`sig
val point : [> `drawable ] Gobject.obj -> Gdk.gc -> x:int -> y:int -> unit
val line :
[> `drawable ] Gobject.obj ->
Gdk.gc -> x:int -> y:int -> x:int -> y:int -> unit
val rectangle :
[> `drawable ] Gobject.obj ->
Gdk.gc ->
x:int -> y:int -> width:int -> height:int -> ?filled:bool -> unit -> unit
val arc :
[> `drawable ] Gobject.obj ->
Gdk.gc ->
x:int ->
y:int ->
width:int ->
height:int ->
?filled:bool -> ?start:float -> ?angle:float -> unit -> unit
val polygon :
[> `drawable ] Gobject.obj ->
Gdk.gc -> ?filled:bool -> (int * int) list -> unit
val string :
[> `drawable ] Gobject.obj ->
font:Gdk.font -> Gdk.gc -> x:int -> y:int -> string -> unit
val layout :
[> `drawable ] Gobject.obj ->
Gdk.gc ->
x:int ->
y:int -> Pango.layout -> ?fore:Gdk.color -> ?back:Gdk.color -> unit
val image :
[> `drawable ] Gobject.obj ->
Gdk.gc ->
?xsrc:int ->
?ysrc:int ->
?xdest:int ->
?ydest:int -> ?width:int -> ?height:int -> Gdk.image -> unit
val pixmap :
[> `drawable ] Gobject.obj ->
Gdk.gc ->
?xsrc:int ->
?ysrc:int ->
?xdest:int ->
?ydest:int -> ?width:int -> ?height:int -> Gdk.pixmap -> unit
val points :
[> `drawable ] Gobject.obj -> Gdk.gc -> (int * int) list -> unit
val lines :
[> `drawable ] Gobject.obj -> Gdk.gc -> (int * int) list -> unit
val segments :
[> `drawable ] Gobject.obj ->
Gdk.gc -> ((int * int) * (int * int)) list -> unit
end`