countMobility.h File Reference
`#include "osl/numEffectState.h"`

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## Namespaces

namespace | osl
namespace | osl::mobility

## Functions

template<Player P, bool All, bool Safe>
void | osl::mobility::countMobilityBoth (const NumEffectState &state, Square pos, Offset o, int &countAll, int &countSafe)
| P : 駒pの持ち主 All : countAllを求めるかどうか?
void | osl::mobility::countMobilityBoth (Player P, const NumEffectState &state, Square pos, Offset o, int &countAll, int &countSafe)
int | osl::mobility::countMobilityAll (Player pl, const NumEffectState &state, Square pos, Offset o)
| 利きに関係なく動けるマスの数
int | osl::mobility::countMobilitySafe (Player pl, const NumEffectState &state, Square pos, Offset o)
| 相手の利きがない動けるマスを求める