SDL_windowsvideo.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_hints.h"
#include "SDL_mouse.h"
#include "SDL_system.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowsframebuffer.h"
#include "SDL_windowsshape.h"
#include "SDL_windowsvulkan.h"
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);
/* Hints */
SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
static void SDLCALL
UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowsEnableMessageLoop = SDL_FALSE;
} else {
g_WindowsEnableMessageLoop = SDL_TRUE;
}
}
static void SDLCALL
UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
if (newValue && *newValue == '0') {
g_WindowFrameUsableWhileCursorHidden = SDL_FALSE;
} else {
g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
}
}
static void WIN_SuspendScreenSaver(_THIS)
{
if (_this->suspend_screensaver) {
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
} else {
SetThreadExecutionState(ES_CONTINUOUS);
}
}
/* Windows driver bootstrap functions */
static int
WIN_Available(void)
{
return (1);
}
static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
SDL_UnregisterApp();
if (data->userDLL) {
SDL_UnloadObject(data->userDLL);
}
if (data->shcoreDLL) {
SDL_UnloadObject(data->shcoreDLL);
}
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_free(device);
SDL_OutOfMemory();
return NULL;
}
device->driverdata = data;
data->userDLL = SDL_LoadObject("USER32.DLL");
if (data->userDLL) {
data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
} else {
SDL_ClearError();
}
data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
if (data->shcoreDLL) {
data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
} else {
SDL_ClearError();
}
/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
device->VideoQuit = WIN_VideoQuit;
device->GetDisplayBounds = WIN_GetDisplayBounds;
device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
device->GetDisplayDPI = WIN_GetDisplayDPI;
device->GetDisplayModes = WIN_GetDisplayModes;
device->SetDisplayMode = WIN_SetDisplayMode;
device->PumpEvents = WIN_PumpEvents;
device->SuspendScreenSaver = WIN_SuspendScreenSaver;
device->CreateSDLWindow = WIN_CreateWindow;
device->CreateSDLWindowFrom = WIN_CreateWindowFrom;
device->SetWindowTitle = WIN_SetWindowTitle;
device->SetWindowIcon = WIN_SetWindowIcon;
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->GetWindowBordersSize = WIN_GetWindowBordersSize;
device->SetWindowOpacity = WIN_SetWindowOpacity;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowBordered = WIN_SetWindowBordered;
device->SetWindowResizable = WIN_SetWindowResizable;
device->SetWindowFullscreen = WIN_SetWindowFullscreen;
device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
device->SetWindowGrab = WIN_SetWindowGrab;
device->DestroyWindow = WIN_DestroyWindow;
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer;
device->OnWindowEnter = WIN_OnWindowEnter;
device->SetWindowHitTest = WIN_SetWindowHitTest;
device->AcceptDragAndDrop = WIN_AcceptDragAndDrop;
device->shape_driver.CreateShaper = Win32_CreateShaper;
device->shape_driver.SetWindowShape = Win32_SetWindowShape;
device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
#if SDL_VIDEO_OPENGL_WGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DeleteContext = WIN_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
/* Use EGL based functions */
device->GL_LoadLibrary = WIN_GLES_LoadLibrary;
device->GL_GetProcAddress = WIN_GLES_GetProcAddress;
device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
device->GL_CreateContext = WIN_GLES_CreateContext;
device->GL_MakeCurrent = WIN_GLES_MakeCurrent;
device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
device->GL_SwapWindow = WIN_GLES_SwapWindow;
device->GL_DeleteContext = WIN_GLES_DeleteContext;
#endif
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface;
#endif
device->StartTextInput = WIN_StartTextInput;
device->StopTextInput = WIN_StopTextInput;
device->SetTextInputRect = WIN_SetTextInputRect;
device->SetClipboardText = WIN_SetClipboardText;
device->GetClipboardText = WIN_GetClipboardText;
device->HasClipboardText = WIN_HasClipboardText;
device->free = WIN_DeleteDevice;
return device;
}
VideoBootStrap WINDOWS_bootstrap = {
"windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
};
int
WIN_VideoInit(_THIS)
{
if (WIN_InitModes(_this) < 0) {
return -1;
}
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
return 0;
}
void
WIN_VideoQuit(_THIS)
{
WIN_QuitModes(_this);
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
}
#define D3D_DEBUG_INFO
#include <d3d9.h>
SDL_bool
D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
{
*pD3DDLL = SDL_LoadObject("D3D9.DLL");
if (*pD3DDLL) {
typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion);
Direct3DCreate9_t Direct3DCreate9Func;
#ifdef USE_D3D9EX
typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
Direct3DCreate9Ex_t Direct3DCreate9ExFunc;
Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex");
if (Direct3DCreate9ExFunc) {
IDirect3D9Ex *pDirect3D9ExInterface;
HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface);
IDirect3D9Ex_Release(pDirect3D9ExInterface);
if (SUCCEEDED(hr)) {
return SDL_TRUE;
}
}
}
#endif /* USE_D3D9EX */
Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9");
if (Direct3DCreate9Func) {
*pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION);
if (*pDirect3D9Interface) {
return SDL_TRUE;
}
}
SDL_UnloadObject(*pD3DDLL);
*pD3DDLL = NULL;
}
*pDirect3D9Interface = NULL;
return SDL_FALSE;
}
int
SDL_Direct3D9GetAdapterIndex(int displayIndex)
{
void *pD3DDLL;
IDirect3D9 *pD3D;
if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) {
SDL_SetError("Unable to create Direct3D interface");
return D3DADAPTER_DEFAULT;
} else {
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
int adapterIndex = D3DADAPTER_DEFAULT;
if (!pData) {
SDL_SetError("Invalid display index");
adapterIndex = -1; /* make sure we return something invalid */
} else {
char *displayName = WIN_StringToUTF8(pData->DeviceName);
unsigned int count = IDirect3D9_GetAdapterCount(pD3D);
unsigned int i;
for (i=0; i<count; i++) {
D3DADAPTER_IDENTIFIER9 id;
IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id);
if (SDL_strcmp(id.DeviceName, displayName) == 0) {
adapterIndex = i;
break;
}
}
SDL_free(displayName);
}
/* free up the D3D stuff we inited */
IDirect3D9_Release(pD3D);
SDL_UnloadObject(pD3DDLL);
return adapterIndex;
}
}
#if HAVE_DXGI_H
#define CINTERFACE
#define COBJMACROS
#include <dxgi.h>
static SDL_bool
DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
{
*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
if (*pDXGIDLL) {
HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);
CreateDXGI =
(HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
"CreateDXGIFactory");
if (CreateDXGI) {
GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}};
if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) {
*pDXGIFactory = NULL;
}
}
if (!*pDXGIFactory) {
SDL_UnloadObject(*pDXGIDLL);
*pDXGIDLL = NULL;
return SDL_FALSE;
}
return SDL_TRUE;
} else {
*pDXGIFactory = NULL;
return SDL_FALSE;
}
}
#endif
SDL_bool
SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
{
#if !HAVE_DXGI_H
if (adapterIndex) *adapterIndex = -1;
if (outputIndex) *outputIndex = -1;
SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
return SDL_FALSE;
#else
SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
void *pDXGIDLL;
char *displayName;
int nAdapter, nOutput;
IDXGIFactory *pDXGIFactory;
IDXGIAdapter *pDXGIAdapter;
IDXGIOutput* pDXGIOutput;
if (!adapterIndex) {
SDL_InvalidParamError("adapterIndex");
return SDL_FALSE;
}
if (!outputIndex) {
SDL_InvalidParamError("outputIndex");
return SDL_FALSE;
}
*adapterIndex = -1;
*outputIndex = -1;
if (!pData) {
SDL_SetError("Invalid display index");
return SDL_FALSE;
}
if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
SDL_SetError("Unable to create DXGI interface");
return SDL_FALSE;
}
displayName = WIN_StringToUTF8(pData->DeviceName);
nAdapter = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
nOutput = 0;
while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
DXGI_OUTPUT_DESC outputDesc;
if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
char *outputName = WIN_StringToUTF8(outputDesc.DeviceName);
if (SDL_strcmp(outputName, displayName) == 0) {
*adapterIndex = nAdapter;
*outputIndex = nOutput;
}
SDL_free(outputName);
}
IDXGIOutput_Release(pDXGIOutput);
nOutput++;
}
IDXGIAdapter_Release(pDXGIAdapter);
nAdapter++;
}
SDL_free(displayName);
/* free up the DXGI factory */
IDXGIFactory_Release(pDXGIFactory);
SDL_UnloadObject(pDXGIDLL);
if (*adapterIndex == -1) {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
#endif
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vim: set ts=4 sw=4 expandtab: */
WIN_CreateWindow
int WIN_CreateWindow(_THIS, SDL_Window *window)
WIN_DestroyWindow
void WIN_DestroyWindow(_THIS, SDL_Window *window)
WIN_UpdateWindowFramebuffer
int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
SDL_DXGIGetOutputInfo
SDL_bool SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
Returns the DXGI Adapter and Output indices for the specified display index.
WIN_HideWindow
void WIN_HideWindow(_THIS, SDL_Window *window)
g_WindowsEnableMessageLoop
SDL_bool g_WindowsEnableMessageLoop
WIN_RestoreWindow
void WIN_RestoreWindow(_THIS, SDL_Window *window)
SDL_ClearError
#define SDL_ClearError
Definition: SDL_dynapi_overrides.h:114
SDL_main.h
SDL_mouse.h
IDirect3D9
struct IDirect3D9 IDirect3D9
Definition: SDL_windowsvideo.h:194
WIN_GetDisplayUsableBounds
int WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
WIN_SetWindowResizable
void WIN_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
NULL
#define NULL
Definition: begin_code.h:167
WIN_InitKeyboard
void WIN_InitKeyboard(_THIS)
WIN_HasClipboardText
SDL_bool WIN_HasClipboardText(_THIS)
WIN_QuitMouse
void WIN_QuitMouse(_THIS)
WIN_SetWindowFullscreen
void WIN_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
WIN_SetTextInputRect
void WIN_SetTextInputRect(_THIS, SDL_Rect *rect)
SDLCALL
#define SDLCALL
Definition: SDL_internal.h:49
SDL_InvalidParamError
#define SDL_InvalidParamError(param)
Definition: SDL_error.h:54
WIN_InitModes
int WIN_InitModes(_THIS)
SDL_UnregisterApp
void SDL_UnregisterApp(void)
WIN_QuitKeyboard
void WIN_QuitKeyboard(_THIS)
SDL_VideoData::BOOL
BOOL(WINAPI *CloseTouchInputHandle)(HTOUCHINPUT)
SDL_UnloadObject
#define SDL_UnloadObject
Definition: SDL_dynapi_overrides.h:234
MONITOR_DPI_TYPE
MONITOR_DPI_TYPE
Definition: SDL_windowsvideo.h:81
SDL_VideoData::ULONG
ULONG
Definition: SDL_windowsvideo.h:136
SDL_RegisterApp
int SDL_RegisterApp(char *name, Uint32 style, void *hInst)
SDL_GetDisplayDriverData
void * SDL_GetDisplayDriverData(int displayIndex)
Definition: SDL_video.c:657
WIN_GetDisplayModes
void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
WIN_SetWindowGammaRamp
int WIN_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
WIN_GetWindowBordersSize
int WIN_GetWindowBordersSize(_THIS, SDL_Window *window, int *top, int *left, int *bottom, int *right)
SDL_LoadObject
#define SDL_LoadObject
Definition: SDL_dynapi_overrides.h:232
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
D3D_LoadDLL
SDL_bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
WIN_SetWindowTitle
void WIN_SetWindowTitle(_THIS, SDL_Window *window)
SDL_windowsframebuffer.h
WIN_DestroyWindowFramebuffer
void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
WIN_SetWindowGrab
void WIN_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
SDL_DisplayData::DeviceName
TCHAR DeviceName[32]
Definition: SDL_windowsmodes.h:28
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:118
SDL_windowsshape.h
SDL_windowsvideo.h
SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
A variable controlling whether the windows message loop is processed by SDL.
Definition: SDL_hints.h:252
WIN_SetClipboardText
int WIN_SetClipboardText(_THIS, const char *text)
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
WIN_SetWindowBordered
void WIN_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
SUCCEEDED
#define SUCCEEDED(x)
Definition: SDL_directx.h:51
name
GLuint const GLchar * name
Definition: SDL_opengl_glext.h:660
WIN_CreateWindowFrom
int WIN_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
SDL_Direct3D9GetAdapterIndex
int SDL_Direct3D9GetAdapterIndex(int displayIndex)
Returns the D3D9 adapter index that matches the specified display index.
WIN_PumpEvents
void WIN_PumpEvents(_THIS)
WIN_SetWindowSize
void WIN_SetWindowSize(_THIS, SDL_Window *window)
WINDOWS_bootstrap
VideoBootStrap WINDOWS_bootstrap
SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
A variable controlling whether the window frame and title bar are interactive when the cursor is hidd...
Definition: SDL_hints.h:235
WIN_GetWindowGammaRamp
int WIN_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
WIN_CreateWindowFramebuffer
int WIN_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
WIN_SetWindowHitTest
int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
SDL_VideoData::int
int
Definition: SDL_windowsvideo.h:135
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
WIN_MaximizeWindow
void WIN_MaximizeWindow(_THIS, SDL_Window *window)
WIN_GetWindowWMInfo
SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
WIN_GetDisplayDPI
int WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
WIN_QuitModes
void WIN_QuitModes(_THIS)
WIN_StopTextInput
void WIN_StopTextInput(_THIS)
WIN_SetDisplayMode
int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
Win32_ResizeWindowShape
int Win32_ResizeWindowShape(SDL_Window *window)
WIN_GetClipboardText
char * WIN_GetClipboardText(_THIS)
SDL_DisplayData
Definition: SDL_cocoamodes.h:26
SDL_VideoDevice
Definition: SDL_sysvideo.h:148
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
id
GLuint id
Definition: SDL_opengl_glext.h:528
WIN_MinimizeWindow
void WIN_MinimizeWindow(_THIS, SDL_Window *window)
WIN_SetWindowOpacity
int WIN_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
WIN_SetWindowIcon
void WIN_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
WIN_GetDisplayBounds
int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_AddHintCallback
#define SDL_AddHintCallback
Definition: SDL_dynapi_overrides.h:192
Win32_CreateShaper
SDL_WindowShaper * Win32_CreateShaper(SDL_Window *window)
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
SDL_LoadFunction
void * SDL_LoadFunction(void *handle, const char *name)
SDL_system.h
WIN_InitMouse
void WIN_InitMouse(_THIS)
SDL_hints.h
WIN_RaiseWindow
void WIN_RaiseWindow(_THIS, SDL_Window *window)
WIN_StringToUTF8
#define WIN_StringToUTF8(S)
Definition: SDL_windows.h:46
WIN_AcceptDragAndDrop
void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
PTOUCHINPUT
struct TOUCHINPUT * PTOUCHINPUT
SDL_video.h
SDL_strcmp
#define SDL_strcmp
Definition: SDL_dynapi_overrides.h:417
SDL_VideoData::HRESULT
HRESULT(WINAPI *GetDpiForMonitor)(HMONITOR hmonitor
WIN_StartTextInput
void WIN_StartTextInput(_THIS)
Win32_SetWindowShape
int Win32_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode)
VideoBootStrap
Definition: SDL_sysvideo.h:397
WIN_SetWindowPosition
void WIN_SetWindowPosition(_THIS, SDL_Window *window)
device
static SDL_AudioDeviceID device
Definition: loopwave.c:37
SDL_VideoData::UINT
UINT
Definition: SDL_windowsvideo.h:135
WIN_ShowWindow
void WIN_ShowWindow(_THIS, SDL_Window *window)
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_VideoDevice::suspend_screensaver
SDL_bool suspend_screensaver
Definition: SDL_sysvideo.h:314
SDL_windowsvulkan.h
g_WindowFrameUsableWhileCursorHidden
SDL_bool g_WindowFrameUsableWhileCursorHidden
WIN_OnWindowEnter
void WIN_OnWindowEnter(_THIS, SDL_Window *window)
SDL_VideoData
Definition: SDL_androidvideo.h:36
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161