SDL_cocoamouse.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_cocoamouse_h
#define _SDL_cocoamouse_h
#include "SDL_cocoavideo.h"
extern void Cocoa_InitMouse(_THIS);
extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y);
extern void Cocoa_QuitMouse(_THIS);
typedef struct {
/* Wether we've seen a cursor warp since the last move event. */
SDL_bool seenWarp;
/* What location our last cursor warp was to. */
CGFloat lastWarpX;
CGFloat lastWarpY;
/* What location we last saw the cursor move to. */
CGFloat lastMoveX;
CGFloat lastMoveY;
void *tapdata;
} SDL_MouseData;
@interface NSCursor (InvisibleCursor)
+ (NSCursor *)invisibleCursor;
@end
#endif /* _SDL_cocoamouse_h */
/* vi: set ts=4 sw=4 expandtab: */
Cocoa_InitMouse
void Cocoa_InitMouse(_THIS)
SDL_MouseData::lastMoveY
CGFloat lastMoveY
Definition: SDL_cocoamouse.h:42
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1567
window
SDL_Window * window
Definition: testautomation_render.c:26
NSCursor(InvisibleCursor)
Definition: SDL_cocoamouse.h:46
Cocoa_HandleMouseWarp
void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
SDL_MouseData::lastWarpX
CGFloat lastWarpX
Definition: SDL_cocoamouse.h:38
SDL_MouseData::lastWarpY
CGFloat lastWarpY
Definition: SDL_cocoamouse.h:39
SDL_cocoavideo.h
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:126
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1567
Cocoa_QuitMouse
void Cocoa_QuitMouse(_THIS)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
+[NSCursor(InvisibleCursor) invisibleCursor]
NSCursor * invisibleCursor()
Cocoa_HandleMouseWheel
void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
Cocoa_HandleMouseEvent
void Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
SDL_MouseData
Definition: SDL_cocoamouse.h:34
SDL_MouseData::lastMoveX
CGFloat lastMoveX
Definition: SDL_cocoamouse.h:41
SDL_MouseData::seenWarp
SDL_bool seenWarp
Definition: SDL_cocoamouse.h:36
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:71
SDL_MouseData::tapdata
void * tapdata
Definition: SDL_cocoamouse.h:43