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Mouse.h
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_MOUSE_H
26#define SFML_MOUSE_H
27
29// Headers
31#include <SFML/Window/Export.h>
32#include <SFML/Window/Types.h>
33#include <SFML/System/Vector2.h>
34
35
40 typedef enum
41{
42 sfMouseLeft,
43 sfMouseRight,
44 sfMouseMiddle,
45 sfMouseXButton1,
46 sfMouseXButton2,
47
48 sfMouseButtonCount
49} sfMouseButton;
50
55 typedef enum
56{
57 sfMouseVerticalWheel,
58 sfMouseHorizontalWheel
59} sfMouseWheel;
60
61
70CSFML_WINDOW_API sfBool sfMouse_isButtonPressed(sfMouseButton button);
71
83CSFML_WINDOW_API sfVector2i sfMouse_getPosition(const sfWindow* relativeTo);
84
95CSFML_WINDOW_API void sfMouse_setPosition(sfVector2i position, const sfWindow* relativeTo);
96
97
98#endif // SFML_MOUSE_H
sfVector2i
2-component vector of integers
Definition Vector2.h:39