open.tcc
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#ifndef _GENERATE_OPEN_MOVES_TCC
#define _GENERATE_OPEN_MOVES_TCC
#include "osl/move_generator/open.h"
#include "osl/move_generator/pieceOnBoard.tcc"
#include "osl/move_generator/move_action.h"
template<class Action>
template<osl::Player P>
void osl::move_generator::Open<Action>::
generate(const NumEffectState& state,Piece p,Action& action,Square to,Direction dir)
{
typedef move_action::NoAddEffectFilter<Action> action_t;
action_t newAction(state,action,to);
PieceOnBoard<action_t>::template generate<P,true>(state,p,newAction,1<<primDir(dir));
}
#endif /* _GENERATE_OPEN_MOVES_TCC */
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