SDL_cocoaopengl.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoaopengl_h
#define _SDL_cocoaopengl_h
#if SDL_VIDEO_OPENGL_CGL
#include "SDL_atomic.h"
#import <Cocoa/Cocoa.h>
struct SDL_GLDriverData
{
int initialized;
};
@interface SDLOpenGLContext : NSOpenGLContext {
SDL_atomic_t dirty;
SDL_Window *window;
}
- (id)initWithFormat:(NSOpenGLPixelFormat *)format
shareContext:(NSOpenGLContext *)share;
- (void)scheduleUpdate;
- (void)updateIfNeeded;
- (void)setWindow:(SDL_Window *)window;
@end
/* OpenGL functions */
extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
extern void Cocoa_GL_UnloadLibrary(_THIS);
extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_CGL */
#endif /* _SDL_cocoaopengl_h */
/* vi: set ts=4 sw=4 expandtab: */
id
GLuint id
Definition: SDL_opengl_glext.h:528
SDL_atomic_t
A type representing an atomic integer value. It is a struct so people don&#39;t accidentally use numeric ...
Definition: SDL_atomic.h:189
window
SDL_Window * window
Definition: testautomation_render.c:26
SDL_atomic.h
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:164
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
void
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:93
SDL_GLDriverData
Definition: SDL_pspgl_c.h:32
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:71
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
SDL_GLDriverData::context
EGLContext context
Definition: SDL_pspgl_c.h:34
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946