SDL_DirectFB_modes.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_directfb_modes_h_
#define SDL_directfb_modes_h_
#include <directfb.h>
#include "../SDL_sysvideo.h"
#define SDL_DFB_DISPLAYDATA(win) DFB_DisplayData *dispdata = ((win) ? (DFB_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata : NULL)
typedef struct _DFB_DisplayData DFB_DisplayData;
struct _DFB_DisplayData
{
IDirectFBDisplayLayer *layer;
DFBSurfacePixelFormat pixelformat;
/* FIXME: support for multiple video layer.
* However, I do not know any card supporting
* more than one
*/
DFBDisplayLayerID vidID;
IDirectFBDisplayLayer *vidlayer;
int vidIDinuse;
int cw;
int ch;
};
extern void DirectFB_InitModes(_THIS);
extern void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void DirectFB_QuitModes(_THIS);
extern void DirectFB_SetContext(_THIS, SDL_Window *window);
#endif /* SDL_directfb_modes_h_ */
/* vi: set ts=4 sw=4 expandtab: */
_DFB_DisplayData::vidIDinuse
int vidIDinuse
Definition: SDL_DirectFB_modes.h:43
DirectFB_GetDisplayModes
void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
mode
GLenum mode
Definition: SDL_opengl_glext.h:1122
_DFB_DisplayData::cw
int cw
Definition: SDL_DirectFB_modes.h:45
_DFB_DisplayData
Definition: SDL_DirectFB_modes.h:32
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_DisplayMode
The structure that defines a display mode.
Definition: SDL_video.h:53
_DFB_DisplayData::vidID
DFBDisplayLayerID vidID
Definition: SDL_DirectFB_modes.h:40
_DFB_DisplayData::pixelformat
DFBSurfacePixelFormat pixelformat
Definition: SDL_DirectFB_modes.h:35
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
_DFB_DisplayData::layer
IDirectFBDisplayLayer * layer
Definition: SDL_DirectFB_modes.h:34
_DFB_DisplayData::ch
int ch
Definition: SDL_DirectFB_modes.h:46
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
DirectFB_QuitModes
void DirectFB_QuitModes(_THIS)
SDL_VideoDisplay
Definition: SDL_sysvideo.h:125
DirectFB_SetDisplayMode
int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
DirectFB_InitModes
void DirectFB_InitModes(_THIS)
DirectFB_SetContext
void DirectFB_SetContext(_THIS, SDL_Window *window)
_DFB_DisplayData::vidlayer
IDirectFBDisplayLayer * vidlayer
Definition: SDL_DirectFB_modes.h:41