SDL_windowsmessagebox.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_WINDOWS
#ifdef HAVE_LIMITS_H
#include <limits.h>
#else
#ifndef SIZE_MAX
#define SIZE_MAX ((size_t)-1)
#endif
#endif
#include "../../core/windows/SDL_windows.h"
#include "SDL_assert.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowstaskdialog.h"
#ifndef SS_EDITCONTROL
#define SS_EDITCONTROL 0x2000
#endif
#ifndef IDOK
#define IDOK 1
#endif
#ifndef IDCANCEL
#define IDCANCEL 2
#endif
/* Custom dialog return codes */
#define IDCLOSED 20
#define IDINVALPTRINIT 50
#define IDINVALPTRCOMMAND 51
#define IDINVALPTRSETFOCUS 52
#define IDINVALPTRDLGITEM 53
/* First button ID */
#define IDBUTTONINDEX0 100
#define DLGITEMTYPEBUTTON 0x0080
#define DLGITEMTYPESTATIC 0x0082
/* Windows only sends the lower 16 bits of the control ID when a button
* gets clicked. There are also some predefined and custom IDs that lower
* the available number further. 2^16 - 101 buttons should be enough for
* everyone, no need to make the code more complex.
*/
#define MAX_BUTTONS (0xffff - 100)
/* Display a Windows message box */
#pragma pack(push, 1)
typedef struct
{
WORD dlgVer;
WORD signature;
DWORD helpID;
DWORD exStyle;
DWORD style;
WORD cDlgItems;
short x;
short y;
short cx;
short cy;
} DLGTEMPLATEEX;
typedef struct
{
DWORD helpID;
DWORD exStyle;
DWORD style;
short x;
short y;
short cx;
short cy;
DWORD id;
} DLGITEMTEMPLATEEX;
#pragma pack(pop)
typedef struct
{
DLGTEMPLATEEX* lpDialog;
Uint8 *data;
size_t size;
size_t used;
WORD numbuttons;
} WIN_DialogData;
static SDL_bool GetButtonIndex(const SDL_MessageBoxData *messageboxdata, Uint32 flags, size_t *i)
{
for (*i = 0; *i < (size_t)messageboxdata->numbuttons; ++*i) {
if (messageboxdata->buttons[*i].flags & flags) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
static INT_PTR MessageBoxDialogProc(HWND hDlg, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
const SDL_MessageBoxData *messageboxdata;
size_t buttonindex;
switch ( iMessage ) {
case WM_INITDIALOG:
if (lParam == 0) {
EndDialog(hDlg, IDINVALPTRINIT);
return TRUE;
}
messageboxdata = (const SDL_MessageBoxData *)lParam;
SetWindowLongPtr(hDlg, GWLP_USERDATA, lParam);
if (GetButtonIndex(messageboxdata, SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, &buttonindex)) {
/* Focus on the first default return-key button */
HWND buttonctl = GetDlgItem(hDlg, (int)(IDBUTTONINDEX0 + buttonindex));
if (buttonctl == NULL) {
EndDialog(hDlg, IDINVALPTRDLGITEM);
}
PostMessage(hDlg, WM_NEXTDLGCTL, (WPARAM)buttonctl, TRUE);
} else {
/* Give the focus to the dialog window instead */
SetFocus(hDlg);
}
return FALSE;
case WM_SETFOCUS:
messageboxdata = (const SDL_MessageBoxData *)GetWindowLongPtr(hDlg, GWLP_USERDATA);
if (messageboxdata == NULL) {
EndDialog(hDlg, IDINVALPTRSETFOCUS);
return TRUE;
}
/* Let the default button be focused if there is one. Otherwise, prevent any initial focus. */
if (GetButtonIndex(messageboxdata, SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, &buttonindex)) {
return FALSE;
}
return TRUE;
case WM_COMMAND:
messageboxdata = (const SDL_MessageBoxData *)GetWindowLongPtr(hDlg, GWLP_USERDATA);
if (messageboxdata == NULL) {
EndDialog(hDlg, IDINVALPTRCOMMAND);
return TRUE;
}
/* Return the ID of the button that was pushed */
if (wParam == IDOK) {
if (GetButtonIndex(messageboxdata, SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, &buttonindex)) {
EndDialog(hDlg, IDBUTTONINDEX0 + buttonindex);
}
} else if (wParam == IDCANCEL) {
if (GetButtonIndex(messageboxdata, SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, &buttonindex)) {
EndDialog(hDlg, IDBUTTONINDEX0 + buttonindex);
} else {
/* Closing of window was requested by user or system. It would be rude not to comply. */
EndDialog(hDlg, IDCLOSED);
}
} else if (wParam >= IDBUTTONINDEX0 && (int)wParam - IDBUTTONINDEX0 < messageboxdata->numbuttons) {
EndDialog(hDlg, wParam);
}
return TRUE;
default:
break;
}
return FALSE;
}
static SDL_bool ExpandDialogSpace(WIN_DialogData *dialog, size_t space)
{
/* Growing memory in 64 KiB steps. */
const size_t sizestep = 0x10000;
size_t size = dialog->size;
if (size == 0) {
/* Start with 4 KiB or a multiple of 64 KiB to fit the data. */
size = 0x1000;
if (SIZE_MAX - sizestep < space) {
size = space;
} else if (space > size) {
size = (space + sizestep) & ~(sizestep - 1);
}
} else if (SIZE_MAX - dialog->used < space) {
SDL_OutOfMemory();
return SDL_FALSE;
} else if (SIZE_MAX - (dialog->used + space) < sizestep) {
/* Close to the maximum. */
size = dialog->used + space;
} else if (size < dialog->used + space) {
/* Round up to the next 64 KiB block. */
size = dialog->used + space;
size += sizestep - size % sizestep;
}
if (size > dialog->size) {
void *data = SDL_realloc(dialog->data, size);
if (!data) {
SDL_OutOfMemory();
return SDL_FALSE;
}
dialog->data = data;
dialog->size = size;
dialog->lpDialog = (DLGTEMPLATEEX*)dialog->data;
}
return SDL_TRUE;
}
static SDL_bool AlignDialogData(WIN_DialogData *dialog, size_t size)
{
size_t padding = (dialog->used % size);
if (!ExpandDialogSpace(dialog, padding)) {
return SDL_FALSE;
}
dialog->used += padding;
return SDL_TRUE;
}
static SDL_bool AddDialogData(WIN_DialogData *dialog, const void *data, size_t size)
{
if (!ExpandDialogSpace(dialog, size)) {
return SDL_FALSE;
}
SDL_memcpy(dialog->data+dialog->used, data, size);
dialog->used += size;
return SDL_TRUE;
}
static SDL_bool AddDialogString(WIN_DialogData *dialog, const char *string)
{
WCHAR *wstring;
WCHAR *p;
size_t count;
SDL_bool status;
if (!string) {
string = "";
}
wstring = WIN_UTF8ToString(string);
if (!wstring) {
return SDL_FALSE;
}
/* Find out how many characters we have, including null terminator */
count = 0;
for (p = wstring; *p; ++p) {
++count;
}
++count;
status = AddDialogData(dialog, wstring, count*sizeof(WCHAR));
SDL_free(wstring);
return status;
}
static int s_BaseUnitsX;
static int s_BaseUnitsY;
static void Vec2ToDLU(short *x, short *y)
{
SDL_assert(s_BaseUnitsX != 0); /* we init in WIN_ShowMessageBox(), which is the only public function... */
*x = MulDiv(*x, 4, s_BaseUnitsX);
*y = MulDiv(*y, 8, s_BaseUnitsY);
}
static SDL_bool AddDialogControl(WIN_DialogData *dialog, WORD type, DWORD style, DWORD exStyle, int x, int y, int w, int h, int id, const char *caption, WORD ordinal)
{
DLGITEMTEMPLATEEX item;
WORD marker = 0xFFFF;
WORD extraData = 0;
SDL_zero(item);
item.style = style;
item.exStyle = exStyle;
item.x = x;
item.y = y;
item.cx = w;
item.cy = h;
item.id = id;
Vec2ToDLU(&item.x, &item.y);
Vec2ToDLU(&item.cx, &item.cy);
if (!AlignDialogData(dialog, sizeof(DWORD))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &item, sizeof(item))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &marker, sizeof(marker))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &type, sizeof(type))) {
return SDL_FALSE;
}
if (type == DLGITEMTYPEBUTTON || (type == DLGITEMTYPESTATIC && caption != NULL)) {
if (!AddDialogString(dialog, caption)) {
return SDL_FALSE;
}
} else {
if (!AddDialogData(dialog, &marker, sizeof(marker))) {
return SDL_FALSE;
}
if (!AddDialogData(dialog, &ordinal, sizeof(ordinal))) {
return SDL_FALSE;
}
}
if (!AddDialogData(dialog, &extraData, sizeof(extraData))) {
return SDL_FALSE;
}
if (type == DLGITEMTYPEBUTTON) {
dialog->numbuttons++;
}
++dialog->lpDialog->cDlgItems;
return SDL_TRUE;
}
static SDL_bool AddDialogStaticText(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text)
{
DWORD style = WS_VISIBLE | WS_CHILD | SS_LEFT | SS_NOPREFIX | SS_EDITCONTROL | WS_GROUP;
return AddDialogControl(dialog, DLGITEMTYPESTATIC, style, 0, x, y, w, h, -1, text, 0);
}
static SDL_bool AddDialogStaticIcon(WIN_DialogData *dialog, int x, int y, int w, int h, Uint16 ordinal)
{
DWORD style = WS_VISIBLE | WS_CHILD | SS_ICON | WS_GROUP;
return AddDialogControl(dialog, DLGITEMTYPESTATIC, style, 0, x, y, w, h, -2, NULL, ordinal);
}
static SDL_bool AddDialogButton(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text, int id, SDL_bool isDefault)
{
DWORD style = WS_VISIBLE | WS_CHILD | WS_TABSTOP;
if (isDefault) {
style |= BS_DEFPUSHBUTTON;
} else {
style |= BS_PUSHBUTTON;
}
/* The first button marks the start of the group. */
if (dialog->numbuttons == 0) {
style |= WS_GROUP;
}
return AddDialogControl(dialog, DLGITEMTYPEBUTTON, style, 0, x, y, w, h, IDBUTTONINDEX0 + dialog->numbuttons, text, 0);
}
static void FreeDialogData(WIN_DialogData *dialog)
{
SDL_free(dialog->data);
SDL_free(dialog);
}
static WIN_DialogData *CreateDialogData(int w, int h, const char *caption)
{
WIN_DialogData *dialog;
DLGTEMPLATEEX dialogTemplate;
WORD WordToPass;
SDL_zero(dialogTemplate);
dialogTemplate.dlgVer = 1;
dialogTemplate.signature = 0xffff;
dialogTemplate.style = (WS_CAPTION | DS_CENTER | DS_SHELLFONT);
dialogTemplate.x = 0;
dialogTemplate.y = 0;
dialogTemplate.cx = w;
dialogTemplate.cy = h;
Vec2ToDLU(&dialogTemplate.cx, &dialogTemplate.cy);
dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog));
if (!dialog) {
return NULL;
}
if (!AddDialogData(dialog, &dialogTemplate, sizeof(dialogTemplate))) {
FreeDialogData(dialog);
return NULL;
}
/* No menu */
WordToPass = 0;
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* No custom class */
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* title */
if (!AddDialogString(dialog, caption)) {
FreeDialogData(dialog);
return NULL;
}
/* Font stuff */
{
/*
* We want to use the system messagebox font.
*/
BYTE ToPass;
NONCLIENTMETRICSA NCM;
NCM.cbSize = sizeof(NCM);
SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
/* Font size - convert to logical font size for dialog parameter. */
{
HDC ScreenDC = GetDC(NULL);
int LogicalPixelsY = GetDeviceCaps(ScreenDC, LOGPIXELSY);
if (!LogicalPixelsY) /* This can happen if the application runs out of GDI handles */
LogicalPixelsY = 72;
WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / LogicalPixelsY);
ReleaseDC(NULL, ScreenDC);
}
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* Font weight */
WordToPass = (WORD)NCM.lfMessageFont.lfWeight;
if (!AddDialogData(dialog, &WordToPass, 2)) {
FreeDialogData(dialog);
return NULL;
}
/* italic? */
ToPass = NCM.lfMessageFont.lfItalic;
if (!AddDialogData(dialog, &ToPass, 1)) {
FreeDialogData(dialog);
return NULL;
}
/* charset? */
ToPass = NCM.lfMessageFont.lfCharSet;
if (!AddDialogData(dialog, &ToPass, 1)) {
FreeDialogData(dialog);
return NULL;
}
/* font typeface. */
if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) {
FreeDialogData(dialog);
return NULL;
}
}
return dialog;
}
/* Escaping ampersands is necessary to disable mnemonics in dialog controls.
* The caller provides a char** for dst and a size_t* for dstlen where the
* address of the work buffer and its size will be stored. Their values must be
* NULL and 0 on the first call. src is the string to be escaped. On error, the
* function returns NULL and, on success, returns a pointer to the escaped
* sequence as a read-only string that is valid until the next call or until the
* work buffer is freed. Once all strings have been processed, it's the caller's
* responsibilty to free the work buffer with SDL_free, even on errors.
*/
static const char *EscapeAmpersands(char **dst, size_t *dstlen, const char *src)
{
char *newdst;
size_t ampcount = 0;
size_t srclen = 0;
if (src == NULL) {
return NULL;
}
while (src[srclen]) {
if (src[srclen] == '&') {
ampcount++;
}
srclen++;
}
srclen++;
if (ampcount == 0) {
/* Nothing to do. */
return src;
}
if (SIZE_MAX - srclen < ampcount) {
return NULL;
}
if (*dst == NULL || *dstlen < srclen + ampcount) {
/* Allocating extra space in case the next strings are a bit longer. */
size_t extraspace = SIZE_MAX - (srclen + ampcount);
if (extraspace > 512) {
extraspace = 512;
}
*dstlen = srclen + ampcount + extraspace;
SDL_free(*dst);
*dst = NULL;
newdst = SDL_malloc(*dstlen);
if (newdst == NULL) {
return NULL;
}
*dst = newdst;
} else {
newdst = *dst;
}
/* The escape character is the ampersand itself. */
while (srclen--) {
if (*src == '&') {
*newdst++ = '&';
}
*newdst++ = *src++;
}
return *dst;
}
/* This function is called if a Task Dialog is unsupported. */
static int
WIN_ShowOldMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
WIN_DialogData *dialog;
int i, x, y, retval;
const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons;
HFONT DialogFont;
SIZE Size;
RECT TextSize;
wchar_t* wmessage;
TEXTMETRIC TM;
HDC FontDC;
INT_PTR result;
char *ampescape = NULL;
size_t ampescapesize = 0;
Uint16 defbuttoncount = 0;
Uint16 icon = 0;
HWND ParentWindow = NULL;
const int ButtonWidth = 88;
const int ButtonHeight = 26;
const int TextMargin = 16;
const int ButtonMargin = 12;
const int IconWidth = GetSystemMetrics(SM_CXICON);
const int IconHeight = GetSystemMetrics(SM_CYICON);
const int IconMargin = 20;
if (messageboxdata->numbuttons > MAX_BUTTONS) {
return SDL_SetError("Number of butons exceeds limit of %d", MAX_BUTTONS);
}
switch (messageboxdata->flags) {
case SDL_MESSAGEBOX_ERROR:
icon = (Uint16)(size_t)IDI_ERROR;
break;
case SDL_MESSAGEBOX_WARNING:
icon = (Uint16)(size_t)IDI_WARNING;
break;
case SDL_MESSAGEBOX_INFORMATION:
icon = (Uint16)(size_t)IDI_INFORMATION;
break;
}
/* Jan 25th, 2013 - dant@fleetsa.com
*
*
* I've tried to make this more reasonable, but I've run in to a lot
* of nonsense.
*
* The original issue is the code was written in pixels and not
* dialog units (DLUs). All DialogBox functions use DLUs, which
* vary based on the selected font (yay).
*
* According to MSDN, the most reliable way to convert is via
* MapDialogUnits, which requires an HWND, which we don't have
* at time of template creation.
*
* We do however have:
* The system font (DLU width 8 for me)
* The font we select for the dialog (DLU width 6 for me)
*
* Based on experimentation, *neither* of these return the value
* actually used. Stepping in to MapDialogUnits(), the conversion
* is fairly clear, and uses 7 for me.
*
* As a result, some of this is hacky to ensure the sizing is
* somewhat correct.
*
* Honestly, a long term solution is to use CreateWindow, not CreateDialog.
*
*
* In order to get text dimensions we need to have a DC with the desired font.
* I'm assuming a dialog box in SDL is rare enough we can to the create.
*/
FontDC = CreateCompatibleDC(0);
{
/* Create a duplicate of the font used in system message boxes. */
LOGFONT lf;
NONCLIENTMETRICS NCM;
NCM.cbSize = sizeof(NCM);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0);
lf = NCM.lfMessageFont;
DialogFont = CreateFontIndirect(&lf);
}
/* Select the font in to our DC */
SelectObject(FontDC, DialogFont);
{
/* Get the metrics to try and figure our DLU conversion. */
GetTextMetrics(FontDC, &TM);
/* Calculation from the following documentation:
* https://support.microsoft.com/en-gb/help/125681/how-to-calculate-dialog-base-units-with-non-system-based-font
* This fixes bug 2137, dialog box calculation with a fixed-width system font
*/
{
SIZE extent;
GetTextExtentPoint32A(FontDC, "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", 52, &extent);
s_BaseUnitsX = (extent.cx / 26 + 1) / 2;
}
/*s_BaseUnitsX = TM.tmAveCharWidth + 1;*/
s_BaseUnitsY = TM.tmHeight;
}
/* Measure the *pixel* size of the string. */
wmessage = WIN_UTF8ToString(messageboxdata->message);
SDL_zero(TextSize);
DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT | DT_LEFT | DT_NOPREFIX | DT_EDITCONTROL);
/* Add margins and some padding for hangs, etc. */
TextSize.left += TextMargin;
TextSize.right += TextMargin + 2;
TextSize.top += TextMargin;
TextSize.bottom += TextMargin + 2;
/* Done with the DC, and the string */
DeleteDC(FontDC);
SDL_free(wmessage);
/* Increase the size of the dialog by some border spacing around the text. */
Size.cx = TextSize.right - TextSize.left;
Size.cy = TextSize.bottom - TextSize.top;
Size.cx += TextMargin * 2;
Size.cy += TextMargin * 2;
/* Make dialog wider and shift text over for the icon. */
if (icon) {
Size.cx += IconMargin + IconWidth;
TextSize.left += IconMargin + IconWidth;
TextSize.right += IconMargin + IconWidth;
}
/* Ensure the size is wide enough for all of the buttons. */
if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin)
Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin;
/* Reset the height to the icon size if it is actually bigger than the text. */
if (icon && Size.cy < IconMargin * 2 + IconHeight) {
Size.cy = IconMargin * 2 + IconHeight;
}
/* Add vertical space for the buttons and border. */
Size.cy += ButtonHeight + TextMargin;
dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title);
if (!dialog) {
return -1;
}
if (icon && ! AddDialogStaticIcon(dialog, IconMargin, IconMargin, IconWidth, IconHeight, icon)) {
FreeDialogData(dialog);
return -1;
}
if (!AddDialogStaticText(dialog, TextSize.left, TextSize.top, TextSize.right - TextSize.left, TextSize.bottom - TextSize.top, messageboxdata->message)) {
FreeDialogData(dialog);
return -1;
}
/* Align the buttons to the right/bottom. */
x = Size.cx - (ButtonWidth + ButtonMargin) * messageboxdata->numbuttons;
y = Size.cy - ButtonHeight - ButtonMargin;
for (i = messageboxdata->numbuttons - 1; i >= 0; --i) {
SDL_bool isdefault = SDL_FALSE;
const char *buttontext;
if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
defbuttoncount++;
if (defbuttoncount == 1) {
isdefault = SDL_TRUE;
}
}
buttontext = EscapeAmpersands(&ampescape, &ampescapesize, buttons[i].text);
if (buttontext == NULL || !AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttontext, buttons[i].buttonid, isdefault)) {
FreeDialogData(dialog);
SDL_free(ampescape);
return -1;
}
x += ButtonWidth + ButtonMargin;
}
SDL_free(ampescape);
/* If we have a parent window, get the Instance and HWND for them
* so that our little dialog gets exclusive focus at all times. */
if (messageboxdata->window) {
ParentWindow = ((SDL_WindowData*)messageboxdata->window->driverdata)->hwnd;
}
result = DialogBoxIndirectParam(NULL, (DLGTEMPLATE*)dialog->lpDialog, ParentWindow, (DLGPROC)MessageBoxDialogProc, (LPARAM)messageboxdata);
if (result >= IDBUTTONINDEX0 && result - IDBUTTONINDEX0 < messageboxdata->numbuttons) {
*buttonid = messageboxdata->buttons[(messageboxdata->numbuttons - 1) - (result - IDBUTTONINDEX0)].buttonid;
retval = 0;
} else if (result == IDCLOSED) {
/* Dialog window closed by user or system. */
/* This could use a special return code. */
retval = 0;
*buttonid = -1;
} else {
if (result == 0) {
SDL_SetError("Invalid parent window handle");
} else if (result == -1) {
SDL_SetError("The message box encountered an error.");
} else if (result == IDINVALPTRINIT || result == IDINVALPTRSETFOCUS || result == IDINVALPTRCOMMAND) {
SDL_SetError("Invalid message box pointer in dialog procedure");
} else if (result == IDINVALPTRDLGITEM) {
SDL_SetError("Couldn't find dialog control of the default enter-key button");
} else {
SDL_SetError("An unknown error occured");
}
retval = -1;
}
FreeDialogData(dialog);
return retval;
}
/* TaskDialogIndirect procedure
* This is because SDL targets Windows XP (0x501), so this is not defined in the platform SDK.
*/
typedef HRESULT(FAR WINAPI *TASKDIALOGINDIRECTPROC)(const TASKDIALOGCONFIG *pTaskConfig, int *pnButton, int *pnRadioButton, BOOL *pfVerificationFlagChecked);
int
WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{
HWND ParentWindow = NULL;
wchar_t *wmessage;
wchar_t *wtitle;
TASKDIALOGCONFIG TaskConfig;
TASKDIALOG_BUTTON *pButtons;
TASKDIALOG_BUTTON *pButton;
HMODULE hComctl32;
TASKDIALOGINDIRECTPROC pfnTaskDialogIndirect;
HRESULT hr;
char *ampescape = NULL;
size_t ampescapesize = 0;
int nButton;
int nCancelButton;
int i;
if (SIZE_MAX / sizeof(TASKDIALOG_BUTTON) < messageboxdata->numbuttons) {
return SDL_OutOfMemory();
}
/* If we cannot load comctl32.dll use the old messagebox! */
hComctl32 = LoadLibrary(TEXT("Comctl32.dll"));
if (hComctl32 == NULL) {
return WIN_ShowOldMessageBox(messageboxdata, buttonid);
}
/* If TaskDialogIndirect doesn't exist use the old messagebox!
This will fail prior to Windows Vista.
The manifest file in the application may require targeting version 6 of comctl32.dll, even
when we use LoadLibrary here!
If you don't want to bother with manifests, put this #pragma in your app's source code somewhere:
pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
*/
pfnTaskDialogIndirect = (TASKDIALOGINDIRECTPROC) GetProcAddress(hComctl32, "TaskDialogIndirect");
if (pfnTaskDialogIndirect == NULL) {
FreeLibrary(hComctl32);
return WIN_ShowOldMessageBox(messageboxdata, buttonid);
}
/* If we have a parent window, get the Instance and HWND for them
so that our little dialog gets exclusive focus at all times. */
if (messageboxdata->window) {
ParentWindow = ((SDL_WindowData *) messageboxdata->window->driverdata)->hwnd;
}
wmessage = WIN_UTF8ToString(messageboxdata->message);
wtitle = WIN_UTF8ToString(messageboxdata->title);
SDL_zero(TaskConfig);
TaskConfig.cbSize = sizeof (TASKDIALOGCONFIG);
TaskConfig.hwndParent = ParentWindow;
TaskConfig.dwFlags = TDF_SIZE_TO_CONTENT;
TaskConfig.pszWindowTitle = wtitle;
if (messageboxdata->flags & SDL_MESSAGEBOX_ERROR) {
TaskConfig.pszMainIcon = TD_ERROR_ICON;
} else if (messageboxdata->flags & SDL_MESSAGEBOX_WARNING) {
TaskConfig.pszMainIcon = TD_WARNING_ICON;
} else if (messageboxdata->flags & SDL_MESSAGEBOX_INFORMATION) {
TaskConfig.pszMainIcon = TD_INFORMATION_ICON;
} else {
TaskConfig.pszMainIcon = NULL;
}
TaskConfig.pszContent = wmessage;
TaskConfig.cButtons = messageboxdata->numbuttons;
pButtons = SDL_malloc(sizeof (TASKDIALOG_BUTTON) * messageboxdata->numbuttons);
TaskConfig.nDefaultButton = 0;
nCancelButton = 0;
for (i = 0; i < messageboxdata->numbuttons; i++)
{
const char *buttontext;
pButton = &pButtons[messageboxdata->numbuttons-1-i];
if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
nCancelButton = messageboxdata->buttons[i].buttonid;
pButton->nButtonID = 2;
} else {
pButton->nButtonID = messageboxdata->buttons[i].buttonid + 1;
if (pButton->nButtonID >= 2) {
pButton->nButtonID++;
}
}
buttontext = EscapeAmpersands(&ampescape, &ampescapesize, messageboxdata->buttons[i].text);
if (buttontext == NULL) {
int j;
FreeLibrary(hComctl32);
SDL_free(ampescape);
SDL_free(wmessage);
SDL_free(wtitle);
for (j = 0; j < i; j++) {
SDL_free((wchar_t *) pButtons[j].pszButtonText);
}
SDL_free(pButtons);
return -1;
}
pButton->pszButtonText = WIN_UTF8ToString(buttontext);
if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) {
TaskConfig.nDefaultButton = pButton->nButtonID;
}
}
TaskConfig.pButtons = pButtons;
/* Show the Task Dialog */
hr = pfnTaskDialogIndirect(&TaskConfig, &nButton, NULL, NULL);
/* Free everything */
FreeLibrary(hComctl32);
SDL_free(ampescape);
SDL_free(wmessage);
SDL_free(wtitle);
for (i = 0; i < messageboxdata->numbuttons; i++) {
SDL_free((wchar_t *) pButtons[i].pszButtonText);
}
SDL_free(pButtons);
/* Check the Task Dialog was successful and give the result */
if (SUCCEEDED(hr)) {
if (nButton == 2) {
*buttonid = nCancelButton;
} else if (nButton > 2) {
*buttonid = nButton-1-1;
} else {
*buttonid = nButton-1;
}
return 0;
}
/* We failed showing the Task Dialog, use the old message box! */
return WIN_ShowOldMessageBox(messageboxdata, buttonid);
}
#endif /* SDL_VIDEO_DRIVER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */
SDL_zero
#define SDL_zero(x)
Definition: SDL_stdinc.h:416
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
SIZE_MAX
#define SIZE_MAX
Definition: SDL_wave.c:27
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
Definition: SDL_messagebox.h:50
WIN_UTF8ToString
#define WIN_UTF8ToString(S)
Definition: SDL_windows.h:47
NULL
#define NULL
Definition: begin_code.h:167
TRUE
#define TRUE
Definition: edid-parse.c:33
SDL_MessageBoxData::title
const char * title
Definition: SDL_messagebox.h:96
TD_INFORMATION_ICON
#define TD_INFORMATION_ICON
Definition: SDL_windowstaskdialog.h:106
SDL_WindowData
Definition: SDL_androidwindow.h:38
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_realloc
#define SDL_realloc
Definition: SDL_dynapi_overrides.h:376
SDL_MESSAGEBOX_WARNING
@ SDL_MESSAGEBOX_WARNING
Definition: SDL_messagebox.h:40
FAR
#define FAR
Definition: SDL_directx.h:37
SDL_MessageBoxButtonData::flags
Uint32 flags
Definition: SDL_messagebox.h:58
SDL_MessageBoxData::message
const char * message
Definition: SDL_messagebox.h:97
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
TD_ERROR_ICON
#define TD_ERROR_ICON
Definition: SDL_windowstaskdialog.h:105
result
GLuint64EXT * result
Definition: SDL_opengl_glext.h:9432
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
dst
GLenum GLenum dst
Definition: SDL_opengl_glext.h:1737
SDL_memcpy
#define SDL_memcpy
Definition: SDL_dynapi_overrides.h:387
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
TDF_SIZE_TO_CONTENT
@ TDF_SIZE_TO_CONTENT
Definition: SDL_windowstaskdialog.h:46
p
GLfloat GLfloat p
Definition: SDL_opengl_glext.h:11090
SDL_windowsvideo.h
retval
SDL_bool retval
Definition: testgamecontroller.c:65
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
marker
const GLchar * marker
Definition: SDL_opengl_glext.h:6067
SDL_MessageBoxData::flags
Uint32 flags
Definition: SDL_messagebox.h:94
SDL_MessageBoxData
MessageBox structure containing title, text, window, etc.
Definition: SDL_messagebox.h:92
SUCCEEDED
#define SUCCEEDED(x)
Definition: SDL_directx.h:51
SDL_MessageBoxData::window
SDL_Window * window
Definition: SDL_messagebox.h:95
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_assert.h
text
static char text[MAX_TEXT_LENGTH]
Definition: testime.c:47
SDL_MESSAGEBOX_ERROR
@ SDL_MESSAGEBOX_ERROR
Definition: SDL_messagebox.h:39
SDL_MessageBoxButtonData
Individual button data.
Definition: SDL_messagebox.h:56
SDL_assert
#define SDL_assert(condition)
Definition: SDL_assert.h:169
SDL_MessageBoxButtonData::buttonid
int buttonid
Definition: SDL_messagebox.h:59
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
SDL_MESSAGEBOX_INFORMATION
@ SDL_MESSAGEBOX_INFORMATION
Definition: SDL_messagebox.h:41
size
GLsizeiptr size
Definition: SDL_opengl_glext.h:537
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
id
GLuint id
Definition: SDL_opengl_glext.h:528
SDL_MessageBoxData::buttons
const SDL_MessageBoxButtonData * buttons
Definition: SDL_messagebox.h:100
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
SDL_Window::driverdata
void * driverdata
Definition: SDL_sysvideo.h:111
src
GLenum src
Definition: SDL_opengl_glext.h:1737
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
@ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
Definition: SDL_messagebox.h:49
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
j
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int int in j)
Definition: SDL_x11sym.h:50
SDL_MessageBoxButtonData::text
const char * text
Definition: SDL_messagebox.h:60
SDL_windowstaskdialog.h
size_t
unsigned int size_t
Definition: SDL_config_windows.h:68
SDL_malloc
#define SDL_malloc
Definition: SDL_dynapi_overrides.h:374
flags
GLbitfield flags
Definition: SDL_opengl_glext.h:1480
TD_WARNING_ICON
#define TD_WARNING_ICON
Definition: SDL_windowstaskdialog.h:104
type
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
SDL_MessageBoxData::numbuttons
int numbuttons
Definition: SDL_messagebox.h:99
FALSE
#define FALSE
Definition: edid-parse.c:34
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731
Uint8
uint8_t Uint8
Definition: SDL_stdinc.h:179