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Data Structures
Here are the data structures with brief descriptions:

MyPaintBrush | Maintains the data and state required to perform brush strokes
MyPaintBrushInputInfo | Holds information about a single MyPaintBrushInput
MyPaintBrushSettingInfo | Holds information about a single MyPaintBrushSetting
MyPaintMapping | A sequence of piecewise linear functions
MyPaintRectangle | Representation of a rectangle, integer values: (x, y, w, h)
MyPaintRectangles | Holds the size and location of a MyPaintRectangle array
MyPaintSurface | Abstract surface type for the MyPaint brush engine
MyPaintSurface2 | Extends MyPaintSurface with support for spectral ops and multiple bounding boxes
MyPaintSymmetryData | Contains data used for symmetry calculations
MyPaintSymmetryState | Contains the basis for symmetry calculations
MyPaintTiledSurface | Tile-backed implementation of MyPaintSurface
MyPaintTiledSurface2 | Tile-backed implementation of MyPaintSurface2
MyPaintTileRequest | Tile request used by MyPaintTiledSurface and MyPaintTiledSurface2
MyPaintTransform | 3x3 matrix of floats, row-major order