SDL_cocoawindow.m
Go to the documentation of this file.
/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
# error SDL for Mac OS X must be built with a 10.7 SDK or above.
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "../../events/SDL_dropevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
#include "SDL_cocoamousetap.h"
#include "SDL_cocoaopengl.h"
#include "SDL_cocoaopengles.h"
#include "SDL_assert.h"
/* #define DEBUG_COCOAWINDOW */
#ifdef DEBUG_COCOAWINDOW
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif
#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
#ifndef MAC_OS_X_VERSION_10_12
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#endif
@interface SDLWindow : NSWindow <NSDraggingDestination>
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)sendEvent:(NSEvent *)event;
- (void)doCommandBySelector:(SEL)aSelector;
/* Handle drag-and-drop of files onto the SDL window. */
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender;
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender;
- (BOOL)wantsPeriodicDraggingUpdates;
- (BOOL)validateMenuItem:(NSMenuItem *)menuItem;
- (SDL_Window*)findSDLWindow;
@end
@implementation SDLWindow
- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
{
/* Only allow using the macOS native fullscreen toggle menubar item if the
* window is resizable and not in a SDL fullscreen mode.
*/
if ([menuItem action] == @selector(toggleFullScreen:)) {
SDL_Window *window = [self findSDLWindow];
if (window == NULL) {
return NO;
} else if ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
return NO;
} else if ((window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return NO;
}
}
return [super validateMenuItem:menuItem];
}
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (void)sendEvent:(NSEvent *)event
{
[super sendEvent:event];
if ([event type] != NSEventTypeLeftMouseUp) {
return;
}
id delegate = [self delegate];
if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
return;
}
if ([delegate isMoving]) {
[delegate windowDidFinishMoving];
}
}
/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
- (void)doCommandBySelector:(SEL)aSelector
{
/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
}
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
if (([sender draggingSourceOperationMask] & NSDragOperationGeneric) == NSDragOperationGeneric) {
return NSDragOperationGeneric;
}
return NSDragOperationNone; /* no idea what to do with this, reject it. */
}
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{ @autoreleasepool
{
NSPasteboard *pasteboard = [sender draggingPasteboard];
NSArray *types = [NSArray arrayWithObject:NSFilenamesPboardType];
NSString *desiredType = [pasteboard availableTypeFromArray:types];
SDL_Window *sdlwindow = [self findSDLWindow];
if (desiredType == nil) {
return NO; /* can't accept anything that's being dropped here. */
}
NSData *data = [pasteboard dataForType:desiredType];
if (data == nil) {
return NO;
}
SDL_assert([desiredType isEqualToString:NSFilenamesPboardType]);
NSArray *array = [pasteboard propertyListForType:@"NSFilenamesPboardType"];
for (NSString *path in array) {
NSURL *fileURL = [NSURL fileURLWithPath:path];
NSNumber *isAlias = nil;
[fileURL getResourceValue:&isAlias forKey:NSURLIsAliasFileKey error:nil];
/* If the URL is an alias, resolve it. */
if ([isAlias boolValue]) {
NSURLBookmarkResolutionOptions opts = NSURLBookmarkResolutionWithoutMounting | NSURLBookmarkResolutionWithoutUI;
NSData *bookmark = [NSURL bookmarkDataWithContentsOfURL:fileURL error:nil];
if (bookmark != nil) {
NSURL *resolvedURL = [NSURL URLByResolvingBookmarkData:bookmark
options:opts
relativeToURL:nil
bookmarkDataIsStale:nil
error:nil];
if (resolvedURL != nil) {
fileURL = resolvedURL;
}
}
}
if (!SDL_SendDropFile(sdlwindow, [[fileURL path] UTF8String])) {
return NO;
}
}
SDL_SendDropComplete(sdlwindow);
return YES;
}}
- (BOOL)wantsPeriodicDraggingUpdates
{
return NO;
}
- (SDL_Window*)findSDLWindow
{
SDL_Window *sdlwindow = NULL;
SDL_VideoDevice *_this = SDL_GetVideoDevice();
/* !!! FIXME: is there a better way to do this? */
if (_this) {
for (sdlwindow = _this->windows; sdlwindow; sdlwindow = sdlwindow->next) {
NSWindow *nswindow = ((SDL_WindowData *) sdlwindow->driverdata)->nswindow;
if (nswindow == self) {
break;
}
}
}
return sdlwindow;
}
@end
static Uint32 s_moveHack;
static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
static void
ScheduleContextUpdates(SDL_WindowData *data)
{
if (!data || !data->nscontexts) {
return;
}
/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
NSMutableArray *contexts = data->nscontexts;
@synchronized (contexts) {
for (SDLOpenGLContext *context in contexts) {
if (context == currentContext) {
[context update];
} else {
[context scheduleUpdate];
}
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
}
/* !!! FIXME: this should use a hint callback. */
static int
GetHintCtrlClickEmulateRightClick()
{
return SDL_GetHintBoolean(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_FALSE);
}
static NSUInteger
GetWindowStyle(SDL_Window * window)
{
NSUInteger style = 0;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
style = NSWindowStyleMaskBorderless;
} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSWindowStyleMaskBorderless;
} else {
style = (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSWindowStyleMaskResizable;
}
}
return style;
}
static SDL_bool
SetWindowStyle(SDL_Window * window, NSUInteger style)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
[nswindow setStyleMask:style];
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
return SDL_TRUE;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
NSWindow *window = data->nswindow;
NSView *view = [window contentView];
_data = data;
observingVisible = YES;
wasCtrlLeft = NO;
wasVisible = [window isVisible];
isFullscreenSpace = NO;
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;
isDragAreaRunning = NO;
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidChangeBackingProperties:) name:NSWindowDidChangeBackingPropertiesNotification object:window];
[center addObserver:self selector:@selector(windowWillEnterFullScreen:) name:NSWindowWillEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidEnterFullScreen:) name:NSWindowDidEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowWillExitFullScreen:) name:NSWindowWillExitFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidExitFullScreen:) name:NSWindowDidExitFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidFailToEnterFullScreen:) name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
[center addObserver:self selector:@selector(windowDidFailToExitFullScreen:) name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
} else {
[window setDelegate:self];
}
/* Haven't found a delegate / notification that triggers when the window is
* ordered out (is not visible any more). You can be ordered out without
* minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
*/
[window addObserver:self
forKeyPath:@"visible"
options:NSKeyValueObservingOptionNew
context:NULL];
[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
[view setAcceptsTouchEvents:YES];
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if (!observingVisible) {
return;
}
if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
int newVisibility = [[change objectForKey:@"new"] intValue];
if (newVisibility) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
}
-(void) pauseVisibleObservation
{
observingVisible = NO;
wasVisible = [_data->nswindow isVisible];
}
-(void) resumeVisibleObservation
{
BOOL isVisible = [_data->nswindow isVisible];
observingVisible = YES;
if (wasVisible != isVisible) {
if (isVisible) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
wasVisible = isVisible;
}
}
-(BOOL) setFullscreenSpace:(BOOL) state
{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
SDL_VideoData *videodata = ((SDL_WindowData *) window->driverdata)->videodata;
if (!videodata->allow_spaces) {
return NO; /* Spaces are forcibly disabled. */
} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
} else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
} else if (state == isFullscreenSpace) {
return YES; /* already there. */
}
if (inFullscreenTransition) {
if (state) {
[self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
} else {
[self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
}
return YES;
}
inFullscreenTransition = YES;
/* you need to be FullScreenPrimary, or toggleFullScreen doesn't work. Unset it again in windowDidExitFullScreen. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[nswindow performSelectorOnMainThread: @selector(toggleFullScreen:) withObject:nswindow waitUntilDone:NO];
return YES;
}
-(BOOL) isInFullscreenSpace
{
return isFullscreenSpace;
}
-(BOOL) isInFullscreenSpaceTransition
{
return inFullscreenTransition;
}
-(void) addPendingWindowOperation:(PendingWindowOperation) operation
{
pendingWindowOperation = operation;
}
- (void)close
{
NSNotificationCenter *center;
NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
[center removeObserver:self name:NSWindowDidChangeBackingPropertiesNotification object:window];
[center removeObserver:self name:NSWindowWillEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowWillExitFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidExitFullScreenNotification object:window];
[center removeObserver:self name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
[center removeObserver:self name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
} else {
[window setDelegate:nil];
}
[window removeObserver:self forKeyPath:@"visible"];
if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
}
- (BOOL)isMoving
{
return isMoving;
}
-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
}
- (void)windowDidFinishMoving
{
if ([self isMoving]) {
isMoving = NO;
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
}
if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
isMoving = YES;
}
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
BOOL fullscreen = window->flags & FULLSCREEN_MASK;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], fullscreen, &rect);
if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect([nswindow screen], fullscreen, &rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
x = (int)rect.origin.x;
y = (int)rect.origin.y;
ScheduleContextUpdates(_data);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
int x, y, w, h;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(window)) {
Cocoa_ResizeWindowShape(window);
}
ScheduleContextUpdates(_data);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
const BOOL zoomed = [nswindow isZoomed];
if (!zoomed) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else if (zoomed) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}
}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SDL_Mouse *mouse = SDL_GetMouse();
/* We're going to get keyboard events, since we're key. */
/* This needs to be done before restoring the relative mouse mode. */
SDL_SetKeyboardFocus(window);
if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
/* If we just gained focus we need the updated mouse position */
if (!mouse->relative_mode) {
NSPoint point;
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
[NSMenu setMenuBarVisible:NO];
}
const unsigned int newflags = [NSEvent modifierFlags] & NSEventModifierFlagCapsLock;
_data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSEventModifierFlagCapsLock) | newflags;
SDL_ToggleModState(KMOD_CAPS, newflags != 0);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode && !mouse->relative_mode_warp) {
mouse->SetRelativeMouseMode(SDL_FALSE);
}
/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
}
/* Some other window will get keyboard events, since we're not key. */
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
if (isFullscreenSpace) {
[NSMenu setMenuBarVisible:YES];
}
}
- (void)windowDidChangeBackingProperties:(NSNotification *)aNotification
{
NSNumber *oldscale = [[aNotification userInfo] objectForKey:NSBackingPropertyOldScaleFactorKey];
if (inFullscreenTransition) {
return;
}
if ([oldscale doubleValue] != [_data->nswindow backingScaleFactor]) {
/* Force a resize event when the backing scale factor changes. */
_data->window->w = 0;
_data->window->h = 0;
[self windowDidResize:aNotification];
}
}
- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SetWindowStyle(window, (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable));
isFullscreenSpace = YES;
inFullscreenTransition = YES;
}
- (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
if (window->is_destroying) {
return;
}
SetWindowStyle(window, GetWindowStyle(window));
isFullscreenSpace = NO;
inFullscreenTransition = NO;
[self windowDidExitFullScreen:nil];
}
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
inFullscreenTransition = NO;
if (pendingWindowOperation == PENDING_OPERATION_LEAVE_FULLSCREEN) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:NO];
} else {
/* Unset the resizable flag.
This is a workaround for https://bugzilla.libsdl.org/show_bug.cgi?id=3697
*/
SetWindowStyle(window, [nswindow styleMask] & (~NSWindowStyleMaskResizable));
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
[NSMenu setMenuBarVisible:NO];
}
pendingWindowOperation = PENDING_OPERATION_NONE;
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
*/
window->w = 0;
window->h = 0;
[self windowDidMove:aNotification];
[self windowDidResize:aNotification];
}
}
- (void)windowWillExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
isFullscreenSpace = NO;
inFullscreenTransition = YES;
/* As of OS X 10.11, the window seems to need to be resizable when exiting
a Space, in order for it to resize back to its windowed-mode size.
*/
SetWindowStyle(window, GetWindowStyle(window) | NSWindowStyleMaskResizable);
}
- (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
if (window->is_destroying) {
return;
}
SetWindowStyle(window, (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable));
isFullscreenSpace = YES;
inFullscreenTransition = NO;
[self windowDidEnterFullScreen:nil];
}
- (void)windowDidExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
inFullscreenTransition = NO;
SetWindowStyle(window, GetWindowStyle(window));
[nswindow setLevel:kCGNormalWindowLevel];
if (pendingWindowOperation == PENDING_OPERATION_ENTER_FULLSCREEN) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:YES];
} else if (pendingWindowOperation == PENDING_OPERATION_MINIMIZE) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[nswindow miniaturize:nil];
} else {
/* Adjust the fullscreen toggle button and readd menu now that we're here. */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
} else {
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorManaged];
}
[NSMenu setMenuBarVisible:YES];
pendingWindowOperation = PENDING_OPERATION_NONE;
#if 0
/* This fixed bug 3719, which is that changing window size while fullscreen
doesn't take effect when leaving fullscreen, but introduces bug 3809,
which is that a maximized window doesn't go back to normal size when
restored, so this code is disabled until we can properly handle the
beginning and end of maximize and restore.
*/
/* Restore windowed size and position in case it changed while fullscreen */
{
NSRect rect;
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect([nswindow screen], NO, &rect);
s_moveHack = 0;
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
s_moveHack = SDL_GetTicks();
}
#endif /* 0 */
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
*/
window->w = 0;
window->h = 0;
[self windowDidMove:aNotification];
[self windowDidResize:aNotification];
/* FIXME: Why does the window get hidden? */
if (window->flags & SDL_WINDOW_SHOWN) {
Cocoa_ShowWindow(SDL_GetVideoDevice(), window);
}
}
}
-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
if ((_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
} else {
return proposedOptions;
}
}
/* We'll respond to key events by mostly doing nothing so we don't beep.
* We could handle key messages here, but we lose some in the NSApp dispatch,
* where they get converted to action messages, etc.
*/
- (void)flagsChanged:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
/* Catch capslock in here as a special case:
https://developer.apple.com/library/archive/qa/qa1519/_index.html
Note that technote's check of keyCode doesn't work. At least on the
10.15 beta, capslock comes through here as keycode 255, but it's safe
to send duplicate key events; SDL filters them out quickly in
SDL_SendKeyboardKey(). */
/* Also note that SDL_SendKeyboardKey expects all capslock events to be
keypresses; it won't toggle the mod state if you send a keyrelease. */
const SDL_bool osenabled = ([theEvent modifierFlags] & NSEventModifierFlagCapsLock) ? SDL_TRUE : SDL_FALSE;
const SDL_bool sdlenabled = (SDL_GetModState() & KMOD_CAPS) ? SDL_TRUE : SDL_FALSE;
if (!osenabled && sdlenabled) {
SDL_ToggleModState(KMOD_CAPS, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
} else if (osenabled && !sdlenabled) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
}
}
- (void)keyDown:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
- (void)keyUp:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
- (void)doCommandBySelector:(SEL)aSelector
{
/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
}
- (BOOL)processHitTest:(NSEvent *)theEvent
{
SDL_assert(isDragAreaRunning == [_data->nswindow isMovableByWindowBackground]);
if (_data->window->hit_test) { /* if no hit-test, skip this. */
const NSPoint location = [theEvent locationInWindow];
const SDL_Point point = { (int) location.x, _data->window->h - (((int) location.y)-1) };
const SDL_HitTestResult rc = _data->window->hit_test(_data->window, &point, _data->window->hit_test_data);
if (rc == SDL_HITTEST_DRAGGABLE) {
if (!isDragAreaRunning) {
isDragAreaRunning = YES;
[_data->nswindow setMovableByWindowBackground:YES];
}
return YES; /* dragging! */
}
}
if (isDragAreaRunning) {
isDragAreaRunning = NO;
[_data->nswindow setMovableByWindowBackground:NO];
return YES; /* was dragging, drop event. */
}
return NO; /* not a special area, carry on. */
}
- (void)mouseDown:(NSEvent *)theEvent
{
const SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return;
}
const SDL_MouseID mouseID = mouse->mouseID;
int button;
int clicks;
/* Ignore events that aren't inside the client area (i.e. title bar.) */
if ([theEvent window]) {
NSRect windowRect = [[[theEvent window] contentView] frame];
if (!NSMouseInRect([theEvent locationInWindow], windowRect, NO)) {
return;
}
}
if ([self processHitTest:theEvent]) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
return; /* dragging, drop event. */
}
switch ([theEvent buttonNumber]) {
case 0:
if (([theEvent modifierFlags] & NSEventModifierFlagControl) &&
GetHintCtrlClickEmulateRightClick()) {
wasCtrlLeft = YES;
button = SDL_BUTTON_RIGHT;
} else {
wasCtrlLeft = NO;
button = SDL_BUTTON_LEFT;
}
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = (int) [theEvent buttonNumber] + 1;
break;
}
clicks = (int) [theEvent clickCount];
SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_PRESSED, button, clicks);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
const SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return;
}
const SDL_MouseID mouseID = mouse->mouseID;
int button;
int clicks;
if ([self processHitTest:theEvent]) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
return; /* stopped dragging, drop event. */
}
switch ([theEvent buttonNumber]) {
case 0:
if (wasCtrlLeft) {
button = SDL_BUTTON_RIGHT;
wasCtrlLeft = NO;
} else {
button = SDL_BUTTON_LEFT;
}
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = (int) [theEvent buttonNumber] + 1;
break;
}
clicks = (int) [theEvent clickCount];
SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_RELEASED, button, clicks);
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) {
return;
}
const SDL_MouseID mouseID = mouse->mouseID;
SDL_Window *window = _data->window;
NSPoint point;
int x, y;
if ([self processHitTest:theEvent]) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
return; /* dragging, drop event. */
}
if (mouse->relative_mode) {
return;
}
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (x < 0) {
x = 0;
} else if (x >= window->w) {
x = window->w - 1;
}
if (y < 0) {
y = 0;
} else if (y >= window->h) {
y = window->h - 1;
}
#if !SDL_MAC_NO_SANDBOX
CGPoint cgpoint;
/* When SDL_MAC_NO_SANDBOX is set, this is handled by
* SDL_cocoamousetap.m.
*/
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
CGAssociateMouseAndMouseCursorPosition(YES);
Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
#endif
}
}
SDL_SendMouseMotion(window, mouseID, 0, x, y);
}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)rightMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)otherMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
Cocoa_HandleMouseWheel(_data->window, theEvent);
}
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
/* probably a MacBook trackpad; make this look like a synthesized event.
This is backwards from reality, but better matches user expectations. */
const BOOL istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
NSSet *touches = [theEvent touchesMatchingPhase:NSTouchPhaseAny inView:nil];
const SDL_TouchID touchID = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[[touches anyObject] device];
int existingTouchCount = 0;
for (NSTouch* touch in touches) {
if ([touch phase] != NSTouchPhaseBegan) {
existingTouchCount++;
}
}
if (existingTouchCount == 0) {
int numFingers = SDL_GetNumTouchFingers(touchID);
DLog("Reset Lost Fingers: %d", numFingers);
for (--numFingers; numFingers >= 0; --numFingers) {
SDL_Finger* finger = SDL_GetTouchFinger(touchID, numFingers);
SDL_SendTouch(touchID, finger->id, SDL_FALSE, 0, 0, 0);
}
}
DLog("Began Fingers: %lu .. existing: %d", (unsigned long)[touches count], existingTouchCount);
[self handleTouches:NSTouchPhaseBegan withEvent:theEvent];
}
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:NSTouchPhaseMoved withEvent:theEvent];
}
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:NSTouchPhaseEnded withEvent:theEvent];
}
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
[self handleTouches:NSTouchPhaseCancelled withEvent:theEvent];
}
- (void)handleTouches:(NSTouchPhase) phase withEvent:(NSEvent *) theEvent
{
NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil];
/* probably a MacBook trackpad; make this look like a synthesized event.
This is backwards from reality, but better matches user expectations. */
const BOOL istrackpad = ([theEvent subtype] == NSEventSubtypeMouseEvent);
for (NSTouch *touch in touches) {
const SDL_TouchID touchId = istrackpad ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[touch device];
SDL_TouchDeviceType devtype = SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101202 /* Added in the 10.12.2 SDK. */
if ([touch respondsToSelector:@selector(type)]) {
if ([touch type] == NSTouchTypeDirect) {
devtype = SDL_TOUCH_DEVICE_DIRECT;
}
}
#endif
if (SDL_AddTouch(touchId, devtype, "") < 0) {
return;
}
const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
/* Make the origin the upper left instead of the lower left */
y = 1.0f - y;
switch (phase) {
case NSTouchPhaseBegan:
SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
break;
case NSTouchPhaseEnded:
case NSTouchPhaseCancelled:
SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
break;
case NSTouchPhaseMoved:
SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
break;
default:
break;
}
}
}
@end
@interface SDLView : NSView {
SDL_Window *_sdlWindow;
}
- (void)setSDLWindow:(SDL_Window*)window;
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
- (BOOL)mouseDownCanMoveWindow;
- (void)drawRect:(NSRect)dirtyRect;
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent;
- (BOOL)wantsUpdateLayer;
- (void)updateLayer;
@end
@implementation SDLView
- (void)setSDLWindow:(SDL_Window*)window
{
_sdlWindow = window;
}
/* this is used on older macOS revisions. 10.8 and later use updateLayer. */
- (void)drawRect:(NSRect)dirtyRect
{
/* Force the graphics context to clear to black so we don't get a flash of
white until the app is ready to draw. In practice on modern macOS, this
only gets called for window creation and other extraordinary events. */
[[NSColor blackColor] setFill];
NSRectFill(dirtyRect);
SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
-(BOOL) wantsUpdateLayer
{
return YES;
}
-(void) updateLayer
{
/* Force the graphics context to clear to black so we don't get a flash of
white until the app is ready to draw. In practice on modern macOS, this
only gets called for window creation and other extraordinary events. */
self.layer.backgroundColor = CGColorGetConstantColor(kCGColorBlack);
ScheduleContextUpdates((SDL_WindowData *) _sdlWindow->driverdata);
SDL_SendWindowEvent(_sdlWindow, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
}
- (BOOL)mouseDownCanMoveWindow
{
/* Always say YES, but this doesn't do anything until we call
-[NSWindow setMovableByWindowBackground:YES], which we ninja-toggle
during mouse events when we're using a drag area. */
return YES;
}
- (void)resetCursorRects
{
[super resetCursorRects];
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
[self addCursorRect:[self bounds]
cursor:mouse->cur_cursor->driverdata];
} else {
[self addCursorRect:[self bounds]
cursor:[NSCursor invisibleCursor]];
}
}
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
{
if (SDL_GetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH)) {
return SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE);
} else {
return SDL_GetHintBoolean("SDL_MAC_MOUSE_FOCUS_CLICKTHROUGH", SDL_FALSE);
}
}
@end
static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{ @autoreleasepool
{
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
window->driverdata = data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
data->window = window;
data->nswindow = nswindow;
data->created = created;
data->videodata = videodata;
data->nscontexts = [[NSMutableArray alloc] init];
/* Only store this for windows created by us since the content view might
* get replaced from under us otherwise, and we only need it when the
* window is guaranteed to be created by us (OpenGL contexts). */
data->sdlContentView = created ? [nswindow contentView] : nil;
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
/* Set up the listener after we create the view */
[data->listener listen:data];
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned long style = [nswindow styleMask];
if (style == NSWindowStyleMaskBorderless) {
window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSWindowStyleMaskResizable) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
/* Prevents the window's "window device" from being destroyed when it is
* hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
*/
[nswindow setOneShot:NO];
/* All done! */
window->driverdata = data;
return 0;
}}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
SDL_Rect bounds;
NSUInteger style;
NSArray *screens = [NSScreen screens];
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect([screens objectAtIndex:0], (window->flags & FULLSCREEN_MASK), &rect);
style = GetWindowStyle(window);
/* Figure out which screen to place this window */
NSScreen *screen = nil;
for (NSScreen *candidate in screens) {
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
}
}
@try {
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
}
@catch (NSException *e) {
return SDL_SetError("%s", [[e reason] UTF8String]);
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 /* Added in the 10.12.0 SDK. */
/* By default, don't allow users to make our window tabbed in 10.12 or later */
if ([nswindow respondsToSelector:@selector(setTabbingMode:)]) {
[nswindow setTabbingMode:NSWindowTabbingModeDisallowed];
}
#endif
if (videodata->allow_spaces) {
SDL_assert(floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6);
SDL_assert([nswindow respondsToSelector:@selector(toggleFullScreen:)]);
/* we put FULLSCREEN_DESKTOP windows in their own Space, without a toggle button or menubar, later */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
}
/* Create a default view for this window */
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
SDLView *contentView = [[SDLView alloc] initWithFrame:rect];
[contentView setSDLWindow:window];
/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
[contentView setWantsBestResolutionOpenGLSurface:YES];
}
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#if SDL_VIDEO_OPENGL_ES2
#if SDL_VIDEO_OPENGL_EGL
if ((window->flags & SDL_WINDOW_OPENGL) &&
_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
[contentView setWantsLayer:TRUE];
}
#endif /* SDL_VIDEO_OPENGL_EGL */
#endif /* SDL_VIDEO_OPENGL_ES2 */
[nswindow setContentView:contentView];
[contentView release];
if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
[nswindow release];
return -1;
}
if (!(window->flags & SDL_WINDOW_OPENGL)) {
return 0;
}
/* The rest of this macro mess is for OpenGL or OpenGL ES windows */
#if SDL_VIDEO_OPENGL_ES2
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
#if SDL_VIDEO_OPENGL_EGL
if (Cocoa_GLES_SetupWindow(_this, window) < 0) {
Cocoa_DestroyWindow(_this, window);
return -1;
}
return 0;
#else
return SDL_SetError("Could not create GLES window surface (EGL support not configured)");
#endif /* SDL_VIDEO_OPENGL_EGL */
}
#endif /* SDL_VIDEO_OPENGL_ES2 */
return 0;
}}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{ @autoreleasepool
{
NSWindow *nswindow = (NSWindow *) data;
NSString *title;
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
}
return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{ @autoreleasepool
{
const char *title = window->title ? window->title : "";
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSString *string = [[NSString alloc] initWithUTF8String:title];
[nswindow setTitle:string];
[string release];
}}
void
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{ @autoreleasepool
{
NSImage *nsimage = Cocoa_CreateImage(icon);
if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
}
}}
void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSRect rect;
Uint32 moveHack;
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
ScheduleContextUpdates(windata);
}}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSRect rect;
Uint32 moveHack;
/* Cocoa will resize the window from the bottom-left rather than the
* top-left when -[nswindow setContentSize:] is used, so we must set the
* entire frame based on the new size, in order to preserve the position.
*/
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrame:[nswindow frameRectForContentRect:rect] display:YES];
s_moveHack = moveHack;
ScheduleContextUpdates(windata);
}}
void
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize minSize;
minSize.width = window->min_w;
minSize.height = window->min_h;
[windata->nswindow setContentMinSize:minSize];
}}
void
Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize maxSize;
maxSize.width = window->max_w;
maxSize.height = window->max_h;
[windata->nswindow setContentMaxSize:maxSize];
}}
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
NSWindow *nswindow = windowData->nswindow;
if (![nswindow isMiniaturized]) {
[windowData->listener pauseVisibleObservation];
[nswindow makeKeyAndOrderFront:nil];
[windowData->listener resumeVisibleObservation];
}
}}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow orderOut:nil];
}}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
NSWindow *nswindow = windowData->nswindow;
/* makeKeyAndOrderFront: has the side-effect of deminiaturizing and showing
a minimized or hidden window, so check for that before showing it.
*/
[windowData->listener pauseVisibleObservation];
if (![nswindow isMiniaturized] && [nswindow isVisible]) {
[NSApp activateIgnoringOtherApps:YES];
[nswindow makeKeyAndOrderFront:nil];
}
[windowData->listener resumeVisibleObservation];
}}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
[nswindow zoom:nil];
ScheduleContextUpdates(windata);
}}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
if ([data->listener isInFullscreenSpaceTransition]) {
[data->listener addPendingWindowOperation:PENDING_OPERATION_MINIMIZE];
} else {
[nswindow miniaturize:nil];
}
}}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
[nswindow zoom:nil];
}
}}
void
Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{ @autoreleasepool
{
if (SetWindowStyle(window, GetWindowStyle(window))) {
if (bordered) {
Cocoa_SetWindowTitle(_this, window); /* this got blanked out. */
}
}
}}
void
Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable)
{ @autoreleasepool
{
/* Don't set this if we're in a space!
* The window will get permanently stuck if resizable is false.
* -flibit
*/
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Cocoa_WindowListener *listener = data->listener;
if (![listener isInFullscreenSpace]) {
SetWindowStyle(window, GetWindowStyle(window));
}
}}
void
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{ @autoreleasepool
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
if (fullscreen) {
SDL_Rect bounds;
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect([nswindow screen], fullscreen, &rect);
/* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame];
if (screenRect.size.height >= 1.0f) {
rect.origin.y += (screenRect.size.height - rect.size.height);
}
[nswindow setStyleMask:NSWindowStyleMaskBorderless];
} else {
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect([nswindow screen], fullscreen, &rect);
[nswindow setStyleMask:GetWindowStyle(window)];
/* Hack to restore window decorations on Mac OS X 10.10 */
NSRect frameRect = [nswindow frame];
[nswindow setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO];
[nswindow setFrame:frameRect display:NO];
}
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
s_moveHack = 0;
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
s_moveHack = SDL_GetTicks();
/* When the window style changes the title is cleared */
if (!fullscreen) {
Cocoa_SetWindowTitle(_this, window);
}
if (SDL_ShouldAllowTopmost() && fullscreen) {
/* OpenGL is rendering to the window, so make it visible! */
[nswindow setLevel:CGShieldingWindowLevel()];
} else {
[nswindow setLevel:kCGNormalWindowLevel];
}
if ([nswindow isVisible] || fullscreen) {
[data->listener pauseVisibleObservation];
[nswindow makeKeyAndOrderFront:nil];
[data->listener resumeVisibleObservation];
}
ScheduleContextUpdates(data);
}}
int
Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
const uint32_t tableSize = 256;
CGGammaValue redTable[tableSize];
CGGammaValue greenTable[tableSize];
CGGammaValue blueTable[tableSize];
uint32_t i;
float inv65535 = 1.0f / 65535.0f;
/* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
for (i = 0; i < 256; i++) {
redTable[i] = ramp[0*256+i] * inv65535;
greenTable[i] = ramp[1*256+i] * inv65535;
blueTable[i] = ramp[2*256+i] * inv65535;
}
if (CGSetDisplayTransferByTable(display_id, tableSize,
redTable, greenTable, blueTable) != CGDisplayNoErr) {
return SDL_SetError("CGSetDisplayTransferByTable()");
}
return 0;
}
int
Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
{
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
const uint32_t tableSize = 256;
CGGammaValue redTable[tableSize];
CGGammaValue greenTable[tableSize];
CGGammaValue blueTable[tableSize];
uint32_t i, tableCopied;
if (CGGetDisplayTransferByTable(display_id, tableSize,
redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
return SDL_SetError("CGGetDisplayTransferByTable()");
}
for (i = 0; i < tableCopied; i++) {
ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
}
return 0;
}
void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
/* Enable or disable the event tap as necessary */
Cocoa_EnableMouseEventTap(mouse->driverdata, grabbed);
/* Move the cursor to the nearest point in the window */
if (grabbed && data && ![data->listener isMoving]) {
int x, y;
CGPoint cgpoint;
SDL_GetMouseState(&x, &y);
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}
if ( data && (window->flags & SDL_WINDOW_FULLSCREEN) ) {
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)
&& ![data->listener isInFullscreenSpace]) {
/* OpenGL is rendering to the window, so make it visible! */
/* Doing this in 10.11 while in a Space breaks things (bug #3152) */
[data->nswindow setLevel:CGShieldingWindowLevel()];
} else {
[data->nswindow setLevel:kCGNormalWindowLevel];
}
}
}
void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
if ([data->listener isInFullscreenSpace]) {
[NSMenu setMenuBarVisible:YES];
}
[data->listener close];
[data->listener release];
if (data->created) {
/* Release the content view to avoid further updateLayer callbacks */
[data->nswindow setContentView:nil];
[data->nswindow close];
}
NSArray *contexts = [[data->nscontexts copy] autorelease];
for (SDLOpenGLContext *context in contexts) {
/* Calling setWindow:NULL causes the context to remove itself from the context list. */
[context setWindow:NULL];
}
[data->nscontexts release];
SDL_free(data);
}
window->driverdata = NULL;
}}
SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_COCOA;
info->info.cocoa.window = nswindow;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
SDL_bool
Cocoa_IsWindowInFullscreenSpace(SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener isInFullscreenSpace]) {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
SDL_bool
Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state)
{ @autoreleasepool
{
SDL_bool succeeded = SDL_FALSE;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if ([data->listener setFullscreenSpace:(state ? YES : NO)]) {
const int maxattempts = 3;
int attempt = 0;
while (++attempt <= maxattempts) {
/* Wait for the transition to complete, so application changes
take effect properly (e.g. setting the window size, etc.)
*/
const int limit = 10000;
int count = 0;
while ([data->listener isInFullscreenSpaceTransition]) {
if ( ++count == limit ) {
/* Uh oh, transition isn't completing. Should we assert? */
break;
}
SDL_Delay(1);
SDL_PumpEvents();
}
if ([data->listener isInFullscreenSpace] == (state ? YES : NO))
break;
/* Try again, the last attempt was interrupted by user gestures */
if (![data->listener setFullscreenSpace:(state ? YES : NO)])
break; /* ??? */
}
/* Return TRUE to prevent non-space fullscreen logic from running */
succeeded = SDL_TRUE;
}
return succeeded;
}}
int
Cocoa_SetWindowHitTest(SDL_Window * window, SDL_bool enabled)
{
return 0; /* just succeed, the real work is done elsewhere. */
}
void
Cocoa_AcceptDragAndDrop(SDL_Window * window, SDL_bool accept)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (accept) {
[data->nswindow registerForDraggedTypes:[NSArray arrayWithObject:(NSString *)kUTTypeFileURL]];
} else {
[data->nswindow unregisterDraggedTypes];
}
}
int
Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
[data->nswindow setAlphaValue:opacity];
return 0;
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vi: set ts=4 sw=4 expandtab: */
SDL_HITTEST_DRAGGABLE
@ SDL_HITTEST_DRAGGABLE
Definition: SDL_video.h:1023
SDL_GetMouse
SDL_Mouse * SDL_GetMouse(void)
Definition: SDL_mouse.c:178
SDL_TOUCH_DEVICE_DIRECT
@ SDL_TOUCH_DEVICE_DIRECT
Definition: SDL_touch.h:47
SDL_GetMouseState
#define SDL_GetMouseState
Definition: SDL_dynapi_overrides.h:246
SDL_Point::x
int x
Definition: SDL_rect.h:50
SDL_Mouse::WarpMouseGlobal
int(* WarpMouseGlobal)(int x, int y)
Definition: SDL_mouse_c.h:64
SDL_cocoamousetap.h
Uint32
uint32_t Uint32
Definition: SDL_stdinc.h:203
NSEventModifierFlagCapsLock
static const NSUInteger NSEventModifierFlagCapsLock
Definition: SDL_cocoavideo.h:71
SDL_WINDOW_ALLOW_HIGHDPI
@ SDL_WINDOW_ALLOW_HIGHDPI
Definition: SDL_video.h:113
screen
SDL_Renderer * screen
Definition: testgamecontroller.c:64
SDL_cocoaopengl.h
SDL_VideoDevice::driverdata
void * driverdata
Definition: SDL_sysvideo.h:381
-[Cocoa_WindowListener resumeVisibleObservation]
void resumeVisibleObservation()
SDL_VideoData::allow_spaces
int allow_spaces
Definition: SDL_cocoavideo.h:102
SDL_Surface
A collection of pixels used in software blitting.
Definition: SDL_surface.h:70
SDL_WINDOW_MINIMIZED
@ SDL_WINDOW_MINIMIZED
Definition: SDL_video.h:106
in
GLuint in
Definition: SDL_opengl_glext.h:7940
Cocoa_WindowListener::_data
SDL_WindowData * _data
Definition: SDL_cocoawindow.h:43
Cocoa_WindowListener::pendingWindowWarpX
int pendingWindowWarpX
Definition: SDL_cocoawindow.h:51
location
GLint location
Definition: SDL_opengl_glext.h:679
PENDING_OPERATION_ENTER_FULLSCREEN
@ PENDING_OPERATION_ENTER_FULLSCREEN
Definition: SDL_cocoawindow.h:37
limit
GLint limit
Definition: SDL_opengl_glext.h:8766
SDL_IsShapedWindow
#define SDL_IsShapedWindow
Definition: SDL_dynapi_overrides.h:371
Cocoa_SetWindowTitle
void Cocoa_SetWindowTitle(_THIS, SDL_Window *window)
NULL
#define NULL
Definition: begin_code.h:167
SDL_timer.h
SDL_WINDOWEVENT_CLOSE
@ SDL_WINDOWEVENT_CLOSE
Definition: SDL_video.h:167
SDL_BUTTON_RIGHT
#define SDL_BUTTON_RIGHT
Definition: SDL_mouse.h:284
SDL_SysWMinfo
Definition: SDL_syswm.h:197
SDL_WindowData
Definition: SDL_androidwindow.h:38
Cocoa_SetWindowIcon
void Cocoa_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
Cocoa_WindowListener::wasVisible
BOOL wasVisible
Definition: SDL_cocoawindow.h:46
Cocoa_HandleMouseWarp
void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
SDL_FingerID
Sint64 SDL_FingerID
Definition: SDL_touch.h:42
count
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:1571
SDL_GetDisplayForWindow
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
Definition: SDL_video.c:1089
SDL_WINDOW_FULLSCREEN
@ SDL_WINDOW_FULLSCREEN
Definition: SDL_video.h:100
Cocoa_WindowListener::inFullscreenTransition
BOOL inFullscreenTransition
Definition: SDL_cocoawindow.h:48
SDL_SysWMinfo::window
Window window
Definition: SDL_syswm.h:221
Cocoa_MaximizeWindow
void Cocoa_MaximizeWindow(_THIS, SDL_Window *window)
r
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:2079
SDL_WINDOW_OPENGL
@ SDL_WINDOW_OPENGL
Definition: SDL_video.h:101
Cocoa_WindowListener
Definition: SDL_cocoawindow.h:42
SDL_TouchID
Sint64 SDL_TouchID
Definition: SDL_touch.h:41
SDL_WINDOWEVENT_RESIZED
@ SDL_WINDOWEVENT_RESIZED
Definition: SDL_video.h:155
Cocoa_SetWindowPosition
void Cocoa_SetWindowPosition(_THIS, SDL_Window *window)
Cocoa_CreateImage
NSImage * Cocoa_CreateImage(SDL_Surface *surface)
Cocoa_WindowListener::pendingWindowOperation
PendingWindowOperation pendingWindowOperation
Definition: SDL_cocoawindow.h:49
SDL_WINDOW_FULLSCREEN_DESKTOP
@ SDL_WINDOW_FULLSCREEN_DESKTOP
Definition: SDL_video.h:111
SDL_SetKeyboardFocus
void SDL_SetKeyboardFocus(SDL_Window *window)
Definition: SDL_keyboard.c:630
SDL_GetTouchFinger
#define SDL_GetTouchFinger
Definition: SDL_dynapi_overrides.h:492
SDL_Mouse::driverdata
void * driverdata
Definition: SDL_mouse_c.h:109
SDL_SendMouseButtonClicks
int SDL_SendMouseButtonClicks(SDL_Window *window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
Definition: SDL_mouse.c:598
SDL_VideoData::modifierFlags
unsigned int modifierFlags
Definition: SDL_cocoavideo.h:103
SDL_Mouse::SetRelativeMouseMode
int(* SetRelativeMouseMode)(SDL_bool enabled)
Definition: SDL_mouse_c.h:67
SDL_VideoDevice::profile_mask
int profile_mask
Definition: SDL_sysvideo.h:346
Cocoa_CreateWindow
int Cocoa_CreateWindow(_THIS, SDL_Window *window)
Cocoa_RestoreWindow
void Cocoa_RestoreWindow(_THIS, SDL_Window *window)
Cocoa_SetWindowGammaRamp
int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
path
GLsizei const GLchar *const * path
Definition: SDL_opengl_glext.h:3730
SDL_WINDOW_MAXIMIZED
@ SDL_WINDOW_MAXIMIZED
Definition: SDL_video.h:107
SDL_SendTouch
int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down, float x, float y, float pressure)
Definition: SDL_touch.c:242
SDL_cocoavideo.h
SDL_WINDOWEVENT_MOVED
@ SDL_WINDOWEVENT_MOVED
Definition: SDL_video.h:153
Cocoa_GetDisplayBounds
int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
-[Cocoa_WindowListener pauseVisibleObservation]
void pauseVisibleObservation()
SDL_GetHint
#define SDL_GetHint
Definition: SDL_dynapi_overrides.h:191
SDL_RELEASED
#define SDL_RELEASED
Definition: SDL_events.h:49
h
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl_glext.h:1946
SDL_Rect::x
int x
Definition: SDL_rect.h:79
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
A variable that determines whether ctrl+click should generate a right-click event on Mac.
Definition: SDL_hints.h:660
SDL_SetMouseFocus
void SDL_SetMouseFocus(SDL_Window *window)
Definition: SDL_mouse.c:211
SDL_SendTouchMotion
int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, float x, float y, float pressure)
Definition: SDL_touch.c:364
SDL_MouseID
Uint32 SDL_MouseID
Definition: SDL_mouse_c.h:28
SDL_SendKeyboardKey
int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode)
Definition: SDL_keyboard.c:679
SDL_WINDOW_INPUT_FOCUS
@ SDL_WINDOW_INPUT_FOCUS
Definition: SDL_video.h:109
SDL_WINDOW_RESIZABLE
@ SDL_WINDOW_RESIZABLE
Definition: SDL_video.h:105
SDL_SysWMinfo::info
union SDL_SysWMinfo::@17 info
data
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: SDL_opengl.h:1974
SDL_Rect::w
int w
Definition: SDL_rect.h:80
Cocoa_MinimizeWindow
void Cocoa_MinimizeWindow(_THIS, SDL_Window *window)
SDL_PumpEvents
#define SDL_PumpEvents
Definition: SDL_dynapi_overrides.h:116
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
SDL_GetKeyboardFocus
#define SDL_GetKeyboardFocus
Definition: SDL_dynapi_overrides.h:216
Cocoa_AcceptDragAndDrop
void Cocoa_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept)
SDL_Finger
Definition: SDL_touch.h:52
Cocoa_SetWindowMaximumSize
void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window *window)
SDL_TouchDeviceType
SDL_TouchDeviceType
Definition: SDL_touch.h:44
SDL_WINDOWEVENT_SHOWN
@ SDL_WINDOWEVENT_SHOWN
Definition: SDL_video.h:149
SDL_SCANCODE_CAPSLOCK
@ SDL_SCANCODE_CAPSLOCK
Definition: SDL_scancode.h:151
Cocoa_WindowListener::isMoving
BOOL isMoving
Definition: SDL_cocoawindow.h:50
SDL_Window::w
int w
Definition: SDL_sysvideo.h:80
SDL_PRESSED
#define SDL_PRESSED
Definition: SDL_events.h:50
Cocoa_EnableMouseEventTap
void Cocoa_EnableMouseEventTap(SDL_MouseData *driverdata, SDL_bool enabled)
SDL_GetHintBoolean
#define SDL_GetHintBoolean
Definition: SDL_dynapi_overrides.h:608
event
struct _cl_event * event
Definition: SDL_opengl_glext.h:2649
SDL_FALSE
@ SDL_FALSE
Definition: SDL_stdinc.h:163
SDL_ToggleModState
void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle)
Definition: SDL_keyboard.c:865
SDL_AddTouch
int SDL_AddTouch(SDL_TouchID touchID, SDL_TouchDeviceType type, const char *name)
Definition: SDL_touch.c:155
SDL_Mouse::relative_mode
SDL_bool relative_mode
Definition: SDL_mouse_c.h:87
context
static screen_context_t context
Definition: video.c:25
_this
static SDL_VideoDevice * _this
Definition: SDL_video.c:118
SDL_BUTTON_LEFT
#define SDL_BUTTON_LEFT
Definition: SDL_mouse.h:282
SDL_HitTestResult
SDL_HitTestResult
Possible return values from the SDL_HitTest callback.
Definition: SDL_video.h:1020
array
GLenum array
Definition: SDL_opengl_glext.h:6300
SDL_SYSWM_COCOA
@ SDL_SYSWM_COCOA
Definition: SDL_syswm.h:125
SDL_MINOR_VERSION
#define SDL_MINOR_VERSION
Definition: SDL_version.h:61
PENDING_OPERATION_NONE
@ PENDING_OPERATION_NONE
Definition: SDL_cocoawindow.h:36
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
SDL_SysWMinfo::subsystem
SDL_SYSWM_TYPE subsystem
Definition: SDL_syswm.h:200
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
SDL_WindowData::width
int width
Definition: SDL_waylandwindow.h:76
SDL_Rect::y
int y
Definition: SDL_rect.h:79
SDL_Rect::h
int h
Definition: SDL_rect.h:80
SDL_free
#define SDL_free
Definition: SDL_dynapi_overrides.h:377
f
GLfloat f
Definition: SDL_opengl_glext.h:1870
height
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:1572
Cocoa_SetWindowSize
void Cocoa_SetWindowSize(_THIS, SDL_Window *window)
Cocoa_RaiseWindow
void Cocoa_RaiseWindow(_THIS, SDL_Window *window)
Cocoa_ResizeWindowShape
int Cocoa_ResizeWindowShape(SDL_Window *window)
Cocoa_CreateWindowFrom
int Cocoa_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
Cocoa_WindowListener::isDragAreaRunning
BOOL isDragAreaRunning
Definition: SDL_cocoawindow.h:52
Cocoa_WindowListener::isFullscreenSpace
BOOL isFullscreenSpace
Definition: SDL_cocoawindow.h:47
SDL_SendDropFile
int SDL_SendDropFile(SDL_Window *window, const char *file)
Definition: SDL_dropevents.c:80
rect
SDL_Rect rect
Definition: testrelative.c:27
SDL_SendMouseMotion
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
Definition: SDL_mouse.c:301
SDL_WINDOWEVENT_EXPOSED
@ SDL_WINDOWEVENT_EXPOSED
Definition: SDL_video.h:151
SDL_GL_CONTEXT_PROFILE_ES
@ SDL_GL_CONTEXT_PROFILE_ES
Definition: SDL_video.h:233
SDL_BUTTON_MIDDLE
#define SDL_BUTTON_MIDDLE
Definition: SDL_mouse.h:283
Uint16
uint16_t Uint16
Definition: SDL_stdinc.h:191
SDL_assert.h
SDL_GetTicks
Uint32 SDL_GetTicks(void)
Get the number of milliseconds since the SDL library initialization.
SDL_GetNumTouchFingers
#define SDL_GetNumTouchFingers
Definition: SDL_dynapi_overrides.h:491
Cocoa_SetWindowFullscreen
void Cocoa_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
Cocoa_HideWindow
void Cocoa_HideWindow(_THIS, SDL_Window *window)
_THIS
#define _THIS
Definition: SDL_alsa_audio.h:31
SDL_WINDOWEVENT_HIT_TEST
@ SDL_WINDOWEVENT_HIT_TEST
Definition: SDL_video.h:169
SDL_WINDOW_INPUT_GRABBED
@ SDL_WINDOW_INPUT_GRABBED
Definition: SDL_video.h:108
Cocoa_DestroyWindow
void Cocoa_DestroyWindow(_THIS, SDL_Window *window)
SDL_Mouse
Definition: SDL_mouse_c.h:43
PendingWindowOperation
PendingWindowOperation
Definition: SDL_cocoawindow.h:34
SDL_VideoDevice::gl_config
struct SDL_VideoDevice::@262 gl_config
SDL_Delay
#define SDL_Delay
Definition: SDL_dynapi_overrides.h:486
SDL_SendDropComplete
int SDL_SendDropComplete(SDL_Window *window)
Definition: SDL_dropevents.c:92
-[Cocoa_WindowListener close]
void close()
SDL_Mouse::relative_mode_warp
SDL_bool relative_mode_warp
Definition: SDL_mouse_c.h:88
SDL_WindowData::window
SDL_Window * window
Definition: SDL_cocoawindow.h:114
SDL_assert
#define SDL_assert(condition)
Definition: SDL_assert.h:169
SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE
@ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE
Definition: SDL_touch.h:48
SDL_Mouse::focus
SDL_Window * focus
Definition: SDL_mouse_c.h:77
SDL_WINDOWEVENT_MINIMIZED
@ SDL_WINDOWEVENT_MINIMIZED
Definition: SDL_video.h:159
SDL_WINDOW_SHOWN
@ SDL_WINDOW_SHOWN
Definition: SDL_video.h:102
SDL_VideoDisplay::driverdata
void * driverdata
Definition: SDL_sysvideo.h:139
SDL_Window::h
int h
Definition: SDL_sysvideo.h:80
SDL_ShouldAllowTopmost
SDL_bool SDL_ShouldAllowTopmost(void)
Definition: SDL_video.c:3992
SDL_DisplayData
Definition: SDL_cocoamodes.h:26
SDL_VideoDevice
Definition: SDL_sysvideo.h:148
SDL_OutOfMemory
#define SDL_OutOfMemory()
Definition: SDL_error.h:52
size
GLsizeiptr size
Definition: SDL_opengl_glext.h:537
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
SDL_Window::y
int y
Definition: SDL_sysvideo.h:79
Cocoa_SetWindowBordered
void Cocoa_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
SDL_MOUSE_TOUCHID
#define SDL_MOUSE_TOUCHID
Definition: SDL_touch.h:64
Cocoa_SetWindowGrab
void Cocoa_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
SDL_calloc
#define SDL_calloc
Definition: SDL_dynapi_overrides.h:375
Cocoa_SetWindowMinimumSize
void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window *window)
-[Cocoa_WindowListener isInFullscreenSpace]
BOOL isInFullscreenSpace()
Cocoa_WindowListener::wasCtrlLeft
BOOL wasCtrlLeft
Definition: SDL_cocoawindow.h:45
SDL_Window::driverdata
void * driverdata
Definition: SDL_sysvideo.h:111
uint32_t
unsigned int uint32_t
Definition: SDL_config_windows.h:63
SDL_TRUE
@ SDL_TRUE
Definition: SDL_stdinc.h:164
NSEventSubtypeMouseEvent
#define NSEventSubtypeMouseEvent
Definition: SDL_cocoavideo.h:119
SDL_Point
The structure that defines a point (integer)
Definition: SDL_rect.h:48
SDL_SysWMinfo::version
SDL_version version
Definition: SDL_syswm.h:199
INT_MAX
#define INT_MAX
Definition: SDL_wave.c:31
PENDING_OPERATION_MINIMIZE
@ PENDING_OPERATION_MINIMIZE
Definition: SDL_cocoawindow.h:39
SDL_Window::next
SDL_Window * next
Definition: SDL_sysvideo.h:114
SDL_VideoDisplay
Definition: SDL_sysvideo.h:125
SDL_SetError
#define SDL_SetError
Definition: SDL_dynapi_overrides.h:30
-[Cocoa_WindowListener windowDidFinishMoving]
void windowDidFinishMoving()
SDL_Rect
A rectangle, with the origin at the upper left (integer).
Definition: SDL_rect.h:77
SDL_GetMouseFocus
#define SDL_GetMouseFocus
Definition: SDL_dynapi_overrides.h:245
display_id
EGLNativeDisplayType * display_id
Definition: eglext.h:1024
SDL_Window::hit_test
SDL_HitTest hit_test
Definition: SDL_sysvideo.h:106
SDL_hints.h
e
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 * e
Definition: SDL_dynapi_procs.h:117
Cocoa_SetWindowOpacity
int Cocoa_SetWindowOpacity(_THIS, SDL_Window *window, float opacity)
Cocoa_GetWindowGammaRamp
int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
SDL_SendWindowEvent
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1, int data2)
Definition: SDL_windowevents.c:74
Cocoa_WindowListener::observingVisible
BOOL observingVisible
Definition: SDL_cocoawindow.h:44
SDL_strdup
#define SDL_strdup
Definition: SDL_dynapi_overrides.h:397
SDL_Mouse::mouseID
SDL_MouseID mouseID
Definition: SDL_mouse_c.h:76
enabled
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: SDL_opengl_glext.h:2479
PENDING_OPERATION_LEAVE_FULLSCREEN
@ PENDING_OPERATION_LEAVE_FULLSCREEN
Definition: SDL_cocoawindow.h:38
Cocoa_CheckClipboardUpdate
void Cocoa_CheckClipboardUpdate(struct SDL_VideoData *data)
SDL_Finger::id
SDL_FingerID id
Definition: SDL_touch.h:54
SDL_cocoamouse.h
Cocoa_SetWindowHitTest
int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled)
SDL_WindowData::videodata
struct SDL_VideoData * videodata
Definition: SDL_cocoawindow.h:121
SDL_WINDOWEVENT_HIDDEN
@ SDL_WINDOWEVENT_HIDDEN
Definition: SDL_video.h:150
types
GLsizei GLenum GLenum * types
Definition: SDL_opengl_glext.h:2482
SDL_GetVideoDevice
SDL_VideoDevice * SDL_GetVideoDevice(void)
Definition: SDL_video.c:583
Cocoa_WindowListener::pendingWindowWarpY
int pendingWindowWarpY
Definition: SDL_cocoawindow.h:51
SDL_WINDOWEVENT_RESTORED
@ SDL_WINDOWEVENT_RESTORED
Definition: SDL_video.h:161
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
Allow mouse click events when clicking to focus an SDL window.
Definition: SDL_hints.h:305
SDL_Window::hit_test_data
void * hit_test_data
Definition: SDL_sysvideo.h:107
SDL_cocoashape.h
SDL_cocoaopengles.h
void
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
Definition: SDL_dynapi_procs.h:89
SDL_version::major
Uint8 major
Definition: SDL_version.h:53
FULLSCREEN_MASK
#define FULLSCREEN_MASK
Definition: SDL_video.c:144
SDL_GetModState
#define SDL_GetModState
Definition: SDL_dynapi_overrides.h:218
SDL_MAJOR_VERSION
#define SDL_MAJOR_VERSION
Definition: SDL_version.h:60
Cocoa_HandleMouseWheel
void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
floor
double floor(double x)
Definition: s_floor.c:33
SDL_Window::flags
Uint32 flags
Definition: SDL_sysvideo.h:83
Cocoa_GetWindowWMInfo
SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
type
GLuint GLuint GLsizei GLenum type
Definition: SDL_opengl.h:1571
state
struct xkb_state * state
Definition: SDL_waylandsym.h:113
i
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
Definition: SDL_x11sym.h:50
KMOD_CAPS
@ KMOD_CAPS
Definition: SDL_keycode.h:337
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_Mouse::cur_cursor
SDL_Cursor * cur_cursor
Definition: SDL_mouse_c.h:105
SDL_WINDOWEVENT_MAXIMIZED
@ SDL_WINDOWEVENT_MAXIMIZED
Definition: SDL_video.h:160
Cocoa_ShowWindow
void Cocoa_ShowWindow(_THIS, SDL_Window *window)
-[Cocoa_WindowListener isInFullscreenSpaceTransition]
BOOL isInFullscreenSpaceTransition()
SDL_VideoData
Definition: SDL_androidvideo.h:36
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161
Cocoa_SetWindowResizable
void Cocoa_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
SDL_Mouse::cursor_shown
SDL_bool cursor_shown
Definition: SDL_mouse_c.h:106
SDL_WindowData::nswindow
NSWindow * nswindow
Definition: SDL_cocoawindow.h:115
SDL_syswm.h
SDL_WINDOW_BORDERLESS
@ SDL_WINDOW_BORDERLESS
Definition: SDL_video.h:104
SDL_VideoDevice::windows
SDL_Window * windows
Definition: SDL_sysvideo.h:317
w
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl_glext.h:731