osl::NumEffectState Member List

This is the complete list of members for osl::NumEffectState, including all inherited members.

allEffectAt(Player P, Square target) const | osl::NumEffectState | inline
allEffectAt(Player P, Ptype ptype, Square target) const | osl::NumEffectState |
anyEffectChanged() const | osl::NumEffectState | inline
board | osl::SimpleState | protected
canDropPawnTo(Player player, int x) const | osl::SimpleState | inline
changedEffects(Player pl) const | osl::NumEffectState | inline
changedEffects() const | osl::NumEffectState | inline
changedPieces() const | osl::NumEffectState | inline
changeTurn() | osl::SimpleState | inline
checkShadow(Player attack) const | osl::NumEffectState | inline
clearPawn(Player pl, Square sq) | osl::SimpleState | inline
copyFrom(const NumEffectState &src) | osl::NumEffectState |
copyFrom(const SimpleState &src) | osl::NumEffectState |
countEffect(Player player, Square target) const | osl::NumEffectState | inline
countEffect(Player player, Square target, PieceMask pins) const | osl::NumEffectState | inline
countPiecesOnStand(Player pl, Ptype ptype) const | osl::SimpleState | inline
countPiecesOnStand(Player pl) const | osl::SimpleState | inline
countPiecesOnStandBit(Player pl, Ptype ptype) const | osl::SimpleState | inline private
doCaptureMove(Square from, Square to, Piece target, int promoteMask) | osl::NumEffectState | private
doDropMove(Square to, Ptype ptype) | osl::NumEffectState | private
doSimpleMove(Square from, Square to, int promoteMask) | osl::NumEffectState | private
doUndoCaptureMove(Player2Type< P > player, Square from, Square to, Piece target, int promoteMask, Function &func) | osl::NumEffectState | private
doUndoDropMove(Player2Type< P > player, Square to, Ptype ptype, Function &func) | osl::NumEffectState | private
doUndoSimpleMove(Player2Type< P > player, Square from, Square to, int promoteMask, Function &func) | osl::NumEffectState | private
dump() const | osl::SimpleState |
effectedChanged(Player pl) const | osl::NumEffectState | inline
effectedMask(Player pl) const | osl::NumEffectState | inline
effects | osl::NumEffectState | private
effectSetAt(Square sq) const | osl::NumEffectState | inline
emulateCapture(Piece from, Player new_owner) const | osl::SimpleState |
emulateHandPiece(Player from, Player to, Ptype ptype) const | osl::SimpleState |

epilogueCapture(Player2Type< P >, Square from, Square to, Piece target, Piece oldPiece, PtypeO oldPtypeO, PtypeO capturePtypeO, PtypeO newPtypeO, int num0, int num1, int num1Index, mask_t num1Mask, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const PieceMask &promoted_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup)

osl::NumEffectState

private

epilogueDrop(Player2Type< P >, Square to, Ptype ptype, Piece oldPiece, int num, PtypeO ptypeO, int numIndex, mask_t numMask, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup)

osl::NumEffectState

private

epilogueSimple(Square from, Square to, Piece oldPiece, int num, PtypeO oldPtypeO, PtypeO newPtypeO, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const PieceMask &promoted_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup)

osl::NumEffectState

private

findAttackAt(Player attack, Square target) const | osl::NumEffectState | inline
findAttackAtStrict(Player attack, Square target) const | osl::NumEffectState | inline
findAttackNotBy(Player P, Square square, const PieceMask &ignore) const | osl::NumEffectState | inline
findCheapAttack(Player P, Square square) const | osl::NumEffectState | inline
findCheapAttackNotBy(Player P, Square square, const PieceMask &ignore) const | osl::NumEffectState | inline
findCheckPiece(Piece &attack_piece) const | osl::NumEffectState | inline
findEffect(Player P, Square target, PieceVector &out) const | osl::NumEffectState |
findLongAttackAt(Player owner, int piece, Direction d) const | osl::NumEffectState | inline
findLongAttackAt(Player owner, Piece piece, Direction d) const | osl::NumEffectState | inline
findLongAttackAt(Piece piece, Direction d) const | osl::NumEffectState | inline
findLongAttackAt(Square square, Direction d) const | osl::NumEffectState | inline
findThreatenedPiece(Player P) const | osl::NumEffectState |
flipHorizontal() const | osl::SimpleState |
forEachEffect(const PieceMask &pieces, Square sq, Action &action) const | osl::NumEffectState | inline private
forEachEffect(Square sq, Action &action) const | osl::NumEffectState | inline
forEachEffect(Square sq, Action &action, const PieceMask &pin) const | osl::NumEffectState | inline
forEachEffect(Player P, Square pos, Action &a) const | osl::NumEffectState | inline
forEachEffectNotBy(Square sq, Piece piece, Action &action) const | osl::NumEffectState | inline
forEachEffectOfPiece(Square pieceSquare, Action &action) const | osl::NumEffectState |
forEachEffectOfPiece(Piece piece, Action &action) const | osl::NumEffectState |
forEachEffectOfPieceDir(Square, Action &, Int2Type< false >) const | osl::NumEffectState | inline private
forEachEffectOfPieceDir(Square pieceSquare, Action &action, Int2Type< true >) const | osl::NumEffectState | inline private
forEachEffectOfPieceDir(Square pieceSquare, Action &action) const | osl::NumEffectState | inline private
forEachEffectOfPieceLongDir(Square, Action &, Int2Type< false >) const | osl::NumEffectState | inline private
forEachEffectOfPieceLongDir(Square pieceSquare, Action &action, Int2Type< true >) const | osl::NumEffectState | inline private
forEachEffectOfPieceLongDir(Square pieceSquare, Action &action) const | osl::NumEffectState | inline private
forEachEffectOfPtypeO(Square, PtypeO, Function &f) const | osl::NumEffectState |
forEachEffectOfPtypeO(Square, Ptype, Function &f) const | osl::NumEffectState |
forEachOnBoard(F &func) const | osl::NumEffectState | inline
forEachOnBoardPtypeStrict(F &func) const | osl::NumEffectState | inline
generateAllUnsafe(MoveVector &) const | osl::NumEffectState |
generateLegal(MoveVector &) const | osl::NumEffectState |
generateWithFullUnpromotions(MoveVector &) const | osl::NumEffectState |
getPiecePtr(Square sq) const | osl::SimpleState | inline
hasChangedEffects() const | osl::NumEffectState | inline
hasEffectAt(Square target) const | osl::NumEffectState | inline
hasEffectAt(Player player, Square target) const | osl::NumEffectState | inline
hasEffectAt(Player P, Square target, Piece &attackerPiece) const | osl::NumEffectState | inline
hasEffectAt(Square target, Piece &attackerPiece) const | osl::NumEffectState | inline
hasEffectByNotPinned(Player pl, Square target) const | osl::NumEffectState | inline
hasEffectByNotPinnedAndKing(Player pl, Square target) const | osl::NumEffectState | inline
hasEffectByPiece(Piece attack, Square target) const | osl::NumEffectState | inline
hasEffectByPtype(Player attack, Square target) const | osl::NumEffectState | inline
hasEffectByPtypeStrict(Player attack, Square target) const | osl::NumEffectState | inline
hasEffectByWithRemove(Square target, Square removed) const | osl::NumEffectState |
hasEffectByWithRemove(Player player, Square target, Square removed) const | osl::NumEffectState | inline
hasEffectIf(PtypeO ptypeo, Square attacker, Square target) const | osl::NumEffectState | inline
hasEffectInDirection(Square to) const | osl::NumEffectState | inline
hasEffectNotBy(Player player, Piece piece, Square target) const | osl::NumEffectState | inline
hasLongEffectAt(Player P, Square to) const | osl::NumEffectState | inline
hasMultipleEffectAt(Player player, Square target) const | osl::NumEffectState | inline
hasPawnMask | osl::SimpleState | static
hasPieceOnStand(Player player, Ptype ptype) const | osl::SimpleState | inline
hasPieceOnStand(Player P) const | osl::SimpleState | inline
Iking8Info(Player king) const | osl::NumEffectState | inline
inCheck(Player P) const | osl::NumEffectState | inline
inCheck() const | osl::NumEffectState | inline
init() | osl::SimpleState |
init(Handicap h) | osl::SimpleState |
initPawnMask() | osl::SimpleState |
inUnblockableCheck(Player target) const | osl::NumEffectState | inline
isAlmostValidDrop(Move move) const | osl::SimpleState | protected
isAlmostValidMove(Move move) const | osl::NumEffectState |
isAlmostValidMove(Move move, bool show_error=true) const | osl::NumEffectState |
isCheck(Move move) const | osl::NumEffectState |
isConsistent(bool showError=true) const | osl::NumEffectState |
isConsistent(const NumEffectState &prev, Move moved, bool show_error=true) const | osl::NumEffectState |
isDirectCheck(Move move) const | osl::NumEffectState |
isEmptyBetween(Square from, Square to, Offset offset, bool pieceExistsAtTo=false) const | osl::SimpleState | inline
isEmptyBetween(Square from, Square to, bool noSpaceAtTo=false) const | osl::SimpleState | inline
isOffBoard(int num) const | osl::SimpleState | inline
isOnBoard(int num) const | osl::SimpleState | inline
isOnBoardNum(int num) const | osl::NumEffectState | inline
isOpenCheck(Move move) const | osl::NumEffectState |
isPawnDropCheckmate(Move move) const | osl::NumEffectState |
isPawnMaskSet(Player player, int x) const | osl::SimpleState | inline
isPawnMaskSet(int x) const | osl::SimpleState | inline
isSafeMove(Move move) const | osl::NumEffectState |
isValidMove(Move move, bool show_error=true) const | osl::SimpleState |
isValidMoveByRule(Move move, bool show_error) | osl::SimpleState | static
king8Info(Player king) const | osl::NumEffectState |
king8infos | osl::NumEffectState | private
king_mobility | osl::NumEffectState | private
kingMobilityAbs(Player p, Direction d) const | osl::NumEffectState | inline
kingMobilityOfPlayer(Player p, Direction d) const | osl::NumEffectState | inline
kingPiece() const | osl::SimpleState | inline
kingPiece(Player P) const | osl::SimpleState | inline
kingSquare() const | osl::SimpleState | inline
kingSquare(Player player) const | osl::SimpleState | inline
longEffectAt(Square target) const | osl::NumEffectState | inline
longEffectAt(Square target, Player owner) const | osl::NumEffectState | inline
longEffectAt(Square target) const | osl::NumEffectState | inline
longEffectAt(Square target, Player owner) const | osl::NumEffectState | inline
longEffectChanged() const | osl::NumEffectState | inline
longEffectNumTable() const | osl::NumEffectState | inline
makeKing8Info() | osl::NumEffectState | private
makeMove(Move move) | osl::NumEffectState |
makeMovePass() | osl::NumEffectState | inline
makePinOpen(Square target, Player defense) | osl::NumEffectState | private
makePinOpen(Player defense) | osl::NumEffectState | private
makePinOpenDir(Square target, PieceMask &pins, PieceMask const &onBoard, Player defense) | osl::NumEffectState | inline private
makeUnmakeMove(Move move, Function &f) | osl::NumEffectState | inline
makeUnmakeMove(Player2Type< P > player, Move move, Function &f) | osl::NumEffectState | inline
makeUnmakePass(Function &f) | osl::NumEffectState | inline
mobilityOf(Direction d, int num) const | osl::NumEffectState | inline
mobilityOf(Direction d, Piece p) const | osl::NumEffectState | inline
nextPiece(Square cur, Offset diff) const | osl::SimpleState | inline
nth(int n) const | osl::SimpleState | inline
nthLimit() | osl::SimpleState | inline static
NumEffectState(const SimpleState &st=SimpleState(HIRATE)) | osl::NumEffectState | explicit
operator==(const NumEffectState &st1, const NumEffectState &st2) | osl::NumEffectState | friend
operator[](Square sq) const | osl::SimpleState | inline
pawnMask | osl::SimpleState | protected
pieceAt(Square sq) const | osl::SimpleState | inline
pieceOf(int num) const | osl::SimpleState | inline
pieceOnBoard(Square sq) const | osl::SimpleState | inline
pieces | osl::SimpleState | protected
pieces_onboard | osl::NumEffectState | private
piecesOnBoard(Player p) const | osl::NumEffectState | inline
pin(Player king) const | osl::NumEffectState | inline
pin_or_open | osl::NumEffectState | private
pinAttacker(Piece pinned) const | osl::NumEffectState | inline
pinAttacker(Piece pinned) const | osl::NumEffectState | inline
pinnedCanMoveTo(Piece p, Square to) const | osl::NumEffectState | inline
pinnedCanMoveTo(Piece p, Square to) const | osl::NumEffectState | inline
pinnedDir(Piece p) const | osl::NumEffectState | inline
pinnedDir(Piece p) const | osl::NumEffectState | inline
pinOrOpen(Player king) const | osl::NumEffectState | inline
player_to_move | osl::SimpleState | protected

prologueCapture(Player2Type< P >, Square from, Square to, Piece target, int promoteMask, Piece &oldPiece, PtypeO &oldPtypeO, PtypeO &capturePtypeO, PtypeO &new_ptypeo, int &num0, int &num1, int &num1Index, mask_t &num1Mask, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, PieceMask &promoted_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup)

osl::NumEffectState

private

prologueDrop(Player2Type< P >, Square to, Ptype ptype, Piece &oldPiece, int &num, PtypeO &ptypeO, int &numIndex, mask_t &numMask, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup)

osl::NumEffectState

private

prologueSimple(Player2Type< P >, Square from, Square to, int promoteMask, Piece &oldPiece, int &num, PtypeO &oldPtypeO, PtypeO &new_ptypeo, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, PieceMask &promoted_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup)

osl::NumEffectState

private

promoted | osl::NumEffectState | private
promotedPieces() const | osl::NumEffectState | inline
recalcPinOpen(Square changed, Direction &lastDir, Player defense) | osl::NumEffectState | inline private
rotate180() const | osl::SimpleState |
safeCaptureNotByKing(Square target, Piece king) const | osl::NumEffectState |
safeCaptureNotByKing(Player P, Square target) const | osl::NumEffectState | inline
selectCheapPiece(PieceMask effect) const | osl::NumEffectState |
setBoard(Square sq, Piece piece) | osl::SimpleState | inline
setPawn(Player pl, Square sq) | osl::SimpleState | inline
setPiece(Player player, Square sq, Ptype ptype) | osl::SimpleState |
setPieceAll(Player player) | osl::SimpleState |
setPieceOf(int num, Piece p) | osl::SimpleState | inline
setTurn(Player player) | osl::SimpleState | inline
showEffect(std::ostream &os) const | osl::NumEffectState |
SimpleState() | osl::SimpleState | explicit
SimpleState(Handicap h) | osl::SimpleState | explicit
stand_count | osl::SimpleState | protected
stand_mask | osl::SimpleState | protected
standMask(Player p) | osl::SimpleState | inline protected
standMask(Player p) const | osl::SimpleState | inline
state_t typedef | osl::NumEffectState | private
testValidityOtherThanEffect(Move move) const | osl::SimpleState | protected
turn() const | osl::SimpleState | inline
used_mask | osl::SimpleState | protected
usedMask() const | osl::SimpleState | inline
wasCheckEvasion(Move last_move) const | osl::NumEffectState |
~NumEffectState() | osl::NumEffectState |
~SimpleState() | osl::SimpleState | virtual