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c_gate.hpp
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// Copyright 2011 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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//
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#if !defined(LUTOK_C_GATE_HPP)
#define LUTOK_C_GATE_HPP
#include <lua.hpp>
namespace lutok {
class state;
class state_c_gate {
state& _state;
public:
state_c_gate(state&);
~state_c_gate(void);
static state connect(lua_State*);
lua_State* c_state(void);
};
} // namespace lutok
#endif // !defined(LUTOK_C_GATE_HPP)
lutok::state_c_gate::state_c_gate
state_c_gate(state &)
Creates a new gateway to an existing C++ Lua state.
Definition c_gate.cpp:37
lutok::state_c_gate::_state
state & _state
The C++ state that this class wraps.
Definition c_gate.hpp:57
lutok::state_c_gate::connect
static state connect(lua_State *)
Creates a C++ state for a C Lua state.
Definition c_gate.cpp:63
lutok::state_c_gate::~state_c_gate
~state_c_gate(void)
Destructor.
Definition c_gate.cpp:48
lutok::state_c_gate::c_state
lua_State * c_state(void)
Returns the C native Lua state.
Definition c_gate.cpp:73
lutok::state
A RAII model for the Lua state.
Definition state.hpp:71