osl::progress::Effect5x3WithBonus Member List

This is the complete list of members for osl::progress::Effect5x3WithBonus, including all inherited members.

area_progresses | osl::progress::Effect5x3 | protected
attackEffect3(const NumEffectState &state, Player attack, Square target) | osl::progress::Effect5x3WithBonus | inline private static
changeTurn() | osl::progress::Effect5x3 | inline
countEffectPieces(const NumEffectState &state, Player attack) const | osl::progress::Effect5x3WithBonus |
Effect5x3(const NumEffectState &state) | osl::progress::Effect5x3 | explicit
effect5x3Mask(Player p) const | osl::progress::Effect5x3WithBonus | inline
Effect5x3WithBonus(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | explicit
effect_mask | osl::progress::Effect5x3WithBonus | private
expect(const NumEffectState &state, Move move) const | osl::progress::Effect5x3WithBonus |
makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | private static
makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus |
makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3 | inline static
makeProgress(const NumEffectState &state) | osl::progress::Effect5x3 | inline static
makeProgressAll(Player defense, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | static
makeProgressArea(Player attack, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | static
makeProgressAreaBonus(const NumEffectState &state, Square king) | osl::progress::Effect5x3WithBonus | static
makeProgressAreaBonus(const NumEffectState &state, Square king, Square center) | osl::progress::Effect5x3WithBonus | static
makeProgressStand(Player attack, const NumEffectState &state) | osl::progress::Effect5x3 | static
progress(Player p) const | osl::progress::Effect5x3 | inline
progress16(int progress) | osl::progress::Effect5x3 | inline static
progress16() const | osl::progress::Effect5x3 | inline
progress16(Player p) const | osl::progress::Effect5x3 | inline
progress16bonus(Player p) const | osl::progress::Effect5x3WithBonus | inline
progress16each(int progress) | osl::progress::Effect5x3 | inline static
progress_bonuses | osl::progress::Effect5x3WithBonus | private
progresses | osl::progress::Effect5x3 | protected
stand_progresses | osl::progress::Effect5x3 | protected
update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3WithBonus |
updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true) | osl::progress::Effect5x3WithBonus | private
updateStand(Player pl, Move m) | osl::progress::Effect5x3WithBonus | inline private
osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move) | osl::progress::Effect5x3 | static