### - c -

- SDL_CASE_LOWER : SDL_string.c
- SDL_CASE_NOCHANGE : SDL_string.c
- SDL_CASE_UPPER : SDL_string.c
- SDL_CLIPBOARDUPDATE : SDL_events.h
- SDL_CONTROLLER_AXIS_INVALID : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_LEFTX : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_LEFTY : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_MAX : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_RIGHTX : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_RIGHTY : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_gamecontroller.h
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_AXIS : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_BUTTON : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_HAT : SDL_gamecontroller.h
- SDL_CONTROLLER_BINDTYPE_NONE : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_A : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_B : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_BACK : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_DOWN : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_LEFT : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_DPAD_UP : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_GUIDE : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_INVALID : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_LEFTSTICK : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_MAX : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_RIGHTSTICK : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_START : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_X : SDL_gamecontroller.h
- SDL_CONTROLLER_BUTTON_Y : SDL_gamecontroller.h
- SDL_CONTROLLERAXISMOTION : SDL_events.h
- SDL_CONTROLLERBUTTONDOWN : SDL_events.h
- SDL_CONTROLLERBUTTONUP : SDL_events.h
- SDL_CONTROLLERDEVICEADDED : SDL_events.h
- SDL_CONTROLLERDEVICEREMAPPED : SDL_events.h
- SDL_CONTROLLERDEVICEREMOVED : SDL_events.h