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# Work in progress

## Note on releases

Whenever Liquid War is released, I usually pass the good news to Freshmeat ( freshmeat.net/projects/liquidwar/ ). Then all releases are accessible from the main download page, which is "https://ufoot.org/liquidwar/v5/download".

Releasing the game takes time, for I want all binaries to install properly and sources to compile cleanly. Therefore there might be some delay before the time coding is over and the time a release is actually ready. So for impatients and/or for people who need to test out the very latest versions (eg someone who wants to compile the game on a new platform), it's possible to access the source repository directly.

## About GIT

Historically, Liquid War has used CVS, GNU Arch (aka tla), and now uses git www.kernel.org/pub/software/scm/git/docs/gittutorial.html.

So FYI the previously active CVS and GNU Arch repositories, on Sourceforge and Savannah, are currently unmaintained. It has moved to Github.

## How to get latest releases

A typical git command would be:

    git clone https://github.com/ufoot/liquidwar5.git

If you are interested, I can open this repository in read/write mode, however one of the points of git is that it is distributed and allows cooperative developpement with multiple depots, so this isn't mandatory. And anyways, importing myself patches received by email has never been a real burden.

Besides, most developpement is now done on Liquid War 6. See www.gnu.org/software/liquidwar6/ or "https://ufoot.org/liquidwar/v6" for more informations.

This documentation is also available on: www.ufoot.org/liquidwar/v5.