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HitQueue.h
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1 // Copyright (c) 2009-2011 Alan Wright. All rights reserved.
3 // Distributable under the terms of either the Apache License (Version 2.0)
4 // or the GNU Lesser General Public License.
6
7 #ifndef HITQUEUE_H
8 #define HITQUEUE_H
9
10 #include "HitQueueBase.h"
11
12 namespace Lucene
13 {
14 class HitQueue : public HitQueueBase
15 {
16 public:
18 HitQueue(int32_t size, bool prePopulate);
19 virtual ~HitQueue();
20
21 LUCENE_CLASS(HitQueue);
22
23 protected:
24 bool prePopulate;
25
26 protected:
27 virtual bool lessThan(const ScoreDocPtr& first, const ScoreDocPtr& second);
28
30 virtual ScoreDocPtr getSentinelObject();
31 };
32 }
33
34 #endif

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