SDL_shaders_d3d.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* D3D9 shader implementation */
typedef enum {
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
NUM_SHADERS
} D3D9_Shader;
extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
/* vi: set ts=4 sw=4 expandtab: */
D3D9_CreatePixelShader
HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader)
SHADER_YUV_JPEG
@ SHADER_YUV_JPEG
Definition: SDL_shaders_d3d.h:26
IDirect3DDevice9
struct IDirect3DDevice9 IDirect3DDevice9
Definition: SDL_system.h:60
shader
GLuint shader
Definition: SDL_opengl_glext.h:659
SHADER_YUV_BT601
@ SHADER_YUV_BT601
Definition: SDL_shaders_d3d.h:27
NUM_SHADERS
@ NUM_SHADERS
Definition: SDL_shaders_d3d.h:29
D3D9_Shader
D3D9_Shader
Definition: SDL_shaders_d3d.h:25
SHADER_YUV_BT709
@ SHADER_YUV_BT709
Definition: SDL_shaders_d3d.h:28