SDL_syspower.m
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_POWER_DISABLED
#if SDL_POWER_UIKIT
#import <UIKit/UIKit.h>
#include "SDL_power.h"
#include "SDL_timer.h"
#include "SDL_assert.h"
#include "SDL_syspower.h"
/* turn off the battery monitor if it's been more than X ms since last check. */
static const int BATTERY_MONITORING_TIMEOUT = 3000;
static Uint32 SDL_UIKitLastPowerInfoQuery = 0;
void
SDL_UIKit_UpdateBatteryMonitoring(void)
{
if (SDL_UIKitLastPowerInfoQuery) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) {
UIDevice *uidev = [UIDevice currentDevice];
SDL_assert([uidev isBatteryMonitoringEnabled] == YES);
[uidev setBatteryMonitoringEnabled:NO];
SDL_UIKitLastPowerInfoQuery = 0;
}
}
}
SDL_bool
SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent)
{
@autoreleasepool {
UIDevice *uidev = [UIDevice currentDevice];
if (!SDL_UIKitLastPowerInfoQuery) {
SDL_assert(uidev.isBatteryMonitoringEnabled == NO);
uidev.batteryMonitoringEnabled = YES;
}
/* UIKit_GL_SwapWindow() (etc) will check this and disable the battery
* monitoring if the app hasn't queried it in the last X seconds.
* Apparently monitoring the battery burns battery life. :)
* Apple's docs say not to monitor the battery unless you need it.
*/
SDL_UIKitLastPowerInfoQuery = SDL_GetTicks();
*seconds = -1; /* no API to estimate this in UIKit. */
switch (uidev.batteryState) {
case UIDeviceBatteryStateCharging:
*state = SDL_POWERSTATE_CHARGING;
break;
case UIDeviceBatteryStateFull:
*state = SDL_POWERSTATE_CHARGED;
break;
case UIDeviceBatteryStateUnplugged:
*state = SDL_POWERSTATE_ON_BATTERY;
break;
case UIDeviceBatteryStateUnknown:
default:
*state = SDL_POWERSTATE_UNKNOWN;
break;
}
const float level = uidev.batteryLevel;
*percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) );
return SDL_TRUE; /* always the definitive answer on iOS. */
}
}
#endif /* SDL_POWER_UIKIT */
#endif /* SDL_POWER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */
Uint32
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:155
state
struct xkb_state * state
Definition: SDL_waylandsym.h:94
SDL_GetPowerInfo_UIKit
SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *)
SDL_POWERSTATE_UNKNOWN
Definition: SDL_power.h:44
f
GLfloat f
Definition: SDL_opengl_glext.h:1870
SDL_POWERSTATE_CHARGED
Definition: SDL_power.h:48
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:126
SDL_GetTicks
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
SDL_TRUE
Definition: SDL_stdinc.h:129
SDL_assert
#define SDL_assert(condition)
Definition: SDL_assert.h:167
SDL_power.h
SDL_POWERSTATE_CHARGING
Definition: SDL_power.h:47
SDL_POWERSTATE_ON_BATTERY
Definition: SDL_power.h:45
SDL_PowerState
SDL_PowerState
The basic state for the system&#39;s power supply.
Definition: SDL_power.h:42
level
GLint level
Definition: SDL_opengl.h:1565
SDL_syspower.h
SDL_timer.h
SDL_TICKS_PASSED
#define SDL_TICKS_PASSED(A, B)
Compare SDL ticks values, and return true if A has passed B.
Definition: SDL_timer.h:56
SDL_assert.h