`sig
type t
val create : unit -> GluQuadric.t
val cylinder :
base:float ->
top:float ->
height:float ->
slices:int -> stacks:int -> ?quad:GluQuadric.t -> unit -> unit
val disk :
inner:float ->
outer:float ->
slices:int -> loops:int -> ?quad:GluQuadric.t -> unit -> unit
val partial_disk :
inner:float ->
outer:float ->
slices:int ->
loops:int ->
start:float -> sweep:float -> ?quad:GluQuadric.t -> unit -> unit
val sphere :
radius:float ->
slices:int -> stacks:int -> ?quad:GluQuadric.t -> unit -> unit
val draw_style :
GluQuadric.t -> [ `fill | `line | `point | `silhouette ] -> unit
val normals : GluQuadric.t -> [ `flat | `none | `smooth ] -> unit
val orientation : GluQuadric.t -> [ `inside | `outside ] -> unit
val texture : GluQuadric.t -> bool -> unit
end`