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stack_cleaner.hpp
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// Copyright 2011 Google Inc.
// All rights reserved.
//
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//
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#if !defined(LUTOK_STACK_CLEANER_HPP)
#define LUTOK_STACK_CLEANER_HPP
#include <memory>
#include <lutok/state.hpp>
namespace lutok {
class stack_cleaner {
struct impl;
std::unique_ptr< impl > _pimpl;
stack_cleaner(const stack_cleaner&) = delete;
stack_cleaner& operator=(const stack_cleaner&) = delete;
public:
stack_cleaner(state&);
~stack_cleaner(void);
void forget(void);
};
} // namespace lutok
#endif // !defined(LUTOK_STACK_CLEANER_HPP)
lutok::stack_cleaner::impl
Internal implementation for lutok::stack_cleaner.
Definition stack_cleaner.cpp:37
lutok::stack_cleaner::operator=
stack_cleaner & operator=(const stack_cleaner &)=delete
Disallow assignment.
lutok::stack_cleaner::forget
void forget(void)
Forgets about any elements currently in the stack.
Definition stack_cleaner.cpp:88
lutok::stack_cleaner::stack_cleaner
stack_cleaner(const stack_cleaner &)=delete
Disallow copies.
lutok::stack_cleaner::_pimpl
std::unique_ptr< impl > _pimpl
Pointer to the shared internal implementation.
Definition stack_cleaner.hpp:75
lutok::stack_cleaner::~stack_cleaner
~stack_cleaner(void)
Pops any values from the stack not known at construction time.
Definition stack_cleaner.cpp:72
lutok::state
A RAII model for the Lua state.
Definition state.hpp:71