SDL_windows_main.c
Go to the documentation of this file.
/*
SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98
The WinMain function -- calls your program's main() function
*/
#include "SDL_config.h"
#ifdef __WIN32__
/* Include this so we define UNICODE properly */
#include "../../core/windows/SDL_windows.h"
/* Include the SDL main definition header */
#include "SDL.h"
#include "SDL_main.h"
#ifdef main
# undef main
#endif /* main */
static void
UnEscapeQuotes(char *arg)
{
char *last = NULL;
while (*arg) {
if (*arg == '"' && (last != NULL && *last == '\\')) {
char *c_curr = arg;
char *c_last = last;
while (*c_curr) {
*c_last = *c_curr;
c_last = c_curr;
c_curr++;
}
*c_last = '\0';
}
last = arg;
arg++;
}
}
/* Parse a command line buffer into arguments */
static int
ParseCommandLine(char *cmdline, char **argv)
{
char *bufp;
char *lastp = NULL;
int argc, last_argc;
argc = last_argc = 0;
for (bufp = cmdline; *bufp;) {
/* Skip leading whitespace */
while (SDL_isspace(*bufp)) {
++bufp;
}
/* Skip over argument */
if (*bufp == '"') {
++bufp;
if (*bufp) {
if (argv) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
lastp = bufp;
while (*bufp && (*bufp != '"' || *lastp == '\\')) {
lastp = bufp;
++bufp;
}
} else {
if (*bufp) {
if (argv) {
argv[argc] = bufp;
}
++argc;
}
/* Skip over word */
while (*bufp && !SDL_isspace(*bufp)) {
++bufp;
}
}
if (*bufp) {
if (argv) {
*bufp = '\0';
}
++bufp;
}
/* Strip out \ from \" sequences */
if (argv && last_argc != argc) {
UnEscapeQuotes(argv[last_argc]);
}
last_argc = argc;
}
if (argv) {
argv[argc] = NULL;
}
return (argc);
}
/* Pop up an out of memory message, returns to Windows */
static BOOL
OutOfMemory(void)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
return FALSE;
}
#if defined(_MSC_VER)
/* The VC++ compiler needs main/wmain defined */
# define console_ansi_main main
# if UNICODE
# define console_wmain wmain
# endif
#endif
/* WinMain, main, and wmain eventually call into here. */
static int
main_utf8(int argc, char *argv[])
{
SDL_SetMainReady();
/* Run the application main() code */
return SDL_main(argc, argv);
}
/* This is where execution begins [console apps, ansi] */
int
console_ansi_main(int argc, char *argv[])
{
/* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
return main_utf8(argc, argv);
}
#if UNICODE
/* This is where execution begins [console apps, unicode] */
int
console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
{
int retval = 0;
char **argv = SDL_stack_alloc(char*, argc);
int i;
for (i = 0; i < argc; ++i) {
argv[i] = WIN_StringToUTF8(wargv[i]);
}
retval = main_utf8(argc, argv);
/* !!! FIXME: we are leaking all the elements of argv we allocated. */
SDL_stack_free(argv);
return retval;
}
#endif
/* This is where execution begins [windowed apps] */
int WINAPI
WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
{
char **argv;
int argc;
char *cmdline;
/* Grab the command line */
TCHAR *text = GetCommandLine();
#if UNICODE
cmdline = WIN_StringToUTF8(text);
#else
/* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */
cmdline = SDL_strdup(text);
#endif
if (cmdline == NULL) {
return OutOfMemory();
}
/* Parse it into argv and argc */
argc = ParseCommandLine(cmdline, NULL);
argv = SDL_stack_alloc(char *, argc + 1);
if (argv == NULL) {
return OutOfMemory();
}
ParseCommandLine(cmdline, argv);
/* Run the main program */
main_utf8(argc, argv);
SDL_stack_free(argv);
SDL_free(cmdline);
/* Hush little compiler, don't you cry... */
return 0;
}
#endif /* __WIN32__ */
/* vi: set ts=4 sw=4 expandtab: */
SDL_SetMainReady
#define SDL_SetMainReady
Definition: SDL_dynapi_overrides.h:248
WinMain
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
Definition: SDL_winrt_main_NonXAML.cpp:51
SDL_config.h
retval
SDL_bool retval
Definition: testgamecontroller.c:65
SDL_ShowSimpleMessageBox
#define SDL_ShowSimpleMessageBox
Definition: SDL_dynapi_overrides.h:250
SDL_stack_alloc
#define SDL_stack_alloc(type, count)
Definition: SDL_stdinc.h:326
SDL_free
void SDL_free(void *mem)
WIN_StringToUTF8
#define WIN_StringToUTF8(S)
Definition: SDL_windows.h:45
SDL_isspace
#define SDL_isspace
Definition: SDL_dynapi_overrides.h:389
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:42
SDL_main.h
NULL
#define NULL
Definition: begin_code.h:143
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:34
SDL_main
C_LINKAGE int SDL_main(int argc, char *argv[])
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:403
SDL_MESSAGEBOX_ERROR
Definition: SDL_messagebox.h:39
SDL_stack_free
#define SDL_stack_free(data)
Definition: SDL_stdinc.h:327
FALSE
#define FALSE
Definition: edid-parse.c:32
SDL.h