PlayerBase.cpp
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/**
* @file
* @brief Source file for PlayerBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/PlayerBase.h"
using namespace openshot;
// Display a loading animation
void PlayerBase::Loading() {
mode = PLAYBACK_LOADING;
}
// Play the video
void PlayerBase::Play() {
mode = PLAYBACK_PLAY;
}
// Pause the video
void PlayerBase::Pause() {
mode = PLAYBACK_PAUSED;
}
// Get the Playback speed
float PlayerBase::Speed() {
return speed;
}
// Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster)
void PlayerBase::Speed(float new_speed) {
speed = new_speed;
}
// Stop the video player and clear the cached frames
void PlayerBase::Stop() {
mode = PLAYBACK_STOPPED;
}
// Get the current reader, such as a FFmpegReader
ReaderBase* PlayerBase::Reader() {
return reader;
}
// Set the current reader, such as a FFmpegReader
void PlayerBase::Reader(ReaderBase *new_reader) {
reader = new_reader;
}
// Get the Volume
float PlayerBase::Volume() {
return volume;
}
// Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder)
void PlayerBase::Volume(float new_volume) {
volume = new_volume;
}
openshot::PLAYBACK_PLAY
@ PLAYBACK_PLAY
Play the video normally.
Definition: PlayerBase.h:45
openshot
This namespace is the default namespace for all code in the openshot library.
Definition: AudioBufferSource.h:45
openshot::PlayerBase::Volume
virtual float Volume()=0
Get the Volume.
Definition: PlayerBase.cpp:73
openshot::PlayerBase::Speed
virtual float Speed()=0
Get the Playback speed.
Definition: PlayerBase.cpp:48
openshot::PlayerBase::reader
ReaderBase * reader
Definition: PlayerBase.h:63
openshot::PLAYBACK_STOPPED
@ PLAYBACK_STOPPED
Stop playing the video (clear cache, done with player)
Definition: PlayerBase.h:48
openshot::PlayerBase::volume
float volume
Definition: PlayerBase.h:62
openshot::PlayerBase::Pause
virtual void Pause()=0
Pause the video.
Definition: PlayerBase.cpp:43
openshot::PlayerBase::Stop
virtual void Stop()=0
Stop the video player and clear the cached frames.
Definition: PlayerBase.cpp:58
openshot::PlayerBase::Play
virtual void Play()=0
Play the video.
Definition: PlayerBase.cpp:38
openshot::PlayerBase::speed
float speed
Definition: PlayerBase.h:61
openshot::PLAYBACK_LOADING
@ PLAYBACK_LOADING
Loading the video (display a loading animation)
Definition: PlayerBase.h:47
openshot::PLAYBACK_PAUSED
@ PLAYBACK_PAUSED
Pause the video (holding the last displayed frame)
Definition: PlayerBase.h:46
openshot::PlayerBase::Reader
virtual ReaderBase * Reader()=0
Get the current reader, such as a FFmpegReader.
Definition: PlayerBase.cpp:63
openshot::ReaderBase
This abstract class is the base class, used by all readers in libopenshot.
Definition: ReaderBase.h:96
openshot::PlayerBase::mode
PlaybackMode mode
Definition: PlayerBase.h:64
openshot::PlayerBase::Loading
virtual void Loading()=0
Display a loading animation.
Definition: PlayerBase.cpp:33