SDL_joystick_c.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Useful functions and variables from SDL_joystick.c */
#include "SDL_joystick.h"
/* Initialization and shutdown functions */
extern int SDL_JoystickInit(void);
extern void SDL_JoystickQuit(void);
/* Initialization and shutdown functions */
extern int SDL_GameControllerInit(void);
extern void SDL_GameControllerQuit(void);
/* Internal event queueing functions */
extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
Uint8 axis, Sint16 value);
extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
Uint8 ball, Sint16 xrel, Sint16 yrel);
extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
Uint8 hat, Uint8 value);
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
extern void SDL_PrivateJoystickBatteryLevel( SDL_Joystick * joystick,
SDL_JoystickPowerLevel ePowerLevel );
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
/* vi: set ts=4 sw=4 expandtab: */
SDL_joystick.h
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_PrivateJoystickBatteryLevel
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel)
Definition: SDL_joystick.c:847
SDL_JoystickInit
int SDL_JoystickInit(void)
Definition: SDL_joystick.c:50
SDL_JoystickQuit
void SDL_JoystickQuit(void)
Definition: SDL_joystick.c:458
state
struct xkb_state * state
Definition: SDL_waylandsym.h:94
SDL_GameControllerQuit
void SDL_GameControllerQuit(void)
Definition: SDL_gamecontroller.c:1200
axis
SDL_Texture * axis
Definition: testgamecontroller.c:67
SDL_PrivateJoystickHat
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
Definition: SDL_joystick.c:542
SDL_PrivateJoystickBall
int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel)
Definition: SDL_joystick.c:582
value
GLsizei const GLfloat * value
Definition: SDL_opengl_glext.h:698
Uint8
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:139
SDL_PrivateJoystickAxis
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
Definition: SDL_joystick.c:501
SDL_PrivateJoystickButton
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
Definition: SDL_joystick.c:618
SDL_JoystickPowerLevel
SDL_JoystickPowerLevel
Definition: SDL_joystick.h:74
SDL_GameControllerInit
int SDL_GameControllerInit(void)
Definition: SDL_gamecontroller.c:860
SDL_PrivateJoystickValid
int SDL_PrivateJoystickValid(SDL_Joystick *joystick)
Definition: SDL_joystick.c:199
Sint16
int16_t Sint16
A signed 16-bit integer type.
Definition: SDL_stdinc.h:143