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Vertex.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_VERTEX_H
26 #define SFML_VERTEX_H
27
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/System/Vector2.h>
34
35
39 typedef struct
40 {
41 sfVector2f position;
42 sfColor color;
43 sfVector2f texCoords;
44 } sfVertex;
45
46
47 #endif // SFML_VERTEX_H
sfVertex::position
sfVector2f position
Position of the vertex.
Definition: Vertex.h:41
sfVector2f
2-component vector of floats
Definition: Vector2.h:60
sfVertex::texCoords
sfVector2f texCoords
Coordinates of the texture's pixel to map to the vertex.
Definition: Vertex.h:43
sfColor
Utility class for manpulating RGBA colors.
Definition: Color.h:38
sfVertex::color
sfColor color
Color of the vertex.
Definition: Vertex.h:42
sfVertex
Define a point with color and texture coordinates.
Definition: Vertex.h:39