Loading...
Searching...
No Matches
node_seq.h
/* SPDX-License-Identifier: BSD-3-Clause
* Copyright 2016, Olivier MATZ <zer0@droids-corp.org>
*/
#pragma once
#include <ecoli/node.h>
#define EC_NODE_SEQ(args...) __ec_node_seq(args, EC_VA_END)
/* list must be terminated with EC_VA_END */
/* all nodes given in the list will be freed when freeing this one */
/* avoid using this function directly, prefer the macro EC_NODE_SEQ() or
* ec_node_seq() + ec_node_seq_add() */
struct ec_node *__ec_node_seq(const char *id, ...);
struct ec_node *ec_node_seq(const char *id);
int ec_node_seq_add(struct ec_node *node, struct ec_node *child);
ec_node_seq
struct ec_node * ec_node_seq(const char *id)
Create an empty sequence node.
ec_node_seq_add
int ec_node_seq_add(struct ec_node *node, struct ec_node *child)
Add a child to a sequence node.
ec_node
struct ec_node * ec_node(const char *typename, const char *id)
Create a new node from its type name.