## Name

glCreateTextures — create texture objects

## C Specification

`void glCreateTextures(` | GLenum target,
| GLsizei n,
| GLuint *textures`)`;

## Parameters

`target`

  Specifies the effective texture target of each created texture.

`n`

  Number of texture objects to create.

`textures`

  Specifies an array in which names of the new texture objects are stored.

## Description

`glCreateTextures` returns `n` previously unused texture names in `textures`, each representing a new texture object of the dimensionality and type specified by `target` and initialized to the default values for that texture type.

`target` must be one of `GL_TEXTURE_1D`, `GL_TEXTURE_2D`, `GL_TEXTURE_3D`, `GL_TEXTURE_1D_ARRAY`, `GL_TEXTURE_2D_ARRAY`, `GL_TEXTURE_RECTANGLE`, `GL_TEXTURE_CUBE_MAP`, `GL_TEXTURE_CUBE_MAP_ARRAY`, `GL_TEXTURE_BUFFER`, `GL_TEXTURE_2D_MULTISAMPLE` or `GL_TEXTURE_2D_MULTISAMPLE_ARRAY`.

## Errors

`GL_INVALID_ENUM` is generated if `target` is not one of the allowable values.

`GL_INVALID_VALUE` is generated if `n` is negative.

## Version Support

| OpenGL Version
--- | ---
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5
`glCreateTextures` | - | - | - | - | - | - | - | - | - | - | - | ✔

## See Also

glBindTexture, glDeleteTextures, glGenTextures, glGet, glGetTexParameter, glIsTexture, glTexBuffer, glTexImage1D, glTexImage2D, glTexImage2DMultisample, glTexImage3D, glTexImage3DMultisample, glTexParameter

## Copyright

Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.