SDL_androidmouse.h
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_androidmouse_h_
#define SDL_androidmouse_h_
#include "SDL_androidvideo.h"
extern void Android_InitMouse(void);
extern void Android_OnMouse(SDL_Window *window, int button, int action, float x, float y, SDL_bool relative);
extern void Android_QuitMouse(void);
#endif /* SDL_androidmouse_h_ */
/* vi: set ts=4 sw=4 expandtab: */
Android_OnMouse
void Android_OnMouse(SDL_Window *window, int button, int action, float x, float y, SDL_bool relative)
SDL_androidvideo.h
Android_InitMouse
void Android_InitMouse(void)
SDL_Window
The type used to identify a window.
Definition: SDL_sysvideo.h:73
x
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:1574
window
EGLSurface EGLNativeWindowType * window
Definition: eglext.h:1025
y
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:1574
Android_QuitMouse
void Android_QuitMouse(void)
button
SDL_Texture * button
Definition: testgamecontroller.c:67
SDL_bool
SDL_bool
Definition: SDL_stdinc.h:161