## Name

glCreateFramebuffers — create framebuffer objects

## C Specification

`void glCreateFramebuffers(` | GLsizei n,
| GLuint *ids`)`;

## Parameters

`n`

  Number of framebuffer objects to create.

`framebuffers`

  Specifies an array in which names of the new framebuffer objects are stored.

## Description

`glCreateFramebuffers` returns `n` previously unused framebuffer names in `framebuffers`, each representing a new framebuffer object initialized to the default state.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glCreateFramebuffers` | - | - | - | - | - | - | - | - | - | - | - | ✔

## See Also

glGenFramebuffers, glBindFramebuffer, glFramebufferRenderbuffer, glFramebufferTexture, `glFramebufferTexture1D`, `glFramebufferTexture2D`, `glFramebufferTexture3D`, glFramebufferTextureLayer, glDeleteFramebuffers, glIsFramebuffer

## Copyright

Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.