SDL_sysmutex.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_THREAD_WINDOWS
/* Mutex functions using the Win32 API */
#include "../../core/windows/SDL_windows.h"
#include "SDL_mutex.h"
struct SDL_mutex
{
CRITICAL_SECTION cs;
};
/* Create a mutex */
SDL_mutex *
SDL_CreateMutex(void)
{
SDL_mutex *mutex;
/* Allocate mutex memory */
mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
if (mutex) {
/* Initialize */
/* On SMP systems, a non-zero spin count generally helps performance */
#if __WINRT__
InitializeCriticalSectionEx(&mutex->cs, 2000, 0);
#else
InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000);
#endif
} else {
SDL_OutOfMemory();
}
return (mutex);
}
/* Free the mutex */
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
if (mutex) {
DeleteCriticalSection(&mutex->cs);
SDL_free(mutex);
}
}
/* Lock the mutex */
int
SDL_LockMutex(SDL_mutex * mutex)
{
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
EnterCriticalSection(&mutex->cs);
return (0);
}
/* TryLock the mutex */
int
SDL_TryLockMutex(SDL_mutex * mutex)
{
int retval = 0;
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
if (TryEnterCriticalSection(&mutex->cs) == 0) {
retval = SDL_MUTEX_TIMEDOUT;
}
return retval;
}
/* Unlock the mutex */
int
SDL_UnlockMutex(SDL_mutex * mutex)
{
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
LeaveCriticalSection(&mutex->cs);
return (0);
}
#endif /* SDL_THREAD_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */
SDL_TryLockMutex
int SDL_TryLockMutex(SDL_mutex *mutex)
Definition: SDL_sysmutex.c:103
SDL_LockMutex
int SDL_LockMutex(SDL_mutex *mutex)
Definition: SDL_sysmutex.c:73
SDL_mutex.h
mutex
static SDL_mutex * mutex
Definition: testlock.c:23
SDL_MUTEX_TIMEDOUT
#define SDL_MUTEX_TIMEDOUT
Definition: SDL_mutex.h:44
SDL_mutex
Definition: SDL_sysmutex.c:29
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_DestroyMutex
void SDL_DestroyMutex(SDL_mutex *mutex)
Definition: SDL_sysmutex.c:61
SDL_free
void SDL_free(void *mem)
SDL_UnlockMutex
int SDL_UnlockMutex(SDL_mutex *mutex)
Definition: SDL_sysmutex.c:162
SDL_CreateMutex
SDL_mutex * SDL_CreateMutex(void)
Definition: SDL_sysmutex.c:38
NULL
#define NULL
Definition: begin_code.h:143
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:36
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:380