SDL_vivanteopengles.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_vivanteopengles_h
#define _SDL_vivanteopengles_h
#if SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
/* OpenGLES functions */
#define VIVANTE_GLES_GetAttribute SDL_EGL_GetAttribute
#define VIVANTE_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define VIVANTE_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define VIVANTE_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define VIVANTE_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define VIVANTE_GLES_DeleteContext SDL_EGL_DeleteContext
extern int VIVANTE_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext VIVANTE_GLES_CreateContext(_THIS, SDL_Window * window);
extern void VIVANTE_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int VIVANTE_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
#endif /* SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL */
#endif /* _SDL_vivanteopengles_h */
/* vi: set ts=4 sw=4 expandtab: */
window
SDL_Window * window
Definition: testautomation_render.c:26
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:164
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:71
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730