testautomation_main.c
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/**
* Automated SDL subsystems management test.
*
* Written by J�rgen Tjern� "jorgenpt"
*
* Released under Public Domain.
*/
#include "SDL.h"
#include "SDL_test.h"
/* !
* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
* \sa
* http://wiki.libsdl.org/moin.cgi/SDL_Init
* http://wiki.libsdl.org/moin.cgi/SDL_Quit
*/
static int main_testInitQuitJoystickHaptic (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
return TEST_SKIPPED;
#else
int enabled_subsystems;
int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
SDL_Quit();
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
return TEST_COMPLETED;
#endif
}
/* !
* \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
* \sa
* http://wiki.libsdl.org/moin.cgi/SDL_Init
* http://wiki.libsdl.org/moin.cgi/SDL_Quit
*/
static int main_testInitQuitSubSystem (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int i;
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
int initialized_system;
int subsystem = subsystems[i];
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
initialized_system = SDL_WasInit(subsystem);
SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
SDL_QuitSubSystem(subsystem);
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
}
return TEST_COMPLETED;
#endif
}
const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
static int main_testImpliedJoystickInit (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int initialized_system;
/* First initialize the controller */
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
/* Then make sure this implicitly initialized the joystick subsystem */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
/* Then quit the controller, and make sure that implicitly also quits the */
/* joystick subsystem */
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
return TEST_COMPLETED;
#endif
}
static int main_testImpliedJoystickQuit (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int initialized_system;
/* First initialize the controller and the joystick (explicitly) */
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
/* Then make sure they're both initialized properly */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
/* Then quit the controller, and make sure that it does NOT quit the */
/* explicitly initialized joystick subsystem. */
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return TEST_COMPLETED;
#endif
}
static const SDLTest_TestCaseReference mainTest1 =
{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest2 =
{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest3 =
{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
static const SDLTest_TestCaseReference mainTest4 =
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
/* Sequence of Platform test cases */
static const SDLTest_TestCaseReference *mainTests[] = {
&mainTest1,
&mainTest2,
&mainTest3,
&mainTest4,
NULL
};
/* Platform test suite (global) */
SDLTest_TestSuiteReference mainTestSuite = {
"Main",
NULL,
mainTests,
NULL
};
/* vi: set ts=4 sw=4 expandtab: */
SDL_test.h
SDLTest_TestSuiteReference
Definition: SDL_test_harness.h:89
SDL_INIT_JOYSTICK
#define SDL_INIT_JOYSTICK
Definition: SDL.h:78
main_testInitQuitJoystickHaptic
static int main_testInitQuitJoystickHaptic(void *arg)
Definition: testautomation_main.c:19
SDL_QuitSubSystem
#define SDL_QuitSubSystem
Definition: SDL_dynapi_overrides.h:62
joy_and_controller
const int joy_and_controller
Definition: testautomation_main.c:74
SDL_InitSubSystem
#define SDL_InitSubSystem
Definition: SDL_dynapi_overrides.h:61
main_testInitQuitSubSystem
static int main_testInitQuitSubSystem(void *arg)
Definition: testautomation_main.c:47
mainTest3
static const SDLTest_TestCaseReference mainTest3
Definition: testautomation_main.c:134
SDLTest_TestCaseFp
int(* SDLTest_TestCaseFp)(void *arg)
Definition: SDL_test_harness.h:67
mainTest1
static const SDLTest_TestCaseReference mainTest1
Definition: testautomation_main.c:128
SDLTest_AssertCheck
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription,...) SDL_PRINTF_VARARG_FUNC(2)
Assert for test cases that logs but does not break execution flow on failures. Updates assertion coun...
Definition: SDL_test_assert.c:65
SDL_Quit
#define SDL_Quit
Definition: SDL_dynapi_overrides.h:64
main_testImpliedJoystickQuit
static int main_testImpliedJoystickQuit(void *arg)
Definition: testautomation_main.c:100
main_testImpliedJoystickInit
static int main_testImpliedJoystickInit(void *arg)
Definition: testautomation_main.c:75
mainTest4
static const SDLTest_TestCaseReference mainTest4
Definition: testautomation_main.c:137
TEST_COMPLETED
#define TEST_COMPLETED
Definition: SDL_test_harness.h:53
TEST_ENABLED
#define TEST_ENABLED
Definition: SDL_test_harness.h:47
mainTests
static const SDLTest_TestCaseReference * mainTests[]
Definition: testautomation_main.c:141
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:42
mainTest2
static const SDLTest_TestCaseReference mainTest2
Definition: testautomation_main.c:131
NULL
#define NULL
Definition: begin_code.h:143
SDLTest_TestCaseReference
Definition: SDL_test_harness.h:75
SDL_Init
#define SDL_Init
Definition: SDL_dynapi_overrides.h:60
SDL_arraysize
#define SDL_arraysize(array)
Definition: SDL_stdinc.h:93
SDL_INIT_GAMECONTROLLER
#define SDL_INIT_GAMECONTROLLER
Definition: SDL.h:80
SDL_WasInit
#define SDL_WasInit
Definition: SDL_dynapi_overrides.h:63
SDL_INIT_HAPTIC
#define SDL_INIT_HAPTIC
Definition: SDL.h:79
SDL.h
TEST_SKIPPED
#define TEST_SKIPPED
Definition: SDL_test_harness.h:54
mainTestSuite
SDLTest_TestSuiteReference mainTestSuite
Definition: testautomation_main.c:150