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FloatingFlickable.qml
/*
* Copyright (C) 2015-2016 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.15
import Lomiri.Components 1.3
import Lomiri.Gestures 0.1
import "."
/*
A Flickable that can be put in front of the item to be flicked and
still have the item-to-be-flicked receive input events that are not flicks.
Ie, it's a Flickable that, input-wise, is transparent to non-flick gestures.
With a regular Flickable you would have to make the item-to-be-flicked a child
of Flicakble to achieve the same result. FloatingFlickable has no such requirement
or limitation.
*/
Item {
property alias contentWidth: flickable.contentWidth
property alias contentHeight: flickable.contentHeight
property alias contentX: flickable.contentX
property alias contentY: flickable.contentY
property alias direction: swipeArea.direction
property alias leftMargin: flickable.leftMargin
property alias rightMargin: flickable.rightMargin
property alias dragging: flickable.dragging
MouseEventGenerator {
id: mouseEventGenerator
targetItem: flickable
}
Flickable {
id: flickable
enabled: false
anchors.fill: parent
flickableDirection: Direction.isHorizontal(swipeArea.direction) ? Flickable.HorizontalFlick : Flickable.VerticalFlick
}
SwipeArea {
id: swipeArea
anchors.fill: parent
direction: Direction.Horizontal
immediateRecognition: flickable.moving
onTouchPositionChanged: mouseEventGenerator.move(touchPosition);
onDraggingChanged: dragging ? mouseEventGenerator.press(touchPosition)
: mouseEventGenerator.release(touchPosition)
}
}