SDL_systhread.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* These are functions that need to be implemented by a port of SDL */
#ifndef _SDL_systhread_h
#define _SDL_systhread_h
#include "SDL_thread.h"
#include "SDL_thread_c.h"
/* This function creates a thread, passing args to SDL_RunThread(),
saves a system-dependent thread id in thread->id, and returns 0
on success.
*/
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread);
#else
extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
#endif
/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(const char *name);
/* This function sets the current thread priority */
extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
/* This function waits for the thread to finish and frees any data
allocated by SDL_SYS_CreateThread()
*/
extern void SDL_SYS_WaitThread(SDL_Thread * thread);
/* Mark thread as cleaned up as soon as it exits, without joining. */
extern void SDL_SYS_DetachThread(SDL_Thread * thread);
/* Get the thread local storage for this thread */
extern SDL_TLSData *SDL_SYS_GetTLSData();
/* Set the thread local storage for this thread */
extern int SDL_SYS_SetTLSData(SDL_TLSData *data);
#endif /* _SDL_systhread_h */
/* vi: set ts=4 sw=4 expandtab: */
SDL_SYS_CreateThread
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
Definition: SDL_systhread.c:35
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1967
SDL_TLSData
Definition: SDL_thread_c.h:69
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_thread.h
SDL_thread_c.h
SDL_SYS_DetachThread
void SDL_SYS_DetachThread(SDL_Thread *thread)
Definition: SDL_systhread.c:66
SDL_SYS_GetTLSData
SDL_TLSData * SDL_SYS_GetTLSData()
Definition: SDL_systls.c:27
SDL_ThreadPriority
SDL_ThreadPriority
Definition: SDL_thread.h:59
SDL_SYS_SetThreadPriority
int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
Definition: SDL_systhread.c:54
SDL_SYS_SetTLSData
int SDL_SYS_SetTLSData(SDL_TLSData *data)
Definition: SDL_systls.c:33
SDL_Thread
Definition: SDL_thread_c.h:54
SDL_SYS_WaitThread
void SDL_SYS_WaitThread(SDL_Thread *thread)
Definition: SDL_systhread.c:60
SDL_SYS_SetupThread
void SDL_SYS_SetupThread(const char *name)
Definition: SDL_systhread.c:42