SDL_androidgl.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_androidgl_h_
#define SDL_androidgl_h_
SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int Android_GLES_SwapWindow(_THIS, SDL_Window * window);
int Android_GLES_LoadLibrary(_THIS, const char *path);
#endif /* SDL_androidgl_h_ */
/* vi: set ts=4 sw=4 expandtab: */
Android_GLES_SwapWindow
int Android_GLES_SwapWindow(_THIS, SDL_Window *window)
Android_GLES_LoadLibrary
int Android_GLES_LoadLibrary(_THIS, const char *path)
context
static screen_context_t context
Definition: video.c:25
Android_GLES_CreateContext
SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window *window)
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:175
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
Android_GLES_MakeCurrent
int Android_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)