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HitQueue.h
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1 // Copyright (c) 2009-2014 Alan Wright. All rights reserved.
3 // Distributable under the terms of either the Apache License (Version 2.0)
4 // or the GNU Lesser General Public License.
6
7 #ifndef HITQUEUE_H
8 #define HITQUEUE_H
9
10 #include "HitQueueBase.h"
11
12 namespace Lucene {
13
14 class HitQueue : public HitQueueBase {
15 public:
17 HitQueue(int32_t size, bool prePopulate);
18 virtual ~HitQueue();
19
20 LUCENE_CLASS(HitQueue);
21
22 protected:
23 bool prePopulate;
24
25 protected:
26 virtual bool lessThan(const ScoreDocPtr& first, const ScoreDocPtr& second);
27
29 virtual ScoreDocPtr getSentinelObject();
30 };
31
32 }
33
34 #endif
Lucene::HitQueueBase
Definition: HitQueueBase.h:14
LUCENE_CLASS
#define LUCENE_CLASS(Name)
Definition: LuceneObject.h:24
Lucene::HitQueue::getSentinelObject
virtual ScoreDocPtr getSentinelObject()
Returns null if prePopulate is false.
Lucene::HitQueue::HitQueue
HitQueue(int32_t size, bool prePopulate)
Creates a new instance with size elements.
Lucene::ScoreDocPtr
boost::shared_ptr< ScoreDoc > ScoreDocPtr
Definition: LuceneTypes.h:428
Lucene::HitQueue::lessThan
virtual bool lessThan(const ScoreDocPtr &first, const ScoreDocPtr &second)
Lucene::HitQueue::~HitQueue
virtual ~HitQueue()
Lucene::HitQueueBase::size
virtual int32_t size()
Lucene
Definition: AbstractAllTermDocs.h:12
Lucene::HitQueue
Definition: HitQueue.h:14
HitQueueBase.h
Lucene::HitQueue::prePopulate
bool prePopulate
Definition: HitQueue.h:20

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