SDL_windowsevents.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_windowsvideo.h"
#include "SDL_windowsshape.h"
#include "SDL_system.h"
#include "SDL_syswm.h"
#include "SDL_timer.h"
#include "SDL_vkeys.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/scancodes_windows.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
/* Dropfile support */
#include <shellapi.h>
/* For GET_X_LPARAM, GET_Y_LPARAM. */
#include <windowsx.h>
/* #define WMMSG_DEBUG */
#ifdef WMMSG_DEBUG
#include <stdio.h>
#include "wmmsg.h"
#endif
/* For processing mouse WM_*BUTTON* and WM_MOUSEMOVE message-data from GetMessageExtraInfo() */
#define MOUSEEVENTF_FROMTOUCH 0xFF515700
/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK (1<<30)
#define EXTENDED_KEYMASK (1<<24)
#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */
#ifndef VK_OEM_NEC_EQUAL
#define VK_OEM_NEC_EQUAL 0x92
#endif
/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */
#ifndef WM_XBUTTONDOWN
#define WM_XBUTTONDOWN 0x020B
#endif
#ifndef WM_XBUTTONUP
#define WM_XBUTTONUP 0x020C
#endif
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef WM_INPUT
#define WM_INPUT 0x00ff
#endif
#ifndef WM_TOUCH
#define WM_TOUCH 0x0240
#endif
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
#ifndef WM_UNICHAR
#define WM_UNICHAR 0x0109
#endif
static SDL_Scancode
WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam)
{
SDL_Scancode code;
char bIsExtended;
int nScanCode = (lParam >> 16) & 0xFF;
/* 0x45 here to work around both pause and numlock sharing the same scancode, so use the VK key to tell them apart */
if (nScanCode == 0 || nScanCode == 0x45) {
switch(wParam) {
case VK_CLEAR: return SDL_SCANCODE_CLEAR;
case VK_MODECHANGE: return SDL_SCANCODE_MODE;
case VK_SELECT: return SDL_SCANCODE_SELECT;
case VK_EXECUTE: return SDL_SCANCODE_EXECUTE;
case VK_HELP: return SDL_SCANCODE_HELP;
case VK_PAUSE: return SDL_SCANCODE_PAUSE;
case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR;
case VK_F13: return SDL_SCANCODE_F13;
case VK_F14: return SDL_SCANCODE_F14;
case VK_F15: return SDL_SCANCODE_F15;
case VK_F16: return SDL_SCANCODE_F16;
case VK_F17: return SDL_SCANCODE_F17;
case VK_F18: return SDL_SCANCODE_F18;
case VK_F19: return SDL_SCANCODE_F19;
case VK_F20: return SDL_SCANCODE_F20;
case VK_F21: return SDL_SCANCODE_F21;
case VK_F22: return SDL_SCANCODE_F22;
case VK_F23: return SDL_SCANCODE_F23;
case VK_F24: return SDL_SCANCODE_F24;
case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS;
case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK;
case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD;
case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH;
case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP;
case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH;
case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS;
case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME;
case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE;
case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN;
case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP;
case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT;
case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV;
case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP;
case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY;
case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL;
case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT;
case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH;
case VK_ATTN: return SDL_SCANCODE_SYSREQ;
case VK_CRSEL: return SDL_SCANCODE_CRSEL;
case VK_EXSEL: return SDL_SCANCODE_EXSEL;
case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR;
case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1;
case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2;
default: return SDL_SCANCODE_UNKNOWN;
}
}
if (nScanCode > 127)
return SDL_SCANCODE_UNKNOWN;
code = windows_scancode_table[nScanCode];
bIsExtended = (lParam & (1 << 24)) != 0;
if (!bIsExtended) {
switch (code) {
case SDL_SCANCODE_HOME:
return SDL_SCANCODE_KP_7;
case SDL_SCANCODE_UP:
return SDL_SCANCODE_KP_8;
case SDL_SCANCODE_PAGEUP:
return SDL_SCANCODE_KP_9;
case SDL_SCANCODE_LEFT:
return SDL_SCANCODE_KP_4;
case SDL_SCANCODE_RIGHT:
return SDL_SCANCODE_KP_6;
case SDL_SCANCODE_END:
return SDL_SCANCODE_KP_1;
case SDL_SCANCODE_DOWN:
return SDL_SCANCODE_KP_2;
case SDL_SCANCODE_PAGEDOWN:
return SDL_SCANCODE_KP_3;
case SDL_SCANCODE_INSERT:
return SDL_SCANCODE_KP_0;
case SDL_SCANCODE_DELETE:
return SDL_SCANCODE_KP_PERIOD;
case SDL_SCANCODE_PRINTSCREEN:
return SDL_SCANCODE_KP_MULTIPLY;
default:
break;
}
} else {
switch (code) {
case SDL_SCANCODE_RETURN:
return SDL_SCANCODE_KP_ENTER;
case SDL_SCANCODE_LALT:
return SDL_SCANCODE_RALT;
case SDL_SCANCODE_LCTRL:
return SDL_SCANCODE_RCTRL;
case SDL_SCANCODE_SLASH:
return SDL_SCANCODE_KP_DIVIDE;
case SDL_SCANCODE_CAPSLOCK:
return SDL_SCANCODE_KP_PLUS;
default:
break;
}
}
return code;
}
void
WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID)
{
if (data->focus_click_pending && button == SDL_BUTTON_LEFT && !bwParamMousePressed) {
data->focus_click_pending = SDL_FALSE;
WIN_UpdateClipCursor(data->window);
}
if (bwParamMousePressed && !bSDLMousePressed) {
SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button);
} else if (!bwParamMousePressed && bSDLMousePressed) {
SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button);
}
}
/*
* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also
* so this funciton reconciles our view of the world with the current buttons reported by windows
*/
void
WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID)
{
if (wParam != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID);
WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID);
data->mouse_button_flags = wParam;
}
}
void
WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data)
{
if (rawButtons != data->mouse_button_flags) {
Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL);
if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_1_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_2_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
if ((rawButtons & RI_MOUSE_BUTTON_3_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
if ((rawButtons & RI_MOUSE_BUTTON_4_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN))
WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
if ((rawButtons & RI_MOUSE_BUTTON_5_UP))
WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
data->mouse_button_flags = rawButtons;
}
}
void
WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
{
Uint32 mouseFlags;
SHORT keyState;
/* mouse buttons may have changed state here, we need to resync them,
but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also
*/
mouseFlags = SDL_GetMouseState(NULL, NULL);
keyState = GetAsyncKeyState(VK_LBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0);
}
keyState = GetAsyncKeyState(VK_RBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0);
}
keyState = GetAsyncKeyState(VK_MBUTTON);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON1);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0);
}
keyState = GetAsyncKeyState(VK_XBUTTON2);
if (!(keyState & 0x8000)) {
WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0);
}
data->mouse_button_flags = 0;
}
BOOL
WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
{
if (codepoint <= 0x7F) {
text[0] = (char) codepoint;
text[1] = '\0';
} else if (codepoint <= 0x7FF) {
text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F);
text[1] = 0x80 | (char) (codepoint & 0x3F);
text[2] = '\0';
} else if (codepoint <= 0xFFFF) {
text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F);
text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
text[2] = 0x80 | (char) (codepoint & 0x3F);
text[3] = '\0';
} else if (codepoint <= 0x10FFFF) {
text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F);
text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F);
text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F);
text[3] = 0x80 | (char) (codepoint & 0x3F);
text[4] = '\0';
} else {
return SDL_FALSE;
}
return SDL_TRUE;
}
static SDL_bool
ShouldGenerateWindowCloseOnAltF4(void)
{
const char *hint;
hint = SDL_GetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4);
if (hint) {
if (*hint == '0') {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
return SDL_TRUE;
}
LRESULT CALLBACK
WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
SDL_WindowData *data;
LRESULT returnCode = -1;
/* Send a SDL_SYSWMEVENT if the application wants them */
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.subsystem = SDL_SYSWM_WINDOWS;
wmmsg.msg.win.hwnd = hwnd;
wmmsg.msg.win.msg = msg;
wmmsg.msg.win.wParam = wParam;
wmmsg.msg.win.lParam = lParam;
SDL_SendSysWMEvent(&wmmsg);
}
/* Get the window data for the window */
data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData"));
if (!data) {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
#ifdef WMMSG_DEBUG
{
char message[1024];
if (msg > MAX_WMMSG) {
SDL_snprintf(message, sizeof(message), "Received windows message: %p UNKNOWN (%d) -- 0x%X, 0x%X\n", hwnd, msg, wParam, lParam);
} else {
SDL_snprintf(message, sizeof(message), "Received windows message: %p %s -- 0x%X, 0x%X\n", hwnd, wmtab[msg], wParam, lParam);
}
OutputDebugStringA(message);
}
#endif /* WMMSG_DEBUG */
if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata))
return 0;
switch (msg) {
case WM_SHOWWINDOW:
{
if (wParam) {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
break;
case WM_ACTIVATE:
{
POINT cursorPos;
BOOL minimized;
minimized = HIWORD(wParam);
if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
data->focus_click_pending = (GetAsyncKeyState(VK_LBUTTON) != 0);
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
if (SDL_GetKeyboardFocus() != data->window) {
SDL_SetKeyboardFocus(data->window);
}
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
WIN_CheckAsyncMouseRelease(data);
/*
* FIXME: Update keyboard state
*/
WIN_CheckClipboardUpdate(data->videodata);
SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0);
SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0);
} else {
data->in_window_deactivation = SDL_TRUE;
if (SDL_GetKeyboardFocus() == data->window) {
SDL_SetKeyboardFocus(NULL);
}
ClipCursor(NULL);
data->in_window_deactivation = SDL_FALSE;
}
}
returnCode = 0;
break;
case WM_MOUSEMOVE:
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
}
}
/* don't break here, fall through to check the wParam like the button presses */
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_XBUTTONUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
case WM_XBUTTONDOWN:
case WM_XBUTTONDBLCLK:
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0);
WIN_CheckWParamMouseButtons(wParam, data, mouseID);
}
}
break;
case WM_INPUT:
{
SDL_Mouse *mouse = SDL_GetMouse();
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
RAWINPUT inp;
UINT size = sizeof(inp);
const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp;
const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0);
if (!isRelative || mouse->focus != data->window) {
if (!isCapture) {
break;
}
}
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* Mouse data */
if (inp.header.dwType == RIM_TYPEMOUSE) {
if (isRelative) {
RAWMOUSE* rawmouse = &inp.data.mouse;
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
} else {
/* synthesize relative moves from the abs position */
static SDL_Point initialMousePoint;
if (initialMousePoint.x == 0 && initialMousePoint.y == 0) {
initialMousePoint.x = rawmouse->lLastX;
initialMousePoint.y = rawmouse->lLastY;
}
SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y) );
initialMousePoint.x = rawmouse->lLastX;
initialMousePoint.y = rawmouse->lLastY;
}
WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data);
} else if (isCapture) {
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;
GetCursorPos(&pt);
if (WindowFromPoint(pt) != hwnd) { /* if in the window, WM_MOUSEMOVE, etc, will cover it. */
ScreenToClient(hwnd, &pt);
SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2);
}
} else {
SDL_assert(0 && "Shouldn't happen");
}
}
}
break;
case WM_MOUSEWHEEL:
{
static short s_AccumulatedMotion;
s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam);
if (s_AccumulatedMotion > 0) {
while (s_AccumulatedMotion >= WHEEL_DELTA) {
SDL_SendMouseWheel(data->window, 0, 0, 1, SDL_MOUSEWHEEL_NORMAL);
s_AccumulatedMotion -= WHEEL_DELTA;
}
} else {
while (s_AccumulatedMotion <= -WHEEL_DELTA) {
SDL_SendMouseWheel(data->window, 0, 0, -1, SDL_MOUSEWHEEL_NORMAL);
s_AccumulatedMotion += WHEEL_DELTA;
}
}
}
break;
case WM_MOUSEHWHEEL:
{
static short s_AccumulatedMotion;
s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam);
if (s_AccumulatedMotion > 0) {
while (s_AccumulatedMotion >= WHEEL_DELTA) {
SDL_SendMouseWheel(data->window, 0, 1, 0, SDL_MOUSEWHEEL_NORMAL);
s_AccumulatedMotion -= WHEEL_DELTA;
}
} else {
while (s_AccumulatedMotion <= -WHEEL_DELTA) {
SDL_SendMouseWheel(data->window, 0, -1, 0, SDL_MOUSEWHEEL_NORMAL);
s_AccumulatedMotion += WHEEL_DELTA;
}
}
}
break;
#ifdef WM_MOUSELEAVE
case WM_MOUSELEAVE:
if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) {
if (!IsIconic(hwnd)) {
POINT cursorPos;
GetCursorPos(&cursorPos);
ScreenToClient(hwnd, &cursorPos);
SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
}
SDL_SetMouseFocus(NULL);
}
returnCode = 0;
break;
#endif /* WM_MOUSELEAVE */
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
/* Detect relevant keyboard shortcuts */
if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) {
/* ALT+F4: Close window */
if (code == SDL_SCANCODE_F4 && ShouldGenerateWindowCloseOnAltF4()) {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
}
}
if (code != SDL_SCANCODE_UNKNOWN) {
SDL_SendKeyboardKey(SDL_PRESSED, code);
}
}
returnCode = 0;
break;
case WM_SYSKEYUP:
case WM_KEYUP:
{
SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam);
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (code != SDL_SCANCODE_UNKNOWN) {
if (code == SDL_SCANCODE_PRINTSCREEN &&
keyboardState[code] == SDL_RELEASED) {
SDL_SendKeyboardKey(SDL_PRESSED, code);
}
SDL_SendKeyboardKey(SDL_RELEASED, code);
}
}
returnCode = 0;
break;
case WM_UNICHAR:
if ( wParam == UNICODE_NOCHAR ) {
returnCode = 1;
break;
}
/* otherwise fall through to below */
case WM_CHAR:
{
char text[5];
if ( WIN_ConvertUTF32toUTF8( (UINT32)wParam, text ) ) {
SDL_SendKeyboardText( text );
}
}
returnCode = 0;
break;
#ifdef WM_INPUTLANGCHANGE
case WM_INPUTLANGCHANGE:
{
WIN_UpdateKeymap();
SDL_SendKeymapChangedEvent();
}
returnCode = 1;
break;
#endif /* WM_INPUTLANGCHANGE */
case WM_NCLBUTTONDOWN:
{
data->in_title_click = SDL_TRUE;
}
break;
case WM_CAPTURECHANGED:
{
data->in_title_click = SDL_FALSE;
/* The mouse may have been released during a modal loop */
WIN_CheckAsyncMouseRelease(data);
}
break;
#ifdef WM_GETMINMAXINFO
case WM_GETMINMAXINFO:
{
MINMAXINFO *info;
RECT size;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
int style;
BOOL menu;
BOOL constrain_max_size;
if (SDL_IsShapedWindow(data->window))
Win32_ResizeWindowShape(data->window);
/* If this is an expected size change, allow it */
if (data->expected_resize) {
break;
}
/* Get the current position of our window */
GetWindowRect(hwnd, &size);
x = size.left;
y = size.top;
/* Calculate current size of our window */
SDL_GetWindowSize(data->window, &w, &h);
SDL_GetWindowMinimumSize(data->window, &min_w, &min_h);
SDL_GetWindowMaximumSize(data->window, &max_w, &max_h);
/* Store in min_w and min_h difference between current size and minimal
size so we don't need to call AdjustWindowRectEx twice */
min_w -= w;
min_h -= h;
if (max_w && max_h) {
max_w -= w;
max_h -= h;
constrain_max_size = TRUE;
} else {
constrain_max_size = FALSE;
}
size.top = 0;
size.left = 0;
size.bottom = h;
size.right = w;
style = GetWindowLong(hwnd, GWL_STYLE);
/* DJM - according to the docs for GetMenu(), the
return value is undefined if hwnd is a child window.
Apparently it's too difficult for MS to check
inside their function, so I have to do it here.
*/
menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL);
AdjustWindowRectEx(&size, style, menu, 0);
w = size.right - size.left;
h = size.bottom - size.top;
/* Fix our size to the current size */
info = (MINMAXINFO *) lParam;
if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) {
info->ptMinTrackSize.x = w + min_w;
info->ptMinTrackSize.y = h + min_h;
if (constrain_max_size) {
info->ptMaxTrackSize.x = w + max_w;
info->ptMaxTrackSize.y = h + max_h;
}
} else {
info->ptMaxSize.x = w;
info->ptMaxSize.y = h;
info->ptMaxPosition.x = x;
info->ptMaxPosition.y = y;
info->ptMinTrackSize.x = w;
info->ptMinTrackSize.y = h;
info->ptMaxTrackSize.x = w;
info->ptMaxTrackSize.y = h;
}
}
returnCode = 0;
break;
#endif /* WM_GETMINMAXINFO */
case WM_WINDOWPOSCHANGED:
{
RECT rect;
int x, y;
int w, h;
if (data->initializing || data->in_border_change) {
break;
}
if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) {
break;
}
ClientToScreen(hwnd, (LPPOINT) & rect);
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
WIN_UpdateClipCursor(data->window);
x = rect.left;
y = rect.top;
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y);
w = rect.right - rect.left;
h = rect.bottom - rect.top;
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w,
h);
}
break;
case WM_SIZE:
{
switch (wParam) {
case SIZE_MAXIMIZED:
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
break;
case SIZE_MINIMIZED:
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_MINIMIZED, 0, 0);
break;
default:
SDL_SendWindowEvent(data->window,
SDL_WINDOWEVENT_RESTORED, 0, 0);
break;
}
}
break;
case WM_SETCURSOR:
{
Uint16 hittest;
hittest = LOWORD(lParam);
if (hittest == HTCLIENT) {
SetCursor(SDL_cursor);
returnCode = TRUE;
} else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) {
SetCursor(NULL);
returnCode = TRUE;
}
}
break;
/* We were occluded, refresh our display */
case WM_PAINT:
{
RECT rect;
if (GetUpdateRect(hwnd, &rect, FALSE)) {
ValidateRect(hwnd, NULL);
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED,
0, 0);
}
}
returnCode = 0;
break;
/* We'll do our own drawing, prevent flicker */
case WM_ERASEBKGND:
{
}
return (1);
case WM_SYSCOMMAND:
{
if ((wParam & 0xFFF0) == SC_KEYMENU) {
return (0);
}
#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER)
/* Don't start the screensaver or blank the monitor in fullscreen apps */
if ((wParam & 0xFFF0) == SC_SCREENSAVE ||
(wParam & 0xFFF0) == SC_MONITORPOWER) {
if (SDL_GetVideoDevice()->suspend_screensaver) {
return (0);
}
}
#endif /* System has screensaver support */
}
break;
case WM_CLOSE:
{
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
}
returnCode = 0;
break;
case WM_TOUCH:
{
UINT i, num_inputs = LOWORD(wParam);
PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs);
if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) {
RECT rect;
float x, y;
if (!GetClientRect(hwnd, &rect) ||
(rect.right == rect.left && rect.bottom == rect.top)) {
if (inputs) {
SDL_stack_free(inputs);
}
break;
}
ClientToScreen(hwnd, (LPPOINT) & rect);
ClientToScreen(hwnd, (LPPOINT) & rect + 1);
rect.top *= 100;
rect.left *= 100;
rect.bottom *= 100;
rect.right *= 100;
for (i = 0; i < num_inputs; ++i) {
PTOUCHINPUT input = &inputs[i];
const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource);
if (SDL_AddTouch(touchId, "") < 0) {
continue;
}
/* Get the normalized coordinates for the window */
x = (float)(input->x - rect.left)/(rect.right - rect.left);
y = (float)(input->y - rect.top)/(rect.bottom - rect.top);
if (input->dwFlags & TOUCHEVENTF_DOWN) {
SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_MOVE) {
SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f);
}
if (input->dwFlags & TOUCHEVENTF_UP) {
SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f);
}
}
}
SDL_stack_free(inputs);
data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam);
return 0;
}
break;
case WM_DROPFILES:
{
UINT i;
HDROP drop = (HDROP) wParam;
UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0);
for (i = 0; i < count; ++i) {
UINT size = DragQueryFile(drop, i, NULL, 0) + 1;
LPTSTR buffer = SDL_stack_alloc(TCHAR, size);
if (buffer) {
if (DragQueryFile(drop, i, buffer, size)) {
char *file = WIN_StringToUTF8(buffer);
SDL_SendDropFile(file);
SDL_free(file);
}
SDL_stack_free(buffer);
}
}
DragFinish(drop);
return 0;
}
break;
case WM_NCHITTEST:
{
SDL_Window *window = data->window;
if (window->hit_test) {
POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };
if (ScreenToClient(hwnd, &winpoint)) {
const SDL_Point point = { (int) winpoint.x, (int) winpoint.y };
const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data);
switch (rc) {
case SDL_HITTEST_DRAGGABLE: return HTCAPTION;
case SDL_HITTEST_RESIZE_TOPLEFT: return HTTOPLEFT;
case SDL_HITTEST_RESIZE_TOP: return HTTOP;
case SDL_HITTEST_RESIZE_TOPRIGHT: return HTTOPRIGHT;
case SDL_HITTEST_RESIZE_RIGHT: return HTRIGHT;
case SDL_HITTEST_RESIZE_BOTTOMRIGHT: return HTBOTTOMRIGHT;
case SDL_HITTEST_RESIZE_BOTTOM: return HTBOTTOM;
case SDL_HITTEST_RESIZE_BOTTOMLEFT: return HTBOTTOMLEFT;
case SDL_HITTEST_RESIZE_LEFT: return HTLEFT;
case SDL_HITTEST_NORMAL: return HTCLIENT;
}
}
/* If we didn't return, this will call DefWindowProc below. */
}
}
break;
}
/* If there's a window proc, assume it's going to handle messages */
if (data->wndproc) {
return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam);
} else if (returnCode >= 0) {
return returnCode;
} else {
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
}
}
/* A message hook called before TranslateMessage() */
static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
static void *g_WindowsMessageHookData = NULL;
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata)
{
g_WindowsMessageHook = callback;
g_WindowsMessageHookData = userdata;
}
void
WIN_PumpEvents(_THIS)
{
const Uint8 *keystate;
MSG msg;
DWORD start_ticks = GetTickCount();
if (g_WindowsEnableMessageLoop) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (g_WindowsMessageHook) {
g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam);
}
/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
TranslateMessage(&msg);
DispatchMessage(&msg);
/* Make sure we don't busy loop here forever if there are lots of events coming in */
if (SDL_TICKS_PASSED(msg.time, start_ticks)) {
break;
}
}
}
/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
You won't get a KEYUP until both are released, and that keyup will only be for the second
key you released. Take heroic measures and check the keystate as of the last handled event,
and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */
keystate = SDL_GetKeyboardState(NULL);
if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT);
}
}
static int app_registered = 0;
LPTSTR SDL_Appname = NULL;
Uint32 SDL_Appstyle = 0;
HINSTANCE SDL_Instance = NULL;
/* Register the class for this application */
int
SDL_RegisterApp(char *name, Uint32 style, void *hInst)
{
WNDCLASS class;
/* Only do this once... */
if (app_registered) {
++app_registered;
return (0);
}
if (!name && !SDL_Appname) {
name = "SDL_app";
#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC)
SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC);
#endif
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
}
if (name) {
SDL_Appname = WIN_UTF8ToString(name);
SDL_Appstyle = style;
SDL_Instance = hInst ? hInst : GetModuleHandle(NULL);
}
/* Register the application class */
class.hCursor = NULL;
class.hIcon =
LoadImage(SDL_Instance, SDL_Appname, IMAGE_ICON, 0, 0,
LR_DEFAULTCOLOR);
class.lpszMenuName = NULL;
class.lpszClassName = SDL_Appname;
class.hbrBackground = NULL;
class.hInstance = SDL_Instance;
class.style = SDL_Appstyle;
class.lpfnWndProc = WIN_WindowProc;
class.cbWndExtra = 0;
class.cbClsExtra = 0;
if (!RegisterClass(&class)) {
return SDL_SetError("Couldn't register application class");
}
app_registered = 1;
return 0;
}
/* Unregisters the windowclass registered in SDL_RegisterApp above. */
void
SDL_UnregisterApp()
{
WNDCLASS class;
/* SDL_RegisterApp might not have been called before */
if (!app_registered) {
return;
}
--app_registered;
if (app_registered == 0) {
/* Check for any registered window classes. */
if (GetClassInfo(SDL_Instance, SDL_Appname, &class)) {
UnregisterClass(SDL_Appname, SDL_Instance);
}
SDL_free(SDL_Appname);
SDL_Appname = NULL;
}
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */
SDL_SysWMmsg::version
SDL_version version
Definition: SDL_syswm.h:131
TOUCHINPUT
Definition: SDL_windowsvideo.h:64
SDL_SCANCODE_AUDIONEXT
Definition: SDL_scancode.h:351
SDL_SCANCODE_F17
Definition: SDL_scancode.h:219
SDL_SCANCODE_RETURN
Definition: SDL_scancode.h:92
SDL_Instance
HINSTANCE SDL_Instance
SDL_SCANCODE_AC_BOOKMARKS
Definition: SDL_scancode.h:367
SDL_SCANCODE_F13
Definition: SDL_scancode.h:215
SDL_HITTEST_RESIZE_TOPRIGHT
Definition: SDL_video.h:858
WIN_UTF8ToString
#define WIN_UTF8ToString(S)
Definition: SDL_windows.h:46
SDL_SCANCODE_KP_ENTER
Definition: SDL_scancode.h:187
SDL_GetMouse
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:66
SDL_SCANCODE_KP_PERIOD
Definition: SDL_scancode.h:198
g_WindowFrameUsableWhileCursorHidden
SDL_bool g_WindowFrameUsableWhileCursorHidden
wmmsg.h
SDL_IsShapedWindow
#define SDL_IsShapedWindow
Definition: SDL_dynapi_overrides.h:377
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_SetKeyboardFocus
void SDL_SetKeyboardFocus(SDL_Window *window)
Definition: SDL_keyboard.c:612
Win32_ResizeWindowShape
int Win32_ResizeWindowShape(SDL_Window *window)
SDL_SCANCODE_HELP
Definition: SDL_scancode.h:228
SDL_SCANCODE_SLASH
Definition: SDL_scancode.h:149
Uint32
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:155
SDL_HITTEST_RESIZE_LEFT
Definition: SDL_video.h:863
SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:149
SDL_BUTTON_RMASK
#define SDL_BUTTON_RMASK
Definition: SDL_mouse.h:287
SDL_SCANCODE_LEFT
Definition: SDL_scancode.h:177
SDL_Window::hit_test_data
void * hit_test_data
Definition: SDL_sysvideo.h:102
SDL_SCANCODE_SELECT
Definition: SDL_scancode.h:230
SDL_HITTEST_RESIZE_BOTTOMRIGHT
Definition: SDL_video.h:860
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1567
SDL_Mouse::relative_mode_warp
SDL_bool relative_mode_warp
Definition: SDL_mouse_c.h:85
SDL_SCANCODE_VOLUMEDOWN
Definition: SDL_scancode.h:240
SDL_Mouse::focus
SDL_Window * focus
Definition: SDL_mouse_c.h:77
SDL_Window::x
int x
Definition: SDL_sysvideo.h:77
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1564
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_HITTEST_NORMAL
Definition: SDL_video.h:854
SDL_SCANCODE_APP2
Definition: SDL_scancode.h:389
SDL_BUTTON_X2MASK
#define SDL_BUTTON_X2MASK
Definition: SDL_mouse.h:289
SDL_SCANCODE_F15
Definition: SDL_scancode.h:217
window
SDL_Window * window
Definition: testautomation_render.c:26
WIN_WindowProc
LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_SYSWMEVENT
Definition: SDL_events.h:90
SDL_SCANCODE_KP_8
Definition: SDL_scancode.h:195
SDL_SCANCODE_UP
Definition: SDL_scancode.h:179
SDL_MOUSEWHEEL_NORMAL
Definition: SDL_mouse.h:68
SDL_BUTTON_RIGHT
#define SDL_BUTTON_RIGHT
Definition: SDL_mouse.h:282
SDL_Point
The structure that defines a point.
Definition: SDL_rect.h:48
SDL_HITTEST_RESIZE_TOP
Definition: SDL_video.h:857
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1967
SDL_HITTEST_RESIZE_BOTTOM
Definition: SDL_video.h:861
SDL_SCANCODE_RIGHT
Definition: SDL_scancode.h:176
SDL_GetHint
#define SDL_GetHint
Definition: SDL_dynapi_overrides.h:197
SDL_GetWindowFlags
#define SDL_GetWindowFlags
Definition: SDL_dynapi_overrides.h:522
SDL_SendTouch
int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, float x, float y, float pressure)
Definition: SDL_touch.c:216
SDL_WindowData::expected_resize
SDL_bool expected_resize
Definition: SDL_windowswindow.h:41
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:718
SDL_Appname
LPTSTR SDL_Appname
SDL_SCANCODE_PAGEDOWN
Definition: SDL_scancode.h:175
SDL_WINDOWEVENT_MAXIMIZED
Definition: SDL_video.h:150
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
SDL_SendWindowEvent
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
Definition: SDL_windowevents.c:74
SDL_WindowData::window
SDL_Window * window
Definition: SDL_cocoawindow.h:110
SDL_BUTTON_X1
#define SDL_BUTTON_X1
Definition: SDL_mouse.h:283
SDL_SetMouseFocus
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:103
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:222
SDL_TOUCH_MOUSEID
#define SDL_TOUCH_MOUSEID
Definition: SDL_touch.h:53
SDL_SCANCODE_KP_EQUALS
Definition: SDL_scancode.h:214
SDL_HITTEST_RESIZE_RIGHT
Definition: SDL_video.h:859
SDL_SysWMmsg::msg
union SDL_SysWMmsg::@16 msg
size
GLsizeiptr size
Definition: SDL_opengl_glext.h:537
TOUCHEVENTF_MOVE
#define TOUCHEVENTF_MOVE
Definition: SDL_windowsvideo.h:58
SDL_SCANCODE_CAPSLOCK
Definition: SDL_scancode.h:151
g_WindowsEnableMessageLoop
SDL_bool g_WindowsEnableMessageLoop
SDL_SendSysWMEvent
int SDL_SendSysWMEvent(SDL_SysWMmsg *message)
Definition: SDL_events.c:636
SDL_SCANCODE_VOLUMEUP
Definition: SDL_scancode.h:239
SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:140
SDL_SCANCODE_EXECUTE
Definition: SDL_scancode.h:227
SDL_SCANCODE_F18
Definition: SDL_scancode.h:220
SDL_SCANCODE_F16
Definition: SDL_scancode.h:218
SDL_SCANCODE_KP_6
Definition: SDL_scancode.h:193
SDL_WindowData::initializing
SDL_bool initializing
Definition: SDL_windowswindow.h:40
SDL_MouseID
Uint32 SDL_MouseID
Definition: SDL_mouse_c.h:28
SDL_SCANCODE_LALT
Definition: SDL_scancode.h:330
SDL_SendKeyboardKey
int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
Definition: SDL_keyboard.c:661
SDL_SendTouchMotion
int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, float x, float y, float pressure)
Definition: SDL_touch.c:278
SDL_WindowData
Definition: SDL_androidwindow.h:34
SDL_VERSION
#define SDL_VERSION(x)
Macro to determine SDL version program was compiled against.
Definition: SDL_version.h:79
SDL_HitTestResult
SDL_HitTestResult
Possible return values from the SDL_HitTest callback.
Definition: SDL_video.h:852
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:126
SDL_Point::x
int x
Definition: SDL_rect.h:50
SDL_UnregisterApp
void SDL_UnregisterApp(void)
SDL_GetWindowSize
#define SDL_GetWindowSize
Definition: SDL_dynapi_overrides.h:531
SDL_SYSWM_WINDOWS
Definition: SDL_syswm.h:115
SDL_WINDOW_MOUSE_CAPTURE
Definition: SDL_video.h:112
SDL_SCANCODE_KP_1
Definition: SDL_scancode.h:188
SDL_SCANCODE_F21
Definition: SDL_scancode.h:223
SDL_WindowData::in_border_change
SDL_bool in_border_change
Definition: SDL_windowswindow.h:42
SDL_vkeys.h
SDL_SCANCODE_F24
Definition: SDL_scancode.h:226
SDL_system.h
input
GLenum GLenum GLenum input
Definition: SDL_opengl_glext.h:9374
SDL_GetEventState
#define SDL_GetEventState(type)
Definition: SDL_events.h:731
SDL_SCANCODE_F14
Definition: SDL_scancode.h:216
SDL_GetKeyboardState
#define SDL_GetKeyboardState
Definition: SDL_dynapi_overrides.h:223
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1567
SDL_SendMouseMotion
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
Definition: SDL_mouse.c:188
SDL_BUTTON_LEFT
#define SDL_BUTTON_LEFT
Definition: SDL_mouse.h:280
SDL_SCANCODE_MAIL
Definition: SDL_scancode.h:358
SDL_Point::y
int y
Definition: SDL_rect.h:51
SDL_SCANCODE_PAUSE
Definition: SDL_scancode.h:168
SDL_SCANCODE_KP_MULTIPLY
Definition: SDL_scancode.h:184
SDL_WindowData::wndproc
WNDPROC wndproc
Definition: SDL_windowswindow.h:37
SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:151
SDL_SCANCODE_KP_9
Definition: SDL_scancode.h:196
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_WindowData::videodata
struct SDL_VideoData * videodata
Definition: SDL_cocoawindow.h:116
Uint8
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:139
SDL_SendKeyboardText
int SDL_SendKeyboardText(const char *text)
Definition: SDL_keyboard.c:774
SDL_stack_alloc
#define SDL_stack_alloc(type, count)
Definition: SDL_stdinc.h:324
SDL_SCANCODE_F20
Definition: SDL_scancode.h:222
SDL_SCANCODE_AC_BACK
Definition: SDL_scancode.h:363
SDL_free
void SDL_free(void *mem)
KMOD_CAPS
Definition: SDL_keycode.h:329
TRUE
#define TRUE
Definition: edid-parse.c:31
KMOD_NUM
Definition: SDL_keycode.h:328
SDL_Mouse::relative_mode
SDL_bool relative_mode
Definition: SDL_mouse_c.h:84
SDL_SCANCODE_KP_7
Definition: SDL_scancode.h:194
SDL_SysWMmsg
Definition: SDL_syswm.h:129
SDL_SCANCODE_SYSREQ
Definition: SDL_scancode.h:269
SDL_BUTTON_X1MASK
#define SDL_BUTTON_X1MASK
Definition: SDL_mouse.h:288
SDL_VideoData::PTOUCHINPUT
PTOUCHINPUT
Definition: SDL_windowsvideo.h:135
SDL_SCANCODE_KP_PLUS
Definition: SDL_scancode.h:186
SDL_hints.h
WIN_UpdateClipCursor
void WIN_UpdateClipCursor(SDL_Window *window)
WIN_StringToUTF8
#define WIN_StringToUTF8(S)
Definition: SDL_windows.h:45
SDL_SCANCODE_KP_4
Definition: SDL_scancode.h:191
SDL_SCANCODE_KP_0
Definition: SDL_scancode.h:197
SDL_TouchID
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
callback
static Uint32 callback(Uint32 interval, void *param)
Definition: testtimer.c:34
SDL_BUTTON_LMASK
#define SDL_BUTTON_LMASK
Definition: SDL_mouse.h:285
SDL_SCANCODE_APP1
Definition: SDL_scancode.h:388
SDL_BUTTON_MIDDLE
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Definition: SDL_mouse.h:281
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Definition: SDL_scancode.h:328
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Definition: SDL_dynapi_overrides.h:533
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Definition: SDL_scancode.h:329
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Definition: SDL_windowsvideo.h:59
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Definition: SDL_windowsvideo.h:135
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Definition: SDL_keyboard.c:850
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:42
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Definition: SDL_assert.h:167
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Definition: SDL_scancode.h:365
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Definition: begin_code.h:143
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Definition: SDL_sysvideo.h:101
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Definition: SDL_video.h:103
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Definition: SDL_dynapi_overrides.h:36
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Definition: SDL_scancode.h:181
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Definition: SDL_scancode.h:356
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Definition: SDL_scancode.h:173
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Definition: scancodes_windows.h:27
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Definition: SDL_scancode.h:353
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Definition: SDL_scancode.h:366
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Definition: SDL_stdinc.h:128
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Definition: SDL_opengl_glext.h:533
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Definition: SDL_scancode.h:200
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Definition: SDL_video.h:141
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Definition: SDL_windowsvideo.h:136
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uint16_t Uint16
An unsigned 16-bit integer type.
Definition: SDL_stdinc.h:147
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Set a function that is called for every windows message, before TranslateMessage() ...
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Definition: SDL_video.c:573
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Definition: SDL_windowsvideo.h:135
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Definition: SDL_scancode.h:169
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Definition: SDL_vkeys.h:74
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Definition: SDL_scancode.h:178
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Definition: SDL_video.h:145
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Definition: SDL_mouse_c.h:43
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Definition: SDL_opengl_glext.h:731
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Definition: SDL_scancode.h:174
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Definition: SDL_scancode.h:362
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Definition: SDL_scancode.h:337
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Definition: wmmsg.h:24
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Definition: SDL_events.h:50
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Definition: SDL_stdinc.h:325
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Definition: SDL_mouse.h:284
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Definition: edid-parse.c:32
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Definition: SDL_video.h:856
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Definition: SDL_scancode.h:278
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Definition: SDL_windowswindow.h:39
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Definition: SDL_sysvideo.h:81
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Compare SDL ticks values, and return true if A has passed B.
Definition: SDL_timer.h:56
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Definition: SDL_events.h:49
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Definition: SDL_scancode.h:221
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Definition: SDL_mouse.h:286
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Definition: SDL_video.h:143
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Definition: SDL_scancode.h:190
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Definition: wmmsg.h:22
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Definition: SDL_scancode.h:156
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Definition: SDL_windowsvideo.h:60
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Definition: SDL_scancode.h:279
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Definition: SDL_scancode.h:361
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Definition: SDL_mouse.c:326
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Definition: SDL_scancode.h:354
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Definition: SDL_scancode.h:189
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Definition: SDL_scancode.h:224
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The SDL keyboard scancode representation.
Definition: SDL_scancode.h:43
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#define SDL_GetMouseState
Definition: SDL_dynapi_overrides.h:252
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h
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Definition: SDL_opengl_glext.h:1946
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Definition: SDL_scancode.h:334
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Definition: SDL_scancode.h:166
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Definition: SDL_windowswindow.h:43
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#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
Tell SDL not to generate window-close events for Alt+F4 on Windows.
Definition: SDL_hints.h:631
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Definition: SDL_scancode.h:352
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Definition: SDL_scancode.h:364
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Definition: SDL_scancode.h:333
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Definition: SDL_scancode.h:332
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Definition: SDL_scancode.h:171