VideoCacheThread.h
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/**
* @file
* @brief Source file for VideoCacheThread class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_VIDEO_CACHE_THREAD_H
#define OPENSHOT_VIDEO_CACHE_THREAD_H
#include "../OpenMPUtilities.h"
#include "../ReaderBase.h"
#include "../RendererBase.h"
namespace openshot
{
using juce::Thread;
using juce::WaitableEvent;
/**
* @brief The video cache class.
*/
class VideoCacheThread : Thread
{
std::shared_ptr<Frame> frame;
int speed;
bool is_playing;
int64_t position;
int64_t current_display_frame;
ReaderBase *reader;
int max_frames;
/// Constructor
VideoCacheThread();
/// Destructor
~VideoCacheThread();
/// Get the currently playing frame number (if any)
int64_t getCurrentFramePosition();
/// Get Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
int getSpeed() const { return speed; }
/// Play the video
void Play();
/// Seek the reader to a particular frame number
void Seek(int64_t new_position);
/// Set the currently displaying frame number
void setCurrentFramePosition(int64_t current_frame_number);
/// Set Speed (The speed and direction to playback a reader (1=normal, 2=fast, 3=faster, -1=rewind, etc...)
void setSpeed(int new_speed) { speed = new_speed; }
/// Stop the audio playback
void Stop();
/// Start the thread
void run();
/// Set the current thread's reader
void Reader(ReaderBase *new_reader) { reader=new_reader; Play(); };
/// Parent class of VideoCacheThread
friend class PlayerPrivate;
friend class QtPlayer;
};
}
#endif // OPENSHOT_VIDEO_CACHE_THREAD_H
openshot
This namespace is the default namespace for all code in the openshot library.
Definition: AudioBufferSource.h:45
openshot::VideoCacheThread
The video cache class.
Definition: VideoCacheThread.h:43
openshot::PlayerPrivate
The private part of QtPlayer class, which contains an audio thread and video thread,...
Definition: PlayerPrivate.h:47
openshot::QtPlayer
This class is used to playback a video from a reader.
Definition: QtPlayer.h:46
openshot::ReaderBase
This abstract class is the base class, used by all readers in libopenshot.
Definition: ReaderBase.h:96