Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - w -

- SDL_WaitEvent : SDL_dynapi_overrides.h , SDL_events.h , SDL_events.c
- SDL_WaitEventTimeout : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_events.h , SDL_events.c
- SDL_WaitThread : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_thread.h , SDL_thread.c
- SDL_WarpMouseGlobal : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_mouse.h , SDL_mouse.c
- SDL_WarpMouseInWindow : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_mouse.h , SDL_mouse.c
- SDL_WasInit : SDL_dynapi_overrides.h , SDL.h , SDL.c
- SDL_WAYLAND_INTERFACE : SDL_waylanddyn.h
- SDL_WAYLAND_LoadSymbols() : SDL_waylanddyn.h
- SDL_WAYLAND_MODULE : SDL_waylanddyn.h
- SDL_WAYLAND_SYM : SDL_waylanddyn.h , SDL_waylandsym.h
- SDL_WAYLAND_UnloadSymbols() : SDL_waylanddyn.h
- SDL_wcslcat() : SDL_string.c , SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_stdinc.h
- SDL_wcslcpy : SDL_dynapi_overrides.h , SDL_stdinc.h , SDL_string.c
- SDL_wcslen : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_stdinc.h , SDL_string.c
- SDL_WINDOW_ALLOW_HIGHDPI : SDL_video.h
- SDL_WINDOW_BORDERLESS : SDL_video.h
- SDL_WINDOW_FOREIGN : SDL_video.h
- SDL_WINDOW_FULLSCREEN : SDL_video.h
- SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_video.h
- SDL_WINDOW_HIDDEN : SDL_video.h
- SDL_WINDOW_INPUT_FOCUS : SDL_video.h
- SDL_WINDOW_INPUT_GRABBED : SDL_video.h
- SDL_WINDOW_LACKS_SHAPE : SDL_shape.h
- SDL_WINDOW_MAXIMIZED : SDL_video.h
- SDL_WINDOW_MINIMIZED : SDL_video.h
- SDL_WINDOW_MOUSE_CAPTURE : SDL_video.h
- SDL_WINDOW_MOUSE_FOCUS : SDL_video.h
- SDL_WINDOW_OPENGL : SDL_video.h
- SDL_WINDOW_RESIZABLE : SDL_video.h
- SDL_WINDOW_SHOWN : SDL_video.h
- SDL_WINDOWEVENT : SDL_events.h
- SDL_WINDOWEVENT_CLOSE : SDL_video.h
- SDL_WINDOWEVENT_ENTER : SDL_video.h
- SDL_WINDOWEVENT_EXPOSED : SDL_video.h
- SDL_WINDOWEVENT_FOCUS_GAINED : SDL_video.h
- SDL_WINDOWEVENT_FOCUS_LOST : SDL_video.h
- SDL_WINDOWEVENT_HIDDEN : SDL_video.h
- SDL_WINDOWEVENT_LEAVE : SDL_video.h
- SDL_WINDOWEVENT_MAXIMIZED : SDL_video.h
- SDL_WINDOWEVENT_MINIMIZED : SDL_video.h
- SDL_WINDOWEVENT_MOVED : SDL_video.h
- SDL_WINDOWEVENT_NONE : SDL_video.h
- SDL_WINDOWEVENT_RESIZED : SDL_video.h
- SDL_WINDOWEVENT_RESTORED : SDL_video.h
- SDL_WINDOWEVENT_SHOWN : SDL_video.h
- SDL_WINDOWEVENT_SIZE_CHANGED : SDL_video.h
- SDL_WindowEventID : SDL_video.h
- SDL_WindowFlags : SDL_video.h
- SDL_WindowHasAShape() : SDL_shape.c
- SDL_WINDOWPOS_CENTERED : SDL_video.h
- SDL_WINDOWPOS_CENTERED_DISPLAY : SDL_video.h
- SDL_WINDOWPOS_CENTERED_MASK : SDL_video.h
- SDL_WINDOWPOS_ISCENTERED : SDL_video.h
- SDL_WINDOWPOS_ISUNDEFINED : SDL_video.h
- SDL_WINDOWPOS_UNDEFINED : SDL_video.h
- SDL_WINDOWPOS_UNDEFINED_DISPLAY : SDL_video.h
- SDL_WINDOWPOS_UNDEFINED_MASK : SDL_video.h
- SDL_WINDOWRENDERDATA : SDL_render.c
- SDL_WindowsMessageHook : SDL_system.h
- SDL_WINDOWTEXTUREDATA : SDL_video.c
- SDL_WINRT_USE_APPLICATIONVIEW : SDL_winrtvideo_cpp.h
- SDL_WinRTGetFSPathUNICODE : SDL_dynapi_overrides.h
- SDL_WinRTGetFSPathUTF8 : SDL_dynapi_overrides.h
- SDL_WinRTGlobalApp : SDL_winrtapp_direct3d.cpp , SDL_winrtapp_direct3d.h
- SDL_WinRTInitNonXAMLApp() : SDL_winrtapp_direct3d.cpp , SDL_winrtapp_direct3d.h
- SDL_WinRTInitXAMLApp() : SDL_winrtapp_xaml.cpp
- SDL_WinRTRunApp : SDL_dynapi_overrides.h , SDL_winrtapp_common.cpp
- SDL_WriteBE16 : SDL_dynapi_overrides.h , SDL_rwops.h , SDL_rwops.c
- SDL_WriteBE32() : SDL_rwops.c , SDL_rwops.h , SDL_dynapi_overrides.h
- SDL_WriteBE64 : SDL_dynapi_overrides.h , SDL_rwops.h , SDL_rwops.c
- SDL_WriteLE16 : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_rwops.c , SDL_rwops.h
- SDL_WriteLE32 : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_rwops.c , SDL_rwops.h
- SDL_WriteLE64 : SDL_dynapi_overrides.h , SDL_dynapi_procs.h , SDL_rwops.c , SDL_rwops.h
- SDL_WriteU8() : SDL_rwops.c , SDL_dynapi_overrides.h , SDL_rwops.h
- w : SDL_opengl_glext.h , SDL_opengles2_gl2ext.h
- w1 : SDL_opengl_glext.h
- w2 : SDL_opengl_glext.h
- WatchGameController() : testgamecontroller.c
- WatchJoystick() : controllermap.c , testjoystick.c
- wave : loopwavequeue.c
- WAVE : SDL_wave.h
- wave : loopwave.c
- WAVE_MONO : SDL_wave.h
- WAVE_STEREO : SDL_wave.h
- Wayland_CreateWindow() : SDL_waylandwindow.h
- Wayland_DestroyWindow() : SDL_waylandwindow.h
- Wayland_display_add_input() : SDL_waylandevents_c.h
- Wayland_display_destroy_input() : SDL_waylandevents_c.h
- Wayland_GetWindowWMInfo() : SDL_waylandwindow.h
- Wayland_GLES_CreateContext() : SDL_waylandopengles.h
- Wayland_GLES_DeleteContext() : SDL_waylandopengles.h
- Wayland_GLES_GetAttribute : SDL_waylandopengles.h
- Wayland_GLES_GetProcAddress : SDL_waylandopengles.h
- Wayland_GLES_GetSwapInterval : SDL_waylandopengles.h
- Wayland_GLES_LoadLibrary() : SDL_waylandopengles.h
- Wayland_GLES_MakeCurrent() : SDL_waylandopengles.h
- Wayland_GLES_SetSwapInterval : SDL_waylandopengles.h
- Wayland_GLES_SwapWindow() : SDL_waylandopengles.h
- Wayland_GLES_UnloadLibrary : SDL_waylandopengles.h
- Wayland_PumpEvents() : SDL_waylandevents_c.h
- Wayland_SetWindowFullscreen() : SDL_waylandwindow.h
- Wayland_SetWindowHitTest() : SDL_waylandwindow.h
- Wayland_SetWindowSize() : SDL_waylandwindow.h
- Wayland_ShowWindow() : SDL_waylandwindow.h
- weight : SDL_opengl_glext.h
- weights : SDL_opengl_glext.h
- widelen() : testiconv.c
- WIDTH : testgesture.c
- width : SDL_opengl.h , SDL_opengl_glext.h , SDL_opengles2_gl2ext.h , SDL_glfuncs.h , SDL_x11sym.h
- WIN32 : SDL_directx.h , SDL_malloc.c
- win32_acquire_lock() : SDL_malloc.c
- Win32_CreateShaper() : SDL_windowsshape.h
- WIN32_LEAN_AND_MEAN : SDL_opengl.h , SDL_opengl_glext.h , SDL_dynapi.c , SDL_malloc.c
- win32_release_lock() : SDL_malloc.c
- Win32_ResizeWindowShape() : SDL_windowsshape.h
- Win32_SetWindowShape() : SDL_windowsshape.h
- win32direct_mmap() : SDL_malloc.c
- win32mmap() : SDL_malloc.c
- win32munmap() : SDL_malloc.c
- WIN_CheckClipboardUpdate() : SDL_windowsclipboard.h
- WIN_CoInitialize() : SDL_windows.h
- WIN_CoUninitialize() : SDL_windows.h
- WIN_CreateWindow() : SDL_windowswindow.h
- WIN_CreateWindowFramebuffer() : SDL_windowsframebuffer.h
- WIN_CreateWindowFrom() : SDL_windowswindow.h
- WIN_DestroyWindow() : SDL_windowswindow.h
- WIN_DestroyWindowFramebuffer() : SDL_windowsframebuffer.h
- WIN_GetClipboardText() : SDL_windowsclipboard.h
- WIN_GetDisplayBounds() : SDL_windowsmodes.h
- WIN_GetDisplayDPI() : SDL_windowsmodes.h
- WIN_GetDisplayModes() : SDL_windowsmodes.h
- WIN_GetWindowGammaRamp() : SDL_windowswindow.h
- WIN_GetWindowWMInfo() : SDL_windowswindow.h
- WIN_HasClipboardText() : SDL_windowsclipboard.h
- WIN_HideWindow() : SDL_windowswindow.h
- WIN_InitKeyboard() : SDL_windowskeyboard.h
- WIN_InitModes() : SDL_windowsmodes.h
- WIN_InitMouse() : SDL_windowsmouse.h
- WIN_IsWindowsVistaOrGreater() : SDL_windows.h
- WIN_MaximizeWindow() : SDL_windowswindow.h
- WIN_MinimizeWindow() : SDL_windowswindow.h
- WIN_OnWindowEnter() : SDL_windowswindow.h
- WIN_PumpEvents() : SDL_windowsevents.h
- WIN_QuitKeyboard() : SDL_windowskeyboard.h
- WIN_QuitModes() : SDL_windowsmodes.h
- WIN_QuitMouse() : SDL_windowsmouse.h
- WIN_RaiseWindow() : SDL_windowswindow.h
- WIN_RestoreWindow() : SDL_windowswindow.h
- WIN_SetClipboardText() : SDL_windowsclipboard.h
- WIN_SetDisplayMode() : SDL_windowsmodes.h
- WIN_SetError() : SDL_windows.h
- WIN_SetErrorFromHRESULT() : SDL_windows.h
- WIN_SetTextInputRect() : SDL_windowskeyboard.h
- WIN_SetWindowBordered() : SDL_windowswindow.h
- WIN_SetWindowFullscreen() : SDL_windowswindow.h
- WIN_SetWindowGammaRamp() : SDL_windowswindow.h
- WIN_SetWindowGrab() : SDL_windowswindow.h
- WIN_SetWindowHitTest() : SDL_windowswindow.h
- WIN_SetWindowIcon() : SDL_windowswindow.h
- WIN_SetWindowPosition() : SDL_windowswindow.h
- WIN_SetWindowSize() : SDL_windowswindow.h
- WIN_SetWindowTitle() : SDL_windowswindow.h
- WIN_ShowWindow() : SDL_windowswindow.h
- WIN_StartTextInput() : SDL_windowskeyboard.h
- WIN_StopTextInput() : SDL_windowskeyboard.h
- WIN_StringToUTF8 : SDL_windows.h
- WIN_UpdateClipCursor() : SDL_windowswindow.h
- WIN_UpdateKeymap() : SDL_windowskeyboard.h
- WIN_UpdateWindowFramebuffer() : SDL_windowsframebuffer.h
- WIN_UTF8ToString : SDL_windows.h
- WIN_WindowProc() : SDL_windowsevents.h
- WinCommands : SDL_BWin.h
- window : testautomation_render.c , testdrawchessboard.c , testgesture.c , testoverlay2.c
- WINDOW_H : testnative.c
- window_h : testoverlay2.c
- WINDOW_HEIGHT : testscale.c , testspriteminimal.c
- WINDOW_W : testnative.c
- window_w : testoverlay2.c
- WINDOW_WIDTH : testspriteminimal.c , testscale.c
- windows_scancode_table : scancodes_windows.h
- WindowShapeMode : SDL_shape.h
- WinMain() : SDL_winrt_main_NonXAML.cpp
- WINMM_bootstrap : SDL_audio.c
- WINRT_DetectWindowFlags() : SDL_winrtvideo_cpp.h
- WINRT_GlobalSDLWindow : SDL_winrtvideo_cpp.h
- WINRT_GlobalSwapChainBackgroundPanelNative : SDL_winrtapp_xaml.cpp
- WINRT_InitMouse() : SDL_winrtmouse_c.h
- WINRT_InitTouch() : SDL_winrtevents_c.h
- WINRT_LogPointerEvent() : SDL_winrtapp_direct3d.cpp
- WINRT_OnBackButtonPressed() : SDL_winrtapp_direct3d.cpp
- WINRT_OnPointerMovedViaXAML() : SDL_winrtapp_xaml.cpp
- WINRT_OnPointerPressedViaXAML() : SDL_winrtapp_xaml.cpp
- WINRT_OnPointerReleasedViaXAML() : SDL_winrtapp_xaml.cpp
- WINRT_OnPointerWheelChangedViaXAML() : SDL_winrtapp_xaml.cpp
- WINRT_OnRenderViaXAML() : SDL_winrtapp_xaml.cpp
- WINRT_ProcessWindowSizeChange() : SDL_winrtapp_direct3d.cpp
- WINRT_PumpEvents() : SDL_winrtevents_c.h
- WINRT_QuitMouse() : SDL_winrtmouse_c.h
- WINRT_SDLAppEntryPoint : SDL_winrtapp_common.cpp , SDL_winrtapp_common.h
- WINRT_SetDisplayOrientationsPreference() : SDL_winrtapp_direct3d.cpp
- WINRT_UpdateWindowFlags() : SDL_winrtvideo_cpp.h
- WINRT_UsingRelativeMouseMode : SDL_winrtmouse_c.h
- WINRT_XAMLAppEventToken : SDL_winrtapp_xaml.cpp
- WINRT_XAMLWasEnabled : SDL_winrtapp_xaml.cpp
- wmmsg_free : SDL_events.c
- wmmsg_used : SDL_events.c
- wmtab : wmmsg.h
- woffset : SDL_opengl_glext.h
- WORD_BYTES : SDL_qsort.c
- worder : SDL_opengl_glext.h
- wordIndex : SDL_opengl_glext.h
- WRAP_MASK : testatomic.c
- writeBuffer : SDL_opengl_glext.h
- writeOffset : SDL_opengl_glext.h
- writersDone : testatomic.c
- writersRunning : testatomic.c
- writeTarget : SDL_opengl_glext.h
- wstride : SDL_opengl_glext.h
- WULINE : SDL_draw.h