### - i -

- i : SDL_x11sym.h , testoverlay2.c , testrelative.c
- i1 : SDL_glfuncs.h
- i2 : SDL_glfuncs.h
- IMA_ADPCM_state : SDL_wave.c
- implementations : SDL_power.c
- instancecounter : SDL_sysjoystick.m
- internalFormat : SDL_glfuncs.h
- internalformat : SDL_glfuncs.h
- invpio2 : e_rem_pio2.c
- iterations : testsprite2.c
- ivln2 : e_pow.c
- ivln2_h : e_pow.c
- ivln2_l : e_pow.c
- SDL_iconv : SDL_dynapi_procs.h
- SDL_iconv_open : SDL_dynapi_procs.h
- SDL_IN_BYTECAP : SDL_dynapi_procs.h
- SDL_Init : SDL_dynapi_procs.h
- SDL_INOUT_Z_CAP : SDL_dynapi_procs.h
- SDL_Instance : SDL_windowsevents.h
- SDL_IntersectRect : SDL_dynapi_procs.h
- SDL_isdigit : SDL_dynapi_procs.h
- SDL_IsGameController : SDL_dynapi_procs.h
- SDL_itoa : SDL_dynapi_procs.h