CSFML
Glsl.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_GLSL_H
26 #define SFML_GLSL_H
27
29 // Headers
31 #include <SFML/Graphics/Transform.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/System/Vector2.h>
34 #include <SFML/System/Vector3.h>
35
36 // 2D vectors
37 typedef sfVector2f sfGlslVec2;
38 typedef sfVector2i sfGlslIvec2;
39
40 typedef struct
41 {
42 sfBool x;
43 sfBool y;
44 } sfGlslBvec2;
45
46 // 3D vectors
47 typedef sfVector3f sfGlslVec3;
48
49 typedef struct
50 {
51 int x;
52 int y;
53 int z;
54 } sfGlslIvec3;
55
56 typedef struct
57 {
58 sfBool x;
59 sfBool y;
60 sfBool z;
61 } sfGlslBvec3;
62
63 // 4D vectors
64 typedef struct
65 {
66 float x;
67 float y;
68 float z;
69 float w;
70 } sfGlslVec4;
71
72 typedef struct
73 {
74 int x;
75 int y;
76 int z;
77 int w;
78 } sfGlslIvec4;
79
80 typedef struct
81 {
82 sfBool x;
83 sfBool y;
84 sfBool z;
85 sfBool w;
86 } sfGlslBvec4;
87
88 // matrices
89 typedef struct
90 {
91 float array[3 * 3];
92 } sfGlslMat3;
93
94 typedef struct
95 {
96 float array[4 * 4];
97 } sfGlslMat4;
98
99
100 #endif // SFML_GLSL_H
sfVector3f
3-component vector of floats
Definition: Vector3.h:38
sfGlslBvec3::y
sfBool y
Definition: Glsl.h:59
sfGlslMat4
Definition: Glsl.h:94
sfGlslVec4::x
float x
Definition: Glsl.h:66
sfGlslBvec2::x
sfBool x
Definition: Glsl.h:42
sfGlslIvec3::y
int y
Definition: Glsl.h:52
sfGlslIvec4::z
int z
Definition: Glsl.h:76
sfGlslBvec3::x
sfBool x
Definition: Glsl.h:58
sfGlslBvec4
Definition: Glsl.h:80
sfGlslBvec2::y
sfBool y
Definition: Glsl.h:43
sfGlslVec4::z
float z
Definition: Glsl.h:68
sfGlslVec2
sfVector2f sfGlslVec2
Definition: Glsl.h:37
sfGlslBvec4::z
sfBool z
Definition: Glsl.h:84
sfGlslBvec4::x
sfBool x
Definition: Glsl.h:82
Transform.h
sfGlslIvec3
Definition: Glsl.h:49
sfGlslIvec3::z
int z
Definition: Glsl.h:53
sfGlslVec4
Definition: Glsl.h:64
sfBool
int sfBool
Definition: Config.h:153
sfGlslBvec4::y
sfBool y
Definition: Glsl.h:83
sfVector2i
2-component vector of integers
Definition: Vector2.h:38
sfGlslMat3
Definition: Glsl.h:89
Vector2.h
sfGlslIvec4::w
int w
Definition: Glsl.h:77
Vector3.h
sfGlslIvec3::x
int x
Definition: Glsl.h:51
sfGlslVec4::y
float y
Definition: Glsl.h:67
sfGlslBvec3
Definition: Glsl.h:56
sfGlslBvec2
Definition: Glsl.h:40
Color.h
sfVector2f
2-component vector of floats
Definition: Vector2.h:60
sfGlslIvec4::y
int y
Definition: Glsl.h:75
sfGlslIvec4::x
int x
Definition: Glsl.h:74
sfGlslBvec3::z
sfBool z
Definition: Glsl.h:60
sfGlslVec3
sfVector3f sfGlslVec3
Definition: Glsl.h:47
sfGlslIvec4
Definition: Glsl.h:72
sfGlslBvec4::w
sfBool w
Definition: Glsl.h:85
sfGlslIvec2
sfVector2i sfGlslIvec2
Definition: Glsl.h:38
sfGlslVec4::w
float w
Definition: Glsl.h:69