### - a -

- AUDIO_STREAM_CATEGORY : SDL_xaudio2.h
- SDL_AssertState : SDL_assert.h
- SDL_AudioStatus : SDL_audio.h

### - b -

- SDL_BlendMode : SDL_blendmode.h
- SDL_bool : SDL_stdinc.h

### - c -

- ColorType : edid.h

### - e -

- SDL_errorcode : SDL_error.h
- SDL_eventaction : SDL_events.h
- SDL_EventType : SDL_events.h

### - g -

- GL_Shader : SDL_shaders_gl.h
- SDL_GameControllerAxis : SDL_gamecontroller.h
- SDL_GameControllerBindType : SDL_gamecontroller.h
- SDL_GameControllerButton : SDL_gamecontroller.h
- SDL_GLattr : SDL_video.h
- SDL_GLcontextFlag : SDL_video.h
- SDL_GLcontextReleaseFlag : SDL_video.h
- SDL_GLprofile : SDL_video.h

### - h -

- SDL_HintPriority : SDL_hints.h
- SDL_HitTestResult : SDL_video.h

### - i -

- Interface : edid.h

### - j -

- SDL_JoystickPowerLevel : SDL_joystick.h

### - k -

- khronos_boolean_enum_t : SDL_opengles2_khrplatform.h
- SDL_Keymod : SDL_keycode.h

### - l -

- SDL_letter_case : SDL_string.c
- SDL_LogPriority : SDL_log.h

### - m -

- MONITOR_DPI_TYPE : SDL_windowsvideo.h
- SDL_MessageBoxButtonFlags : SDL_messagebox.h
- SDL_MessageBoxColorType : SDL_messagebox.h
- SDL_MessageBoxFlags : SDL_messagebox.h
- SDL_MouseWheelDirection : SDL_mouse.h

### - p -

- PendingFocusEnum : SDL_x11window.h
- PendingWindowOperation : SDL_cocoawindow.h
- SDL_PowerState : SDL_power.h

### - r -

- SDL_RendererFlags : SDL_render.h
- SDL_RendererFlip : SDL_render.h

### - s -

- SDL_Scancode : SDL_scancode.h
- SDL_ShapeKind : SDL_shape_internals.h
- SDL_SystemCursor : SDL_mouse.h
- SDL_SYSWM_TYPE : SDL_syswm.h
- StereoType : edid.h

### - t -

- SDL_TextureAccess : SDL_render.h
- SDL_TextureModulate : SDL_render.h
- SDL_ThreadPriority : SDL_thread.h
- SDL_ThreadState : SDL_thread_c.h
- ToSDL : SDL_BApp.h
- Type : SDL_windowsjoystick_c.h

### - w -

- SDL_WindowEventID : SDL_video.h
- SDL_WindowFlags : SDL_video.h
- WinCommands : SDL_BWin.h
- WindowShapeMode : SDL_shape.h

### - x -

- XAUDIO2_FILTER_TYPE : SDL_xaudio2.h