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Camera Member List

This is the complete list of members for Camera, including all inherited members.

addKeyFrameToPath(int i) | Camera | virtual slot
aspectRatio() const | Camera |
Camera() | Camera |
Camera(const Camera &camera) | Camera |
cameraCoordinatesOf(const Vec &src) const | Camera |
centerScene() | Camera | slot
computeModelViewMatrix() const | Camera |
computeProjectionMatrix() const | Camera |
convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const | Camera |
deletePath(int i) | Camera | virtual slot
distanceToSceneCenter() const | Camera |
domElement(const QString &name, QDomDocument &document) const | Camera | virtual
draw(bool drawFarPlane=true, float scale=1.0) const | Camera | virtual
drawAllPaths() | Camera | virtual slot
fieldOfView() const | Camera |
fitBoundingBox(const Vec &min, const Vec &max) | Camera | slot
fitScreenRegion(const QRect &rectangle) | Camera | slot
fitSphere(const Vec &center, float radius) | Camera | slot
flySpeed() const | Camera |
focusDistance() const | Camera |
frame() const | Camera |
getCameraCoordinatesOf(const float src[3], float res[3]) const | Camera |
getFrustumPlanesCoefficients(GLdouble coef[6][4]) const | Camera |
getModelViewMatrix(GLdouble m[16]) const | Camera |
getModelViewProjectionMatrix(GLdouble m[16]) const | Camera |
getOrthoWidthHeight(GLdouble &halfWidth, GLdouble &halfHeight) const | Camera | virtual
getProjectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | Camera |
getProjectionMatrix(GLdouble m[16]) const | Camera |
getUnprojectedCoordinatesOf(const float src[3], float res[3], const Frame *frame=NULL) const | Camera |
getViewport(GLint viewport[4]) const | Camera |
getWorldCoordinatesOf(const float src[3], float res[3]) const | Camera |
horizontalFieldOfView() const | Camera |
initFromDOMElement(const QDomElement &element) | Camera | virtual slot
interpolateTo(const Frame &fr, float duration) | Camera | slot
interpolateToFitScene() | Camera | slot
interpolateToZoomOnPixel(const QPoint &pixel) | Camera | slot
IODistance() const | Camera |
keyFrameInterpolator(int i) const | Camera |
loadModelViewMatrix(bool reset=true) const | Camera | virtual
loadModelViewMatrixStereo(bool leftBuffer=true) const | Camera | virtual
loadProjectionMatrix(bool reset=true) const | Camera | virtual
loadProjectionMatrixStereo(bool leftBuffer=true) const | Camera | virtual
lookAt(const Vec &target) | Camera | slot
operator=(const Camera &camera) | Camera |
orientation() const | Camera |
ORTHOGRAPHIC enum value | Camera |
PERSPECTIVE enum value | Camera |
physicalDistanceToScreen() const | Camera |
physicalScreenWidth() const | Camera |
pixelGLRatio(const Vec &position) const | Camera |
playPath(int i) | Camera | virtual slot
pointUnderPixel(const QPoint &pixel, bool &found) const | Camera |
position() const | Camera |
projectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | Camera |
resetPath(int i) | Camera | virtual slot
revolveAroundPoint() const | Camera |
rightVector() const | Camera |
sceneCenter() const | Camera |
sceneRadius() const | Camera |
screenHeight() const | Camera |
screenWidth() const | Camera |
setAspectRatio(float aspect) | Camera | slot
setFieldOfView(float fov) | Camera | slot
setFlySpeed(float speed) | Camera | slot
setFocusDistance(float distance) | Camera | slot
setFOVToFitScene() | Camera | slot
setFrame(ManipulatedCameraFrame *const mcf) | Camera | slot
setFromModelViewMatrix(const GLdouble *const modelViewMatrix) | Camera |
setFromProjectionMatrix(const float matrix[12]) | Camera |
setHorizontalFieldOfView(float hfov) | Camera | slot
setIODistance(float distance) | Camera | slot
setKeyFrameInterpolator(int i, KeyFrameInterpolator *const kfi) | Camera | slot
setOrientation(const Quaternion &q) | Camera | slot
setOrientation(float theta, float phi) | Camera | slot
setPhysicalScreenWidth(float width) | Camera | slot
setPosition(const Vec &pos) | Camera | slot
setRevolveAroundPoint(const Vec &rap) | Camera | slot
setRevolveAroundPointFromPixel(const QPoint &pixel) | Camera | slot
setSceneBoundingBox(const Vec &min, const Vec &max) | Camera | slot
setSceneCenter(const Vec &center) | Camera | slot
setSceneCenterFromPixel(const QPoint &pixel) | Camera | slot
setSceneRadius(float radius) | Camera | slot
setScreenWidthAndHeight(int width, int height) | Camera | slot
setType(Type type) | Camera | slot
setUpVector(const Vec &up, bool noMove=true) | Camera | slot
setViewDirection(const Vec &direction) | Camera | slot
setZClippingCoefficient(float coef) | Camera | slot
setZNearCoefficient(float coef) | Camera | slot
showEntireScene() | Camera | slot
type() const | Camera |
Type enum name | Camera |
unprojectedCoordinatesOf(const Vec &src, const Frame *frame=NULL) const | Camera |
upVector() const | Camera |
viewDirection() const | Camera |
worldCoordinatesOf(const Vec &src) const | Camera |
zClippingCoefficient() const | Camera |
zFar() const | Camera | virtual
zNear() const | Camera | virtual
zNearCoefficient() const | Camera |
~Camera() | Camera | virtual