</R>Purpose<!R>
The marquee widget creates a scrolling marquee on the screen. This helps to
emphasize a point or draw attention to something.

</R>Construction Options<!R>
A marquee widget is defined using the following syntax. The variable
$marqueeObject<!B> contains the reference to the marquee object.
<C>$marqueeObject = new Cdk::Marquee ( options );
 
The options are defined in the following table.

Option      Default Value       Type       Purpose<!U>
Width       Required            Scalar     This is the actual width of the marquee window.
Xpos        Center              Scalar     This is the position of the window on the X axis.
Ypos        Center              Scalar     This is the position of the window on the Y axis.
Shadow      False               Scalar     This Boolean states whether the dialog box will have a shadow on the box.

</R>Available Methods<!R>
activate<!B>
Activation of an object means to make the object available for use. The 
following example demonstrates how to activate a marquee widget.
<C>$marqueeObject->activate ( options );

The options are defined in the following table.

Option      Default Value       Type       Purpose<!U>
Mesg        Required            Scalar     This is the message to display in the marquee.
Delay       Required            Scalar     This is a value telling the marquee how long to wait before moving the message.
Repeat      Required            Scalar     This states how many times the message will scroll across the marquee.
Box         True                Scalar     This Boolean states whether the dialog box will have a box drawn around it.

draw<!B>
This method draws the object on the screen. The following example demonstrates
how to call the draw method.
<C>$marqueeObject->draw ( options );

The options are defined in the following table.

Option      Default Value       Type       Purpose<!U>
Box         True                Scalar     Draws the window with a box around it.

erase<!B>
This method removes the object from the screen. This does </B/U>NOT<!B!U> 
destroy the object. The following example demonstrates how to call the erase 
method.
<C>$marqueeObject->erase ();

raise<!B>
The raise method raises the widget to the top of the screen. This means if there
were any widgets obscuring part of the view, raising the object would bring the
complete object into view. The following example demonstrates how to call the 
raise method.
<C>$marqueeObject->raise();

lower<!B>
The lower method lowers the object so it doesn't obscure the view of any other 
objects. The following example demonstrates how to call the lower method.
<C>$marqueeObject->lower();

register<!B>
The register method registers the object to the default screen. This does </R>NOT<!R>
have to be called since the objects are registered automatically. This method
should be called if the unregister<!B> method was called. The following
example demonstrates how to call the register method.
<C>$marqueeObject->register();

unregister<!B>
The unregister method should be called when a widget, which is part of the
default screen, needs to be taken away temporarily. This does not delete or free
the object, it just unmaps it from any future screen refreshes. The object can
be registered by calling the register<!B> method. The following example
demonstrates how to call the unregister method.
<C>$marqueeObject->unregister();

getwin<!B>
This method returns a pointer to the window of the object. Not much use for this
yet. It will be useful in the future when the drawing methods are added. The
following example demonstrates how to call the getwin method.
<C>$marqueeObject->getwin();

</R>Tips & Tricks<!R>
None.

</R>Physical Restrictions<!R>
None.

</R>Example Use Of The Widget<!R>
<F=../examples/marquee>
<C><#HL(70)>
<C>Document Created: June,     1995
<C>Document Revised: November, 1995
<C>Document Revised: March,    1996
