SDL_windowsjoystick.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
* A. Formiga's WINMM driver.
*
* Hats and sliders are completely untested; the app I'm writing this for mostly
* doesn't use them and I don't own any joysticks with them.
*
* We don't bother to use event notification here. It doesn't seem to work
* with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
* let it return 0 events. */
#include "SDL_error.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_mutex.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
#endif
#include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__)
#include <dbt.h>
#endif
#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
#ifndef DEVICE_NOTIFY_WINDOW_HANDLE
#define DEVICE_NOTIFY_WINDOW_HANDLE 0x00000000
#endif
/* local variables */
static SDL_bool s_bDeviceAdded = SDL_FALSE;
static SDL_bool s_bDeviceRemoved = SDL_FALSE;
static SDL_JoystickID s_nInstanceID = -1;
static SDL_cond *s_condJoystickThread = NULL;
static SDL_mutex *s_mutexJoyStickEnum = NULL;
static SDL_Thread *s_threadJoystick = NULL;
static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
#ifdef __WINRT__
typedef struct
{
int unused;
} SDL_DeviceNotificationData;
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
}
#else /* !__WINRT__ */
typedef struct
{
HRESULT coinitialized;
WNDCLASSEX wincl;
HWND messageWindow;
HDEVNOTIFY hNotify;
} SDL_DeviceNotificationData;
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
static LRESULT CALLBACK
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
case DBT_DEVICEREMOVECOMPLETE:
if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
}
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
}
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
if (data->hNotify)
UnregisterDeviceNotification(data->hNotify);
if (data->messageWindow)
DestroyWindow(data->messageWindow);
UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
if (data->coinitialized == S_OK) {
WIN_CoUninitialize();
}
}
static int
SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
{
DEV_BROADCAST_DEVICEINTERFACE dbh;
GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
SDL_zerop(data);
data->coinitialized = WIN_CoInitialize();
data->wincl.hInstance = GetModuleHandle(NULL);
data->wincl.lpszClassName = L"Message";
data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
data->wincl.cbSize = sizeof (WNDCLASSEX);
if (!RegisterClassEx(&data->wincl)) {
WIN_SetError("Failed to create register class for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
data->messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
if (!data->messageWindow) {
WIN_SetError("Failed to create message window for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
SDL_zero(dbh);
dbh.dbcc_size = sizeof(dbh);
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
if (!data->hNotify) {
WIN_SetError("Failed to create notify device for joystick autodetect");
SDL_CleanupDeviceNotification(data);
return -1;
}
return 0;
}
static void
SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
{
MSG msg;
if (!data->messageWindow) {
return;
}
while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) {
if (GetMessage(&msg, data->messageWindow, 0, 0) != 0) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
#endif /* __WINRT__ */
/* Function/thread to scan the system for joysticks. */
static int
SDL_JoystickThread(void *_data)
{
SDL_DeviceNotificationData notification_data;
#if SDL_JOYSTICK_XINPUT
SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
SDL_zero(bOpenedXInputDevices);
#endif
if (SDL_CreateDeviceNotification(&notification_data) < 0) {
return -1;
}
SDL_LockMutex(s_mutexJoyStickEnum);
while (s_bJoystickThreadQuit == SDL_FALSE) {
SDL_bool bXInputChanged = SDL_FALSE;
SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
SDL_CheckDeviceNotification(&notification_data);
#if SDL_JOYSTICK_XINPUT
if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
/* scan for any change in XInput devices */
Uint8 userId;
for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
XINPUT_CAPABILITIES capabilities;
const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
const SDL_bool available = (result == ERROR_SUCCESS);
if (bOpenedXInputDevices[userId] != available) {
bXInputChanged = SDL_TRUE;
bOpenedXInputDevices[userId] = available;
}
}
}
#endif /* SDL_JOYSTICK_XINPUT */
if (s_bWindowsDeviceChanged || bXInputChanged) {
SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */
SDL_Delay(300); /* wait for direct input to find out about this device */
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
}
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_CleanupDeviceNotification(&notification_data);
return 1;
}
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
{
device->send_add_event = SDL_TRUE;
device->nInstanceID = ++s_nInstanceID;
device->pNext = SYS_Joystick;
SYS_Joystick = device;
s_bDeviceAdded = SDL_TRUE;
}
/* Function to scan the system for joysticks.
* Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int
SDL_SYS_JoystickInit(void)
{
if (SDL_DINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
if (SDL_XINPUT_JoystickInit() < 0) {
SDL_SYS_JoystickQuit();
return -1;
}
s_mutexJoyStickEnum = SDL_CreateMutex();
s_condJoystickThread = SDL_CreateCond();
s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
SDL_SYS_JoystickDetect();
if (!s_threadJoystick) {
s_bJoystickThreadQuit = SDL_FALSE;
/* spin up the thread to detect hotplug of devices */
#if defined(__WIN32__) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#else
s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#endif
#else
s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
#endif
}
return SDL_SYS_NumJoysticks();
}
/* return the number of joysticks that are connected right now */
int
SDL_SYS_NumJoysticks()
{
int nJoysticks = 0;
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
nJoysticks++;
device = device->pNext;
}
return nJoysticks;
}
/* detect any new joysticks being inserted into the system */
void
SDL_SYS_JoystickDetect()
{
JoyStick_DeviceData *pCurList = NULL;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
#endif
/* only enum the devices if the joystick thread told us something changed */
if (!s_bDeviceAdded && !s_bDeviceRemoved) {
return; /* thread hasn't signaled, nothing to do right now. */
}
SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceAdded = SDL_FALSE;
s_bDeviceRemoved = SDL_FALSE;
pCurList = SYS_Joystick;
SYS_Joystick = NULL;
/* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
SDL_DINPUT_JoystickDetect(&pCurList);
/* Look for XInput devices. Do this last, so they're first in the final list. */
SDL_XINPUT_JoystickDetect(&pCurList);
SDL_UnlockMutex(s_mutexJoyStickEnum);
while (pCurList) {
JoyStick_DeviceData *pListNext = NULL;
if (pCurList->bXInputDevice) {
SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
} else {
SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = pCurList->nInstanceID;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pListNext = pCurList->pNext;
SDL_free(pCurList->joystickname);
SDL_free(pCurList);
pCurList = pListNext;
}
if (s_bDeviceAdded) {
JoyStick_DeviceData *pNewJoystick;
int device_index = 0;
s_bDeviceAdded = SDL_FALSE;
pNewJoystick = SYS_Joystick;
while (pNewJoystick) {
if (pNewJoystick->send_add_event) {
if (pNewJoystick->bXInputDevice) {
SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
} else {
SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
}
#if !SDL_EVENTS_DISABLED
SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
SDL_PushEvent(&event);
}
}
#endif /* !SDL_EVENTS_DISABLED */
pNewJoystick->send_add_event = SDL_FALSE;
}
device_index++;
pNewJoystick = pNewJoystick->pNext;
}
}
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
for (; device_index > 0; device_index--)
device = device->pNext;
return device->joystickname;
}
/* Function to perform the mapping between current device instance and this joysticks instance id */
SDL_JoystickID
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->nInstanceID;
}
/* Function to open a joystick for use.
The joystick to open is specified by the device index.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
JoyStick_DeviceData *joystickdevice = SYS_Joystick;
for (; device_index > 0; device_index--)
joystickdevice = joystickdevice->pNext;
/* allocate memory for system specific hardware data */
joystick->instance_id = joystickdevice->nInstanceID;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(joystick->hwdata);
joystick->hwdata->guid = joystickdevice->guid;
if (joystickdevice->bXInputDevice) {
return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
} else {
return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
}
}
/* return true if this joystick is plugged in right now */
SDL_bool
SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
{
return joystick->hwdata && !joystick->hwdata->removed;
}
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
if (!joystick->hwdata || joystick->hwdata->removed) {
return;
}
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickUpdate(joystick);
} else {
SDL_DINPUT_JoystickUpdate(joystick);
}
if (joystick->hwdata->removed) {
joystick->force_recentering = SDL_TRUE;
}
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
if (joystick->hwdata->bXInputDevice) {
SDL_XINPUT_JoystickClose(joystick);
} else {
SDL_DINPUT_JoystickClose(joystick);
}
SDL_free(joystick->hwdata);
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
JoyStick_DeviceData *device = SYS_Joystick;
while (device) {
JoyStick_DeviceData *device_next = device->pNext;
SDL_free(device->joystickname);
SDL_free(device);
device = device_next;
}
SYS_Joystick = NULL;
if (s_threadJoystick) {
SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
SDL_UnlockMutex(s_mutexJoyStickEnum);
SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
SDL_DestroyMutex(s_mutexJoyStickEnum);
SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
}
SDL_DINPUT_JoystickQuit();
SDL_XINPUT_JoystickQuit();
}
/* return the stable device guid for this device index */
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
for (index = device_index; index > 0; index--)
device = device->pNext;
return device->guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
{
return joystick->hwdata->guid;
}
#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
/* vi: set ts=4 sw=4 expandtab: */
SYS_Joystick
JoyStick_DeviceData * SYS_Joystick
SDL_LockMutex
#define SDL_LockMutex
Definition: SDL_dynapi_overrides.h:266
SDL_DINPUT_MaybeRemoveDevice
int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance)
Definition: SDL_dinputhaptic.c:1200
JoyStick_DeviceData::guid
SDL_JoystickGUID guid
Definition: SDL_windowsjoystick_c.h:32
SDL_joystick.h
result
GLuint64EXT * result
Definition: SDL_opengl_glext.h:9432
SDL_SYS_NumJoysticks
int SDL_SYS_NumJoysticks()
Definition: SDL_sysjoystick.m:309
message
GLuint GLsizei const GLchar * message
Definition: SDL_opengl_glext.h:2483
SDL_dinputjoystick_c.h
SDL_XINPUT_MaybeAddDevice
int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
Definition: SDL_xinputhaptic.c:389
JoyStick_DeviceData::pNext
struct JoyStick_DeviceData * pNext
Definition: SDL_windowsjoystick_c.h:40
SDL_JOYDEVICEADDED
Definition: SDL_events.h:113
SDL_CreateMutex
#define SDL_CreateMutex
Definition: SDL_dynapi_overrides.h:265
SDL_SYS_AddJoystickDevice
void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
SDL_DINPUT_JoystickOpen
int SDL_DINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
Definition: SDL_dinputjoystick.c:884
JoyStick_DeviceData
Definition: SDL_windowsjoystick_c.h:30
SDL_events.h
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1967
JoyStick_DeviceData::bXInputDevice
SDL_bool bXInputDevice
Definition: SDL_windowsjoystick_c.h:36
SDL_ENABLE
#define SDL_ENABLE
Definition: SDL_events.h:718
SDL_DINPUT_MaybeAddDevice
int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance)
Definition: SDL_dinputhaptic.c:1194
JoyStick_DeviceData::joystickname
char * joystickname
Definition: SDL_windowsjoystick_c.h:33
SDL_mutex.h
SDL_DestroyCond
#define SDL_DestroyCond
Definition: SDL_dynapi_overrides.h:278
SDL_XINPUT_JoystickOpen
int SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice)
Definition: SDL_xinputjoystick.c:403
SDL_SYS_JoystickQuit
void SDL_SYS_JoystickQuit(void)
Definition: SDL_sysjoystick.m:611
SDL_zerop
#define SDL_zerop(x)
Definition: SDL_stdinc.h:358
SDL_XINPUT_JoystickClose
void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
Definition: SDL_xinputjoystick.c:414
SDL_cond
Definition: SDL_syscond.c:31
JoyStick_DeviceData::nInstanceID
SDL_JoystickID nInstanceID
Definition: SDL_windowsjoystick_c.h:35
SDL_thread.h
SDL_xinputjoystick_c.h
SDL_mutex
Definition: SDL_sysmutex.c:29
joystick_hwdata
Definition: SDL_sysjoystick_c.h:44
SDL_JOYDEVICEREMOVED
Definition: SDL_events.h:114
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:126
SDL_DINPUT_JoystickInit
int SDL_DINPUT_JoystickInit(void)
Definition: SDL_dinputjoystick.c:873
SDL_XINPUT_MaybeRemoveDevice
int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
Definition: SDL_xinputhaptic.c:395
SDL_CondWaitTimeout
#define SDL_CondWaitTimeout
Definition: SDL_dynapi_overrides.h:282
SDL_GetEventState
#define SDL_GetEventState(type)
Definition: SDL_events.h:731
SDL_JoystickID
Sint32 SDL_JoystickID
Definition: SDL_joystick.h:72
WIN_CoInitialize
HRESULT WIN_CoInitialize(void)
Uint8
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:139
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
SDL_free
void SDL_free(void *mem)
SDL_SYS_JoystickAttached
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
Definition: SDL_sysjoystick.m:382
SDL_EventOK
SDL_EventFilter SDL_EventOK
Definition: SDL_events.c:40
SDL_PushEvent
#define SDL_PushEvent
Definition: SDL_dynapi_overrides.h:131
SDL_windowsjoystick_c.h
SDL_hints.h
SDL_SYS_JoystickDetect
void SDL_SYS_JoystickDetect()
Definition: SDL_sysjoystick.m:314
SDL_XINPUT_Enabled
SDL_bool SDL_XINPUT_Enabled(void)
Definition: SDL_xinputjoystick.c:386
SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:357
JoyStick_DeviceData::send_add_event
Uint8 send_add_event
Definition: SDL_windowsjoystick_c.h:34
SDL_SYS_JoystickNameForDeviceIndex
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
Definition: SDL_sysjoystick.m:320
SDL_CreateCond
#define SDL_CreateCond
Definition: SDL_dynapi_overrides.h:277
SDL_CondBroadcast
#define SDL_CondBroadcast
Definition: SDL_dynapi_overrides.h:280
SDL_TRUE
Definition: SDL_stdinc.h:129
S_OK
#define S_OK
Definition: SDL_directx.h:47
SDL_SYS_JoystickUpdate
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
Definition: SDL_sysjoystick.m:569
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDL_CreateThread
#define SDL_CreateThread
Definition: SDL_dynapi_overrides.h:47
SDL_XINPUT_JoystickInit
int SDL_XINPUT_JoystickInit(void)
Definition: SDL_xinputjoystick.c:392
SDL_Delay
#define SDL_Delay
Definition: SDL_dynapi_overrides.h:490
SDL_SYS_JoystickGetGUID
SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick *joystick)
Definition: SDL_sysjoystick.m:652
SDL_SYS_JoystickInit
int SDL_SYS_JoystickInit(void)
Definition: SDL_sysjoystick.m:260
SDL_EventOKParam
void * SDL_EventOKParam
Definition: SDL_events.c:41
NULL
#define NULL
Definition: begin_code.h:143
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
WIN_CoUninitialize
void WIN_CoUninitialize(void)
WIN_SetError
int WIN_SetError(const char *prefix)
JoyStick_DeviceData::XInputUserId
Uint8 XInputUserId
Definition: SDL_windowsjoystick_c.h:38
SDL_XINPUT_JoystickQuit
void SDL_XINPUT_JoystickQuit(void)
Definition: SDL_xinputjoystick.c:419
SDL_DestroyMutex
#define SDL_DestroyMutex
Definition: SDL_dynapi_overrides.h:269
SDL_DINPUT_JoystickUpdate
void SDL_DINPUT_JoystickUpdate(SDL_Joystick *joystick)
Definition: SDL_dinputjoystick.c:890
SDL_DINPUT_JoystickDetect
void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
Definition: SDL_dinputjoystick.c:879
SDL_JoystickGUID
Definition: SDL_joystick.h:68
SDL_FALSE
Definition: SDL_stdinc.h:128
SDL_SYS_GetInstanceIdOfDeviceIndex
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
Definition: SDL_sysjoystick.m:327
SDL_Thread
Definition: SDL_thread_c.h:54
SDL_UnlockMutex
#define SDL_UnlockMutex
Definition: SDL_dynapi_overrides.h:268
SDL_XINPUT_JoystickUpdate
void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick)
Definition: SDL_xinputjoystick.c:409
SDL_SYS_JoystickOpen
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
Definition: SDL_sysjoystick.m:339
SDL_Event
General event structure.
Definition: SDL_events.h:521
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:380
SDL_DINPUT_JoystickClose
void SDL_DINPUT_JoystickClose(SDL_Joystick *joystick)
Definition: SDL_dinputjoystick.c:895
JoyStick_DeviceData::dxdevice
DIDEVICEINSTANCE dxdevice
Definition: SDL_windowsjoystick_c.h:39
SDL_timer.h
SDL_SYS_JoystickClose
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
Definition: SDL_sysjoystick.m:586
SDL_error.h
SDL_SYS_JoystickGetDeviceGUID
SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
Definition: SDL_sysjoystick.m:639
SDL_XINPUT_JoystickDetect
void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
Definition: SDL_xinputjoystick.c:398
SDL_Event::type
Uint32 type
Definition: SDL_events.h:523
SDL_assert.h
SDL_WaitThread
#define SDL_WaitThread
Definition: SDL_dynapi_overrides.h:482
SDL_DINPUT_JoystickQuit
void SDL_DINPUT_JoystickQuit(void)
Definition: SDL_dinputjoystick.c:900