SDL_shaders_gl.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* OpenGL shader implementation */
typedef enum {
SHADER_NONE,
SHADER_SOLID,
SHADER_RGB,
SHADER_YUV,
SHADER_NV12,
SHADER_NV21,
NUM_SHADERS
} GL_Shader;
typedef struct GL_ShaderContext GL_ShaderContext;
extern GL_ShaderContext * GL_CreateShaderContext();
extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
/* vi: set ts=4 sw=4 expandtab: */
SHADER_NV12
Definition: SDL_shaders_gl.h:30
NUM_SHADERS
Definition: SDL_shaders_gl.h:32
GL_ShaderContext
struct GL_ShaderContext GL_ShaderContext
Definition: SDL_shaders_gl.h:35
GL_DestroyShaderContext
void GL_DestroyShaderContext(GL_ShaderContext *ctx)
GL_Shader
GL_Shader
Definition: SDL_shaders_gl.h:25
GL_CreateShaderContext
GL_ShaderContext * GL_CreateShaderContext()
SHADER_SOLID
Definition: SDL_shaders_gl.h:27
SHADER_NV21
Definition: SDL_shaders_gl.h:31
SHADER_YUV
Definition: SDL_shaders_gl.h:29
SHADER_NONE
Definition: SDL_shaders_gl.h:26
SHADER_RGB
Definition: SDL_shaders_gl.h:28
GL_SelectShader
void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader)
shader
GLuint shader
Definition: SDL_opengl_glext.h:659