS
Definition: SDL_scancode.h:367
SDL_SCANCODE_F13
Definition: SDL_scancode.h:215
SDL_HITTEST_RESIZE_TOPRIGHT
Definition: SDL_video.h:999
WIN_UTF8ToString
#define WIN_UTF8ToString(S)
Definition: SDL_windows.h:47
SDL_SCANCODE_KP_ENTER
Definition: SDL_scancode.h:187
SDL_GetMouse
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:112
SDL_SCANCODE_KP_PERIOD
Definition: SDL_scancode.h:198
g_WindowFrameUsableWhileCursorHidden
SDL_bool g_WindowFrameUsableWhileCursorHidden
wmmsg.h
SDL_HINT_WINDOWS_INTRESOURCE_ICON
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON
A variable to specify custom icon resource id from RC file on Windows platform.
Definition: SDL_hints.h:240
SDL_IsShapedWindow
#define SDL_IsShapedWindow
Definition: SDL_dynapi_overrides.h:371
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_TRUE
Definition: SDL_stdinc.h:142
SDL_SetKeyboardFocus
void SDL_SetKeyboardFocus(SDL_Window *window)
Definition: SDL_keyboard.c:630
Win32_ResizeWindowShape
int Win32_ResizeWindowShape(SDL_Window *window)
SDL_SCANCODE_HELP
Definition: SDL_scancode.h:228
SDL_SCANCODE_SLASH
Definition: SDL_scancode.h:149
SDL_HITTEST_RESIZE_LEFT
Definition: SDL_video.h:1004
SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
SDL_BUTTON_RMASK
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:289
SDL_SCANCODE_LEFT
Definition: SDL_scancode.h:177
SDL_Window::hit_test_data
void * hit_test_data
Definition: SDL_sysvideo.h:107
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_SCANCODE_SELECT
Definition: SDL_scancode.h:230
SDL_HITTEST_RESIZE_BOTTOMRIGHT
Definition: SDL_video.h:1001
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_Mouse::relative_mode_warp
SDL_bool relative_mode_warp
Definition: SDL_mouse_c.h:88
SDL_SCANCODE_VOLUMEDOWN
Definition: SDL_scancode.h:240
SDL_Mouse::focus
SDL_Window * focus
Definition: SDL_mouse_c.h:77
SDL_Window::x
int x
Definition: SDL_sysvideo.h:79
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_HITTEST_NORMAL
Definition: SDL_video.h:995
SDL_SCANCODE_APP2
Definition: SDL_scancode.h:389
SDL_SendDropFile
int SDL_SendDropFile(SDL_Window *window, const char *file)
Definition: SDL_dropevents.c:80
SDL_BUTTON_X2MASK
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:291
SDL_SCANCODE_F15
Definition: SDL_scancode.h:217
WIN_WindowProc
LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_SYSWMEVENT
Definition: SDL_events.h:90
SDL_FALSE
Definition: SDL_stdinc.h:141
SDL_SCANCODE_KP_8
Definition: SDL_scancode.h:195
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
SDL_SCANCODE_UP
Definition: SDL_scancode.h:179
SDL_MOUSEWHEEL_NORMAL
Definition: SDL_mouse.h:68
SDL_BUTTON_RIGHT
#define SDL_BUTTON_RIGHT
Definition: SDL_mouse.h:284
SDL_Point
The structure that defines a point.
Definition: SDL_rect.h:48
SDL_HITTEST_RESIZE_TOP
Definition: SDL_video.h:998
SDL_HITTEST_RESIZE_BOTTOM
Definition: SDL_video.h:1002
WIN_ResetDeadKeys
void WIN_ResetDeadKeys(void)
SDL_SCANCODE_RIGHT
Definition: SDL_scancode.h:176
SDL_GetHint
#define SDL_GetHint
Definition: SDL_dynapi_overrides.h:191
SDL_GetWindowFlags
#define SDL_GetWindowFlags
Definition: SDL_dynapi_overrides.h:518
SDL_SendTouch
int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, float x, float y, float pressure)
Definition: SDL_touch.c:222
SDL_WindowData::expected_resize
SDL_bool expected_resize
Definition: SDL_windowswindow.h:43
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:722
SDL_Appname
LPTSTR SDL_Appname
SDL_SCANCODE_PAGEDOWN
Definition: SDL_scancode.h:175
SDL_WINDOWEVENT_MAXIMIZED
Definition: SDL_video.h:160
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_SendWindowEvent
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
Definition: SDL_windowevents.c:88
SDL_WindowData::window
SDL_Window * window
Definition: SDL_cocoawindow.h:114
SDL_BUTTON_X1
#define SDL_BUTTON_X1
Definition: SDL_mouse.h:285
SDL_SetMouseFocus
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:151
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:181
SDL_TOUCH_MOUSEID
#define SDL_TOUCH_MOUSEID
Definition: SDL_touch.h:53
SDL_SCANCODE_KP_EQUALS
Definition: SDL_scancode.h:214
SDL_HITTEST_RESIZE_RIGHT
Definition: SDL_video.h:1000
SDL_SysWMmsg::msg
union SDL_SysWMmsg::@16 msg
SDL_Window::windowed
SDL_Rect windowed
Definition: SDL_sysvideo.h:87
TOUCHEVENTF_MOVE
#define TOUCHEVENTF_MOVE
Definition: SDL_windowsvideo.h:58
SDL_SCANCODE_CAPSLOCK
Definition: SDL_scancode.h:151
g_WindowsEnableMessageLoop
SDL_bool g_WindowsEnableMessageLoop
SDL_SendDropComplete
int SDL_SendDropComplete(SDL_Window *window)
Definition: SDL_dropevents.c:92
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int SDL_SendSysWMEvent(SDL_SysWMmsg *message)
Definition: SDL_events.c:933
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Definition: SDL_scancode.h:239
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Definition: SDL_video.h:150
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Definition: SDL_scancode.h:227
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GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
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Definition: SDL_scancode.h:220
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Definition: SDL_scancode.h:218
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Definition: SDL_scancode.h:193
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SDL_bool initializing
Definition: SDL_windowswindow.h:42
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Definition: SDL_mouse_c.h:28
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Definition: SDL_scancode.h:330
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int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
Definition: SDL_keyboard.c:679
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int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, float x, float y, float pressure)
Definition: SDL_touch.c:284
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Definition: SDL_androidwindow.h:35
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#define SDL_GetHintBoolean
Definition: SDL_dynapi_overrides.h:608
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#define SDL_VERSION(x)
Macro to determine SDL version program was compiled against.
Definition: SDL_version.h:79
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Possible return values from the SDL_HitTest callback.
Definition: SDL_video.h:993
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Definition: SDL_rect.h:50
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Definition: SDL_dynapi_overrides.h:527
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Definition: SDL_syswm.h:119
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Definition: SDL_video.h:116
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Definition: SDL_scancode.h:188
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Definition: SDL_scancode.h:223
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SDL_bool in_border_change
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Definition: SDL_scancode.h:226
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GLenum GLenum GLenum input
Definition: SDL_opengl_glext.h:9374
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#define SDL_GetEventState(type)
Definition: SDL_events.h:735
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Definition: eglext.h:937
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Definition: SDL_scancode.h:216
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#define SDL_GetKeyboardState
Definition: SDL_dynapi_overrides.h:217
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int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
Definition: SDL_mouse.c:237
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#define SDL_BUTTON_LEFT
Definition: SDL_mouse.h:282
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Definition: SDL_scancode.h:358
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Definition: SDL_rect.h:51
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Definition: SDL_scancode.h:168
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Definition: SDL_scancode.h:184
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Definition: SDL_windowswindow.h:39
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Definition: SDL_video.h:161
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Definition: SDL_scancode.h:196
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#define _THIS
Definition: SDL_alsa_audio.h:31
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struct SDL_VideoData * videodata
Definition: SDL_cocoawindow.h:120
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Definition: SDL_stdinc.h:157
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Definition: SDL_keyboard.c:789
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Definition: SDL_dynapi_overrides.h:377
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Definition: SDL_stdinc.h:354
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Definition: SDL_scancode.h:222
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Definition: SDL_scancode.h:363
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Definition: SDL_keycode.h:337
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Definition: edid-parse.c:33
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Definition: SDL_keycode.h:336
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Definition: SDL_mouse_c.h:87
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Definition: SDL_scancode.h:194
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Definition: SDL_syswm.h:135
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Definition: SDL_scancode.h:269
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Definition: SDL_mouse.h:290
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Definition: SDL_windowsvideo.h:135
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Definition: SDL_scancode.h:186
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GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
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#define WIN_StringToUTF8(S)
Definition: SDL_windows.h:46
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Definition: SDL_scancode.h:191
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Definition: SDL_scancode.h:197
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#define SDL_zero(x)
Definition: SDL_stdinc.h:416
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Sint64 SDL_TouchID
Definition: SDL_touch.h:41
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static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34
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#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:287
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Definition: SDL_scancode.h:388
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#define SDL_BUTTON_MIDDLE
Definition: SDL_mouse.h:283
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GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
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Definition: SDL_scancode.h:328
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Definition: SDL_video.h:996
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#define SDL_GetWindowMinimumSize
Definition: SDL_dynapi_overrides.h:529
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Definition: SDL_scancode.h:183
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int SDL_AddTouch(SDL_TouchID touchID, const char *name)
Definition: SDL_touch.c:136
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Definition: SDL_rect.h:67
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Definition: SDL_scancode.h:329
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#define SDL_atoi
Definition: SDL_dynapi_overrides.h:410
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Definition: SDL_opengl_glext.h:537
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Definition: SDL_video.h:167
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Definition: SDL_scancode.h:271
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#define TOUCHEVENTF_DOWN
Definition: SDL_windowsvideo.h:59
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Definition: SDL_windowsvideo.h:135
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
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void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle)
Definition: SDL_keyboard.c:865
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#define SDL_assert(condition)
Definition: SDL_assert.h:169
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SDL_SYSWM_TYPE subsystem
Definition: SDL_syswm.h:138
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Definition: SDL_scancode.h:365
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#define NULL
Definition: begin_code.h:164
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Definition: SDL_stdinc.h:139
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GLuint buffer
Definition: SDL_opengl_glext.h:533
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Definition: SDL_video.h:1003
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int SDL_SendMouseWheel(SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
Definition: SDL_mouse.c:512
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#define SDL_GetMouseFocus
Definition: SDL_dynapi_overrides.h:245
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SDL_HitTest hit_test
Definition: SDL_sysvideo.h:106
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Definition: SDL_video.h:105
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Definition: SDL_scancode.h:45
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#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL
Definition: SDL_hints.h:241
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Definition: SDL_scancode.h:355
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void WIN_UpdateKeymap(void)
SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
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#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
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static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
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void WIN_PumpEvents(_THIS)
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int SDL_SendKeymapChangedEvent(void)
Definition: SDL_events.c:950
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Definition: SDL_scancode.h:181
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Definition: SDL_scancode.h:356
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Definition: SDL_video.h:149
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EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
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Definition: SDL_scancode.h:173
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static const SDL_Scancode windows_scancode_table[]
Definition: scancodes_windows.h:27
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Definition: SDL_scancode.h:353
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int h
Definition: SDL_rect.h:67
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
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Definition: SDL_scancode.h:225
SDL_SCANCODE_AC_REFRESH
Definition: SDL_scancode.h:366
SDL_SCANCODE_NONUSBACKSLASH
Definition: SDL_scancode.h:200
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Definition: SDL_video.h:100
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Definition: SDL_video.h:151
SDL_VideoData::ULONG
ULONG
Definition: SDL_windowsvideo.h:136
params
const GLfloat * params
Definition: SDL_opengl_glext.h:371
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:169
SDL_WindowsMessageHook
void(* SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
Set a function that is called for every windows message, before TranslateMessage() ...
Definition: SDL_system.h:49
SDL_GetVideoDevice
SDL_VideoDevice * SDL_GetVideoDevice(void)
Definition: SDL_video.c:586
SDL_GetWindowMaximumSize
#define SDL_GetWindowMaximumSize
Definition: SDL_dynapi_overrides.h:531
SDL_snprintf
#define SDL_snprintf
Definition: SDL_dynapi_overrides.h:40
SDL_BUTTON
#define SDL_BUTTON(X)
Definition: SDL_mouse.h:281
SDL_VideoData::int
int
Definition: SDL_windowsvideo.h:135
SDL_WindowData::in_window_deactivation
SDL_bool in_window_deactivation
Definition: SDL_windowswindow.h:48
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Definition: SDL_scancode.h:172
SDL_SCANCODE_INSERT
Definition: SDL_scancode.h:169
VK_OEM_102
#define VK_OEM_102
Definition: SDL_vkeys.h:74
SDL_SCANCODE_DOWN
Definition: SDL_scancode.h:178
SDL_WINDOWEVENT_RESIZED
Definition: SDL_video.h:155
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_Mouse
Definition: SDL_mouse_c.h:43
SDL_SCANCODE_END
Definition: SDL_scancode.h:174
SDL_SCANCODE_AC_HOME
Definition: SDL_scancode.h:362
SDL_SCANCODE_MODE
Definition: SDL_scancode.h:337
wmtab
char * wmtab[]
Definition: wmmsg.h:24
SDL_SetWindowsMessageHook
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
SDL_PRESSED
#define SDL_PRESSED
Definition: SDL_events.h:50
SDL_stack_free
#define SDL_stack_free(data)
Definition: SDL_stdinc.h:355
WIN_CheckClipboardUpdate
void WIN_CheckClipboardUpdate(struct SDL_VideoData *data)
SDL_BUTTON_X2
#define SDL_BUTTON_X2
Definition: SDL_mouse.h:286
SDL_timer.h
FALSE
#define FALSE
Definition: edid-parse.c:34
SDL_HITTEST_RESIZE_TOPLEFT
Definition: SDL_video.h:997
SDL_windowsshape.h
SDL_SCANCODE_CRSEL
Definition: SDL_scancode.h:278
SDL_WindowData::mouse_button_flags
WPARAM mouse_button_flags
Definition: SDL_windowswindow.h:41
SDL_Window::flags
Uint32 flags
Definition: SDL_sysvideo.h:83
SDL_TICKS_PASSED
#define SDL_TICKS_PASSED(A, B)
Compare SDL ticks values, and return true if A has passed B.
Definition: SDL_timer.h:56
SDL_cursor
HCURSOR SDL_cursor
SDL_RELEASED
#define SDL_RELEASED
Definition: SDL_events.h:49
SDL_windowsvideo.h
SDL_SCANCODE_F19
Definition: SDL_scancode.h:221
SDL_BUTTON_MMASK
#define SDL_BUTTON_MMASK
Definition: SDL_mouse.h:288
SDL_WINDOWEVENT_MOVED
Definition: SDL_video.h:153
SDL_SCANCODE_KP_3
Definition: SDL_scancode.h:190
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
Allow mouse click events when clicking to focus an SDL window.
Definition: SDL_hints.h:295
MAX_WMMSG
#define MAX_WMMSG
Definition: wmmsg.h:22
SDL_SCANCODE_F4
Definition: SDL_scancode.h:156
TOUCHEVENTF_UP
#define TOUCHEVENTF_UP
Definition: SDL_windowsvideo.h:60
SDL_syswm.h
SDL_SCANCODE_EXSEL
Definition: SDL_scancode.h:279
SDL_SCANCODE_AC_SEARCH
Definition: SDL_scancode.h:361
SDL_SendMouseButton
int SDL_SendMouseButton(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
Definition: SDL_mouse.c:506
SDL_SCANCODE_AUDIOPLAY
Definition: SDL_scancode.h:354
SDL_SCANCODE_KP_2
Definition: SDL_scancode.h:189
SDL_SCANCODE_F22
Definition: SDL_scancode.h:224
SDL_Scancode
SDL_Scancode
The SDL keyboard scancode representation.
Definition: SDL_scancode.h:43
SDL_GetMouseState
#define SDL_GetMouseState
Definition: SDL_dynapi_overrides.h:246
SDL_RegisterApp
int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
SDL_SCANCODE_RALT
Definition: SDL_scancode.h:334
SDL_SCANCODE_PRINTSCREEN
Definition: SDL_scancode.h:166
SDL_WindowData::in_title_click
SDL_bool in_title_click
Definition: SDL_windowswindow.h:45
SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
Tell SDL not to generate window-close events for Alt+F4 on Windows.
Definition: SDL_hints.h:800
SDL_SCANCODE_AUDIOPREV
Definition: SDL_scancode.h:352
SDL_WindowData::focus_click_pending
Uint8 focus_click_pending
Definition: SDL_windowswindow.h:46
IME_HandleMessage
SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata)
SDL_SCANCODE_AC_FORWARD
Definition: SDL_scancode.h:364
SDL_SCANCODE_RSHIFT
Definition: SDL_scancode.h:333
SDL_assert.h
SDL_SCANCODE_RCTRL
Definition: SDL_scancode.h:332
SDL_Appstyle
Uint32 SDL_Appstyle
SDL_SCANCODE_HOME
Definition: SDL_scancode.h:171