SDL_syshaptic.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
static int
SDL_SYS_LogicError(void)
{
return SDL_SetError("Logic error: No haptic devices available.");
}
int
SDL_SYS_HapticInit(void)
{
return 0;
}
int
SDL_SYS_NumHaptics(void)
{
return 0;
}
const char *
SDL_SYS_HapticName(int index)
{
SDL_SYS_LogicError();
return NULL;
}
int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticMouse(void)
{
return -1;
}
int
SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
{
return 0;
}
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return 0;
}
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
return;
}
void
SDL_SYS_HapticQuit(void)
{
return;
}
int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
struct haptic_effect *effect, SDL_HapticEffect * base)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect *effect,
SDL_HapticEffect * data)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
Uint32 iterations)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
return SDL_SYS_LogicError();
}
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
{
SDL_SYS_LogicError();
return;
}
int
SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
struct haptic_effect *effect)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
return SDL_SYS_LogicError();
}
int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
return SDL_SYS_LogicError();
}
#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */
SDL_SYS_HapticOpenFromJoystick
int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
Uint32
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:157
SDL_SYS_HapticOpen
int SDL_SYS_HapticOpen(SDL_Haptic *haptic)
SDL_SYS_HapticMouse
int SDL_SYS_HapticMouse(void)
SDL_SYS_JoystickSameHaptic
int SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1967
SDL_SYS_HapticStopEffect
int SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
SDL_SYS_HapticName
const char * SDL_SYS_HapticName(int index)
SDL_haptic.h
The SDL Haptic subsystem allows you to control haptic (force feedback) devices.
SDL_SYS_HapticUnpause
int SDL_SYS_HapticUnpause(SDL_Haptic *haptic)
iterations
static int iterations
Definition: testsprite2.c:43
SDL_SYS_NumHaptics
int SDL_SYS_NumHaptics()
SDL_SYS_HapticGetEffectStatus
int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
SDL_HapticEffect
The generic template for any haptic effect.
Definition: SDL_haptic.h:785
SDL_SYS_HapticSetAutocenter
int SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
haptic_effect
Definition: SDL_syshaptic.h:30
SDL_SYS_HapticUpdateEffect
int SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *data)
SDL_SYS_JoystickIsHaptic
int SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
index
GLuint index
Definition: SDL_opengl_glext.h:660
SDL_SYS_HapticDestroyEffect
void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
NULL
#define NULL
Definition: begin_code.h:143
haptic
static SDL_Haptic * haptic
Definition: testhaptic.c:25
SDL_SYS_HapticInit
int SDL_SYS_HapticInit(void)
SDL_SYS_HapticQuit
void SDL_SYS_HapticQuit(void)
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:36
SDL_SYS_HapticClose
void SDL_SYS_HapticClose(SDL_Haptic *haptic)
SDL_SYS_HapticPause
int SDL_SYS_HapticPause(SDL_Haptic *haptic)
SDL_SYS_HapticStopAll
int SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
SDL_SYS_HapticSetGain
int SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
SDL_SYS_HapticRunEffect
int SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations)
SDL_SYS_HapticNewEffect
int SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, SDL_HapticEffect *base)