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SFML Documentation

# Welcome

Welcome to the official SFML documentation for C. Here you will find a detailed view of all the SFML functions.
If you are looking for tutorials, you can visit the official website at www.sfml-dev.org.

# Short example

Here is a short example, to show you how simple it is to use SFML in C :

*
* #include <SFML/Audio.h>
* #include <SFML/Graphics.h>
*
* int main()
* {
* sfVideoMode mode = {800, 600, 32};
* sfRenderWindow* window;
* sfTexture* texture;
* sfSprite* sprite;
* sfFont* font;
* sfText* text;
* sfMusic* music;
* sfEvent event;
*
* /* Create the main window */
* window = sfRenderWindow_create(mode, "SFML window", sfResize | sfClose, NULL);
* if (!window)
* return EXIT_FAILURE;
*
* /* Load a sprite to display */
* texture = sfTexture_createFromFile("cute_image.jpg", NULL);
* if (!texture)
* return EXIT_FAILURE;
* sprite = sfSprite_create();
* sfSprite_setTexture(sprite, texture, sfTrue);
*
* /* Create a graphical text to display */
* font = sfFont_createFromFile("arial.ttf");
* if (!font)
* return EXIT_FAILURE;
* text = sfText_create();
* sfText_setString(text, "Hello SFML");
* sfText_setFont(text, font);
* sfText_setCharacterSize(text, 50);
*
* /* Load a music to play */
* music = sfMusic_createFromFile("nice_music.ogg");
* if (!music)
* return EXIT_FAILURE;
*
* /* Play the music */
* sfMusic_play(music);
*
* /* Start the game loop */
* while (sfRenderWindow_isOpen(window))
* {
* /* Process events */
* while (sfRenderWindow_pollEvent(window, &event))
* {
* /* Close window : exit */
* if (event.type == sfEvtClosed)
* sfRenderWindow_close(window);
* }
*
* /* Clear the screen */
* sfRenderWindow_clear(window, sfBlack);
*
* /* Draw the sprite */
* sfRenderWindow_drawSprite(window, sprite, NULL);
*
* /* Draw the text */
* sfRenderWindow_drawText(window, text, NULL);
*
* /* Update the window */
* sfRenderWindow_display(window);
* }
*
* /* Cleanup resources */
* sfMusic_destroy(music);
* sfText_destroy(text);
* sfFont_destroy(font);
* sfSprite_destroy(sprite);
* sfTexture_destroy(texture);
* sfRenderWindow_destroy(window);
*
* return EXIT_SUCCESS;
* }
*