SDL_winrtapp_xaml.cpp
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* Windows includes */
#include <agile.h>
#include <Windows.h>
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
#endif
/* SDL includes */
#include "../../SDL_internal.h"
#include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_xaml.h"
/* SDL-internal globals: */
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
extern "C"
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
#endif
/*
* Input event handlers (XAML)
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
static void
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
/*
* XAML-to-SDL Rendering Callback
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
static void
WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
{
WINRT_CycleXAMLThread();
}
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
/*
* SDL + XAML Initialization
*/
int
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
{
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return SDL_SetError("XAML support is not yet available in Windows Phone.");
#else
// Declare C++/CX namespaces:
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
// Make sure we have a valid XAML element (to draw onto):
if ( ! backgroundPanelAsIInspectable) {
return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
}
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
if ( ! swapChainBackgroundPanel) {
return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
}
// Setup event handlers:
swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
// Setup for rendering:
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
// Make sure the app is ready to call the SDL-centric main() function:
WINRT_SDLAppEntryPoint = mainFunction;
SDL_SetMainReady();
// Make sure video-init knows that we're initializing XAML:
SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
WINRT_XAMLWasEnabled = SDL_TRUE;
// Make sure video modes are detected now, while we still have access to the WinRT
// CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the
// SDL/WinRT thread.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
// SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to
// the caller to here:
WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
return -1;
}
// All done, for now.
return 0;
#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else
}
SDL_SetMainReady
#define SDL_SetMainReady
Definition: SDL_dynapi_overrides.h:248
WINRT_OnPointerReleasedViaXAML
static void WINRT_OnPointerReleasedViaXAML(Platform::Object^sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^args)
Definition: SDL_winrtapp_xaml.cpp:69
SDL_InitSubSystem
#define SDL_InitSubSystem
Definition: SDL_dynapi_overrides.h:61
Foundation
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:126
WINRT_OnPointerPressedViaXAML
static void WINRT_OnPointerPressedViaXAML(Platform::Object^sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^args)
Definition: SDL_winrtapp_xaml.cpp:57
WINRT_XAMLAppEventToken
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken
Definition: SDL_winrtapp_xaml.cpp:47
SDL_WinRTInitXAMLApp
int SDL_WinRTInitXAMLApp(int(*mainFunction)(int, char **), void *backgroundPanelAsIInspectable)
Definition: SDL_winrtapp_xaml.cpp:102
WINRT_OnPointerMovedViaXAML
static void WINRT_OnPointerMovedViaXAML(Platform::Object^sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^args)
Definition: SDL_winrtapp_xaml.cpp:63
SDL_winrtapp_common.h
SDL_TRUE
Definition: SDL_stdinc.h:129
WINRT_OnRenderViaXAML
static void WINRT_OnRenderViaXAML(_In_ Platform::Object^sender, _In_ Platform::Object^args)
Definition: SDL_winrtapp_xaml.cpp:89
WINRT_GlobalSDLWindow
SDL_Window * WINRT_GlobalSDLWindow
WINRT_GlobalSwapChainBackgroundPanelNative
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative
Definition: SDL_winrtapp_xaml.cpp:46
NULL
#define NULL
Definition: begin_code.h:143
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:36
WINRT_XAMLWasEnabled
SDL_bool WINRT_XAMLWasEnabled
Definition: SDL_winrtapp_xaml.cpp:42
SDL_FALSE
Definition: SDL_stdinc.h:128
WINRT_SDLAppEntryPoint
int(* WINRT_SDLAppEntryPoint)(int, char **)
Definition: SDL_winrtapp_common.cpp:27
WINRT_OnPointerWheelChangedViaXAML
static void WINRT_OnPointerWheelChangedViaXAML(Platform::Object^sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^args)
Definition: SDL_winrtapp_xaml.cpp:75
ref
GLenum GLint ref
Definition: SDL_opengl_glext.h:657
SDL.h
SDL_winrtapp_xaml.h
SDL_INIT_VIDEO
#define SDL_INIT_VIDEO
Definition: SDL.h:77
Core