Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - b -

- b : __attribute__ , SDL_BlitInfo , SDL_Color , SDL_DYNAPI_jump_table , SDL_MessageBoxColor , SDL_Renderer , SDL_Texture , tColorRGBA
- background : DrawState
- backingHeight : SDL_uikitopenglview
- backingWidth : SDL_uikitopenglview
- ball : SDL_JoyBallEvent
- balls : SDL_Joystick , recDevice
- base : msegmentptr , SDL_RWops
- binarizationCutoff : SDL_WindowShapeParams
- bindType : SDL_GameControllerButtonBind
- bipolar : DetailedTiming
- bitmap : SDL_ShapeData
- bitmapsize : SDL_ShapeData
- bits : SDL_DisabledEventBlock
- bits_per_primary : MonitorInfo
- BitsPerPixel : SDL_PixelFormat , SDL_VideoData
- bitspersample : WaveFMT
- bk : sbinptr , tbinptr
- blank_to_black : MonitorInfo
- blendMode : SDL_Renderer , SDL_Texture
- blit : SDL_BlitMap
- blit_features : blit_table
- blitfunc : blit_table
- blockalign : WaveFMT
- Bloss : RLEDestFormat , SDL_PixelFormat
- blue_size : SDL_VideoDevice
- blue_x : MonitorInfo
- blue_y : MonitorInfo
- Bmask : RLEDestFormat , SDL_PixelFormat
- BOOL : ITfCandidateListUIElementVtbl , ITfReadingInformationUIElementVtbl , ITfUIElementVtbl , SDL_VideoData
- bottom_size : DFB_Theme
- bps : SDL_PrivateAudioData
- BreakMask : XAUDIO2_DEBUG_CONFIGURATION
- brightness : SDL_Window
- Bshift : RLEDestFormat , SDL_PixelFormat
- bShow : SDL_VideoData
- buf : SDL_AudioCVT , SDL_error , SDLTest_Md5Context
- buf_free : SDL_PrivateAudioData
- buffer : SDL_AudioStreamer , SDL_PrivateAudioData , SDL_RWops
- buffer_queue_head : SDL_AudioDevice
- buffer_queue_pool : SDL_AudioDevice
- buffer_queue_tail : SDL_AudioDevice
- buffer_size : SDL_VideoDevice
- BufferExists() : SDL_BWin
- BufferIsDirty() : SDL_BWin
- bufferOffset : SDL_PrivateAudioData
- bufferSize : SDL_PrivateAudioData
- BuffersQueued : XAUDIO2_VOICE_STATE
- button : MappingStep , SDL_ControllerButtonEvent , SDL_Event , SDL_GameControllerButtonBind , SDL_HapticCondition , SDL_HapticConstant , SDL_HapticCustom , SDL_HapticPeriodic , SDL_HapticRamp , SDL_JoyButtonEvent , SDL_MouseButtonEvent
- buttonasaxis : _SDL_ControllerMapping
- buttonid : SDL_MessageBoxButtonData
- buttons : _SDL_ControllerMapping , SDL_Joystick , recDevice , SDL_MessageBoxData
- buttonstate : SDL_Mouse
- bXInputDevice : JoyStick_DeviceData , recDevice
- bXInputHaptic : haptic_hwdata , recDevice , SDL_hapticlist_item
- byterate : WaveFMT
- bytes_per_pixel : SDL_WindowTextureData , SDLTest_SurfaceImage_t
- BytesPerPixel : RLEDestFormat , SDL_PixelFormat
- SDL_BApp() : SDL_BApp
- SDL_BuildAudioCVT : SDL_DYNAPI_jump_table
- SDL_BWin() : SDL_BWin