OpenGL::GLFW(3pm)

NAME
OpenGL::GLFW - Perl bindings for the GLFW library

SYNOPSIS
  use OpenGL::GLFW qw(:all);
  use OpenGL::Modern qw(:all);  # for OpenGL

DESCRIPTION
OpenGL::GLFW provides perl5 bindings to the GLFW library for OpenGL applications development. The implementation is a direct translation of the GLFW C interface to perl. You can use the official GLFW documentation at <http://www.glfw.org/documentation.html> for the specifics of the GLFW API. The documentation here is on the perl usages and calling conventions.

At the top level, we have the following correspondences between these perl bindings and the C API:

•   "GLFWwindow", "GLFWmonitor", and "GLFWcursor" are opaque data types and pointers to them are returned as perl scalar references.

•   "GLFWvidmode", "GLFWgammaramp", and "GLFWimage" types are mapped to perl hashes and passed and returned as the corresponding references.

    The pointers to red, green, and blue channels of the gamma ramp become strings of packed ushort values.

    Similarly, the pointer to pixels in the images use a packed string of "4 x width x height" unsigned char values per pixel as "[R,G,B,A]" for pixels "(0,0)" through "(width-1,height-1)".

    See the "examples/checkimg.pl" for an example using the Perl Data Language module, PDL, to construct the the "GLFWimage" hash.

•   The glfwSetXxxCallback routines do not implement the return value for the previous callback. If you need it, you'll need to track and save yourself.

•   Vulkan is not currently supported and "glfwVulkanSupported" always returns false.

•   Neither "glfwGetProcAddress" nor "glfwExtensionSupported" are implemented. Please use the OpenGL::Modern or OpenGL modules instead.

  EXPORT
None by default.

PERL USAGE

  Per-window callbacks
  glfwSetWindowPosCallback($window, $cbfun)
  $windowpos_cbfun = sub ($window, $xpos, $ypos) { ... }

  glfwSetWindowSizeCallback($window, $cbfun)
  $windowsize_cbfun = sub ($window, $width, $height) { ... }

  glfwSetWindowCloseCallback($window, $cbfun)
  $windowclose_cbfun = sub ($window) { ... }

  glfwSetWindowRefreshCallback($window, $cbfun)
  $windowrefresh_cbfun = sub ($window) { ... }

  glfwSetWindowFocusCallback($window, $cbfun)
  $windowfocus_cbfun = sub ($window, $focused) { ... }

  glfwSetWindowIconifyCallback($window, $cbfun)
  $windowiconify_cbfun = sub ($window, $iconified) { ... }

  glfwSetFramebufferSizeCallback($window, $cbfun)
  $framebuffersize_cbfun = sub ($window, $width, $height) { ... }

  glfwSetKeyCallback($window, $cbfun)
  $key_cbfun = sub ($window, $key, $scancode, $action, $mods) { ... }

  glfwSetCharCallback($window, $cbfun)
  $char_cbfun = sub ($window, $codepoint) { ... }

  glfwSetCharModsCallback($window, $cbfun)
  $charmods_cbfun = sub ($window, $codepoint, $mods) { ... }

  glfwSetMouseButtonCallback($window, $cbfun)
  $mousebutton_cbfun = sub ($window, $button, $action, $mods) { ... }

  glfwSetCursorPosCallback($window, $cbfun)
  $cursorpos_cbfun = sub ($window, $xpos, $ypos) { ... }

  glfwSetCursorEnterCallback($window, $cbfun)
  $cursorenter_cbfun = sub ($window, $entered) { ... }

  glfwSetScrollCallback($window, $cbfun)
  $scroll_cbfun = sub ($window, $xoffset, $yoffset) { ... }

  glfwSetDropCallback($window, $cbfun)
  $drop_cbfun = sub ($window, $count, @paths) { ... }

  Global callbacks
  glfwSetErrorCallback($cbfun)
  $error_cbfun = sub ($error, $description) { ... }

  glfwSetMonitorCallback($cbfun)
  $monitor_cbfun = sub ($monitor, $event) { ... }

  glfwSetJoystickCallback($cbfun)
  $joystick_cbfun = sub ($joy_id, $event) { ... }

  Icons/Cursors/Images
  glfwSetWindowIcon($window, $image_hash, ...)

  $cursor = glfwCreateCursor($image_hash, $xhot, $yhot)

  $cursor = glfwCreateStandardCursor($shape)

  glfwDestroyCursor($cursor)

  glfwSetCursor($window, $cursor)

where

  $image_hash = {

    # The width, in pixels, of this image.
    width  => $width,

    # The height, in pixels, of this image.
    height => $height,

    # The pixel data of this image, arranged
    # left-to-right, top-to-bottom in a packed
    # string of unsigned char data.
    pixels => $pixels

  }

  Monitors
  $monitor = glfwGetPrimaryMonitor()

  @monitors = glfwGetMonitors()

  $name = glfwGetMonitorName($monitor)

  ($widthMM, $heightMM) = glfwGetMonitorPhysicalSize($monitor)

  ($xpos, $ypos) = glfwGetMonitorPos($monitor)

  ($xpos, $ypos, $width, $height) = glfwGetMonitorWorkarea($monitor)

  Gamma Settings
  glfwSetGamma($monitor, $gamma)

  $gammaramp_hash = glfwGetGammaRamp($monitor)

  glfwSetGammaRamp($monitor, $gammaramp_hash)

where

  $gammaramp_hash = {

    # An array of values describing the
    # response of the red channel as a
    # string of packed unsigned short data.
    red => $red,

    # An array of values describing the
    # response of the green channel as a
    # string of packed unsigned short data.
    green => $green,

    # An array of values describing the
    # response of the blue channel as a
    # string of packed unsigned short data.
    blue => $blue,

    # The number of elements in each array.
    size => $size

  }

  Video Mode
  $vidmode_hash = glfwGetVideoMode($monitor)

  @vidmodes = glfwGetVideoModes($monitor);  # elements are vid mode hashes

where

  $vidmode_hash = {

    # The width, in screen coordinates, of the video mode.
    width => $width,

    # The height, in screen coordinates, of the video mode.
    height => $height,

    # The bit depth of the red channel of the video mode.
    redBits => $redBits,

    # The bit depth of the green channel of the video mode.
    greenBits => $greenBits,

    # The bit depth of the blue channel of the video mode.
    blueBits => $blueBitsm,

    # The refresh rate, in Hz, of the video mode.
    refreshRate => $refreshRate

  }

  Windows and Interaction
  $monitor = glfwGetWindowMonitor($window); # monitor of full screen window or undef?

  $window = glfwCreateWindow($width, $height, $title, $monitor or NULL, $share_window or NULL)

  glfwSetWindowMonitor($window, $monitor, $xpos, $ypos, $width, $height, $refreshRate)

  $window = glfwGetCurrentContext()

  $value = glfwGetInputMode($window, $mode)

  $pressed = glfwGetKey($window, $key)

  $pressed = glfwGetMouseButton($window, $button)

  $value = glfwGetWindowAttrib($window, $attrib)

  $value = glfwWindowShouldClose($window)

  glfwDestroyWindow($window)

  glfwFocusWindow($window)

  $string = glfwGetClipboardString($window)

  ($xpos, $ypos) = glfwGetCursorPos($window)

  ($width, $height) = glfwGetFramebufferSize($window)

  ($left, $top, $right, $bottom) = glfwGetWindowFrameSize($window)

  ($xpos, $ypos) = glfwGetWindowPos($window)

  ($width, $height) = glfwGetWindowSize($window)

  glfwHideWindow($window)

  glfwIconifyWindow($window)

  glfwMakeContextCurrent($window)

  glfwMaximizeWindow($window)

  glfwRestoreWindow($window)

  glfwSetClipboardString($window, $string)

  glfwSetCursorPos($window, $xpos, $ypos)

  glfwSetInputMode($window, $mode, $value)

  glfwSetWindowAspectRatio($window, $numer, $denom)

  glfwSetWindowPos($window, $xpos, $ypos)

  glfwSetWindowShouldClose($window, $value)

  glfwSetWindowSize($window, $width, $height)

  glfwSetWindowSizeLimits($window, $minwidth, $minheight, $maxwidth, $maxheight)

  glfwSetWindowTitle($window, $title)

  glfwSetWindowUserPointer($window, $ref)

  glfwShowWindow($window)

  glfwSwapBuffers($window)

  $ref = glfwGetWindowUserPointer($window)

  glfwDefaultWindowHints()

  ($major, $minor, $rev) = glfwGetVersion()

  glfwPollEvents()

  glfwPostEmptyEvent()

  glfwSetTime($time)

  glfwSwapInterval($interval)

  glfwTerminate()

  glfwWaitEvents()

  glfwWaitEventsTimeout($timeout)

  glfwWindowHint($hint, $value)

  $name = glfwGetJoystickName($joy)

  $name = glfwGetKeyName($key, $scancode)

  $version = glfwGetVersionString()

  @axes = glfwGetJoystickAxes($joy)

  @buttons = glfwGetJoystickButtons($joy)

  $status = glfwInit()

  $ispresent = glfwJoystickPresent($joy)

  $time = glfwGetTime()

  $frequency = glfwGetTimerFrequency()

  $timervalue = glfwGetTimerValue()

  $supported = glfwVulkanSupported()

  GLFW OpenGL Extension checks are not implemented
  glfwExtensionSupported

  glfwGetProcAddress

  Vulkan not implemented
  glfwGetRequiredInstanceExtensions

  glfwGetInstanceProcAddress

  glfwGetPhysicalDevicePresentationSupport

  glfwCreateWindowSurface

SEE ALSO
See the OpenGL::Modern module for the perl bindings for modern OpenGL APIs and the original perl OpenGL module bindings for OpenGL 1.x-2 with and some extensions.

Please use the Perl OpenGL mailing list at sf.net <https://sourceforge.net/p/pogl/mailman/?source=navbar> ask questions, provide feedback or to discuss OpenGL::GLFW.

Perl OpenGL IRC is at #pogl on irc.perl.org and may also be used for GLFW topics.

AUTHOR
Chris Marshall, <chm@cpan.org>

COPYRIGHT AND LICENSE
Copyright (C) 2017 by Chris Marshall, <chm@cpan.org>

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.10.1 or, at your option, any later version of Perl 5 you may have available.