SDL_uikitvideo.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_uikitvideo_h_
#define SDL_uikitvideo_h_
#include "../SDL_sysvideo.h"
#ifdef __OBJC__
#include <UIKit/UIKit.h>
@interface SDL_VideoData : NSObject
@property (nonatomic, assign) id pasteboardObserver;
@end
CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen);
#endif /* __OBJC__ */
void UIKit_SuspendScreenSaver(_THIS);
void UIKit_ForceUpdateHomeIndicator(void);
SDL_bool UIKit_IsSystemVersionAtLeast(double version);
#endif /* SDL_uikitvideo_h_ */
/* vi: set ts=4 sw=4 expandtab: */
screen
SDL_Renderer * screen
Definition: testgamecontroller.c:64
UIKit_ForceUpdateHomeIndicator
void UIKit_ForceUpdateHomeIndicator(void)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
UIKit_SuspendScreenSaver
void UIKit_SuspendScreenSaver(_THIS)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
UIKit_IsSystemVersionAtLeast
SDL_bool UIKit_IsSystemVersionAtLeast(double version)
SDL_VideoData
Definition: SDL_androidvideo.h:36
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161