promote_.h File Reference
`#include "osl/move_generator/move_action.h"`
`#include "osl/numEffectState.h"`

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## Classes

class | osl::move_generator::Promote< P, NoCapture >
| 成る手を生成. More...
struct | osl::move_generator::GeneratePromote< NoCapture >
| Player で特殊化した Action でinstantiate すると無駄なので注意． More...

## Namespaces

namespace | osl
namespace | osl::move_generator