SDL_sysvideo.h
Go to the documentation of this file.
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef _SDL_sysvideo_h
#define _SDL_sysvideo_h
#include "SDL_messagebox.h"
#include "SDL_shape.h"
#include "SDL_thread.h"
/* The SDL video driver */
typedef struct SDL_WindowShaper SDL_WindowShaper;
typedef struct SDL_ShapeDriver SDL_ShapeDriver;
typedef struct SDL_VideoDisplay SDL_VideoDisplay;
typedef struct SDL_VideoDevice SDL_VideoDevice;
/* Define the SDL window-shaper structure */
struct SDL_WindowShaper
{
/* The window associated with the shaper */
SDL_Window *window;
/* The user's specified coordinates for the window, for once we give it a shape. */
Uint32 userx,usery;
/* The parameters for shape calculation. */
SDL_WindowShapeMode mode;
/* Has this window been assigned a shape? */
SDL_bool hasshape;
void *driverdata;
};
/* Define the SDL shape driver structure */
struct SDL_ShapeDriver
{
SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
int (*ResizeWindowShape)(SDL_Window *window);
};
typedef struct SDL_WindowUserData
{
char *name;
void *data;
struct SDL_WindowUserData *next;
} SDL_WindowUserData;
/* Define the SDL window structure, corresponding to toplevel windows */
struct SDL_Window
{
const void *magic;
Uint32 id;
char *title;
SDL_Surface *icon;
int x, y;
int w, h;
int min_w, min_h;
int max_w, max_h;
Uint32 flags;
Uint32 last_fullscreen_flags;
/* Stored position and size for windowed mode */
SDL_Rect windowed;
SDL_DisplayMode fullscreen_mode;
float brightness;
Uint16 *gamma;
Uint16 *saved_gamma; /* (just offset into gamma) */
SDL_Surface *surface;
SDL_bool surface_valid;
SDL_bool is_hiding;
SDL_bool is_destroying;
SDL_WindowShaper *shaper;
SDL_HitTest hit_test;
void *hit_test_data;
SDL_WindowUserData *data;
void *driverdata;
SDL_Window *prev;
SDL_Window *next;
};
#define FULLSCREEN_VISIBLE(W) \
(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
((W)->flags & SDL_WINDOW_SHOWN) && \
!((W)->flags & SDL_WINDOW_MINIMIZED))
/*
* Define the SDL display structure This corresponds to physical monitors
* attached to the system.
*/
struct SDL_VideoDisplay
{
char *name;
int max_display_modes;
int num_display_modes;
SDL_DisplayMode *display_modes;
SDL_DisplayMode desktop_mode;
SDL_DisplayMode current_mode;
SDL_Window *fullscreen_window;
SDL_VideoDevice *device;
void *driverdata;
};
/* Forward declaration */
struct SDL_SysWMinfo;
/* Define the SDL video driver structure */
#define _THIS SDL_VideoDevice *_this
struct SDL_VideoDevice
{
/* * * */
/* The name of this video driver */
const char *name;
/* * * */
/* Initialization/Query functions */
/*
* Initialize the native video subsystem, filling in the list of
* displays for this driver, returning 0 or -1 if there's an error.
*/
int (*VideoInit) (_THIS);
/*
* Reverse the effects VideoInit() -- called if VideoInit() fails or
* if the application is shutting down the video subsystem.
*/
void (*VideoQuit) (_THIS);
/* * * */
/*
* Display functions
*/
/*
* Get the bounds of a display
*/
int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
/*
* Get the dots/pixels-per-inch of a display
*/
int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
/*
* Get a list of the available display modes for a display.
*/
void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
/*
* Setting the display mode is independent of creating windows, so
* when the display mode is changed, all existing windows should have
* their data updated accordingly, including the display surfaces
* associated with them.
*/
int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
/* * * */
/*
* Window functions
*/
int (*CreateWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
void (*SetWindowTitle) (_THIS, SDL_Window * window);
void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
void (*SetWindowPosition) (_THIS, SDL_Window * window);
void (*SetWindowSize) (_THIS, SDL_Window * window);
void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
void (*ShowWindow) (_THIS, SDL_Window * window);
void (*HideWindow) (_THIS, SDL_Window * window);
void (*RaiseWindow) (_THIS, SDL_Window * window);
void (*MaximizeWindow) (_THIS, SDL_Window * window);
void (*MinimizeWindow) (_THIS, SDL_Window * window);
void (*RestoreWindow) (_THIS, SDL_Window * window);
void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
void (*DestroyWindow) (_THIS, SDL_Window * window);
int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
void (*OnWindowEnter) (_THIS, SDL_Window * window);
/* * * */
/*
* Shaped-window functions
*/
SDL_ShapeDriver shape_driver;
/* Get some platform dependent window information */
SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
struct SDL_SysWMinfo * info);
/* * * */
/*
* OpenGL support
*/
int (*GL_LoadLibrary) (_THIS, const char *path);
void *(*GL_GetProcAddress) (_THIS, const char *proc);
void (*GL_UnloadLibrary) (_THIS);
SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
void (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
/* * * */
/*
* Event manager functions
*/
void (*PumpEvents) (_THIS);
/* Suspend the screensaver */
void (*SuspendScreenSaver) (_THIS);
/* Text input */
void (*StartTextInput) (_THIS);
void (*StopTextInput) (_THIS);
void (*SetTextInputRect) (_THIS, SDL_Rect *rect);
/* Screen keyboard */
SDL_bool (*HasScreenKeyboardSupport) (_THIS);
void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
/* Clipboard */
int (*SetClipboardText) (_THIS, const char *text);
char * (*GetClipboardText) (_THIS);
SDL_bool (*HasClipboardText) (_THIS);
/* MessageBox */
int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
/* Hit-testing */
int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
/* * * */
/* Data common to all drivers */
SDL_bool suspend_screensaver;
int num_displays;
SDL_VideoDisplay *displays;
SDL_Window *windows;
SDL_Window *grabbed_window;
Uint8 window_magic;
Uint32 next_object_id;
char * clipboard_text;
/* * * */
/* Data used by the GL drivers */
struct
{
int red_size;
int green_size;
int blue_size;
int alpha_size;
int depth_size;
int buffer_size;
int stencil_size;
int double_buffer;
int accum_red_size;
int accum_green_size;
int accum_blue_size;
int accum_alpha_size;
int stereo;
int multisamplebuffers;
int multisamplesamples;
int accelerated;
int major_version;
int minor_version;
int flags;
int profile_mask;
int share_with_current_context;
int release_behavior;
int framebuffer_srgb_capable;
int retained_backing;
int driver_loaded;
char driver_path[256];
void *dll_handle;
} gl_config;
/* * * */
/* Cache current GL context; don't call the OS when it hasn't changed. */
/* We have the global pointers here so Cocoa continues to work the way
it always has, and the thread-local storage for the general case.
*/
SDL_Window *current_glwin;
SDL_GLContext current_glctx;
SDL_TLSID current_glwin_tls;
SDL_TLSID current_glctx_tls;
/* * * */
/* Data private to this driver */
void *driverdata;
struct SDL_GLDriverData *gl_data;
#if SDL_VIDEO_OPENGL_EGL
struct SDL_EGL_VideoData *egl_data;
#endif
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif
/* * * */
/* The function used to dispose of this structure */
void (*free) (_THIS);
};
typedef struct VideoBootStrap
{
const char *name;
const char *desc;
int (*available) (void);
SDL_VideoDevice *(*create) (int devindex);
} VideoBootStrap;
#if SDL_VIDEO_DRIVER_COCOA
extern VideoBootStrap COCOA_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_X11
extern VideoBootStrap X11_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_MIR
extern VideoBootStrap MIR_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
extern VideoBootStrap DirectFB_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
extern VideoBootStrap WINDOWS_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WINRT
extern VideoBootStrap WINRT_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_HAIKU
extern VideoBootStrap HAIKU_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PANDORA
extern VideoBootStrap PND_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_UIKIT
extern VideoBootStrap UIKIT_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_ANDROID
extern VideoBootStrap Android_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_PSP
extern VideoBootStrap PSP_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_RPI
extern VideoBootStrap RPI_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_DUMMY
extern VideoBootStrap DUMMY_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
extern VideoBootStrap Wayland_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_NACL
extern VideoBootStrap NACL_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_VIVANTE
extern VideoBootStrap VIVANTE_bootstrap;
#endif
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
extern VideoBootStrap Emscripten_bootstrap;
#endif
extern SDL_VideoDevice *SDL_GetVideoDevice(void);
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
extern void *SDL_GetDisplayDriverData( int displayIndex );
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
extern void SDL_OnWindowShown(SDL_Window * window);
extern void SDL_OnWindowHidden(SDL_Window * window);
extern void SDL_OnWindowResized(SDL_Window * window);
extern void SDL_OnWindowMinimized(SDL_Window * window);
extern void SDL_OnWindowRestored(SDL_Window * window);
extern void SDL_OnWindowEnter(SDL_Window * window);
extern void SDL_OnWindowLeave(SDL_Window * window);
extern void SDL_OnWindowFocusGained(SDL_Window * window);
extern void SDL_OnWindowFocusLost(SDL_Window * window);
extern void SDL_UpdateWindowGrab(SDL_Window * window);
extern SDL_Window * SDL_GetFocusWindow(void);
extern SDL_bool SDL_ShouldAllowTopmost(void);
extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
#endif /* _SDL_sysvideo_h */
/* vi: set ts=4 sw=4 expandtab: */
SDL_Window::next
SDL_Window * next
Definition: SDL_sysvideo.h:109
SDL_WindowUserData
Definition: SDL_sysvideo.h:63
SDL_VideoDevice::name
const char * name
Definition: SDL_sysvideo.h:146
SDL_VideoDevice::accum_alpha_size
int accum_alpha_size
Definition: SDL_sysvideo.h:302
SDL_UpdateWindowGrab
void SDL_UpdateWindowGrab(SDL_Window *window)
Definition: SDL_video.c:2227
format
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:1565
SDL_VideoDevice::accum_blue_size
int accum_blue_size
Definition: SDL_sysvideo.h:301
SDL_Window::fullscreen_mode
SDL_DisplayMode fullscreen_mode
Definition: SDL_sysvideo.h:87
Uint32
uint32_t Uint32
An unsigned 32-bit integer type.
Definition: SDL_stdinc.h:157
SDL_VideoDevice::buffer_size
int buffer_size
Definition: SDL_sysvideo.h:296
SDL_Window::w
int w
Definition: SDL_sysvideo.h:78
SDL_Window::hit_test_data
void * hit_test_data
Definition: SDL_sysvideo.h:102
SDL_VideoDevice::minor_version
int minor_version
Definition: SDL_sysvideo.h:308
_THIS
#define _THIS
Definition: SDL_sysvideo.h:140
SDL_VideoDevice::blue_size
int blue_size
Definition: SDL_sysvideo.h:293
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1567
SDL_VideoDevice::accum_red_size
int accum_red_size
Definition: SDL_sysvideo.h:299
VideoBootStrap::desc
const char * desc
Definition: SDL_sysvideo.h:351
SDL_WindowUserData::data
void * data
Definition: SDL_sysvideo.h:66
SDL_Window::magic
const void * magic
Definition: SDL_sysvideo.h:73
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_VideoDevice::current_glwin_tls
SDL_TLSID current_glwin_tls
Definition: SDL_sysvideo.h:327
SDL_WindowShaper::hasshape
SDL_bool hasshape
Definition: SDL_sysvideo.h:50
SDL_VideoDisplay::name
char * name
Definition: SDL_sysvideo.h:122
free
SDL_EventEntry * free
Definition: SDL_events.c:81
SDL_AddBasicVideoDisplay
int SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode)
Definition: SDL_video.c:579
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
SDL_OnWindowResized
void SDL_OnWindowResized(SDL_Window *window)
Definition: SDL_video.c:2301
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:332
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1967
SDL_WindowShaper::driverdata
void * driverdata
Definition: SDL_sysvideo.h:52
SDL_messagebox.h
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
SDL_VideoDevice::retained_backing
int retained_backing
Definition: SDL_sysvideo.h:314
SDL_HitTest
SDL_HitTestResult(* SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data)
Callback used for hit-testing.
Definition: SDL_video.h:871
SDL_VideoDevice::profile_mask
int profile_mask
Definition: SDL_sysvideo.h:310
SDL_Window::is_destroying
SDL_bool is_destroying
Definition: SDL_sysvideo.h:97
pixels
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:1565
SDL_Window::saved_gamma
Uint16 * saved_gamma
Definition: SDL_sysvideo.h:91
SDL_OnWindowEnter
void SDL_OnWindowEnter(SDL_Window *window)
Definition: SDL_video.c:2330
SDL_WindowShaper
Definition: SDL_sysvideo.h:38
SDL_Window::windowed
SDL_Rect windowed
Definition: SDL_sysvideo.h:85
SDL_AddVideoDisplay
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
Definition: SDL_video.c:593
SDL_ShapeDriver
Definition: SDL_sysvideo.h:56
SDL_thread.h
SDL_VideoDevice::stereo
int stereo
Definition: SDL_sysvideo.h:303
SDL_TLSID
unsigned int SDL_TLSID
Definition: SDL_thread.h:52
SDL_VideoDevice::gl_data
struct SDL_GLDriverData * gl_data
Definition: SDL_sysvideo.h:333
SDL_GetDisplayDriverData
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:647
SDL_OnWindowHidden
void SDL_OnWindowHidden(SDL_Window *window)
Definition: SDL_video.c:2295
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:126
SDL_PrivateGLESData
Definition: SDL_waylandopengles.h:29
SDL_VideoDevice::accelerated
int accelerated
Definition: SDL_sysvideo.h:306
SDL_VideoDevice::multisamplebuffers
int multisamplebuffers
Definition: SDL_sysvideo.h:304
SDL_VideoDisplay::num_display_modes
int num_display_modes
Definition: SDL_sysvideo.h:124
SDL_WindowUserData::next
struct SDL_WindowUserData * next
Definition: SDL_sysvideo.h:67
SDL_VideoDevice::multisamplesamples
int multisamplesamples
Definition: SDL_sysvideo.h:305
SDL_OnWindowMinimized
void SDL_OnWindowMinimized(SDL_Window *window)
Definition: SDL_video.c:2308
SDL_VideoDevice::major_version
int major_version
Definition: SDL_sysvideo.h:307
SDL_VideoDisplay::device
SDL_VideoDevice * device
Definition: SDL_sysvideo.h:131
SDL_shape.h
SDL_WindowShaper::mode
SDL_WindowShapeMode mode
Definition: SDL_sysvideo.h:47
SDL_GLContext
void * SDL_GLContext
An opaque handle to an OpenGL context.
Definition: SDL_video.h:164
SDL_VideoDevice::current_glctx
SDL_GLContext current_glctx
Definition: SDL_sysvideo.h:326
SDL_SysWMinfo
Definition: SDL_syswm.h:181
SDL_RecreateWindow
int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
Definition: SDL_video.c:1469
SDL_VideoDevice::depth_size
int depth_size
Definition: SDL_sysvideo.h:295
SDL_Window::shaper
SDL_WindowShaper * shaper
Definition: SDL_sysvideo.h:99
SDL_VideoDevice::red_size
int red_size
Definition: SDL_sysvideo.h:291
Uint8
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:139
SDL_VideoDevice::double_buffer
int double_buffer
Definition: SDL_sysvideo.h:298
SDL_WindowShaper::window
SDL_Window * window
Definition: SDL_sysvideo.h:41
SDL_WindowUserData::name
char * name
Definition: SDL_sysvideo.h:65
SDL_GetFocusWindow
SDL_Window * SDL_GetFocusWindow(void)
Definition: SDL_video.c:2403
SDL_VideoDevice::driver_loaded
int driver_loaded
Definition: SDL_sysvideo.h:315
VideoBootStrap
Definition: SDL_sysvideo.h:348
SDL_Window::min_w
int min_w
Definition: SDL_sysvideo.h:79
SDL_VideoDevice::num_displays
int num_displays
Definition: SDL_sysvideo.h:279
SDL_VideoDisplay::display_modes
SDL_DisplayMode * display_modes
Definition: SDL_sysvideo.h:125
SDL_VideoDevice::dll_handle
void * dll_handle
Definition: SDL_sysvideo.h:317
SDL_VideoDisplay::current_mode
SDL_DisplayMode current_mode
Definition: SDL_sysvideo.h:127
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
SDL_VideoDevice::displays
SDL_VideoDisplay * displays
Definition: SDL_sysvideo.h:280
SDL_VideoDevice::green_size
int green_size
Definition: SDL_sysvideo.h:292
SDL_OnWindowLeave
void SDL_OnWindowLeave(SDL_Window *window)
Definition: SDL_video.c:2338
SDL_Window::title
char * title
Definition: SDL_sysvideo.h:75
SDL_VideoDevice::alpha_size
int alpha_size
Definition: SDL_sysvideo.h:294
SDL_Window::y
int y
Definition: SDL_sysvideo.h:77
SDL_VideoDevice::windows
SDL_Window * windows
Definition: SDL_sysvideo.h:281
SDL_WindowShaper::userx
Uint32 userx
Definition: SDL_sysvideo.h:44
SDL_WindowShaper::usery
Uint32 usery
Definition: SDL_sysvideo.h:44
SDL_VideoDevice::framebuffer_srgb_capable
int framebuffer_srgb_capable
Definition: SDL_sysvideo.h:313
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Definition: SDL_messagebox.h:92
SDL_VideoDevice::window_magic
Uint8 window_magic
Definition: SDL_sysvideo.h:283
SDL_Window::brightness
float brightness
Definition: SDL_sysvideo.h:89
enabled
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: SDL_opengl_glext.h:2479
SDL_VideoDisplay::fullscreen_window
SDL_Window * fullscreen_window
Definition: SDL_sysvideo.h:129
SDL_VideoDisplay
Definition: SDL_sysvideo.h:120
SDL_VideoDevice::release_behavior
int release_behavior
Definition: SDL_sysvideo.h:312
SDL_VideoDevice::stencil_size
int stencil_size
Definition: SDL_sysvideo.h:297
SDL_VideoDevice::share_with_current_context
int share_with_current_context
Definition: SDL_sysvideo.h:311
SDL_ShouldAllowTopmost
SDL_bool SDL_ShouldAllowTopmost(void)
Definition: SDL_video.c:3619
SDL_VideoDisplay::desktop_mode
SDL_DisplayMode desktop_mode
Definition: SDL_sysvideo.h:126
SDL_Window::hit_test
SDL_HitTest hit_test
Definition: SDL_sysvideo.h:101
SDL_VideoDevice::flags
int flags
Definition: SDL_sysvideo.h:309
SDL_Window::last_fullscreen_flags
Uint32 last_fullscreen_flags
Definition: SDL_sysvideo.h:82
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:34
void
SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:93
SDL_GLDriverData
Definition: SDL_pspgl_c.h:32
SDL_Window::icon
SDL_Surface * icon
Definition: SDL_sysvideo.h:76
SDL_Window::max_w
int max_w
Definition: SDL_sysvideo.h:80
SDL_GetDisplayForWindow
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
Definition: SDL_video.c:1039
SDL_Window::prev
SDL_Window * prev
Definition: SDL_sysvideo.h:108
SDL_VideoDevice::current_glctx_tls
SDL_TLSID current_glctx_tls
Definition: SDL_sysvideo.h:328
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:71
rects
SDL_Rect rects[MAX_RECTS]
Definition: testintersections.c:129
SDL_Window::id
Uint32 id
Definition: SDL_sysvideo.h:74
SDL_OnWindowFocusLost
void SDL_OnWindowFocusLost(SDL_Window *window)
Definition: SDL_video.c:2387
VideoBootStrap::name
const char * name
Definition: SDL_sysvideo.h:350
SDL_VideoDevice
Definition: SDL_sysvideo.h:142
Uint16
uint16_t Uint16
An unsigned 16-bit integer type.
Definition: SDL_stdinc.h:147
SDL_AddDisplayMode
SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
Definition: SDL_video.c:709
SDL_VideoDevice::grabbed_window
SDL_Window * grabbed_window
Definition: SDL_sysvideo.h:282
SDL_GetVideoDevice
SDL_VideoDevice * SDL_GetVideoDevice(void)
Definition: SDL_video.c:573
SDL_VideoDevice::shape_driver
SDL_ShapeDriver shape_driver
Definition: SDL_sysvideo.h:224
SDL_VideoDevice::suspend_screensaver
SDL_bool suspend_screensaver
Definition: SDL_sysvideo.h:278
SDL_SysWMinfo::info
union SDL_SysWMinfo::@18 info
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
SDL_OnWindowRestored
void SDL_OnWindowRestored(SDL_Window *window)
Definition: SDL_video.c:2314
SDL_OnWindowShown
void SDL_OnWindowShown(SDL_Window *window)
Definition: SDL_video.c:2289
SDL_WindowShapeMode
A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents...
Definition: SDL_shape.h:100
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
SDL_Window::gamma
Uint16 * gamma
Definition: SDL_sysvideo.h:90
SDL_VideoDevice::accum_green_size
int accum_green_size
Definition: SDL_sysvideo.h:300
SDL_Window::driverdata
void * driverdata
Definition: SDL_sysvideo.h:106
SDL_Window::surface_valid
SDL_bool surface_valid
Definition: SDL_sysvideo.h:94
SDL_Window::flags
Uint32 flags
Definition: SDL_sysvideo.h:81
SDL_VideoDevice::next_object_id
Uint32 next_object_id
Definition: SDL_sysvideo.h:284
SDL_Window::surface
SDL_Surface * surface
Definition: SDL_sysvideo.h:93
SDL_VideoDevice::current_glwin
SDL_Window * current_glwin
Definition: SDL_sysvideo.h:325
SDL_ComputeDiagonalDPI
float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
Definition: SDL_video.c:3649
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
SDL_Window::data
SDL_WindowUserData * data
Definition: SDL_sysvideo.h:104
SDL_Rect
A rectangle, with the origin at the upper left.
Definition: SDL_rect.h:64
SDL_VideoDisplay::driverdata
void * driverdata
Definition: SDL_sysvideo.h:133
SDL_VideoDevice::clipboard_text
char * clipboard_text
Definition: SDL_sysvideo.h:285
SDL_Window::is_hiding
SDL_bool is_hiding
Definition: SDL_sysvideo.h:96
SDL_OnWindowFocusGained
void SDL_OnWindowFocusGained(SDL_Window *window)
Definition: SDL_video.c:2343
SDL_VideoDisplay::max_display_modes
int max_display_modes
Definition: SDL_sysvideo.h:123