SDL2_gfxPrimitives.h
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/*
SDL2_gfxPrimitives.h: graphics primitives for SDL
Copyright (C) 2012-2014 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#ifndef _SDL2_gfxPrimitives_h
#define _SDL2_gfxPrimitives_h
#include <math.h>
#ifndef M_PI
#define M_PI 3.1415926535897932384626433832795
#endif
#include "SDL.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* ----- Versioning */
#define SDL2_GFXPRIMITIVES_MAJOR 1
#define SDL2_GFXPRIMITIVES_MINOR 0
#define SDL2_GFXPRIMITIVES_MICRO 4
/* ---- Function Prototypes */
#ifdef _MSC_VER
# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT)
# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL2_GFX_DLL_IMPORT
# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL2_GFXPRIMITIVES_SCOPE
# define SDL2_GFXPRIMITIVES_SCOPE extern
#endif
/* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
/* Pixel */
SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Horizontal line */
SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Vertical line */
SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Rectangle */
SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Rounded-Corner Rectangle */
SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled rectangle (Box) */
SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Rounded-Corner Filled rectangle (Box) */
SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2,
Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Line */
SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA Line */
SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Thick Line */
SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
Uint8 width, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Circle */
SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Arc */
SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA Circle */
SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Circle */
SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Ellipse */
SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA Ellipse */
SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Ellipse */
SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y,
Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Pie */
SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Pie */
SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Trigon */
SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA-Trigon */
SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Trigon */
SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Polygon */
SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA-Polygon */
SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Polygon */
SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx,
const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Textured Polygon */
SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
/* Bezier */
SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy,
int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Characters/Strings */
SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch);
SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation);
SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color);
SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL2_gfxPrimitives_h */
hlineColor
SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color)
Draw horizontal line with blending.
Definition SDL2_gfxPrimitives.c:175
aaellipseRGBA
SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased ellipse with blending.
Definition SDL2_gfxPrimitives.c:1832
roundedBoxColor
SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
Draw rounded-corner box (filled rectangle) with blending.
Definition SDL2_gfxPrimitives.c:513
trigonRGBA
SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw trigon (triangle outline) with alpha blending.
Definition SDL2_gfxPrimitives.c:2310
circleRGBA
SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw circle with blending.
Definition SDL2_gfxPrimitives.c:1155
SDL2_GFXPRIMITIVES_SCOPE
#define SDL2_GFXPRIMITIVES_SCOPE
Definition SDL2_gfxPrimitives.h:64
gfxPrimitivesSetFontRotation
SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation)
Sets current global font character rotation steps.
Definition SDL2_gfxPrimitives.c:3326
thickLineRGBA
SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a thick line with alpha blending.
Definition SDL2_gfxPrimitives.c:3758
filledTrigonRGBA
SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled trigon (triangle) with alpha blending.
Definition SDL2_gfxPrimitives.c:2444
roundedRectangleRGBA
SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw rounded-corner rectangle with blending.
Definition SDL2_gfxPrimitives.c:390
pixelColor
SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Uint32 color)
Draw pixel with blending enabled if a<255.
Definition SDL2_gfxPrimitives.c:88
roundedRectangleColor
SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
Draw rounded-corner rectangle with blending.
Definition SDL2_gfxPrimitives.c:368
stringColor
SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, const char *s, Uint32 color)
Draw a string in the currently set font.
Definition SDL2_gfxPrimitives.c:3515
polygonColor
SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
Draw polygon with alpha blending.
Definition SDL2_gfxPrimitives.c:2473
texturedPolygon
SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy)
Draws a polygon filled with the given texture.
Definition SDL2_gfxPrimitives.c:3212
pieRGBA
SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw pie (outline) with alpha blending.
Definition SDL2_gfxPrimitives.c:2213
roundedBoxRGBA
SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw rounded-corner box (filled rectangle) with blending.
Definition SDL2_gfxPrimitives.c:535
ellipseRGBA
SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw ellipse with blending.
Definition SDL2_gfxPrimitives.c:1713
aacircleColor
SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
Draw anti-aliased circle with blending.
Definition SDL2_gfxPrimitives.c:1433
arcColor
SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
Arc with blending.
Definition SDL2_gfxPrimitives.c:1175
filledEllipseRGBA
SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled ellipse with blending.
Definition SDL2_gfxPrimitives.c:2048
rectangleColor
SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw rectangle with blending.
Definition SDL2_gfxPrimitives.c:275
aapolygonColor
SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
Draw anti-aliased polygon with alpha blending.
Definition SDL2_gfxPrimitives.c:2616
boxColor
SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw box (filled rectangle) with blending.
Definition SDL2_gfxPrimitives.c:710
filledTrigonColor
SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
Draw filled trigon (triangle) with alpha blending.
Definition SDL2_gfxPrimitives.c:2410
vlineRGBA
SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw vertical line with blending.
Definition SDL2_gfxPrimitives.c:252
thickLineColor
SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color)
Draw a thick line with alpha blending.
Definition SDL2_gfxPrimitives.c:3736
filledCircleRGBA
SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled circle with blending.
Definition SDL2_gfxPrimitives.c:1751
polygonRGBA
SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw polygon with alpha blending.
Definition SDL2_gfxPrimitives.c:2555
aapolygonRGBA
SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased polygon with alpha blending.
Definition SDL2_gfxPrimitives.c:2636
bezierRGBA
SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a bezier curve with alpha blending.
Definition SDL2_gfxPrimitives.c:3656
pixelRGBA
SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw pixel with blending enabled if a<255.
Definition SDL2_gfxPrimitives.c:107
stringRGBA
SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a string in the currently set font.
Definition SDL2_gfxPrimitives.c:3535
bezierColor
SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, int s, Uint32 color)
Draw a bezier curve with alpha blending.
Definition SDL2_gfxPrimitives.c:3635
aatrigonColor
SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
Draw anti-aliased trigon (triangle outline) with alpha blending.
Definition SDL2_gfxPrimitives.c:2344
lineColor
SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw line with alpha blending.
Definition SDL2_gfxPrimitives.c:821
aalineColor
SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
Draw anti-aliased line with alpha blending.
Definition SDL2_gfxPrimitives.c:1096
filledPieColor
SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
Draw filled pie with alpha blending.
Definition SDL2_gfxPrimitives.c:2232
boxRGBA
SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw box (filled rectangle) with blending.
Definition SDL2_gfxPrimitives.c:731
filledPolygonColor
SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
Draw filled polygon with alpha blending.
Definition SDL2_gfxPrimitives.c:2899
ellipseColor
SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
Draw ellipse with blending.
Definition SDL2_gfxPrimitives.c:1692
pieColor
SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
Draw pie (outline) with alpha blending.
Definition SDL2_gfxPrimitives.c:2190
aacircleRGBA
SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased circle with blending.
Definition SDL2_gfxPrimitives.c:1453
filledEllipseColor
SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
Draw filled ellipse with blending.
Definition SDL2_gfxPrimitives.c:2027
aatrigonRGBA
SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased trigon (triangle outline) with alpha blending.
Definition SDL2_gfxPrimitives.c:2376
rectangleRGBA
SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw rectangle with blending.
Definition SDL2_gfxPrimitives.c:296
characterColor
SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, char c, Uint32 color)
Draw a character of the currently set font.
Definition SDL2_gfxPrimitives.c:3494
lineRGBA
SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw line with alpha blending.
Definition SDL2_gfxPrimitives.c:842
filledPolygonRGBA
SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer *renderer, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled polygon with alpha blending.
Definition SDL2_gfxPrimitives.c:2919
filledCircleColor
SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color)
Draw filled circle with blending.
Definition SDL2_gfxPrimitives.c:1731
characterRGBA
SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw a character of the currently set font.
Definition SDL2_gfxPrimitives.c:3372
hlineRGBA
SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw horizontal line with blending.
Definition SDL2_gfxPrimitives.c:195
arcRGBA
SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Arc with blending.
Definition SDL2_gfxPrimitives.c:1198
aalineRGBA
SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw anti-aliased line with alpha blending.
Definition SDL2_gfxPrimitives.c:1117
filledPieRGBA
SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Draw filled pie with alpha blending.
Definition SDL2_gfxPrimitives.c:2254
gfxPrimitivesSetFont
SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch)
Sets or resets the current global font data.
Definition SDL2_gfxPrimitives.c:3280
trigonColor
SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
Draw trigon (triangle outline) with alpha blending.
Definition SDL2_gfxPrimitives.c:2278
aaellipseColor
SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
Draw anti-aliased ellipse with blending.
Definition SDL2_gfxPrimitives.c:1811
circleColor
SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer *renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
Draw circle with blending.
Definition SDL2_gfxPrimitives.c:1135
vlineColor
SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer *renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color)
Draw vertical line with blending.
Definition SDL2_gfxPrimitives.c:232