### - i -

- ialloc() : SDL_malloc.c
- IMA_ADPCM_decode() : SDL_wave.c
- IMA_ADPCM_nibble() : SDL_wave.c
- IME_HandleMessage() : SDL_windowskeyboard.h
- init_bins() : SDL_malloc.c
- init_mparams() : SDL_malloc.c
- init_top() : SDL_malloc.c
- InitCreateRenderer() : testautomation_render.c
- InitEventQueue() : testatomic.c
- InitIMA_ADPCM() : SDL_wave.c
- InitInput() : testime.c
- InitMS_ADPCM() : SDL_wave.c
- initWindow() : testgesture.c
- internal_mallinfo() : SDL_malloc.c
- internal_malloc_stats() : SDL_malloc.c
- internal_memalign() : SDL_malloc.c
- internal_realloc() : SDL_malloc.c
- is_in_audio_device_thread() : SDL_audio.c
- isAtLeastGL3() : SDL_video.c
- IsSDLWindowEventPending() : SDL_winrtapp_direct3d.cpp
- IsSupportedFormat() : SDL_render.c
- iteration() : testaudiohotplug.c
- IXAudio2_GetDeviceCount() : SDL_xaudio2_winrthelpers.cpp , SDL_xaudio2_winrthelpers.h
- IXAudio2_GetDeviceDetails() : SDL_xaudio2_winrthelpers.cpp , SDL_xaudio2_winrthelpers.h
- SDL_iconv() : SDL_stdinc.h , SDL_iconv.c
- SDL_iconv_close() : SDL_stdinc.h , SDL_iconv.c
- SDL_iconv_open() : SDL_stdinc.h , SDL_iconv.c
- SDL_iconv_string() : SDL_stdinc.h , SDL_iconv.c
- SDL_Init() : SDL.h , SDL.c
- SDL_InitBeApp() : SDL_BeApp.h
- SDL_InitDynamicAPI() : SDL_dynapi.c
- SDL_InitDynamicAPILocked() : SDL_dynapi.c
- SDL_InitFormat() : SDL_pixels.c , SDL_pixels_c.h
- SDL_InitSubSystem() : SDL.h , SDL.c
- SDL_IntersectRect() : SDL_rect.h , SDL_rect.c
- SDL_IntersectRectAndLine() : SDL_rect.c , SDL_rect.h
- SDL_InvalidateMap() : SDL_pixels_c.h , SDL_pixels.c
- SDL_isdigit() : SDL_stdlib.c , SDL_stdinc.h
- SDL_IsGameController() : SDL_gamecontroller.h , SDL_gamecontroller.c
- SDL_IsScreenKeyboardShown() : SDL_video.c , SDL_keyboard.h
- SDL_IsScreenSaverEnabled() : SDL_video.c , SDL_video.h
- SDL_IsShapedWindow() : SDL_shape.c , SDL_shape.h
- SDL_isspace() : SDL_stdlib.c , SDL_stdinc.h
- SDL_IsTextInputActive() : SDL_keyboard.h , SDL_video.c
- SDL_itoa() : SDL_string.c , SDL_stdinc.h