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ChannelLayouts.h
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// Copyright (c) 2008-2019 OpenShot Studios, LLC
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef OPENSHOT_CHANNEL_LAYOUT_H
#define OPENSHOT_CHANNEL_LAYOUT_H
// Include FFmpeg headers and macros
#include "FFmpegUtilities.h"
namespace openshot
{
enum ChannelLayout
{
LAYOUT_MONO = AV_CH_LAYOUT_MONO,
LAYOUT_STEREO = AV_CH_LAYOUT_STEREO,
LAYOUT_2POINT1 = AV_CH_LAYOUT_2POINT1,
LAYOUT_2_1 = AV_CH_LAYOUT_2_1,
LAYOUT_SURROUND = AV_CH_LAYOUT_SURROUND,
LAYOUT_3POINT1 = AV_CH_LAYOUT_3POINT1,
LAYOUT_4POINT0 = AV_CH_LAYOUT_4POINT0,
LAYOUT_4POINT1 = AV_CH_LAYOUT_4POINT1,
LAYOUT_2_2 = AV_CH_LAYOUT_2_2,
LAYOUT_QUAD = AV_CH_LAYOUT_QUAD,
LAYOUT_5POINT0 = AV_CH_LAYOUT_5POINT0,
LAYOUT_5POINT1 = AV_CH_LAYOUT_5POINT1,
LAYOUT_5POINT0_BACK = AV_CH_LAYOUT_5POINT0_BACK,
LAYOUT_5POINT1_BACK = AV_CH_LAYOUT_5POINT1_BACK,
LAYOUT_6POINT0 = AV_CH_LAYOUT_6POINT0,
LAYOUT_6POINT0_FRONT = AV_CH_LAYOUT_6POINT0_FRONT,
LAYOUT_HEXAGONAL = AV_CH_LAYOUT_HEXAGONAL,
LAYOUT_6POINT1 = AV_CH_LAYOUT_6POINT1,
LAYOUT_6POINT1_BACK = AV_CH_LAYOUT_6POINT1_BACK,
LAYOUT_6POINT1_FRONT = AV_CH_LAYOUT_6POINT1_FRONT,
LAYOUT_7POINT0 = AV_CH_LAYOUT_7POINT0,
LAYOUT_7POINT0_FRONT = AV_CH_LAYOUT_7POINT0_FRONT,
LAYOUT_7POINT1 = AV_CH_LAYOUT_7POINT1,
LAYOUT_7POINT1_WIDE = AV_CH_LAYOUT_7POINT1_WIDE,
LAYOUT_7POINT1_WIDE_BACK = AV_CH_LAYOUT_7POINT1_WIDE_BACK,
LAYOUT_OCTAGONAL = AV_CH_LAYOUT_OCTAGONAL,
LAYOUT_STEREO_DOWNMIX = AV_CH_LAYOUT_STEREO_DOWNMIX
};
}
#endif
FFmpegUtilities.h
Header file for FFmpegUtilities.
openshot
This namespace is the default namespace for all code in the openshot library.
Definition Compressor.h:29
openshot::ChannelLayout
ChannelLayout
This enumeration determines the audio channel layout (such as stereo, mono, 5 point surround,...
Definition ChannelLayouts.h:29
openshot::LAYOUT_7POINT0_FRONT
@ LAYOUT_7POINT0_FRONT
Definition ChannelLayouts.h:51
openshot::LAYOUT_6POINT0_FRONT
@ LAYOUT_6POINT0_FRONT
Definition ChannelLayouts.h:45
openshot::LAYOUT_6POINT1_BACK
@ LAYOUT_6POINT1_BACK
Definition ChannelLayouts.h:48
openshot::LAYOUT_OCTAGONAL
@ LAYOUT_OCTAGONAL
Definition ChannelLayouts.h:55
openshot::LAYOUT_2_2
@ LAYOUT_2_2
Definition ChannelLayouts.h:38
openshot::LAYOUT_QUAD
@ LAYOUT_QUAD
Definition ChannelLayouts.h:39
openshot::LAYOUT_4POINT1
@ LAYOUT_4POINT1
Definition ChannelLayouts.h:37
openshot::LAYOUT_2_1
@ LAYOUT_2_1
Definition ChannelLayouts.h:33
openshot::LAYOUT_7POINT1_WIDE_BACK
@ LAYOUT_7POINT1_WIDE_BACK
Definition ChannelLayouts.h:54
openshot::LAYOUT_7POINT1_WIDE
@ LAYOUT_7POINT1_WIDE
Definition ChannelLayouts.h:53
openshot::LAYOUT_6POINT0
@ LAYOUT_6POINT0
Definition ChannelLayouts.h:44
openshot::LAYOUT_6POINT1_FRONT
@ LAYOUT_6POINT1_FRONT
Definition ChannelLayouts.h:49
openshot::LAYOUT_3POINT1
@ LAYOUT_3POINT1
Definition ChannelLayouts.h:35
openshot::LAYOUT_2POINT1
@ LAYOUT_2POINT1
Definition ChannelLayouts.h:32
openshot::LAYOUT_HEXAGONAL
@ LAYOUT_HEXAGONAL
Definition ChannelLayouts.h:46
openshot::LAYOUT_5POINT1
@ LAYOUT_5POINT1
Definition ChannelLayouts.h:41
openshot::LAYOUT_6POINT1
@ LAYOUT_6POINT1
Definition ChannelLayouts.h:47
openshot::LAYOUT_STEREO
@ LAYOUT_STEREO
Definition ChannelLayouts.h:31
openshot::LAYOUT_5POINT0_BACK
@ LAYOUT_5POINT0_BACK
Definition ChannelLayouts.h:42
openshot::LAYOUT_MONO
@ LAYOUT_MONO
Definition ChannelLayouts.h:30
openshot::LAYOUT_7POINT0
@ LAYOUT_7POINT0
Definition ChannelLayouts.h:50
openshot::LAYOUT_5POINT1_BACK
@ LAYOUT_5POINT1_BACK
Definition ChannelLayouts.h:43
openshot::LAYOUT_4POINT0
@ LAYOUT_4POINT0
Definition ChannelLayouts.h:36
openshot::LAYOUT_7POINT1
@ LAYOUT_7POINT1
Definition ChannelLayouts.h:52
openshot::LAYOUT_5POINT0
@ LAYOUT_5POINT0
Definition ChannelLayouts.h:40
openshot::LAYOUT_SURROUND
@ LAYOUT_SURROUND
Definition ChannelLayouts.h:34
openshot::LAYOUT_STEREO_DOWNMIX
@ LAYOUT_STEREO_DOWNMIX
Definition ChannelLayouts.h:56