SDL_waylandopengles.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL
#include "SDL_waylandvideo.h"
#include "SDL_waylandopengles.h"
#include "SDL_waylandwindow.h"
#include "SDL_waylandevents_c.h"
#include "SDL_waylanddyn.h"
/* EGL implementation of SDL OpenGL ES support */
int
Wayland_GLES_LoadLibrary(_THIS, const char *path) {
int ret;
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
ret = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display);
Wayland_PumpEvents(_this);
WAYLAND_wl_display_flush(data->display);
return ret;
}
SDL_GLContext
Wayland_GLES_CreateContext(_THIS, SDL_Window * window)
{
SDL_GLContext context;
context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
return context;
}
void
Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
{
SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
}
int
Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
int ret;
if (window && context) {
ret = SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context);
}
else {
ret = SDL_EGL_MakeCurrent(_this, NULL, NULL);
}
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
return ret;
}
void
Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
}
#endif /* SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */
SDL_VideoData::display
struct wl_display * display
Definition: SDL_waylandvideo.h:40
window
SDL_Window * window
Definition: testautomation_render.c:26
Wayland_GLES_DeleteContext
void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
SDL_waylandwindow.h
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:332
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1967
SDL_waylandopengles.h
SDL_WindowData
Definition: SDL_androidwindow.h:34
Wayland_GLES_CreateContext
SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window *window)
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:114
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:164
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_waylanddyn.h
Wayland_GLES_MakeCurrent
int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
SDL_waylandvideo.h
NULL
#define NULL
Definition: begin_code.h:143
Wayland_PumpEvents
void Wayland_PumpEvents(_THIS)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:71
SDL_VideoData
Definition: SDL_androidvideo.h:35
SDL_waylandevents_c.h
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_Window::driverdata
void * driverdata
Definition: SDL_sysvideo.h:106
Wayland_GLES_LoadLibrary
int Wayland_GLES_LoadLibrary(_THIS, const char *path)
Wayland_GLES_SwapWindow
void Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)