SDL_uikitopengles.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_uikitopengles
#define _SDL_uikitopengles
#include "../SDL_sysvideo.h"
extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);
#endif
/* vi: set ts=4 sw=4 expandtab: */
UIKit_GL_DeleteContext
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
window
SDL_Window * window
Definition: testautomation_render.c:26
UIKit_GL_GetDrawableSize
void UIKit_GL_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
UIKit_GL_LoadLibrary
int UIKit_GL_LoadLibrary(_THIS, const char *path)
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:164
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
UIKit_GL_SwapWindow
void UIKit_GL_SwapWindow(_THIS, SDL_Window *window)
UIKit_GL_CreateContext
SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
UIKit_GL_GetProcAddress
void * UIKit_GL_GetProcAddress(_THIS, const char *proc)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:71
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
UIKit_GL_MakeCurrent
int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946