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PinPadButton.qml
/*
* Copyright (C) 2013 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.15
import Lomiri.Components 1.3
Item {
id: root
opacity: enabled ? 1 : 0.6
property alias text: label.text
property string iconName
property color foregroundColor: "#000000"
signal clicked();
LomiriShape {
anchors.fill: parent
opacity: mouseArea.pressed ? 1 : 0
Behavior on opacity {
LomiriNumberAnimation {}
}
}
Label {
id: label
anchors.centerIn: parent
horizontalAlignment: Text.AlignHCenter
color: root.foregroundColor
fontSize: "x-large"
font.weight: Font.DemiBold
visible: text.length > 0
scale: root.pressed ? 0.9 : 1
Behavior on scale {
LomiriNumberAnimation {}
}
}
Icon {
id: icon
height: units.gu(3)
width: height
anchors.centerIn: parent
name: root.iconName
color: root.foregroundColor
visible: name.length > 0
scale: root.pressed ? 0.9 : 1
Behavior on scale {
LomiriNumberAnimation { duration: LomiriAnimation.SlowDuration }
}
}
MouseArea {
id: mouseArea
anchors.fill: parent
// Intentionally using onReleased here to increase the robustness against
// sloppy presses. This often happens when entering a pin very quickly and
// the numbers for the pin are far apart.
onReleased: {
Haptics.play();
root.clicked();
}
}
}