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Vector3.h
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1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_VECTOR3_H
26 #define SFML_VECTOR3_H
27
29 // Headers
31 #include <SFML/System/Export.h>
32
33
38 typedef struct
39 {
40 float x;
41 float y;
42 float z;
43 } sfVector3f;
44
45
46 #endif // SFML_VECTOR3_H
sfVector3f
3-component vector of floats
Definition: Vector3.h:38
sfVector3f::z
float z
Definition: Vector3.h:42
sfVector3f::y
float y
Definition: Vector3.h:41
Export.h
sfVector3f::x
float x
Definition: Vector3.h:40