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juce_MemoryAudioSource.h
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2022 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
class JUCE_API MemoryAudioSource : public PositionableAudioSource
{
public:
//==============================================================================
MemoryAudioSource (AudioBuffer<float>& audioBuffer, bool copyMemory, bool shouldLoop = false);
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
void releaseResources() override;
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override;
//==============================================================================
void setNextReadPosition (int64 newPosition) override;
int64 getNextReadPosition() const override;
int64 getTotalLength() const override;
//==============================================================================
bool isLooping() const override;
void setLooping (bool shouldLoop) override;
private:
//==============================================================================
AudioBuffer<float> buffer;
int position = 0;
bool isCurrentlyLooping;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MemoryAudioSource)
};
} // namespace juce
juce::AudioBuffer
Definition juce_AudioSampleBuffer.h:34
juce::MemoryAudioSource::isLooping
bool isLooping() const override
Definition juce_MemoryAudioSource.cpp:97
juce::MemoryAudioSource::getNextReadPosition
int64 getNextReadPosition() const override
Definition juce_MemoryAudioSource.cpp:86
juce::MemoryAudioSource::MemoryAudioSource
MemoryAudioSource(AudioBuffer< float > &audioBuffer, bool copyMemory, bool shouldLoop=false)
Definition juce_MemoryAudioSource.cpp:26
juce::MemoryAudioSource::setNextReadPosition
void setNextReadPosition(int64 newPosition) override
Definition juce_MemoryAudioSource.cpp:81
juce::MemoryAudioSource::getTotalLength
int64 getTotalLength() const override
Definition juce_MemoryAudioSource.cpp:91
juce::MemoryAudioSource::prepareToPlay
void prepareToPlay(int samplesPerBlockExpected, double sampleRate) override
Definition juce_MemoryAudioSource.cpp:38
juce::MemoryAudioSource::setLooping
void setLooping(bool shouldLoop) override
Definition juce_MemoryAudioSource.cpp:102
juce::MemoryAudioSource::getNextAudioBlock
void getNextAudioBlock(const AudioSourceChannelInfo &bufferToFill) override
Definition juce_MemoryAudioSource.cpp:45
juce::MemoryAudioSource::releaseResources
void releaseResources() override
Definition juce_MemoryAudioSource.cpp:43
juce::PositionableAudioSource::PositionableAudioSource
PositionableAudioSource()=default
juce::AudioSourceChannelInfo
Definition juce_AudioSource.h:33