Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - g -

- g : SDL_BlitInfo , SDL_Color , SDL_DYNAPI_jump_table , SDL_MessageBoxColor , SDL_Renderer , SDL_Texture , tColorRGBA
- gamma : MonitorInfo , SDL_Window
- gc : SDL_WindowData
- gestureId : SDL_DollarGestureEvent
- getAppDelegateClassName : SDLUIKitDelegate
- GetBitmap() : SDL_BWin
- GetBufferPx() : SDL_BWin
- GetBytesPerPx() : SDL_BWin
- GetClipboardText : SDL_VideoDevice
- GetClips() : SDL_BWin
- GetDeviceBuf : SDL_AudioDriverImpl
- GetDisplayBounds : SDL_VideoDevice
- GetDisplayDPI : SDL_VideoDevice
- GetDisplayModes : SDL_VideoDevice
- GetFbX() : SDL_BWin
- GetFbY() : SDL_BWin
- GetGlobalMouseState : SDL_Mouse
- GetGLView() : SDL_BWin
- GetID() : SDL_BApp , SDL_BWin
- GetNumClips() : SDL_BWin
- GetOutputSize : SDL_Renderer
- GetPendingBytes : SDL_AudioDriverImpl
- GetRowBytes() : SDL_BWin
- GetSDLWindow() : SDL_BApp
- GetWindowGammaRamp : SDL_VideoDevice
- GetWindowWMInfo : SDL_VideoDevice
- gl_accelerated : SDLTest_CommonState
- gl_accum_alpha_size : SDLTest_CommonState
- gl_accum_blue_size : SDLTest_CommonState
- gl_accum_green_size : SDLTest_CommonState
- gl_accum_red_size : SDLTest_CommonState
- gl_alpha_size : SDLTest_CommonState
- GL_BindTexture : SDL_Renderer
- gl_blue_size : SDLTest_CommonState
- gl_buffer_size : SDLTest_CommonState
- gl_config : SDL_VideoDevice
- GL_CreateContext : SDL_VideoDevice
- gl_data : SDL_VideoDevice
- gl_debug : SDLTest_CommonState
- GL_DeleteContext : SDL_VideoDevice
- gl_depth_size : SDLTest_CommonState
- gl_double_buffer : SDLTest_CommonState
- GL_GetDrawableSize : SDL_VideoDevice
- GL_GetProcAddress : SDL_VideoDevice
- GL_GetSwapInterval : SDL_VideoDevice
- gl_green_size : SDLTest_CommonState
- GL_LoadLibrary : SDL_VideoDevice
- gl_major_version : SDLTest_CommonState
- GL_MakeCurrent : SDL_VideoDevice
- gl_minor_version : SDLTest_CommonState
- gl_multisamplebuffers : SDLTest_CommonState
- gl_multisamplesamples : SDLTest_CommonState
- gl_profile_mask : SDLTest_CommonState
- gl_red_size : SDLTest_CommonState
- gl_retained_backing : SDLTest_CommonState
- GL_SetSwapInterval : SDL_VideoDevice
- gl_stencil_size : SDLTest_CommonState
- gl_stereo : SDLTest_CommonState
- GL_SwapWindow : SDL_VideoDevice
- GL_UnbindTexture : SDL_Renderer
- GL_UnloadLibrary : SDL_VideoDevice
- gles_attributes : SDL_WindowData
- gles_config : SDL_WindowData
- gles_configs : SDL_WindowData
- gles_context : SDL_WindowData
- gles_surface : SDL_WindowData
- GlitchesSinceEngineStarted : XAUDIO2_PERFORMANCE_DATA
- Gloss : RLEDestFormat , SDL_PixelFormat
- Gmask : RLEDestFormat , SDL_PixelFormat
- grabbed_window : DFB_DeviceData , SDL_VideoDevice
- granularity : malloc_params
- green_size : SDL_VideoDevice
- green_x : MonitorInfo
- green_y : MonitorInfo
- Gshift : RLEDestFormat , SDL_PixelFormat
- guid : _SDL_ControllerMapping , ControllerMapping_t , JoyStick_DeviceData , recDevice
- SDL_GameControllerAddMappingsFromRW : SDL_DYNAPI_jump_table
- SDL_GameControllerClose : SDL_DYNAPI_jump_table
- SDL_GameControllerEventState : SDL_DYNAPI_jump_table
- SDL_GameControllerFromInstanceID : SDL_DYNAPI_jump_table
- SDL_GameControllerGetAttached : SDL_DYNAPI_jump_table
- SDL_GameControllerGetAxisFromString : SDL_DYNAPI_jump_table
- SDL_GameControllerGetBindForAxis : SDL_DYNAPI_jump_table
- SDL_GameControllerGetBindForButton : SDL_DYNAPI_jump_table
- SDL_GameControllerGetButtonFromString : SDL_DYNAPI_jump_table
- SDL_GameControllerMappingForGUID : SDL_DYNAPI_jump_table
- SDL_GameControllerOpen : SDL_DYNAPI_jump_table
- SDL_GetAssertionHandler : SDL_DYNAPI_jump_table
- SDL_GetAudioDeviceName : SDL_DYNAPI_jump_table
- SDL_GetAudioDriver : SDL_DYNAPI_jump_table
- SDL_GetAudioStatus : SDL_DYNAPI_jump_table
- SDL_GetClipRect : SDL_DYNAPI_jump_table
- SDL_GetClosestDisplayMode : SDL_DYNAPI_jump_table
- SDL_GetColorKey : SDL_DYNAPI_jump_table
- SDL_GetCPUCacheLineSize : SDL_DYNAPI_jump_table
- SDL_GetCurrentVideoDriver : SDL_DYNAPI_jump_table
- SDL_GetDefaultCursor : SDL_DYNAPI_jump_table
- SDL_GetDesktopDisplayMode : SDL_DYNAPI_jump_table
- SDL_GetDisplayDPI : SDL_DYNAPI_jump_table
- SDL_GetDisplayName : SDL_DYNAPI_jump_table
- SDL_getenv : SDL_DYNAPI_jump_table
- SDL_GetGlobalMouseState : SDL_DYNAPI_jump_table
- SDL_GetKeyboardFocus : SDL_DYNAPI_jump_table
- SDL_GetKeyFromScancode : SDL_DYNAPI_jump_table
- SDL_GetKeyName : SDL_DYNAPI_jump_table
- SDL_GetModState : SDL_DYNAPI_jump_table
- SDL_GetMouseState : SDL_DYNAPI_jump_table
- SDL_GetNumDisplayModes : SDL_DYNAPI_jump_table
- SDL_GetNumRenderDrivers : SDL_DYNAPI_jump_table
- SDL_GetNumVideoDrivers : SDL_DYNAPI_jump_table
- SDL_GetPerformanceCounter : SDL_DYNAPI_jump_table
- SDL_GetPowerInfo : SDL_DYNAPI_jump_table
- SDL_GetPrefPath : SDL_DYNAPI_jump_table
- SDL_GetRelativeMouseMode : SDL_DYNAPI_jump_table
- SDL_GetRendererInfo : SDL_DYNAPI_jump_table
- SDL_GetRevision : SDL_DYNAPI_jump_table
- SDL_GetRGB : SDL_DYNAPI_jump_table
- SDL_GetScancodeName : SDL_DYNAPI_jump_table
- SDL_GetSurfaceAlphaMod : SDL_DYNAPI_jump_table
- SDL_GetSurfaceBlendMode : SDL_DYNAPI_jump_table
- SDL_GetSurfaceColorMod : SDL_DYNAPI_jump_table
- SDL_GetSystemRAM : SDL_DYNAPI_jump_table
- SDL_GetTextureAlphaMod : SDL_DYNAPI_jump_table
- SDL_GetTextureBlendMode : SDL_DYNAPI_jump_table
- SDL_GetTextureColorMod : SDL_DYNAPI_jump_table
- SDL_GetThreadID : SDL_DYNAPI_jump_table
- SDL_GetThreadName : SDL_DYNAPI_jump_table
- SDL_GetTouchDevice : SDL_DYNAPI_jump_table
- SDL_GetTouchFinger : SDL_DYNAPI_jump_table
- SDL_GetWindowData : SDL_DYNAPI_jump_table
- SDL_GetWindowFromID : SDL_DYNAPI_jump_table
- SDL_GetWindowMaximumSize : SDL_DYNAPI_jump_table
- SDL_GetWindowMinimumSize : SDL_DYNAPI_jump_table
- SDL_GetWindowPixelFormat : SDL_DYNAPI_jump_table
- SDL_GetWindowPosition : SDL_DYNAPI_jump_table
- SDL_GetWindowSize : SDL_DYNAPI_jump_table
- SDL_GL_CreateContext : SDL_DYNAPI_jump_table
- SDL_GL_DeleteContext : SDL_DYNAPI_jump_table
- SDL_GL_GetCurrentWindow : SDL_DYNAPI_jump_table
- SDL_GL_GetDrawableSize : SDL_DYNAPI_jump_table
- SDL_GL_GetSwapInterval : SDL_DYNAPI_jump_table
- SDL_GL_LoadLibrary : SDL_DYNAPI_jump_table
- SDL_GL_SetAttribute : SDL_DYNAPI_jump_table
- SDL_GL_UnbindTexture : SDL_DYNAPI_jump_table
- SDL_GL_UnloadLibrary : SDL_DYNAPI_jump_table